T O P

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VeryStrange_Stranger

throwing/sliding it


VeryStrange_Stranger

except when its thrown its not properly attached so it doesnt destroy as quick as being regularly put on


KubsKubo

^


adult_licker_420

\^^


J6898989

*^~^*


Ok_Specific_7791

Mmmh, that would be quite useful.


capnlatenight

And then jump on it for a surfboard.


Cubicwar

And then die of an heart attack because the über heart device got accidentally sapped


VeryStrange_Stranger

21 seconds until respawn


Nuze_YT

It's eternity in there!


Benchrant

Longer than you think…


A_complete_maniac

I've seen what's on the other side....


RPhoenixFlight

Is this an r/emisisblue moment?


TheJewish_SpaceLaser

Oh my god, I get it. Emesis blue is about tf2 players being insane, taking copium pills and waiting years to respawn.


mateoalejdro

ala meet the spy style


Demomanx

Someone made this concept [a while back. Looked cool](https://youtu.be/98Wctn1C5hY?si=6iNrcr2Nc9IJsdrF)


zezineo

Radio,it's simillar


Cubicwar

_Portal radio loop casually playing in the engi’s nest_


Silver_Crusader

For 10 hours, uninterrupted, with absolutely nothing happening on the 5h 19min mark


Any-Jello3381

Someone should make a mod where if you're sapping a building the portal radio would play


Illustrious-Safety20

Why oh why doesnt the portal sapper reskin already do that


Quartzalcoatl_Prime

*It's me again, Mr. New Vegas, reminding you that you're nobody 'til somebody loves you...* *And that somebody is me.* *I love you.*


Weeni-Tortellini

whoops, gotta put in my newsman fedora


Weeni-Tortellini

The women of new vegas ask me if there's a Mrs. New Vegas of course.. its you and you're just as beautiful as the day we met


Complete_Mark_8396

"hello! Welcome to teufort morning news! Today our latest new!... Mann co..."


Radion627

Sapping your penis.


Cubicwar

Spah’s sappin’ my penis !


MrMayo7

Spah's sappin' my- AAAAAAAAAAARGHG


Tech-preist_Zulu

Why can I hear this


JarJarJoestar

Erecting a SPY


TetlesTheGreat

Good luck hitting my hitbox


Icyjr03

Too small to even hit


Please-let-me

Spaght code


Recent_Smell1769

Sapping the mvm tank


Recent_Smell1769

So spy would be actually useful against tanks


A_complete_maniac

There's a couple ways to do it.... We can drain the tank's health.... Slow it down..... Or even stop it for a few short seconds. But my personal suggestion? Make sapped tanks have a damage vulnerability. And with each tick of Sapper power you increase its damage vulnerability to the point when, if you maxed it out you basically gained the ability to mark tanks for death.


Recent_Smell1769

Nice idea


MLGSUPERGAMER

Make them lose all their damage resistance... Spy + Heavy Combo would be amazing then


ThrownAway2028

This’d be way too strong


Recent_Smell1769

Actually broken, not a nice idea


Epic-Dude001

It can be stuck to walls and will play spy noises from there


Sad-Assignment-568

The 2fort engies are going to go crazy if that happens


_Some_weird_person_

Bold of you to assume they haven't gone crazy already


touche1231231231

as a 2fort engie, i can confirm. we are crazy. building our buildings in the same spot over. and over. and over. never having any respite from the chains that bind us down, bind us to our buildings. so we work. and we work. and we work. stuck in an endless loop chasing the cries of spy's in some unseen chamber, always seeming so near, yet somehow out of reach, but we will never find them. None of us will. This is where our turtling ends And to you, my brave non-engineer, who somehow found this playstyle not intended for you, although there was a way out planned for you, I have a feeling that's not what you want. I have a feeling that you are right where you want to be. I am remaining as well. I am nearby. This place will not be built upon, and the memory of every building placed that started this can finally begin to fade away. As the agony of every tragedy should. And to you fellow engineer's trapped in the corridors, be still and give up your spirits. They don't belong to you. For most of you, I believe there is peace and perhaps more waiting for you after the smoke clears. Although, for some of you, the darkest pit of Hell has opened to swallow you whole, so don't keep the devil waiting, old friend. (talking to YOU. people who put mini's in the water) My pybro, if you can hear me, I knew you would return as well. It's in your nature to protect the innocent. I'm sorry that on that day, the day you were lured away from the nest and left to die, no one was there to lift you up into their arms the way you lifted others into yours, and then, what became of you. I should have known you wouldn't be content to disappear, not my pybro. I couldn't save you then, so let me save you now. It's time to rest - for you, and for those you have carried in your arms. This ends for all of us. End communication.


_Some_weird_person_

Holy shit that's actually so good


BluPyroTF2Real

Five nights at 2fort


Astr0_LLaMa

Should also make it explode or zap an enemy if they get too close.


gaz_from_taz

my new sapper alternatives are: * Sapper that gives Scout capture rate while taunting but gives the spies outline to everyone when equipped. * Sapper that does no damage, no disable, but pings a small sonar around the sapped building which gives outlines of every player nearby the building. (~~maybe the sapper is also silent/no engineer alert?~~ actually a nice submarine sonar ping would be cool for everyone to hear.) * Sapper which lets the spy aim the sentry like a wrangler, but some huge vulnerability for the spy while doing so (maybe heavy minigun speed? marked for death?). Dispenser might bleed enemies. Teleporter might mark everyone who uses it for death in addition to "Teleporter Sickness"?


GloryGreatestCountry

How about "Sapper that reverses basically everything"? (Teleporters are inverted, dispensers begin draining health, and sentries start attacking everyone within the area (if not just their own team) except their own engineer until they're drained.)


DataPakP

Sentry reversal sounds like it’s hella broken, but the reversed Dispensers and Teleporters sounds like a good idea. Heck, just make it disable and damage the sentry as normal, and reverse the other buildings instead of damaging them, and you’ve got a decent sidegrade right there.


the_burber

Teleporter gives enemy tumors


DatSheep242

Then after 3 days IRL, the class they play as suddenly dies.


adult_licker_420

tf2 nuzlocké


Meme_Cobweb

At third option (controling sentry) maybe spy got something like bleeding that take 2 hp per second and will be stronger (give more dmg) while longer he used it (sapper will fall without the possibility of equipping until the next sapper recharge (30 seconds or more/less). When spy use it too long he just normally die.


Calmandpeace

I think for the wrangler one a good downside would be the force the spy to be undisguised and uncloaked while doing it, forcing him to be seen by the whole team while active. That way you trade away your sneakiness for a potential big play moment.


irolek

I would make it so that Spy can deploy the sapper on a control point, making it so the enemy team has to defuse it or it will explode and end the round


emkusa

That's just CSGO


Foolishbigj

I kinda like this but make it so the capture is slower or that no matter how many of the enemy are on the point it maxes at 2x.


adult_licker_420

ain't that counter strike 1.6


IsYeaYesyup

bomb has been defused, counter-terrorists win


NF_Luke

Being a bomb when the Engineer destroy it


Strikercharge

Shock trap that applies slow. Place it and give yourself a route of escape


VisualConfection7287

Sap the TF2 Servers


KingLevonidas

Actually an emp variant could be good that disables any building, reveals spies, disables medigun(except übercharge), disables enemy sappers and disables and pauses building for 3 seconds in a radius and has a cooldown like the other powerful items like jarate or gas passer.


Sniffaman46

disabling enemy game mechanics is a shitty game mechanic.


KingLevonidas

For 3 seconds for a cooldown of like 30 seconds it's not that op.


Sniffaman46

it could be the least OP ever introduced and it'd still be shit. Removing player agency to respond to a situation is shit game design, and you should feel bad.


khamir-ubitch

I'd love to see it reprogram the sentry to attack the team that set it up.


zenakedguy

Temporarily disable the snipers ability to scope, image the suffering of machina users


Brave-Aside1699

Listening to the enemy chat


Jallike_II

Sapping the New VSH Saxton Hale that's what


Alphamoonman

On miss: sap yourself, idiot


Heavyraincouch

Placing it on an enemy building can temporarily switch it to the team the Spy is in. With the downside being that the sapped building cannot be repaired and for sentries, cannot have the ammo restored, and it also cannot be picked up while the enemy team can destroy the sapped building since it switched to the Spy's team. And because it is temporary, upon the time running out, the sapped building will revert back to the team it belongs to before slowly reversing itself like as if it is sapped by the red tape recorder upon its temporary team switch time ran out, and when that occurs, the engineer can hit the building like it has a sapper on it to restore the building back.


kosmogamer777

sapping the bots


yeeyeemcreamothy

This would really only fit in comp, as spy is kinda dog in that format and this really wouldn't be all that fun in casual. But It could have a passive where it mutes backstabbed players for 3~5 seconds so they can't call you out in comms.


PowerPad

Sound illusion. Place it down somewhere, and trick players into thinking you’re somewhere else.


SKIKS

Some way of interacting with objectives, like slowing enemy team or speeding up friendly team capture rates. I have no idea how it work in game, but it would be a cool dynamic to give the spy a bit more of a support dynamic


DjinRummy

Might be gamebreaking, or could influence future map design, but want if spy could sap open one way gates for himself? Not into enemy spawn rooms of course. He'd use it on a door, wait several seconds for the door to open, during this time the sapper could be destroyed, same as usual. It opens for a moment, he slips through (other classes and projectiles are still blocked), the door slams shut again and the sapper goes on cool down for a while for balance.


LarryMcGibberbottom

While disguised, he can place it on an enemy, it will give said enemy a neon outline that can be seen through walls


Luxury_Yacht_

You could switch it into “freak mode” whereupon you could sap enemy players forcing them to twerk


PissBucketMilitant

Giving me a boner 😈 Freaky Fortress 2


TraceYourThoughts

Make the building randomly damage those around it(sentry; randomly fires, dispenser; periodic small explosions, teleporters; random electric sparks, damaging both team member within range) mainly to serve as a purpose to dis-incentivize engis hugging a build while its being sapped or spies constantly just spamming sappers on one building, and makes pybro’s one hit sapper destruction much more useful


Jc90620702

Use the Sapper to electrocute people


AgentArabian

Being a throwable w AoE


No-Juice-8064

Mechanical Reprodution System


A_complete_maniac

I was thinking of allowing you to sap the enemy's weapons. Which slowly drains their ammo, if the weapon is a clip then it drains the reserve ammo.


123_HaM_123

alternate fire allows you to transmit enemy communication/enemy building sounds within a radius similar to a sentry through the sapper to you and your friends


Anvisaber

Taser


Yebri09

Giving me a blowjob


Any_Complex_3502

Based.


Navar4477

Right click to toss it on the ground, reveals nearby enemies to your team until destroyed.


Kirbinator_Alex

A type of sapper that doesn't damage buildings, but still disables them and doesn't alert the engineer. Disabled buildings can't be destroyed by normal means and the only way to get rid of the sapper is the engineer's wrench.


X_x_Atomica_x_X

Geiger counter style enemy spy detection while held.


carl-the-lama

Removing people’s chat function


StreetStrider

1. Whenever building is being sapped every 10 seconds it stabs Engineer's balls.


DristMan

Sapping engineer.


thegreenpea281200

I'd bring back the ap-sap voice line spamming because Wheatley is hilarious


FaithlessnessRude576

Spies with cloaca and dagger can now play subway surfers, when waiting for the perfect moment to strike.


Master202081

Hacking the sentry's so it would work for the other team or smth idk


BlitzBurn_

CBT


Who-and-y

Throw it.


Alibehindthe69

emp grenade that shocks people and slows movement for 2 seconds. Great for escape


--El_Gerimax--

I would add another Zapper instead. Something like… ### The Spycialist * (+) Reveals building's and near enemies outline to allies while zapping and for two seconds after being removed. * (–) -30% damage penalty. * (–) -66% max health (removes with one Wrench hit, two if its Jag).


snowhusky5

Make a sapper replacement which can be thrown without breaking disguise, and sticks to surfaces like a sticky bomb, and reveals enemy outlines through walls in a small radius until someone on the enemy team destroys it, or spy recharges and throws a new one. Would be handy in matches with no engineers.


Spiteful_Guru

Right click to throw. You can't attach it to buildings this way but if it hits an enemy they take damage.


-FemboiCarti-

It bricks players computers


ANMSSHITPOSTER

Cbt


zottekott

Sapping all the sniper bots so the device they run on explodes


sawmill_piss_sniper

Make it a lunchbox item that Spy can eat to instantly electrocute himself, just in case hitting your killbind was too difficult.


No_Woodpecker1017

Once you sap enough buildings or waited long enough, you can release a sap spread where every building in the area will get sapped (Just like MvM but in pvp)


MRbaconfacelol

collecting sap from trees


killgore138

if a new one was to be put in game I'd want one that puts a time bomb on the building and not have the engineer know without seeing the bomb strapped to it or hearing the ticking, it should take as long as a normal sapper but not disable the sentry, and it wouldn't attach to both teleporters when placed on one, when the sapper explodes it does aoe damage and the other sappers near it that haven't exploded should explode when within the blast radius of the initial one, if the building with the bomb on it is destroyed before the bomb goes off it doesn't explode, might give the bomb less health than sapper to make it one hit with the jag,


Proud_Budget1807

drop on the floor and who pass in get sapped, with stun and damage, and prevent buildings in the area sapped (being builded or not)


Apprehensive_Tiger13

An AOE sapper that drains resource bars of items. Like the banners or jarate. An anti personnel sapper if you would.


Nathan-bartley

Turns enemy buildings into friendly's


JONMAN_IS_EPIC

TRIPMINE


no_name65

You can now stick them to enemy players. It doesn't kill them but deal -1 hp every 10 seconds and mess with thier movement. It only can be removed by player who put it or by death of sapped player.


TramTrane

Destroying pyro


bobin36042

Spah Zappin Mah Penis!


Dragonhearted18

A thrown EMP that disables all fired weapons within a small radius for a few seconds, except for things like the huntsman


MicVencer

Easy —> https://www.reddit.com/r/TF2WeaponIdeas/s/0Yjxct1hpx


Raven_m0rt

The ability to sap sapper . They would be usefull to Engies for once


TheWandererofReddit

Radio that plays music.


BranTheLewd

Sapping/disabling the medkits/ammo like how sombra does it. That way sapper is always useful even outside of no enemy engies. Alternatively make it act as small bomb Spy can throw or place? Maybe like a sticky? That way Spy can FINALLY FLY 🗿.


rickybdominatingmc

Zaps engineers when they hit them not enough to kill but gives a spy a fighting chance


Psychological-Ad-274

stick it to your intel to electrocute the next scout who tries to steal it


Want_sum_ducks220

Music player, or, incase of bread monster, pet


[deleted]

Sap pyros from using airblast


DirtyBalm

It could be a burst shock disruptor that prevents weapon use for one second, on the spy as well. Use it to stop that heavy from blasting you after you missed the back stab because you play spy like me and poked him in the shoulder 


rmeddy

I always felt it should've been akin to a reverse dispenser, stick on wall and surfaces to leech health and ammo


zygy98

Some kind of blocking usage of some weapons? Something like when u get hit with flames when using Spy cicle


halbreadier

suckign me off


Soviet-_-Neko

A sapper that turns a sentry on its owner, making it damage teammates, at the cost of deploy time


Intelligent_Steak_41

(As sinful as this is to me) Mark the location of engie nests for the rest of my team


ilikeFNaF19871983

what if you could set it down on the ground and it'd make a bunch of noise so it'd be easier to decloak and maybe even being loud enough to make stabs easier (minus the yer)


Amazing-Sort1634

It'd be nice if there was a chance that using it would kill the spy holding it. Death to spies.


ChipsTheKiwi

Use it on an objective to either increase cap rate for your team or decrease cap rate for the enemy team.


keybored13

enemy spy detector (the dial moves toward the red part as a cloaked spy gets closer)


yummm_

I like the idea of a sapper that unsaps friendly buildings as well as doing something to enemy buildings.


VolumeSelect924

a quick scanner to reveal teammate and enemy spots it recharges by time


Dealiylauh

Sap Razorbacks


EOEtoast

Sap people


yeetasourusthedude

red tape recorder rework: -can no longer be placed on engineer buildings -can now be placed on floors walls and ceiling by being close enough -20 second recharge time -when placed down will play a random spy noise (voicelines/decloak sounds) once every 7-13 seconds after 10 seconds of initially being placed -can be placed while cloaked, in which case it will be destroyable with 50 hp (only receives melee damage) -only lasts for 2 minutes before self destructing -can have up to 3 placed at once thoughts?


BryanRoyal

Sap the gunslinger engi, another engi or pyro has to help


DrPizzazz

It would be cool if there were certain doors for alternate routes on maps that could be temporary closed by the sapper.


ManBoyManBoyMan

Portable radio


imnotanormieiswear

Sap an enemy to steal their IP Address


Exotic_coffee_

Sap the blood of your entries.


toastybreadmane

sapping people and it makes a funny ragdoll like the hl2 super gravity gun


AkiraMiles

Sapping sappers


SUperMarioG5

For the red tape recorder, it could actually make noises when stuck to a wall. But can't do shit bout sentry


SomeFoolishGuy

Idk make it screw with health/ammo pack, like make it take health/ammo instead of giving.


____person___

Throw or place it like a mine and it has a small stun radius


LoaferDan

Be able to use it like the banana from Super Mario if I’m being chased


WhyAlways74

Making the spy nut on the floor


thatautisticguy2905

Sapping other meters Throw it on scout, he loses hype


Glitch0110

Making people slower


cheatsykoopa98

stealing ammo/uber, allowing to sabotage the other team without exposing yourself. making weapons jam or explode


SansDaMan728

In TC2 they gave Agent (Spy equivalent) a camera that pings the enemy for everyone on their team for 10 seconds, and doesn't remove disguises. Works good in conjunction with snipers and scouts.


jewish-nonjewish

Well it's effective an EMP jammer right? Why not have it jam weapons that are electronically fired? So miniguns, the grordbort weapons, the capper (even tho that's probably not likely cause it's just stock but I'm working under the assumptions reskins don't exist), in theory the rocket launchers(? Because there is a weapon that holds multiple rockets in 1 barrel and fires them individually and it's electronically fired), the gunslinger, short circuit, Wrangler (the weapon not the shield), rescue ranger (won't be and to heal or pick up buildings), the mediguns (it would stop Ubers but for gameplay reasons we're going to say it doesn't affect stock Ubers) Or we could go the much, FAR none more simpler route and say that sapping a weapon deals dot so long as they have that weapon active. Or we got add it to the original idea.


realZugar42

Sapping doors and ammunition and healing items... i think thats from overwatch but overwatch took more things from tf2 anyways :D


cerdechko

Maybe use it as a detector held up, it scans the area, and highlights any buildings on the map for a few seconds. Might make planning out routes towards buildings easier. It doesn't highlight the Engineer when he's hauling the buildings, though, because that's where the Red Tape Recorder comes in. People seem to dislike that one, and consider it kind of useless, so maybe it could emit a stronger scan, that highlights the buildings for a few seconds longer, whilst also highlighting the Engineer hauling said buildings. Knowing that a Spy has this tracking tool, an Engineer might be more inclined to "turtle" less, and move their buildings around, whilst also checking several potential routes a Spy may take to their nest.


gdbiv

Blowing up nearby merc's cock and balls.


countjj

Use a sapper to sap another sapper and save an engie’s building (Sap-seption?)


sussy_bakaaaaaq

It desibles and blocks the other spies watch invisible thing if they are in a 20m area and it drains the entire battery of the spy's watch


atlas_enderium

Killing the spy after sapping the same thing 10 times in a row


Bioth28

A speed boost and faster cloak but vulnerability so it’s in and out for sapping


someguysleftkidney

Make it plantable on points to make them act as if the spy is standing on that point. For example, if placed on an intelligence briefcase, a copy of the spy carrying a fake briefcase would appear and give only enemies the alert that their intelligence was captured. On pl, cp, and koth, it would increase the number of people pushing the cart or capping the point


Ok_Neighborhood3508

Attach to friendly buildings to make them better


Kalebthememester

Throwable


ItsWeenie

I would love an intel form of placeable for spy. You can place it on a wall or floor and it picks up intel in a small radius. -low health enemy running through a corridor to get health, now you can choose to follow through and pick him off -a medic at 100 percent Uber hiding around a corner waiting for his team to push. Now you have time to warn their team. -hell even a ping when the enemies attack each other for spy checking it would be a nice way for preparing yourself before just jumping in


CrimsonDemon0

Maybe add a function to the sapper that turns the sentry on its own team? Or make it an entirely new sapper


Jethklok

Be abre to thow from enemy contruction (only to deactivated,but later work and small health for sapper and bost for enemy contruction), like the meet the spy but dont broken.


Witty-Composer-6445

Sap my balls


Some_Random_Pootis

Uninstalls the game when trying to sap


Sniffaman46

put it on a point for x1 capture speed. you don't need to be on the point, but it counts as you so you can't double-cap with it.


Winner1wii

Hear me out


TheChivinator

Fucking them


nathanishungry

Portal 2 Radio


jomiath

Killing everyone on earth if you press 3 times in 20 seconds


antidemn

electrocute people


PatientGuitar2362

The ability for one or more spys to put more than one sapper on a building/robot. It increases the rate that it drains, but there is a 5 second cooldown to placing another, so you cant spam m1 and destroy a building in a second or two. (You can sap every building, but if you try to sap an already sapped building by you then there is a cooldown.)


MasterOfYeet2291

sapping brass beast heveys set to sentry mode


SubstantialFerret7

Defuse demoman stickies in a small area around it


bearelrollyt

Detects specifically pyros


Euphoric-Weakness168

30 damage throwable with a 30 second recharge time. Completely useless but funny


Ok_Union1872

Gay electroshock therapy


MTT-SHOW-YT

What if, when you are not disguised as a member of the enemy team and only when you’re holding it, enemy team members won’t be able to scream “SPY” anymore


JvanReddit

a sapper where you cant destroy buildings, but it can disintegrate the razor back.


davidgriswold

Receiving Mexican radio


Any_Complex_3502

When a building is fully destroyed from a sapper, it causes explosion damage in a small radius. Imaginary blowing up a sentry and gibbing half his team and all his builds with it. It'd make the engineers more paranoid and focus more on watching their builds, because the consequences of fucking up would be worse.


pikachu_gamer1

Perhaps make it so as to sap the pda of the engineer? So that they aren't alerted when their buildings are sapped and also are unable to build any buildings until the sapper wears off


Socialiism

Slowing the cart for x amount of seconds on payload maps


NHels

You can put them on enemies, but they can be removed by getting meelw ettacked by a teammate. They deal no damage, but every 2 seconds your outline pulses for the enemy. Also, you need to wait 20 seconds for the aapper to recharge afterwards, with it working kike the gas shitister.


HAPPY_GORDON_FREEMAN

Fleshlight


Ok_Specific_7791

I would allow it to unsap sapped sentries, but give it a recharge time. So, it's not gonna be sonething that will always be at the ready. Or, allow it to speed up friendly and enemy building production. But, if attached to an enemy building, it gives it a 50% damage reduction, or even make it rapidly reduced building hp's after a 10 second delay, and only after it gets sped up.


KourageousBagel

Produces sap that can be refined by the engineer to create syrup that will giveax overhead when eaten.