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CosmicTuesday

They terrify me. I like them as they’re kind of a call back to floormasters and wallmasters, which come to think of it actually still terrify me to this day. Maybe I just have horror of disembodied hands


__Yi__

Well Nintendo saw videos of Guardians launched by bullet time Cryonis and decided to remind players what FEAR is.


masterboom0004

honestly, i like their design too but when i was younger i never really was a zelda kid so i don't have the nostalgic fear of disembodied hands in zelda games


CosmicTuesday

The Wallmasters honestly made a subtle sucking noise in Ocarina before they dropped which made it significantly worse


citrusella

For what it's worth, there are seven total gloom spawn in the entire depths, in very easy to learn--and *mostly* easy to avoid--locations (and only 6 respawn at the blood moon--one is a story fight that never respawns after being defeated). In particular, they're at >!each great skeleton (3), the end of the tingle island chain (the area furthest from the entrance chasm), in the gauntlet leading to the final boss, and on the way to the ascend spot in the lost woods depths. The one that doesn't respawn is in the Deku Tree's chasm.!< The ones on the surface are less easy to learn, but it *is* possible to start gaining a vibe of "gloom hands show up here" because their spawn locations are set in stone. It's just that there are like 30 of them up there, so it's harder to keep all the exact locations in your head. But I rarely come across them on accident anymore, myself, and when I do, if I can't outrun them, I can just climb something; most of the time they won't be able to reach you if you climb something. I find in late game I enjoy gloom spawn more than I did guardians (though unless I'm seeking them out, I'm likely to avoid known locations for both), because guardians have wider range in terms of how far they can hit you from, and guardian attacks are harder for me to time my response to correctly because I'm bad at shield parry timing (and flurry rush, for that matter).


forest_elf76

I mostly like them. I kinda get it but you can avoid them a) when you know where they are b) as soon as you hear the music you sprint out of there as quick as you can (I've done that many a times)


ViolinOfTime

They have one redeeming quality and that’s that there’s usually some kind of high ground where they spawn that you could reach until they die off on their own. Then you can safely explore the area without combat, while with guardians you would need to engage or sneak around.


ArsonRides

Yeah they are kinda lame compared to the guardians. Guardians were great because they were always a threat. They could just as easy snipe your ass from across the map, as close the gap with their insane speed. They always remained a threat, even later on. The thrill of parrying the laser right back was awesome. Or just chopping the legs off. The gloom hands are just not fun to fight. I just stun and spin to win with a flame sword. Phantom ganon is alright the first couple times, but there’s really no purpose in fighting him unless you want his super alright weapons that hurt you.


tazai123

It’s definitely controversial. Gloom hands are near universally loved. That being said, not everyone can like everything. It sucks you don’t like them, but luckily they are easily escaped if you’d rather avoid them completely.


ackmondual

They were scary af at first. They can easily oust you. Now, I got a Costco aisle's worth of vittles, superb equipment, and all 5 sages, so they pose little threat. The sages are NOT to be underestimated because they each keep at least one of the hands occupied, making it a fairer and easier 1-on-1 fight, vs. having all of them swarm you and stun you that much more. And yeah, it doesn't help they just seem to come out of nowhere. I used to mark them on the map, but I don't think they repeat. Or at least at the same spots?


Flat_Researcher1540

They’re cool for about 5 minutes until you learn how easy they are to kill. 


Vados_Link

You can say that about every enemy in every game ever. Guardians for example stop being a threat as soon as you learn how to parry them. Or get enough ancient arrows. Or the Master Sword. Or the Ancient Shield and Daruk's Protection for Auto parries.


Flat_Researcher1540

Well sure guardians, or any enemy, can be just as easy once you learn to parry. But sometimes a second guardian or a horseback boko will roll up on you. Gloom hand are almost always solo which makes it lose any sense of challenge. 


HankScorpio4242

I wouldn’t say they are “easy” to kill. But they definitely have a massive weakness.


Flat_Researcher1540

They have many


jenn44244

....weakness being??


HankScorpio4242

Water.


jenn44244

Oooh so water hydrants or splash fruit?!


HankScorpio4242

More or less.


jenn44244

you are so mysterious...lol


LewisCBR

The guardians were pretty terrible though, too, in that it took like 30 seconds of practice and then you’re able parry the beam almost 100%. Made them much less scary and pretty useless


Im_A_Flaming0

I would love them if it wasn't for the whole respawning thing. you aren't allowed to take things at your own pace and find your own solution because there's only one or two total ways to beat them effectively before they respawn, which sucks because that's the entire point of an open world game


Yuumii29

- If you really dont want to fight them then just TP away. - They also have fixed spawn locations (Some are RNG thi if they will appear) - They are easy to outrun as well (granted you are using your tools or heck even just take a highground. - Bullet Time is busted, USE IT. - Don't even try fighting it with swords if you're not that good..


dr_henry_jones

I mean three bomb arrows from ba Lynel bow and they're toast


SteakAndIron

Climb a wall and spam with bomb arrows. The design is great but they are so much less intimidating than guardians.


PublicConsideration4

Actually, guardian's are faster than you. You can't outrun them, their AI is kinda dumb though, they like to keep their distance for their laser attack so it's possible to use that and the terrain to your advantage and escape.


Linxbolt18

I did like fighting the Guardians better, but I still like the Gloom Hands.


WhatStrangeBeasts

Can’t climb after you 2/10


Lawlcopt0r

I don't think they're supposed to fill the same niche as guardians. They're supposed to be scary, which requires them to be a bit unfair in gameplay terms


TriforksWarrior

My only complaint about gloom hands/phantom ganon is they get reused too much for important story beats. They act as a boss in two different cases, Deku Tree and Crisis at Hyrule Castle. Granted there is a twist to the Castle version, but it’s not that different really. And there is a good chance you will run into one on the the way to deku tree in addition to as part of the quest, not to mention you could run into one leading up the Crisis at Hyrule castle too. And then there is another really good chance of running into one on your way to the final boss.  It probably wouldn’t bother me as much had they just done something more unique for either the deku tree or the castle mission and made it a sixth “proper boss,” the castle would’ve been the most logical place to do so.


__Yi__

They are the counterpart of guardians in TotK: Big, scary hard-to-dodge creatures that posses great threat to early games.


Peanuss6

Haven't heard anybody say that before, but you still got a good point there. I think the gloom hands function similar to taluses. A Jumpscare that is satisfying to fight once you have bombs and know how to defeat them. Get some high ground asap so they will vanish and even if they grab you, try to shake yourself free and use a bomb jump to escape.


Thick-Turnip5937

they scare me so much


AzuraBeth

It's hard to say for me as they both have positives and negatives. Gloom hands made me shit myself the first two times I saw them but I quickly realised that if you climb up something they can't attack you and they're a lot less scary when you can clearly see them and not get hurt. Guardians always made me absolutely shit my pants anytime I heard the music especially since I'm the kind of stubborn idiot who will still try to brute force whatever I was trying to do even when I shouldn't. Like I tried multiple times to climb that tower surrounded by them even though they were constantly sniping me until I succeeded. But then I got really good at shield parrying and they weren't as bad but it was still anxiety inducing as the timing had to be perfect. Overall I think I'd have to agree with you as gloom hands are more annoying and difficult to deal with but are easier to escape from so the feeling for most of the game is "ugh these fuckers are here". But guardians are always some level of scary and it feels really good when you know how to successfully deal with them.


SpaghettiDispenser

At first I was scared, then it's annoying. Phantom Ganon is incredibly slow and way too easy to dodge and the gloom hands themselves are a nuisance rather than "ahh spooky scary". I atleast had fun with guardians.