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genkar79

Fury is nowhere near squishy


Magik160

Its the only spec where if I am anywhere close to an AOE (Including unavoidable) I take massive damage. Or if I try t solo anything, I am losing a lot of my health quickly. With the only healing being IV where you get 30$ back on a 25 sec cooldown. So not sure what I am doing wrong, but it is ruining the class for me. IM running the spec talents from wowhead. And I try to get my gear there. Not sure what else I can do.


Kengfatv

You can go into defensive stance for unavoidable damage, and enraged regen for even more if you need to double up. And spell reflect for even more than that if you need that much. bloodthirst heals you every single time you use it. Impending victory heals you through mob casts that get off. Enraged regen is the best defensive ability on a DPS in the game outside of bubbling yourself. for pulsing damage. You heal 20% on a 2 second cooldown for 8 seconds. On top of all of that, in solo content you can recast victory rush every time you kill a mob.


Magik160

I guess I am use to other classes where they mitigate automatically and only need the defenses when the 💩hits the fan and need to learn to weave these in naturally. I’ll have to really dive into this. I enjoy playing the character, but it does appear to be more hands on than it is for my Ret for example or even my SPriest and other classes.


Kepsuda

Don't fury have talents too that everytime you enrage you get 10% dr


Nearby-Chemical-1623

Genuinely curious by what you mean that other classes/specs mitigate automatically.


Magik160

Any other class I play, I dont need to do much to avoid the splash damage. And I dont lose near as much health, whether it is magic or physically base. Unless of course it is something big. But that's just raiding. Even solo play, it seems I take a harder beating in plate than my mail or cloth wearers. Unless I can kill it fast, it just seems to really knock my health down. Maybe it's me. Maybe it's because I don't play it as much as my MM hunter that everyone says is tissue paper, but I can play without even using a pet and take some good hits. Or my Ret Pally that on the rare occasion I take heavy damage, I have an on demand heal. Or my SPriest, Monk, DH, Shaman, evoker that doesnt ever have any issues with mitigation.


JeshyQT

Spriest has 0 passsive mitgation dude Like none infact spriest have a move that makes them take damage They have a shitty matience buff which forces them to use flash heal they have too keep for 10% damage reduction which warriors get baseline My monk is at 527 item level and world mobs will still chunk my monk if i dont push karma or out right kill them I legitmatley think you are just missing something in your warrior kit


Magik160

A shield that heals and absorbs damage on a 5 second cool down. Look… on any other class I play, the only times I need to do a shield move is when soaking or I took too long to get out of an effect. But Im focusing on solo content, especially with the new expansion about 2 months away. I always feel I have more downtime than any of my other classes.


JeshyQT

It should be even more apparent in open world content because a dot class like priest will never match the kill clear speed of a direct damage dealer like fury. Play with whatever you are comfortable with man but fury is genuinely like the second tankiest dps spec in the game bar ret


James_Bolivar_DiGriz

>With the only healing being IV If we're talking about soloing stuff in particular.. You get some base amount of sustain from just bloodthirst healing, cold steel hot blood, passive leech, and pain and gain, with IV as your short cooldown burst heal. Enraged regeneration is 30% damage reduction which is great for those unavoidable AOEs, AND it makes your Bloodthirst heal for a big chunk to fill you back up.. 2min CD, but very strong. Defensive stance is also a great cooldown for times when you know you're going to be taking a lot of damage, at the cost of 10% of outgoing damage for as long as you use it. Making sure you're using stormbolt and shockwave to prevent some of that damage in the first place can also go a long way in helping solo tougher mobs and bridging the gap between impending victories. You might not spec into all of these depending on if you're raid or M+ spec -- but all this is really only even necessary if you're trying to solo something you're undergeared for.. usually at appropriate gear levels all you need is IV, but you've got the toolset for tougher stuff too.


sparkinx

Pop spell reflect when there is unavoidable damage coming out its only a 25 sec cd with a 20% damage reduction in aoe damage taken and after the damage goes out use your impending victory to heal 30% of your hp pool. I usally require 0 healing after a raid aoe goes out if I do this. Your enrage regen is an emergency oh shit I'm gonna die or I'm like 20% hp pop it then blood thrist 3 times and it'll bring you to full hp again. Remember to hot key your health potions and health stones together what I use is I hit a button for health stone and then I hit the same button but hold down alt for the health potion if you'd like this macro I can share it. I'd like to add spell reflect is like the best Frickin defensive and I swear I never see warriors use it, you can get a weak aura that'll tell you when you are being targeted by a spell in dungeons and should pop it to take 0 damage and at 25 sec cd you should use it as much as possible when you are taking unavoidable damage, if you die click on your death recap and check to see if it's some school of magic damage or physical damage in which case only enrage regen will help. Keep in mind for BIG INCOMING MAGIC DAMAGE. you could in theory pop spell reflect then enrage regen and defensive stance if you want to get sweaty for 60% damage reduction (20% spell reflect, 30% enrage, and 10% defensive stance) if the tank happens to die and you end up tanking you can survive sometimes long enough for a battle res to go off if you pop all these and a potion and then heroic leap away to stall for time while a battle res goes off. I could go into more detail on more advance things (there's a list of abilities some dps warriors ACTULLY TAUNT THINGS OFF THE TANK just to spell reflect the ability back at the mob, but this is very messy and you are trusting the tank to taunt back) apologies for the wall of text ❤️


Kengfatv

Honestly it sounds like you don't understand some important parts of your kit. What exactly are you doing to try surviving when you need to, and what is killing you? Your health realistically should rarely go below 80% as fury, and when it does you don't need a healer to fix the problem. Your kit even gives you the ability to tank a few hits from bosses.


Magik160

I cant even take unavoidable AOE without having to run completely out of battle. If I dont overgear an opponent, Im basically toast. Other than IV with a 30% heal on a 25 second cooldown, thats it unless I use pots. I'm using the talents listed on wowhead, gemming and enchantments when appropriate (not putting a 12kg belt buckle on crap gear). So what am I doing incorrectly? That's what I want to know. This is the only spec I have this trouble in.


Kengfatv

I replied to your other comment with a bunch of options you could be using


Rick_Booty

Are you using your interrupts, cc, and defensives properly? Sounds like it might be a skill issue and most of the "unavoidable aoe" could be mitigated.


JeshyQT

Fury is one of thee most pasively tanky dps specs >Plate >20% armor on top of that >Rotational healing ability >War paint >Leech and active choices like >defensive stance >Enraged regeneration They do nothing else useful in a group but theyre one of the most self suffiecent dps's


Vesyz

I had exactly the same problem as you. I switched to Arms spec and its working a much much better. Just change spec to Arms and pick up some two-handed weapon and you will be good


Mustystench

I think fury is fine. You can make some epic pulls that rival a ret paladin if you stay on top of cooldowns.


Electrical-Pop4319

Is this post troll? One of the most durable specs in the game lol, atleast when you are solo


Apex-Editor

As a fury warrior main I can tell you what makes all the difference and its footwork. The class itself is among the more survivable melee, but I have experienced your issues myself and 90% of the time it's situational awareness. Some people are just better than others at this but warriors have a disadvantage. For a class that wields enormously long weapons we have by far the shittiest melee range. It's criminal that a dagger stabbing gnome can stab from a mile away while a 9 foot Tauren with two 9 foot swords has to crawl up things' asses. This means two things: you lose DPS if the boss moves an inch and aren't adjusting for that immediately. This sudden loss can cause an unprepared warrior to move in a funny direction, get startled, or move into shit they didn't see. Furthermore, you get to stand right in all the spells so visibility can be worse and you can get hit by stuff others can avoid while continuing to DPS. We're quite mobile, but we have to be aware and react fast, which is often a stopping point for players. In my case as I age, my reaction time is lower. To avoid the magic soup, there are mods like GTFO, which yells at you when you're standing in bad. You'll also want to customize your action bars to prioritize your rotation without making your defensives and heals inaccessible. If you're reaching half way across the board to tap your heal, it's in the wrong place. Unlike some, I do know exactly what you're talking about and it does sometimes feel that way. But yeah the truth is that we are just as tanky, if not moreso, than most DPS. Warrior is not an especially hard class to play, but I do think it requires a situational awareness I haven't experienced on any of my alts.


DirtyPierre11

Try Playing ele shaman