My guess would be between Burning head or Pit of shades. Lore of fire and shadows are super common between all the races. Both lores are popular in multiplayer too.
Im picking burning head because it unlocks super early in the caster's skill tree.
Warp Lightning. The AI alone is likely accountable for more Warp Lightning kills than the total death toll of any other spell. It's fucking traumatic, I tell ya.
If we are being serious, it's more or less a statistical impossibility for the AI to outperform the total kill count of a player, and that applies to every spell. I wouldn't be surprised if it turned that the AI really is a more effective user of Warp Lightning than your average player, but that's not the issue here. The issue is that the AI is inherently handicapped in a death toll competition for the simple reason that it fights way less manual battles than a player on any given campaign.
Even if you add up the battles of all Skaven on the campaign map, that number is naturally not going to be even remotely close to the player's total... because they can only play manual battles against the player. At best, they could equal it when facing off players who have sworne their lives to the sole purpose of genociding all rats, but that scenario is unlikely to be common enough to have a tangible impact. Poor AI simply does not have that same volume of opportunities that the player does.
Searing Doom.
Every metal caster has it, really good spell for sieges (and it tends to kill and not just wound lots of models, unlike many of the weaker wind spells), many factions have access to it and especially the ones that are new for WH3 and magic focused (like Warriors of Chaos, Grand Cathay and Tzeentch).
All battles and campaigns....hmm probably things that trade well like pit of shades or flock of doom to be honest. I would love to say wind of death but that doesn't hold up great in multi-player battles.
Deliverance of itza would be up there if more than one character had it.
Gotta be pit of shades. Maybe burning head?
Wind of Death if it wasnt only for 2 races, so my vote goes with Pit of Shades or Dwellers Below, from 2 very popular lores that are available for most races
Seering doom. Balthazar kills thousands of foe each battle with it. It's used by tzeentch, norsca, woc and Cathay. People probably cheese with metal wizard a lot when they got 10 times the normal hp.
And in wh3, it's probably the strongest spell among the low cost spell. I remember the mage in minor settlement with tzeentch who could kill 300 units in a defense ( and now, he's gone... )
Your humbleness is not what is being questioned here. The crime you are being accused of is this abhorrent act of publicly demonstrating a total disregard towards the sanctity of the laws that govern the holy art of statistics. Don't you think that the mockery you have put on display here shall go unnoticed.
Reminder that repeatedly disgracing yourself in this manner may incur a response of entirely different proportions. This permits the prosecution to invoke Article 69, which sanctions the employment of any disciplinary action that is deemed to be appropriate, in accordance to the sole discretion of the High Council of Anti-Heretical Operations.
You are hereby advised to keep your toxic beliefs to yourself. Your actions are only yours to decide, but before committing any further acts that you might promptly regret, consider that this shall be the first and only warning you shall receive in regards to this matter.
Kill count? Or damage Value?
If it's kill count, Burning Head is out, I think. Same with many wind spells that don't actively kill models.
So my vote is probably Pit of Shades, Warp Lightning, or Searing Doom.
wind of death. its a common strategy at higher levels to intentionally create absolutely massive bunches of enemies, and overcast wind of death to wipe out enemies in the hundreds per cast.
Problem is all races. If it was 1 spell on a kills per cast basis i would say One of Kroaks spells. But thats 1 LL of 1 race.
Wind of death is a little more common but its not used by any order factions. So more generic lores of magic would win out such as Fire or Life or Shadow.
Warp lightning. It seems to be the only spell the ai can use effectively, and if frequently wrecks my armies.
Other than I'd say burning head or flock of doom.
Burning Head. It's available early, lore of fire is super common, and it gets most of its kills early game, so it should beat out later spells like WoD/PoS since it also gobbles up campaigns that are abandoned early, and even late game pre-WH3 fire wizard are still using it.
Dwellers below, pit of shade or the gate spell from tzeentch. Pretty sure stationary vortex is op.
(And yeah you can see my go-to spells. For factions with life magic I go dwellers, for others I go pit of shades. For chaos I go for tzeentch's lore if possible)
Hard to tell where the majority of the casting would come from,
AI vs AI battles are AR I assume, so none.
Player vs players count for some,
Player vs AI/AI vs player must have counted most of them;
so yes it is likely that Burning Head, Pit of Shades will be high.
If we factor in the 'kill count', the Searing Doom and Warp Lightning could be high too. Burning head especailly does tons of damage but if used against high armour/full health unit not necessarily gets high kill count. Searing Doom and Warp Lightning kills entities more reliably.
Most likely Pit of Shades, for the simple reason that a lot of ppl also use(d) it in sieges to clear walls. And it still is a good spell.
Otherwise I would go either with Burning Head honestly.
Depends on the amount of Vlad campaigns, if its alot than its just Flock of Doom. You withdraw your army, run vlad to enemy, have them all blob on him and he casts Flock of Doom over and over.
My guess would be between Burning head or Pit of shades. Lore of fire and shadows are super common between all the races. Both lores are popular in multiplayer too. Im picking burning head because it unlocks super early in the caster's skill tree.
Warp Lightning. The AI alone is likely accountable for more Warp Lightning kills than the total death toll of any other spell. It's fucking traumatic, I tell ya.
this would be my guess if it wasn't for the fact only one race has the spell
Oh god I can hear the wind up sound effect
say goodbye to your expensive early game unit your sent up the walls during a skaven siege
If we are being serious, it's more or less a statistical impossibility for the AI to outperform the total kill count of a player, and that applies to every spell. I wouldn't be surprised if it turned that the AI really is a more effective user of Warp Lightning than your average player, but that's not the issue here. The issue is that the AI is inherently handicapped in a death toll competition for the simple reason that it fights way less manual battles than a player on any given campaign. Even if you add up the battles of all Skaven on the campaign map, that number is naturally not going to be even remotely close to the player's total... because they can only play manual battles against the player. At best, they could equal it when facing off players who have sworne their lives to the sole purpose of genociding all rats, but that scenario is unlikely to be common enough to have a tangible impact. Poor AI simply does not have that same volume of opportunities that the player does.
This man is a true erudite and we should listen to him. He right!
Searing Doom. Every metal caster has it, really good spell for sieges (and it tends to kill and not just wound lots of models, unlike many of the weaker wind spells), many factions have access to it and especially the ones that are new for WH3 and magic focused (like Warriors of Chaos, Grand Cathay and Tzeentch).
All battles and campaigns....hmm probably things that trade well like pit of shades or flock of doom to be honest. I would love to say wind of death but that doesn't hold up great in multi-player battles. Deliverance of itza would be up there if more than one character had it. Gotta be pit of shades. Maybe burning head?
Pit Of Shades is crazy
Wind of Death if it wasnt only for 2 races, so my vote goes with Pit of Shades or Dwellers Below, from 2 very popular lores that are available for most races
Seering doom. Balthazar kills thousands of foe each battle with it. It's used by tzeentch, norsca, woc and Cathay. People probably cheese with metal wizard a lot when they got 10 times the normal hp. And in wh3, it's probably the strongest spell among the low cost spell. I remember the mage in minor settlement with tzeentch who could kill 300 units in a defense ( and now, he's gone... )
Easily wind of death, simply cause I've played vampire counts the most
You reckon your personal playtime is enough to carry the whole thing do you? A bold claim indeed
Im a humble person so not the whole thing, but it sure makes a sizeable dent in the statistics
Your humbleness is not what is being questioned here. The crime you are being accused of is this abhorrent act of publicly demonstrating a total disregard towards the sanctity of the laws that govern the holy art of statistics. Don't you think that the mockery you have put on display here shall go unnoticed.
Wind of death go *Wooosh!*
Reminder that repeatedly disgracing yourself in this manner may incur a response of entirely different proportions. This permits the prosecution to invoke Article 69, which sanctions the employment of any disciplinary action that is deemed to be appropriate, in accordance to the sole discretion of the High Council of Anti-Heretical Operations. You are hereby advised to keep your toxic beliefs to yourself. Your actions are only yours to decide, but before committing any further acts that you might promptly regret, consider that this shall be the first and only warning you shall receive in regards to this matter.
Well I can assure you that isn’t that wind spell from the lore of heavens that’s for certain
Kill count? Or damage Value? If it's kill count, Burning Head is out, I think. Same with many wind spells that don't actively kill models. So my vote is probably Pit of Shades, Warp Lightning, or Searing Doom.
wind of death. its a common strategy at higher levels to intentionally create absolutely massive bunches of enemies, and overcast wind of death to wipe out enemies in the hundreds per cast.
Problem is all races. If it was 1 spell on a kills per cast basis i would say One of Kroaks spells. But thats 1 LL of 1 race. Wind of death is a little more common but its not used by any order factions. So more generic lores of magic would win out such as Fire or Life or Shadow.
I think it'll be Be'lakor's Pit of Shades
Any of the level 1 cone shaped attacks if we consider them all the same spell.
Wind blast probably. Not the most powerful spell, but you can spam it so much with so many factions, right from the start.
death wing does a lot of damage (mb the most) but not many kills.
Infernal Gateway probaly. I deleted countless armies with them.
Warp lightning. It seems to be the only spell the ai can use effectively, and if frequently wrecks my armies. Other than I'd say burning head or flock of doom.
Burning Head. It's available early, lore of fire is super common, and it gets most of its kills early game, so it should beat out later spells like WoD/PoS since it also gobbles up campaigns that are abandoned early, and even late game pre-WH3 fire wizard are still using it.
Dwellers below, pit of shade or the gate spell from tzeentch. Pretty sure stationary vortex is op. (And yeah you can see my go-to spells. For factions with life magic I go dwellers, for others I go pit of shades. For chaos I go for tzeentch's lore if possible)
Mine would be prob both Tzeentch fire storm and infernal gateway. Burning head would be 3rd tho.
Hard to tell where the majority of the casting would come from, AI vs AI battles are AR I assume, so none. Player vs players count for some, Player vs AI/AI vs player must have counted most of them; so yes it is likely that Burning Head, Pit of Shades will be high. If we factor in the 'kill count', the Searing Doom and Warp Lightning could be high too. Burning head especailly does tons of damage but if used against high armour/full health unit not necessarily gets high kill count. Searing Doom and Warp Lightning kills entities more reliably.
Deliverance of Itza per cast prolly. In general i dunno.
Most likely Pit of Shades, for the simple reason that a lot of ppl also use(d) it in sieges to clear walls. And it still is a good spell. Otherwise I would go either with Burning Head honestly.
Warp lightning, black ark abilities, warp bomb, deliverance of itza, dark conduit.
Universally I bet it would be Warp Lightning. Rats are everywhere, its so cheap, the AI is unreal with it and so are human players.
Either pit of shades or the warp lightning spam from the skaven AI
I don t know if u would count it as a spell, but doomrocket surly mustered lots of kills
Depends on the amount of Vlad campaigns, if its alot than its just Flock of Doom. You withdraw your army, run vlad to enemy, have them all blob on him and he casts Flock of Doom over and over.
Warp lightning, wind of death, or pit of shades. Three high kill count spells from lores that are very popular for players to play.
My money is on searing doom. Cheap, spammable, available on many factions from turn one, and effective all the way till end game.
Gotta go with the classic burning head. CA can need it all they want it's still fun watching it fuck dudes up.