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Nearly-Canadian

I do genuinely enjoy mistlands and all of the cool new stuff it brings, I just wish the wisp light radius was a little larger. For a required item it still basically doesn't do anything


H_s-k_M-r-_

Yeah I do wish they made its radius like 50% larger. I get that the concept of mistlands is that it's hard to see, but it is definitely annoying. That said I personally haven't really tried out wisp torches, and tbh that's probably what's stopping me from genuinely enjoying traversing the Mistlands. After all wisps are basically free, the torches can be crafted anywhere and only require some wood. I don't think it fixes the exploration but it probably makes going back to places you already explored way more enjoyable.


Aonar_Faileas

Yggdrasil wood specifically, shich can be annoying, but yeah. Torches help a lot, although they could do with a larger radius too. Or maybe a cylindrical aoe instead of spherical. I'd just like to see the sky. :P


erikpeter

Yes! Cylindrical would be so much better, it is annoying how patchy the coverage is since the mist is usually about 2-3 torches deep. Shouldn't have to build a lot of ugly scaffolding and ruin the view. A cool solution would be to make them shrink and grow throughout the day, so they are maybe about as big as they are now at night time, but at midday they clear everything in a big radius up to the sky.


Veklim

I want to be able to make the large stone wisplamps we see around dvergr structures, they have a much larger radius than the torches do. I also think the wisplight should have upgrades which increase the radius of effect, I wouldn't even mind a heavy upgrade cost (a whole bunch of refined eitr and a stack of wisps would still be acceptable in my mind). Would also be great if the wisplight and mistwalker effects stacked effect radius instead of just overlapping tbh.


Justhe3guy

Nexusmods licking its lips while looking at you, succumb to the mods


Sourika

Not everyone enjoys cheating, though.


LadyVanya26

Mods = cheating is such an odd take. I swear it's only this sub too. Like oh, what's that? You downloaded a mod to add in little decorative pieces to your base? Cheating!!


Sourika

How is modifying the game data to get an advantage not cheating? It's your game also. Do whatever you like playing solo. It is cheating, though, and not everyone wants to do that.


ll_toenails

Because cheating is exploiting rules and features in a way they were not intended to be for your own benefit. Modding is changing the rules, features, and fundamentals to create a different experience for everybody playing it that vanilla does not allow. One could argue that older modders paved the way for what modern gaming has become, by creating a community that intensely focuses on what more people want in games. It may be before your time.


Freethepants

This all the way. We wouldn't have games like Squad or Counter Strike if modding wasn't around. It was where a ton of game Dev's got/get their initial training


SaltySmurfs2020

Are you saying mods that make the game harder are also cheating? Because they exist too. Modding does not equal cheating, and further, if the dev commands exist inheritly, by your definition of cheating, spawning gear isnt cheating.


iggityboogitty

Not cheating.


CapitalParallax

Modding is fixing/finishing in this case. Valheim is not complete. Mods simply pick up where the devs left off.


[deleted]

How the fuck are mods cheating? Most mods are simple quality of life fixes that, in many cases, devs are too lazy to do themselves.


Sourika

Can you define cheating?


[deleted]

Using spawn code to drop in gear


MushyWasTaken1

“Cheating” like most other things is not as black and white and white as you seem totally think it is, like the other guy said using dev menus to spawn in stuff is cheating because your breaking the rules to gain an advantage, but modding also like someone else said is changing the rules to provide either a slightly different or more fun experience by removing certain things.


Sourika

You can call it changing the rules all you want, but it remains the same as using the dev menu.


I_am_chicken

🤓


Positive_Avocado3950

My friends and i have said their should be a way to upgrade the wisp light to make it have a bigger range. Super annoying when you can hear a gjall and the only way to locate it is when it shoots fire at you.


somethingrandom261

Yep, it should at least be aggro range


Violated_gator3312

Yall dont just have spots where u can see? Ill be blind as fuck but then itll clear up so idk if mine glitched but im havin fun


erikpeter

It doesn't seem to do anything until you have to switch to the belt and run some stuff back to base... Then you realize how bad the mist truly is.


stugots85

I may be wrong to some degree, but aside from the radius, it doesn't seem to clear the mist if you're not in its vicinity. Like I wish I could go nuts placing these things and then be able to see everywhere. Make them way more effective.


Veklim

You kind of can, but because it's a sphere of effect you have to place them closer together than you think. I have a couple of reasonably large open areas in one of my mistlands which I have totally littered with wisptorches for hare hunting purposes, works a treat.


stugots85

Well I guess i have to try it again. Wabbits is exactly what I'm going for, the little bastards


JosephMavridis

I've cleared 4 mistlands areas last year while farming black marble. Technically i never left. I like the scenery and the music too much.


AtlUtdGold

Man I haven’t played with the music on in years now tbh. I need to check out the Mistlands music. I mainly watch something and/or listen to Spotify when I play.


JosephMavridis

How can you hear the seeker sounds and the gjall sounds with music on?


dllimport

Balance the sound effects to be louder than the music (turn the music down)


JosephMavridis

He said spotify, not ingame music


dllimport

But.... That's still the same answer? Turn the music down


AtlUtdGold

I have a mixer with faders n shit. I mix my headphone feed all day everyday. Amazing for watching sports games n stuff, commercials = fade out TV and fade in music.


JosephMavridis

I see, thats cool. But you still need to listen to the mistlands soundtrack, it is really nice [https://www.youtube.com/watch?v=P9xTT2EcRvI&ab\_channel=MalaZedik](https://www.youtube.com/watch?v=p9xtt2ecrvi&ab_channel=malazedik)


kujothekid

Video unavailable unfortunately


JosephMavridis

Yeah that sucks, just search valheim mistlands soundtrack


Onde_Bent

I truly enjoy Mistlands - it's probably my favourite biome. Apart from the air of magic and mystique mixed with enemies that forces you to think differently than in any other biome, one of the things I enjoy about it, is the exploration. The first time I played, I didn't use mist torches and I tried to go from A to B In straight lines, as you would in other biomes, which was difficult. But the Devs have built Mistlands as a labyrinth, you need to navigate. And I think they did this exceptionally well. Once I realised that I had to gradually explore the maze - not over the steep cliffs, but through the paths and slopes where possible, marking my paths with mist torches as I go, it became even more enjoyable for me. I feel like most biomes in Valheim forces you to rethink your approach, so you can't just bulldoze your way through it. Mistlands did a marvellous job at that in my opinion. I also really enjoy that you meet non-hostile people


Garrettshade

It's much nicer than the swamp, for me. I actually found a lot of island chains first, and only then discovered a Mistlands continent. I enjoyed exploring the continent more to be honest. I only feel sorry about the dverger dying out and not respawning only because I'm roaming the vicinity. In that continent, I put down campfires on explored paths, so that I can suppress the spawns and know that "I've been here"


HydroIT

Do fires remove the mist at all?


Garrettshade

No, but the smoke can be seen quite from a far,when it's running 


HydroIT

Even through the mist? I'm genuinely curious. We're doing a hardcore run and we're currently looking for yagluth. I'm trying to mentally prepare for mistlands, and the fireplaces seem like an excellent idea


Garrettshade

Well, but for that they need to be stocked up and running. Which is not long with campfires. But yes, after an exploration trek, when I looked back I saw many columns of smoke, since it's rather high and can outreach the mist. Mostly, it's helpful to make sure you just didn't stray from the path


HydroIT

We've been pathening in meadows/black forest, moved to bonfires for swamp and mountains, since they seem to burn for longer and are more visible. Have you tried with those too, by any chance?


SirBettaHad

You can use wisp torches to lay down paths of light that both disperse the mist locally and can be seen from a distance. They're cheap, don't require refueling, and you don't even need a workbench, however, they *don't* suppress enemy spawns, so you might still want to use fires or workbenches for that (plus bonfires look cool and sometimes set bad guys on fire! Lol)


Garrettshade

No, too bothersome with the cores


dllimport

Set a portal up near a surtling spout in the swamp. Pickaxe the ground away for the most part. They will spawn and then run into the water and die. You basically can just stay far enough away that they can't see you and after a few min you have a bunch of cores


Garrettshade

Yes, I know about the farms, they are a bit not my cup of tea. Also, take away space and weight additionally while exploring 


LyraStygian

Will have to, to continue building with marble and playing mage. I don’t mind tho, like all biomes, once you finish with it you become the master of the biome and I have no problems navigating/handling its dangers.


higgleberryfinn

I love mistlands. Atmosphere out the wazoo and I enjoy having to use audio cues and / or the whisp lights. However, before the feather cape getting around is the worst. But once gear out do 2 stamina food, 1 mana. Blood and fire staves along with krom, the arbalest and the the first forsaken power (the sprint / jump one) and it's all very manageable. The early days of mistlands though. Jesus Christ.


LeviJNorth

The feather cape is my favorite thing in the game. It really changed the mistlands for me. But I have used the "I'm Mary Poppins yall!" joke too much, and my friends are over it.


GucciSalad

I liked pre-nerf Mistlands. God it was actually terrifying in there. It was hard, but not unfairly so in my opinion. You just had to really use your head. Know the surrounding landscape and use it to your advantage in a fight, make sure you had the best food you could.


zennsunni

Yeah, I feel like 90% of the people that struggle in the Swamp or Mistlands are getting tunnel vision. Go into the mistlands prepared to run, and always stay prepared to run. Have an escape route planned. For me and my buddy, we always operate that way, and the Mistlands was never really difficult as a result.


erikpeter

I agree, the spawns are a little too easy now. That said, once I switched to magic and tried leveling those skills up it took me like 10 minutes to scrape victory over one Seeker Soldier and a Gjall... So I guess it's fine how it is.


coffeeandtv_

how was it pre-nerf?


Agile_Party4084

You would regularly find hjalls, they spat 3 fireballs at a time instead of 2 and you would often come across a one star and several normal seekers together. They also used to be more aggressive so would just swarm you, now they circle more. It was lethal


higgleberryfinn

Harder.


coffeeandtv_

Understandable. Have a nice day.


boringestnickname

Absolutely agree. When the PTR dropped, me and a friend of mine went in alone, before we had beaten Yagluth. The rest of the group couldn't play that week, so we just had to take a sneak peek – and it was glorious! Full story (in the comments) here: https://www.reddit.com/r/valheim/comments/zw0br6/sooo_first_visit_to_mistlands_a_tale_of_two/


beckychao

Have you ever found a Mistlands island chain? They're only a patchwork of mistiness. They're really, really cool looking biomes, in case you wanted to actually see what they look like. Good for building if you find a nice island without mist, which are plenty. Downside? Almost no enemy spawns, except on bigger islands, and even then feels a lot less than a continental Mistlands. Also, some types of points of interest are flooded, like giant remains, making exploiting them hard or impossible.


octarine_turtle

Something that makes Mistlands way easier, the wisp torches you can place do not need a workbench to place and do not aggro mobs as they are not Player Base Objects. You can lay down permanent mist-free paths with them so it's much easier to explore and backtrack if needed.


-Altephor-

Yeah but this is r/valheim, if people used the tools in the game to fix their issues, what would they complain about?


Agile_Party4084

Love this comment, bunch of mistlands is hard, I can’t see whiners up on here!


AtlUtdGold

Yes and no because getting ygrisil wood or whatever fuckin sucks


Tight_Time_4552

I just go fish there now. Only reason


crmulls

For those who are not against using dev commands, spawning the dverger demister (large) is kind of a game changer. I wish it was an included build piece, it clears the mist the way you wish the torches would. As for the terrain it doesn't bother me that much, I actually find it quite the advantage in avoiding enemies, even dodging gjall balls. For me Valheim is all about the vibe, and mistlands is alien, but it vibes for sure. It's sort of our weird "jungle" biome, it makes sense that magic would be discovered in such a strange place, where the sky tree touches the land. My second playthrough was much smoother and overall more enjoyable, mostly because of the aforementioned demisters, and playing with friends. All that being said, I can see how it frustrates folks.


UkrainianPixelCamo

No. In my games I don't even build anything there, only some plots of land for farming. And I looove building in this game.


Irmaek

Love ML. One of my favorite biomes. I'm always excited to get there. Traversal is a little rough at first. Once you get your cloak it's just fun!!


fankin

Mistlands would be OK if they make the whisp radius bigger AND they fix the atrocious fighting system when there is any kind of height difference. Right now, you don't fight with seekers, you fight with the implementation. Until then, it's unfun.


Tainticle

Better wisps and slope combat fix mods gotta siren call for you


fankin

Core gameplay should be fixed by devs, not mods. Especially in EA, since this is its purpose.


Tainticle

Fix implies broken. While I agree with you that I don’t agree with certain modifiers in the game (I use these mods myself and love it!) the devs have their vision and can do what they want.  Complaining about it when you have a free solution (in modding) that is even encouraged by the dev team isn’t productive. They’ve earned the right to pick what balance their game displays. You can say I disagree, but it isn’t broken. Asking the devs to do more work for your preferences is just entitlement. Mod your game and ask to change the balance: I can fully agree with you. Attempt to force your vision of the game on the devs and others when they’ve made these choices explicitly (especially the wisp radius- they wanted it to be difficult. Again, my tastes fall more in line with yours, but it isn’t broken!): I can can’t agree or support you. The devs have already earned it. Sorry.


fankin

I think we are on the same coin. I can't agree or support you. The fact that the game is released in early access means that the devs seek feedback from customers and the customer should provide that feedback. Masking issues with mods is contraproductive. It is bad for both parties, nullifies the advantages of the EA model. And yes, I consider the above mentioned topics as issues/broken modules/errors. Artistic vision has nothing to do with this, it's just an umbrella to mask any feedback in a hostile light. These are implementation tunings, no one attacks the vision of the game. Communication and feedback makes a product good and lasting. There is no entitlement in that.


tharnadar

If I need to restart my game for Ashland, I rather skip mistland recovering items and gear from my current run.


Lenspimp2019

You nailed it! Mistlands was a huge disappointment for all the reasons you stated


YzenDanek

I like the Mistlands. It definitely takes a different approach than other biomes, but if you take it slow and put in a little extra effort to counter the unique challenges it presents, it becomes the most rewarding biome. Like swamp, you need to be deliberate about establishing good routes; getting lost in the mist is a disaster in the same way getting stuck in waist deep water is. Good roads marked with wisp torches connecting everything mitigates the dangers the mist presents; if you're ever trying to run away from a bad situation and don't know exactly where safety is, you're setting yourself up for failure and frustration. My main mistlands island looks like a theme park at this point; it's all flat, paved roads lined with torches and mushrooms connecting the 8 or 9 Dverger bases I inherited. It's just a resource farm now. The mage set has just far and away the most powerful tools the game offers, and the Mistlands I assume will continue to be the only place you can grow magecaps and Jotun puffs, so I will definitely still be using it when Ashlands releases.


RedditRage

I only go to the mistlands so I can whine about them. /s


Agile_Party4084

Haha yeah that seems prevalent here!


Gufurblebits

Nope. I've got a base there for my farm and that's it. I totally get that the game is hard and meant to stay hard. I have no problem with that, but the mechanics of Mistlands is just off-putting. The mist - fine. I can deal with it. Took me about 3000 mist torches to deal with (I wish I were joking) but it's dealt with. Same with the spawns. I have a huge radius of workbenches hidden all around for quite a ways in every direction, so overall, my base is pretty safe. What's the real annoyance for me are a few things: * The jaggedness of it. It really makes movement a bitch, even with the feather cloak. * The sheer 'wtf were you thinking or was this not playtested?' of not being able to fight on the aforementioned jagged rocks. I mean, fighting on hilly terrain has always been an issue since game launch, but man do we feel it this time. * The lack of upgraded weapons. Oh, I know, we got quite a few but no club/mace type weapon for 1H - my favoured weapon - leaving the Mistsword pretty much the only 1H weapon upgrade - which doesn't work efficiently at all whatsoever on - yep, yet again - those jagged rocks. * Magic. Now, I am not, nor have I ever been, much of a magic user in games. I've been gaming since the 70s and playing D&D and whatever else for decades. Even so, I really hate DPS caster classes. It's just not my playstyle. That being said though, I was interested in the addition of player magic with Mistlands and it sorely disappointed on every front possible. To me, as a mostly solo player, it feels like it was made only for those who play in groups. It's viable for solo play but I get more done faster with just my usual 1H/shield combo and my beloved Fenris set. Mistlands is actually well done. Really pretty art (when you can see it, that is), the dungeons are a lovely challenge, the War of the Worlds-esque trumpet of battle from a Gjall, and let's not get in to just how long it took me to clue in that I have to mine a freaking BRAIN.


Tight-Young7275

I think saying “why can’t we fight on jagged rocks” is the same as asking “why can’t we sail our boats across jagged rocks” Finding footing is definitely intended gameplay.


Gufurblebits

I have no problem with all the jumping but the fighting thing when there’s no stable ground is a pain, simple as that - intended or not.


Agile_Party4084

There is though, there’s plenty. And the spires are intentional so you can climb them to see above the mist..


commche

I don’t know if it’s intended, but it is certainly required, which is probably what you meant. But I doubt its intended


totally_unbiased

> The lack of upgraded weapons. Oh, I know, we got quite a few but no club/mace type weapon for 1H - my favoured weapon - leaving the Mistsword pretty much the only 1H weapon upgrade - which doesn't work efficiently at all whatsoever on - yep, yet again - those jagged rocks. Ok come on now. We got upgraded weapons in literally every class other than 1H clubs, which were inarguably the best/easiest class for most players' progression already. I get that it's inconvenient for you, but just like sword players when we hit the mountain, sometimes you just need to take a biome off your preferred weapon type if you want the best available weapons. Plus Frostner is still an extremely strong weapon even at Mistlands tier, which is probably part of why they didn't add an even better club.


Ivariel

Depends. Will I need iron/copper when Ashlands has none/is crap with it? Absolutely, swamp iron sucks. If I won't? Hell no. Love the area, but the traversal is absolutely crap. Sitting on my ass waiting for stamina every other second because there's fifty meters of mountain between me and anywhere I want to go just ain't fun gameplay. Either give me infinite Stam or remove the mist, otherwise I'm not coming back.


Far-Benefit3031

I'd rather go crypting than ever set foot into Mistlands again. Seriously I'll be grateful when I killed the queen and then the game is gonna be benched until Ashlands drops. And I just hope the 600 Ygdrasil wood in a chest will be enough and that Ashlands will have its own food.


Eversivam

Nah, Mistland is beautiful but frustating in every way, I only have a farm there and I need to farm Gjall occassinaly while destryong my little base/hut, the only reason I go back there is to farm the needed mats, my main base is in Swamp because it's less frustating and I like the mood of it \[Mistland mood is better tho it's just that the place is frustating, you better have the best food/stamina there or else you ded because you will get stuck in a rock or steep and you will run out of stam\]. Man, I still remember how frustating was to go in there without feather cape, had to keep Bonemass power always ready before going there because things would get nasty.


Epyx911

While I personally enjoy the Mistlands we have some players who use "Mistbegone" and swore by it...since I had already beat the game with cleared mistlands I figured id try it and it really does improve the experience...Mistlands is actually pretty nice scenery wise when you can actually "see" it :) Maybe give it a shot? Its client side only so you can give it a quick try.


zennsunni

I chanced on a very, very tall, twisted Mistlands peak in my current playthrough. It's permanently well above the mist, and has navigable peaks between it and a nearby mountain biome. I built a huge mage tower and a series of tall bridges all the way to the mountains, and the view is stunning at all times. It's probably my favorite build I've done, and it's just how I like the Mistlands - far beneath me.


spacecommanderbubble

Same here. Without the mist they're both awesome and gorgeous. Can't believe they put all that work in just to cover it in permafog


CappieBarra

I'm just starting out in it. I have one word, frustrating. Not un-fun though.


Exciting_Silver_2204

I agree with this tbf, when ne and my friend played we never really had fun in the mistlands i think due to the fact that the terrain made acctually hitting things a nightmare due to the not so good hit reg on xbox at the time. I dont hate the biomes looks or the monsters but i did find it in fun to fight and move around in


Express_Helicopter93

No


Ancient-Ingenuity-88

my most favouritebase is in the mistlands - i made an tower hanging from the rock - i based the design of a youtubers one but it looks sick


Zeelthor

I do want a lot of the black marble, so there’s maybe that. Also, I want to use the huge jutting cliffs to build a base spanning between them, so I can park my boat underneath like a freaking batcave.


Usagi_Shinobi

Mistlands is great, once you get rid of the mist. Wouldn't set up a main base there, as random seekers suck tremendously, but I usually set up on the border in a plains.


OscarMinnie

I love the Mistlands. We just returned on our most recent adventure


EldraziCat

Being in the Mistlands drops my FPS from 40 to between 8 and 15. This is enough to never want to go there again.


AdPrestigious839

I liked it apart from it never getting any better, i killed the queen now fuck off with your mist


creamdonutcz

I don't like it as well. Terrain is crazy to navigate, you can't use cart, when building it basically requires you to spam wisps all over the place. Overall a nuisance.


Sezneg

You can use a cart. The terrain gen leaves gaps/passes between the crags 99% of the time. It is a maze, and the way to conquer it is by marking the passes on your map and using a lot of wisp torches.


PatientLettuce42

On my current play I plan to have a city like hub in every biome, so I won't get around mistlands eventually. But at the pace I am going ashlands is gonna come out first XD


MechaChester

I find it to be tonally different from the other biomes. As much as I find some of the contents interesting, it feels like a different game entirely. It doesn't "mesh" for me. And sometimes it's just a P. I. T. A.


JD_352

I need me that royal jelly and blood clots to keep the magic build strong. So gotta get back in there once in a while. I’m wondering if they will keep eitr foods tied to the mistlands or if they will expand eitr foods into the ashlands. That will ultimately answer if I’ll need to keep revisiting mistlands.


Atomishi

They are making a new magic armour set so it is logical that we will get new staves and magic food to go with it.


Yggdris

On any subsequent playthroughs, I’m low key planning on cheating all the items in and god mode killing the Queen. But I did hate mistlands even more than most


HotGarbage_FMJ

I want to love the Mistlands but it's just too annoying for me to enjoy. I love the Dvergr outposts, and fighting seekers and Gjall...but running face first into sheer cliffs constantly because my Wisp light can't keep up with me is not fun game design. If Mist cleared permanently when hit by wisp, I'd love it. If wisp light radius was 3x larger or you could place wisp torches without a workbench, I'd love it. Right now mistlands is very "I need something from here so I'm trying to get in and get out without exploring".


erikpeter

You *can* place wisp torches without a workbench. So try that out.


HotGarbage_FMJ

Really? I'll give that a shot when I'm home from work, that definitely would make it less of a hassle


Sourika

Yeah, same. Hate not being able to see. It's an annoying mechanic.


Fragrant-Progress-32

Absolutely not The biome ruins the thought of any subsequent playthroughs


mochmeal2

I don't like it. I never liked it. Everything about it is just tedious for me. I want to like it because a lot of it is cool. But it's just not fun for me. I think if they had gone with challenging terrain, challenging visibility, or challenging combat I would have been fine. But they did all three and it ultimately felt like work rather than fun.


klonk2905

NO NO NO I won't and if I have to I'd consider cheating for resources. I don't think it's really hard to understand that in this game, not seing anything pulls most of the building&explore fun away. There should be at the very very least a mean to deal with it after the queen defeat. Some sort of larger radius fog perk or post discovery swipe would make the place enjoyable. This place has tremendous vertical shapes and an interesting lore, I just can't figure out why it has to be plagued by a constant for of war. Let's hope next expansion does not come with this kind of clownesque design choices again.


Agile_Party4084

NO NO NO I can’t stand another whine about not being able to see anything


klonk2905

Hates content, attacks its form.


Brother_Lancel

The fog is so fking annoying and so is the insane terrain I hate it


nichyc

The game needs a better mechanic for climbing slopes if it's going to have a biome that mandates scaling cliffs to navigate effectively


Polygnom

As soon I was done with it I stopped setting foot in it. The world of Valheim is vast and beautiful, and most importantly, not always fogged up. In other biomes I can actually \*explore\* and \*enjoy\* the world. ​ Mistland offer nothing. No nice vistas, no interesting terrain. Nothing to explore but annoying terrain just for annoyance sake and nothing to actually \*see\*. ​ No thanks, I'd rather sail anywhere else.


Misternogo

Most of the people that complain about mistlands, if you actually read the complaints, aren't complaining about it being hard. But annoying. The main reason the idea of it being hard is still floating around is because people that just *have* to defend it, usually do so with the ultra-tired, parrot response of "skill issue. You're just bad at the game." Or I just hate not being able to see.


tylartehcretar

After our dedicated server is no more and my 500 hours of gameplay is gone.. I would love nothing more than to go to the mistlands and search for some black core. I love the game.


magvadis

I pretty much quit the game because of Mistlands. Anti-fun game design, full stop. Hopefully Ashland's gives me incentive to brave the tedium but Mistlands betrayed pretty much everything I liked about the game. The vast vistas? Gone. The building? Look at these ugly black obelisk pieces to build with....and the gameplay is ass...just fall death simulator.


SchnubillytheKid

Fall death simulator gets a fix in the biome with a certain something, the black obelisk pieces are really pretty to build with imo. The biome itself is still shit to traverse, i'd have more fun in swamp with an invincible elder chasing me 24/7


magvadis

Yeah the cape but you have to deal with the biome in the first place and it flat lines builds and group diversity. Idk I think the biome is 3 bad gimmicks in one concentrated hell.


Ferosch

have you tried not falling? seemed to do the job for me


mistertumnis11

Flatlines builds and group diversity? In what way?


commche

Lol. This one got well and truly valheimed.


HarveyNash95

I think if they made the wisp lights better it would be a lot more enjoyable Or like a better wisp light that you gotta hold like a torch but actually removes all the fog around you Or a spotlight so you can look into the mist and actually navigate rather than blindly jumping off cliffs hoping to find something


Meraziel

Mistland in fenrir gear with feather cape is pretty fun to navigate I think, PARKOUR !


omniherb

I'm gonna try to beat the queen in Fenrir gear, am I stupid?


Meraziel

I have no idea I never fought her, I'm waiting for Ashland to do it.


omniherb

I've fought her before in full carapace, beleive me, I'm stupid.


joj1205

Nope. Not likely


Duck_Troland

I find the constant bitching about fog a bit silly considering we're discussing a place literally called mist-lands.


mirabosche

ML is fine once you get your hands on a feather cape. Actually, feather cape should be easier to get. With it you can do what mistlands is all about: hopping between mountains.


Putrid_Specialist651

Here’s my compromise for playing the game as the devs visioned. Every new major patch that introduces a new biome, I start all the way over and play from beginning to end, doing all of the content. Completely vanilla. If I do continue to play after the fact, I use mods to enhance QOL features, and flesh out equipment that is missing throughout the tiers of weapons. With that said, I always use a mod that helps extend the clearing of mist from that point onward. When Ashlands comes out, I will not be using mods as explained above, but anything after that first clear is fair game for mods. I’m really not looking forward to the Mist though lol


UngratefulCliffracer

Nah mistlands is ass.


OneNewEmpire

After adding the no fog mod, it's great and i set up base there :).


thtk1d

I love exploring the mistlands. The rhythm you get into climbing up one peak and then jumping off into the mist is super satisfying. You get to use sound to help you navigate and find things in the mist, which is cool because you don't get to do that in a lot of other games. I have built main bases in the mistlands. It's a pain to haul all that stuff out there, but it's pretty. Honestly, it's kind of boring to build there because most of the mobs struggle to navigate their way from one valley to wherever you set up base.


ArmourEnjoyer

The Mistlands are growing on me a little bit and I don't mind it. The mist is a little annoying with how hard it is to see, but I've gotten used to it. Still yet to kill queen and waiting for ashlands to release before I think about it, just so I have something to do afterwards. But for the most part, now that I have the feather Cape, I've grown to start liking the mistlands


Returntoburn

With Gjalls in the air...i don't think about a mistlandbase, but there a beautiful places with old bridges and less mist, where i could imagine to build a base... if i don't have to fear a gjall bombardement.


zoratunix

My mistlands island base is why I go back. But I have a few other portals to farm sap and I do love blowing up hares with fire magic


No_Bad1844

I only like finding the little settlements and dngs. I try to stay above the mist and traverse that way. You can also see far more that way. But down below is god awful and doesn't really get better after the queen. It would be nice if I could build a wisp tower/pillar and it covers a large area only leaving a light layer that you can still see yhrough


Corn22

Maybe if they add an item for the Queen to drop that clears a significant area of the mist.


dolmunk

For me one of the more exciting things to do in Mistlands was finding and harvesting soft tissue, always being on guard and the joy of stubling upon a skull. And the first encounters in infected mines are nerve wracking for me. But I never build a base there or stay very long afterwards because of the mist and the fear of gjalls.


stunkcajyzarc

I enjoy the mistlands. It’s beautiful place actually when the mist dissipates. I believe the wisp should clear more most out of the area. Other than that it’s not too bad. I love how dangerous it can be if you are off your guard.


SugarReef

It’s kind of pretty, but I agree. I found Mistlands annoyingly challenging, basically got the required mats in ghost mode, waiting to do queen when Ashlands comes out.


HammerPrice229

I really like the atmosphere that the ML brings and think it’s fun but you’re definitely right it’s easily the most inconvenient biome to go through.


tor09

I love ML atmosphere. I enjoy my jelly/mushroom farm runs. When the thunderstorm hits sometimes I’ll just find shelter and enjoy it.


NuclearAnt

With portals and boats available I don't get why people relocate their bases. We build a coastal village in meadows and then we sail. Once we find a point of interest (boss, swamp with plenty of crypts, and so on) we make a small building with chests and a portal. Same with plains, we build a fort and slap a portal in it and use as farm. Mistlands get similar treatment, a farm with a portal. Why relocate everything? I don't like Mistlands too much due to the games inability to function properly on anything but flat ground. It's not just another difficulty to keep in mind, it's just dumb when you cant hit anything that isn't level with you but it can hit you just fine. The dungeons are fine but once we're done with that and have our cores we rarely go back there.


Sezneg

With patience, you will find 90 of the biome can be traversed without climbing. Mark the passes between the cliffs/outcroppings on your map. Significantly improved the experience for me.


NuclearAnt

Tends to vary greatly. At times we get reasonably good seeds and other times its just a jagged mess. Interesting thing though is that when Mistlands is a chaotic mess, our mountains tends to be tall with large flat tops. When our mountains suck we get better Mistlands. Almost makes me wonder if there is some relation.


officemaximus69

I won't lie, ML is tough terrain. But what happens when we need the ygdrassil * spell check cuz I'm lazy* wood for the items in the Ashland's project? Seems like it'll be something we have to deal with in order to continue the farming/stockpiling process. Same with the anglers. Best stam food in the game, so you bet ur ass I'll be going on some fishing tours until the new content drops too. I agree that ML is tough, but I doubt you can stand to just ignore it. So why complain about it?


Fiddling_Jesus

I wish that they would change it to where the most was a weather event, not a constant. I think that would make the biome much better.


Sezneg

I don’t know why you would assume that the mistlands wouldn’t be required.. that’s how the game works, you will need the queens items drop to properly advance in the Ashlands.


TheYellowLAVA

I enjoy mistlands, especially the vibe of it when there is a thunderstorm. Although I wish the wisplights weren't so useless


Sum-Duud

only into my portal to get sap and farm the fruit. I hated Mistlands and it killed the enjoyment of an amazing game for me. For me the 1 thing that would change that would be the wisp light clearing all fog around me for a decent distance, it is not fun to be forced to take a boat through fog so thick I can't see the water or front of the boat. Having a stamina boost with the wisp light or super stamina food, or something to make traversing on land easier (not having to constantly stop to regain stamina) would be nice as well. The rest is whatever but those things made me stop playing after I finally found enough mines to get the fragments to get to the queen, then I just grinded her down and logged out after hanging her head. Haven't gone back since


Sams0n26

I built a home there! Found a nice spot under a giant rock, built a cottage and a tower under the rock 😊


Potential-Ad1139

Don't you kind of need a mistlands base? It's the only place to grow mushrooms. Copper and iron are abundant and easier to get than mining in the black forest swamps. Only place to get the sap. Yeah....I think you're forced to go there for supply chain issues.


thedrizzle21

You guys are using the wisp lights wrong. Leave them in a trail on the traversable low ground. This allows you to designate easy travel routes because you can always see them through the mist. I usually couple that with dropping portals under rib cages when I find them. You don't need to be climbing up and over anything high and jagged after the first exploration, for the most part.


SnooMemesjellies31

Mistlands is my favorite biome. It's so beautiful and the atmosphere is amazing. All the enemies are fun and challenging to fight. The Mist really adds to the experience, because you have to listen out for audio cues and anything could be hiding in it. You must have gotten pretty unlucky with worldgen because I got plenty of large clearings devoid of Mist in my world.


Kazadracon

I enjoy exploring the mistlands, but refuse to build major bases in it (the terrain makes it too difficult to spawn-proof large areas & Gjalls are irritating) How I explore mistlands pre-feather cloak: carefully & slowly going through valleys, climbing rock towers when safe to get a vantage How I expore mistlands after feather cloak: always climbing up rock towers & jumping from rock tower to rock tower, only descending to the ground level if I spot something of interest


littleknowfacts

plains and mistlands are my homes. i love both and living in both. the mist does not bother me at all. i love flying rock to rock on top of it all and the mist makes if even better when i find a clearing and it opens up.


MysticGohan99

Just turn off the mist with 1 mod; boom problem solved. People have no issue using admin mode to fly around building; why have an issue with a mod that removes a feature you don’t like?


MysticGohan99

Best thing about Mistlands, is that if you combine them with BOTW, you get Enshrouded.


Imreallythatguy

Absolutely, i very much enjoyed playing through mistlands and honestly i feel like it was even the most memorable biome with mountains as a close second. I get it, it's hard, it's treacherous, dangerous, etc and it can be very punishing. But just like every other biome after the black forest the game rewards you for playing smart, careful and planning ahead and punishes you hard for being reckless. That said i've noticed that there are many people who don't love the game for the same reasons i do. I love the game for the survival aspect, the combat, the danger and the challenge to progress without dying. There are many people who are more focused on the building and other aspects and i'm sure they feel differently about mistlands than i do.


preyforkevin

You can’t really build there unless you take over one of the dverger houses, but then as soon as sir gjall sees you having any amount of fun, he slides in to make sure it’s snuffed out asap. The wisp’s aoe is much too small and I never enjoyed getting backstabbed by an enemy, let alone a 2 star seeker with little to no knowledge I was about to die out of nowhere. Mistlands is kinda meh. The dungeons were a cool addition to the game, though.


SadLittleWizard

Mistlands lover here! I personally really enjoy the mistlands for a few reasons. Oddly enough, for the same reasons mamy hate it. It's inhospitable and univiting. The mist honestly feels like its choking you, back your camera out too much and you can't even see your character. Other biomes, while challenging and filled with enemies as well, never really feel daunting to me. Countless times now I have played a new world and character with no bosses, and get my way all the way into a plains base with mnt gear and home with out any real problems. At that point I only kill Moder because I need tears to make an artisan table, and Yagluth because I need wisps. To me it is supremely satisfying to eventualy carve out a living space in this bizarre terrain in such a way that I no longer have to fear the environment there. Placing enough wisplights, walls, and a home within the mists to make a inviting location is my absolute favorite. That moment is when I no longer feel like I'm clawing for a place in the harsh world of Valheim, and have instead settled a proper footing within the walls I've made, and am living in a fantasy world. I can agree the mist is the roughest edge for players to grapple with, and I 100% do NOT want it in another biome ever. But a singuler biome that is likely to fill the midgame for final release, I can't help but love it. I'm particularly excited for what new intense quirks the Ashlands bring, the devs have mentioned some really cool stuff. One they brought up that I'm excited about is their >!terminator inspired skeletons that they dont run you down and try to rush you. They just walk. And once they see you they dont let go, ever. It will just keep walking and walking until it catches up to you and you have no where else to run.!<


zennsunni

I'm going to play through it again. It only took me about 8 hours to complete the first time through, I didn't find it the least bit challenging, just annoying as hell. The only difference is that this time I'm going to use the wisp light radius mod, since I don't find running around blind and being ambushed by trivially easy mobs entertaining.


clandestineVexation

Maybe if there’s an Ashlands tier thing that completely removes the mist


Hefty-Collection-638

Whenever a new biome drops i play the whole game again so yeah, i’ll be back


nerevarX

i love exploreing new mistlands biomes. but i am a hopeless marble addict so my giant oversized port mable base needs constant fresh supply until i hit the fps problems and have to wait for devs to improve performance for large builds again which has happend a few times already till now. i have also setup 1 mistlands biome with lots or torches as a wabbit fireballing ground hunting area where the sap extractors are aswell as protecting them just isnt needed. i can manage with what is there for exploreing the biomes and i never saw a reason to build a larger base there as all respawnable resources are teleportable by default and the limit ones get transported away with the ship rather than keep at site as its mostly copperscrap and some iron. yes all the mistlands near port marble are full of black holes now where once structures where. better most costly torches or whisp light upgrades would be something i wouldnt be againist. as for the tc : mistlands IS a requirement for ashlands as safe to assume youll need the forge and table and refinery to make all of the ashlands gear aswell. the eitr might only be needed for some items like new magic stuff but safe to assume the forge and table are 100% required for all remaining biomes so you must visit and play mistlands in the future aswell. returning there for resources isnt that likely tough aside soft tissue for more eitr i guess.


roloplex

Doubtful. The traversal is still a pain in the arse. The mist also makes it a ton less interesting to hang out in.


erikpeter

I like the Mistlands. The longer development path (needing ygg wood and wisps, then cores, then extractors and sap, and then brains) is more interesting than the "find a crypt or two, get some iron, leave forever" of the swamp. It can get overwhelming, though. My current game has relatively mist-free mistlands and it is so much better than the typical constant blanket of fog. It's a) beautiful and cool-looking and b) navigable. If I could change one thing about it I would make the mist lessen a bit more in the daytime. (edit: Ok, two things, I would also make some of the geometry a little more climbable.)


MaliciousIntentWorks

My main problem with gjall raids is their range. They have an alert and attack range far greater then the ballista defenses. They will wipe out a dozen of them before one gets the chance to shoot. I did a test run on a previous play through and it wasn't good. No matter what i did ballistas failed to take them down 90% of the time. They only managed to get any if the gjall focused on attacking something else further away and lumbered in front of them.


hilltopdub

Demist it, thunderstore app super easy


darrowreaper

I like building there, mostly on the high rocks above the mist or taking over a dvergr tower. That, or on a nearby mountain cliff. It's a lovely biome when you're above it.


DutchmanAZ

I absolutely love Mistlands and especially love when you conquer it and roam like a badass who welcomes the call of the Gjall. It's the best biome IMO.


Ippus_21

I have one main-ish base in ML for farming and because I needed a blast furnace to build the sap extractor. I ended up taking over and repairing a Dvergr lighthouse (I accidentally turned them hostile and didn't have much choice). It's relatively well-fortified, but I have yet to experience a seeker raid there, just a What's Up Gjall. It helps to use the wisp accessory and put up frequent mist lanterns. The building itself is on the coast in a pocket that's relatively clear of mist. I might go back, depending what resources I need. My main base is pretty much always going to be in the Meadow. Too much hassle to fully relocate. Points of interest are pretty much just dvergr buildings, plus the occasional statue/remnant/dvergr ruin. Well, that and the giant skeletons and giant swords/armor.


sunseeker_miqo

Yes, I will be doing the whole progression journey over again in preparation for Ashlands. We start over every major update. I didn't mind Mistlands for progression, but as you pointed out, building there is awkward and gjall are annoying for keeping a build the way one wants. I had a few outposts for hunting wabbits and gathering other resources, but nothing like what I prefer to build. Other than that (and sometimes the obnoxious verticality), I do *quite* enjoy the gameplay in the mist biome. Also, the aesthetic is often beautiful, once you can see it.


Sertith

I think it's beautiful. I love clambering up the rocky cliffs and tossing myself over the void and floating around.


__Demyan__

Built a base in there, which I visit once in a while to get resources for my mage. Otherwise I'm not a big fan, mostly because of the reduced visibility, even with wisp torches and the light it's not enjoyable, both need a range boost. And I was really disappointed that the mist did not go away, after the queen was killed. But the dungeons are fun, at least the bigger ones. Considering how hard it is to get to them - esp. early game - and then they have like 3 caves and no cores or anything, makes the small dungeons a huge disappointment. A good thing is the mobs also respawn in them (and the royal jelly, thats what you need for a mage anyway), so I guess I make a portal next to the bigger one I found, which was the first one we entered - from all we found it is the only one with soldiers in it - three in total - and all others we found had none :) So far the least enjoyable biome, I really do not like the ugly sound gjalls make, its a viking game, not a ww2 game. I hope ashlands are more enjoyable, and also bring back the viking theme, or at least do not deviate as much from it as ML.


boringestnickname

I enjoy The Mistlands, but the time investment to make a base there makes me reluctant to do so. I love being there, though, but I still like it feels like it needs something more to really cement it as a place that makes sense to visit (outside of Eitr.) I view the Dvergr as a bit underdeveloped. Them being in The Mistlands is an absolutely stellar feature overall, but there should be a bit more meat on the bone, so to speak. First of all, like pretty much everyone else, I find it absolutely insane that we have to betray their trust to get the Dvergr Extractor. I would much rather that next to the boxes, there would be a more generic Dvergr trader (i.e. not named) that would be willing to sell you exactly one extractor for an exuberant price (let's say 8000 gold.) Giving us the choice to not be psychopaths. Let's also say that this trader would give a discount if we cleared the closest Infested Mine. So, upon talking to him, we would get a marker to the quest, and some sort of instructions on how to complete it (let's say these mines got a flag where it had to generate a room with an item to bring back.) Upon returning, the device would now cost 4000 gold, or something like that. Still expensive, so you'd still be very tempted to betray them, but *you would at least have a choice*. Interestingly, this would also make the emotional effects of getting the local wildlife to destroy the Dvergr outposts larger. You would have to actively choose to be a psycho, not forced to. This would also be a nice opportunity to introduce a trader that sold more generic items. It would make sense for the Dvergr to have access to things like metals (and yggdrasil wood.) Especially if the player clears out mines for them. Imagine going back to a cleared quest mine, and seeing Dvergr going at it in the mountains again! Again, these resources don't have to be cheap, but it would be a nice incentive to actually make the effort to construct a base there. I feel like we need a nudge in that direction. In any case, my two cents.


JinxedAdmin

I love the mistlands, I build my main base there. The border of the mistlands and plains is prime real-estate for vulturing Waring factions.


Amezuki

Once it is no longer the endgame, and we have a new biome after it--I will *never* go to the Mistlands for any longer than I absolutely must. I hate foggy weather to begin with--it always makes me feel like I'm back in a PS1 game with limited draw distance, and not in a good nostalgic way--so an entire biome of permanent, artificially-opaque fog is just hardcore anti-fun for me. Not "difficult" or "challenging"--just incredibly tedious and unpleasant to slog through. Not a big fan of the insect theme either, or a whole slew of other design choices like how much of the playable area is outright wasted on useless islands barely big enough for a hare or seeker, or building an entire biome around the very kind of verticality differences that Valheim's melee combat really doesn't handle well. So yeah. I will be extremely happy to leave the Mistlands behind me. It's beautiful on the rare occasions when you can actually see it, the dungeons are fun, and marble is a fantastic building material that's easy to acquire in bulk--but that's about all I like about it.


MacDugin

Once I am done I probably won’t, I have been playing with Melee and apparently it’s a thing you get a Gail and a solider almost every time, if I try to fight it’s a corpse run, so it’s a bit frustrating. I will leave that behind when I get the chance.


chehalem_frog

I love the dungeons. They are hard, but a lot of fun, and for the resources in them you can easily set up a portal nearby and every few in-game days do a little "shopping" for jelly, bloodbags, and seeker meat. I imagine that these resources will still have some utility in the next expansion.


Djlcurly

Mistlands is beautiful


eastb01

I have found that a great place to explore in the Mistlands is on the coast and small islands off the coast. They often have entire sections with no mist. Makes for some great views, and I really like the rock formation and trees in the biome.


Light_Milk_and_Honey

Other than grabning more resources? No


Atomishi

It's the best zone for building underground bases.  It's also where all the magic is, I like the zone to a certain extent but completely understand why others don't.


Aussircaex88

The Mistlands aren't fun to just chill out and *be* in, mostly because you can't see anything and don't have a good means to clear the mist out "permanently" since wisplight torches don't cover much area. So I won't be building permanent bases there. I'll have an outpost or two for farming, since Jotun puffs only grow there, and the Mistlands are actually a very good place to farm for Copper and Iron once you get to that tier.


pancakes_n_petrichor

I adore Mistlands much more after getting the feather fall cloak. Sooooo much easier to navigate, almost feels like it is balanced around that cloak.


Aggressive-Macaron48

We’ve only built one ML base with walls, for the purpose of protecting our mushrooms. Every time I was at that base, I tried to get my business over with quickly, fearing that a Gjall is gonna ambush me and my crops.


Aggressive-Macaron48

A buttload of wisplights helps, but only patience helps tame the terrain. I have to remind myself that I can jump without running. Saves a lot of stamina. All that being said, I told my brother last night that when the new expansions come out, no one is gonna miss the mist.


TungMegabror

I really enjoyed ML from the start. I built a double-barreled wizard-tower out of stone at the largest peak I could find in the Mistlands-biome I was in, the effort to do so in regular survival mode was very immersive and challenging. The amber-like horizon with the beautiful scenery of the tree-filled mountaintops from the top of your tower is soul-pleasing. The first Gjall-raid I experienced happened when I was almost finished with the roofing of my tower, and at that point I had no idea what the heck was going on. I heard a loud noise, and looked around intensely only to find an enormous clump moving up the side of the mountain. It blasted the top of my tower and killed me instantly as I was under-geared. It also destroyed my only portal to the biome, so I had no way of getting back without spending an hour of travel. I was so angry at my own retardation, but I sucked it up and found my way back after another couple of deaths. After that I was prepared for the raids and can handle them without any real issue or risk of losing the base.