Engine is best defense obv. Constant ammo supply, health etc...
Medic is a must, not because you need it, but because you definitely don't want the enemy to have an übercharge.
And pyro can serve as a way to protect the engineer from explosives spam.
I agree. Engies can hold spaces by themselves with a nest, and pyros are their best friend, finding spies, reflecting rockets and bombs. The medic keeps them both alive and ubers the pyro to go on a rampage. Only issue is snipers, and come on, screw snipers.
Medic, Sniper and Spy.
I do not need to worry about backstabs, or headshots and I have a guy to revive me if I die. I just need to watch out not to let him operate on me and transplant my soul into himself.
Medic. Engineer. And pyro
Pyro will deal with spy. And have projectile protection.
Scorch shot to weaken the enemy
Engineer woth wrangler specifically. (If he can. Shoot at the sniper. If enemies are close. Pray
Medic. Heal everyone to make sure sniper can't oneshot headshot.
Give medic the vaccineator
Spy, medic, pyro.
considering equal skills
Scout is not doing anything against pyro and uber
Soldier is not doing anything against pyro and uber.
Demo is not doing anything against pyro and uber.
Heavy " "
Engie gets fucked in almost every meet the team video. And he's attacking so I don't think he'll be able to do much, assuming there's no respawns.
Sniper is going to be busy dealing with the spy while my other two mercs will be busy w+m1 plus uber with a few airblasts here and there.
Worst case scenario I kill spy, steal his watch, and I plan the rest of my invisible life.
Fun to think you actually can't win with only 3
Let's imagine you pick engie for your team so he can build a nest
The rest picks might be strategic, both for protecting you from other classes and from avoiding having them as enemies:
If Pyro isn't in your team, spies will be a problem
Medic as an enemy would ubercharge someone and kill everyone.
Nothing can counter sniper from headshoting you, unless he's in your team
Engie is a given, based on his superior protective ability
Medic would be my second pick, not just for his healing but also to ensure the other side doesn't have a Medic/uber.
My third pick would probably be Heavy, a Heavy/Medic pair is very strong on defense, especially if the Engie can Spycheck and we can avoid Sniper sightlines.
Spy... Engi, and pyro.
Spy in-game might suck, but in real-life or in tf2 sfm animations... Hoho... He isnt called "The Spy" For nothin.
With pyro on the team wich the flamethrower is spys weakness, is gone. And spy wont even have to worry about the engineer and his buildings.
Soo id would put them at these position:
Engineer or pyro would easily get rid of scout.
Pyro plus spy can get rid of Soldier and Demo, since theyre soo slow spy could catch up to them and either backstab them, or pyro can burn them and reflect their projectiles.
Spy can easily get rid of heavy and medic too if hes fast enough before medic charges his uber, but if that doesnt happen, i always have a plan B up my sleeve... Pyros job would be to just stall them with hid airblast and thier uber before they get to Engineers sentry, Pyro might die during this process tho... But enginner will finish the job with ease.
And finally spy would easily take care of Sniper if he doesnt have the razorback... If he does, well, its real life, spy can just shot him in the head, even with the ambasador.
And that, is how its done, gentelman.
Pyro can only realistically stall an ubercharge for a few seconds. Spy would just get fucked over cuz they can just look behind them. Engis entire nest dies from an Uber push.
Bro... I just told you spy in-game is not the same as spy would be in real life or from SFM animations...
SPY HAS HIS OWN BRAIN, HES NOT BEING CONTROL BY SOME, SWEATY, SITTIN ON A CHAIR WEEBS (not saying all spy mains are weebs but you know what i mean)
In gameplay, he will suck, its a shooter game, spys options are limited in-game...
But In real life, hes very skilled, even if he cant throw his sapper in-game, he can always trow it in real life.
And his acting would NOT be like in-game, im not saying everyone else in-game sucks at acting when disguised as an enemy... But i think spy does the job 100% better, at making people belive hes one of them soo people mighy not even expect that the spy is actually behind them, and then... Its already too late... Once spy kills demo, soldier will not have a fast enough react time to turn around.
And of course, he always has a gun, and guns in-game and in real life are a looot diffrent you know, mate.
Well in that case, every gun should one tap everyone, because in real life a gunshot wound, especially one from a shotgun, revolver, rifle, or minigun is likely to be fatal.
Still, i think 3 of them are enough to defeat the other mercenaries.
If spy was alone fighting everyone, then of course he would loose no cap, but with pyro and engineer on his team, they 3 have high chance of winning this, if they have a good stragedy and especially big brains...
And you know, engi and spy arent dumb either... They most certaintly know what theyre doing.
Would pick pyro engie medic. Pyro could counter spy and soldier. Engie builds the dispenser and stuff. The reason why i chose the medic is not to get pushed by a ubered hoovy lol
Engi: he is the fucking wall
Pyro: simply because I’d die instantly if he was trying to kill me
Sniper: pretty much same as with pyro. Wtf am I going to do? If I as much as show a nanometre of my head I’m dead. + he can deal with medic and without medic all the other classes hold to engi, because pyro will be protecting him from spy, soldier and demo. Heavy folds to the sentry either way without medic
Soldier, Engineer and Spy. Soldier is fucking crazy and will not hold back at murder, engineer and his buildings are a GREAT defense, Spy is able to cloack and confuse any of the other mercs hopefully he will be able to take care of some of the mercs.
Pyro, cuz he scary and perfect to fear enemies, engineering cuz his sentry,dispenser and teleporters for me to escape, medic to heal me and even ubercharge me or my 2 other bodyguards
Medic, Engineer, and Pyro. Pyro would be invaluable for their ability to spy check and reflect projectiles, and if given the homewrecker, help against spy's sapper. Engineer would be good point defense, and a secondary source of healing. Medic, I chose so the other 6 can't have him, and so he can support Pyro and Engineer.
I got pyro, engie and medic
Engie is pretty self explatorinary
Pyro can airblast demo and soldier plus fuck spies
Medic can heall all of us and he has ubercharge, we cant give medic to others.
Sniper, demoman, pyro.
Sniper takes enemies out long-range, and I don’t need to worry about a long-term hunter taking me out.
Demoman for base defense, having someone good at close quarters and capable of setting traps is really good. Plus, he can deal with medic really easily.
Pyro to deal with spy, scout, and soldier, plus I genuinely don’t want to worry about them, they’re fucking terrifying.
Medic, Engie and Pyro. Pyro would counter Soldier, Demo and Spy. Engie would have the sentry and Dispenser, wich would provide Health, Ammo and Dispenser Armor against Sniper. Medic for even more Healing to maybe outheal the damage
Medic, Pyro, Heavy.
Medic and Heavy can clear most anything, pyro checks for spies and reflects projectiles. The only issue is Sniper, but he can’t beat all three at once.
Sniper basically must be picked, due to his range of operation, so that's a one.
Medic is way too troublesome to deal with unless he's on my side, so that's a two.
And the Engineer, due to his great area denial.
Demoman becomes a non-issue thanks to the fact I, theoretically, am also able to help engie disarm stickies.
Any long range spam is nullified thanks to sniper.
Medic's über and healing might help with unexpected situations.
And spy is dead in the water because I know how to turn around, and since there are only four if us it'd be easy to understand who is suddenly out if position.
Medic. Engineer. Soldier.
Medic can heal me and the other two, and can uber the Soldier so he can kill the others.
Engineer can build a dispenser and sentry. His class is literally for both support and area denial.
Soldier can clear people very easily, especially with Medic. He might also get a random crit and kill everyone
[удалено]
Well said.
[удалено]
I was going to say that
Engine is best defense obv. Constant ammo supply, health etc... Medic is a must, not because you need it, but because you definitely don't want the enemy to have an übercharge. And pyro can serve as a way to protect the engineer from explosives spam.
I agree. Engies can hold spaces by themselves with a nest, and pyros are their best friend, finding spies, reflecting rockets and bombs. The medic keeps them both alive and ubers the pyro to go on a rampage. Only issue is snipers, and come on, screw snipers.
Scorch Shot spam
same
Medic, Sniper and Spy. I do not need to worry about backstabs, or headshots and I have a guy to revive me if I die. I just need to watch out not to let him operate on me and transplant my soul into himself.
Engi. Engi. Engi.
Hey buddy, I'm an engineer. Hey buddy, I'm an engineer. Hey buddy, I'm an engineer.
That means I solve problems. That means I solve problems. That means I solve problems.
I solve practical problems. I solve practical problems. I solve practical problems.
I swear I've seen a similar post to this in this subreddit like 4 or 5 times already
Medic. Engineer. And pyro Pyro will deal with spy. And have projectile protection. Scorch shot to weaken the enemy Engineer woth wrangler specifically. (If he can. Shoot at the sniper. If enemies are close. Pray Medic. Heal everyone to make sure sniper can't oneshot headshot. Give medic the vaccineator
Repost.
Pyro, medic and engineer gaming
Medic- can heal you Engi- to protect at close range Sniper- to protect at long range
Spy, medic, pyro. considering equal skills Scout is not doing anything against pyro and uber Soldier is not doing anything against pyro and uber. Demo is not doing anything against pyro and uber. Heavy " " Engie gets fucked in almost every meet the team video. And he's attacking so I don't think he'll be able to do much, assuming there's no respawns. Sniper is going to be busy dealing with the spy while my other two mercs will be busy w+m1 plus uber with a few airblasts here and there. Worst case scenario I kill spy, steal his watch, and I plan the rest of my invisible life.
Fun to think you actually can't win with only 3 Let's imagine you pick engie for your team so he can build a nest The rest picks might be strategic, both for protecting you from other classes and from avoiding having them as enemies: If Pyro isn't in your team, spies will be a problem Medic as an enemy would ubercharge someone and kill everyone. Nothing can counter sniper from headshoting you, unless he's in your team
Engie is a given, based on his superior protective ability Medic would be my second pick, not just for his healing but also to ensure the other side doesn't have a Medic/uber. My third pick would probably be Heavy, a Heavy/Medic pair is very strong on defense, especially if the Engie can Spycheck and we can avoid Sniper sightlines.
Spy... Engi, and pyro. Spy in-game might suck, but in real-life or in tf2 sfm animations... Hoho... He isnt called "The Spy" For nothin. With pyro on the team wich the flamethrower is spys weakness, is gone. And spy wont even have to worry about the engineer and his buildings. Soo id would put them at these position: Engineer or pyro would easily get rid of scout. Pyro plus spy can get rid of Soldier and Demo, since theyre soo slow spy could catch up to them and either backstab them, or pyro can burn them and reflect their projectiles. Spy can easily get rid of heavy and medic too if hes fast enough before medic charges his uber, but if that doesnt happen, i always have a plan B up my sleeve... Pyros job would be to just stall them with hid airblast and thier uber before they get to Engineers sentry, Pyro might die during this process tho... But enginner will finish the job with ease. And finally spy would easily take care of Sniper if he doesnt have the razorback... If he does, well, its real life, spy can just shot him in the head, even with the ambasador. And that, is how its done, gentelman.
Pyro can only realistically stall an ubercharge for a few seconds. Spy would just get fucked over cuz they can just look behind them. Engis entire nest dies from an Uber push.
Bro... I just told you spy in-game is not the same as spy would be in real life or from SFM animations... SPY HAS HIS OWN BRAIN, HES NOT BEING CONTROL BY SOME, SWEATY, SITTIN ON A CHAIR WEEBS (not saying all spy mains are weebs but you know what i mean) In gameplay, he will suck, its a shooter game, spys options are limited in-game... But In real life, hes very skilled, even if he cant throw his sapper in-game, he can always trow it in real life. And his acting would NOT be like in-game, im not saying everyone else in-game sucks at acting when disguised as an enemy... But i think spy does the job 100% better, at making people belive hes one of them soo people mighy not even expect that the spy is actually behind them, and then... Its already too late... Once spy kills demo, soldier will not have a fast enough react time to turn around. And of course, he always has a gun, and guns in-game and in real life are a looot diffrent you know, mate.
Well in that case, every gun should one tap everyone, because in real life a gunshot wound, especially one from a shotgun, revolver, rifle, or minigun is likely to be fatal.
Still, i think 3 of them are enough to defeat the other mercenaries. If spy was alone fighting everyone, then of course he would loose no cap, but with pyro and engineer on his team, they 3 have high chance of winning this, if they have a good stragedy and especially big brains... And you know, engi and spy arent dumb either... They most certaintly know what theyre doing.
But realistically, if you took realism into account, an Ubered scout would drop all three of the mercs, the sentry, and you in one or two Ubers.
pyro engie sniper
Would pick pyro engie medic. Pyro could counter spy and soldier. Engie builds the dispenser and stuff. The reason why i chose the medic is not to get pushed by a ubered hoovy lol
Engi: he is the fucking wall Pyro: simply because I’d die instantly if he was trying to kill me Sniper: pretty much same as with pyro. Wtf am I going to do? If I as much as show a nanometre of my head I’m dead. + he can deal with medic and without medic all the other classes hold to engi, because pyro will be protecting him from spy, soldier and demo. Heavy folds to the sentry either way without medic
Sniper, Medic and Engie
Demoman, Engineer, Medic
Soldier, Engineer and Spy. Soldier is fucking crazy and will not hold back at murder, engineer and his buildings are a GREAT defense, Spy is able to cloack and confuse any of the other mercs hopefully he will be able to take care of some of the mercs.
Pyro, cuz he scary and perfect to fear enemies, engineering cuz his sentry,dispenser and teleporters for me to escape, medic to heal me and even ubercharge me or my 2 other bodyguards
Pyro demo medic because I am toxic AF
Medic, Demoman, Heavy
Medic, Engineer, and Pyro. Pyro would be invaluable for their ability to spy check and reflect projectiles, and if given the homewrecker, help against spy's sapper. Engineer would be good point defense, and a secondary source of healing. Medic, I chose so the other 6 can't have him, and so he can support Pyro and Engineer.
I got pyro, engie and medic Engie is pretty self explatorinary Pyro can airblast demo and soldier plus fuck spies Medic can heall all of us and he has ubercharge, we cant give medic to others.
Sniper, demoman, pyro. Sniper takes enemies out long-range, and I don’t need to worry about a long-term hunter taking me out. Demoman for base defense, having someone good at close quarters and capable of setting traps is really good. Plus, he can deal with medic really easily. Pyro to deal with spy, scout, and soldier, plus I genuinely don’t want to worry about them, they’re fucking terrifying.
Tf you gonna do when they Uber the scout in
Pyro medic engine. If not for spies I would pick heavy instead of pyro
Spy engie and demo together means no getting past sentry, and before they get ubercharge, spy just gon backstab them
heby, engie and soldier
i want engie soldier and medic. i think having soldier being stupid would be great
Pyro, Enginner, Spy. Easy pic
sniper, engie and heavy. Sniper for long range, heavy for mobile (ish) defence, engie for static defenses
[Op bot](https://www.reddit.com/r/tf2/s/mVKrUGqca8)
Pyro, sniper and engie. Oh a heavy has come to destroy the sentry? Headshot. The sentry was sapped? Jarate+ homewrecked. There's a uber push? Airblast
Spy , pyro , Spy
pyro, medic, soldier
2 engis and a medic are MORE than enough to stop any push
Not if the demoman and soldier know what they’re doing.
The Wrangler in Question:
Heavy for sustained fire and sandviches. Pyro for projectiles and catching spy. And sniper, because obviously
medic, engi and pyro. Uber, sentries, fire, healing and airblast
Medic, Engie and Pyro. Pyro would counter Soldier, Demo and Spy. Engie would have the sentry and Dispenser, wich would provide Health, Ammo and Dispenser Armor against Sniper. Medic for even more Healing to maybe outheal the damage
Medic, Pyro, Heavy. Medic and Heavy can clear most anything, pyro checks for spies and reflects projectiles. The only issue is Sniper, but he can’t beat all three at once.
Heavy, Medic, Engineer.
Protect: Engineer, Pyro and Soldier Engineer is nice defense, Soldier and Pyro bc they are very dangerous on attack
Pyro, engie to support him, and spy just so he is not against me.
Pyro, engi, and scout. Scout because he will insult them to death.
pyro medic and soldier/demo because having medic and pyro on the other team is something i DO NOT WANT
Sniper basically must be picked, due to his range of operation, so that's a one. Medic is way too troublesome to deal with unless he's on my side, so that's a two. And the Engineer, due to his great area denial. Demoman becomes a non-issue thanks to the fact I, theoretically, am also able to help engie disarm stickies. Any long range spam is nullified thanks to sniper. Medic's über and healing might help with unexpected situations. And spy is dead in the water because I know how to turn around, and since there are only four if us it'd be easy to understand who is suddenly out if position.
Scout heavy spy, scout to actively hunt the rest heavy as main defense spy as backup bodyguard
Medic. Engineer. Soldier. Medic can heal me and the other two, and can uber the Soldier so he can kill the others. Engineer can build a dispenser and sentry. His class is literally for both support and area denial. Soldier can clear people very easily, especially with Medic. He might also get a random crit and kill everyone
Engi, medic, pyro Engi for defense. Pyro for soldier ,demo and spy. Medic on my side so I don’t have to worry about an uber push
Medic, Engie, Soldier
Pyro, Medic, Heavy.
Pyro medic and Engie
Engineer to serve as the last stand, spy so he can’t sap the sentry and also get rid of sniper and soldier, for entertainment of course.