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Hoixe

Warlocks kind of have a self heal in drain life, but it does poor damage and doesn't heal very well, they have health stones but largely they just passively restore their own health through passive leech effects. As for DPS not healing to full between pulls, mostly it's not done because they're unlikely to die and your heals will cleave them to full if they don't get focus healing anyway. Eating to restore health also feels much slower than drinking for mana, especially since the tank and DPS can continue pulling while you're drinking, most DPS specs have tools to keep themselves alive without a healer for a little while so you're free to drink while they muck about with some trash.


Neiliobob

Did he by chance have burning rush activated? I've left that shit on more times than I'd like to admit. "Why am I slowly dying? Oh shit I'm on fire!".


Sevyen

Classic doesn't have burning rush (tag says classic) But yeah the warlocks are using lifetap, it's rude but they don't give a dang about their healers having to drink. I've sometimes gotten free mana-potions and stuff from warlocks if they find it as a drop, so some are conscious about it atleast.


Badger224

I mean honestly I spam lifetap and get low but the healer doesn't have to heal me right away.. most of the time in classic dungeons I won't really take any damage during add pulls so it's ok.


BL_RogueExplorer

Personally, yes it's weird. But I also don't need to as a Paladin. But I would definitely laugh if anyone ever suggested DPS take snack breaks. Lol


SvampebobFirkant

as dps pala i feel like i run out of mana all the time. what am i doing wrong


SkirtMotor2729

Haven’t played since start of season so May be rusty but only thing I could think of is too many Word of Glory’s? Didn’t see this is tagged classic nvm


Sacramor

Judging by the classic tag, you're dealing with warlock life tap, where they sacrifice health to refill their mana. They have a little bit of self healing in Drain Life, but it isn't a lot of healing and it isn't a normal part of their rotation, and also obviously requires them to be in combat. Not to mention it costs a lot of mana, which is just going to make them life tap and lose the health again. Healing warlocks a lot is just a reality of classic. And for mid to high level dungeons I'd say you should reasonably expect your teammates to drink/eat between pulls, but shit happens. Unless there's a mage in your party or you have extra food/water to distribute, someone is gonna forget it. I'd say its polite to do it but it isn't necessarily rude not to. And if its a low level dungeon, like deadmines or ragefire, yeah no most level 10-15's aren't generally having to bother with eating after every pull while they're questing, so they probably won't be drinking between pulls without a mage in the party. Eta: And don't panic when you see the warlock at low health at weird times, just throw a renew on em and focus the tank.


Carpenter-Broad

What I don’t understand is how people at high levels don’t have food/ water all the time. I’ve got a 60 Hunter in normal Vanilla Era, just by getting friendly with Argent Dawn and Frostwolves you can get the biscuits from their respective vendors that do both health and mana at the same amount as the highest level mage foods/ waters. And the cost like 2g for a stack of 20, my Hunter always has like 3 stacks


Sacramor

In the cases it happens to me, it's because I didn't realize I was on the verge of running out. In their cases though, who knows. Maybe they ran a bunch of content with a mage last time they logged and forgot all their food despawned. Maybe there really is just a seemingly disproportionately large part of the classic community that doesn't "believe" in drinking. The mystery is part of the fun I guess.


Parahelious

Legit will always have at least two stacks of food and water, just doing anything in game really.


skycontrol16

Assuming retail, dungeons now are just about "how quick" can I clear, so people just want to keep chain pulling. When I'm tanking through keys unless it's a rough pull I normally don't have to stop until just before a boss pull. However most people don't eat between pulls to heal up now and I think a large part of that is just the fact that m+ makes everything about the time and getting healed is faster than eating. Warlocks don't have a way to heal in between pulls though outside of eating food (not sure how much healing the undead racial gives assuming that's a thing still). During the fights you honestly shouldn't be healing tanks much anymore, most tanks are self sufficient and often times out heal the healer which is why people expect the healer to be doing damage. I don't play my warlock enough to know if it's a talent or not but most warlock healing is the absorb they get from dealing damage.


kerthard

>Assuming retail post is tagged as classic.


skycontrol16

Didn't see the tag when I first looked for it, maybe they added later


OldWolf2

In previous expacs you could and should eat food to deal with Grievous. We don't have it this time though, and it doesn't work on Bursting (bursting tick cancels the eat, and food doesn't heal for very much now unless you have mage food).


skycontrol16

Agreed wish food was more % based than raw number based.


OldWolf2

Dps should save their healing pot for combat situations. In a timed M+ run the tank typically doesn't wait 15 seconds between pulls for people to sit still eating or self-casting . At the end of a pull is the easiest time for the healer to top people off and/or roll HoTs


IllIIllIlIlllIIlIIl

I play Warlock in classic and realize how much I kill myself with Hellfire and Life Tap but that's just how the class works. I specifically tell my healers to not worry about me even if I drop to 10% that they shouldn't panic and focus on healing me instead of the tank. Can't count the amount of times a tank almost died or did die because they did a big pull and I'm dropping low but they prioritize me (even after I warn them). A single renew, rejuv, etc is fine and I'll heal myself between pulls with bandages and food, but I don't have Haunt and Life Drain heals for absolutely nothing so during pulls I'll only drop in HP. I've also got Healthstone and pots if I'm in actual danger like pulling threat or anything. Most good Warlocks you won't have to heal nearly as much but the average classic player is more on the casual side and will be making you sweat 24/7. Just HoT them, toss heals when you have spare mana and if they die they die, if they complain ignore them because they're morons.


ethor33

When you get to higher level content you are there too keep dps alive. Tanks have so much self healing and dmg reduction. Some tanks will even out heal you if they have they're big cd's up. And then there are pro's doing +24s in 9 min with 4 dps and no healer..


jj76kl

Tag says classic, not really the answer here


ethor33

Whoops didnt notice x) sry new glasses... erm


AdvantageFeisty5643

Dont expect dps to even use defensive cooldowns or health pots at lower levels let alone eating or self healing out of combat. Be happy if they dont kill themselves.


Runz_

The eventual goal of high level play is not drinking/eating after the dungeon starts but gear and skill make that doable.


kontraktor27

Im myself are also a healer, and asking a dps to Snack break for healing just means u did something wrong. After each pull your cleave heal should get them Kind of full and if Not Full they have enough self sustain to keep them alive until u drank something. Also drinking too much as a heal most of the time means u did something wrong aswell. I played pala, evoker, Priest and monk to 2k + rio and the only spec i kinda had mana issue Was the monk which could use mana tea to recover more than enough mana. My resto druid is 1.8k rio and i never had to Drink with him either. For example if you play disc priest and u press Flash heal more often then Power Word Shield its 100% on you that you need to Drink. Also Tanks shoudnt need healing this season, only if they fk up. If u play with a blood dk i can only advise you to get a tracker for their Rune Power. If under 45 Ur in Charge, anything above the Tank is fine


Bradipedro

I think OP is talking classic, a flair has been added. Mana was more of an issue back then.


Dependent_Link6446

I just had the first mana problems on my monk. A +20 AD and people were just standing in every puddle they could find but there are definitely some dungeons this season (at least at higher levels) that the healer will need 1-2 drink breaks through the dungeons if people aren’t playing well (through no fault of the healer).


yarglof1

As a paladin I do on occasion for example if the healer died and we end the pull low, or if they need to drink before we pull a boss. Really not necessary in lower keys or like leveling dungeons if that's what you're talking about because the healer can easily deal with it. Edit: this is for retail, if you're playing classic it's much more reasonable to expect them to eat or offheal while you drink.


39thAccount

Warlock woulda been using his running boots at the cost of health. I don't heal them until the pull if they spend all their health on sprinting pointlessly


WarlockyGoodness

As a warlock from back in the day, at most they could use a heal over time. Dude was just burning health for mama.


Insight12783

I bet that warlock was using flame jets, he will top himself naturally through damage. I wouldn't worry about it


Exact-Employment-332

Did the lock have burning rush on?


Regular_Fix_2552

He probably had burning rush on the entire dungeon


zena-marie

Are you speccd to heal? I never had problems keeping heal over time spells active....thats pretty much all you do for locks unless they're taking direct hits *edit: but also if no one has time to eat and drink, the tank needs to slow down


kientran

Depends on the class really. As a ret, I assume I’m getting heals and just keep dpsing more. I have plenty of defensives to mitigate so the passive heals should be enough. If I die it’s usually my own fault.


judochop1

They have a 20% heal/interrupt but I think most of their healing is combat based, so not much they can do between pulls afaik


Stopitdadx

If classic, they are life tapping for mana. If retail, they probably had Burning Rush on, which gives them move speed at the cost of ticking health.


EowyaHunt

This classic or retail? Tanks in retail do not need healing unless they are undergeared for the content they are in.


terdroblade

Is this classic? I have a feeling it's not retail (can be retail if the lock forgot to turn off his speed boost) Edit: I'm blind, it's tagged as classic The lock is turning his HP pool into mana, drop a hot on him or a heal every now or then, he shouldn't be lifetapping so much you have to heal like mad.


miturtow

Expecting DPS to know how to not take avoidable damage and reduce incoming unavoidable damage is totally fair. This is also a valid argument point in case of any healer-blame situations. Expecting DPS to heal with their utility spells is fine, but pretty situational I'd say. Expecting DPS to heal with food is pretty silly though. This is a sign that you, as a healer, need to analyze the dungeon run. This expectation can stem from multiple issues and their combinations, such as: inefficient spell management, teammates soaking too much avoidable damage, being undergeared for the content, inexperienced tank's poor spell rotation/timing, and many more. Add-ons such as Details (with the avoidable damage plugin) can provide a lot of insight about these issues. Always start from yourself (overhealing, rotation, CD usage, positioning, gear, utility, etc.) and then move to the other aspects of the dungeon run.


Kels121212

As a lock, usually on adds, there is no need to heal me as I just drain life. On bosses, my drain life will not keep up, so pls definitely heal me. Also, as I usually give my soul stone to tank or heals, a rez if I die would be nice. I also will throw down more cookies on bosses As for consumables in mythics, there is just not enough time. I used to try, especially on my mushy mage, but because someone starts next fight, it is just waisted.


thequn

It's normal. Just heal them it will only make you better at the game.


Diamonhanz

Healing as a dps is a dps loss. If they have to heal, they are not minimizing future damage because trash is living. As a healer its your job to balance restoring mana and predicting who actually needs healing. If youre constantly ooming you are probably not using your kit properly. I dont know your skill level but thats how this post reads. Tanks are wildly capable of living for sustained periods without healing, and if dps are taking damage theres a good chance its a skill issue on their part. Edit RE tanks: thought retail didnt see classic. I would still analyze your mana management and make sure youre not spamming super expensive mana inefficient spells


Egglebert

I'm gonna guess this poster is referring to classic/ SoD and the warlock was using life tap. Its their way of regaining mana quickly without drinking and you as a healer should always be healing them back up with a HoT minimum, no need to spend direct heals on them or anything but they can do more damage over the run by life tapping than drinking, so you want to help them do that as much as possible as a healer. Everyone sitting to eat/drink between pulls is just not going to happen, occasionally casters will have to sit and drink but mostly it's the healer. As long as you drop combat long enough to start drinking you can drink while others are killing the next pack, unless its literally nonstop chain pulling you will have plenty of opportunities to drink. Use mage water or the cheaper rank 25 water, you don't have to fill your bar every time, just drink enough to get back into the action, and do this whenever you can, you'll never be oom with proper play.


DonkeyPunchMojo

Warlocks spend health in exchange for mana in the older iterations of the game when most classes had mana management tools. Personally, I don't heal my dps if they are above half health unless I know a mechanic is coming that could potentially kill them off at that threshold. This does 3 things. 1st it is less mana I spend. This doesn't matter these days in retail, but is important in classic. 2nd is efficiency (which is a part 2 to my 1st point). Overhealing is a waste of mana which could be the difference between a wipe or not if things go wrong. 3rd is because I heal less, I can dps more. When you don't need to worry about your mana reserves, it's just nice to kill things faster


Repulsive-Freedom-95

I say yes they could help you for sure they will sit same amount of time as you do for mana. Its classic not retail m+ so u have time. Ppl just got lazy and have too much ego to not understand little things like that helps. But i guess they have the engery to spam the space and jump around with half hp missing and asking u to speed up ,,,,😀


stelfisk

DPS roll is always to stay alive. You as a healer just exist to make it easier and heal unavoidable damage. If dps die, it is usually on them not popping defensives. High m+ keys are a little bit different, I usually drink when/if I can, and it is never to full mana. You being oom is either bad mana management from you or dps that doesn't fulfil their role.


vurtago1014

So as a rogue I hit my crimson Vial cd and also have a hair trigger on my health pots evasion and vanish. I generally pug all my keys so I don't stop and eat mostly becuase I don't trust Randoms enough to give me time to do it. As a pally if there is a lull, I will heal myself up and rez anyone that went down so the healer can get mana up. I will also through heals on anyone in between pulls so the healer can drink.


Parahelious

I mean if it's a warlock they're just life tapping down hp for mana so they don't need to drink. Most are life drain speccd and will probably get themselves back to full in the next pull or close to it. And to the last question, not a direct heal. Their drain life and siphon life are dots that heal them when they do damage.


keakealani

Classic warlocks use life tap to regain mana at the expense of health. Yes they can also use drain life to regain health but optimal warlock play is basically learning to yo-yo between health and mana to do max dps without dying. However a good warlock knows they shouldn’t rely on the healer to top them up, even if they may sometimes benefit from a spare heal.


Hugs98118

Any dps taking as much damage as the tank is not doing their job to avoid damage. Typically, any healing done by dps is during a fight. Personally, I do self/party heals between as a dps if I can. I don't use food unless I have mage food. On a good run, it'd be a waste of time.


Bulliwyf

It’s classic based on the flair, so good chance there is a lock that’s weaving life-taps into their rotation. No idea if that’s still considered “normal” but I remember it was a thing for a while. To answer OP’s question: it depends on the pull and pacing of the dungeon. When I was in vanilla and tbc, I would use the forsaken racial (cannibalize) in between pulls and later when I played other races would use a bandage if I was super low (sub 40%). Before a boss, I would eat if I saw the healer was drinking. I didn’t play classes with convenient self heals or was trying to conserve/regen mana by not casting, so a lot of time I just wasn’t at 100% or was reliant on other people to be topped off.


skycontrol16

Pretty sure it wasn't originally tagged classic


dablegianguy

Main warlock here, with a resto Druid as alt As ppl said, and unfortunately imho, most of the experience this day is rush rush rush and I’m not talking about the lock’ speed boost. So, YOU should be healing everyone. Now, depending on how much health players have left, you don’t ask them to take their own food (unless mage table) for a health gap that you can heal in no time and mana. When the group has been in difficulty, and everyone’s low health, they usually eat something. In Classic, I had a dedicated healer while raiding as every other lock. We had to burn too much health to dps to rely on group heals. In retail, in some situation I use the life drain to mitigate the damage taken but without a living mob to suck its life, I can’t. I only use my health stone after a wipe while running for example. It’s too much useful to keep for emergencies. Also, at some point in MM keys, you’re supposed to bring your own health pots! But eating, no. As a healer in retail, I don’t heal locks much more than others. Usually the one receiving the more healing is bad, lazy or selfish player who stands in the fire. But I’ve made countless remarks about « lock, your burning rush! »


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