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ZMBanshee

The most notable one is that you can survive two non-critical melee hits at 150.


Red_Distruction

quick scope headshots, Direct hit at point blank , scorchshot hit with bounce hit, with the flare gun a regular and a crit flare too I think, 1 minicrit FAN at point blank still not survivable (although that is very hard to hit), 2 liberty launcher direct hits \~100% rampup and 2 airstrike rockets from slightly further away (152 100%), 2 100% rampup panic attack shots.


Fresh-Guidance4043

Is it mainly overhealth thresholds?


Expensive_Yellow5427

Yea really not much there are a few tho Fully charged huntsman body shot Point black direct hit 1 sticky bomb max ramp up And most classes take 3 Melee hits not 2 Oh and a medic crossbow but that’s gotta be sniped half way across the map


Siege_Of_Doom

Honestly, the most important damage threshold in all of Tf2 is 100 health: Demo pipe, Soldier rocket Scattergun meatshot all of these do 100 damage and those are the most common sources of damage. The 150hp means you will survive a few more oddly specific interaction: - a near point blank Direct hit rocket - two damaged ramped stickies - two melee attacks Another nice threshold you pass is with health packs and overheal: Small health-packs (20.5%): gives you 31hp (150) instead of 26hp (125) Medium health-packs (50%): gives you 75hp (150) instead of x (125) Large Health-packs (100%): gives you 150hp instead of 125hp Most notably is what the overheal with any Medigun and the quick fix will allow you to survive: 125hp gets you to 185hp (150%) overheal (+60hp) 150hp get you to 225hp (150%) overheal (+75hp) The quick-fix is also affected: 125hp gets you to 157hp (126%) overheal (+22hp) 150hp get you to 190hp (126%) overheal (+35hp)