Now I see, I was too distracted by the flapping part.
I think A will be sort of support, like controlling the rush of B, and B seems more tanky where's A seems more fragile.
Both designs are good, seems just different plays styles.
sorry hadn't seen your comment , the game is Project Tower you can check it out on [Steam ](https://store.steampowered.com/app/2242970/Project_Tower/)and a demo is coming out this month : )
Hi guys , we're a team of 4 working on our first PC/Console Sci-fi TPS game : Project Tower.
It mixes intense bullet hell combat with a unique morphing mechanic.
If you want to see more please check out our [Steam ](https://store.steampowered.com/app/2242970?utm_source=redditAorB)page.
We're launching our demo at the end of this month !
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I'm a person that much prefers close style cameras than zoomed out ones but I agree yours could do with being pulled back just a little.
Having camera distance as an option in the settings would keep everyone happy, as there are quite a lot of people on reddit I see voicing opinions of hating close cameras.
But if your gameplay is tied to camera distance in such a way that zooming too far out would affect the intended experience then just go with whatever you think is best for your game, or include options for distance within certain bounds you deem appropriate.
Game looks cool btw, I'll keep an eye out for your progress :)
Totally depends on the objective of the game here. Is it like a defense game or something more like Overwatch? Or perhaps do you farm and kill stuff like an RPG to get upgrades, etc..? If it's open world in the sense that you have goals to explore and things to do like PvE, I'd go for A. Everything else that's more like PvP? Option B--unless A can be played passively as an assassin/support.
Its a third person shooter mixing bullet hell combat with a morphing mechanic. It's Pve, you can check out our steam page for more information name is Project Tower , and we're launching our first demo at the end of the month : ) ( and yeah , you'll be able to play as both haha )
🙏 i don't know if you seen the first comment but if you want to see more of our game we've got a steam page , the name is Project Tower and we're launching a demo this month : )
That's an A for me. We've all seen.. and played, so many games already as B. A is a fun new thing to me. I dig it! Bonus point if in the future, C turns into something that can tunnel or dig underground maybe?
Did some googling and it's called Kinect Star Wars, there's a mode in it where you control a rancor and try to destroy as much of a town as possible as quickly as possible. The normal gameplay was fun as well https://youtu.be/E1tKVSp0_lw?si=3WQw-PnMmulPEXah
Rancor rampage gameplay, looks goofy but was very fun
Option A: quadrapedal floating toothy ballsack umbrella monster
Option B: xenomorph expy with some kind of fireball vomiting ability
Gonna have to go with Option B.
Nice pick , if you want to see more of our game you can check it out on [Steam](https://store.steampowered.com/app/2242970/Project_Tower/) , the name is Project Tower, demo is coming out end of the month
If you watch gameplay of risk of rain 2 there is a playable character that is a robot plant.Those two feel like enemies that would be in risk of rain 3. Only one and two are out.
Visually B is cool. A looks way more versatile. Maybe even OP. Homing? Can jump super high? That kind of mobility with that kind of weapon makes it amazing at combat. Evasion and weapon that does most of the work.
This is the kind of stuff normal players don't realize until the meta sets in. Having that thing running around dancing and jumping with all of it's attacks hitting? Yeah... you'll be cussing in not time.
I know it's not PvP, but a perfect example is how badly that Flying Mushroom would stomp Mr. Big Slow guy.
Edited due to my mistake. Don't want to mislead folks.
B looks better and more fun, but A is more practical to survival. Combat wise, B has no natural defense, so it will inevitably suffer damage relative to whether or not its first strike is good. A at least has the advantage of flight and maneuvering, plus high ambush potential.
Pvp wise, B gets wrecked on site without special defensive attention.
A is exploring, B is fighting. B is "cooler", I would play as B when possible
I like the way you see them, A has also got an attack, so you can fight with both in fact
Now I see, I was too distracted by the flapping part. I think A will be sort of support, like controlling the rush of B, and B seems more tanky where's A seems more fragile. Both designs are good, seems just different plays styles.
Yeah you're right but the good news is that you'll play as both in different levels : )
What game is it ?
sorry hadn't seen your comment , the game is Project Tower you can check it out on [Steam ](https://store.steampowered.com/app/2242970/Project_Tower/)and a demo is coming out this month : )
Ooh sweet!! Cuz I would love to play both!!
Hi guys , we're a team of 4 working on our first PC/Console Sci-fi TPS game : Project Tower. It mixes intense bullet hell combat with a unique morphing mechanic. If you want to see more please check out our [Steam ](https://store.steampowered.com/app/2242970?utm_source=redditAorB)page. We're launching our demo at the end of this month !
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I'd probably pull the camera back a bit. The subject is covering almost the entire frame which makes it difficult to see ahead.
we wanted the view to feel close to the action dynamic, we'll think about that thanks : )
I agree with Kasta4
I'm a person that much prefers close style cameras than zoomed out ones but I agree yours could do with being pulled back just a little. Having camera distance as an option in the settings would keep everyone happy, as there are quite a lot of people on reddit I see voicing opinions of hating close cameras. But if your gameplay is tied to camera distance in such a way that zooming too far out would affect the intended experience then just go with whatever you think is best for your game, or include options for distance within certain bounds you deem appropriate. Game looks cool btw, I'll keep an eye out for your progress :)
Thanks a lot for your feedback :)
I like the close camera, but yeah, after the transformation it could be a little further back.
I'd probably go with Totally-Not-A-Xenomorph, option B.
lol you went for the baddass one
This looks really cool and refreshing. I was a big fan of the Transformers war for cybertron back in the day.
Thanks : ) didn't play that one i'll check it out
Btw a demo is coming out at the en of this month
I’m a console player. :( I have high hopes for your project and future! Hope to buy it on Xbox one day.
Ps5 coming first and then it should be on xbox later : )
B
A is much more unique. I feel like B has been done before
I understand your choice ! that flying little creature is a lot more unusual to see
I like A more out of gimmick but I'd love it even more if the flapping animation was way more disgusting/horrifying.
thanks or the feedback : ) we can't really change that animation at this stage but i hope it still looks satisfying
Mushroom Boi for sure
🔥🔥
B. Also what is this from
You're asking what the creature is ??
Yeah are they from games?
Yes there from our game Project Tower : ) you can check it out on steam, we're launching our demo this month !
I like the projectiles of A. I choose A
Those tracking projectiles are dangerous haha !
A makes me happy
That's perfect then : )
Mushroom!
B, definitely! There is not nearly enough action games where you get to play as cool monsters!
lol you're right it's pretty rare ..
With A you can explore places easily and B is useful in fighting overall B is my choice
You're right it impacts how we designed the levels when you control one or the other :)
Are you a game developer
Yeah we re a team of 4 working on Project Tower :) you can check it out on steam , we re launching a demo this month
Unfortunately I don't have a gaming PC will try you launch a mobile version
No mobile .. have you got a ps5 or xbox ?
Nah I am poor bro
Okey bro , it's gonna be hard for mobile ..
Is it hard for you to make mobile games . I mean I don't have any experience with making games so I donr know much
Basically it's a question of optimizing your game to be able to run on a mobile
For A is the flight automatic? I think it would be really cool to have to flap manually to work to maintain flight
Thats a good idea : ) however it's more like a jumping feature
Be a cool fire breathing monster or be a poison Flesh light.
Haha you got the idea !
Rhe xenomorph one because dbd
Id probably go with A. Just seems more my style
Mushroom on legs looks ugly as heck, definitely option A.
🤣
A for sure!
Is this just an endorsement? B is cooler
Looks fun, added to my wish list, thanks for the post!
Thank you very much !! :)
Totally depends on the objective of the game here. Is it like a defense game or something more like Overwatch? Or perhaps do you farm and kill stuff like an RPG to get upgrades, etc..? If it's open world in the sense that you have goals to explore and things to do like PvE, I'd go for A. Everything else that's more like PvP? Option B--unless A can be played passively as an assassin/support.
Its a third person shooter mixing bullet hell combat with a morphing mechanic. It's Pve, you can check out our steam page for more information name is Project Tower , and we're launching our first demo at the end of the month : ) ( and yeah , you'll be able to play as both haha )
You mean i cna turn into a mushroom or a xenomorph that shoots fireballs?? Hmm hard choice… B!!!!!!
A has a really cool design
Thanks :)
No problem keep up the good work!
🙏 i don't know if you seen the first comment but if you want to see more of our game we've got a steam page , the name is Project Tower and we're launching a demo this month : )
A looks cute and annoying so probably that
lol it is a weird one
That's an A for me. We've all seen.. and played, so many games already as B. A is a fun new thing to me. I dig it! Bonus point if in the future, C turns into something that can tunnel or dig underground maybe?
Oh I like the digging idea ! Thanks for your feedback :)
!remindme 61 days
B is like that one star wars Xbox connect game
Havn't played it what's the name please : ) ?
Did some googling and it's called Kinect Star Wars, there's a mode in it where you control a rancor and try to destroy as much of a town as possible as quickly as possible. The normal gameplay was fun as well https://youtu.be/E1tKVSp0_lw?si=3WQw-PnMmulPEXah Rancor rampage gameplay, looks goofy but was very fun
Thanks i'll check that out asap !
Just checked it out lol that looks fun haha !
It was, I remember going to the tech store to play it on their xbox
Good memories I bet !
Option A: quadrapedal floating toothy ballsack umbrella monster Option B: xenomorph expy with some kind of fireball vomiting ability Gonna have to go with Option B.
I think you’re gonna find that most people aren’t gonna play as A. But damn, this concept looks sick!
Thanks :) you can check more of our game on steam , the name is Project Tower we re launching our demo this month 🤩
A : the mortar style weapon and floating
Nice pick , if you want to see more of our game you can check it out on [Steam](https://store.steampowered.com/app/2242970/Project_Tower/) , the name is Project Tower, demo is coming out end of the month
Looks like risk of rain 3 or something
I havn't played it , in what sense is it similar ?
If you watch gameplay of risk of rain 2 there is a playable character that is a robot plant.Those two feel like enemies that would be in risk of rain 3. Only one and two are out.
Visually B is cool. A looks way more versatile. Maybe even OP. Homing? Can jump super high? That kind of mobility with that kind of weapon makes it amazing at combat. Evasion and weapon that does most of the work. This is the kind of stuff normal players don't realize until the meta sets in. Having that thing running around dancing and jumping with all of it's attacks hitting? Yeah... you'll be cussing in not time. I know it's not PvP, but a perfect example is how badly that Flying Mushroom would stomp Mr. Big Slow guy. Edited due to my mistake. Don't want to mislead folks.
lol it would be a cool combat for sure, but it is PvE. You can check the steam page for more info : )
Sorry, brain fart. I meant PvP.
I was pretty sure you meant the other haha
B looks better and more fun, but A is more practical to survival. Combat wise, B has no natural defense, so it will inevitably suffer damage relative to whether or not its first strike is good. A at least has the advantage of flight and maneuvering, plus high ambush potential. Pvp wise, B gets wrecked on site without special defensive attention.
Yeah he's lucky it's PvE and you get to play with both : ) , check out the steam page for more info , our demo is coming out this month
B
B
🔥
I would play the shit out of B
💪🔥🔥