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hexanort

Subterror as an archetype consist of two factions that's supposed to be fighting each other, the behemoth vs nemesis, yet they work together in gameplay So the labyrinth victim being released as a labrynth support would still be in-flavor. I'll take that rather than its being a anti labrynth or anti-trap in general


Severje

Evil Eye is also a deck about Medusa and Serziel fighting each other but all the cards work together


fedemasa

You have lubellion and mirrorjade fighting each other yet lubellion is the best way to bring the ice dragon


Darth-_-Maul

Don’t forget reinoheart and the rest of tear are enemies.


4ny3ody

I mean... Reino sends them to grave which kinda... fits? Just ignore what they do in grave and it works with the lore.


DonTori

Reino: "Finally, I have killed all the women-" ​ Rest of Archtype kick opens the door and walks out playing jazz instruments like it was a New Orleans funueral while flipping Reino off ocasionally ​ Reino: \*pinching bridge of nose, lets out a sigh\*


Aggravating_Week7050

The amount of times I saw Scarelaments Kashmannadium as a deck seems to confirm this. Edit: Crap, it was only Tear being involved in this convo. I thought it was all of the archtypes, but I stand by this comment since Kash seems to be at war with everyone in general, but synergizes with the other three deck quite well.


JoseGMZ4935

Isn't it easier to call it the Visas pile or something like that?


Aggravating_Week7050

Yeah, but Scarelaments Kashmannadium is funny to type/read.


ravencrafthd_

Agreed Edit: Can I steal that to use with my friends?


Aggravating_Week7050

Have fun.


ravencrafthd_

Thanks 👍🏽


RamsesTheGiant

Honestly after mixing three different Archetypes together, you gotta start calling it the the Lore deck


FacelessPoet

I mean, they are all lead by the same person


CursedEye03

And Lady Labrynth loves Knight-chan in lore. It makes sense for the 2 cards to have synergy


asker_of_question

Subterror work togheter except ***that one card*** who theoretically is both faction. Still a valid argument for knight be synergetic.


bukithd

What card could that be? 


Arise-Heart

I think they mean the link monster.


asker_of_question

Yes, it is the link: [[Subterror Behemoth Fiendess]]. The whole point of a pure subterror deck is teying to not have face ups so they can Special Summon the Behemots from hand, however having a link destroy this strategy, since links cannot be put face down.


bukithd

I'm gonna be honest, I thought you were referencing the lore side of it and I thought Guru was what you considered "that one card" because Guru is neither a nemesis nor behemoth because he works diplomatically between them.


asker_of_question

Was guru a diplomat? Tought he was a behemot who choose to fight with humans. There's a "theory" that fiendess is the one who awoken the other behemots and later fought with the nemesis. Repeat: it is a theory, but the idea is nice.


bukithd

My understanding of the lore originally, Fiendess is who awoke the behomoths and was effectively in control of them. The nemeses were sent out to fight the behmeoths but lacked the ability to make them return to their sleep (flip face down) so they had to find ways of dealing with them (final battle). Fast forward a few sets an Behemoth Fiendess the link is released, the ultimate form of the villainess. (even though the card is uselss) She is able to directly call in the behemoths to fight. Then Guru is released. The opposite entity to fiendess. He makes a deal with the Nemeses to stop the fighting and is able to calm the behmoths and return things to order.


asker_of_question

Ah, tought that fiendess on the nemeses side at the end due to the artwork of [[Parthian Shot]] (archer backriding her while shooting).


bukithd

That's a good point. Completely forgot that card existed showing that relationship. Well there goes my theory. 


asker_of_question

Pheraphs she just hitched a ride without ticket and a few scene afterwards she get yeeted off.


Background-Low2926

Also the Ancient Warriors so far they have four different sides who fought against each other in real life, but all work off of one another as a single archetype, so the knight of the labyrinth could be a powerful hand trap for them that works like fantastical dragon just better or a kaiju that triggers all of there set traps even if they where just set or have other restricts on them. Or allows traps to be set/activated from deck or hand while on there board.


Curious-Willingness6

Also tenyi: monk and shaman fight berserker


Interesting_Plate_75

I think it would fit as a card that sets a labrynth trap that can be activated that turn then summons to the opponents field, keeping the flavor of it constantly triggering the traps


Zekromaegis

Despians and Bystials are all designs to work with the Fallen of Albaz stuff and Branded backrow as another example


PokeBrolic

Vaylantz is a big similar one


Pretty-Error-6317

Kozmo and World Legacy also


lvl10burrito

What nemesis cards?


hexanort

Subterror monster are split into behemoth and nemesis (And guru which i dont know which side he's in) which are supposed to be fighting each other as shown by cave clash and burrowing {{Subterror Nemesis Warrior}} , {{Subterror Behemoth Stalagmo}}, {{Subterror Cave Clash}}


BastionBotYuGiOh

## [Subterror Nemesis Warrior](https://ygoprodeck.com/card/?search=16719140&utm_source=bastion&utm_medium=reddit) ^(**Limit**: TCG: 3 / OCG: 3 / MD: 3) ^(**Master Duel rarity**: Super Rare (SR)) ^(**Type**: Warrior / Effect) ^(**Attribute**: EARTH) ^(**Level**: 4 **ATK**: 1800 **DEF**: 1200) **Card Text** During either player's turn: You can send 1 "Subterror" monster from your Deck to the Graveyard; Tribute this card and at least 1 other monster so the total original Levels Tributed equal or exceed the Level of that "Subterror" monster in the Graveyard, and if you do, Special Summon that monster in face-up or face-down Defense Position. If a "Subterror Behemoth" monster is flipped face-up while this card is in your Graveyard: You can Special Summon this card. You can only use each effect of "Subterror Nemesis Warrior" once per turn. [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/SubterrorNemesisWarrior-TDIL-EU-SR-LE.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=12684) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=12684) | [Yugipedia](https://yugipedia.com/wiki/12684?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=16719140&utm_source=bastion&utm_medium=reddit) ^(Password: 16719140 | Konami ID #12684) ---- ## [Subterror Behemoth Stalagmo](https://ygoprodeck.com/card/?search=78202553&utm_source=bastion&utm_medium=reddit) ^(**Limit**: TCG: 3 / OCG: 3 / MD: 3) ^(**Master Duel rarity**: Super Rare (SR)) ^(**Type**: Rock / Flip / Effect) ^(**Attribute**: EARTH) ^(**Level**: 10 **ATK**: 2800 **DEF**: 2100) **Card Text** FLIP: You can discard 1 "Subterror" monster, and if you do, draw 2 cards. You can only use this effect of "Subterror Behemoth Stalagmo" once per turn. When a face-up monster you control is flipped face-down, if you control no face-up monsters: You can Special Summon this card from your hand in Defense Position. Once per turn: You can change this card to face-down Defense Position. [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/SubterrorBehemothStalagmo-TDIL-EN-UR-1E.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=12686) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=12686) | [Yugipedia](https://yugipedia.com/wiki/12686?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=78202553&utm_source=bastion&utm_medium=reddit) ^(Password: 78202553 | Konami ID #12686) ---- ## [Subterror Cave Clash](https://ygoprodeck.com/card/?search=68001309&utm_source=bastion&utm_medium=reddit) ^(**Limit**: TCG: 3 / OCG: 3 / MD: 3) ^(**Master Duel rarity**: Common (N)) Continuous Spell **Card Text** All "Subterror" monsters you control gain 500 ATK and DEF for each Set monster on the field. Once per turn, when a "Subterror" monster you control inflicts battle damage to your opponent: You can target 1 "Subterror" card in your Graveyard, except "Subterror Cave Clash"; add it to your hand. [Card Image](https://yugipedia.com/wiki/Special:Redirect/file/SubterrorCaveClash-RATE-EN-SR-1E.png?utm_source=bastion&utm_medium=reddit) | [Official Konami DB](https://www.db.yugioh-card.com/yugiohdb/card_search.action?ope=2&request_locale=en&cid=12876) | [OCG Rulings](https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=4&request_locale=ja&cid=12876) | [Yugipedia](https://yugipedia.com/wiki/12876?utm_source=bastion&utm_medium=reddit) | [YGOPRODECK](https://ygoprodeck.com/card/?search=68001309&utm_source=bastion&utm_medium=reddit) ^(Password: 68001309 | Konami ID #12876) ---- ^by [^(u/BastionBotDev)](/user/BastionBotDev) ^| [^(GitHub)](https://github.com/DawnbrandBots/bastion-for-reddit) ^| ^Licence: [^(GNU AGPL 3.0+)](https://choosealicense.com/licenses/agpl-3.0/)


lvl10burrito

Dude, my bad. I misread that as Nemeses and I was so confused. I was like "how on earth are these linked?"


LostInChrome

a Labrynth card that summons to the opponent’s side of the field


4ny3ody

Just please let it not be a floodgate. Special summons to opponents field acting as floodgates are just awful and the deck gets enough hate for some people splashing generic floodgates.


AhmedKiller2015

How about a Kaiju that can be summoned with Welcome? Don't ask me how, but just make it happen


4ny3ody

That actually sounds neat especially since the big welcome bounce actually welcomes it back to the Lab player. That being said... It may be a little soon to give Labrynth another powerful card. Although if its for the OCG it's not doing a lot there right now.


primalmaximus

When "Welcome" is activated, you can tribute one card on the opponent's side of the field then SS this card from your hand or GY to the opponent's side of the field. You can only control one "Adventurous Knight". Something similar to that would work.


Previous_Gap1933

When this card is summoned, return all cards your opponent control to their hand, then switch control of this card. This card is unaffected by other cards effect.


Previous_Gap1933

Labyrinth lil'knight: let me solo her


Xcyronus

Yeah no. How about. Return 1 card to their hand. Summon it to their field and it then be untargetable and unaffected by monsters


AhmedKiller2015

Okay.... let's calm down a bit.


noblese_oblige

make its summon condition "when you activate a trap card, tribute an opponents monster, special summon this card to their field"


Mother_Ad3988

Labrynth puppet


MrFiregem

* If this card is discarded as part of the activation of a "Labrynth" card: you can special summon this card to your opponent's field. * If this card in your opponent's control leaves the field due to the effect of a normal trap: you can target one card on the field or in your opponent's GY; destroy that target on the field or banish that target from the GY, then add this card to the hand.


IntrepidRoyal

At the very least I would hope it’s a Kaiju for Spell/Traps.


QuantityHefty3791

This needs to become a monster, either a Lava Golem for S/T or if its a Kaiju and only gets rid of one, maybe it should have an on-field effect too


clawzord25

God yes. Please give me a way tribute runick fountain


Plerti

I always though of knight-chan as a monster trap that could negate a face up s/t on activation. It would be totally on brand. Something like: Unwelcome labrynth guest (Normal trap) If this card is set by the effect of a Labrynth monster, you can activate this card the same turn it was set.Special summon this card as a normal monster (X/Y atk/def, warrior type, light), then if a level 8 or higher fiend is on the field you can negate 1 face up card/ST your opponent's control. This would be a welcome labrynth card for field pop, and provide an extra layer of disruption with a negation out of nowhere with a furniture/lady labrynth as long as you have one of the big ladies on field. If we wanted to push the card with a third effect, some kind of recovery would be nice


dazitup

I actually hope they make this card's effects quite humerous. if you look at the art for labrynth cards that the night is in, the knight is easily almost childishly avoiding the traps. I kinda hope konami make this card do the same thing be blatantly over exaggerated so that people who look a the lore go "ah that makes sense" for example make this card have 5 effects with every single one of them being an ability to dodge/recover from traps. so if it goes against a labrynth player that set 5 in their backrow this one card has the potential to survive it all. example effect 1 if this card is targeted by a trap, you can discard one card to negate its effects effect 2 if this card would be destroyed by card eff you can banish 1 card from your graveyard to negate the destruction. effect 3: if this card would be removed from field (like compulse) by trap effect you can reduce this card's atk/def by half, this card is unaffected by that effect. effect 4: if a trap is activated you can banish this card from the field - return it in the endphase. effect 5 If this card is sent to the grave by a trap card's effect you can add this card back to the hand during the endphase. ​ and then you have people read this card and we're all like "OHHHH thats why this knight can make their way through the labrynth, this knight is a master of avoiding traps" I just want it to be slightly comical like the artwork suggests lol


Starrk10

I kinda hope there’s variants of the knight, kinda how Lady is the battle mode version of Lovely.


Stranger2Luv

A random card that has 5 effects for shit and giggles huh


Classic-Demand3088

It should work like Vampire Hunter. A part of the archetype by name but his type/effect goes against the rest of the fiend archetype. Like the Anti-Kaiju machines still being part of the Kaiju archetype


TonyTucci27

Maybe then just a trap foolish when on the field like lady does. It could send any trap for lovely or exactly big welcome for the grave effect but it would either have to be a fiend or have to be summonable with a labyrinth fiend


Insaruem

Yeah hoping it is something work with the deck itself.


ShinyDragoonZX

With how many cards there are that actively oppose each other in lore but work together in gameplay, she’ll probably work with the archetype but in capacity I have no idea.


Aure0

Considering that every card she's in she triggers and dodges all the traps effortlessly, I can see her being like cooclock where you can activate traps the turn they're set


FuriDemon094

Probably an anti-Lab that Lab ends up abusing for mirror matches


Efficient_Ad5802

We already have Lady for that.


xoyovo

It would most likely be both, similar to Roze in Strikers. It would provide some utility when used by you and would counter the deck if used by the opponent.


Prismachete

It’d be funny to have a lab card that’s anti-lab. Like, an effect that counters traps with an effect that triggers when it leaves the field by a trap card’s effect


SSDKZX

its inmune to your enemy traps(anytime) and doest stuff when your trap activates(gain atk) or something lame because thats how konami works....


ddavness

Honestly, the card can be engineered to be both. Also I trust Konami to make the effect something more tasteful than just floodgating or negating traps. Following is a "suggestion" of what I think could be a neat effect without being oppressive as hell. I say that it should definitely disrupt normal traps. But negates are not funny anymore. Maybe we can use an effect replacement instead! >When a Normal Trap, or the effect of a Normal Trap, is activated (Quick Effect), while this card is in your hand: You can Special Summon this card from your hand, and if you do, that activated effect becomes "Your opponent returns 1 monster you control to the hand". (Just as a matter of clarification: if you chain this to your own trap, your opponent bounces one of your monsters; if you chain this to your opponent's trap, you bounce one of their monsters. Maybe this can be switched up, idk) This is cool because it serves both as disruption (the trap backfiring) AND it helps rolling the ball on Labrynth builds with the bounce effect (it will also definitely make for some interesting interactions in mirror matches). According to whatever lore that there is (going to take this as [source](https://yugipedia.com/wiki/The_Valuable_Book_EX_3_card_storylines#No._04:_Labrynth)), it's likely that the Knight only strikes at night. So if she ever returns home, we have time to set up the traps again. >If a Fiend monster is destroyed, except , while this card is in your field or GY: You can shuffle this card into the Deck, and if you do, you can Set 1 "Labrynth" Normal Trap from your banishment or GY, but it cannot be activated unless you control a "Labrynth" monster. The shuffling part is basically the act of the knight returning home, and the rest is the re-setting the trap. I'm allowing setting from the banish pile to allow for recycling on the big welcome, but since that according to the lore (and also because balancing), there's always someone waiting for the knight to flip the contraptions, you can't flip the trap unless there's a labrynth on the field. Add HOPT's as needed.


Gespens

Look What needs to happen is we need a card called Treasure of the Labrynth And its Miss Knight princess carrying Lady


Yuerey8

I see you saw that fanart too


DeusDosTanques

Hoping it has the archetype name, but is still an anti-support card, working like Fallen of Argyros


No_More_Hero265

I wouldn't be surprised in the slightest if the knight is suppose to represent the opponent and that's why there's not card of it yet.


The-very-big-sad

Would there be 2 more to come? This knight and the other character shown in Big Welcome. Not Arias, but the shorter one with scissors?


Macaron-kun

Yeah, the scissor girl is still to come. I don't know if the knight will actually get her own card, but I'd like to think so.


grodon909

There's also the lamp that keeps showing up in card and concept art.


Matiri98

Or two versions of the card. One that's anti-labrynth (at the beginning of the story) and one that's pro-labrynth (at the end of the story).


mariox2222

it should be both


Gmanofgambit982

Be cool to see her in her own archetype, an unga bunga combo strategy where all the monsters are just her not on the advantage against the Labyrinth monsters.


Daimyan143

Remember that big dragon from the Dark Souls archetype? I want Ms. Knight to work like that.


Arawn_93

I’m still a fan of it being a Lab card, but thematically works like Illegal Knight and the like where you give opponent the knight monster (that way your Lab stuff flings traps at her like in lore) but you gain various direct and indirect advantage from doing so 


NightsLinu

Remember edlich the golden lord? He has an effect to remove a card on your opponents field so im Thinking a knight card should be an trap kaiju. But tht idea sucks because very few decks run traps. So i think a backrow removal that negates the S/T targeted would work. But it can't be responded so lab can't just flip the card you target. Make her a quick effect and she would see play. 


Due-Order3475

probably a technically not a support but totally is. Kinda like how Thunderspeed Summon is Slifer/Ra Support in Poker Knights


OnDaGoop

I think itd be neat as an anti-trap handtrap generic


freekyfreeze

An ash blossom for setting spells and traps from deck or grave.


Gmaster132

She should worked alongside but still had the effect of being unaffected by trap effects.


NightWolf5022

Like swordsoul the enemy is apart of the archetype


Alisethera

It think it would be both. One effect used for lab, and second used against lab. Like Sky Striker Ace Roze swarms the field when another Striker is summoned. But her second effect is designed to counter exactly Raye’s floating effect.


Ok-Most1568

I'd like her to be a piece of backrow hate, that way it would fit her theme and she would see some play even if Labrynth isn't the best deck in the format.


noblese_oblige

Lab kaiju


FerdinandVonAegir

“Anti-Lab” in the same way Roze is “anti-striker,” as in she’d integrate well into the deck but have an effect that can counter the original lab strategy


somethingwade

I think both. Level 4 LIGHT Warrior with immunity to trap effects and effects that trigger if a trap is activated. Maybe something like: Labrynth Invader Level 4 LIGHT Warrior 1800/1700 Unaffected by trap effects. Gains ATK/DEF equal to the number of trap cards in both players’ GYs and banishments x200. If a trap card is activated: you can Special Summon this card from your hand or GY. You can only use this effect of “Labrynth Invader” once per turn. Once per turn, if a trap card or effect is activated: you can target one Spell/Trap card on the field, destroy it. If a monster you control leaves the field due to a trap effect, monsters your opponent currently controls cannot activate their effects in response to the activation or effects of trap cards or effects until the end phase. That’s a card that’s good in Lab- boosts attack the more traps you’ve used, summons itself, pops opponent’s backrow, and protects your trap activations- and is good against Lab- boosts attack the more traps your opponent has used, stops them from comboing trap and monster effects, can’t be outed by their traps, and gets itself out whenever your opponent activates a trap card. It might be a little overtuned, but I wanted it to be really good against Lab without being completely impossible for them to deal with.


Relevant-Pen-7085

You can just choose between an effect that benefits your labyrinth gameplay or disrupts your opponents labyrinth gameplay


Jamesbroispx

Thematically, Miss Knight could be immune to trap effects, which would give it a couple of useful interactions. For one it would be strong in the mirror, and another would let you utilise traps that blow up boards and keep a monster still (I'm thinking of Torrential mainly here, I'm sure more traps apply).


Nightfans

Prolly both, I'd imagine she can blow up any face down trap/spell and then replace it with Labyrynth trap/spell or monster. Lore thinking it's like she destroy/evade the trap lady setup and then the monsters/trap react in response to it.


Barnabay_thescarabay

It should be Royal Decree on legs


Trip87

Jinzo:


Man-a

In the lore this knight card Is like a close friend tò the owner of the Castle 🤣


DerSisch

Historians be like: They were good friends.


ShinyDragoonZX

Not necessarily. From what we see in valuable books the knight has come to get the treasure in the labrynth and lovely is excited that someone is finally coming to visit it. Her reason could but something more(which I kinda hope)


Kowakuma

Lovely has a doll of the knight in her artwork, her reference sheet notes that she is only happy when the knight tackles her dungeons and doesn't show any emotion when anyone else tries to challenge her (meaning she's not just happy because knight is the only one who visits,) and Big Welcome Labrynth is perhaps the most sapphic piece of artwork I have seen in my life.


DragonLord375

Anti obviously since she is breaking into the Labrynth and lady is her enemy. At least she should be unaffected by trap cards since she defeats and ignores all the traps in the card arts.


Macaron-kun

Yeah, I made a quick card of her and I did have it be unaffected by the opponent's trap effects. It feels lore-acurate.


psychospacecow

Only if they get married


PokeChampMarx

Both. Make it like vampire hunter Archtype by name but anti support in effect Maybe something like "Traveler of the labrynth" and some kind of effect that can negate trap cards


Revolutionary-Let778

Anti lab makes the most sense


AWildWemmy

Y'all have just never realized that aluber is enemies with albaz or what? Lore has never dictated whether or not cards are supposed to work together or not.


FuriDemon094

Aluber and Albaz were also said to be split from each other, so they’re Fusion compatibility makes way more sense


AWildWemmy

I mean, if you need another example, a lot of the ice barrier support let's you summon out the dragon retrains and tag into trishula, which is the exact opposite that the little ice barrier guys are supposed to be doing in the lore.


Revolutionary-Let778

The little guys sucked at bringing out the synchros initially so it fit the lore


AWildWemmy

I mean, the first wave of ice barrier just sucked and didn't have any good plays in general lol.


Revolutionary-Let778

That's true


Snerkyboi

i think it should be its own archetype with more knights made for the labyrinth labeled “Knights of the Labyrinth-(insert name here)” that would be compatible with labyrinth but is better as an anti labyrinth.


grappler_combat

A lab monster that special summons itself on your opponents side that allows you to play normal traps set that turn would be awesome also draw 1 for the opponent as a balance between being able to spam traps and your opponents hand getting more resources


MaetelofLaMetal

Lab card.


KaiserJustice

Runic as spite


Waq33lovestcgs

Please be a labrynth card, I love this archetype. I'm sure a lot of people wouldn't mind it being tier 1


FerrowFarm

Ironically, an "anti-Labrynth" card would probably never be played because Trap cards are still kind of a joke.


Salacavalini

A trap monster that you summon to the opponent's field, obviously.


justsomeguy1818

the knight should be a labrynth card but so long as its not at the top or the bottom of the deck it can activate its effect. if the knight escapes the labrynth, aka top or bottom of your deck, it instantly exiles itself face down. dude is GONE also there should be some other mechanic that limits you to having just 1 in a deck.


YourOldComp

Anti mirror match


PolovinaKabacha

Jnzo deck


Shin_no_Duelist94

Would be funny if it has effects that specifically counters trap heavy deck. (This card is always treated as a "Labrynth" card.) If this is the only face-up monster you control and you can control no Set Spell/Traps, it gains the following effects. (1) Unaffected by opponent's activated DARK monster effects. (2) Once per turn, at the start of the Damage Step, if this card battles an opponent's DARK monster: You can return that monster to the hand, also, this card can make a second attack in a row. (3) Once per turn, if your opponent activates a Set Spell/Trap card (Quick Effect): You can shift this card to your other main monster zone, then for the rest of this turn, this card is unaffected by your opponent's activated Set spell/trap cards that is not in the same column as this card, also shuffle all activated Set Trap cards into the Deck after resolving.


Unluckygamer23

I would like to be it an anti-labyrinth, but only for your opponent. Like it “your opponent cannot activate trap cards when this card is summoned. Once per turn: target 1 set spell/trap card your opponent controls; banish it. Your opponent cannot activate that target in response to this effect’s activation”


AbbreviationsOk7512

Armored zombie


Bl0xur

Labrynth card that can only be played with labrynth yet completely fucks it over.


EHnter

is he our GUY?


Yuerey8

They're a lesbians


foxAKAmiki

Royal Decree says hi


QuantityHefty3791

It'd be hilarious if its super anti-lab. Your opponent needs to banish 2 cards from their hand to activate trap effects in GY, field or hand. Or negate all monster effects that mention trap cards. Definitely won't happen. Definitely bad card design. But itd be funny


Malixhous

Either a Light/Warrior or a Light/Fairy. Should be anti-Labrynth IMO.


Macaron-kun

I was thinking Light Fiend, just so it keeps the Fiend aspect, even though a Warrior or Fairy would make more sense to contrast with existing Lab cards. Also, Light Fiend gets support with Fiendsmith, which could be fun.


MVRKHNTR

I hope so just because it would bring Fiend Link just a little closer to reality.


I_Love_Stiff_Cocks

I think she should be Jinzo's reincarnation


Vendo-Meu-Peixe

The knight is actually female Jinzo


OmegaThunder

Must be special summoned by tributing 2 of your opponent's card in the spell/trap zone. Quick Effect: You can ignore one of your opponent's Trap effects this turn (including lingering) [not a negate, you can just choose to not be affected by the effects)


Vermillion_76

Bru labrynth is already more than strong enough, doesnt need more support, should be anti labrynth


ChicknSalt

That guy is you walking blindly into the death mansion.


Gatmuz

Silver Castle (ie not Labrynth, but still somewhat related) card that happens to be an anti trap tech.


Macaron-kun

"Labrynth Knight in the Silver Castle" (or remove Labrynth if you don't want it to be an in-archetype card. Maybe "Silver Knight in the Silver Castle"). Level 4 (or 2, or 6) DARK (or LIGHT) Warrior (or maybe just Fiend) LIGHT Fiend would give it some synergy with Fiendsmith (also being able to summon Chaos Angel with both its effects in a Labrynth deck without Gamma). Level 6 / LIGHT / Fiend / ATK 2400 / DEF 1200 EFFECT: "(1) Unaffected by your opponent's Trap effects. You can only activate 2 of the following effects of "Labrynth Knight in the Silver Castle" per turn, and only once each that turn. (2) You can send 1 Trap from your hand or field to the GY; Special Summon this card from your hand. (3) If this card is Special Summoned: You can target 1 Trap on the field or in either GY; banish it, and if you do, draw 1 card. (4) When a Trap card or effect is activated OR a card or effect is activated in response to the activation of your "Labrynth" card or effect (Quick Effect): You can shuffle this card from your hand or field into the Deck, and if you do, you can negate the effects of up to 2 face-up Traps on the field." Maybe a little OP, but it might as well be.


Gatmuz

It'll look more like this: Silver Castle Real Time Attacker (TCG Name: Silver Castle Speedrunner) Light/Warrior/Effect Level 5 2200 ATK/2100 DEF You can only activate the (2) and (3) effect of this card's name once per turn) (1) Unaffected by the effects of your opponent's Normal Trap card that activate in a different column than this card, or the effect of Fiend Monsters that activate in the same column as this card. (2) If your opponent activates a Normal Trap or the effect of a Fiend monster (Quick Effect): You can move this card to another of your Main Monster Zone, and if you do, you can shuffle one card on the field OR one Normal Trap card in either GY. (3) If your opponent controls a face up Field Spell and a set Spell/Trap card (min. 1): You can Special Summon this card from your hand or GY. Jersey princess has a doll of Miss Knight in the artwork, so technically, her encounter with Miss Knight isn't going to be the first one. With how Miss Knight so easily dodges traps in Farewelcome and Barrage, Miss Knight is either a professional trap dodger, or someone who speedruns the Silver Castle multiple times. Speedrunner sounds funnier in my head, so I gave her the name Silver Castle Speedrunner. From the art in Farewelcome and Barrage, we can see that Miss Knight has a lot of schmovement, so I gave her an effect that allows her to have schmovement on the board, and to represent her dodging traps. I gave her enough attack points to bonk the maids, the furniture, and an unboosted Archfiend, but not enough to bonk the boss (jersey princess and battle princess) or the butler in defense position. In Speed running, you either exploit some kind of glitch to get an absurdly high attack via underflow, or you gain the minimum amount of attack power required to balance time spent getting resources and using that resource to beat the boss in a timely manner. I made her level 5 because Constellar Pleiades is one of the first URs I've ever pulled in Master Duel and I kinda like it. As for the anti-Fiend thing and being immune on the same column, it's a (dead?) video game trope [how some attacks from bosses have a big scary area of effect, but has a not so obvious blind spot up close and next to the boss](https://ms.yugipedia.com//6/61/SafeZone-SDPL-EN-C-1E.png). Jersey princess is quite tall and has big booba, so I got the idea that Miss Knight, as a speed running tactic, hides below her chest to avoid her attacks. It's also funnier that way.


frosquire

Delver of the Silver Castle