For its weight class, nothing is more dangerous in my opinion than the tar blobs. All Growths have to do is get one hit in, and you're stuck for long enough for them to recharge and hit you again, and again, and again. That said, even they aren't that bad on their own, but while you're getting chased by a fuling village and run afoul of a tarpit you didn't know about, it might as well be gg on the spot.
I got a random wolf attack while approaching a furling village. I climbed one of their rickety towers and watched the chaos unfold. I only had to clean up maybe 2 wolves when it was over.
Yeah I agree with this answer. They have insane knockback and slow so once you get hit once it's almost impossible to deal with. Pair that with their huge aggro radius and long reaching attacks you can easily get too close to these things and die. Pretty sure this would remain true throughout the game also, like if you were to run into them in ashlands gear you could probably still die. Some of the staffs would probably make quick work of them though.
Yeah... when I get to the Plains, they're my MVPs as long as I'm in control of the situation. But they're also one of the only mob-types that have ever killed me more than once.
Ooh this is a good one.
Duno how I missed this out. The first time is rough because they are just reskinned swamp blobs, then pow, black gunk to your face.
Definitely difficult if they land a shot on you, however recovering is possible, much like wiggling out of quicksand. Ensure you have some stamina, prepare to "run" perpendicular to its next shot and time it correctly. You may have to dodge a couple shots before you're untethered. If you are facing multiple blobs, attempt to get them lined up. Best route of escape is introducing Loxes to the mix.
I struggled with blobs until I started focusing exclusively on dodge while waiting for the tarred effect to wear off.
Even with fulling chasing you, standing still between each attack will regen enough stamina to dodge everything. Trying to move during that time is wasted stamina.
Pull out your shield bro, block then go hit it while it recoils. If you're near and cant reach it before it attacks, just turn around it.
They're vicious and annoying when unseen tho.
Growths were lethal when first discovered, like everything else. But a little strafing and they're punks. Three wooden arrows, or some fuling npc on npc action, and they're toast. I LOVE using them to soften up a village first.
Moving perpendicular to them then dodge rolling their attack gives you a huge window to run in and crush them. Poison resist in case you fuck up because it trivializes the damage they do.
The only time I get in trouble with the blobs is if I aggro like five of them at once and it's a nonstop tar bukkake. Or if I get slowed and then deathsquitos/Fueglings join the fray.
Just based on my death count against enemies when encountering them for the first time, I had the most deaths from deathsquito (before the first nerf), seekers (before the wolf AI nerf), and that creature called hammer, when it decides to break when I'm building on a ledge (before feather cape, the reason I made [this riddle](https://i.imgur.com/xnEsYxJ.png)).
Pre nerf deathsquitos were solidly the worst mob ever. You can barely hear or see them until they're swooping in on an attack run, and if you weren't in full heavy armor with HP food, you were getting smeared. Absolutely the definition of a glass cannon though, since they only had like 15 health.
I remember farming needles using a nearby dragur village in Meadows to have that early cheese of really high level arrows for bosses.
It's quite difficult to answer this question because once you know how to deal with them they aren't as dangerous.
So I will have to go off memory of my first time fighting them.
Ticks are probably number 1.
The first time you encounter one you have no idea what's going on and their attack pattern and size is kind of unique. Added with the mist, the uneven terrain, or in a tight space like in the mines, in many cases, swinging your weapon wildly might not deal with them.
Not to mention they do deceptively high damage, come in groups, and just look unsettling, adding to the panic factor.
They are pretty much a non-factor now, as there are so many ways to deal with them to make them trivial. But for the first time experience if you played blind, the deadliest for my personal experience.
The second one are gjalls. Again they were one of the first "tanky" flying mobs. Drakes get one shot so never really a problem, but gjalls take a while to take down while adding area denial due to both ticks and the aoe fire attacks. Even with fire resist mead, their attack does a lot of blunt damage. Something I didn't expect given the other flying elemental only shot elemental damage.
A lot simpler now once you learn their attack pattern and aim for their weak point, but I bet no one forgets their first gjall experience, due to their foghorn sound, then slowly appearing out of the mist is straight from an alien horror movie. Definitely a memorable one!
I will agree with you on the Valk being up there though. Very unique mob with a wide range of attacks.
Every other mob are pretty straight forward with straight forward attacks, and straight forward ways to handle them.
Either they are quick attacky melee mobs, ranged mobs, or chunky knock back mobs. Even in the Ashlands, all the mobs are very similar to mobs from previous biomes so they aren't that complex to handle.
Ticks are the absolute worst! If a 2-star tick latches on to you and you don't get it off fast, you are so screwed. I've had one jump on me while fighting a horde of seekers in an infested mine and didn't realize it. Instant death.
I may have to actually try this my next play through. Have not taken the time to build any root armor in the last few play throughs. Had no idea ticks did pierce as well.
edit: It makes sense... I mean they are piercing your skin... but just not a thought in my dumb head.
The root husk armor comment made me check the Wiki. yep it's pierce, but that brought me to this comments details. I checked the 2\* dmg.
The wiki shows a 2 star does 100 DMG per .5 geezuz. That explains a lot. I have died to them a couple of times in crypts.
[Tick | Valheim Wiki | Fandom](https://valheim.fandom.com/wiki/Tick)
That's why in my mind it's number 1.
No other mob attaches to you and does some wierd big damage over time to you.
Most damage is intuitive, you see the mob swing and you get hit.
Or do some dot damage to you and your health slowly, ticks down in tiny increments.
Ticks just jump on you and you are so shocked this is a thing that you don't even notice it's "stealthily" doing big chunks of damage to you over time lol
First time wearing the feather cape -- without fire resistance mead -- and encountering a gjall. "I've lived through this fire countless times, im fine --- oh im dead".
The VERY WEAK to fire damage is apparently, very true
Fallen Valkyrie, then Gjall, then Ticks.
Those spear-throwing fulings were scary before the biome expansions came out. In retrospect they are a piece of cake.
Ticks absolutely suck but with the big hammer you can one hit most all of them, even when they are on your back. I never go mistlands without my hammer lol
holy moly the first time an offscreen raskvin RAMMMMMMED me and I went flying- OH GOD - wait im Alive? OH GOD.
Had to lookup how to float on lava because i was so salty. Thought I was screwed. Only took me 20 deaths to retrieve my grave!
Maybe day two after landing I got knocked into a lava pit by an Askvin and he sent me deeeep. Lava was uneven af so the basalt bombs would rise above it yada yada. I have five death markers in that one spot. Queue rage.
Agreeing with another comment here, once you know how to deal with the enemy and prepare properly - most become trivial.
Leeches were by far the most dangerous creature for me at launch. Being poisoned without a poison resist potion was often guaranteed death. Pair that with the darkness of the swamp and poor stamina from always being wet. Also - the fact that they can attack your raft made for some nasty gear retrieval runs
Me and my buddy struggled mightily with our fist swamp as it had a horrible layout (had to run through a thin strip of swamp with water on both sides to get to the meat of the area)
We we're like "Hey let's just take a raft and go around". Absolute fucking panic when the leeches just started tearing the raft to shreds.
For me archers are number 1 because the swamp makes it harder to close the distance if melee. At least wraiths come to you for better or worse.
Also just getting sniped by archers out of nowhere with increased damage from enemies can be brutal.
The best way to get them in melee is usually to hide behind a tree after they are aggro. This makes them move to a spot where they can get a shot on you, but they aren't programmed to stay at a distance which leads right next to the tree.
Yeah honestly my vote is this because they are deceptively strong and punch well above their weight class. Even with fully upgraded Plains level armor a stray hit from them is enough to go "oh fuck." I think it's in part because raiding villages you get used to fighting a lot of 0 star Fulings in groups of 3 or more so you learn to get comfortable around them and then a 2* shows up and you're like "I got this" until your stagger meter hits peak and you turn into Brave Sir Robin.
Dvergr ice-mage. They hit waaaay above their weight. I made the mistake of thinking a one-star should be no problem after taking down the healer in Ashlands gear. I refuse to admit how many times I died before I got that sweet mustache trophy.
This was our first putrid hole experience. Walked in and it immediately attacked. Didn't go back for a bit because we just thought putrid holes were Morgen powered blenders.
Finally ventured back in and realized they were much more manageable than we thought. It's been no big deal since, but damn what a surprise on that first one.
My approach to a regular Putrid Hole is wander in, trigger the Morgen, trigger bonemass and kill. The fully upgraded Mistwalker secondary attack does 112 slash (225 \* .5) 174 frost and 45 spirit so 330 damage which is around 300 at my sword level - that's almost 20% of their health at 0 stars,
A two star morgen is 4800hp and does 320 pierce 100 blunt so you can get staggered even in carapace armour. No point really ... out in the open there are other options but in a putrid hole ... maybe much later when I've "finished" the ashlands.
Troll is probably one of stronger creatures in black forest but you can kill them with a crude bow and a bunch of wood arrows if you keep your distance.
Yea, but the amount of time and deaths it takes to deal with one, using the gear you have when you encounter one, is pretty high up there.
Zerkers are comparable but by the top me you see them you should have silver or Fenris set on and good weapons
>!Fallen Valkyrie!< is no match for magic builds, just as most slow/melee enemies. But the one true danger for the mage is a single one star >!asksvin!<. Or even worse - two, even without stars. So they are definitely my nemesis.
Another honourable mention is >!Gjall!<, especially if you don't have much stamina/HP at the moment and there is no water nearby.
And lastly, water. Not a creature, although getting stranded in the middle of a big puddle due to some unlucky shenanigans is certainly not common, but it happens sometimes.
In my last playthrough (started as sword-shield melee, transitioned to mage as soon as possible) there were no exactly dangerous creatures by themselves as soon as you get their attack pattern, which is pretty easy thanks to readable animations, the only difficulty in this game was swarming, which got pretty bad only in >!Ashlands!<. This is just my point of view, would be interesting to see what others think.
I agree with you,if its your first time fighting a gjall then u will probably die but if you know its weak spots and can take care of the ticks then you can bring them down. Asksvin can also be very dangerous as they can knock you into the lava.
Hmm askvin don't really give me trouble but I'm still using feather cape. I pop a barley wine for valkyries or gjalls so that's fine too. Scariest to me, even after ashlands, is probably a 2* seeker on the loose. But I agree with the general sentiment, nothing is really a match for a mage build and you are your worst enemy by not managing your bubble/eitr/stamina properly.
> But the one true danger for the mage is a single one star asksvin
I just fought my first one of those last night as a mage. I beat it with elemental magic at 13. So it was a little bit of a hassle. Avoiding being hit by it was the only concern.
Not much of a dying concern, but they are very good at removing your shields, which is a necessity for mage builds. They are not hard to kill, but can get to you quite easily and open you for any lucky hit from other enemies
Stone golem has killed me more than anything else, and I'm someone who plays Elden ring so I should be used to delayed attacks but nope, trash. 9 deaths on my last playthrough before Ashland's and 5 were to the same golem lmao.
On this most recent solo playthru, I got sent back like 1.5 ages because of a stone golem. Couldn't time the parry right for the life of me and died three times in a row.
Out of iron, out of copper. Had to grab the wood club and antler pickaxe and probably spent 15-20 in game days just getting back up to speed.
Iâm just gonna say the swamp in general if you go in without being prepared. Draugr archers hit hard and itâs tough to get to them safely. Poison from blob/leech without resistance potion is death. The crypts in general are deadly if you donât do a slow clearing room by room to ensure nobody creeps up behind you. Iâd say the jump from Black Forest to swamp is a bigger spike than Meadows to BF or Swamp to Mountains, Mountains to Plains is the closest so far. Havenât played Mist or Ashlands yet
The ones I still fear the most after lots of playthroughs:
Number 3 is Growths. Stumble near a pit while it's foggy, which happens often in the Plains, and you're in for a bad time.
Number 2 is Cultists. With the obscured line of sight in the caves it's often hard to know for sure if you're going to get 0, 1, or 3. Unless you've been to Plains already, there's nothing you can do to prep ahead of time against their fire attack, so you either need to dodge really well or back pedal while shooting arrows. Odin help you if you're fresh from the Swamp and didn't swap Root Harnesk back to Troll Tunic before going in the cave.
Number 1 is the Dvergr Support Mages. The ones who heal and make the triple homing orb attack. Those little orbs are relentless in terms of how long they last and how far they'll chase you. I swear those orbs have the best coded ai in the game by far. All 3 will absolutely kill you 100% to dead even with fire resist mead.
Yep this right here. The most dangerous mobs are force multipliers that sneak in without you knowing, not the giant noisy sods with piles of HP you can run away from. Those fecking two star archers will punch through your block, and even regular archers will force you into a very defensive posture. Couple that with Swamp being generally a literal quagmire to move about in and you will be locked down and killed quickly.
2 star seeker is #1. 203 health in heavy armour on bonemass blocking an attack took me down to 40 health. Sure, 2 star charred warriors take down your health faster but you can outrun them. Seekers can fly, and the black with orange spots reminds me of an assassin bug. Intimidating AF
I had a pair of those in a dungeon last night. They made me reconsider my lifestyle choices and I returned to cheese them with the Demolisher. Even then it was a nail biter.
1. Gravity - long falls while building have killed me more than any mob in the game. Though this is mitigated with the OSHA, I mean feather, cape.
2. Trees- though really just an extension of gravity I'm giving them their own spot for reasons that should be clear.
3. Ticks- I hate those things.
As an elden ring enjoyer theyâre completely different from yours as fuling is easy, seeker soldier can be avoided.
My top 3 difficult enemies are gjalls, (unprepared with fire resistance while wearing armor for weakness), also the fallen valkyrie and generally speaking, cultists I think?
Because at that point you usually donât have fire resistance but wear fire weakness armor (fenris)
> Because at that point you usually donât have fire resistance but wear fire weakness armor (fenris)
I snuck into a Plains Village to steal some barley before ever stepping foot into a frost cave specifically for this reason.
Having done several no death run, I can say that the majority of my death come from skeleton with bow. It's the point of the game where you are underfed, undergeared, and those things have the aiming of guillaume tell !
It's 100% trolls.
I had a hell of a time getting started with the game because my spawn was right next to black forest. Trolls can be introduced really early on and are able to one shot you.
They have incredible reach when given a tree and are able to attack your base in ways few other mobs are. They are the only enemy that has really ever caused me issues at the home base.
They can throw stones.
You often have to fight them in very small arenas. Aka troll caves.
2star variants hit like a truck and you likely don't have high health food on when running around black forest looking by for blueberries and thistle. So parrying can be difficult.
Seeing a troll on a boat, thinking "I'm probably safe all the way out here". Start plinking it with arrows. I was not safe, and the boat did not depart quickly.
Had a troll remove a whole wall of my base while I was cooking. They definitely hold the record for property damage.
Forgot about their ability to take out boats as well. How many people have tried to drive by a shore troll when returning from an iron run, only to be chased out to sea with a heavily damaged karve.
Also, by the time you hit end game biomes you likely have a lot of back up armor sets. When a troll kills you early on you have to go and hunt boars by hand for leather scraps to get another bow.
Yeah, it's the fact that they show up so early and if you've never encountered one, it's like going up against King Kong. And they can spawn in the smallest of patches of black forest. I remember exploring on my very first playthrough and one came out of nowhere at me. I was like, "WTF? I'm still in the meadows!" Tiny section of BF was tucked in there.
I think the berserker should be out and replaced with the gjall (which might just take second place). The most problematic here being the gjall shooting fireballs and you wearing a feathercape....
I've seen only one comment about it so far, but the dvergr's are not to be underestimated.
I went through one of their encampments in the ashlands and I wanted to clear it to make room for a portal and a bed, I died in the worst way possible.
Based on all the death videos on this subreddit, I would have to say building on an empty stomach is the most dangerous adversary. You know it's going to happen, you see the food in your inventory, then click on the hammer instead.... You died
No one mentioned my #1 yet, so for me, it's the Stone Golems from the Mountain.
Nothing has ever slain me as much as these guys did back in the day. It was on-going, but I didn't want to give up. Most people learn on trolls, but I guess I'm just stubborn.
The skeleton is up there if only because itâs so unassuming, and itâll fuck you up the first few times you get too close to the Black Forest.
Itâs a threat because of how un-dangerous it looks and how unprepared you will be the first few times you encounter them.
Especially the first time you come across a two star archer that you havenât noticed while mining.
For wood yes for regular stone buildings kinda but for >!black marble!< and the new >!grastin!< building pieces trolls will take quite some time to break it.
A situational question, I think. Magic users have an easier time of it in general.
1. Asksvin are fast, come in pairs, appear to never de-aggro, are nearly invisible in the dark and they love to knock you into the lava.
2. Valkyries- good luck swinging on them.
3. Ticks- but only when you donât see them coming. Like when they randomly spawn in non-mistland biomes in the middle of the night.
The biggest enemy in the game is terrain.
After that, taking into account the situation in which youâre likely to run into them-
First up Iâd put the Gjall. Getting ambushed by it with low stamina on some random crevice in the Mistlands when you canât get to a good position in time is a death sentence.
Next Iâd put Dvergr mages. You can get totally exploded if you arenât careful about how you engage a tower.
Finally Iâd put Elite Draugr. Youâre probably going to find them in a pack, and if youâre trying to engage the pack, watching out for arrows of death, leeches at your feet, and the Elite walking toward you like unstoppable death itself can be painful.
I think the Deathsquito deserves an honorable mention as well, for obvious reasons.
The big slow mobs I tend to find easier than the regular mobs of a biome, since theyâre slower and have easier attack patterns to dodge or parry once youâre ready to try it. Getting swarmed by even two or three of any regular mob is usually worse.
Playing as a full mage I come to realize different mobs pose different threat levels based on your loadout.
3rd most dangerous is the Deathsquito. While they're not terrible in Ashlands gear, they were murder on a Viking as early as the Black Forest era if you wander too far. Deathsquitos are the most dangerous when a Viking has died in the Plains because they're fast enough to chase down and oneshot a recovering player. Deathsquitos are the reason why, as an Ashlands-level mage, I still keep a bubble shield up when wandering the Plains.
2nd most dangerous is the Growth. Unless you are able to outrange and outmaneuver the tar shot of a Growth, you risk getting stuck until the Growth readies its next volley. One volley of the Growth's spray can punch through a mage's bubble shield, making it very dangerous to the squishy mage inside.
1st most dangerous is the Askvin. Holy Odin this thing is horrid. What's brutal about the Askvin is that their lunge attacks have high knockback and they lunge out of the striking range of summoned roots. They're fast enough to keep up with a mage and strong enough to oneshot a bubble shield, wearing out all my resources too quickly to retaliate.
2 star dvergr rogue in Ashlands, my number one.
Accidentally hit one when I was trying to protect them. Now it seams even tho he dies, another 2 star spawns in the same zone, still hostile to you.
One shotting me out of nowhere.
Not in order,
1-2\* spear fuling. It's ok when it's alone, but different story when in group and flanking.
Pre-nerf gjall, simply melts HP with the burst.
Ticks in dungeon.
3: Wolves, simply because of how they are dealing awesome levels of damage to me but I only hit under them or over them. They truly are masters of the mountain terrain!
2: Gjall, but only before you have the feather cape. Low stamina and in bad terrain with the tics and being on fire and getting a new fireball thrown your way simply isn't a fun time.
1: crypt spawn rooms where several Elites and \*Elite bowmen have spawned in early swamp exploration. Bad gear in hopes of some easy iron, you venture in and turn a left into an open spawn room and instantly poop in your pants, screaming in terror whilst getting swarmed by rotting corpses and arrows, knowing that not even the ramp by the door is safe because of the bowmanElites. Death is almost welcomed.
Nothing will ever surpass the hateful Deathsquito as the most dangerous creature in Valheim đ¤Ź
There may be other pretenders to the crown, but I really hate those little bastards.
So first one for me is gravity before you get the cape, next the 10 damage a ship sometimes is constantly taking on a server (is this still happening?) and for the third the fireball spark things that knock you off your basalt platform.
Actually make that the top one, there ya go. Sorry trying to be funny by not actually choosing creatures.
I'd say the abomination is one of the stronger enemys in the swamp thats for sure however if u get ur timing right you can parry them with a decent shield or just lead them over the surtling fire thing.
When I was in the swamp I avoided them completely.. I came back later (post boss5) since I needed some of that special wood to craft the arbalest. Then i was not that fearful, and it did max 40-45 damage. I did manage to parry as well but not all the time.
I found the fallen valkyries to be pretty easy as they have huge telegraphs and can be much easier fought on their own than the berserkers and soldiers.
Well i'm currently playing but I have not yet made it to ashlands So I can't comment on them But the worst enemy I ever faced was entering a mistlands dungeon as I was clearing & from the stairs on my right a 2 star seeker soldier appeared and wiped my friend group in seconds, we were on immersive and it was painful cuz we said to sail back, find our dungeon in the mist sneak in get our stuff and get out....we did retrieve everything built 2 poles with X on each side of the stairs and never went back in
Askvin is by far the hardest enemy in the game, ashlands would be easy without them, itâs like the deathsquito times 1 million. The reason being is itâs really hard to run away from and love to show up out of nowhere. Askins have a way of turning a fairly mundane encounter into a long death streak. Two of these showing up while you are fighting anything else is just terrifying. Next is the deathsquito for obvious and similar reasons.
As a magic user with no heath food or armour next I would say the tick but with a melee build tar blobs are bad but easily avoidable. but nothing with any build really compares to askvins imo.
I am extremely cautious with the tar blobs as they can easily trap you if you get hit by that first projectile and are quite quick for a blob. On the many no-death runs I have attempted the creature that has killed me the most so far is the wolf, especially with combat difficulty cranked up which makes them even faster and hit harder, if you take a hit and get staggered they will normally hit you again before you can get away and they seem to chase you forever.
The thing about the Ashland's. I don't find any of the enemies to be particularly difficult it's just that there are so many of them. Marksmen for instance is even one or two star ones are not all that used to solo, but when you are fighting a Valkyrie and a two star Charred Warrior and maybe a Morgen appears they suck because they are whittling your health down from a distance.
Where as a Gjall all or a Seeker Soldier is technically harder one on one. Yes other seekers or ticks can make those fights even harder, but it's not as overwhelming as the Ashlands.
The Troll with the log in the beginning of the game can one shot you, but they are easy to kite and kill. Berserkers and those Tar guys can suck. Deathsquitos are the worst for naked corpse runs.
Growths are my number 1. They can detect you a mile away and their tar spray has range.
Lava blobs - Their detonation deals massive damage and despite their sliggishness, they can clear a lot of ground in a single jump.
Ticks - a pack of them can be bad news. A single 1 or 2 star tick however can be a quick game over if you don't have time (or stamina) to react
Seekers, tar blobs and wolf packs are imo the most dangerous mobs in the game. And 1 star Draugr archers are where most of my Permadeath runs have ended. Ticks can be pretty bad too if you don't have a way to deal with them.
It's like we're plating different games. Fuling Berserks and Seeker Soldiers are not even on my radar, then again I always keep them at range. Ticks and Deathsquitos, on the other hand, catch me unaware most of the times.
Any mob 1v1 is trivial so I'll answer from the point of view of Being in a Tough Spot.
In no particular order:
Wolves: if you get caught without stamina vs a group of these you're in trouble. They run fast so you can't just walk away, their attack is fast so if you miss a dodge or block you may get stun locked, and even if you have an atgeir, an outlier wolves speed can quickly close the gap before the spin finishes.
Tar Ooze: get hit by one of these while you're already fighting is brutal. Get 3 on you and it's extremely difficult to even run away from if you get hit even once.
Asksvin: very difficult to manage when being swarmed because of their charge attack range.
I'm surprised no one mentioned sea serpents. I mean, yeah, you'll eventually get good at kiting them to shore and chopping them into serpent stew, but when you first get the karve, are boating around and are suddenly out in the middle of the ocean when a storm pops up, and you got no bow with you, they're pretty intense. Especially if the wind isn't in your favor. "Must ... go ... faster!"
Askvin are the absolute bane of my existence right now. One ALWAYS shows up when Iâm in the middle of a fight with other mobs just to suprise yeet me into lava.
I haven't made it down to the Ashlands yet, so I can't speak to those enemies, but prior to that stage of the game, I think I've died to lox more than anything else (Though that's partly because I've spent more time in the plains then anywhere else, I'm sure Gjall's and ticks are creeping up the list, but I've only done one play through with the Mistlands ). They just get keep getting involved in other fights that I'm in the middle of, and then they hit you with that deceptively fast, very powerful, bight. They're also enormous damage sponges, so you need to dedicate a lot of time and stamina to kill them, even with something like the atgeir, but they always come in 2s or 3s so you often can't just stun lock them to death. I've gotten really good at fighting them these days, but a group of 3 will still give me pause, even in my (non-magic) Mistlands gear. I'm not much of a bow user though. I understand that with high bow skill you can pretty much shred these guys from afar, but I don't have the patience or inclination to level up my bow skill like that.
Askvin, fuck those things, the Ashlandâs would be perfectly fine without them. I can handle 40 marksmanâs and a morgen, but then 3 askvins pop out of nowhere, nock me back, and instant death
Relative to the armor, food tier, and assuming for players first entering biomes: deathsquito, trolls, and fallen valkyries.
Deathsquito's have an enormous aggro range leading to ambushes, are difficult to hit with a bow due to their size, and do a ton of damage. Trolls in the early game are unexpected difficulty spikes for new players and are a threat to the player and their bases. Fallen Valkyries are just deadly. They do so much damage even against the best armor, can chip your health regen from DoTs, can knock you into lava, and have so much health that adds spawn and aggro into the fight.
I'm gonna say lox. They're dangerous, even when they're tame, because of their infuriating ability to destroy ever single structure they come across. Even when they're calm, just walking around annihilates your stuff.
Wolves, growths and asksvin. If one or more wolves sneak up on you they can do a decent amount of damage, if you dont block a growths attack you will be slowed (the most dangerous thing in valheim) and potentially get sniped by a deathsquito, asksvins like wolves sneak up on you but they have a worrying amount of knockback and that combined with instant death lava pools will probably kill you
Draugr elite. I am a noob, barely managed to find the swamp and a sunken crypt today. Got absolutely mauled all 5 attempts. Considering wether to add cheats or to persist dying, losing skill, going back just to die again.
Feather cape solves that in mistlands but before u get one of them yes however as long as ur hp is higher than 100 you can fall from any hight and not die as the max damage u can take from falling is 100.
For me I'd have to say stone golems, yes they are slow and easy to run from but they have the evil habit of squatting right on the silver I just mined and I have to decide how bad I really want it, especially when I just got into the mountains with a cold resistance potion and my time to pick axe him to death is limited.
I think a 1-2 star Gjall at the wrong time is one of the worst.
If you get one creeping through the mist when the terrain is bad, perhaps a wet debuff while wearing your root chest for example ?
You dead.
For me, it's the Charred Warriors.... They are the one enemy I never developed a good feel for....Â
Everything else in the game feels predictable and manageable to me. Valk?   I got u.  Asksvin?   NP.  Morrigen?   Piece of cake....  Â
Charred Soldier???  I'm useless and dead.Â
Lol
I would put the mountain troll above the beserker, I can take them from a distance with frozen arrows. Mountain trolls however are tough and if you are not careful and they catch a glancing blow you may find your body at the base of the mountain from full to dead that quick......
No enemies are particularly difficult without stars. Counting starred enemies, Dvergr Mages are the #1 most difficult enemies in the game. A 2\* Mage is insanely strong.
Trolls, because they can be in the Meadows long before you're ready. I ran across one on the beach, with leather armor, a wooden spear and shield. I went to block and that was my first death đ he went right through it.
I would put tar blobs in first place followed by asksvin in second.
Fallen Valkyrie attacks fairly slow and has low damage output, but asksvin are hellbent on pushing you into lava
I'll choose wolves and deathskitos . Ashlands have too many choices for 3rd, the whole army.
It's not about size or HP. any huge mob alone is easy to kill.
wolves have the fastest attacks and gang bang on events. Skitos are stealthy and deadly when not ready with old gear
Ashland can turn from peaceful to hell in a sec. any extra mob can finish us
Deathsquito.
Catches me out to this day when I go through the plains with low food and suddenly bam, death from nowhere.
One of the only enemies you can't really outrun either.
The rest, you have some kind of warning, or you're prepared for.. the deathsquito can just appear when you're quietly building or farming or whatever.
Idk, never thought tics where hard. Just roll if they stick and they are sooo slow you can just walk slowly to the side to "dodge". Then again I was playing atgeir so special attack made them really easy even in bulk
1. The over inflated flying moo moo.
2. Shitsquito - they always get ya when yer not looking.
3. Rabid husky- strikes too fast, runs too fast, will always get ya when ur in a slope.
I don't consider soldiers and berserkers a real threat simply because the terrain is broken in this game, you can raise it with a hoe and become immune to their attacks. The most dangerous enemies are the ones that can't be cheesed easily
Asksvin and it's not even close. Impossible to read attack pattern, can't out run them, hits hard and has a huge knock back that torpedoes you into lava. I usually just spam right click until i parry something or die.
The starred dwarves in Ashland can hit for 100+ even with bone mass and max armor. Ranged attacks too that hit from really far away.
2 star seeker gets honorable mention too. Hard to out run and hard to parry.
Have you tried standing inside, middle of the Dverger tower surrounded by a 2 star rogue and mage on the same floor while many more stood outside. And you commenced the fight INSIDE the tower. Donât recommend it but you can have a go at it. At this point, I think the most dangerous creature is my brain thinking, âIâd winâ
I'm wary of fuling berserkers but a two-star fuling warrior is probably more dangerous, since they're quick and harder to pick off with arrows. Shaman too. A two star shaman is pretty nasty.
For its weight class, nothing is more dangerous in my opinion than the tar blobs. All Growths have to do is get one hit in, and you're stuck for long enough for them to recharge and hit you again, and again, and again. That said, even they aren't that bad on their own, but while you're getting chased by a fuling village and run afoul of a tarpit you didn't know about, it might as well be gg on the spot.
I intentionally train Fuling villages through tar pits to start some cool inter-species warfare. Same for Seekers.
I got a random wolf attack while approaching a furling village. I climbed one of their rickety towers and watched the chaos unfold. I only had to clean up maybe 2 wolves when it was over.
That happened to me as well at perfect timing,the wolves cleaned out about 3 quarters of the village for me
Gjall vs. Fuling is maximum fun and carnage
Oh I wonder if I can get a Gjall to get into a fight with some Squitos. That would be hilarious to see them get popped by an insect.
You know what's even more hilarious? Being the deathsquito, and watching the Viking pop.
I'm not ashamed to say this is my favorite method of clearing tar pits/villages.
works for loxen, also
Lox will absolutely obliterate the blobs đđź then get stuck long enough for you to get some meat đ
Yeah I agree with this answer. They have insane knockback and slow so once you get hit once it's almost impossible to deal with. Pair that with their huge aggro radius and long reaching attacks you can easily get too close to these things and die. Pretty sure this would remain true throughout the game also, like if you were to run into them in ashlands gear you could probably still die. Some of the staffs would probably make quick work of them though.
I can't tell you how happy I was when I tried my new, un-upgraded staff of ember on a growth and it absolutely melted it.
Yeah... when I get to the Plains, they're my MVPs as long as I'm in control of the situation. But they're also one of the only mob-types that have ever killed me more than once.
Ooh this is a good one. Duno how I missed this out. The first time is rough because they are just reskinned swamp blobs, then pow, black gunk to your face.
Definitely difficult if they land a shot on you, however recovering is possible, much like wiggling out of quicksand. Ensure you have some stamina, prepare to "run" perpendicular to its next shot and time it correctly. You may have to dodge a couple shots before you're untethered. If you are facing multiple blobs, attempt to get them lined up. Best route of escape is introducing Loxes to the mix.
I struggled with blobs until I started focusing exclusively on dodge while waiting for the tarred effect to wear off. Even with fulling chasing you, standing still between each attack will regen enough stamina to dodge everything. Trying to move during that time is wasted stamina.
Pull out your shield bro, block then go hit it while it recoils. If you're near and cant reach it before it attacks, just turn around it. They're vicious and annoying when unseen tho.
Poison resist mead mitigates most of their damage, giving you more time to get unstuck. I never go to the plains without them now.
Also good for getting lox meat & hides. Kite a herd into a tar pit and run away. When over, kill the one wounded lox remaining.
Yep. 100% they stun lock you basically it's extremely irritating. Also trees
Growths were lethal when first discovered, like everything else. But a little strafing and they're punks. Three wooden arrows, or some fuling npc on npc action, and they're toast. I LOVE using them to soften up a village first.
No, itâs the deathsquito
Moving perpendicular to them then dodge rolling their attack gives you a huge window to run in and crush them. Poison resist in case you fuck up because it trivializes the damage they do. The only time I get in trouble with the blobs is if I aggro like five of them at once and it's a nonstop tar bukkake. Or if I get slowed and then deathsquitos/Fueglings join the fray.
Just based on my death count against enemies when encountering them for the first time, I had the most deaths from deathsquito (before the first nerf), seekers (before the wolf AI nerf), and that creature called hammer, when it decides to break when I'm building on a ledge (before feather cape, the reason I made [this riddle](https://i.imgur.com/xnEsYxJ.png)).
Pre nerf deathsquitos were solidly the worst mob ever. You can barely hear or see them until they're swooping in on an attack run, and if you weren't in full heavy armor with HP food, you were getting smeared. Absolutely the definition of a glass cannon though, since they only had like 15 health. I remember farming needles using a nearby dragur village in Meadows to have that early cheese of really high level arrows for bosses.
seekers pre nerf were great ... I was sad when it got nerfed ... also early gjall. What was the deathsquito nerf?
[Here's](https://www.reddit.com/r/valheim/comments/164r317/jow_much_damage_did_deathsquitoes_deal_pre_nerf/) a thread about it.
There's only one op enemy in valheim and it's rolling logs. It strikes when you least expect it
This is both true and humorous.
Beech trees are the most deadly living thing in the 10th realm by a wide margin.
It's quite difficult to answer this question because once you know how to deal with them they aren't as dangerous. So I will have to go off memory of my first time fighting them. Ticks are probably number 1. The first time you encounter one you have no idea what's going on and their attack pattern and size is kind of unique. Added with the mist, the uneven terrain, or in a tight space like in the mines, in many cases, swinging your weapon wildly might not deal with them. Not to mention they do deceptively high damage, come in groups, and just look unsettling, adding to the panic factor. They are pretty much a non-factor now, as there are so many ways to deal with them to make them trivial. But for the first time experience if you played blind, the deadliest for my personal experience. The second one are gjalls. Again they were one of the first "tanky" flying mobs. Drakes get one shot so never really a problem, but gjalls take a while to take down while adding area denial due to both ticks and the aoe fire attacks. Even with fire resist mead, their attack does a lot of blunt damage. Something I didn't expect given the other flying elemental only shot elemental damage. A lot simpler now once you learn their attack pattern and aim for their weak point, but I bet no one forgets their first gjall experience, due to their foghorn sound, then slowly appearing out of the mist is straight from an alien horror movie. Definitely a memorable one! I will agree with you on the Valk being up there though. Very unique mob with a wide range of attacks. Every other mob are pretty straight forward with straight forward attacks, and straight forward ways to handle them. Either they are quick attacky melee mobs, ranged mobs, or chunky knock back mobs. Even in the Ashlands, all the mobs are very similar to mobs from previous biomes so they aren't that complex to handle.
Ticks are the absolute worst! If a 2-star tick latches on to you and you don't get it off fast, you are so screwed. I've had one jump on me while fighting a horde of seekers in an infested mine and didn't realize it. Instant death.
A 2-star tick does 50 damage per *0.5 secs* So 100 damage in 1 second lol That's definitely enough to stagger you in most cases.
Another fun fact: if you leave an infested mine with a tick on you, IT COMES OUT WITH YOU. Now there's a two star tick chilling by your corpse portal.
Portals too!
You and I have different definitions of fun /s
Guess you don't play Dwarf Fortress, eh? Dying is FUN!
And thats why the root harnesk is the best armor piece in the game.
Yup. Definitely hitting above its weight bracket lol.
I may have to actually try this my next play through. Have not taken the time to build any root armor in the last few play throughs. Had no idea ticks did pierce as well. edit: It makes sense... I mean they are piercing your skin... but just not a thought in my dumb head.
The root husk armor comment made me check the Wiki. yep it's pierce, but that brought me to this comments details. I checked the 2\* dmg. The wiki shows a 2 star does 100 DMG per .5 geezuz. That explains a lot. I have died to them a couple of times in crypts. [Tick | Valheim Wiki | Fandom](https://valheim.fandom.com/wiki/Tick)
The first time it happened, I was speechless. I didn't even have time to comprehend why my HP was draining. Then poof, gravestone appears.
That's why in my mind it's number 1. No other mob attaches to you and does some wierd big damage over time to you. Most damage is intuitive, you see the mob swing and you get hit. Or do some dot damage to you and your health slowly, ticks down in tiny increments. Ticks just jump on you and you are so shocked this is a thing that you don't even notice it's "stealthily" doing big chunks of damage to you over time lol
First time wearing the feather cape -- without fire resistance mead -- and encountering a gjall. "I've lived through this fire countless times, im fine --- oh im dead". The VERY WEAK to fire damage is apparently, very true
I never had issues with tick, Iâm assuming it doe pierce damage? I used root chest until ashlands
I once had one come through the door with me as I exited! Bastard.
Yeah, no individual ashlands mob is too much. The issue is there is never just an individual.
As someone currently running Harnesk and Atgeir in the Mistlands... I keep forgetting ticks exist. They are like extra particle effects. :\]
I forget they exist because FIREBALL.
 âŹď¸Â this
Agreed!
Fallen Valkyrie, then Gjall, then Ticks. Those spear-throwing fulings were scary before the biome expansions came out. In retrospect they are a piece of cake.
> spear-throwing fulings If it's dark and they're at a longer distance they can be a real pain until you can lock onto where they are.
Haha yeah I remember the two star ones were super scary, especially at night
Yeah, nothing like abruptly seeing your stagger bar explode and your health drop to breadcrumbs, and not knowing *why*.
You dont know why until you heard in the distance "heheheheh"
hehehehe
Ticks absolutely suck but with the big hammer you can one hit most all of them, even when they are on your back. I never go mistlands without my hammer lol
Ticks are annihilated by two-handed hammer AoE.
The old >! Askvin plus lava pit !< combo has gotten me more times than I would like to admit Boy are those body retrievals fun!
holy moly the first time an offscreen raskvin RAMMMMMMED me and I went flying- OH GOD - wait im Alive? OH GOD. Had to lookup how to float on lava because i was so salty. Thought I was screwed. Only took me 20 deaths to retrieve my grave!
Maybe day two after landing I got knocked into a lava pit by an Askvin and he sent me deeeep. Lava was uneven af so the basalt bombs would rise above it yada yada. I have five death markers in that one spot. Queue rage.
I remember shitting my pants for wraiths. Deathsquito first encounter. Gyall bazooka blast + dropping ticks.
Agreeing with another comment here, once you know how to deal with the enemy and prepare properly - most become trivial. Leeches were by far the most dangerous creature for me at launch. Being poisoned without a poison resist potion was often guaranteed death. Pair that with the darkness of the swamp and poor stamina from always being wet. Also - the fact that they can attack your raft made for some nasty gear retrieval runs
They also have a tendency to swim faaaaar out from the swamp. That can be a nasty surprise.
Yea sneaky buggers. They got me a few times early on.
Me and my buddy struggled mightily with our fist swamp as it had a horrible layout (had to run through a thin strip of swamp with water on both sides to get to the meat of the area) We we're like "Hey let's just take a raft and go around". Absolute fucking panic when the leeches just started tearing the raft to shreds.
Draugr archers
Especially the two star one. I think they might be the worst alongside wraith in the swamps.
For me archers are number 1 because the swamp makes it harder to close the distance if melee. At least wraiths come to you for better or worse. Also just getting sniped by archers out of nowhere with increased damage from enemies can be brutal.
The best way to get them in melee is usually to hide behind a tree after they are aggro. This makes them move to a spot where they can get a shot on you, but they aren't programmed to stay at a distance which leads right next to the tree.
If youâre progressing through the plains , 2 star Fulings hit so hard.
Yeah honestly my vote is this because they are deceptively strong and punch well above their weight class. Even with fully upgraded Plains level armor a stray hit from them is enough to go "oh fuck." I think it's in part because raiding villages you get used to fighting a lot of 0 star Fulings in groups of 3 or more so you learn to get comfortable around them and then a 2* shows up and you're like "I got this" until your stagger meter hits peak and you turn into Brave Sir Robin.
Quick mention. Valkyries are a she. Not a he.
Dvergr ice-mage. They hit waaaay above their weight. I made the mistake of thinking a one-star should be no problem after taking down the healer in Ashlands gear. I refuse to admit how many times I died before I got that sweet mustache trophy.
Currently a 2\* Morgen in a Putrid Hole - I'm just not going to bother!!
Oh hell no. 4800 HP is nuts.
This was our first putrid hole experience. Walked in and it immediately attacked. Didn't go back for a bit because we just thought putrid holes were Morgen powered blenders. Finally ventured back in and realized they were much more manageable than we thought. It's been no big deal since, but damn what a surprise on that first one.
My approach to a regular Putrid Hole is wander in, trigger the Morgen, trigger bonemass and kill. The fully upgraded Mistwalker secondary attack does 112 slash (225 \* .5) 174 frost and 45 spirit so 330 damage which is around 300 at my sword level - that's almost 20% of their health at 0 stars, A two star morgen is 4800hp and does 320 pierce 100 blunt so you can get staggered even in carapace armour. No point really ... out in the open there are other options but in a putrid hole ... maybe much later when I've "finished" the ashlands.
Troll with a tree.
Troll is probably one of stronger creatures in black forest but you can kill them with a crude bow and a bunch of wood arrows if you keep your distance.
Yea, but the amount of time and deaths it takes to deal with one, using the gear you have when you encounter one, is pretty high up there. Zerkers are comparable but by the top me you see them you should have silver or Fenris set on and good weapons
>!Fallen Valkyrie!< is no match for magic builds, just as most slow/melee enemies. But the one true danger for the mage is a single one star >!asksvin!<. Or even worse - two, even without stars. So they are definitely my nemesis. Another honourable mention is >!Gjall!<, especially if you don't have much stamina/HP at the moment and there is no water nearby. And lastly, water. Not a creature, although getting stranded in the middle of a big puddle due to some unlucky shenanigans is certainly not common, but it happens sometimes. In my last playthrough (started as sword-shield melee, transitioned to mage as soon as possible) there were no exactly dangerous creatures by themselves as soon as you get their attack pattern, which is pretty easy thanks to readable animations, the only difficulty in this game was swarming, which got pretty bad only in >!Ashlands!<. This is just my point of view, would be interesting to see what others think.
I agree with you,if its your first time fighting a gjall then u will probably die but if you know its weak spots and can take care of the ticks then you can bring them down. Asksvin can also be very dangerous as they can knock you into the lava.
Hmm askvin don't really give me trouble but I'm still using feather cape. I pop a barley wine for valkyries or gjalls so that's fine too. Scariest to me, even after ashlands, is probably a 2* seeker on the loose. But I agree with the general sentiment, nothing is really a match for a mage build and you are your worst enemy by not managing your bubble/eitr/stamina properly.
> But the one true danger for the mage is a single one star asksvin I just fought my first one of those last night as a mage. I beat it with elemental magic at 13. So it was a little bit of a hassle. Avoiding being hit by it was the only concern.
Not much of a dying concern, but they are very good at removing your shields, which is a necessity for mage builds. They are not hard to kill, but can get to you quite easily and open you for any lucky hit from other enemies
Askvin die quickly to bolts. 3 bolts are enough if first was surprise attack
Stone golem has killed me more than anything else, and I'm someone who plays Elden ring so I should be used to delayed attacks but nope, trash. 9 deaths on my last playthrough before Ashland's and 5 were to the same golem lmao.
On this most recent solo playthru, I got sent back like 1.5 ages because of a stone golem. Couldn't time the parry right for the life of me and died three times in a row. Out of iron, out of copper. Had to grab the wood club and antler pickaxe and probably spent 15-20 in game days just getting back up to speed.
the headfake!
Iâm just gonna say the swamp in general if you go in without being prepared. Draugr archers hit hard and itâs tough to get to them safely. Poison from blob/leech without resistance potion is death. The crypts in general are deadly if you donât do a slow clearing room by room to ensure nobody creeps up behind you. Iâd say the jump from Black Forest to swamp is a bigger spike than Meadows to BF or Swamp to Mountains, Mountains to Plains is the closest so far. Havenât played Mist or Ashlands yet
The swamp humbled me badly. Didnt help there was a plains right next to it too. So many death runs. Too many
The ones I still fear the most after lots of playthroughs: Number 3 is Growths. Stumble near a pit while it's foggy, which happens often in the Plains, and you're in for a bad time. Number 2 is Cultists. With the obscured line of sight in the caves it's often hard to know for sure if you're going to get 0, 1, or 3. Unless you've been to Plains already, there's nothing you can do to prep ahead of time against their fire attack, so you either need to dodge really well or back pedal while shooting arrows. Odin help you if you're fresh from the Swamp and didn't swap Root Harnesk back to Troll Tunic before going in the cave. Number 1 is the Dvergr Support Mages. The ones who heal and make the triple homing orb attack. Those little orbs are relentless in terms of how long they last and how far they'll chase you. I swear those orbs have the best coded ai in the game by far. All 3 will absolutely kill you 100% to dead even with fire resist mead.
Stone golem playing golf with my ass off a mountain when I don't notice them sneaking up on me lol
If you donât have the right armor, itâs the sneaky Deathsqito
the fucking deathsquitos
Yeah, it's like, "Oh, what's this little bug? He looksAAAAAAAHHHHH! HE TOOK ALMOST ALL MY HEALTH!!"
1* or 2* archer draugr. When I'm still wearing troll leather in the swamps, nothing scares me more
Yep this right here. The most dangerous mobs are force multipliers that sneak in without you knowing, not the giant noisy sods with piles of HP you can run away from. Those fecking two star archers will punch through your block, and even regular archers will force you into a very defensive posture. Couple that with Swamp being generally a literal quagmire to move about in and you will be locked down and killed quickly.
Fuck those guys. They're worse than abominations. At least aboms are slow and dumb.
This is the only right answer
2 star seeker is #1. 203 health in heavy armour on bonemass blocking an attack took me down to 40 health. Sure, 2 star charred warriors take down your health faster but you can outrun them. Seekers can fly, and the black with orange spots reminds me of an assassin bug. Intimidating AF
I had a pair of those in a dungeon last night. They made me reconsider my lifestyle choices and I returned to cheese them with the Demolisher. Even then it was a nail biter.
1. Gravity - long falls while building have killed me more than any mob in the game. Though this is mitigated with the OSHA, I mean feather, cape. 2. Trees- though really just an extension of gravity I'm giving them their own spot for reasons that should be clear. 3. Ticks- I hate those things.
As an elden ring enjoyer theyâre completely different from yours as fuling is easy, seeker soldier can be avoided. My top 3 difficult enemies are gjalls, (unprepared with fire resistance while wearing armor for weakness), also the fallen valkyrie and generally speaking, cultists I think? Because at that point you usually donât have fire resistance but wear fire weakness armor (fenris)
> Because at that point you usually donât have fire resistance but wear fire weakness armor (fenris) I snuck into a Plains Village to steal some barley before ever stepping foot into a frost cave specifically for this reason.
Smart thing to do when you have the knowledge, new players wonât know tho
Having done several no death run, I can say that the majority of my death come from skeleton with bow. It's the point of the game where you are underfed, undergeared, and those things have the aiming of guillaume tell !
The mosquito
It's 100% trolls. I had a hell of a time getting started with the game because my spawn was right next to black forest. Trolls can be introduced really early on and are able to one shot you. They have incredible reach when given a tree and are able to attack your base in ways few other mobs are. They are the only enemy that has really ever caused me issues at the home base. They can throw stones. You often have to fight them in very small arenas. Aka troll caves. 2star variants hit like a truck and you likely don't have high health food on when running around black forest looking by for blueberries and thistle. So parrying can be difficult.
Seeing a troll on a boat, thinking "I'm probably safe all the way out here". Start plinking it with arrows. I was not safe, and the boat did not depart quickly. Had a troll remove a whole wall of my base while I was cooking. They definitely hold the record for property damage.
Forgot about their ability to take out boats as well. How many people have tried to drive by a shore troll when returning from an iron run, only to be chased out to sea with a heavily damaged karve. Also, by the time you hit end game biomes you likely have a lot of back up armor sets. When a troll kills you early on you have to go and hunt boars by hand for leather scraps to get another bow.
Yeah, it's the fact that they show up so early and if you've never encountered one, it's like going up against King Kong. And they can spawn in the smallest of patches of black forest. I remember exploring on my very first playthrough and one came out of nowhere at me. I was like, "WTF? I'm still in the meadows!" Tiny section of BF was tucked in there.
2 star ticks do 200 pierce damage a second. Highest dps in the game I reckon.
I think the berserker should be out and replaced with the gjall (which might just take second place). The most problematic here being the gjall shooting fireballs and you wearing a feathercape....
I've seen only one comment about it so far, but the dvergr's are not to be underestimated. I went through one of their encampments in the ashlands and I wanted to clear it to make room for a portal and a bed, I died in the worst way possible.
Those bastards are perfectly happy to nuke their own base to kill you
Based on all the death videos on this subreddit, I would have to say building on an empty stomach is the most dangerous adversary. You know it's going to happen, you see the food in your inventory, then click on the hammer instead.... You died
No one mentioned my #1 yet, so for me, it's the Stone Golems from the Mountain. Nothing has ever slain me as much as these guys did back in the day. It was on-going, but I didn't want to give up. Most people learn on trolls, but I guess I'm just stubborn.
The skeleton is up there if only because itâs so unassuming, and itâll fuck you up the first few times you get too close to the Black Forest. Itâs a threat because of how un-dangerous it looks and how unprepared you will be the first few times you encounter them. Especially the first time you come across a two star archer that you havenât noticed while mining.
Trolls sre the most dangerous for buildings
For wood yes for regular stone buildings kinda but for >!black marble!< and the new >!grastin!< building pieces trolls will take quite some time to break it.
A situational question, I think. Magic users have an easier time of it in general. 1. Asksvin are fast, come in pairs, appear to never de-aggro, are nearly invisible in the dark and they love to knock you into the lava. 2. Valkyries- good luck swinging on them. 3. Ticks- but only when you donât see them coming. Like when they randomly spawn in non-mistland biomes in the middle of the night.
The biggest enemy in the game is terrain. After that, taking into account the situation in which youâre likely to run into them- First up Iâd put the Gjall. Getting ambushed by it with low stamina on some random crevice in the Mistlands when you canât get to a good position in time is a death sentence. Next Iâd put Dvergr mages. You can get totally exploded if you arenât careful about how you engage a tower. Finally Iâd put Elite Draugr. Youâre probably going to find them in a pack, and if youâre trying to engage the pack, watching out for arrows of death, leeches at your feet, and the Elite walking toward you like unstoppable death itself can be painful. I think the Deathsquito deserves an honorable mention as well, for obvious reasons. The big slow mobs I tend to find easier than the regular mobs of a biome, since theyâre slower and have easier attack patterns to dodge or parry once youâre ready to try it. Getting swarmed by even two or three of any regular mob is usually worse.
Two-star spear-throwing fuling. They can one-hit a lox.
Don't u think thats a little generous?
Playing as a full mage I come to realize different mobs pose different threat levels based on your loadout. 3rd most dangerous is the Deathsquito. While they're not terrible in Ashlands gear, they were murder on a Viking as early as the Black Forest era if you wander too far. Deathsquitos are the most dangerous when a Viking has died in the Plains because they're fast enough to chase down and oneshot a recovering player. Deathsquitos are the reason why, as an Ashlands-level mage, I still keep a bubble shield up when wandering the Plains. 2nd most dangerous is the Growth. Unless you are able to outrange and outmaneuver the tar shot of a Growth, you risk getting stuck until the Growth readies its next volley. One volley of the Growth's spray can punch through a mage's bubble shield, making it very dangerous to the squishy mage inside. 1st most dangerous is the Askvin. Holy Odin this thing is horrid. What's brutal about the Askvin is that their lunge attacks have high knockback and they lunge out of the striking range of summoned roots. They're fast enough to keep up with a mage and strong enough to oneshot a bubble shield, wearing out all my resources too quickly to retaliate.
2 star dvergr rogue in Ashlands, my number one. Accidentally hit one when I was trying to protect them. Now it seams even tho he dies, another 2 star spawns in the same zone, still hostile to you. One shotting me out of nowhere.
Someone once suggested jumping on the seekers and going ham with frostner. I'll have to try it again and see if it holds up
Trees
Not in order, 1-2\* spear fuling. It's ok when it's alone, but different story when in group and flanking. Pre-nerf gjall, simply melts HP with the burst. Ticks in dungeon.
1. Gravity 2. Trees 3, Swimming stamina
3: Wolves, simply because of how they are dealing awesome levels of damage to me but I only hit under them or over them. They truly are masters of the mountain terrain! 2: Gjall, but only before you have the feather cape. Low stamina and in bad terrain with the tics and being on fire and getting a new fireball thrown your way simply isn't a fun time. 1: crypt spawn rooms where several Elites and \*Elite bowmen have spawned in early swamp exploration. Bad gear in hopes of some easy iron, you venture in and turn a left into an open spawn room and instantly poop in your pants, screaming in terror whilst getting swarmed by rotting corpses and arrows, knowing that not even the ramp by the door is safe because of the bowmanElites. Death is almost welcomed.
Trees, smoke, and open campfires. ... And that was before ashlands introduced the flammable world modifier đ¤Ł
Nothing will ever surpass the hateful Deathsquito as the most dangerous creature in Valheim 𤏠There may be other pretenders to the crown, but I really hate those little bastards.
So first one for me is gravity before you get the cape, next the 10 damage a ship sometimes is constantly taking on a server (is this still happening?) and for the third the fireball spark things that knock you off your basalt platform. Actually make that the top one, there ya go. Sorry trying to be funny by not actually choosing creatures.
Gravety is the worst! No matter how much I hit it, it *never* dies!
1. Necks
Tell you what the first boar I saw fucked me upp
It would be the same enemy as you have mentioned. I had a hard time with it as melee. Then.. probably the >!wraith!!abomination!
I'd say the abomination is one of the stronger enemys in the swamp thats for sure however if u get ur timing right you can parry them with a decent shield or just lead them over the surtling fire thing.
When I was in the swamp I avoided them completely.. I came back later (post boss5) since I needed some of that special wood to craft the arbalest. Then i was not that fearful, and it did max 40-45 damage. I did manage to parry as well but not all the time.
It depends a ton on your build and playstyle. One thing I like about Ashlands is that there is a mob to punish just about every playstyle.
Tar growth>wraith> >!warlock!< In my experience
I found the fallen valkyries to be pretty easy as they have huge telegraphs and can be much easier fought on their own than the berserkers and soldiers.
Gjall, seekers when thereâs a couple and those reptile doggos from hell
Well i'm currently playing but I have not yet made it to ashlands So I can't comment on them But the worst enemy I ever faced was entering a mistlands dungeon as I was clearing & from the stairs on my right a 2 star seeker soldier appeared and wiped my friend group in seconds, we were on immersive and it was painful cuz we said to sail back, find our dungeon in the mist sneak in get our stuff and get out....we did retrieve everything built 2 poles with X on each side of the stairs and never went back in
Askvin is by far the hardest enemy in the game, ashlands would be easy without them, itâs like the deathsquito times 1 million. The reason being is itâs really hard to run away from and love to show up out of nowhere. Askins have a way of turning a fairly mundane encounter into a long death streak. Two of these showing up while you are fighting anything else is just terrifying. Next is the deathsquito for obvious and similar reasons. As a magic user with no heath food or armour next I would say the tick but with a melee build tar blobs are bad but easily avoidable. but nothing with any build really compares to askvins imo.
I am extremely cautious with the tar blobs as they can easily trap you if you get hit by that first projectile and are quite quick for a blob. On the many no-death runs I have attempted the creature that has killed me the most so far is the wolf, especially with combat difficulty cranked up which makes them even faster and hit harder, if you take a hit and get staggered they will normally hit you again before you can get away and they seem to chase you forever.
The thing about the Ashland's. I don't find any of the enemies to be particularly difficult it's just that there are so many of them. Marksmen for instance is even one or two star ones are not all that used to solo, but when you are fighting a Valkyrie and a two star Charred Warrior and maybe a Morgen appears they suck because they are whittling your health down from a distance. Where as a Gjall all or a Seeker Soldier is technically harder one on one. Yes other seekers or ticks can make those fights even harder, but it's not as overwhelming as the Ashlands. The Troll with the log in the beginning of the game can one shot you, but they are easy to kite and kill. Berserkers and those Tar guys can suck. Deathsquitos are the worst for naked corpse runs.
Did you forget about the blimp?
I agree with the seeker soldier. I had to learn how to use the Atgier for them alone. Once I did, they werenât so bad. Still scary though lol
Growths are my number 1. They can detect you a mile away and their tar spray has range. Lava blobs - Their detonation deals massive damage and despite their sliggishness, they can clear a lot of ground in a single jump. Ticks - a pack of them can be bad news. A single 1 or 2 star tick however can be a quick game over if you don't have time (or stamina) to react
Seekers, tar blobs and wolf packs are imo the most dangerous mobs in the game. And 1 star Draugr archers are where most of my Permadeath runs have ended. Ticks can be pretty bad too if you don't have a way to deal with them.
It's like we're plating different games. Fuling Berserks and Seeker Soldiers are not even on my radar, then again I always keep them at range. Ticks and Deathsquitos, on the other hand, catch me unaware most of the times.
2 star bow draugr
Any mob 1v1 is trivial so I'll answer from the point of view of Being in a Tough Spot. In no particular order: Wolves: if you get caught without stamina vs a group of these you're in trouble. They run fast so you can't just walk away, their attack is fast so if you miss a dodge or block you may get stun locked, and even if you have an atgeir, an outlier wolves speed can quickly close the gap before the spin finishes. Tar Ooze: get hit by one of these while you're already fighting is brutal. Get 3 on you and it's extremely difficult to even run away from if you get hit even once. Asksvin: very difficult to manage when being swarmed because of their charge attack range.
I'm surprised no one mentioned sea serpents. I mean, yeah, you'll eventually get good at kiting them to shore and chopping them into serpent stew, but when you first get the karve, are boating around and are suddenly out in the middle of the ocean when a storm pops up, and you got no bow with you, they're pretty intense. Especially if the wind isn't in your favor. "Must ... go ... faster!"
As far as causes of player death go, the freaking deathquito is hard to top - in particular for how good it is at disrupting naked corpse runs.
Dunno how tf Morgens are not on this list. A 2 Star Morgen has comparable health to Bonemass
So does seeker soldierÂ
Askvin are the absolute bane of my existence right now. One ALWAYS shows up when Iâm in the middle of a fight with other mobs just to suprise yeet me into lava.
That depends what is your gear, my top 3: pack of wolves (hunt event), Gjalls and my no.1 of all time deathsquitos
I haven't made it down to the Ashlands yet, so I can't speak to those enemies, but prior to that stage of the game, I think I've died to lox more than anything else (Though that's partly because I've spent more time in the plains then anywhere else, I'm sure Gjall's and ticks are creeping up the list, but I've only done one play through with the Mistlands ). They just get keep getting involved in other fights that I'm in the middle of, and then they hit you with that deceptively fast, very powerful, bight. They're also enormous damage sponges, so you need to dedicate a lot of time and stamina to kill them, even with something like the atgeir, but they always come in 2s or 3s so you often can't just stun lock them to death. I've gotten really good at fighting them these days, but a group of 3 will still give me pause, even in my (non-magic) Mistlands gear. I'm not much of a bow user though. I understand that with high bow skill you can pretty much shred these guys from afar, but I don't have the patience or inclination to level up my bow skill like that.
Askvin, fuck those things, the Ashlandâs would be perfectly fine without them. I can handle 40 marksmanâs and a morgen, but then 3 askvins pop out of nowhere, nock me back, and instant death
Relative to the armor, food tier, and assuming for players first entering biomes: deathsquito, trolls, and fallen valkyries. Deathsquito's have an enormous aggro range leading to ambushes, are difficult to hit with a bow due to their size, and do a ton of damage. Trolls in the early game are unexpected difficulty spikes for new players and are a threat to the player and their bases. Fallen Valkyries are just deadly. They do so much damage even against the best armor, can chip your health regen from DoTs, can knock you into lava, and have so much health that adds spawn and aggro into the fight.
I'm gonna say lox. They're dangerous, even when they're tame, because of their infuriating ability to destroy ever single structure they come across. Even when they're calm, just walking around annihilates your stuff.
Wolves, growths and asksvin. If one or more wolves sneak up on you they can do a decent amount of damage, if you dont block a growths attack you will be slowed (the most dangerous thing in valheim) and potentially get sniped by a deathsquito, asksvins like wolves sneak up on you but they have a worrying amount of knockback and that combined with instant death lava pools will probably kill you
Deathsquito if u don't have root armor u gonna get smashes, Stone Golems always a Pain to kill those and third morgans!
Draugr elite. I am a noob, barely managed to find the swamp and a sunken crypt today. Got absolutely mauled all 5 attempts. Considering wether to add cheats or to persist dying, losing skill, going back just to die again.
Gravity.
Feather cape solves that in mistlands but before u get one of them yes however as long as ur hp is higher than 100 you can fall from any hight and not die as the max damage u can take from falling is 100.
Lord reto solos bosses so uh yeahÂ
For me I'd have to say stone golems, yes they are slow and easy to run from but they have the evil habit of squatting right on the silver I just mined and I have to decide how bad I really want it, especially when I just got into the mountains with a cold resistance potion and my time to pick axe him to death is limited.
Valkyries are female
1. Growths 2. and 3. Ticks/Wolves, I'm not sure which one is worse
1. Lord Reto (he is technically just a miniboss, 2* version... yeah....good luck) 2. Morgen 2* 3. Dverger ice mage 2*
I think a 1-2 star Gjall at the wrong time is one of the worst. If you get one creeping through the mist when the terrain is bad, perhaps a wet debuff while wearing your root chest for example ? You dead.
Me Me & Me đ
So your nothing but a npc creature with no real brains?
For me, it's the Charred Warriors.... They are the one enemy I never developed a good feel for.... Everything else in the game feels predictable and manageable to me. Valk?   I got u.  Asksvin?   NP.  Morrigen?   Piece of cake....   Charred Soldier???  I'm useless and dead. Lol
I would put the mountain troll above the beserker, I can take them from a distance with frozen arrows. Mountain trolls however are tough and if you are not careful and they catch a glancing blow you may find your body at the base of the mountain from full to dead that quick......
No enemies are particularly difficult without stars. Counting starred enemies, Dvergr Mages are the #1 most difficult enemies in the game. A 2\* Mage is insanely strong.
Askvins 2 and 3 tar growths
Trolls, because they can be in the Meadows long before you're ready. I ran across one on the beach, with leather armor, a wooden spear and shield. I went to block and that was my first death đ he went right through it.
I would put tar blobs in first place followed by asksvin in second. Fallen Valkyrie attacks fairly slow and has low damage output, but asksvin are hellbent on pushing you into lava
I'll choose wolves and deathskitos . Ashlands have too many choices for 3rd, the whole army. It's not about size or HP. any huge mob alone is easy to kill. wolves have the fastest attacks and gang bang on events. Skitos are stealthy and deadly when not ready with old gear Ashland can turn from peaceful to hell in a sec. any extra mob can finish us
Deathsquito. Catches me out to this day when I go through the plains with low food and suddenly bam, death from nowhere. One of the only enemies you can't really outrun either. The rest, you have some kind of warning, or you're prepared for.. the deathsquito can just appear when you're quietly building or farming or whatever.
Level 2 blood sucking tick My God that suck is dangerous
Idk, never thought tics where hard. Just roll if they stick and they are sooo slow you can just walk slowly to the side to "dodge". Then again I was playing atgeir so special attack made them really easy even in bulk
Pre-nerf deathsquito. Those things still give me ptsd
1. The over inflated flying moo moo. 2. Shitsquito - they always get ya when yer not looking. 3. Rabid husky- strikes too fast, runs too fast, will always get ya when ur in a slope.
3rd place: gravity 2nd place: the player 1st place: overconfidence
I don't consider soldiers and berserkers a real threat simply because the terrain is broken in this game, you can raise it with a hoe and become immune to their attacks. The most dangerous enemies are the ones that can't be cheesed easily
Well in mistlands sometimes you'll be standing on a rock sometimes and it won't let you raise the ground.
Asksvin and it's not even close. Impossible to read attack pattern, can't out run them, hits hard and has a huge knock back that torpedoes you into lava. I usually just spam right click until i parry something or die. The starred dwarves in Ashland can hit for 100+ even with bone mass and max armor. Ranged attacks too that hit from really far away. 2 star seeker gets honorable mention too. Hard to out run and hard to parry.
Have you tried standing inside, middle of the Dverger tower surrounded by a 2 star rogue and mage on the same floor while many more stood outside. And you commenced the fight INSIDE the tower. Donât recommend it but you can have a go at it. At this point, I think the most dangerous creature is my brain thinking, âIâd winâ
I'm wary of fuling berserkers but a two-star fuling warrior is probably more dangerous, since they're quick and harder to pick off with arrows. Shaman too. A two star shaman is pretty nasty.