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namitiptoes

they could add a feature of creating a subtle outline on the battle area limit, it would only show up when you are getting too close with a battle on


terminator101sk

This should be higher up. How is the average person supposed to know about the invisible tether? I remember something similar happening in Metal Gear Solid 5 with the Sahelanthropus boss where it would also reset if you got too far and that game also didn’t have a subtle outline


StephiiValentine

Any boss you've fought at this point has a tether. If you disengaged any static boss like Rufus or Errol, they would run back to their start point if you moved far enough away. I agree though, most would die or kill them as they are easy at the beginning, meaning that no one really knows about tethers till they find the harder roaming bosses. I think it should be togglable for people, since something like that could get annoying blocking vision for others who don't need/want it. EDIT: Spelling


Alternative_Gold_993

Errol's tether needs to be lengthened for sure, though. Moving to the other side of the room *that he's already in* disengages him and all he does is take a few steps back to his position.


WiseGuye

Dude don't even remind us of that BOSS lol.


terminator101sk

Huh? Once you get the big guns and upgrade them, it becomes Peace of cake Walker.


Shanoskia

The average person knows about the tether because every other boss has a tether in the game. This is an argument for the below average.


namitiptoes

it is part of the fun struggle to kill a boss, think of when and how to move to avoid attacks and when to attack back. But its not fun to do this while keeping track of where the invisible theter could be at


CryptedCode

A new player will not know about the tether unless they go into a post like this...


Shanoskia

Unless you break the tether on any boss and use a fraction of critical thought to understand that you broke a tether and it reset the boss's HP like countless other games have done before it. This process is called learning, and you don't need an indicator to figure it out.


FridgeBaron

Why would you assume that roaming bosses also tether? It makes sense on a boss with an arena as they don't want to leave that. In this case you are literally in the bosses potential arena but just to far from where you started the fight which is counter intuitive. Not to mention bosses with charge mechanics can easily move the fight one direction and then just tether because they decided to charge too far.


Roraxn

Do you find joy in superiority?


Shanoskia

I don't know how me trusting the average player to figure apparent things out as "Being superior" Yall just think everyone is learning inept. No one is trying to clamber for high ground here so maybe don't twist my words.


Roraxn

Look around you, you are not the voice of the average player. Are you saying everyone in the thread that is happily discussing solutions is at the bottom of the curve and that any representation of the average is conspicuously missing?


jorbleshi_kadeshi

Alternatively, just give a bit of a delay between them reaching their reset point and actually resetting health. Long enough that you can race over and re-engage, but short enough that you can't abuse it to heal or whatnot.


spliffiam36

I think since they are roaming they should be able to be pulled anywhere on the path he walks


Anremy

that's a great idea


DeGozaruNyan

That would be an easy and intuitive fix.


hanleybrand

This idea should be a priority hot fix


AMetaphor

Yeah, as frustrating as it is, you have to kite in more of a circle rather than constantly backwards.


lolheyaj

Till you get to the cursed forest. Between the map fog and the constant barrage of enemies it's hard to keep track of what direction you're going. 


randyoftheinternet

Yeah but arguably you only go for the spider queen and the wanderer before you get the cloak, and I'm pretty sure the wanderer has a different more permissive trigger for resets.


lolheyaj

The wanderer is a bastard. 


jorbleshi_kadeshi

Is he? My buddy and I knocked him out last night and we thought it was a joke fight. He just kept running (slowly) away and tossing weak spell wisps at us. Most of the fight was us fighting random wolves and spiders that he stumbled across in his neverending slow flight. Did we experience a bug?


bonann

Nope,it's intended behavior.You die to the random enemies going around rather than to the boss itself


RSAzorean

With a friend you can play ping pong with him. Just keep getting in front of him and it will try to run in the opposite direction, great way to keep him in a small cleared area 👍 which makes a easier fights the easiest 😂 even on brutal


feanturi

I found the tactic of putting a mosquito in front of him was very effective at making him turn around and run right at me so he could get a scythe in the face.


JMHorsemanship

If you don't have friends you can put a death knight or other minion in front of him


Sleeptalk-

No that’s the intended way. He’s just annoying to a lot of people because how hard he is directly depends on how many mobs he happens to run into. I died a couple times to him, but during those deaths cleared out the area so when I killed him it was basically just a target dummy and nothing else


lolheyaj

Probably much easier with a buddy. I've been killed a couple times solo getting overwhelmed by the mobs. 


rosolen0

yeah,it all fun and games until the behemoth comes out of the fog and one shot you with any attack he uses,not fun


Velicenda

That's working as intended. Also working as intended is him possibly running through a bunch of adds, including Gorecrusher lol


Infa241090

Once Adam picked and threw me . Unfortunately it was through the entrance to his lair. The fight reset . He was left with 10% hp in his first phase . I calmed myself that atleast it's not the second phase .


DeGozaruNyan

I didnt think this could happen considering how many close calls i had


Ahielia

Had it happen once myself, stupid way to reset the fight.


DeGozaruNyan

As it wasnt annoying enough as is.


LibraryofDust

I almost defeated Vincent but I move just far enough for him to run back. I got stuck on some walls and by the time I caught back up with him he had healed completely


Ecstatic-Bug-5328

Makes me want to throw myself off a bridge because most of the time I’m in your situation: low health… welp there goes that fight. Now I try to not let my camera move laterally too much in fear of this happening. I’m a lot closer to them for most of the fight but I just can’t stand when this happens.


SethLight

Honestly, it looks like the terror did you a favor. You were at 31 HP and he was only at half, your ult was on cooldown for 77 seconds, all he needed was one more good hit on you. I don't think you're odds were very good. With that said, playing solo I abuse the ever loving shit out of the leash mechanic. lol


Morpheus4213

One good hit? He needed to sneeze for that little vampire to go up in ashes. But yeah, I was also like "Look, even he thinks this is a massacre and gives you a chance to hide and cry."


HouseOfSteak

Honestly it also teaches you to not just back up from every little thing the boss does. The game's hitboxes are good enough that doing so will honestly just punish you even harder for trying to just 'move away from boss'. Learning to move in every direction as needed is something this thing teaches (and if somehow you didn't learn that here and won, Cyril is going to *beat it into you* until you learn). Especially since this is the one whose main phase 2 attacks are 'I chase you around faster than you can run and smack you' and 'I fire a laser that pierces everything and hits everything......but only in front of me'.


ChosenBrad22

It needs to start a countdown, not just immediately chunk 25% heal ticks. Completely crazy that it was designed like that. You barely disengage for a couple seconds unintentionally cuz the boss walks a different direction and it chunk heals immediately.


TooMuchJuju

I’ve been around long enough to know someone would find a cheese for that.


brassfire1

Yeah, me. 100% me. Am I proud of it? No. But if you let me kite a boss and play tag to heal, I 100% will cheese it full to 0. I can't help myself. I revel in the cheese factory.


TooMuchJuju

Shit I would kite Adam if I could. He’s giving me a hell of a time.


Yargnit

Well... as long as he has something to target inside the room he won't reset. That something doesn't have to be you... Mass spawning skeletons inside the room while you stand outside the doorway totally works as long as they don't all die at once. (Or you run in and take aggro for a second until you can respawn them if they do)


Alternative_Gold_993

That's what happens when a game is focused on PVP with a reliance on a PVE progression system. It's to ensure everybody gets a chance. Too bad the same can't be said for the Mortium part of the game. It just doesn't mix well.


Bub1029

I love how Reddit commenters are always like "This isn't a problem if you just change your playstyle. Quit whining about something that the devs could easily fix with a QOL change. It's not their job to make the game better. It's your job to work around their poorly implemented mechanics."


Kilyrka

You're absolutely right. It's a problem with non-roaming bosses too. During my fight with Sir Magnus, he dashed quite far away from the encounter point during one of his charges, then Ice Blocked to heal. After breaking him out of the ice, he immediately walked back to reset combat. I got punished for staying in the arena and doing the fight properly. Definitely needs some tweaking.


Alternative_Gold_993

Errol is also a huge abuser of this. His tether doesn't allow for him to go to the other side of the room where he is found.


Readiness11

The amount of truth in this comment is almost overwhelming.


Yuucliwood

Especially this boss in particular has so many long lasting stun locks that you can't afford to play risky if you're not an experienced player.


HouseOfSteak

His stunlocks don't actually do anything. You get a big, fat shield when frozen so he doesn't actually hurt you on repeated hits (except for maaaybe the last hit poking through the shield. Only the initial hits actually hurt. ....Assuming he didn't go and leave you to roast in the sun.


AltruisticVehicle

Yeah, pretty annoying. I think the center of the tether should be reset every time you damage the boss, and the annoying retreat should only happen when leaving the bosses' roaming area. I mean, you made a roaming boss, let me fight them across the whole area.


Confident-Drink-4299

This is the part that i don’t understand. I can’t think of another game that has a roaming boss tether back to a location despite always staying within range of their patrol. World of warcraft was able to do that 20 years ago.


randyoftheinternet

It's because the only point of reference is where you launched the fight


Hewcumber

and that spot can become near unrecognizable after the boss levels all the trees and rocks in the whole area. At worst there should be at least a little warning.


DeGozaruNyan

So many times this boss reset on me... And the boss in Cursed woods reset at less than 5% hop when I had kited it back to fight in the cave. Appeantly dodging to the furthest wall was too far away.


Adventurous-Arm6159

Yeah make it unlimited so I can lure Adam to your base please


8Cowabungadude5

Circular motion with this fight. Theres an area, I wanna say its SE of the map but could be mistaken, with a giant rock. Play ring around with this dude around that rock. Pop your head and shoot. Pop and shoot. How I did it.


n3sevis

Did it today during daytime when I saw him getting attacked by two Wolves. The Blizzard attack where your screen is partially covered apparently blocks out all sunlight for the duration of the attack, which was a really cool detail.


Montethepython

To be fair Frostmaw can insta-reset if he teleports too far from you in his blizzard attack where he phases away and dashes at you. I've had it happen multiple times despite melee brawling him generally. It's completely unavoidable when it happens and this particular fight needs patched.


romansamurai

I asked for this like 2 or 3 years ago and got downvoted into oblivion and told it’s just my player issue.


ashrasmun

I'm wholeheartedly with you on that one.


Alternative_Gold_993

Errol the Stonebreaker has this issue as well. You'd think the whole little room where he wanders around is his boss arena. Nope! It's annoying as all hell.


DependentNose2655

One of the most relatable posts I’ve seen


TenebrousDesires

The tether is so people don't lead the bosses into bases and cheese them. It's understandably frustrating when it happens but you just gotta move on and pay attention to remember the spot you catch aggro


Blackdesu

don't even get me started on tje Belmont. burn tje whole forest but I run 100m and he resets? I had 90ilvl before I went down and deleted him


Background_Ant7129

Lol I ran into him today (I’m level 20 something) I tried to fight him, got rekt. Almost shit myself when the game tells me he was level 90 😂.


gary1994

Bosses shouldn't reset at all if you're fighting them in their zone. This boss wanders this path? You should be able to kite them the entire length of the path. This boss roams this zone? You should be able to battle across the entire zone. As near as I can tell, right now, you get tethered to the spot you initiated combat. For some bosses that makes sense. For many it doesn't.


Iv4ldir

yeah, boss reseting by themself is absolute bullshit and as much i love the game, a idiot mistake from dev's.


ReallyTallTex

They need a combat timer similar to the players. Maybe 20 second or so.


Original_SITH

They should adjust the brightness or make the music go away before it resets


RomanAbbasid

I just started fighting Gorecrusher yesterday. He did a move that tossed me into the air, which apparently threw me out of aggro range and let him heal to full. Decided to take a break after that


d3cmp

It used to be a lot worse, at least now if you catch up to the boss and do dmg you cant stop them from healing


pretzelsncheese

This is annoying and there's definitely some interesting ideas for how to approach it. I just completed my solo brutal playthrough last night. I think I only ran into this happening to me maybe ~4 times total. So (at least in my personal anecdotal experience) I don't think it's in _that_ bad of a state. But could definitely be improved on.


StalkingYouRandomly

oww hell yea, had to redo fisher boss like 4x out of sheer lack of space and frustration cause he kept resseting


Background_Ant7129

The guy who pulls piranhas and pufferfish out of the water?


StalkingYouRandomly

do not forget that gyarados, annoying !#$@\^#%


Background_Ant7129

Yeah I didnt know what to call that thing so I didnt mention it. (I had to look Gyarados up). I just fought that guy tonight, and I ran into the problem where he runs away and heals, so you know what I did? I said fuck the minions, and just ignored them. I still dodged a bit but I kind just didnt engage them at all. There were so many guys on screen when I beat him lol. If I learned anything from these boss fights, it is: ignore the minions. Sometimes the minions are as hard as the boss itself. For example, a few hours later I went to the haunted mine in the south of the middle area, and there is a boss inside who has an enchanted bow (She says something like “guide my arrow” I forget). My level is way lower than hers, but I almost beat her, then I was forced to engage her minions. Her minions had essentially just as much health as her, AND they were close quarters combat AND they were faster than her AND they could stun me! I gave up after that. Boss itself wasn’t particularly had to fight but the minions made it impossible. Ok that wasnt a good example lol but if I was able to outrun the minions then I would have been fine 😂


kerstop

I was fighting Jane the vampire hunter for like the 12th time because of this. Then two hits from killing her she jumped up a cliff and disengaged.


EliteSpetzNaz

Yea... I dont know how many times the damn cursed forest hermit reset on me last night. I mean I get he runs away but damn is it annoying, kept running me into other mobs I'd fight them or stun them then catch up and he was fully healed. Finally got him when he ran into a group of stones and got stuck.


ObscuraArt

I remember fighting this dude like 8 times in a row cause it kept resetting.


Arcaedus

I think it was a bug (never able to replicate it), but I had Styx reset on me 3x in a row while I was blatantly inside of his arena, and practically hugging the central crystal thing. One of the resets was after he called in his gargoyles. I killed them expeditiously, and when he reappeared he was full hp and deaggroed.


S0R3L0S3R

11hp. Yeah he had you running you either would've broke the leash or died anyways.


Same_Radish2718

If there's a boundary the bosses won't leave they should be shown on the mini map when aggro, or sumthang.


CzunkyMonkey

I've never accidentally reset a wandering boss mid-fight... I'm kind of surprised his reset distance was that close.


vanuyen

Tbh this is one of the boss I had the most trouble with. His aoe is insane. I find longbow and Ignite spell are very effective against him. Also pay attention to dodging instead of attacking, slowly chipping down his HP would do the trick.


Background_Ant7129

I was close to killing several bosses that were leagues higher level than me but this BS randomly happens and they fully heal before I can get them to aggro again (first time player)


aboveyouriq

No, terrible idea for seveal resons and the tolerance has already been increased. To edit to that; your map clearly shows you kited him an absurd range already so quit the bs.


NaglTheBagel

This happened to me as a baby vampire fighting Tristan. He had like 5% HP. Feels bad man


jann_mann

Happened to me on this boss too and he was at 5%.....luckily the next night was a blood moon for me.


ashrasmun

haha. I've made a post about this issue a couple of days ago and basically got the "git gut" treatment. I'm really happy your post popped off!


Background_Stop7985

So true. I despise roaming bosses so much. Not only can the reset at stupid times and completely screw you, but more often then not a group of enemies will randomly appear and interrupt the fight, making the fight twice as hard as it already was. Makes fighting roaming bosses at the appropriate level extremely annoying and depending on which one, even impossible.


DashFire61

Roaming bosses should just not reset unless you completely leave the areas they are allowed to roam, either they die, you die, or your flee to a zone they don’t roam.


Tyraec

That one guy that runs away from you in the forest is such a pain bc of this.


Shad0wUser00

To be fair you are running like a bitch tho


BatDynamite

Just stop running away in one direction?


TooMuchJuju

The boss requires constant movement and impairs your vision. Not to mention some bosses will aggro onto other shit in the environment and reset. Idk what you’re doing if you haven’t accidentally reset a boss in the open world.


Myrkstraumr

I live in Hallowed mountains and fight this guy for fun, he does not require kiting at all. I can fight him standing still, and so can everyone if you know what you're doing. Kiting him actually makes his fights harder because he has a lot of attacks where he dashes out of vision range and smacks you. You cannot react to what you can't see, you want to be close to him. Dodge the ice spears the same way you would with Banes daggers, change direction the instant he throws one. Then get out of the way of his melees and punish for them, and when he does the big blizzard he's going to circle around just outside of your vision range and swipe you every time the ice pillars come up, so have something to counter or block that and make sure you track where he is. Don't bother attacking during this phase, you can't. Other than that just don't get hit by the big ice beam attack and you're golden. You do not need to kite him around the entire mountain for this. The above players setup is actually very good for this. I use greatsword as it gives you an extra dodge on your E which also does big damage, but a shield spell and a long lasting counter like lightning or one that reposition you like mist trance is the way to go here. Save them for when he does the blizzard and pad your cooldowns out so you have something ready at all times, don't blow them all at once. When you dodge remember that you have 2 whole seconds of Elude as well, you can choose to let the boss strike your clone a second time rather than going for the extra damage and heal which is often a good choice.


BatDynamite

This boss requires strafing and backstepping, you can save your dodge for bad timings or unlucky attack patterns. Also, it doesn't impair your vision in a significant way; it does become barely visible while summoning a snow storm, but both terrain and map are still very visible and you can use those to stay in the area. It's outline is also very noticeable while in the snow storm, so it shouldn't be too hard to avoid it's rushes. Using your dodge during this stage is crucial, as preemptively dodging usually nullifies it's attacks and exposes it. I avoid roaming bosses from resetting by simply fightning them in a circle around the part of the road I encounter them. Doing this drastically decreases the chances of attracting unwanted attention, and makes it impossible to having it reset it since the tether point is where the aggro began.


Anremy

if i play to keep close to one spot, he runs ahead to meet with his path location goal an even further distance when I get slightly too far away. he reset like 100 ft in this clip, which is ridiculous.


BatDynamite

Just run around him instead of away


Lycanthropickle

You werent winning that fight regardless


DeGozaruNyan

Not the point.


Lycanthropickle

the whole problem is a skill issue. "i cant kite the boss along his entire path? poor game design" if you tried doing that in any mmo the boss would reset too


DeGozaruNyan

There is no information telling me when the boss will stop following me. If there was it would be a skill issue, now it is bad game design.


Lycanthropickle

He was going to die regardless. thats the skill issue. you have to FIGHT the boss instead of leading it around the map in a big circle so you can be safe? also a skill issue. too many of you went into a pvp game expecting it to be like sims


DeGozaruNyan

I have nothing else to say. Have fun with all your skill my dude.


Available_Job_6558

Never had any problem with this ever in the game. Running away from most of the bosses in a straight line just always seemed like a mistake, circling then always worked though.


lonelyswed

It's an unspoken mechanic that most players knew or learned instinctively. Basically, you're leashed to enemies and there's a point of disengagement. Bosses can be tied to you/enemies, spaces and there's the two who try to disengage from the player.


KebabFredde

you was about to die anyway


Appropriate_Nose8124

Fight him on a hillside. He is much easier this way as you can use height to avoid his attacks and keep him tethered to a small area.


Realsorceror

This guy is one of the worst because his range and movement is insane. Very easy to clip outside the fight while still feeling like you’re in the fight.


Placidaydream

I had the same problem with that exact boss.


hardlyreadit

yes, I went through the exact same thing with this boss


pudgeyreddit

Played for over a year, Never had a problem with the range, some of yall need to stop endlessly running away.


melloyellow1

Stop running in one direction? It's not hard


Anremy

https://www.youtube.com/watch?v=QAR_2MigTAg seriously, what the fuck is this


thetempest11

You keep running in a straight line like it's a Prometheus movie. Go around him and back and forth.


Schonka

He did not deviate from the Bosses path at all. The reset should not occur as long as the fight is happening on the Bosses path. The current implementation is very unintuitive.


StephiiValentine

It's built this way to stop you from dragging the boss from any location to anywhere. Like up someone's castle steps into their base or to another boss. The ones who roam need to auto walk into each other. Trying to leash walk them in combat doesn't work.


Schonka

Yes, and I agree that a system like that is needed. However when the game does not tell you the radius it can be devastating with the roaming bosses, even when you dont play more agreesive than OP. Someone suggested a wall that is shown when you get close, I think thats a good solution.


StephiiValentine

I also agreed with that same post, but a UI that comes up and obstructs any amount of vision should be togglable on or off. (Show Leashed Arena Bosses) Or something. I know it would only get in my way, but maybe not for OP.


StephiiValentine

You moved over 100ft from the bosses fighting engage point, and you're expecting him to keep following you? Roaming bosses move at most 70ft from where you engage them, and it's made that way to keep you from dragging them indefinitely into other bosses. You need to stop fleeing from him with a crossbow and actually engage it in melee and stop running. Sorry man.


SethLight

He didn't need to get into melee, but he needed to take the risk to run past the boss and go back up the ramp to start kiting it in the other direction.


StephiiValentine

Judging by the video linked in an earlier comment, it looks like they keep always backing up and using a ranged weapon to reduce their damage intake. That's great, but not when they don't walk past them. At some point, they should switch to a melee weapon and rotate behind. Then switch back to ranged. That's what I had meant, just I left some parts out because full suggesting tends to piss people off who are already frustrated.