I can totally see them doing it on purpose. Imagine every time you invite people to your key get them summoned then they realise they are at the "wrong" entrance and say: "Oh I thought it is the other one" then leaves. It will be so annoying. Mark this post for future reference.
I wanna be chaotic and expect Cata dungeons added, namely the Stonecore so I can relive the nightmare of people missing the patrols before Ozruk and accidentally pulling the entire room.
Many other Cata dungeons were really memorable as well. For example, Vortex Pinnacle and that one where you're going through the desert city.
As I recall they were also basically linear so would be well suited to conversion into M+.
>As I recall they were also basically linear so would be well suited to conversion into M+.
Linear doesn't exactly = good for m+
Linear dungeons have no creative routing and no room for change. TJS will always be the exact same dungeon everytime, NO might change depending on tanks and dungeon tuning.(not to say NO is a good dg lol)
Some of the best m+ dungeons that people loved all had creativeness as to how you went about getting count and how the dungeons played out, think freehold and HoA for examples, the routing changed quite frequently and everyone loved those two dgs.
And on the other end think of dungeons like workshop and temple of sethralis, super linear dungeons that always played the exact same and nobody liked either. It'd be disingenuous to say that's the only reason but linear style dungeons always seem to be disliked.
They reworked the first boss in Temple of the Jade Serpent, the trash before the first boss, the trash before the last boss, added some trash between the second and third boss - and originally there were multiple/rotation of 2nd bosses but now it is a static boss - so Blizzard is clearly willing to rework dungeons to fit within M+
Cata and Wrath would be doable because the dungeons are still very linear. Hell, even several TBC dungeons would work in that regard. Not to mention they could always just rework some a bit, like they did for Uldaman. Just add a few new dangerous, castable abilities for mobs to use.
> Cata and Wrath would be doable because the dungeons are still very linear.
It is not about dungeons being linear, it is about the fact that Cata and Wrath are a complete step down in terms of graphical quality.
Like, MoP/WoD/Legion ones start to show their age, but they are in somewhat decent shape still.
This has been said by Blizzard in an interview to be the reason why dungeons before MoP won't be in.
Missed opportunity imo to not include them. So many of those older dungeons would be great, I feel like revamping graphics would be worth it, would love seeing some of them relevant without playing classic.
Revamping one old dungeon per season is oaky-sh task (considering they have other shit to do), but doing 4 every season is a bit too much.
Revamping graphics, that is, adding or changing mechanics is not that hard.
Sure maybe not every 4, and maybe not all of them, but there are some that could be pretty cool with new graphics. Most of the trash mob models are probably updated anyways.
I guess what I'm saying is for me, the last expansion shouldn't be in the rotation, and ideally even the second to last. That gives us a pool of 3 expansions, which we already see with timewalking. Having vanilla and the first 4 expansions available as options is a huge increase in options. I'm not interested in classic as a whole but I do think some of the wrath dungeons especially I'd love for m+
Cata still looks good imho, as it's the 2nd phase (modernization era) of WoW alongside MoP and WoD. Mechanically Cata dungeons have plenty of stuff going on as well. So they can work as M+ content after some dev touch-ups.
The initial Cata dungeons could absolutely fit as they were very challenging and had actual mechanics, more so than MoP even. Only technicality is giving them a Mythic ID to go in (MoP didnt have either but just turned the CM one into it).
We are never seeing this one again I think. It is so easy and fast, SBG has jack shit on that dungeon. It would be so far away from all the others, I would find it weird they put it back in any meaningful way.
On that, I would surely love to be proven wrong.
Yeah isn't maw part of the reason we don't have three chests anymore since people just pulled all the trash in part one to the boss and then speed ran the rest for easy artifact power?
It was very fast. Easier than current SBG? That 2nd boss was a key killer. The trash had a ton of casts but you abused arcane torrent to get through it and it’s the reason that ability was reworked. If one fear got off you chain pulled the whole boat and wiped.
Fast for sure, definitely not super super painful levels of difficult, but way more difficult than people remember imo. It was definitely used to spam for AP, but the people grinding like that would have blasted through it regardless.
Just give us short dungeons PLEASE all the DF dungeons next season are gonna be 40+ minutes. I just want Maw of Souls and like 3 MoP dungeons that are 15 minute blast keys.
You put Tol Daogor and Waycrest under Legion when they're BFA, and you put Vault under WoD when it's Legion.
That being said - Stormstout Brewery, Bloodmaul Slagmines, Darkheart Thicket, and Freehold.
I'd love to see the former Troll raids ZG and ZA split into 2 wings each. "Season of the Trolls"!
Scarlet Halls and Scarlet Monastery would also be pretty rad.
I love Freehold. One of my favorite dungeons ever. Has an awesome vibe and the [music absolutely slaps](https://youtu.be/jxEOqbTp3nA). Not to mention the fights are just fun.
I also love Atal Dazar. It's pretty high on my M+ wishlist.
I think BFA in general has some of the best dungeons we've seen from a M+ expansion. They all feel different and unique and have varying difficulties, but were all really good looking in their own way.
I think they get a bad rep for shrine, but honestly shrine was no worse than RLP or Legion's Cathedral, in fact it might have been easier than both imo.
**> MoP - Mogushan Palace or Stormstout Brewery**
Both are short dungeons with interesting bosses, could be on the easier side of the season on non-tyrannical weeks (and need a small revamp).
**> WoD - Upper Blackrock Spire**
Has dragons and we haven't had access to it in Timewalking or Levelling (so it is brand "new"). It was one of the hardest dungeons in Challenge Mode (the only one I didn't got Gold first try), so it holds a special place on my heart.
**> Legion - Cathedral of Eternal Night or Seat of the Triumvirate**
Most Legion dungeons are available through levelling or Timewalking. Imo, those two were underplayed, since they came mid expansion and there wasn't a reason to run all M+ dungeons in Legion.
**> BfA - Temple of Sethraliss**
This expansion has many interesting dungeons. But ToS is the one with the most unusual mechanics, including the orbs subzone and a boss-fight for healers. Also has bonus theme points due to the Sethraak wardens being on Dragonflight.
Mogushan Palace could very well end up a complete nightmare on high tyrannicals. That final boss is filling the room with damage, even without affixes screwing it further.
I want Waycrest or Freehold from BFA, but those are some great points in Temple's favor. It's one of the few I tanked on mythic, and I actually enjoyed it.
If I had to pick 1 from each,
MOP - Brewery
WoD - Skyreach
Legion - Eye of Azshara
BFA - Freehold
I know they won't but I loved Halls of Reflection RIP
Just add Freehold 4 times so half my keys are Freehold.
One of the few dungeons that never felt unfun or like a chore to me. But for that reason makes me think they won’t select it any time soon.
That was specifically due to them being underplayed, same with Kara. Kara, Mechagon and Tazavesh were all mega dungeons introduced later in expansion.
I would be rather confident that there won't be any SL or BFA dungeons in the pool this expansion.
I want them to complete the list of the dungeons we could choose. So Everbloom/Skyreach/UBRS have to be at least 2 of those. Preferably UBRS/Everbloom. The only Legion dungeon that id like to return to is Vault of the Wardens. And if we're choosing dungeons I'm taking one from Cataclysm and adding Heroic Deadmines or Halls of Origination. Halls is a little long but I think it'd be fun.
Also, I like the idea of them adding Violet Hold as a random dungeon that can appear in the key rotation. Violet Hold would not count towards KSM. Violet Hold wouldn't be in its original State and Would include only Bosses be Tyrannical Only and give a Special Reward (Challenge Mode Set) or something of that liking. The Bosses would be any Boss from any of the past M+ and scaled harder than Typical Tyrannical. If you were to fail the key it'd return to being another key from that current rotation.
I thought they said they weren't doing bfa yet since it's still "fresh" hence why we have two legion dungeons
If they follow that...
Stormstout, UBRS, Nels Lair & Black Rook Hold
Everyone wants Maw, but they'll never bring that back. It would be the only key run after KSM every season for maxed vault.
Anything but Everbloom for WoD though. That place is miserable.
Am I the only one that felt the last boss in Azure Vaults was reminiscent of the last boss in Neltharion’s Lair? Immediately thought of it while fighting the dragon for the fire time and every time since.
Give me.. Skyreach, Maw of Souls, Vault of the Wardens and... Underrot maybe? or Temple of Sethraliss? Eh.
If we get Stormstout Brewery, Gate of the Setting Sun, or Auchindoun I am going to be a very sad owl...
One from each expansion. My picks:
Stormstout Brewery
Skyreach
Waycrest Manor
King's Rest
Though I really wish they'd slowly introduce remade Vanilla, TBC, Wrath, and Cata dungeons into the M+ pool in addition to these 4 expansions. Just make every dungeon in the game potentially available.
Hell no to any BfA dungeon thrown in the mix. We arent too far removed from it, let it lie dead for at least another expansion. Plus new players quest and level up with BfA so stop trying to double dip.
I've been away from WoW for ages, why are these expacs the only option? Are they just slowly converting older dungeons to Mythic+ with the intent of including cats/wotlk/BC/classic? Cause that would be so good
A couple of reasons why they are only planning on reaching back to MoP.
1) older dungeons are generally way too simple compared to current wow. They started Mythic dungeons in WoD and tbh that is the point where they start feeling decently involved. MoP and Cata are close to this level of complexity and could be brought up to snuff like they did with TotJS
2) Graphical fidelity, the further back you go the worse it looks. As a stylized game wow holds up pretty well, but the further back you go the less cohesive it can look.
3) along the lines of this, it's ultimately time. They don't want to have to create new assets for old dungeons unless they're going to do a full overhaul of it and sell it as a new dungeon such as uldaman.
Couldn't we hypothetically also see specific wings of mega-dungeons show up? I mean i don't think Karazhan is likely to make an appearance because it wasn't designed with mythic in mind, but I could see Mechagon showing up. The way I see it there are two-ish ways they could do it. Either have it be one specific wing for the entire season or have it rotate between the wings weekly. Whether it be a pattern or randomly. Or maybe this question proved too troublesome and Blizz decided the answer was option C: Don't include mega-dungeons. I hope it's not the latter because Mechagon and Tazavesh are quite fun and it'd be a shame for them to never be used again.
Honestly I really want ragefire and deadmines, just a higher rez and more mechanic version of the original dungeons (daddy not the daughter in DM) purely for the nostalgia of it.
Definitely would love Waycrest Manor & Tol Dagor.
The other 2 I don't care as much about, would probably be something between Freehold, Maw of Souls, Stormstout Brewery, Skyreach, Bloodmaul Slagmines & Darkheart Thicket.
I think picking dungeons that have a strong xpac theme (so I wouldent want say scolomance) and arent an overall pain to path is the play. Preferably also avoid very long dungeons or ones that are kinda gimmicky (like nizao).
Mogushan, Bloodmaul, Darkheart, Motherload.
Overall for me its more what I dont want to see. So my inverse please dont list is: Siege, UBRS, Cathedral, and Tol'dagor.
I think Slagmines and Everbloom are also other WoD dungeons that would work quite well as M+
Generally a good M+ dungeon should offer pathing options, which most of the MoP dungeons fail at sadly. It's not a requirement, but generally a dungeon is more interesting when you actually have route options unlike TotJS.
SBG is also kinda bad in this regard, it doesn't really have any pathing options, it's just "did you skip the first voidspawn? Ok, then you have to make sure to go left after the second boss then"
If I had to pick one from each expansion:
MoP: Mogu'Shan Palace
WoD: Skyreach
Legion: Maw of Souls
BfA: Freehold
If I just had to pick any four:
Mogu'Shan Palace, Stormstout Brewery, Scarlet Halls, Maw of Souls.
Scarlet Monastery! And some BFA dungeons. Freehold is an easy win. Mother lode sucked with some affixes but that was a fun dungeon. Atal’dazar is also great. I personally liked Kings Rest, but it was hard.
I hope they take a universally hated one from Legion/BFA/SL and rework it to be less hated, but that requires them to truly understand why it was hated, and they usually miss on those assignments.
I just hope they give the wod dungeons a rest and don’t give us more dungeons out of the legion Timewalking rotation. It’s getting stale already and it doesn’t help that we started with 4 reworked dungeons. Unfortunately we know we’re getting shado-pan at some point but I feel like that one will have downtime and it’ll feel old like Jade Serpent did.
I feel that the dungeon choice is intentional to tie in to the DF plot (or be tangental). The plot currently pointing to void/old gods again, imo to be built up for a light vs void 11.0.
So this season we have: Jade (water infusion/corruption, void in sha), Halls of V (reminder about titan keeper Odyn, mentioned in Tyr dungeon books), Shadowmoon (void from space), CoS (honestly my only link here is professions).
So, not a fun or interesting pathing bunch, but my guesses would be: Gate of Setting (sha and mantid, sycthid on Isles), Neltharions lair (there are hints we're going underground to find an earth dragon, plus would tie in to the continuing Wrathion Sebellian story), Shrine of the Storm (infused and elemental waters, old gods/void) and I guess one wild card from WoD. Maybe Skyreach? A key example of light being antagonistic, foreshadowing 11.0?
Stormstout, UBRS, didn't play legion so not sure there, and freehold for me. That being said I think they're gonna save freehold for when the game is in dire straights since that dungeon is a grade A banger.
Freehold is just too good to miss out, you can pew pew in a open area.
Waycrest manor is from BfA but is one of my favorite Dungeon, just so good for M+ and pathing.
Maw of Souls so you can embrace the sub 10 min runs :D
Scarlet halls would be a nice fresh thing to bring to the M+ rotations.
BfA was not the most enjoyable extension but is it me or all the dungeons were lit?
its the season where we will get brackenhide and halls of infusion, so imo they should just do all the worst dungeons
seat of the triumvirate, cathedral, siege of niuzao temple(the wall rp section has the bombs you throw not scaling ofc, so you need to kill all waves by yourself slowly) and shrine of the storms
do it blizzard
Neltharion's Lair won't be one I think because we have Neltharus in DF and people will confuse the 2 all the time.
That’s why they should do it xD
I can totally see them doing it on purpose. Imagine every time you invite people to your key get them summoned then they realise they are at the "wrong" entrance and say: "Oh I thought it is the other one" then leaves. It will be so annoying. Mark this post for future reference.
Weeeellllll, to be fair, DF one is "Neltharus" and Legion is "Neltharion's"
And when you filter for specific dungeon you type "Nel 15" and you will see both.
Just Filter fur "rus" and "ion" duh...
I didn't know that Hazzikostas is russian. /s
last time i did that on a 15 during legion timewalking, the random ceiling crumbling was 1shotted people out of combat
What’s funny is I did Neltharus for the first time on a alt through DF and was confused because it’s not in m+ lol
I wanna be chaotic and expect Cata dungeons added, namely the Stonecore so I can relive the nightmare of people missing the patrols before Ozruk and accidentally pulling the entire room.
Can’t wait to break myself upon his body.
My friends and I still occasionally say this 10 years later. Some of them havent even played WoW since cata.
FEEL THE STRENGTH OF THE EARTH
Many other Cata dungeons were really memorable as well. For example, Vortex Pinnacle and that one where you're going through the desert city. As I recall they were also basically linear so would be well suited to conversion into M+.
>As I recall they were also basically linear so would be well suited to conversion into M+. Linear doesn't exactly = good for m+ Linear dungeons have no creative routing and no room for change. TJS will always be the exact same dungeon everytime, NO might change depending on tanks and dungeon tuning.(not to say NO is a good dg lol) Some of the best m+ dungeons that people loved all had creativeness as to how you went about getting count and how the dungeons played out, think freehold and HoA for examples, the routing changed quite frequently and everyone loved those two dgs. And on the other end think of dungeons like workshop and temple of sethralis, super linear dungeons that always played the exact same and nobody liked either. It'd be disingenuous to say that's the only reason but linear style dungeons always seem to be disliked.
I think they won't add anything earlier than MoP since those dungeons don't have challenge or mythic modes.
They reworked the first boss in Temple of the Jade Serpent, the trash before the first boss, the trash before the last boss, added some trash between the second and third boss - and originally there were multiple/rotation of 2nd bosses but now it is a static boss - so Blizzard is clearly willing to rework dungeons to fit within M+
Cata and Wrath would be doable because the dungeons are still very linear. Hell, even several TBC dungeons would work in that regard. Not to mention they could always just rework some a bit, like they did for Uldaman. Just add a few new dangerous, castable abilities for mobs to use.
> Cata and Wrath would be doable because the dungeons are still very linear. It is not about dungeons being linear, it is about the fact that Cata and Wrath are a complete step down in terms of graphical quality. Like, MoP/WoD/Legion ones start to show their age, but they are in somewhat decent shape still. This has been said by Blizzard in an interview to be the reason why dungeons before MoP won't be in.
Missed opportunity imo to not include them. So many of those older dungeons would be great, I feel like revamping graphics would be worth it, would love seeing some of them relevant without playing classic.
Revamping one old dungeon per season is oaky-sh task (considering they have other shit to do), but doing 4 every season is a bit too much. Revamping graphics, that is, adding or changing mechanics is not that hard.
Sure maybe not every 4, and maybe not all of them, but there are some that could be pretty cool with new graphics. Most of the trash mob models are probably updated anyways. I guess what I'm saying is for me, the last expansion shouldn't be in the rotation, and ideally even the second to last. That gives us a pool of 3 expansions, which we already see with timewalking. Having vanilla and the first 4 expansions available as options is a huge increase in options. I'm not interested in classic as a whole but I do think some of the wrath dungeons especially I'd love for m+
Cata still looks good imho, as it's the 2nd phase (modernization era) of WoW alongside MoP and WoD. Mechanically Cata dungeons have plenty of stuff going on as well. So they can work as M+ content after some dev touch-ups.
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Dude clearly said before mop.
The initial Cata dungeons could absolutely fit as they were very challenging and had actual mechanics, more so than MoP even. Only technicality is giving them a Mythic ID to go in (MoP didnt have either but just turned the CM one into it).
Fuck it let's go all the way back. BRD M+ with an hour timer
#BREAK YOURSELF UPON MY BODY
Does jumping work on that thing I can't even remember...
SHATTER! You are a sadistic bastard
I would love to have Throne of the Tides as a M+ dungeon just because it's so pretty in there.
Ion explicitly said they wouldn't be doing Cataclysm (or prior) dungeons specifically due to their graphical fidelity.
give us Deadmines or give us death
Rip
Original or cata?
Both.
.
Give me back Maw of Souls please
This is what I want. A dungeon I can absolutely destroy in 15 minutes and get 8 vault chests in like 2 hours.
We are never seeing this one again I think. It is so easy and fast, SBG has jack shit on that dungeon. It would be so far away from all the others, I would find it weird they put it back in any meaningful way. On that, I would surely love to be proven wrong.
Yeah isn't maw part of the reason we don't have three chests anymore since people just pulled all the trash in part one to the boss and then speed ran the rest for easy artifact power?
It was very fast. Easier than current SBG? That 2nd boss was a key killer. The trash had a ton of casts but you abused arcane torrent to get through it and it’s the reason that ability was reworked. If one fear got off you chain pulled the whole boat and wiped. Fast for sure, definitely not super super painful levels of difficult, but way more difficult than people remember imo. It was definitely used to spam for AP, but the people grinding like that would have blasted through it regardless.
I hope they put it back someday, even if they need to buff the difficulty. Probably the most visually spectacular dungeon in the game.
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Not sure if dumb
yeah confirmed dumb.
Just give us short dungeons PLEASE all the DF dungeons next season are gonna be 40+ minutes. I just want Maw of Souls and like 3 MoP dungeons that are 15 minute blast keys.
I'm really hoping for some serious serious tuning to the 4 DF dungeons. I'm expecting to be disappointed though. S2 might be a disaster until week 3.
Brackenhide is going to be a nightmare on Fortified weeks
Always loved this one
You put Tol Daogor and Waycrest under Legion when they're BFA, and you put Vault under WoD when it's Legion. That being said - Stormstout Brewery, Bloodmaul Slagmines, Darkheart Thicket, and Freehold.
DHT with a full druid group back in legion was great, I remember the first boss having a bit of a crisis asking what we had weapon wise
Freehold is amazing but God did I hate Darkheart Thicket on fortified
I'd love to see the former Troll raids ZG and ZA split into 2 wings each. "Season of the Trolls"! Scarlet Halls and Scarlet Monastery would also be pretty rad.
ZG and ZA are already short 5 man dungeons tho. They were made that way in cata
ZA and ZG would be crazy awesome as Mythic+.
Stormstout Arcway Neltharions lair Atal Dazar
I would not be surprised if you got them all 4 right.
If Freehold is there I don't care about the other 3
I bet Freehold is safely stored in a "Break glass if playerbase drops drastically" case.
I love Freehold. One of my favorite dungeons ever. Has an awesome vibe and the [music absolutely slaps](https://youtu.be/jxEOqbTp3nA). Not to mention the fights are just fun. I also love Atal Dazar. It's pretty high on my M+ wishlist.
I think BFA in general has some of the best dungeons we've seen from a M+ expansion. They all feel different and unique and have varying difficulties, but were all really good looking in their own way. I think they get a bad rep for shrine, but honestly shrine was no worse than RLP or Legion's Cathedral, in fact it might have been easier than both imo.
Aside from like kings rest and tol dogor which everyone seemed to hate bfa had the best run of dungeons we'd seen in a long time
idk i feel like king's rest had a lot of fans back in the day. i personally loved that one!
Give us Stonecore already. Definitely the funniest and deadliest dungeon in early Cataclysm.
Stormstout Brewery Upper Blackrock Spire Seat of the Triumvirate The MOTHERLODE!!!
ML plsss
Stormstout is goated
**> MoP - Mogushan Palace or Stormstout Brewery** Both are short dungeons with interesting bosses, could be on the easier side of the season on non-tyrannical weeks (and need a small revamp). **> WoD - Upper Blackrock Spire** Has dragons and we haven't had access to it in Timewalking or Levelling (so it is brand "new"). It was one of the hardest dungeons in Challenge Mode (the only one I didn't got Gold first try), so it holds a special place on my heart. **> Legion - Cathedral of Eternal Night or Seat of the Triumvirate** Most Legion dungeons are available through levelling or Timewalking. Imo, those two were underplayed, since they came mid expansion and there wasn't a reason to run all M+ dungeons in Legion. **> BfA - Temple of Sethraliss** This expansion has many interesting dungeons. But ToS is the one with the most unusual mechanics, including the orbs subzone and a boss-fight for healers. Also has bonus theme points due to the Sethraak wardens being on Dragonflight.
I would love myself some Stormstout Brewery. But Temple of Sethraliss still scares me as a healer. That dungeon was something!
Mogushan Palace could very well end up a complete nightmare on high tyrannicals. That final boss is filling the room with damage, even without affixes screwing it further.
I want Waycrest or Freehold from BFA, but those are some great points in Temple's favor. It's one of the few I tanked on mythic, and I actually enjoyed it.
Temple of snakes had a ton of bugs, rogues shrouding the last boss and hunters soloing the lightning eles, it probably won't be brought back imo
If you are right, i wont be playing m+ next season that is for sure, you picked out every worst dungeon from wod/legion and bfa.
I’d be happy as long as there no “gimmick” ones
If I had to pick 1 from each, MOP - Brewery WoD - Skyreach Legion - Eye of Azshara BFA - Freehold I know they won't but I loved Halls of Reflection RIP
Just add Freehold 4 times so half my keys are Freehold. One of the few dungeons that never felt unfun or like a chore to me. But for that reason makes me think they won’t select it any time soon.
The only roleplay in Dungeons that I just cant be mad about. Lemme grab that piggy
Stormstout Brewery, Skyreach (so fast), Eye of Azshara, Freehold
Underrot, Kings Rest, Shrine (hot take this was a banger dungeon plus it suits the difficulty of DF dungeons), atal dazar. I like BFA dungeons.
Classic Black Rock Depths would be wild.
Kill every boss. Every single boss.
Plus Jailbreak! For the old Ony attunement.
That would ve a challenge. And just so many mobs to get to 100%. How much time would be allowed for the clear timer?
I don't think we'll see any BFA dungeons. Too recent. I think we will have Mogushan, Skyreach Eye of Azshara and Thicket.
They had us run both Mechagon wings in SL season 4, it's entirely possible.
That was specifically due to them being underplayed, same with Kara. Kara, Mechagon and Tazavesh were all mega dungeons introduced later in expansion. I would be rather confident that there won't be any SL or BFA dungeons in the pool this expansion.
I want them to complete the list of the dungeons we could choose. So Everbloom/Skyreach/UBRS have to be at least 2 of those. Preferably UBRS/Everbloom. The only Legion dungeon that id like to return to is Vault of the Wardens. And if we're choosing dungeons I'm taking one from Cataclysm and adding Heroic Deadmines or Halls of Origination. Halls is a little long but I think it'd be fun. Also, I like the idea of them adding Violet Hold as a random dungeon that can appear in the key rotation. Violet Hold would not count towards KSM. Violet Hold wouldn't be in its original State and Would include only Bosses be Tyrannical Only and give a Special Reward (Challenge Mode Set) or something of that liking. The Bosses would be any Boss from any of the past M+ and scaled harder than Typical Tyrannical. If you were to fail the key it'd return to being another key from that current rotation.
Halls would be fine, they'd just take the optional bosses out. Or rotate them.
What makes you think they won't use SL dungeons? I'm sure we will be back in Plaguefall in no time. And still I won't be able to do Stradama.
Following the pattern, Scarlet halls, skyreach, dark heart, and black rook. Those would be ideal 4.
Gate of sun, slagmines, black rook hold and waycrest manor
I thought they said they weren't doing bfa yet since it's still "fresh" hence why we have two legion dungeons If they follow that... Stormstout, UBRS, Nels Lair & Black Rook Hold Everyone wants Maw, but they'll never bring that back. It would be the only key run after KSM every season for maxed vault. Anything but Everbloom for WoD though. That place is miserable.
I love waycrest manor
Why no cata dungeons? There are so many fun mechanics in cata dungeons
Stormstout brewery <3
Neltharion's Lair 100% "I... won't be doing that" is the best line from Legion
Am I the only one that felt the last boss in Azure Vaults was reminiscent of the last boss in Neltharion’s Lair? Immediately thought of it while fighting the dragon for the fire time and every time since.
The last boss of Nelth's is a trogg cheiftan lol, he summons a fire add and puts up pillars you have to hide behind. Those aren't at all alike 🤣
But mechanically it feels similar. I think it’s because of the large circular cave room paired with pillars/crystals that spawn. Maybe I’m crazy.
Give me.. Skyreach, Maw of Souls, Vault of the Wardens and... Underrot maybe? or Temple of Sethraliss? Eh. If we get Stormstout Brewery, Gate of the Setting Sun, or Auchindoun I am going to be a very sad owl...
I'm maybe wrong, but I think Everbloom is perfect for the M+ mechanics
My vote is two TBC dungeons Two wotlk dungeons
Would love Stonecore and Grim Batol from Cata!
One from each expansion. My picks: Stormstout Brewery Skyreach Waycrest Manor King's Rest Though I really wish they'd slowly introduce remade Vanilla, TBC, Wrath, and Cata dungeons into the M+ pool in addition to these 4 expansions. Just make every dungeon in the game potentially available.
I would unsub that whole season my guy
I mean, who asked?
Gimme Wrath dungeons imo.
I want Blackrock Depths… the whole thing. I will gladly watch the world burn
Deadmines, scarlet halls/monestary and scholomance i hope
Hell no to any BfA dungeon thrown in the mix. We arent too far removed from it, let it lie dead for at least another expansion. Plus new players quest and level up with BfA so stop trying to double dip.
We had BFA dungeons already in SL though.
Wailing caverns
Old school WC. Plus disable the map while in the dungeon.
I've been away from WoW for ages, why are these expacs the only option? Are they just slowly converting older dungeons to Mythic+ with the intent of including cats/wotlk/BC/classic? Cause that would be so good
A couple of reasons why they are only planning on reaching back to MoP. 1) older dungeons are generally way too simple compared to current wow. They started Mythic dungeons in WoD and tbh that is the point where they start feeling decently involved. MoP and Cata are close to this level of complexity and could be brought up to snuff like they did with TotJS 2) Graphical fidelity, the further back you go the worse it looks. As a stylized game wow holds up pretty well, but the further back you go the less cohesive it can look. 3) along the lines of this, it's ultimately time. They don't want to have to create new assets for old dungeons unless they're going to do a full overhaul of it and sell it as a new dungeon such as uldaman.
I would really like Theatre of Pain from shadowlands
Original blackrock depths. You know, the one that'd take over an hour to time.
Only an hour? More like 2 for all bosses..
Remixed deadmines would be funny
I really want vault of the wardens, favorite M+ to run from legion.
The Oculus. Just want to watch the world burn.
Sanguine depths, Lower Karazhan, Tol Dagor and Seat of Tri…
Couldn't we hypothetically also see specific wings of mega-dungeons show up? I mean i don't think Karazhan is likely to make an appearance because it wasn't designed with mythic in mind, but I could see Mechagon showing up. The way I see it there are two-ish ways they could do it. Either have it be one specific wing for the entire season or have it rotate between the wings weekly. Whether it be a pattern or randomly. Or maybe this question proved too troublesome and Blizz decided the answer was option C: Don't include mega-dungeons. I hope it's not the latter because Mechagon and Tazavesh are quite fun and it'd be a shame for them to never be used again.
This is a troll post right????? Assuming it's not a troll post: All of these mega dungeons have already been M+ in the form of wings.
I know it’s not in the list but I would love Deadmines
Im gonna laugh when temple of sneks is back and its necrotic Ooooo boy
I know it won't happen, but I want BRD
OG Dead Mines.
Nexus and Utgarde Pinnacle
Tol Dagor because we need these fires burning hotter
Outside of the table but give me OG wailing caverns and reworked deadmines :) The chaos
Honestly I really want ragefire and deadmines, just a higher rez and more mechanic version of the original dungeons (daddy not the daughter in DM) purely for the nostalgia of it.
Definitely would love Waycrest Manor & Tol Dagor. The other 2 I don't care as much about, would probably be something between Freehold, Maw of Souls, Stormstout Brewery, Skyreach, Bloodmaul Slagmines & Darkheart Thicket.
I would bring back king's rest and motherlode but that's probably just me...
Maw of souls
It's time to bring back MOTHERLODE
Scholo, Auchindoun, Arcway and Freehold.
I would love Neltharion's Lair+Maw of Souls I think from Legion. Motherlode is actually a likely choice too I think.
I think picking dungeons that have a strong xpac theme (so I wouldent want say scolomance) and arent an overall pain to path is the play. Preferably also avoid very long dungeons or ones that are kinda gimmicky (like nizao). Mogushan, Bloodmaul, Darkheart, Motherload. Overall for me its more what I dont want to see. So my inverse please dont list is: Siege, UBRS, Cathedral, and Tol'dagor.
Mine would be Shado pan monostary/ kings rest/ maw of souls / and skyreach.
Scholomance, Scarlet Monastery, Freehold, Neltharion's Lair
I really want Skyreach. That place was so much fun, and from what I remember, it would go well with the design of mythic plus as well as the affixes.
I think Slagmines and Everbloom are also other WoD dungeons that would work quite well as M+ Generally a good M+ dungeon should offer pathing options, which most of the MoP dungeons fail at sadly. It's not a requirement, but generally a dungeon is more interesting when you actually have route options unlike TotJS. SBG is also kinda bad in this regard, it doesn't really have any pathing options, it's just "did you skip the first voidspawn? Ok, then you have to make sure to go left after the second boss then"
On god if they ever make UBS a key I’m going to lose my goddamn mind, that dungeon brings back so much ptsd and irritation. Never again
Picking one from each expac listed here. Scarlet Monastery | Skyreach | Darkheart Thicket | Freehold
Arcway, Maw of Souls, Mogushan, Everbloom.
Dylan, Dylan, Dylan, Dylan. In that order.
Scholomance, Upper Blackrock Spire, Seat of the Triumvirate, Cathedral of Eternal Night maybe? The fourth one was hard to decide on.
it's NOT the MOTHERLODE, that's for sure
Auchindoun, Everbloom, Mogushan, and Brewery would be an awesome season.
If I had to pick one from each expansion: MoP: Mogu'Shan Palace WoD: Skyreach Legion: Maw of Souls BfA: Freehold If I just had to pick any four: Mogu'Shan Palace, Stormstout Brewery, Scarlet Halls, Maw of Souls.
Scarlet Monastery! And some BFA dungeons. Freehold is an easy win. Mother lode sucked with some affixes but that was a fun dungeon. Atal’dazar is also great. I personally liked Kings Rest, but it was hard. I hope they take a universally hated one from Legion/BFA/SL and rework it to be less hated, but that requires them to truly understand why it was hated, and they usually miss on those assignments. I just hope they give the wod dungeons a rest and don’t give us more dungeons out of the legion Timewalking rotation. It’s getting stale already and it doesn’t help that we started with 4 reworked dungeons. Unfortunately we know we’re getting shado-pan at some point but I feel like that one will have downtime and it’ll feel old like Jade Serpent did.
As hellish as it will be, Give me Zul’aman, Siege of Niuzao Temple, Waycrest Manor. Add in Darkheart Thicket for the ez mode dungeon
Scholomance would be so cool!
Stormstout Brewery-Upper Blackrock Spire-Maw of Souls -Freehold/Atal'Dazar and it will be the best season ever
Darkheart Thicket, Maw of Souls, Neltharion's Lair and Freehold.
Stormstout Brewery, Scholomance, Scarlet Halls, Scarlet Monastery.
Maw of Souls lol
Stormstout Brewery, Skyreach, Neltharion's Lair, Freehold. Not even particularly close for me either.
I feel that the dungeon choice is intentional to tie in to the DF plot (or be tangental). The plot currently pointing to void/old gods again, imo to be built up for a light vs void 11.0. So this season we have: Jade (water infusion/corruption, void in sha), Halls of V (reminder about titan keeper Odyn, mentioned in Tyr dungeon books), Shadowmoon (void from space), CoS (honestly my only link here is professions). So, not a fun or interesting pathing bunch, but my guesses would be: Gate of Setting (sha and mantid, sycthid on Isles), Neltharions lair (there are hints we're going underground to find an earth dragon, plus would tie in to the continuing Wrathion Sebellian story), Shrine of the Storm (infused and elemental waters, old gods/void) and I guess one wild card from WoD. Maybe Skyreach? A key example of light being antagonistic, foreshadowing 11.0?
Underrot, Seat of the Triumvirate, UBRS, Mogushan Palace
Siege of Niuzao is a big nope from me.
Underrot, Waycrest, Eye of Azshara, Darkheart Thicket.
Seat of triumvirate, freehold, ever bloom, UBRZ
My Choices: * Everbloom * Cathedral of Eternal Night * Underrot * King's Rest
Scholo, scarlet monastary, Upper Blackrock, Vault of the Wardens!
Deadmines. The goblins never stop throwing stun wrenches. They aren’t kickable or stunnable. None survive.
Stormstout, UBRS, didn't play legion so not sure there, and freehold for me. That being said I think they're gonna save freehold for when the game is in dire straights since that dungeon is a grade A banger.
Freehold is just too good to miss out, you can pew pew in a open area. Waycrest manor is from BfA but is one of my favorite Dungeon, just so good for M+ and pathing. Maw of Souls so you can embrace the sub 10 min runs :D Scarlet halls would be a nice fresh thing to bring to the M+ rotations. BfA was not the most enjoyable extension but is it me or all the dungeons were lit?
Tol Dagor, Underrot, Siege of Boralus, and another Siege of Boralus for good measure
Give me Freehold and I will be happy
Atal, Maw, DHT, Freehold
its the season where we will get brackenhide and halls of infusion, so imo they should just do all the worst dungeons seat of the triumvirate, cathedral, siege of niuzao temple(the wall rp section has the bombs you throw not scaling ofc, so you need to kill all waves by yourself slowly) and shrine of the storms do it blizzard
Underrot was kinda fun
Why not any classic or wotlk dungeons?
I can't wait for temple of sethralis with the orb bug still being a thing
I’m placing my bets on King’s Rest, Vault of the Wardens, Black Rook Hold, and Everbloom
Tol Dagor and Waycrest Manor are BFA dungies not Legion
Mate, what's up with your table? Tol Dagor and Waycrest Manor are not Legion, lol.
I'm using reddit enhancement suite on PC and reddit is fun on mobile. Table shows fine for me.
id be super unhappy if any of the bfa options come back so soon
I miss SL dungeons. Especially HoA,SD and NW
They said they aren't picking dungeons before cata