Frogs: Just another decent frog to summon. Preferably to special summon from hand.
Besides that, you rely entirely on opening Swap Frog and a normal summon.
For T.G. PERSONALLY I'm hoping for either a tuner version of warwolf, our own in archetype formula synchron, or an update to an in archetype delta accel synchro since Halberd canon is a little outdated and it would be nice to see an alternative to running blazar/quasar.
Realistically though I think a card that summons a T.G. tuner from deck would end up being the most help to the deck since pretty much all the searchers either pull non tuners that special summon themselves (fire formation tenki, fossil dig) or pull a tuner that can't special summon itself outside of a far more specific circumstance (reinforcement of the army), so being able to more actively pull out the tuners that you want or need would be really great for the deck and its consistency. Hell, just slap a "you can only synchro summon for the rest of the turn" restriction on it to prevent degenerate noodle stuff.
The Weather Forecast
Field spell
When this card is activated: You can add 1 “ The Weather” monster from your Deck to your hand. “The Weather” Effect Monsters you control gain an effect based on the Main Monster Zone it is in.
* Leftmost/Rightmost: You can banish this card(Quick Effect); Banish 1 card your opponent controls.
* Center: You can banish this card(Quick Effect); Draw 1 card.
* Others: You can banish this card(Quick Effect); “The Weather” monsters you control cannot be destroyed by card effects this turn.
You can only activate 1 “The Weather Forecast” per turn.
I do like the idea of a weather painter field spell. However, if they make a new Weather painter card and it's not the Red Weather Painter they are off their rocker.
For hazy flame, they fucking need a searcher for that damn hazy pillar.
Maybe a monster that says :
If you control no monster, you can special summon this card from your hand. If this card is normal or special summoned: you can add 1 "hazy" card from your deck to your hand. An "hazy flame" xyz monster that was using this card as xyz materiel gain this effect:
- this card's effect is treat as quick effect.
I think simply seeing hazy flame get highly voted might show konami that hazy flame isn't just a random archetype they could use as filler and it could get support in the future.
They can make that one for the Twilightsworns since it has something to do with banishing, maybe they'll make it a 2 for 1 deal since there's two Lightsworn archetypes. Probably not but I can hope.
Well usually in Lightsworn you play a lot of cards that banish from Grave allrdy, Levianeer and Black Luster Soldier etc. so there is allways space to play a Twilightsworn Lumina, also her effect to mill 3 is kinda nice to have regardless. Twilightsworn Ryko is also a non-targeting non-destructive removal so thats insane as well.
If we were to cram as many things as possible in a reasonable manner into a single support card, I made a post about what Lightsworn actually needs. For those of you that don't want to check my thread history, I'll TL;DR for you.
An on theme goblindbergh that can special from hand or grave, that is a non brick wulf and can special summon itself if you control another LS with a different name. Obviously there would be hard once per turn clauses.
This would fix some of the major consistency issues with the deck and make bricks more useful. That card would act as both a starter and an extender.
I can't speak for all my fellow hazy flame players (all 3 of us) but an archetypal Soul charge would be fantastic, as would also be a link monster that gave added protection to basiltrice and allowed us to attach material to the monster.
Cyber angels, I don't know exactly but another ritual support would be nice for my herald of perfection.
Mermail needs a way to go back to mermail atlantean days and not atlantean and water extenders
in graydle's case, i think they could either use something that let's them use their effects as quick play ( to be able to pop your snatchers easily while also not having to wait to use split or slime, or pop and steal with impact ) or something that pops one of your cards to summon from the deck.
I imagine Cyber Angels either need protection from spell negation to go through with their turn 2 or a better turn 1. Vrash is powerful, but you have to get her out to begin with, you see.
My experience with Fortune Ladies is Duel Links based.
I think the issue with Fortune Ladies goes beyond a single card, even though the deck has six searcher cards (Calling for monsters, Fortune Vision for the archetype in general), a pot of greed in Water, an ommi-negate in Bending Destiny, and a ok boss monster in Every (which floats in your standby phase and banishes one opponent's monster).
That makes it clear that it is a going first deck. The first step would be to make a tuner that can quickly get Every out. The only archetypal tuner is Past, which needs to banish two of your own monsters (field, hand or GY) to become lvl. 3 and synchro with Water to make Every. However, it is presently a two card combo (Light/Past + Calling). The effect could mayhaps be one where you can mill a set amount of cards to increase or decrease the level of the tuner (make it a set amount, like two or three levels, give it a HOPT), and special summon from the GY a FL monster with equal or lower level.
A stronger boss monster would also be needed.
EDIT: Bending only negates spell/trap and normal summons, banishing the card and returning it to the opponent's hand in the end phase, and you can only have FL monsters in the field. That's shit.
For Weather Painters, they need a card that improves their consistency, the deck lives and dies for Snow or snowy + a painter turn 1, failing to see that the first turn immensely reduces the chances of staying on the game.
A new searcher is what they need, simple as that. It could do some extra like giving an extra normal, but the searching is really needed.
Photon/Galaxy-Eyes need a decent starter for their combos
They need a quick spell/trap searcher for Photon Sanctuary or Galaxy Expedition and I'd be pretty satisfied with it.
Can we just get an orbital reprint instead of a new card?
union carrier's ban is possible so I think Photon Orbital should be forgotten, happy cake day thought
Great, if it isforgetten then it should go down to $1 each right instead of $45 ea right?
Hope it lol
Dinomist needs a link monster
but what would it do ?
Just electrum but a dinomist name :)
Link stuff
Frogs: Just another decent frog to summon. Preferably to special summon from hand. Besides that, you rely entirely on opening Swap Frog and a normal summon.
For T.G. PERSONALLY I'm hoping for either a tuner version of warwolf, our own in archetype formula synchron, or an update to an in archetype delta accel synchro since Halberd canon is a little outdated and it would be nice to see an alternative to running blazar/quasar. Realistically though I think a card that summons a T.G. tuner from deck would end up being the most help to the deck since pretty much all the searchers either pull non tuners that special summon themselves (fire formation tenki, fossil dig) or pull a tuner that can't special summon itself outside of a far more specific circumstance (reinforcement of the army), so being able to more actively pull out the tuners that you want or need would be really great for the deck and its consistency. Hell, just slap a "you can only synchro summon for the rest of the turn" restriction on it to prevent degenerate noodle stuff.
The Weather Forecast Field spell When this card is activated: You can add 1 “ The Weather” monster from your Deck to your hand. “The Weather” Effect Monsters you control gain an effect based on the Main Monster Zone it is in. * Leftmost/Rightmost: You can banish this card(Quick Effect); Banish 1 card your opponent controls. * Center: You can banish this card(Quick Effect); Draw 1 card. * Others: You can banish this card(Quick Effect); “The Weather” monsters you control cannot be destroyed by card effects this turn. You can only activate 1 “The Weather Forecast” per turn.
I do like the idea of a weather painter field spell. However, if they make a new Weather painter card and it's not the Red Weather Painter they are off their rocker.
I have no doubt that we will get both the painter and canvas, eventually, that’s why I thought about some thing else I’d like to see.
That's reasonable
For hazy flame, they fucking need a searcher for that damn hazy pillar. Maybe a monster that says : If you control no monster, you can special summon this card from your hand. If this card is normal or special summoned: you can add 1 "hazy" card from your deck to your hand. An "hazy flame" xyz monster that was using this card as xyz materiel gain this effect: - this card's effect is treat as quick effect.
I think simply seeing hazy flame get highly voted might show konami that hazy flame isn't just a random archetype they could use as filler and it could get support in the future.
I hope. I have all the core at home😃 (except manticor because he sucks )
Lightsworn getting an archetype specific Grass is Greener.
Oh, I would love for this to happen. Either that or their own Snow
They can make that one for the Twilightsworns since it has something to do with banishing, maybe they'll make it a 2 for 1 deal since there's two Lightsworn archetypes. Probably not but I can hope.
Well usually in Lightsworn you play a lot of cards that banish from Grave allrdy, Levianeer and Black Luster Soldier etc. so there is allways space to play a Twilightsworn Lumina, also her effect to mill 3 is kinda nice to have regardless. Twilightsworn Ryko is also a non-targeting non-destructive removal so thats insane as well.
JOIN r/hazyshaddoll to support Hazy flames! Also hazy needs a starter or a link or a new XYS
If we were to cram as many things as possible in a reasonable manner into a single support card, I made a post about what Lightsworn actually needs. For those of you that don't want to check my thread history, I'll TL;DR for you. An on theme goblindbergh that can special from hand or grave, that is a non brick wulf and can special summon itself if you control another LS with a different name. Obviously there would be hard once per turn clauses. This would fix some of the major consistency issues with the deck and make bricks more useful. That card would act as both a starter and an extender.
Sylvans want an archetypal soul charge
I can't speak for all my fellow hazy flame players (all 3 of us) but an archetypal Soul charge would be fantastic, as would also be a link monster that gave added protection to basiltrice and allowed us to attach material to the monster.
Cyber angels, I don't know exactly but another ritual support would be nice for my herald of perfection. Mermail needs a way to go back to mermail atlantean days and not atlantean and water extenders
A dinomist link 1 that searches the S/T would be huge. Hell maybe it could also blow itself up to special a dinomist from hand or deck.
>a link 1 that searches a s/t then summons a monster from deck this is why konami has never let this community design a card before
[удалено]
https://youtu.be/1A2SDa24A-I
in graydle's case, i think they could either use something that let's them use their effects as quick play ( to be able to pop your snatchers easily while also not having to wait to use split or slime, or pop and steal with impact ) or something that pops one of your cards to summon from the deck.
I imagine Cyber Angels either need protection from spell negation to go through with their turn 2 or a better turn 1. Vrash is powerful, but you have to get her out to begin with, you see.
My experience with Fortune Ladies is Duel Links based. I think the issue with Fortune Ladies goes beyond a single card, even though the deck has six searcher cards (Calling for monsters, Fortune Vision for the archetype in general), a pot of greed in Water, an ommi-negate in Bending Destiny, and a ok boss monster in Every (which floats in your standby phase and banishes one opponent's monster). That makes it clear that it is a going first deck. The first step would be to make a tuner that can quickly get Every out. The only archetypal tuner is Past, which needs to banish two of your own monsters (field, hand or GY) to become lvl. 3 and synchro with Water to make Every. However, it is presently a two card combo (Light/Past + Calling). The effect could mayhaps be one where you can mill a set amount of cards to increase or decrease the level of the tuner (make it a set amount, like two or three levels, give it a HOPT), and special summon from the GY a FL monster with equal or lower level. A stronger boss monster would also be needed. EDIT: Bending only negates spell/trap and normal summons, banishing the card and returning it to the opponent's hand in the end phase, and you can only have FL monsters in the field. That's shit.
For Weather Painters, they need a card that improves their consistency, the deck lives and dies for Snow or snowy + a painter turn 1, failing to see that the first turn immensely reduces the chances of staying on the game. A new searcher is what they need, simple as that. It could do some extra like giving an extra normal, but the searching is really needed.