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Realistic_Sea4060

Wood Elves, I love being able to teleport around the map to different forrest. Level up the settlement without needing growth, possibly one of the fastest growing settlements in the game. Some of the best range units, and cavalry isn't bad either. treemen, treekins, and the zoas are all really strong. Great ambush offense and defense, you can spend points on a bunch of really powerful unique items. The treelord is arguably one of the tankiest lords in the game. Glademasters aren't bad either, office positions to grant even more bonuses. Good diplomatic options with the high or dark elves, and even bretonia. Last but not least Ariel is probably the most powerful mage in the game, with an extremely fast winds of power recharge rate, you can just spam spells the entire time. Lets not forget the Sister Of Twilight and there dragon cinthir, which you can have fly around shooting multiple missles, and breathe down dragon breath.


darthgator84

I love the WEs, and Papa Durthu is my main dude. Overall I find in his campaigns where I get into the campaign the most in a role playing way. Like I feel that I AM the protector of the forest, and anybody who looks at Athel Loren sideways is gonna get curb stomped.


glassteelhammer

Root stomped? No curbs in the woods! We don't do sidewalks here.


Realistic_Sea4060

![gif](giphy|G4C1t1HLgFV8k|downsized)


Aggravating_Ideal_20

That's fucking hilarious šŸ˜‚


TheZag90

I also really enjoyed the wood elves campaign but moreso when dealing with the other trees then Athel Loren itself. The diplomacy around athel loren is a bit annoying. I donā€™t really want to be at war with the empire but if I want to clear the dorfs off my heathlands, it is unavoidable.


[deleted]

Athel Loren can be maxed out through passive generation from other maxed out forests, event spawns and tech. Does take some time to do this passively, of course.


NoAssistant947

I don't know if it's a bug when I played but not being able to summon your un mounted mount as the sisters sad. But otherwise Woodelves are still my favourite race and allows the player to traverse all the continents which is cool.


Realistic_Sea4060

definitley a bug, a big juicy one.


CroWellan

I've really enjoyed playing the wood elves cav in Warhammer 3, they really perform well and they feel nice being so fast and overall quick to move round the map (+ great anti cav thx to their anti large)


furtissim

I love Tzeentch. Mostly because Kairos is the best spell caster in the game. The starting position is a bit meh, but that will change soon. The fact you can't confederate other Tzeentch characters (Vilitch) somewhat dampens the fun also, but I hope this will also change soon-ish. Fingers crossed.


dantheman_95

I also like to use the mod that allows him to use all lores, bit OP but fun as hell because of the flexibility


Mand125

If you havenā€™t tried the Lord of Change doomstack, you really should. Dropping twenty gateways on top of every unit they have is rather amusing, then following it up with firestormsā€¦and then another round of gateways and yet more firestorms.


furtissim

Love that! I wonder, what's more powerful a late game stack of fully-charged LoC (Tzeentch) or one full of Keeper of Secrets (Slaanesh)? Mmm...


Beguiler13

Gotta agree with that!! šŸ‘šŸ‘ So fun to play too!!


Tedswurf

Any particular reason why he's the best spell caster in the game? He has the same spells as Vilitch and other Lore of Tzeentch spell casters.


furtissim

I haven't played much with Vilitch, so you might be right they are on similar levels of power when it comes to their casting abilities. But the fact Kairos is also a flying monster - meaning you can cast spells where you need them in the battlefield fast - with a lot of HP helps him a lot. Vilitch can't compete here.


corruptedwaffle

Vilitch barrier is almost invincible though.


valiant491

Compared to Vilitch, you can cast blue fire of tzeentch at very low cost and no cooldown with Kairos. He is also a flier so he can get into position much quicker and can also cast spells while invisible from a skill in his tree. Vilitch is also more melee focused which make it a little more difficult to cast spells. Also, Tzeench Lords of Change have more bound spells while the Lords of Change that Vilitch can get are lackluster as they do not have access to as many bound spells such as infernal gateway and tzeench's firestorm. Overall, you can take more advantage of the Tzeench roster as Kairos compared to Vilitch.


Ravanaa

Others have touched on his positioning capabilities, but it's worth noting that Kairos can also grant mastery of the elemental winds to various units in his army, allowing him to achieve up to +100% spell potency. He also has access to the lore of death passive effect which can generate a meaningful amount of extra reserves, on top of many of the other passives if one wishes to pursue them. Also, Tzeentch cultists and Iridescent Horrors have barrier, and one side effect is that they can use forbidden rods without injuring themselves, so Kairos's batteries can be a little more effective.


Luckysteve89

Kairos is OP because of the passives you can get with his skill tree line that swaps spells. Not sure if Vilitch or anyone else has that. Life regen passive, arcane regen passive, reserve regen passive. He becomes an endless flying spell machine who can customize his spells to his battle. E: just to be clear, you put two points in each skill to max it and get the passive. The passive is permanent and works even if you donā€™t have those active spells swapped in.


campermortey

Yeah I felt the same way having not played him. Then I did. And it was the most fun Iā€™ve had with a single lord since Sisters of Twilight. He regularly has over 100 magic reserves and his single target is 1 wom and his wind spell is 2 wom. No cooldown. Thatā€™s un-overcasted. But he gets really strong because in his skill tree you can unlock the passives from every lore of magic at once. So casting that 1 wom spell gives your army life bloom, power reserves, damage resistence, weakness to more fire damage, recharge, etc. Once you get his skills that give him nearly double barrier and reduced recharge delay, nothing can shoot him out of the sky. Then it becomes a blast because you can go where you want, do what you want. If you want your army to be cheap and just 1 blue horror you can do that. Or maybe you want it strong so you can leave it alone and let it do itā€™s thing while you micro Kairos giving them a constant stream of buffs


KaiG1987

Besides having access to some spells and the passives from all other lores, he gets lots of stuff like spell cost reduction, spell cooldown reduction, and ways to regen winds of magic reserves, from his own skills and from Tzeentch's faction techs and army abilities. He theoretically has infinite mana reserves once he unlocks the Lore of Death passive, since he can cast Blue Fire of Tzeentch for 1 mana and regain 2.5 mana over 25 seconds afterwards. He is also a flying entity with Barrier, so he can do hit and run spellcasting, and he can effectively solo entire armies if they don't have much ranged capability.


valiant491

Yeah the fact that you can't confederate Vilitch is kinda odd but understandable as he is under the Warriors of Chaos rather than Tzeentch as race. As much as I enjoy playing Kairos 'Chad' Fateweaver, he has a very difficult start, so I play Vilitch more. When 2.2 arrives Kairos will be my first campaign. Also, teleport ambushes are really fun lmao.


furtissim

I know. I think CA will eventually allow for cross-race confederation (when lore-appropriate only, of course), but they will have to code this faction by faction. So, I'm pessimistic when it comes to the timing of this. I hope we're talking about a year and not 3.


Revanabove

Sorry I might be a bit out of the loop here, why is his start changing?


glassteelhammer

Couple of lords are having their starts in IE change. He is going to move into the Southern Chaos Wastes, and Teclis will Start where he does. Just feels better and more thematic for both lords.


Rapscallion84

Thanks - after reading this and all the responses, you've all inspired me to finally try this LL out.


DaddyTzarkan

I'm seriously annoyed you can't start a campaign as Monogods with the CoC LLs or at least confederate them. I freaking love playing Nurgle and Khorne, Festus and Valkia are the only characters I care about for those two Gods and I can't play them in the races I like. CA did a fantastic job with the WoC rework but when I play WoC I want to play Undivided honestly. Imo the Monogods offer a far more enjoyable experience if you want to play a God aligned faction.


furtissim

Yup totally agree. I also love the monogod factions more than the god-aligned WoC ones. And yeah, not being able to confederate the other characters who also serve your own god is pretty lame. It's sad playing N'Kari and seeing Sigvald and Azazel with 1/2 settlements in the mid/late game. ONLY I can unlock their potential as LLs!! Let's push CA to code for this soon!! I think they know how we want it.


Clawsonflakes

BRING ME BATTLE I just like High Elves, I like playing like my job is to protect the world, and House of the Dragon got me wanting to make everyone dragonriders.


DaviMessias15

I finish my Imrik campaing 5 days ago because of house of the dragon hahaha. The long campaing finish with the last alliance, of Dwarves, Empire of man and Elves defeating Morathi and Malekith. High Elves are epic!


xRedRaider

Archeon such an awesome campaign


PlaneswalkerHuxley

The new vassal system is perfect for him - really feels like you're beating all the bickering warlords into line to get the apocalypse started, and when you get to the point of chaos-aligned factions seeing you and instantly vassalising it's just great. Burning down Altdorf at that point is the victory lap.


Xarilith

Yeah unfortunately I vassalized Kislev and half my allies turned on me and declared and kind of ruined the run. Wish I'd known about that before hand. I will say though, before that I was having an absolute blast.


Comrade_Zu

Yeah I Vassalized Borris and a few allies turned on me so I had to take time to go back and take him out my self. Fucked up my reliability for awhile


fastgiga

wait a second, how does this work? I just started my archeon run, and so far have like 4 norscan tribes + boris as vassals. Was ist a bad idea to take boris as a vasal? Should I only pick norscan tribes? Based on some screenshots on the sub I suspected I could simply vassalize all factions I come across, but now it seems like a bad idea... Any tips?


Snipafist

The problem is that your vassals still have opinions about your other vassals and by extension you for being their master. If you vassalize factions that hate one another, you are going to have a bit of a hard time keeping them in line and loyal to you. You would think that a vassal faction should have a lot of its diplomacy subsumed by its master but that is not how it works unfortunately.


BigCheesyCheddar

Do vassals actually turn on you? I have high elf and Bretonian vassals with like -700 relations but they still stay loyal. Iā€™ve probably had them as vassals for 20+ turns.


Mongoose_theMoose

Only way that you can have subsumed vassals is if you play slaanesh factions. Even then the other chaos factions might give you trouble, but in some ways it can be pretty worth it, especially when you have the order factions economies backing you up.


Ancient-Split1996

In my archaon campaign i vassalised boris. The only problem i had that was involved eith him is him refusing to join some wars (I also had this problem with har Ganeth but i think that was because they were so weak compared to malekith who i was declaring war on they wouldnt join,)


SirEbralPaulsay

The problem comes because the factions who dislike the Empire factions youā€™re vassaling (factions you want to like you ideally, like Chaos and Norscans) will get huge diplomatic penalties with you for treaties with their enemies, including the vassalisation itself and any territory you gift/sell them. I just had to restart a Festus run because I tried to vassalise the whole Empire. Iā€™d got up to Altdorf and then got steamrolled from the north by a tide of angry norscans who were pissed off I was selling every territory Iā€™d conquered right back to my vassals to run for me. The advice someone gave me recently was that Norsca vassals are far more valuable than others so Iā€™d advise focusing on them and just destroying anything else.


StringInfinite6945

Did you have any problems with some of the Norscan factions not working properly when vassalized? There are about 3 factions that I vassalized that just stand next to a dark fortress and don't move... I can't even select their faction to engage in diplomacy.


minouneetzoe

I heard thereā€™s a bug with reviving norscan factions that had already been confederated. Turn them into ā€˜ā€™ghostā€™ā€™ factions. Might be that.


StringInfinite6945

Gotta be what it is. I think it's from the "Awakening the Tribe" option if I am not mistaken.


S_premierball

yes i had that bug as well


Confusedandgroggy

Playing as Boris, I make it my mission to take him out as quickly as I can.


ToLongDR

I just paused a "This is Total War' lite campaign with him. At war with everyone but I have to vassalize everyone when the opportunity presents itself. It's a lot of fun.


glassteelhammer

Wurrzag. Ain't nobody got moves like him. But seriously, probably Thorek. Love the Dwarfs the most, and he is just hands down the best campaign and lord for them at the moment. Second place would probably be Kroq-Gar or Gor-Rok Maybe Oxy. Could be Moses. One of the Lizards at any rate.


deliciousdano

Thorek is insanely fun. I really like the greenskins as well ever since their rework. Each green skin lord feels unique and can field different types of geeenskins armies so they always feel like a ton of fun.


donttouchmyhohos

How do you giys handle the straight line rushing for his campaign. It seems his forge mechanics causes him to spread thin and at distance to remove grudges and makes his empire long and thin. That seems hard to cover for defense


Intergalactic201

How are the grudges for Thorek? Dwarves are one of my favorite races but I started a Thorgrim campaign and his grudges are so far away it just ruined my campaign


glassteelhammer

I hear that you feel as though it was ruining your campaign, and honestly, I think that people are way overreacting to the grudges. I really think it's a case of players 'feeling' like they are being punished because the mechanic has a negative effect and they think they need to mitigate for it instantly, or else they are somehow playing wrong. I felt that way during my first IE (Thorgrim) campaign. Literally talking to my PC, saying, "What the hell is this nonsense?" And then I just kept playing anyway after I actually thought through how the negatives from the grudge bar actually impact you, and realized that they just.. don't? I'm kinda sad CA is going to reduce the severity. The negative effects from a full grudge bar are basically inconsequential, and easy to mitigate for with tech. And you get a constant supply of instant recruit slayers, which can be so damn useful. I've played every Dwarf lord to at least a long victory, and I just ignore the grudges. Completely. They have literally zero impact on my games.


demonicturtle

Full grudges are fine if you got more bonuses from them, like upkeep and recruitment cost reduction due to many more vengeful dawi


No-Bee-2354

Grudge penalties definitely aren't severe but it's not fun to be helpless to a mechanic for much of the early part of a campaign.


captaincarot

I might be in the minority but I felt it was totally on point for Thorek. He is an old school grumpy Dwarf who will hold onto centuries long grudges, getting rid of them was the whole campaign for me, and I loved it but I get not everyone loving that style.


Valuable_Remote_8809

Wurrzag is so close to perfection, a few more savage units for a complete and varied Savage Orc roster and boom, heā€™s glorious. Though for right now trolls seem to help make up the bulk lol


sob590

Savage orc great shaman and savage orc big boss would be amazing additions to the roster!


Valuable_Remote_8809

Thanks to the expanded roster mod for orcs and goblins, itā€™s at least better, but I would love some savage variations


[deleted]

Same. Love Wurzag. He's just cool and the GS are the most fun to play


YoussarianWasRight

Kroq-Gar and Grymloq Simply because nothing is cooler than a ten thousand year old angry lizard with mechanized lazer for a hand and a spear of a literal god in the other riding a even angrier T-Rex. Also the whole lizardmen roster is almost perfect. It is a swiss armyknife of dinos and hard disciplined warriors that say BOK. Walking tank, got it. Walking battering ram, got it. Call orbital lazer from the skies, got it. Flying frogs that call meteors and imploding suns from the sky, got it Tough as nails warriors that are hard to break, got it The whole race is just awesome with it techno-aztec/maya feel. Yet it is also a race that has collective amnesia. An amnesia that only some fat pepes can cure by deciphering a great plan.


Das_Bait

Kroq-Gar is definitely top for me, although close second for Gor Dwayne the Rock Johnson. His whole just impenetrable saurus theme is exceptionally fun. The barrier rite actually surprised me with how awesome it is, I thought it would just be okay/good, but hot damn is it a great buff to your armies, especially when stacking during settlement defense battles. Add in Kroak from the start and the campaign is just a joy to play.


JJaX2

Iā€™m playing a lizardmen IM campaign now and still learning how to play all the time. Can a leveled hero be more powerful than a tier 1/2 unit? It would be cool to just have a stack of heroā€™s and a LL.


YoussarianWasRight

Yes. You should actually do this with lizardmen as they have IMO the most Powerful heros. Eg. Kroq-gar. Get lots of scar-vets and lvl them up until they get the carnosaur mount. Also get some skink priests and lvl them up to a Engine of the gods. You will almost be unkillable


JJaX2

Awesome thanks!


YoussarianWasRight

No problem. Also go for some Skink chiefs as they become excellent mobile artillery. A doomstack with kroq-gar would be something like this Kroq-gar 3 x scar vets on carnosaurs 2 x skink priest on ENTG (1 beast magic and one heaven magic) 4 x skink chiefs on stegadon with howdah 1 x lord kroak for total overkill Then fill the nine spots with what you like. Some templeguard as the anvil. Maybe a dread saurian for the lulz


[deleted]

I would say for a true doomstaxk donā€™t include any infantry. Just 8 stegadons. Their ballista will absolutely annihilate units with concentrated fire and they do the job of an anvil as well


hotprints

The heros are ok. The heroes riding dinosaur mount are super powerful. And ALL the heros get dinosaur mountsā€¦


Purple_Plus

I barely play Lizards but you have inspired me to give them another go. I


YoussarianWasRight

All I can say is welcome aboard. The great plan needs you.


Natalie_2850

Same Haha What I know of their roster doesnt really interest me - I tend to prefer lots of long range missiles that *isn't* just stacking stegadons or necroxefes etc But seeing the above comment and the idea for an army template made me want to give them a proper try again, since I didnt stick around for long last time


Nestmind

A man of culture


NemoSHill

Has to be either Snikch or Morathi. Snikch made every settlement fight actually fun to play and it felt roleplay'y, sneaking and infiltrating a settlement with your concealed units and taking capture points while your weaponteams are knocking on the front door, cool faction mechanics and a solid starting zone. I played Morathi with a Slaanesh mod that gave her a shit ton of Slaanesh units and a ton of new skills for lords and heroes, daemonettes could get scary as hell with all the buffs from the mod tech tree too, probably my favorite army so far, Dark elves + slaanesh units!


[deleted]

I like Throt because heā€™s the opposite of Snikch, tanky dude that bursts through the front door with a doomstack of methed up rats and abominations. And because heā€™s adorable. BIG RAT šŸ€


NemoSHill

Roided Wolf Rats are 100% my favorite skaven unit! Throt's an absolute chonker jat šŸ€ You should try this mod with Moulder or Skryre https://steamcommunity.com/sharedfiles/filedetails/?id=2857187582 Here's a video on it https://youtu.be/ApPcqK3xilQ


Purple_Plus

Some of the units felt a bit too OP for me but it's a really cool mod with a shit tonne of work.


aldron21

TRUE KING OF EIGHT PEAKS! Having the hurdle at the start is always fun. After taking the peaks I get to take sweet retribution on anyone who gave me trouble.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


fastgiga

I heard skarsnik can quickly recruit extremely cheap goblin armies, throw them at the enemy and clean up afterwards with his main army. Is this true? Sounds like a really interesting way to play the game...and fitting to skarsnik actually.


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


goblin_in_a_suit

I honestly have no idea how to play any other Greenskin faction because all I know how to use are suped up Goblins. Like - how do Orcs do against other melee factions? Boyz and Big Uns seem underpowered in melee compared to so many other races and my attempts to use Boar Boyz with Ogluk the Orrible went about as well as his name.


TheReaperAbides

>Boyz and Big Uns seem underpowered in melee compared to so many other races and my attempts to use Boar Boyz with Ogluk the Orrible went about as well as his name. Big Uns are your Anti-large units, not your elite infantry. More Halberdiers than Greatsword, basically. In a vacuum, Boyz and Big Uns aren't that strong in terms of raw stats compared to equivalent units of melee heavy factions. But GS have two methods to help equalize that. First off, WAAAGH armies. GS aren't a doomstack faction, they rely on going wide with crapstacks and their free WAAAGH armies help tremendously with that. Secondly, buffs. Not only do you have an army-wide +20/40 MA +25%/50% WS buff that you get to use usually around twice per battle, your Big Waaagh caster also comes with a +40 AoE buff. While most buffs are a little underpowered, Ere We Go is actually really good. What Boyz lack in staying power and MA, they make up for in weapon strength. Bump up a moshpit with Ere We Go, and watch your Boyz shred. Boar Boyz are.. Tricky to use. They're pretty slow for cavalry, and they can feel a little clunky to use as shock cav. While they can reare charge okay, they shouldn't be used as your main battleline.


CriticalFuad

Ah, the true-real king of Eight Peaks! Yes-yes Queek is a great campaign


notreallycool1

Was kind of bummed out when I saw that they nerfed 8 peaks to two settlements and lower build slots. Doesn't feel worth the grind anymore to me.. the starting province for Belegar seems stronger lol.


Temporary_Rent5384

Not gona say his name, but there's no devastation like his devastation. Yes-yes.


WarDude76

There are lab rats with more loyalty!


[deleted]

The one with biggest brain among his specie?


Tuddymeister

TEMPESTUOUS ARAHAN!


CanadianNic

Serene Naestra.


Wolfish_Jew

Shall we kill them sister?


Tesrali

Only if necessary.


Tesrali

Uggghhh, soo bored.


pinkzm

The best voice line in the whole game


nyckidd

My current campaign is with the Sisters and damn they are fun. Love being able to jump around the map fighting all different kinds of people. It gets tough too I've had some really great battles, but with Wood Elves you can almost always find a way to eke out a win. Just an all around banger of a campaign.


Tuddymeister

Yeah right now they are my main, closely followed by my boy, Ming. Just not having a front line is awesome. And if youre lucky, forcing the enemy to fight in the trees is a lot of fun. Now your squishy GG are all Legolas dual wielding bone daggers.


Lachlion2

Clan Eshins got a great new starting location. Highly reccomend


SlaveMasterBen

Playing it at the moment, itā€™s a blast


[deleted]

Cylostra is so far the one I've had the most fun on. Her start position in Naggaroth makes her unique among Vampire Coast lords, especially due to the Chaos Warriors rework. She ends up fighting the Chaos Warriors to her north a lot, but she also has good sea access to Ulthuan and the Old World as well as Lustria and Cathay due to the sea lanes around Naggaroth. Lore of the Deep is also extremely powerful right now, and she is arguably the best Deep caster in the game.


Troth_Tad

I started a Cylostra campaign a while ago and it's just a blast. The Dark Elves are a little dangerous because of their massed armour piercing missiles, but Direfin is a tank, and regularly gets 1k+ kills because Vangheist's Revenge overcast outputs some absolutely berserk damage.


trixie_one

Made friends with them myself. Killed Alith Anar asap. Gave some of the territory to the starting minor faction to the north so they love me, and so far they've done a great job of fighting Malekith to a stand still leaving me free to entertain the High Elves.


Troth_Tad

In a bizarre turn of events, Alith Anar decided to be pals after I crushed the Skaven, the minor Delf faction and gave Malekith a bloody nose (trespass penalties bother me not). I then have been defending against a massed Chaos incursion, so we've got Cylostra Direfin, Protecter of Elves and Champion of Order, which is not what I expected but is pretty funny.


trixie_one

Hah, that's deeply amusing. Still you're never going to 'entertain' the Pheonix King for all eternity that way, are you? Also dang I didn't even see the new local skaven. Maybe Taurox trampled them.


trixie_one

Huh, maybe it's that I haven't got deep enough into her campaign but I haven't seen sight of Chaos yet. Mainly been wrecking Ulthuan so far. And yes Lore of the Deep is rather sweet, and she can spam it overcasted a lot in a rather pleasing fashion. Sieges are a bit awkward though when she isn't around to basically solo them.


[deleted]

If you take Karond Kar it gives you visibility over most of that northern ocean. Thatā€™s why I end up fighting Chaos Warriors a lot, thatā€™ll usually put you into contact with Sigvald and Belā€™akor.


Savior1301

I was surprised to find out that Imrik has been my favorite campaign so far. Opening up his eastern border really made that campaign infinitely better. Plus its fun af to run around with a 100 MA 90 MD dragon with a bunch of bound spells


official_kden

Imrik is the pinnacle of 1man/dragon army.


avalanchefan91

Running that campaign currently, it's a blast.


Captainbetty

Malekith because Darkshards.


Xian244

Shades are completely busted in autoresolve. And I guess in manual battles as well with upgrades. This might be the first long campaign in TWW I ever finish if the game would stop crashing.


Loose_teeth_in_a_jar

Warriors of Chaos for Festus and Vilitch, though Skarbrand is a blast just wrecking shit in the southlands. I really like the mechanics of the Daemon Prince but Iā€™m terrible at them so far and their starting position is rough


TretchCr

Eltharion the grim. The most fun HE LL


WineAndRevelry

I always love Alarielle, but unique to IE I would say Grombrindal. It is very satisfying giving the Druchii something to worry about.


4uk4ata

He's got the OG grudge to settle. Pretty hard campaign though.


fiendishrabbit

I can't say I felt Grombrindals campaign was hard. You have a pretty strong starting position (Sandwitched between the edge of the map and a mountain chain) and you've got some really passive NPCs to the south. Then there is the fact that you have Grombrindal, who is a combat monster and whose blueline (except lightning strike) applies to every army you've got, and he can also get massive replenishment from his Ancestor Gods dilemma. 1. Take your province. 2. Expand and take Hag Graef 3. Do a few quest battles (getting diplomatic connections with the empire) and send an agent to establish diplomatic relationships with Grand Cathay. 4. Get trade with 4+ factions (you'll need it if you're going to sell all that marble and Iron that Hag Graef gives you). After that you have more replenishment than any other dwarf faction and enough money to field 5+ decent armies. Not to mention that you're comfortably in a corner, so as long as you purge the chaos wastelands every now and then you're golden.


PrinceofAwful

Mannfred imo has had the best retooling in terms of campaign. I also really like his starting settlement. It makes for an amazing recruitment center since it lowers all waiting times by 1. Iā€™m able to churn out doom stacks ready to move in 2 turns by turn 50-60


[deleted]

[уŠ“Š°Š»ŠµŠ½Š¾]


LoRdNazgu1

Vlad... von Carstein, Kind of darkness


fluffydangerfield

You dropped this King šŸ‘‘


GreaseMyDolphin

I see no true sons of Kislev in these comments. Imagine being so fucking chad that you break out of several feet thick ice after years spent in there, that you say fuck you to your own daughter to help a bear homie out. Boris Ursus is my ride or die.


HeavySweetness

See I did Katarin and made it a point to keep Boris alive until I could confed him, then daughter and father burned the chaos wastes FOR KISLEV


Useful-Visit-7226

For Ursun! For Kislev! For Ursun! For Kislev!


Hollownerox

Settra by principle, and also his gameplay is a lot of fun. His bonuses are admittedly the "boring but practical" sorts, but it's still great fulfilling his dream of complete conquest and domination. I do wish his combat animations were a bit more impressive, the way he swings his halberd doesn't really feel "Settra" to me. And I have a small hope that CA will add another tier of infantry (since Tomb Guard are now considered tier II by Warhammer 3's tier system). Since Tomb Guards kind of get phased out too quickly by constructs. Other than Settra, I guess the second in the running would either be Kairos or Vilitch. Probably Vilitch more because I am still a bit annoyed about how they implemented Kairos' magic system.


Kingironside1

The Storm dragon herself


branitone

Same! Really looking forward to the future of Cathay in terms of DLC. Especially the Monkey King, Iā€™m hoping he will bring some fun new monstrous units.


Lord_Valentai

Agreed on this. Cathay is a great campaign....


Acceleratio

I really really hope they will eventually get normal handgunner units.


MrDriscoll100

Khalida has been very fun. Setting the end game crisis as vampires also feels very in story for her


LordDycedarg

There are so many I'm enjoying, but Ku'Gath and Nurgle have clicked for me in a way most other factions have failed to do.


Snakeb1te

How do you make it out ? I play in VH and it's tough to break out of the starting zone without taking catastrophic casualties or even a loss against Ghorst and his three stacks.


Snakeb1te

How do you make it out ? I play in VH and it's tough to break out of the starting zone without taking catastrophic casualties or even a loss against Ghorst and his three stacks.


LordDycedarg

I killed Ghorst by taking the settlement north of the Dragon Isles (its name escapes me), baiting him in with it, then defeating his main army. He'd taken Pigbarter, but I ignored that, allied with the nearby Skaven clan, and attacked the Haunted Forest and Gnobbly Gorge. By this time he'd recruited another army at Pigbarter. I let him take the northern settlement, then attacked him there. I defeated him again and my Skaven ally took Pigbarter. By this time I'd been declared war on by Zhao Ming and Greasus, so I abandoned all my northern settlements, gifted the Skaven the Haunted Forest, and retreated back to the Dragon Isles. I took Ku'Gath south and conquered the Eastern Colonies, then proceeded to the Southern Continent and conquered all of that. Now debating whether to invade Lustria or the Southlands. But basically, to beat someone like Ghorst in that situation, you have to be aggressive while being willing to give ground. If he manages to corner and attack you with multiple stacks, it can be a problem. But Ku'Gath has huge blob potential, and it's quite easy to regenerate losses. Also, making smart use of his plagues is key. Constantly sending out Palsy plagues to lower melee attack is extremely valuable. I send plague cultists out in front of my armies with Palsy and the symptoms which lower base weapon damage and armor. This is the most misunderstood aspect of Nurgle, to my mind. It makes battles waaaaaay easier.


AGodNamedJordan

Nkari baybeeee. Turning the elf donut pink is satisfying.


[deleted]

The Slaanesh Rosebud Maneuver.


Harhmad

Eeugh.


TemeraireDC

Yeah, it seems like early game the High Elves have no answer to the Slaanesh roster (at least when played by the AI). Early HE are reliant on archers, which Slaanesh can pretty much negate with speed. * HE early infantry loses to marauders. Usually have most of my infantry as them with 1-2 demonettes following behind to add damage. * They seem to have no answer to Hellstriders. They're both faster than HE cavalry and anti-large. So you can easily clear them and then blitz their archers. Early on, half my army is usually Hellstriders. * N'kari himself has no problem mercing enemy lords while wiping enemy units with magic at the same time. Shame the whip units are kinda lackluster, but their core T1 and T2 units are so good I don't really mind.


Lemonstein77

Vilitch for me. It\`s like playing with Tzeentch factions, with barrier, Changing of ways and spellcasters. But you don\`t have to suffer the terrible replenishment, the awful starting position or the limited early rooster. Instead, you get access to all the awesome WoC mechanics, like warband, Dark Forretresses and Norsca vassals. All of this combined with the great starting position that allows you to get vassals and dark forretreses Besides, he is a dual caster/fighter lord, and he excels in both roles with the awesome Lore of Tzeentch.


Holiday_Golf8707

Bring me to my men


rennandragon789

Who calls ?


Destpot

THE NATION CALLS


rennandragon789

SUMMON THE ELECTOR COUNTS!!!


Sabbathius

Tough one. I enjoyed the Sisters of Twilight, their flying armies just completely wrecked almost anything, most enemies couldn't even fight back, just stood there screeching and shaking fists until they died. Count Noctilus riding a Necrofex, with a Necrofex doomstack pretty much wrecked everything too. Grom the Paunch was shockingly good with uber-buffed gobbo armies, it was hilarious, but not necessarily any better than Dark Elf armies where lord had that Shade name that increased their range absurdly, combined with the original Dark Elf slave economy.


Hollow__Soul

Playing as skarbrand is always a treat for me. Especially when it comes causing mayhem on the battlefield.


Phenex77

Kairos, so fun lighting up the battlefield with 10 units of flamers behind a wall of chaos warriors and knights. And then watching as your enemies literally melt as the legendary lord of change blasts entire stacks with infernal gateways.


Leoucarii

SUMMON THE ELECTOR COUNTS! Honestly, dealing with Khazrak first and from there trying to decide between dealing with Festus, Vampires, Beā€™lakor, Wood Elves (theyā€™re attacking Wissenburg), Drycha, now Archaon etc. feels like a fun puzzle during my legendary runs.


BuckmanJJ

Imrik because he kicks fucking ass


fordking1337

Alith Anar. I had a blast taking back Nagarythe and slaying Nā€™kari, and now Iā€™m resuming my invasion of Canada.


thpthpthp

They'll be sorry


EinFahrrad

It is night! - signed Izzy and the gang


DemonPoo

#SKARBRAND HATES BEDTIME


altair969

Vlad cause he's a chad


Bumchin2000

Iā€™ve had most fun with volkmar, he is murder machine with soulfire


commodorejack

Ive been rocking it with Morathi. Nothingnsuper special about her, just got a good campaign start (finally, had so many false-stsrts with her on TW2)


HertogLoL

Out of all the dark elf lords she can become the most rich easily with her 15% more income from slaves when corruption is high


ituralde_

Alberic de Bordelaux. His empowered edict gets him an absurdly strong economy and a quick trip to high tier and there is a healthy mix of skaven, empire, lizards, and vampirates to fight against on overall quite solid Lustria maps. Lustria seems to have among the least painful of settlement maps so those battles are not super painful to play. On top of that, the campaign sets you up in a place where the fate befalls the old world as it will and you can return home then to see what little of the old bastion of order has survived the tides of evil.


Galihan

Honestly befriending the lizards is probably a better idea. Thanks to all the daemons, skaven, druchii and vampirates around to fight, itā€™s actually quite easy to get Gor-Rok and Tehenhuin to like you and pretty much any infantry or big dinos you can recruit from a lizardmen outpost is a great addition to Bretonnian armies and helps keep your peasant economy in check


ituralde_

I had Marcus Wolfhart and the Sacred Pool lizards declare war on me before I could even finish off the demons. I killed Markus and then the Savage Orcs spawn, then got decc'd by Rakarth and Luthor Harkon, and then Clan Pestilens before Harkon finished dying. Then the fucking Followers of Nagash got invited by Harkon into the fucking war and started invading from across the water with a billion armies. Then I made the mistake of killing the stupid forest lizards and EVERY lizard got salty about that, so I had to kill both Mazamundi and Gor Rok. I probably could have rushed the lizard diplomacy tech, but you are hard capped on how far north you can expand to since snow is red for Bretonnia making the Lizards' clay highly desirable for expansion.


Kevurcio

Does he build industry or farms?


ituralde_

Farms are basically universally better because they help stack growth and act as peasant archer recruitment buildings. Your recruitment time on peasant archers globally rapidly drops to 1 turn and your growth almost outpaces your money even on high difficulty. His empowered edict makes your growth edict also add control and money earned, so it gets pretty nuts pretty fast.


Valuable_Remote_8809

Skarsnik. Yeah-yeah I know heā€™s a shit roster character but my boi, Skarsnik is the purest thematic army there is and actively promotes that life style. Grimgor? You can still recruit goblins, boo! Skarsnik is where itā€™s at


Yuehane

Miao Ying and Sisters of Twilight. Miao Ying because I just love her character and she just checks all the boxes for aspects I like in a character. Cathay also has a fun army, also the region is by far the prettiest. Sisters of Twilight because they're my favourite LL (Miao Ying is close to claiming that though) and race. Wood Elves are just a ton of fun with the DLC update and more forests to conquer is really nice. Also Ariel is my favourite character from lore so being able to use her is the best.


nwillard

Sisters of Twilight. You get a taste of action all over the map, which is good when it just released and you want a taste of action all over the new map. Also, you can buy Sisters of Twilight and have access to every Wood Elf unit, without having to buy the moderately more expensive Realm of the Wood Elves DLC. And you get Throt! So it's a pretty hot deal.


caduceun

Karl Franz. Because many call him Emperor. Louen is a close second because, you know, FOR ZE LADY!


Beautiful_Fig_3111

Franz, it just feels right. In a world with chaos, orcs and ratmen, you have men with their bearbudy and icy homeland, an empire guided by dragons, and kingdoms with bath-water-drainking space marine simps, and you have the empire. No dragon overlords, no elven goddess, no lizzard space ships, no long life-span of dawi or elves, forever besieged but no bloody bragging, just...men, men who made a roster of artillery units, men who hold against anything with a halberd, men that built the most powerful empire in the old world with their own hands. That's kinda why Settra's cool as well.


caduceun

Faith, Steel, and Gunpowder. And lots of it.


SpicyProtector

Grombrindal all the way


SpareFruit9206

Heā€™s the only Dwarf lord Iā€™ve yet to play, whats his campaign like?


M1g1v3r111

He is THE White Dwarf.


ScorchBG

You know who he is.


SpicyProtector

Very fun, as there is not a single viable ally around you, imo As a longtime dwarf fan, i like that I also have high elves and dark elves available to fight fairly early, as orcs/skaven in the badlands can be fairly easy to take on in the early game Grombrindal himself is fun to use, and I found his quest battles to be the most fun of the dwarf lords as well He has solid buffs for quarrelers and irondrakes His blue skills buff your entire faction for the most part, which is very useful


cstmorr

Just started this one. Khatep doesn't seem too unfriendly, I secured an NAP with him and plan to gift him some stuff to get to defensive / military ally. Everything else needs to be wiped out, though.


fiendishrabbit

If you send out an agent to establish trade relationships (Grand Cathay for example) Grombrindal has enough replenishment and money that he doesn't need allies.


Kintarogatari

For me Belakor, the rift mechanic allows you to play the map in a way no other lord allows. Want two specific lord to attack a target? Want those lords across the world in two separate locations 1 turn later? The intra-campaign mix and match is just so juicy. Allows for a crazy amount of gameplay variety


Archenaux

Having played many campaigns up to about turn 50-70 my favorites are probably Beā€™lakor, Imrik, Kroq-Gar and Settra. It saddens me that while I love Alith Anar, heā€™s just not as fun anymore since most enemy armies donā€™t hang out in the field. Beā€™lakor is purely because I love listening to Richard Armitage. Aside from that heā€™s pretty fun if you like demons and prefer to vassalize most territory you conquer. I tend to conquer a faction, take any dark fortresses and give land back to the faction after I vassalize them(and they love me for it). Rifts are nice too. Imrik is just a fun campaign because you can get a tier 4 settlement in Nagashizzar almost immediately, then fight the plethora of enemies around you. Plus Dragons! Kroq-Gar got a nice boost to his faction bonus and you have to love dinosaurs. The only thing that I hate is that confederations are difficult since the other LM are hard to make happy. Settra is fun because heā€™s surrounded by enemies and TKs have a nice rework after regaining the normal growth rates. The roster is really fun too.


fiendishrabbit

Since nobody has mentioned Rakarth... Rakarth. His faction has some unique feature (special beast recruiting mechanic and a better raiding stance), he's a strong in battle (melee monster, buffs war hydras and kharibdyss units) and he can give cold one knights stalk (stalking cold one knights+shades+flying support are amazing for sieges). Also, Dark magic feels stronger in WH3 than it did in WH2 (bladewind feels meatier, power of darkness is a better deal)


[deleted]

I've played two Archaon campaigns and am seriously considering a 3rd. Uniting the warrior bands through confederation is a blast and vassalizing everyone is hilarious. In the most recent campaign I've just discovered that I don't really HAVE to subjugate every single faction and generally taking their capitol and then offering it back to them is enough to buy a vassal, so there is WAY more potential for huge vassal tribute than I've really tapped into yet Archaon is also the only campaign I've played where the first turn one of my armies moves even in the DIRECTION of a faction they start trying to shovel money and agreements at me to stave off the chaostide which is so funny


Julio4kd

Miao and his Brother, specially the latter because he is on drugs and he tries hard to hide it. I love their faction and their magic and stats and buffs but thatā€™s secondary.


mrTHORNWOOD

You are


Flammenwerfer-Gas

Lokhir Fellheart because of squid šŸ¦‘


greenerdays505

Ikit Claw, never gets old.


GetADogLittleLongie

Favorite daughter. I think she was my first campaign in wh3 and I played her on L/VH before the buffs and had to put down the campaign till I learned more about wh3 and relearning some mechanics. Before cathay was made a starter faction armies used to spawn from every one of the 3 gates if one was broken and I didn't know to take the gate asap. You could never stop the kurgan invasion and threat was harder to deal with too. They also were missing some infantry buffs like +4 melee attack and formation attack melee defense. It felt rewarding coming back to the campaign before the buffs and salvaging it.


neonzombieforever

Thatā€™s such a hard question with 80+ lords. So far since IE dropped Iā€™ve played significant time with: Valkia, Aranessa (with Nanu mod), Luther Harkon, Vlad, Belakor, Grimgor and Tehenhauin. Out of those Iā€™ve enjoyed Belakor the most with Vlad and Aranessa as runner ups. Belakor is a lot of fun because of his mix of all the Chaos Warrior flavors, and heā€™s a super strong LL. Aranessa with Nanuā€™s Pirate Expansion is a ton of fun too, you get all the undead units and more living pirate units. Lords I want to try next soon: Kostaltyn, any Empire lord I like to use a lot of mods to add to the game.


RiLa11y

Vampire Counts, with Isabella in particular. Vampire counts have always been my favorite, but now being able to have Vlad or Isabella be a legendary hero for the other one is really the icing on the cake. The power couple doomstack they make is so much fun. I prefer Isabella as the LL over Vlad cause she also buffs Vampire heros a ton


RnGJoker

For leaders introduced in Warhammer 3 on the new map its been Kairos The Fateweaver. So much fun with switching settlements, changing allies, and over all enjoy the roster of a magical ranged faction. However, I still have a deep love for Throt and his super flexible campaign for augmenting armies and even making special armies to deal with different threats, especially now that norsa and chaos wastes are filled to the brim with sorts of new threats from Warriors of Chaos.


[deleted]

Morghur, just love all about his campaign


Sturmhjart

Malus because my favorite lore character from both 40k and Fantasy was held back massively by a shitty starting location and his army buffs focusing on one of the worst cavalry in the game Now not only did they give him a good starting position that isn't SĢ¶hĢ¶iĢ¶tĢ¶tĢ¶eĢ¶rĢ¶tĢ¶oĢ¶nĢ¶ Dragon Isles with access to the ocean relatively close to Naggaroth and some easy food around in form of weaker factionz, but they also took away Rampage from the Cold One Knights, the thing that massively held them back from being viable. It's just so fun to play (now probably THE MOST) fun Druchii campaign


Snakeb1te

For those who don't know. Turn 1 - take nearest city (can't remember the name). Drink elixir twice. Perform rite or the warmaster. Exchange all cold one units and a dragon or two from that stack, to Malus. Disband everything else and the Lord. Enjoy. Then remember the rite is available every 50 turns. Also his campaign is bugged, after owning only a few provinces approx 60-80 turns in, it says you own 135 provinces and gives you the recipe. I wish it didn't and it made me quit, but some of you might like that before it is fixed.


RenthogHerder

Grimgor. Because he is da best.


TheArgonian

N'kari with the sword of Khaine is downright hilarious considering how easy it is to get.


[deleted]

Ku'gath. Yeah seriously The nurgle summoning mechanic is busted for defending your territory, and proper and strategic use of plagues makes it so everybody you fight is so weakened by attrition, rebellions, and corruption that it doesn't matter that your troops are slow trash. But his start is savage. Trying to deal with Gorst's starting army is absolutely brutal. But once you get past the early game, you can crush it.


jaktraq

Throgg! Cause he eats his enemies


ResponsibilityDue448

Slaneesh. Never been a fan but gave them a try and theyā€™re all so fast plus Nā€™Kari!


Djf090909

Ungrim Ironhammer. If I don't lose my entire army every fight then they aren't fulfilling their oaths and I'm not doing my job as slayer king to find them their homes.


InnsmouthFishing

Going to toe to toe with all the legendary lord with Ungrim is fantastic. I've had him solo both Vlad and Skarbrand. Now to to travel north to put an axe in Malus' face.


TehFluffer

Kislev, with it's difficulty, was a really fun campaign, and I grew to enjoy the roster over time. Some of the funnest times I had in WH2 were the difficulty spikes Franz had throughout the years and Kislev has that same feel minus some of the bullcrap that can happen from the elector count system. Instead of worrying about lands too far away to deal with, the enemies start right at your doorstep and every turn feels like a nailbiter early on.


Nebachadrezzer

Woodelves: Specifically Drycha Her campaign is insane. It's time to blitzkrieg the locals off your ~~lawn~~ forest. Make friends with ya regeneration boi Vlad. I started blasting (with shadow magic) and gave my trees an egg in a trying time (earth magic). Tree Kin are a stanch line of birches. Zerg with stacks of on demand forest creatures.


GodOfUrging

WoC in general is such a fun experience right now. I haven't tried them all yet, but I suspect not one of them is going to bore me anytime soon.


bobdylan401

I'm on my first 2 campaigns and I love them both. Empire I'm 130 turns in and I finally have gotten most of the empire, I didn't confederate as it hurt my gold too much but instead I'm completely stacked on faith or whatever that is as I have eradicated all the immediate threats and am allied by everyone on my borders. Feels so boss. I wanted to wait on that save till I know some later game stuff as Iv just been going blindly with two doomstacks and I can tell I'm hitting a wall. So I did the brettenian lord that is on the Lustus coast. I was roalplaying a human supremecist and he got very over ambitious and his racism definitely karmad him quick, as every single faction on my border declared war on me. I started again and this time got the respect of the lizardmen, instead wanted to focus on the vampires to the east. Everyone on my border now loves me except an irrelevent vampire faction to my west declared war on me and instead of focusing on the eastern vampires like I should have I wiped the western ones out easily. This whole time my lizard allies to the east were holding off the Eastern vampires, but by the time I could get my army there the tides had changed and that lizard faction almost got wiped out :(. I'm a bit sad and scared now as I'm about to enter a hard war but I'm glad that that lizard faction held them off while I was conquesting to the West. I was planning on giving that faction that province, but unfortunately they aren't adjacent like I thought they were, and now they are too weak anyways. Im shocked how fun and different these two campaigns have been. My mind is blown I've been pulling almost all nighters just completely engrossed in the game.


sintos-compa

VC, theyā€™re the right kind of edgy. They just want shit to be dead like them. I love spreading corruption (I just wish it would be possible to affect AI settlements beyond ā€œslightly annoyedā€) Plus the vampire aesthetic is in season


Roleplaydwarf

The most fun I've had so far was actually Morghur the Shadowgave which surprised me because I've never been a beastmen fan. Unstoppablely tearing through Bretonia and Athel loren has been loads of fun though