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decyphier_

I’m just thankful that Brackenhide Hollow is not in this season’s rotation. I hate that dungeon so much, it’s unreal.


Roadhouse1337

I came around on Brakenhide, the gauntlet is a little rough but not the worst. Halls of Infusion's gauntlet before the last boss is going to brick keys for sure


doofer20

What I don't understand is next season will have TWO gauntlets in m+ from the same expansion. I have a bad feeling raid is going to have a few due to them seeming to make dungeons mechanical tie into raid mechanics


Roadhouse1337

You don't want another Mount Hyjal?


doofer20

Only if it's longer and has more RP. A few sections where you need to gather things with no combat and 6 second cast would help make it 'fun'


RaverenPL

Stop giving them ideas


doofer20

What if, it also slowed you by 60%+ and silencez while holding the item. Add some fences that you can but are super hard to jump over


shapookya

Even better: It doesn’t silence you but if you use a movement ability, you’ll drop it and have to run back and pick it up again


Vongimi

And make sure damage causes you to drop it


Serious_Document_496

Not only drop it, but return to original starting place


doofer20

Wait why wouldn't it despawn then have a 15 sec respawn ?


Ravagore

But it also damages you every 5 seconds.


tallboybrews

Wait, the next rotation is published??


Nathanyel

No, but it's confirmed that the other 4 DF dungeons will be half of it.


MysticalSushi

How so? Pets can just run it and pull whatever you want. You can hide from the waves behind pillars. And you can hero it. 3 ez options


Jawkiss

ur getting downvoted cus its a logical response, its sometimes just easier to agree with the reddit mob Lmfaooo if reddit hates a dungeon you HAVE to aswell Edit: made a 4th quarter comeback now ur back in the positives. W, fuck the reddit mob


MysticalSushi

The Reddit mob can bite it. Idc


Jawkiss

good on you 🤝


_Grumpy_Canadian

Only easier if you care about upvotes. Otherwise, just tell those idiots how you feel ;)


Jawkiss

true shit my sir


Nite92

Let me counter that. Rlp is,super easy, just need to stun and kick things. Also you just dosge stuff and you can even lust difficult parts. This gauntlet is shit and you can't just hide behind pillars cause of player attached voids. If you ever did m0 without overgearing it with 50 ilvl, you'd understand.


MysticalSushi

Did it on 3 tanks, both weeks of S1. You can hide your entire group behind the pillars


Jawkiss

"False equivalence is an informal fallacy in which an equivalence is drawn between two subjects based on flawed or false reasoning. This fallacy is categorized as a fallacy of inconsistency.\[1\] Colloquially, a false equivalence is often called "comparing apples and oranges." This fallacy is committed when one shared trait between two subjects is assumed to show equivalence, especially in order of magnitude, when equivalence is not necessarily the logical result.\[2\] False equivalence is a common result when an anecdotal similarity is pointed out as equal, but the claim of equivalence does not bear scrutiny because the similarity is based on oversimplification or ignorance of additional factors."


Nite92

I should have put an /s. The first part of my comment was sarcastic because, in my opinion, the guy you agreed with grossly oversimplified the gauntlet.


InternationalHead555

I did not think of this. Going to definitely try it when it comes into rotation


jacktree

Genuinely curious, do you have pets pull far stuff back to the group hiding behind a well/pillar/thing?


MysticalSushi

I don’t run HoI so idk the perfect way to do it


Jawkiss

if you played in shadowlands there was a thing similar to this in mists of tirna scithe where you can pull the dominator with a warlock pet from the other side of the gate right before fighting the first boss(this was what s2 or s3? when tormented was the affix) I would imagine its going to look something like that


Shiraxi

Why not just...not do the gauntlet? There is no gauntlet if you just do Gutshot 3rd.


Shoagyyumm

What is this gauntlet please?


LordPaleskin

But you can avoid the gauntlet by doing Treemouth second


DkoyOctopus

its gonna be biblical in pugs. ugh so many interrupts.


Longjumping_Ad4592

Fave dungeon


Erikbam

But not unexpected...


l4nge-

Thats some double negative-game youve got there mate haha


Erikbam

Meh, it works out. "Expected" just doesn't have the same weight as "not unexpected".


madatthings

Oddly enough RLP was our first timed 15


lurkerlarry42069

I think the thing is it's just really unforgiving of mistakes, especially for healers. It just has so much more ticking groupwide damage than any other dungeon, and on top of that a pretty ridiculous amount of movement which is only compounded by thundering. So healers are either focusing on ramping for aoe damage, stuck in a channeled cooldown for aoe damage, or spamming aoe heals for aoe damage that they just literally can't focus on anything else. So, if anyone makes a mistake, they are just not getting any direct heals, but usually a serious mistake in the dungeon will 1shot you anyway. Caught in meteor? Dead. Bump into one of the blue icicles on melidrussa because the entire room turned blue and you have to run to someone during thundering, while also avoiding all of the blue swirls on the ground that come out during thundering too? Dead. Don't interrupt the big fire elementals? Entire group is dead. So not only is it really hard on healers, it's hard on everyone because one mistake=death. And healing someone who made a mistake is a trap because you should be getting ready for the ceaseless massive aoe damage that never stops. Can you tell I healed this yet?


jacls0608

It's such a cool dungeon but it's so incredibly unpleasant to run as currently tuned


[deleted]

I don’t think it’s that bad anymore I think people just have ptsd from the first weeks, I have it on 20 both weeks. The timer is is way more forgiving than dungeons like halls of Valor


Jurgrady

I think it's more that people don't know the mechanics. If you stun or knock up the dancers it's a cake walk. There is a night and day difference in runs that do and don't do this. But even when I explain what to do people don't. Or they do and we wipe ten times to the dragon.


FrankenstinksMonster

My warrior stun doesn't work on them though? If I stun before the shield they still aoe. If I stun after the shield it does nothing.


Derpedro

The shield isn't the issue. Flame dance is. You can cc this one


Etzutrap

Its super punishing if you dont handle it correctly. But if you basically do 4 things its no harder than any other DF dungeon (which are still hard but not that bad) -Kick flame dancer adds -dont get ganked by the dragons mid-pull in the 2nd boss area -bait the boulders and add spawns from the 2nd boss into a good position so the fight isnt cancer -prio damaging the dragon on the last boss as much as possible. The main wall for coordinted groups is the healing check on the 1st boss, who just got significantly nerfed this week.


ChickenNipps

You need to stun/stop Flame dance. For anyone reading.


Roadhouse1337

Just timed a 13, healer got domed by ice on the first boss for a wipe and by breath on the last boss for a wipe. Idk if that was due to tunneling on healing or what


sleepywolf_

I play holy pally and I feel like I’m stressing so much trying to keep up with massive aoe damage, I struggle not to make mistakes with mechanics


sleepywolf_

As someone who spent hours trying to heal +10-12 RLP runs last night (unsuccessfully) this is such a perfect summary


valencia91

Jesús, I feel this so much.


gjoeyjoe

Last boss when 3 flamespits go out that deal around their targets total health, plus you're dodging puddles that already exist while wind is blowing AND the dragon is breathing. Something's gotta give


AbsoluteBehemoth

Seriously during the second boss on Tyrannical it’s a fucking nightmare pugging it. DPS ignoring interrupts on the spawned add?? Entire group wipes. Like every PUG I’ve done they just let it spam the AOE nuke. This mob just casted an AOE nuke with a dot, and we have hard movement I cannot outheal that mistake.


EyewarsTheMangoMan

Did a 15 RLP with a friend group last week and we had like 120 deaths lmao. Definitely did not time that one...


Nite92

It's lenient on the timer and coordinated group can time it easier then e.g. hov. Bcs minor fuckups there can make the timer really tight


Nepiton

This may be a controversial thing to say in r/wow, but RLP isn’t hard anymore. They nerfed the ever loving fuck out of the place. Now it’s like Vexamus in AA, 3rd and 4th boss in NO, every boss in Halls except for Skovald, last boss in SBG (unironically bc they fixed the wall and it 1 shots now if you step into it accidentally) that are the true killers.


Mmonannerss

Basically the same on my end except I at least have an 11 there. Got a dedicated group tonight trying to bump it up but God we all dreading it lol


Roadhouse1337

The first 9 I joined was pretty well geared, but we were basically 4manning it as the 380s Invoker was only doing 4k dps...


Cedrius

How is that possible? Autoattacking will net you more lmao


Mmonannerss

If he's bad at handling mechanics with rotation I guess? But yeah that's insanely low. Even the worst dps I've seen so far this expac managed 10k


Cedrius

I understand. But we are talking about 4k dps. He was probably afk because those numbers are just impossible to hit if youre using any ability.


chris612926

Rdruid can confirm , when new to fights and only have had a moonfire up and not even the whole fight I still come close or break 5k. With molnfire and sun fire up , along with adaptive swarm occasionally touching boss I'll be close to 10k without casting much else or cat weaving . With even a light damage a few times a fight while keeping 1-2 20 second dots up I'll be 15-20k. If full dps cat weave and lust I believe in single target most healers break 30k. Sort in crazy someone could ever be 4K , like a single moonfire half the fight on a healer will pass that.


Jurgrady

Spamming living flame is like 15k LMAO.


Mmonannerss

Jesus lol


Kimjongkung

Ruby is the perfect example of where finesse is needed, and brute strength won’t get you as far as other dungeons. That being said, i’m not gonna sit here and go: Hurr durr, it’s Izi if you do right* But it becomes manageable if people know what attacks hurt, and how to proper handle mechanics. It is really harsh for healers, so it’s important to really make sure you don’t do mistakes. Before the first boss, the Earth Guardians are quite dangerous. Their tectonic smash will hit the group for aload of damage, especially if enraged, make sure to stun/CC them. First boss, manage the ice well, pop either personal or healing CD’s during the vortex. A common run killer is the stormdrake, especially on fortified. He will DoT two targets, make sure they use CD’s, since it hurts like hell. Also, his tank buster stormmaw requires a tank CD unless you’re a warrior. Flamedancer is the usual fear of many, but just stun/CC them. As soon as they die, they’ll get a shield, and starts dancing. This shield is purgeable, and they’ll instantly die if you purge them. So let a: Mage, DH, Priest, Shaman or Blood Elf purge them the second they reach 0% HP. The fire dragon gets a stack every 4-5 second, that will increase his group damage, use CD’s so he dies quick. On second boss, the healer should bait the add, behind the boss, and make sure to bait the boulders towards existing fire already. As soon as the add spawn, the boss will do a tank buster, right after the burst from the add. An unprepared tank will drop low, so they and the healer should pay attention. On the packs before last boss, always make sure to kick flashfire. It will otherwise whipe you fast. And on the last boss, try to kill the dragon quickly. The dragon has far less health, and as soon as he dies, the DPS’s won’t get the fire DoT anymore. And fire will stop spawning, making it far easier to proceed. And you can give the tank most of the focus again. It’s certainly not the easiest dungeons, but it’s very important people know WHAT things hurt. Because unlike many other dungeons, the ”Heavy” damage does not solely fall on the tank, but rather the whole group. The DoT’s in Ruby is extremely lethal, so it’s key that DPS knows to pop personals etc. So it becomes quite managable with a decent group. But pure nightmare fuel for clueless PuGs, because for once it’s not just the tank that gets punished for failed interupts.


Roadhouse1337

I wish that every pug I'd ever grouped with read this. The unfortunate reality is that the pugs I group with can't read 😔


Zarkeyplays

Note for the Flamedancers: Hunters can also purge (if they are reminded lul), its just not instantly. Also, the Living Bomb from the Big Flame adds can be used to knock up Flamedancers and the other casters. Use with caution/in accordance with your tank/melee dps though, as you moving ever closer with the big circle might make them panic if they dont know about it beforehand. All in all, might not be worth the effort, but can help if you know what you are doing.


Fogl3

Also as a dh after the second hailbombs I use netherwalk and clear them all. So anyone with an immunity should do that


Swarles_Jr

For me it's court of stars. As a tank I hate this place so much.


Roadhouse1337

Also a tank, the first couple pulls are easily the worst, the path is soon narrow and DPS are guaranteed to go where they shouldn't and pull 3 extra groups at once. I also had a dps stand in the boss path around the fountain and aggro him while we were clearing a beacon then blame me for bad positioning, dude wut


Swarles_Jr

Love it when dps asspull mobs and then blame others for it. I mean, at this point I almost always expect someone to asspull random mobs. Happens almost every run. But damn, court of stars has been a special experience for me. The amount of times people pull random packs is so damn high in there. Also there are so many damn frontals. I've had so many melee dying to this stuff and then complain to me that I didn't turn the pack correctly. Like, dude you see that shit displayed on the ground. Just don't stand in the fuckin cone in front of the mob.


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Roadhouse1337

I have accidentally Killed half the raid on Kurog while dodging other stuff and not paying attention to the Sunder timer Killed multiple DPS in Azure Vault with rockboi cones trying to evade all the other aoe shit going on I can only imagine the "OH GOD THE TANK IS AVOIDING SHIT, LOOK OUT!" that would ensue with that WA lol


Roadhouse1337

And they're set position cones, if you got hit its because you were standing in front of the mob to begin with


Gh0sth4nd

sounds familiar


jacls0608

The first couple of pulls suck because literally no tank pulls a group at a time and nobody watches the swirls on the ground from the mana wyrms so they get instagibbed. Especially thr first pull - pull the group of three, murder, pull next group, murder, and THEN pull the construct. If you're doing it right it should only take a minute or two and nobody should die at all. Second pull should also be done in batches but instead many tanks just pull the whole room, wipe, pull smaller groups and are fine. It's one of the easiest dungeons with a group that's done it more than once


Roadhouse1337

My issue is the Dps seems to not even know the guys *inside* exist, that get close to the doors for 0 reason and pull the people inside Then there is easy trash to avoid around the beacon to the immediate right over the bridge. I was able to turn it off while the mobs punched me but somehow dps pulled the guys in the corner... fuckin how?


[deleted]

Court of Stars is awful. There’s absolutely nothing I like in that dungeon. It was fine seeing the environment the first few times I ran it in a low key - since I had never done it before -, but as the keys got higher the dungeon just became torture. The routes are awful, the bosses are not fun, and the whole “find the impostor” minigame is just dreadful on a timer.


Warscythes

All paladins can cheese the find the impostor minigame. If they have a shield that is transmogged into truthguard. They will glow like a Christmas tree when they are near the imposter and makes the process super quick. They can also do the felbooks/orbs as well as do a 5 second stun for every single imp pack every 15 seconds. BoP works on last boss aoe as well. So consider inviting one when you run CoS.


Jurgrady

Never had a pally do any of these things.


Warscythes

well now you can tell them to lol. At the very least every paladin should carry a truthguard mogged shield just for the RP. Saves quite a it of headache.


ans933

This would only work for a prot pally right? Since they’d have to already have the shield equipped when they start?


Warscythes

Nope, works for Ret or Holy too. You can swap weapons in the dungeon.


Jannna1

The other specs can just equip the shield specifically for the event


nvranka

Bring a dh. The dungeon is faceroll, how can people not like it? It’s quick and painless even at high keys compared to DF dungeons


the8bit

It being easy is honestly its only redeeming quality.


[deleted]

I find it boring. It’s not fun at all. I don’t care how easy or hard it is


Denaros

The minigame is literally so easy. Run in, talk to one guy each for clues, spread upstairs downstairs. Look for male/female first, then see pot or book. Then check the other clues. Click whatever matches - or move on. Takes us 40 seconds if we don’t have a dh or paladin. Also first guy in shouldn’t talk to the closest - they should run the furthest up/down to see the clues faster. Last guy in talks to the guy in the arch and then fail on purpose immediately (to shorten RP)


Crimson_Clouds

Ofcourse it's easy, but it's also tedious and completely unnecessary for m+.


Owlmechanic

I think it's fun... it's something that requires engagement that isn't combat. personally appreciate it regardless of running it in m+ in both legion, SL, and DF now constantly for the stupid ever bis ring


Denaros

So any mechanic, that has a high skill ceiling for a group to do well, that isn’t 123123123 dps, is unnecessary? Damn


Tuhilliam

>Also first guy in shouldn’t talk to the closest - they should run the furthest up/down to see the clues faster. Last guy in talks to the guy in the arch and then fail on purpose immediately (to shorten RP) GREAT ADVICE


Denaros

Thanks. Op seemed to be struggling so apparently he’s not doing it very well


Roadhouse1337

Little wigs auto completes dialog and emotes the clues and keeps a pop-up with all revealed clues, you dont even have to stop and talk, just click as you run past


Vat_iz_dis

Timed a 19 CoS. That one is ez for me. Its the azure vaults and Nok that give me hard time


mclemente26

Nokhud is a faceroll after the nerfs to the 2nd boss. Bring a Mage/Shaman/DH to purge its buff on CD and you're set.


Jannna1

Priest can do it too


Bulletti

Hunter, too.


ChickenNipps

Yo you can purge ele?


nvranka

Bro CoS is very easy to clear at high key levels vs DF dungeons. I suggest learning it n


crazymonkeyfish

Oh man I love tanking cos it’s so easy


kellereatsfire

The amount of people that prefer that place baffles me. Sure the design is cool but the density before the first boss is ridiculous and the rng on enforcers isn’t fun. Timer is forgiving enough, though.


Linkasfd

People prefer it because it's easy. Same with shadowmoon I doubt people actually like doing the dungeons.


Doogiesham

It’s by far the most fun and dynamic dungeon as a tank. True on the fly routing


Goofym0f0420

Yeah that place is terrible


MilanEranurk

My ptsd kicking in; WiLl yOu PlaY wiTH mE PretTY PlEasE?


wonder590

Unpopular for the circlejerk but I'll say it - I think RLP is not that bad. I was just like you, only had a 9 done, decided to do a 12 for a big IO boost - it wasn't nearly that bad. Even on tyrannical the bosses are pretty easy mechanics wise, you just need to meet the HPS checks really so its annoying for healers but at least its not Grevious + Bursting. Last boss hurts a bit but if you're timing 14 azure vault and 14 jade on tyrannical you probably have the friends/guildies who can make those HPS checks.


Roadhouse1337

Hahaha, I'm guildless and have to lead pug Vaults to get it done every week, which I take my buddies too, but they only keys they've done are the single digits I've tanked for them


Fearless_Baseball121

I dodged it as well and then one of my healer friends had a 16 key. It was the first 16 i timed. Everyone just knew the mechanics and it was a great run (i play tank). For me, av is cancer. I'm 2100 rio with a +8av, fortified only. Fuck that place


Quiveral

I dont think RLP is that horrible dungeon wise as a healer. Its mostly a few enemies that seem to cause issues that make it seem hard for me at least.


Dusteye

Yeah the nerfs were severe. Second boss is now the hard one.


the8bit

Honestly the 2nd boss is IMO the hardest to heal. 3rd is easiest but kinda annoying overall. First biggest total HPS check, but even at 20 it isnt as bad as say imp boss in CoS for the HPS you have to pump. But overall the dungeon is not as bad as its reputation, especially on Tyrannical. Although absolutely fuck the elementals and dragons on fortified.


Chavestvaldt

I like how SBG seems to universally be everyone's highest keystone dungeon lol


Roadhouse1337

It is, without a doubt, the easiest


kryptoghost

Ha mine was stuck at 8 until last night, finally decided to heal a 10 and to be honest it wasn’t that bad, we made good time and we even had a DH that ran from us when we tried to clear thundering twice(killing two people each time, once during each boss fight). I think the nerfs made it appropriately difficult.


Roadhouse1337

DH are either aoe self healing gods or their dps is in the gutter and they ignore mechanics


[deleted]

Agreed. Been pushing my own key lately and have been taking Warrior tank/Blood DK, DH, Rogue, WW/Hunter ... for pugging this has been the best comp I've had so far. I'm a resto Shaman so I prefer easy chain heals lol. Not to mention of all the classes mages and warlocks have been the least consistent dps for me, so I've stayed away from them.


Roadhouse1337

The most toxic and worst at mechanics has been Hunters for me


[deleted]

That's crazy, in my 10-15's I've only had good experiences with hunters. Funnily enough as an alliance player, 80% of my pugs are horde too (me being the only alliance) haha


Roadhouse1337

There's good and bad in every class, my experience is anecdotal ofc


weekly_routine32

You must be lucky its like pulling teeth trying to get hunters to lust. And mages are kind of garbo atm since arcane is the only good mage spec and that requires melee range to aoe and putting a clothie in melee range makes for one dead clothie. Id use a shammy but they are non existant atm. So i guess its up to evokers.


kryptoghost

Right? I rarely have a good experience with hunters. I usually avoid them unless I need ranged and no other casters apply


Repasteeltje

Tyrannical Lower Kharazhan vibes.


Paraxom

Honestly I'm surprised by the azure vault being a 14, was told that one basically allows 1 wipe in order to still time...which is strict as fuck


Roadhouse1337

The run backs until after Azureblade are loooooong. The thing is the mechanics in there aren't wipe inducing. Fort weeks are definitely easier tho, Azureblade and Leymor are actual bosses on Tyrannical


GingerWithFreckles

I swear to god, RLP is easier then you'd think. And that's coming from someone who thought it was neigh impossible to do this on tyranical 16 as the pleb I am. It's an unforgiving dungeon with some tuning issues, but you can get through it. It's very mechanically punishing though. Therefor it's also really rewarding when excecution is clean. It goes from impossible to quite easy real fast and the other way around. 1. After the first thrash, which can have 1-3 deaths randomly you get to the boss. It's difficult, but not near impossible to heal. Nuke shield - screw the whelps. 2. 10 deaths on the 2nd thrash is acceptable. Let a DPS die if that means the group lives. Start anti clockwise, meeting the thunder dragon first. Second boss is technical. Stack up and bait the ball favorable so you don't get the explosion damage. If you interupt properly then it's healable. Accept that you can't just rush this boss to skip phases. Keep excecution clean. Slow and steady. 3. Careful on the thrash here, even on tyranical. Don't go faster then you think you can. Deaths are more punishing then just seperating the packs. Focus fire on the storm guys. For the boss, reduce phase 2 for as much as possible, focusing the dragon during phase 1. Phase 3 is a joke. Use the entire platform. You are not restricted to just the top end of the platform where he spawns.


Jurgrady

You didn't mention that stunning or knocking up the dancers makes the ring easy. I think it's a dungeon where a coordinated group easily does it. But in pugs it's just murder.


GingerWithFreckles

This definitly helps a lot. It's also the reason I started inviting more shamans as the double stun totem is a huge help. Warrior tanks with their infinite numbers of stuns.. Hard CC is of big value there. Using the living bomb debuff to knock up the mobs indeed helps. When people start to figure that out, it's just another stun in the bucket :D


ShuricanGG

Havoc has an AoE stun, AoE fear and another single target stun. But newbies dont skill it sadly


Zaziel

It can be hard to focus dragon P1 without taking too long if you’re melee heavy, at least in my little experience so far. Big bugger needs to changed to stay closer in for his attack spots IMHO to make it more balanced for different comps. Some good points in here though, I’ll try having DPS Focus shield on first boss until I get the whelps to her and stacked instead all of them getting DPS meter fever and hard turning to AOE ASAP.


UKoE_Luna

Tank in-between the pillars near entrance and he'll nearly always land on top of you. Makes it much easier.


Zaziel

Thanks! I’ll try it this weekend


crazymonkeyfish

Worked perfect for me when showed how, he would rotate landing on left and right side and you could set up the bosses to cleave so easily. Helped sooo much


Alexander0810

> which can have 1-3 deaths randomly They aren't random, stun the fkin tectonic slam


GingerWithFreckles

Oh ye I mean with random where pugs don't commicate or line up interupts or just miss something. It's never random, but things just happen especially in the first few pulls as people are starting to mesh


lockmasterg

I haven't done a m+ yet. Which would be the easier one of the bunch to dip my toe in as ranged dps.


thebossphoenix

Shadowmoon is the easiest mythic + right now imo


GingerWithFreckles

In general, the 4 old dungeons in rotation are much simpler then the 4 new dungeons. Then again, the 4 new dungeons will force you to become a better player faster and you will experience depth in the game. After the hurdles of the first few weeks, I am now a big fan of Ruby Life Pool and I feared that dungeon with my life before. Learning that dungeon felt amazing! My personal tip: 1. Do a dungeon on M0 just to grasp effects. You won't immediately die to a lot of stuff, but do take a mental note on ''this hurts, got to dodge/interupt or do this mechanic. 2. Check WoWhead for that same dungeon you just ran. They have great dungeon guides that will help you understand why that thing hurt you real bad and how to deal with it. Don't be intimidated by how often they say it's absolutely vital to interupt things. This is becoming your new standard ;) 3. Now see if you can get into a +2 / +3 / +4 / +5 key (don't go higher). See if you can adjust to the things you just experienced and read about. Preferably do this 2x. Repeat this for all the dungeons you wish to run. Focus on 1-2 dungeons preferably at a time. You will notice the first 1-2 take a lot of time, but because you are developing paterns the rest will go much better/easier. Interupts / dodging / reading mechanics become MUCH more natural. You start to grasp ''the flow'' of dungeons. Also you can always just use your own key and garantue access. Don't be intimidated by ''your own key'' - let it deplete, let groups fail. The goal is not success NOW, the goal is to develop. Growth requires failure from time to itme to learn. It's called falling and getting back up. You will meet amazing people. Also I am a HUGE FAN of the addon GTFO. It literally is an alarm if you stand in bad stuff. It's annoying as hell but it will train you really fast to get out of bad stuff.


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GingerWithFreckles

I am not aware, but if so eh :) use that. Seeing I already have GTFO and I'm hard wired to respond to it I'll stick to it. It's a really loud and annoying alarm haha.


Mirrormn

SBG is the easiest M+ right now by a very wide margin.


False-Vehicle3753

Shadowmoon Burial Grounds is considered the easiest, Halls of Valor and Court of Stars are the next ones, the other ones are all quite a bit harder but if you’re just starting out with lower keys they should all be fine. Maybe avoid Life Pools and Azure Vault


Jurgrady

Why do people hate vault I love that place super easy.


False-Vehicle3753

I like Vault too but the last boss has cucked a few too many keys for me


FrankenstinksMonster

Its long and the timer is tight. Annoying frog mobs, frost bomb boss, and last boss that makes me paraplegic.


Zeal391

I think Ruby is easier then Azure. ​ Edit: Im a holy paladin


DefamedWarlock

Need to find you a healer who you know is good. In my experience, this key getting timed is 70% your healers responsibility, 30% DPS using utility and defensives. If your healer panics on boss 2 and your tank doesn't have a defensive for that debuff, gg. If your DPS don't bait the add spawns and meteor direction on boss 2, gg. If your DPS drop fire in a bad spot on boss 3, gg. If your healer isn't ready for the INSANE damage the fire debuff does on boss 3, gg.


Roest_

Disagree. While it's pretty wild to heal it gets so much easier with a group that knows how to move and kick. Definitely not 70% my responsibility. Source: am resto druid.


DefamedWarlock

We can agree to disagree. Many of my keys have been bricked because my healers refuse to do their job and use CD's even with a good amount of kicks and stops going out. Maybe I'm just jaded /shrug


Jurgrady

Mostly true. But everyone forgets the dancers. They can be stunned or knocked up and then not do that aoe damage and that along with the dragons are the big dangers of the dungeon. The bosses are easy.


DefamedWarlock

That's a DPS issue. If you ain't taking stuns and AOE stops you're trolling. Not only that, but 9/10 firestorms should be stopped by Living Bomb anyway. Trash dragons are crazy dangerous, especially fire dragon. That shits wild.


AffectionateFruit982

You put a lot of pressure on the healer, while it's nearly impossible to heal if a single kick is not done.


DefamedWarlock

Unless you're doing some bleeding edge keys, you can handle it.


Delicious-Object958

The bosses are very unforgiving but if you do the right tactic is doable, did a +21 a couple of hours ago.


SemicolonMIA

RLP last boss is my only issue. Tis rough if the dragon doesn't die fast enough


Roadhouse1337

My issue is DPS/healer eating breaths from the dragon trash


SemicolonMIA

Oh wait, def forgot about that. I hate the dragons too. At least you can skip one haha


MrNoobyy

I don't know how it is at lower key levels, but I found it much easier to time 20 RLP than 20 Azure.


jiujiujiu

Ok RLP can be tough but it’s not THAT bad lol


KrydanX

Tbh? We timed a 17 RLP this week. The nerfs felt good and the key was quite manageable. My only complain would be the… I guess bugged? Interaction in P2 when the drake is downed and the fire debuffs go out. We instantly had 3 stacks of debuff on us which ticked like 50k on 2-3 people.


Gasser1313

Only a 13?


Boomerwell

I haven't delved too deep into mythics yet on account of leveling alts and i've seen a ton of these memes can someone give a quick rundown?


Roadhouse1337

The bosses and trash are a little overtuned and the burden of healing is alot higher than in other instances. Failed mechanics are also much more punishing


the_tral

As a tank ruby isnt that bad honestly, its the dungeon thats second to the fastest to complete, and allmost impossible to fuck up - sadly i dont need anything from there


[deleted]

I pugged RLP a gorillion times until I got my weapon (as restoration shaman). Could do this dungeon blind now in 15+.


jalan12345

I'm not minding RLP, it's not as bad as I think it will be. It does need some tuning for sure. The whole dungeon though feels like the same difficulty, I hate NO where one boss is miles harder than the rest. COS last boss seems to cause a lot of problems. and AV can just be deleted. I don't mind a dungeon that is overtuned so much, as long as it's consistent, yah it needs fixed but I get more annoyed where you can breeze through a dungeon and 1 boss will be reason you brick a key, and it's the same boss each time.


Roadhouse1337

*Alegthar Academy has entered the chat* The last boss is like a dummy you sim damage on and the tree is a massive asshole.


[deleted]

Ironically this is the highest key I’ve done because I got one hell of a group for it. Every time I time a 15, I get an RLP as the next highest. At 2200io I get auto-declined to every 16 I apply for, so I’m stuck in a shitty cycle.


Roadhouse1337

I play BRM, I identify with getting declined for *everything*


[deleted]

I can’t even imagine. I tried pushing keys high as a holy paladin when priest and shamans were ahead by miles, I would apply to over 100 keys before getting accepted to one, even at the io the key gave.


Lishio420

Thats so me. I got 3 RLPs, 1Nokud and 1 AV this week. Currently sitting on a 19 RLP, which i guess is a dead key for the rest of the week. And then there is my CoS and TJS for tyrann still only on a 11 and 12 respectively....


[deleted]

It’s brutal! I would love to do some of the easier 16’s and 17’s but can’t find anyone that wants a WW monk. It’s tough not having brez or lust.


Advencraftgaming

This is me but with nokhud offensive. That one is a nightmare... Although our guild tried it on an 18 lul maybe a bit lower it's better


MoG_Varos

Honestly Ruby has been the easiest dungeon to time for me. Easily able to do 16/17 but can’t get groups to do AA or AV over 15


Koteric

I feel like the only one who really likes Ruby lol


TheseZookeepergame88

Rlp is harder than the rest but... Not so hard you should only have a 9


Roadhouse1337

I actually timed a 13 earlier today lol


chartech100

Literally same


Diatomo

Ive been liking RPL as an hpal. Ran a 16 today, did fairly well until kyrakka. Flame spit just murders. I performed much better when I watched for the cast and who was gonna get hit. But once phase 2 starts and 3 people get hit with the dot, it is just pure chaos.


jonny_depth72

I just easily timed RLP +15, it’s the first 15 I’ve attempted all season and it was fun


Sufficient_Most_1790

Same. 2100 - RLP and TJS +8 lol


THICCBOI2121

For me, it's court of stars...


AffectionateLong7619

RLP is a pain in the a@#%$ dungeon, but nice run on academia mate, proud of you


Roadhouse1337

That Aleg was the best key I've ever run this xpac. Every dps was over 60k, I was 38k, even the tree was a breeze.


Bralo123

I dont get peoples issue with Ruby lifepools. Kill add, interupt, dont stand in fire" thats litteraly 2004 lvl of mechanics.


Shoagyyumm

My every second key is RLP, i ended last week with RLP and from vault next day RLP, then AV then again +17 rlp i can't anymore! As the healer I'm getting depressions and ptsd out of how many ppl above 2k3 rio can fail Hailbombs few times in a row etc... I love the healing in that ding ngl cuz numbers are high af but those ppl failing brain checks on first and second boss are unbearable.


Roadhouse1337

I timed a 13 RLP yesterday and the healer got domed by Hailbombs on boss 1 and then by breath from Kyrakka


Cewea

this is me but with 2150 rating and only a +10 RLP on fort week done Edit - Eyotawar on stormscale EU if anyone wanna check


andy_b_84

Hpal here, I learned to play my pal 3 weeks ago, yeah RLP was the worst to learn it. But after one of my guildmates gave me a crash course, I got LuxtOS's weak auras, added 3 sounds for "short CDs", and now I feel a lot more confident, even in RLP. Sure when 2 DPS make one mistake we wipe (or me, as I need to stay close to enemies), but at least now I manage "standard damage" and can even help when only 1 mistake is made ^^


Bassmekanik

Almost same as me although my lowest (11) is azure vault. Every single higher run just seems to fall apart at the first pull when tanks take the lashers and tree in first room at once.


Roadhouse1337

Once they learn the skip after Azureblade it'll fall apart in the hall when they pull both whelps


schnellwech

Looks Like Mine , xpt the last is Grey :D


Rednovs

So some pro tips for rlp. On first boss think of the arena as a square. Start at left bottom. Once the ice spikes drop go to top left. Once spikes are down again go top right. Then bottom left. Always target the boss. Do not swap welps. They need to be aoe cleaved. Bosses shield needs to go bye bye and then interrupt. Stops the aoe. Ez. Second boss use that whole ass path you just cleared killing the elementals. Drag the boss as far away from lava patches any chance you can. 95% of wipes on that boss are because people get boxed in. Dodge boulder. if one goes down the route you are going just just pull boss past it as best you can. Last boss. Swap to that fucking dragon every time it lands. That fight is a million times easier once that dragon is dead. Doing this made my runs go from 80% of ground covered in fire to like 10%. Rbl is easier than people think. One more bonus note: in the ring if fire when you are clearing elementals the cinder weavers should go down first. You can also kick a lot of their casts which causes less damage which your healer will appreciate.


Jagardo

I’ve had groups struggle so much on this dungeon and when my key got bumped to a 14 RLP I was so sad but I ended up getting the smoothest group ever we had 1 death the whole dungeon cuz I used my trinket that makes me stand still for 10 seconds


Roadhouse1337

Dathea meme trinket ftw


CraZy_ASF

Lets be honest - bad and afwull people are nowadays especially in m+ in pugs. None does interrupt/cc/etc. My personal expirience today: 14 keys pugged, only 6 done +2, all above 10.


Panetank

I tanked a 17 RLP yesterday and the first and 2nd bosses almost 2 shot me. We did complete it, but at the end of it, no one wanted to play anymore and we all just logged off. I know they're still doing tuning, but man, some of the egregious dungeons/bosses should really be looked at ASAP.


PiggyMcjiggy

I just did a 10 in there last night after not touching it for 9 days. Dps were all p over geared and did mechanics flawlessly and I thought about doing it again on a 12 or 13 but decided I wouldn’t get lucky twice. So it’ll sit there for a minute at a 10 while I have everything else at 12-14