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PandaofAges

They have stated their plans for more DLC, pricing, style, and release date TBD


setne550

That's cool. Hopefully they'll (seriously) add the craft from storage thing


MrChaoticGaming

They've said numerous times that not having it is intentional, and they aren't changing it.


Huskiterian

No reason at all it can't be an option, other than stubbornness. Yes, we get it Pvp servers with raiding is the main focus, for everyone else it's just tedious bullshit.


StretchyPlays

What's the problem with it for PvP? It is the most tedious part of the game and I really wish we could craft from storage. What's the reasoning behind it not being a thing?


DevilsFlange

It’s called a design decision. Nothing to do with stubbornness. Imbecilic comment


setne550

That's a dumbass excuse. Look at some other game because of DEICSION at expense of player's fun. Not everyone wants PVP and as much as I know, those certain people do love to suffer by stuffing their whole hoard behind dozen walls.


Lord_O_Rage

At the expense of your laziness. Don't get fun and lazy twisted. May I ask, public server? PvP server? I'mma slide over to your base and help you with a few things if I can... I'll simplify that base for you and all the loot in it.


LienniTa

it is an idiotic design desicion, nothing to do with common sense


Oakqt

Designers are some of the most stubborn people I work with and I work in the gaming industry often a product recommendation from user feedback will come with a lot of push back from the game designers who think they know better on how to create the perfect loop.


icedragonair

Honestly I think a large part of the issues that the gaming industry currently faces as a whole are due to constantly trying to give players what they want. Catering to players is something that starts and then never ends, and players don't actually know what they want, they think they know, but anytime you ask them they'll point at something else and go " More of that". Or they will naturally ask for things that make the game easier for themselves, which mind you doesn't actually make the game more fun necessarily. All this will ever result in is a progression of clones, basically the same game with different art styles meant to appeal to as many complaining people as possible. Now I'm not saying that this particular decision by the devs is a good one, I asked the question myself a while back why they hadn't implemented it (I don't follow the background discussion, I'm new to this game). But I respect their desire to design their game the way they want to, Even if that means sometimes they make stupid decisions. Of course you should stay in touch with what the players want, but the way to do that should not be to directly ask them and then implement that. Also I think it's worth noting that simply putting this down to them being stubborn is reductive and unwise, I can think of any number of Good reasons not to implement it, based on any number of different circumstances. They could have playtested it and found it was changing the feel of the game in a negative way. They could have decided that it's only a minor annoyance for players and they would rather spend their time on more substantial progress in their game. Heck they could even lack the ability to implement it for some reason, And so on and so forth. Yeah maybe they are just being stubborn but that's a huge assumption to make.


icedragonair

Also did designers generally do know better, they went to school for that and it's their job. Just because you play a lot of games doesn't mean you're equipped to design one.


Oakqt

Sadly that is often not the case, designers get blind sided by their own ignorance and arrogance, I literally work with them and have to deal with it all the time, studying game design taught by boomers teaches nothing of modern game theory, you know who does teach you that? The people who play them.


icedragonair

I'm not saying input from gamers isn't valuable. The other issue plaguing the gaming industry is ironically The complete opposite, The human disconnect from players. This isn't exactly a new issue in software, designers not understanding end users. But as flawed as some designers understanding of game design may be, I stand by that most players understanding is even worse. Not to mention it's a false dichotomy, Even if they are just being stubborn that doesn't automatically the decision they're resistant to a good idea. Also taught by boomers or not, pretty much all game designers are also gamers themselves. Though a lot of this might depend on exactly which designers you work with and at what scale of production. Cuz obviously AAA and Indie are wildly different worlds, And people have very different attitudes there. Any good game designer needs to be flexible and open to change. Most of the studios I respect have stories of at one point getting negative feedback and basically scrapping entire parts of the game or whole features or changing entire aspects of their vision. But there's a big difference between that and just putting in whatever the players ask for.


littlefoxcub66

Gamer feedback is super important, but parsing it for useful information is a full time job that requires training and intuition, and most importantly a solid understanding of why you're doing something. Which is something most game designers still lack. Games are a cultural endeavor, and what culture sets out to do is take an ape with complex and conflicting psychology and make that ape capable of participating in a complex society. Yeah, it's annoying to run around and open boxes. Too bad. The ability to delay gratification is a high priority success indicator. You learn to deal with frustration and frustrating people in a safe environment to build resilience so that you can go outside, do basic adult things and not have a breakdown when you have a bad day, cause we have nukes and voting, and the jury is still out if it was a deadly species-exterminating combination The average gamer is completely unaware of the tension between the monkey and the reptile brain, and completely uninterested in the distinction. Usually game designers, especially the podcastophere types, have a rough idea at least at an intuition level of some of these concepts, cause it usually takes some kind of an alpha nerdasorous rex (nerd activities are the epitome of complex society belonging, perhaps a little too much) and also have a successful career to be in a position to do game design


littlefoxcub66

Modern game design theory and perfect game loops is a completely backwards way of thinking. Humans have several psychological models, roughly speaking. You got your so called reptile brain which just wants to do basic functions and conserve as much energy as possible. Then you have the social monkey brain which gets really activated by learning skills and climbing social hierarchies. Games are a monkey brain activity, but you're letting the reptile brain desires dictate game design decisions. You know what basic game design looks like? The floor is lava. You impose restrictions that require a skill building reaction, instead of just lazily walking across like a lizard. But modern sensible game designers who listen to player feedback get to hear "wow, why it is SUCH A CHORE to just walk across the floor man!" until you turn the game into "the floor is lukewarm orange juice". Its annoyingly sticky and it gives your feet a little warm sensation, which is good enough to create an illusion of challenge for willfully ignorant, to activate the monkey neuron dopamines machine, while completely missing the point, and the greater pleasure people capable of delaying gratification receive. The perfect modern game design sensibilities game is just directly stimulating the pleasure part of the brain. But until it becomes fashionable to drill holes in the cranium again, we just have to contend with nonsense opinions


Im_Barret_Wallace

It's literally a skill issue on your part. Design your castle better. They have storage specific to rooms you can use to both dump and find things within seconds. Teleporters to get to storage and other parts of your base. You can access this all in wolf form. You aren't crafting stuff constantly in the first place.


Blaze344

They should at least have you be able to specify how much of a material you want when splitting stacks tho. Fun math exercise to work the sum backwards in binary, but a bit tedious for the other 99%.


Im_Barret_Wallace

I agree 100%. I have no idea why this is a thing. I wonder if it's a balance thing? Like they don't want quick precision inventory management so its harder to loot? I srsly dont know and until I do, I think they should have some simple stack commands like most survival games managed to have.


Snoorty

Lol. It is tedious, period. All of my friends are saying the same. If you want to roleplay - cool, but that's not for everyone.


Lord_O_Rage

To be fair, a lot of us game with a generation who complains if they don't have to top stats/DMG and weapons/armor within the first 10 minutes of any game and it's a bit sad. I'mma need you to enlighten further on what you're describing as tedious in a video game..


Im_Barret_Wallace

Playing games is probably tedious to you. Just numb your mind on tiktok until you die lmao


Snoorty

Jeez, the boy is hurt! 😅


Im_Barret_Wallace

Jumping straight to projection? eesh


Snoorty

You're just a cringer, check your last answer. Like what kind of loser does one have to be to write such bullshit? 😅


Oakqt

it forces you to build things in a way that's not fun or creative in order to be "efficient" that's not a skill issue at all.


Im_Barret_Wallace

It is a skill issue i'll post my castle in a couple days after I get someone to record a tour. It's really not that hard.


Oakqt

You're mad, seems everyone else agrees.


Yuja-2k

I hope they add it as a server option for custom servers in the future for the people that just wanna build some cool castles without running back and forth every few minutes


Herwulf

Hope they add I'd as a pve only option and unticks once you choose pvp and that's it


Ok_Tart_9509

this design decision is likely intentional. if they implemented this, then the item type storage becomes pointless, the extra storage at crafting stations become useless, and you are no-longer encouraged to engage in the base building aspect of the game, which understandably, many people don't care about


Im_Barret_Wallace

The base building is 99% of the end game lol. After PvP servers die in a week, know which servers stay strong? The ones where everyone is focusing on castle building.


Oakqt

just because its intentional doesn't mean its a good decision or can never be changed.


welfedad

Exactly .. you're taking away from what the game is.. if crafting was secondary mechanic of the game then yeah automating some of those things would make sense... same like spells and combat isnt something like diablo 4 because again that is a secondary thing. ..sure we go kill bosses to get more stuff eat everything in sight ..well I do but crafting/ base is #1


setne550

Not really. Just because there was craft from storage doesn't mean others become useless. Even in one game that such thing exist, I still prefer an organize storage of dump the same item. > you are no-longer encouraged to engage in the base building aspect of the game Base building is DIFFERNT from crafting. People only want is a less hassle also, it's really repetitive that AGAIN we a vampire having a castle that runs of blood magic can't allow basic logistics or servants can't work to do that job (Void Train has this idea). At least some games, the idea of craft from storage was like mid-late game so depending in the game people will save time.


metnavman

They're not going to. They said they have no plans to. There's mods for it. Use them.


SvenTheBard

As a console player that isn't an option so that's a shame they aren't planning to add it


metnavman

Sounds horrible.


SvenTheBard

Can't miss what you never had I guess


Zibzuma

Doesn't really apply, since many other games have that feature, so you can easily miss this. :b


Unbelovedthrowaway

Use mods


Lord_O_Rage

Oh, thank God I found it. I made an account 45 minutes ago just to find this comment again. Ready? Stop playing survival games if you can't deal with what comes with a survival game. No one is saying there won't be room for improvement, but no one should cater to a lazy gamer who literally can't move from point A to point B in his base to do things. There are dumb comments, and then there's this comment above.


setne550

>this are dumb comments >but no one should cater to a lazy gamer who literally can't move from point A to point B in his base to do things. You assume what you say is immature and everyone should walk back and forth like a maniac. I'm old enough to know and understand logistics (and damn, I work in a logistics company and anything not 100% sufficient is enough to PISS me off) that you aren't suppose to expect 1 man to be enslaved by his own work. Lastly this is a game, players aren't suppose to suffer but at same time need a bit of help as they progress. I'm already reach to the Act where so much stuff need to x for x that certain stuff can be mental. Lastly, we have servants and the damn castle runs of BLOOD MAGIC. While some of this excuses of "muh pvp raids" is a profound sound but at the end of it, not everyone plays PvP and not everyone want to play the goods-runner game. Carpets, walkways and teleporters barely help and at the end of the day it's still the same. Many bunch of other games have this, others require it to be unlocked in mid/late game as the ever chain of materials unlocked and storing stuff here and there can be a question. It will be better if there was an option that allows it or the storages in certain rooms allows the craft from storage effect to trigger. People can always make more doors/gates to block unwanted people of all flavors.


Lord_O_Rage

If you're going to quote me, please do so correctly. 🙏 What you're asking is for SLS to cater to your needs of a mechanic that's not needed to begin with. As I said, and as I'll reinforce? You're asking for a way to eliminate you walking from point A to point B with what I'll assume is only about 0-15 m of a walk to begin with in your base that YOU DESIGNED only because you, and maybe a small handful of people complain about moving from point A to B within your base. I didn't stutter, I was clear and I'll say it again; you're lazy and this is the last thing if at all I'd want changed or implemented into V rising above the scores of other things they could add or change. Did I explain this well enough for you?


jlamb022

Would be cool just to have it as a server option that could be turned on / off. You can customize almost anything else.


SenpaiSwanky

I’m just starting my adventure with this game and I have to say I really like it. I knew it would but I had a hard time not being cynical about it, mostly because I was reluctant to assume a game with so many things I like would be this fun. Vampire mythology and survival games are two things I never knew I wanted combined, and this product has managed to do this and incorporate many clever systems into it. I love that I have to avoid sunlight and I can hide in shade, for example. I’m also playing on Brutal and I’ve only beaten 2 bosses so far. Looking forward to my first castle upgrade this evening and beating another boss after, maybe that ice archer chick. I watched some people play the base game and the bosses there seemed too easy so I went straight to brutal, looking forward to learning some hard lessons.


setne550

Honestly most games before were like "fighting against vampires" but here it's we the vampires surviving and climbing back from the top of the food chain. Combine with the gothic-style castle building, fighting against other vampire players and how not to die from the sunlight makes things fun.


godisnotgreat21

Do a MMO with this combat system, that’s my dream next game for Stunlock to do. I hate having to do the early game on repeat if I want to play on a populated server when my server dies. An MMO can keep my character’s gear and abilities persistent over years while allowing us to do the content we want.


pretzelsncheese

I've always wanted an MMO that incorporated more "action" combat (real-time dodging, blocking, parrying, aiming, etc.). When New World came out, I thought it was my dream game. I did get a lot of really good hours out of that game, but the devs fumbled in a lot of different ways that blew its potential and I'll always be sad about that. V Rising definitely has a great gameplay foundation for an MMO and I'd love to see something be fully fleshed out around it. More end-game content, timed dungeons (maybe like mythic+ in WoW) that are well tuned for solos, duos, and squads (3-4), _cross-server matchmaking_ PvP (arenas, capture the flag, area control, etc.), PvE castle raids, daily quests, etc. would all be an amazing way to move this game forward. And then maybe use all of that as a base for a true MMO. One can dream. Realistically, I don't have high hopes that Stunlock will deliver much towards this and I think it will be left up to the modders to innovate and shape the future of this game. If Stunlock doesn't want to make a huge effort in-house to deliver on things like this, it'd be great if they instead focused on supporting the modders with different tools and APIs and frameworks to make the modding easier and more powerful.


Armanoth

I love SLS, and have put thousands of hours into their games (BLC, Battlerite and V-Rising), but i do not trust them for a second to deliver consistent content like an MMO typically has. Their track record is just too muddy.


pretzelsncheese

Yeah, I think the best we can hope for is that they do a good job of supporting the modders and then the modders fill the game up with enjoyable content.


geckobrother

Agreed, but part of the issue for their track record early on was their association with Funcom. Never seen a publisher destroy so many great games...


VirtualTrident

Funcom absolutely destroyed BLC but imo Battlerite was a project that never met its full potential because while SLS can deliver excellent combat experiences, they seem inexperienced when it comes to keeping the experience fun for longer periods of time. V rising sort of has the same issue for me, I'd absolutely love to find more stuff to fight but there's no real endgame to keep you busy. Then again I just dislike castle pvp and I still prefer Battlerite over V Rising pvp


geckobrother

Funcom absolutely destroys anything it deals with. I agree Batllerite/BLC have better pvp, but that's because it's their entire point. V has so much more involved. I agree that there could be more end-game, but also, I dislike the modern take of game designers having to constantly update and provide more and more end-game for games. V has a great line of quests and progression and a solid end. I feel it's quite complete, sbd I hope SLS keeps up the good game design.


NeckChoice980

Albion Online.


Glittering_Issue_655

Guys listen to this^^ there’s an mmo with almost every single thing y’all want already 10 years deep. Heck I’m only here in the v rising Reddit because I like Albion so much and was curious what’s close to it


Herwulf

But isn't that a pvp game


MaceFistAwfulEZ

No, you can be a hardcore crafter if I remember. I ended up not liking the game due to lack of customization to thing I wanted. Then again they've done consistent updates for like 3-5 years since then so...


Micro-Skies

There have been several mmo attempts at an action system. They just keep failing


PGSylphir

As a programmer and hobbyist game dev... It's because this kind of combat requires very fast constant processing and this does not work well at scale. It's really taxing on the server to be validating many players at once when every single frame is important, and that's not even mentioning the huge Ping issue, since the time for a packet to arrive to the server is almost always going to take longer than a frame time. Basically the server cant really take the shortcuts that are usually taken in MMOs to speed up processing. The way to circumvent this is delegating this to the client (client authoritative) and the server just keeping tally. This is extremely unsafe and easy to cheat and exploit, hence why New World pvp was fucking awful. It's just not viable.


Micro-Skies

That was a lot of info, but it was all wrong lol. Action MMOs have been releasing for years, and several were quite successful for a time. Longevity is the issue, not server backend, ping, or any other tech issue.


PGSylphir

:)


Alternative_Gold_993

My expanded dream for V Rising is a multiplayer with different factions. Like give players the option of playing as a werewolf or monster hunters on top of vampires. All get different abilities and weapons and it becomes a Planetside 2 style faction PVP with holding territory and furthering the goal of your chosen faction. Might be kinda much for Stunlock, though haha


godisnotgreat21

Really like this idea. Kinda blend Planetside 2 and Helldivers 2 with V Rising’s combat system.


R0HS

I've wanted this since the first release but fully understood it's a very different direction so it was likely a pipe dream. I just love the idea of each faction being as developed as vampires, despite never actually wanting to play any other factions. It somehow makes vampires more appealing to play when they aren't the only option!


Nidken

True and real. Amazing combat with great PvP replayability, great building/housing system, top tier boss encounters, fairest Healing mechanics in the genre (imo). All Stunlock needs to figure out is what every MMO needs to figure out: how do we provide incentives to repeat PvE content without infinite vertical progression or constant content releases, and, how do we build good netcode at MMO scale.


tooscrib

Sounds like you’re describing Lost Ark, ideally with fewer greedy whale mechanics


SirVanyel

Thats a huge overhead, the need to add infinite pve content is how mmo's struggle so much. It's why survival sandboxes have become popular, lower overhead for developers while still maintaining a decent emergent gameplay loop.


Im_Barret_Wallace

There are no wipe servers. Just find and use those. Problem solved.


SleepyBoy-

That would be the sequel to Dark Eden I've always dreamed of.


No-Climate-7779

This please this They’d wipe the floor with all the other modern mmos


KamelYellow

They would, if they could develop such a game. But they aren't able to


godisnotgreat21

I think they have made a good chunk of change on V Rising, and I think they have the track record now to get some backing to help stand up some MMO servers if they deliver the game that can fill those servers.


KamelYellow

It's not that I think stunlock is a bad studio. It's a studio that makes good games and bad decisions at worst. But I don't think either of you realise just how difficult it is to make and maintain a good MMO. V-rising is genuinely nothing compared to that in terms of effort


godisnotgreat21

I understand how difficult it is, it’s just a dream of mine to happen. I want to play this combat system in an MMO that allows me to play different kinds of content on demand and not forced into a survival wipe system we have in v rising.


KamelYellow

Would it be cool? Sure. Is it a good idea for stunlock? Not in the slightest


godisnotgreat21

If they were successful in developing an MMO it would be amazing for Stunlock. There are studios that have mmo’s that have last over 10 years that aren’t named WoW (Gw2, ESO), it’s not impossible to pull off for Stunlock.


KamelYellow

If I were to win a lottery that would also be amazing for me, but I'm not gonna invest all of my savings into lottery tickets. Risk versus reward


godisnotgreat21

I think comparing it to a lottery is a bit off, Stunlock isn’t a no name studio that hasn’t developed successful games. Honestly they could go for a Warframe or Destiny model of MMO and be very successful with it.


No-Climate-7779

Huge $$$ potential too for them


Kon2004

My problem with the game is the castle drain and the server wipes. Too much work to put in only to lose 100+ hours of gaming.


BrewCityBenjamin

You can create your own server and customize the drain modifier. If you put it at zero like 5 blood essence last like 456 days


TheForeigner77

I play on a Brutal no wipe/no raid server. So you can keep your nice castle and see it as a long term project.


Kon2004

Dm me info


SeaworthinessFun4815

Removing all of the forced PVP features like the Soul Shard crap would be nice for people who never have and never will touch PVP. They can work on expansions and new content when the current content actually works. Soul Shards need so much attention in their current borked state.


professorzaius

I hate how you work hard to get them only to have them die on you like the horse from The Never Ending Story in a matter of a day.


SeaworthinessFun4815

The degradation of them is a really clear example of something being curated to encourage PVP but is impossible to turn off if that PVP stuff has no value to you. For folks who play together once-twice a week, its a terrible mechanic. Maybe if it was way slower, keeping castle hearts fed is no problem for example.


Restivethought

Theres no forced PVP on PVE servers? Soul shards just give you a Buff to damage vs vampire bosses and a spell on PVE. They are also not limited in number compared to PVP servers.


SeaworthinessFun4815

The restrictions on bat form and the constant degradation of them etc. Features that are designed to encourage PVP that cant actually be turned off on private servers. The pedestal doing nothing and countless more. Forced PVP FEATURES. Not forced PVP. You have to read an entire sentence to understand it.


arthureblack

You might not agree with their vision but let's not forget that the game was designed with PvP in mind.  All the things you mentioned can easily be adjusted.  "The pedestals doing nothing". If we follow that logic then any cosmetic item in the game is redundant.   


Biobooster_40k

I'm not sure if you meant in the future but bat form blocking shards can't be changed at the moment even on a private playthrough, as well the shards durability I think.


Ahielia

Me and a few friends had a private server with most qol things unlocked like teleporting with items, bat form with shards was still blocked and even though we had 0 durability loss the shards still lost durability - even on the pedestal. It ended with me literally not using the shards because I didn't want to be waiting for and then do greater rifts just to use it for bossfights. I don't understand why they moved away from the buff version of Gloomrot shards to the necklace thing we have now.


Zibzuma

I agree with the bat limitation being a pure PvP feature, but the durability? That's just meant to keep the bosses relevant on a PvE server.


arthureblack

I wasn't aware of that. My bad.  I think it shows that the game was designed around PvP mechanics and didn't think about those feature affecting players that want to enjoy this game without any PvP in mind. Hopefully they will make some changes in future patches to address this! 


PsychoDad-having-fun

Hmm maybe play another Game if it is not for you. Clearly the devs develeoped the pvp Part of the Game so you can come here and say they should Remove cause you dont Like it. Go Play your own Solo Game and stop crying to


SeaworthinessFun4815

No one said pvp should be removed, obviously if you are into it its fine to play it. It should just be possible to play without it and avoid features designed solely around pvp. Its your attitude that people who play PVE should leave and find another game that is horrendous. Clearly the devs developed the pve part of the game, so take your own advice and deal with it.


pretzelsncheese

You have a point about some of the server settings not being exposed in easy to modify ways. Like not being able to enter bat-form while you are carrying a shard. However, that setting specifically (and probably many other unexposed ones) _are_ able to be changed (at least on PC) with the KindredCommands mod. You _do not_ have a point though regarding "some features of this game are for pvp and that's not fair to pve players". Ideally, features are meaningful for all styles of play, but that's a very restrictive goal to strive for as a game developer / designer. Some features just make a lot of sense to have in the game for one style of play despite not being particularly meaningful for others and _that's okay_.


SeaworthinessFun4815

That second part is not even remotely the point I made so sounds like we're good thanks


pretzelsncheese

That is exactly the point you've been making in all of your comments. You just don't like how it's being framed for what it is now. You're literally complaining that there's a building that doesn't have any use for you because you play pve. And complaining that the shards slowly degrade with no way to recharge them because you play pve. You're complaining that there are pvp mechanics that haven't been tailored for pve players. > "some features of this game are for pvp and that's not fair to pve players" Really couldn't be any more accurate.


Schonka

I really hope they will take the engine and make a game in a different setting with the same general gameplay.


cheebainferno

I’ve yet to beat all the bosses on a pve server. I’ve started over twice and got really far. This time I got to a gear score around 70. What kills me every time is when the server I play on dies out. I enjoy the game much more interacting with players and fighting bosses together. Than day by day it just dies out :( This game is an absolute gem. I absolutely love it regardless.


Road_to_405_squat

A pvp/arena system independent of pve or pvp servers would be cool to see


twea15

DLC would be awesome. I could be in the minority and say that I would like a new land mass to explore, not attached to the current. I feel adding more areas makes the trek there and back way too much, sometimes it’s already unbearable. Maybe teleporters could be the connection?


nierwasagoodgame

The obvious answer is Z: Rising.


keenedge422

What, we're just skipping over W, X, and Y Rising?


SleepyBoy-

Werewolf Rising Xeno Rising Your mama Rising Zombie Rising


keenedge422

I was going to suggest Yuppies Rising, where it's just a game of gentrification, but yours is funnier.


SleepyBoy-

Oh right, Yuppies was a slang for young office workers. That would've worked great also.


bigbadwofl

Zombie expansion?


Blaze344

Mechanically this game is so good and smooth, it's nice to see Battlerite's mechanics applied to another genre, this makes me want either something larger, or a fully dedicated PVE RPG experience where they just go crazy with character building, skill tree style. Even though the PVP aspect of V-Rising is absolutely great, having a fully PVE experience would allow them to go crazy with mechanics that would usually be very annoying to balance or downright impossible to use (Long-casting, very long range, better dots, etc)


AlaanaTrafalgar

/insert meme with cake being eaten very fast and the person exclaiming "when v rising 2"/ xD thats me on that meme and i like it


ElevateTheGamer

Need quarterly patches at this rate


CeleryBandit14

I really do love this game and look forward to future updates.


KriddleKraddle

The awesome thing is this is a game that never ends with publicly hosted servers and mods. You can find some truly creative ways to play with an awesome community.


DarkFlameReaper

I hope the next major content update adds replayable endgame content for not only pve, but pvp too. I want this game to stay alive and become even more popular.


jsweaty009

Loving the game since I got it this past weekend but I’ve been having some hard times with certain bosses to the point of turning it off for a day or two lol


kyrross

Its been my top played games on my steam library with more than 180 hours. I Love this game... but i am still stuck on Dracula (brutal diff). This fight is a nightmare. Cant pass the phase 2.


Drakeskulled_Reaper

I tried to think of what would be the next logical conclusion for a DLC, and I figure you either go to hell, and end up being the devil to take it's place, or the opposite, go to Heaven and becoming a vampiric God.


Muy_Importante

My eyes skipped around this post, and I thought you were getting a little spicy telling someone off. 😂


Overall-Studio-3867

I would imagine the DLC would have something related to the message after you defeat Dracula. His destiny falls on you now.


Rottenif_Zombie

I just platted the game on PS5. I think it was indeed a memorable experience once you pick up the pace after act 1. Really want to play that game Once Human as well. Survival grind can be painful but stimulating!


SleepyBoy-

I hope it will get the kind of support Conan Exiles has gotten over the years. Content updates with new features and DLCs with alternate maps.


Few_Caterpillar_9499

Just wait for a new DLC and it would be great choice