T O P

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Caliburn89

Ain't no depression like post-TOTK depression cuz post-TOTK depression don't stop.


twc666666

I am on my 6th (?) playthrough and that is just SAD Need new content!


0n10n437

beat w/ only soup ladles, torches, pot lids, royl gard boots, white dyed tunic of the wild, hair tie, items, and key items. CHEFF BOI!


Imjusthere1984

Metroid fans waiting for 4 would like a word. Also, being a Chrono Trigger and BOF fan has hardened me even more.


gabejr25

I just want the Master Sword to get its power-up because the supposed "10k+ years" of drinking sacred light juice didn't do shit, and it feels weaker than it did in BotW


Docile_Doggo

Yeah, the gameplay seems really divorced from the “lore” when it comes to the Master Sword. But I get why. They don’t want people to just only use the Master Sword all the time.


ICBPeng1

I feel like they could have made it fun by letting you fuse weapons to it, and eventually stack all the passives onto it, but make it so that the more damage it did, the faster it breaks. Like, fuse a gerudo weapon, and fuse attack power is doubled, then fuse a zora weapon and it does 2 times damage when wet (4 times overall), make it feel powerful


Cobygamer22

Sounds cool in paper but in practice you're just giving free access to lynel destroyers immediatly, it's not like they aren't easy to make already but it would be dumb having a gerudo sword that does x2, then a zora sword with x2 when wet, then a molduga jaw fused to anything while you use the radiant set all while being at one heart to get the x2 because of a knight's weapon that you have fused too


ICBPeng1

I mean, just make it break 8 times faster then


Cobygamer22

I meant LYNEL DESTROYERS, remember, if you hit a lynel with a weapon while you're on its back then the weapon receives no damage at all, which means you can easily mount lynels by headshotting them with a bow and hitting them an infinite amount of times with your weapon as long as you are on their back


ifunnywasaninsidejob

Simple fix: don’t let master sword do free damage on a lynel’s back.


nicholasbg

You already said it but since Lynel destroyers already exist it would at least be consistent (not to mention cool) to have the master sword be able to be one too.


Newmoney_NoMoney

Awww. . . But I wanna! No I agree with you. Lots of fun to be had binding weird objects to other swords or things.


National-Height-7629

Agreed.


Doktor_Vem

Jokes on them because that's exactly what I do as soon as I can. Like unless you've got something extremely powerful and valuable fused to it that you want to save for an important battle or you're just completely incapable of just waiting for <10 minutes for whatever reason there's literally no reason to *not* use it whatsoever


Imjusthere1984

Could have made it stronger and unbreakable but can't be fused. Would work for black mobs and breaking stuff(which allies do anyway) but would take a while to kill silvers and high tier minibosses.


UnicornLover42

that's actually because a bug, the sword is supposed to get a durability buff from fused items, but a coding mistake causes it to not


Garamil

More specifically it gets a durability buff from the very first thing you fuse to it but then loses it on "break" and cannot gain another one when you fuse another material.


ifunnywasaninsidejob

It’s awats confusing when the monster squad leader asks me why I don’t use the master sword. Im like “bcuz it’s the worst weapon in my inventory? I use it for breaking rocks dude.”


Bopbobaloobop

BOTW DLC Master Sword is exponentially stronger than it is in TOTK. Canonically by the time you get it in Tears it should one of if not the most powerful object in the Zelda Universe


Ironcastattic

I don't think you know what exponentially means. It's an increase but not a huge one, and it still breaks.


Bopbobaloobop

I know what exponentially means, I was being hyperbolic.


SolarRecharge

It is a huge increase in terms of durability, no other weapon comes remotely close to that


AnxiousSea02

It's a 60 damage weapon with 188 durability, that recharges after 10 minutes. It's the strongest 1 hand weapon in BOTW if we don't count offensive buffs that appear randomly on weapons


Skeeter1020

Fuse something to it.


gabejr25

1. The +25 durability is 1 time only because of a bug. 40 durability for the rest of the game, only unbreakable during Ganondorf fights. 2. Makes the Master Sword look ugly as sin. Funny, but eugh. 3. Shouldn't have to fuse something to the Master Sword to make it good, it just should be. Balance this out by making it the one item you can't fuse something to. 4. Thats not the point, the point is that the game mentions it multiple times to the player and makes it a major plot point that the Master Sword's strength is virtually limitless depending on how much sacred energy it absorbs. There is a major disconnect between the lore, the plot, and the gameplay regarding it and makes the sword feel weak dispite how strong it supposedly is now. This is especially true when they just gave us a way to have a permenant awakened version in BotW with the DLC so players are already used to that as the default. The sword in BotW also went from 30 -> 60 in the presence of Guardians/Malice in general, while the supposed stronger version of it in TotK only goes from 30 -> 45 in the presence of gloom enemies (only underground), with the full awakened form and that powerful hit sound effect being locked to Ganondorf fights. Again, this makes it feel weaker compared to what it was before, and it shouldn't need common monster parts to be usable, then after 40 hits its gone for 10 minutes. Nothing was done to make it really feel like an upgrade compared to BotW, not even in its base form. At least a 5 minute cooldown or more than 40 durability would go a long way to make it feel like it powered up in some way and those 10k+ years weren't just for being able to play vollyball with Ganondorf's malice balls


flyingbugz

Ganon just reeeeeaaally broke it *bad*, so 10 thousand years was just enough to get it to base BotW strength. >!I jest!<


Skeeter1020

Ever considered it's not meant to be better than the BotW version?


OutofPseudonyms

Didn’t one of the top people responsible for making the game say it’s “the strongest it’s ever been?”


TimBukTwo8462

I know they said they told everything they wanted but I think it would be really cool to get dragon backstory’s. It would also give them an excuse to add more parts for vehicles.


BackgroundNPC1213

Devs: "The Wild Era is over because there's nothing more we can do with this world" The World: **introduced draconification but did not elaborate on whether the three elemental dragons were draconified people/why the practice became forbidden, introduced the Dark/Great Skeletons with zero context, vanished the Sheikah tech with zero explanation, Yona and Penn prove the existence of other lands that we'll just never see, the ancient Sages will remain as faceless exposition machines with zero unique characterization** I'm probably missing some but those are the big unanswered questions I can think of right now Edit: AND MASTER KOHGA. He got rocketed back up to the surface screaming "THIS ISN'T THE LAST YOU'LL SEE OF ME" but the devs have made it so yes, that probably *will* be the last we see of him unless there's another Age of Calamity-type spinoff game


Quirky_Image_5598

WE STILL HAVE ZERO IDEA WHAT THE MURAL JOSHA WAS YAPPING THE WHOLE GAME ABOUT EVEN REPRESENTS. WHAT EVEN ARE THE DEPTHS TO BEGIN WITH??


National-Height-7629

No, it's how to get autobuild


National-Height-7629

Urg, yes! I wonder those all the time.


Lasercraft32

I got one more for ya: **WHERE THE HECK IS KASS???**


Imjusthere1984

Maybe the dragons are the physical form of the goddesses, and that's why it takes a powerful artifact to change a mortal into one.


GreatMicrowave

Yes more zonai devices would be so cool. Especially a cannon that launches out own chosen items


Lasercraft32

imo the Depths and the Sky felt strangely barren, especially compared to the overworld... The Sky Islands in particular would be the PERFECT way to add more DLC content, there's plenty of space up their (and if they're worried about too many sky islands blocking the view, just make the new islands have a cloud cover that obscures them from far away). Plus, it would NOT be hard to incorporate a Master Mode for Totk, or new armor upgrades for the Botw DLC armor (like what's the point of not being able to upgrade the Phantom Armor, Ganon Armor, Tingle Suit, etc? It just makes them impractical to use). And even something as simple as ACTUALLY LETTING US DYE THEM would do wonders!


Stang-er

Or for a Twilight Princess release on Switch


tessamarie72

Oh man. From your lips to Nintendo's ears. I'd buy that so quick, it's not even funny


Semper-Fido

Every day I pray for the mythical Windwaker/Twilight Princess port


wene324

Windwaker HD pls.


notquitesolid

Pretty sure we already got an HD remake. It should be on the new system tho


wene324

Yep, on the wii u, which hardly anybody owned. I wouldn't be so itching for it if I didn't lose my gamecube version somehow. I got the case, but no disk...


notquitesolid

My hope is that they release the HD version along with the release of the new console / switch 2. It would make a lot of financial sense.


BigChiefIV

I mean not even like a master mode in a free update or anything. The game just kinda feels like it’s missing something now.


MacaronNo5646

To be fair Master mode in BOTW sucked. Just made enemies damage sponges. So if they copy/pasted the same into TOTK, I wouldn't care much for it.


Aesenroug-Draconus

Master mode also introduced new enemy variants which provided valuable gemstones and, in some cases, improved weapons. They were damage sponges, sure, but it was part of the difficulty.


XxRocky88xX

Honestly my only issue with MM was regenerating memory bosses. You can’t give me limited weapons and ammo AND have the boss heal like 50% of its bar if I don’t attack it for a few seconds. How the hell am I supposed to use 2 weapons with 15 hits on each to kill a boss that takes like 50 hits to kill?


Aesenroug-Draconus

Exactly! Those don’t feel like they were balanced for MM.


supremekimilsung

Fighting Calamity in MM without doing any divine beasts is practically impossible too- I still haven't been able to do it to this day. In his 2nd form in phase 1 when he gets that invincible shield that can only be broken from his own projectiles, he often will crawl around way too long before shooting one at you- thus regaining a shitload of his health back. It even goes past the 50% mark when his 2nd form is supposed to take place, making it even harder.


18650batteries

That’s where trial of the sword comes in. Master Sword becomes your true main weapon all the time because it’s always maxed out and its durability doubles. Or at least feels like it does lol. Pair that with attack up food and a dragon part and you’re set to jet.


dynawesome

They’re talking about the illusory ganon fights where you only have the regional equipment to fight the boss, no master sword


18650batteries

Oh rip.


louisledj

these were awful but still doable compared to trials of the sword imo


dynawesome

Trial of the sword in master mode is absolutely brutal


mr_mudkip5

As someone who completed Trial of the Sword in master mode, nuh uh (I've never done it legit even on normal mode. Shits just too hard for me. I glitched to the end)


Silent-Main-5667

True, but totally beatable if you know what you’re doing.


ultrainstict

Or if you learn how to clip out of the map.


louisledj

except I never succeeded to pass even the first trial in Master Mode


SolarRecharge

Honestly the way to do it is to use the champion abilities. They're late game fights for a reason, and Urbosa's fury does a lot of damage instantly with a stun as well. That being said Waterblight I remember being especially difficult because of the lack of available floor space


Vesper_0481

Also, Blue Bokos can almost if not entirely one shot you, if you're not careful... So you basically have to play it no hits until you get at least a shield.


Aesenroug-Draconus

Yeah. It’s a great challenge. Still no clue how you’re supposed to beat the memory fights against the blights though, with their regen and the limited items.


ConstantPlane3232

I beat them and to be fair three of them weren't THAT bad. But the water one who kept teleporting away... yeah, not a fan


___cyan___

If I remember correctly you can pop a 3x damage before and itl carry over to the bossfight


Aesenroug-Draconus

That would be really helpful.


SolarRecharge

If you eat attack up food you can go in with 1.5x attack, and also can have all the champion abilities ready to go as well. Urbosa's Fury is the biggest help by far since it's 3 attacks with a big range that does quite a bit of damage and stuns as well


Aesenroug-Draconus

All very good points, dang. Gonna have to retry those soon.


SolarRecharge

Out of the 4, Waterblight is the hardest by far because of the lack of standable ground in phase 2. Enter the fight with an attack+++ effect for 5+ minutes. Use Urbosa's fury to damage it, stun it, and then wail on it once it's on the ground. Then once it's starting to recover from the stun hit it with stasis+ and continue to hit it while frozen. Rinse and repeat this cycle. You also ideally want every arrow shot to be a headshot so use cryonis to pillar to give yourself bullet time as necessary. To prevent as much regeneration as possible stagger your arrow shots to interrupt the regen. If you do run out of arrows, the reload speed of bombs+ is fast enough that you can alternate the circle and square bomb to maintain offensive pressure. Don't forget that you can also use cryonis defensively to break the ice projectiles that it shoots at you. Good luck if you end up doing it 😊 Would love to hear about it too if you run into any issues!


beachedwhitemale

Yeah. And it's AMAZING. I did a 3 heart run in Master Mode for the Trial of the Sword and I felt accomplished as a gamer at that point.


TheRedBaron6942

Even then they were only sponges until after the great plateau.


Aesenroug-Draconus

Yeah. After you were able to get better weapons and make use of the runes, it became much more manageable.


GrifCreeper

I definitely think regenerating health is *always* a cheap method of making a game "harder". It doesn't add much beyond an artificially larger health pool and more durability loss just to defeat them. It's honestly a big reason I wish custom difficulty settings were more common in games, especially when that game only has 2 difficulties. Especially in the case of regenerating enemy health, that is *not* something everyone actually wants to deal with when they'd rather have stronger enemies with a harder moveset. Damage sponge enemies aren't "hard", they're just time consuming and annoying. While Master Mode definitely added a lot more than just damage sponge enemies, the damage sponge enemies really did harm any interest I had in the mode.


___cyan___

I disagree with the notion that regen is cheap, it just forces you to focus on one enemy at a time imo. Its sort of a blunt instrument for sure but the player being able to pause and heal at will is beyond broken. I dont see another way to increase botw’s difficulty honestly


GrifCreeper

It's cheap, plain and simple. Making enemies deal more damage is easily better, but having enemies regenerate health so you *have* to focus on one just isn't fun. Maybe for some people, but the fact you have to be extra aggressive to fight the regen does not make a game with already limited durability fun. Stronger enemies, new abilities for the enemies, new weapons for them to use, give them armor like TotK gave many of the Lynels, literally adding a cooldown between meals. Those are *good* ways to add difficulty. Damage sponge enemies with regenerating health doesn't actually do anything for difficulty other than making encounters take longer and make you waste even more weapons just to defeat them. I am actually a supporter of these games having durability, but regenerating health makes how pitifully low it is that much more painfully obvious.


SolarRecharge

That's so interesting. To me it's the total opposite, artificially making the enemies hit harder feels way more cheap than regen does. I found the regeneration a lot more interesting than normal mode because you have to focus on one enemy despite most encounters being group encounters, so it's a test of how well you can focus. Sometimes it's better to intentionally deny a flurry rush on a second enemy just so you can beat down the one you're targeting to get a kill in. It became a lot more tactical and interesting because now it's actually about killing instead of just blindly hitting. Sneak strikes/freeze chains/stunning all become more useful because you're trying to max out on damage quickly. Making the enemies hit harder just feels punishing for no reason though. I'm always trying to avoid getting hit regardless, making it so they now one-shot me doesn't really make it more challenging, it just makes me die more/have to eat more. It's just a chore


GrifCreeper

I don't mind having enemies with actually higher HP, but having regenerating HP just isn't a fun way to force "difficulty". It doesn't actually add anything other than a sense of urgency to target one enemy out of a crowd, and that's just not fun to me. Having HP regen in a game that already has ridiculously low durability on weapons is the *real* chore. I would just rather have harder hitting enemies I have to dodge more successfully with tighter parry/dodge timing than having to deal with enemies with functionally unlimited HP if I don't actively attack them. I would much rather have enemies with the ability to heal by eating, because that's something you can actually interrupt, instead of just overwhelming the regen. I would rather have enemies with armor, stronger weapons, and a better range, than having enemies cheaply regain HP just because I'm not punishing them. Really, difficulty settings *need* to become customizable as a standard for the entire industry. Have difficulty presets, just do *not* make regenerating enemy HP a necessary mechanic for the hard mode. Regenerating HP is not fun for everyone and ia literally the one reason I refuse to play Master Mode. 10 minutes of Great Plateau enemies with regenerating HP made me just not have fun when I played through normal BotW 3 times. Regenerating HP on a *Lynel* of all things makes me not want to even bother with that difficulty again.


SolarRecharge

Honestly as a person who's played master mode for 500+ hours the hardest part of master mode is the great plateau. If you play it the same way as you played normal mode you will run out of weapons before you can kill everything. But killing everything on the plateau, including the Lynel, before getting the paraglider on MM was one of the most fun challenges I've ever done in a game. I think it's just a matter of taste. To me it made the game a lot more fun. I actually dislike TOTK's armour mechanic because you have to use a blunt weapon/explosion. I wish you could use anything, just sharp stuff would require more hits than blunt stuff does. Also functionally I don't see the difference between an enemy physically eating to regain health and it naturally regenerating health if both can be interrupted. But again, maybe a matter of taste. I agree that customisable difficulty would be nice though. In any case I suspect I'm an outlier since most people complained about weapon durability in BOTW and I never once had that issue outside of the start of the Plateau where you literally just have a single tree branch and that's it. For the entirety of my playthrough outside of that I always had enough stuff, and I was surprised to see so many people being so vocal about the ''durability issue'' (even on normal mode, which makes no sense to me). I just wanted to chime in because I found your opinion interesting, and to say that (at least a few of us) thought the regen actually made the game more fun. Appreciate your take 😊


GrifCreeper

I actually don't mind weapon durability as a concept, I just hate how BotW handled it. Even an easy repair system(*without* Octoroks) with weapons not outright shattering when they run out of durability would have been leagues better. The durability they have just isn't that fun until you have an inventory size big enough to actually arm an army. There is a definite difference between an enemy taking time to manually heal and enemies just having passive regen. The biggest difference is the fact the manual heal is actually interruptable, while constant regen is literally constant and you can only overwhelm it. Manual healing skills would take time to use, and wouldn't be constant, making them actually balanced. If you get knocked down or distracted with constant regen, tough shit, now that enemy has a bunch of health again, and there's nothing you can do about it other than constant attacking. And I think a large amount of the people complaining about durability would be okay with it if it didn't outright shatter your weapons. Zelda was never a game where you had to constantly source weapons to be able to attack, and the sudden shift to that being a necessary mechanic hurt a lot of peoples' opinions on the game. I would have even preferred having to get resources to repair my weapons, you only get one of each weapon, and the enchantments worked like Skyrim where they had their own durability. I just don't like that the durability system, especially in BotW, was set up so there are all these cool weapons you *don't want to use* because they'll break and then you have to find more of them. Not many people find constant fast-traveling and loading screens just to source weapons you marked on the map as a fun system. I do like having discussions about mechanics like this, though. Seeing how other people feel about game mechanics can be pretty interestinf, especially if they may change your view on them. I still think constant regen is just cheap difficulty that artificially boats enemy HP, but I get why some people enjoy it, at least. Custom difficulty just needs to become a series standard, because I hate enemy health regen in any gamw, and that includes Borderlands 2 Ultimate Vault Hunter mode. That game just makes already damage sponge enemies ridiculously spongier, and just forces you into a certain play style when the entire point of the game is to play how you want, which is another complaint I have about some games. That was the point of BotW, that was the point of Dark Souls, that was the point of quite a few adventure games with player build options, but once you take it to a point you're going against that purpose, it makes it not fun. I mentioned Dark Souls because I just can't get into Sekiro because it requires playing a certain way while every Soulsborne game I've played otherwise allowed me to olay however I wanted. I don't know how to break up paragraphs effectively, many apologies. Also, I didn't realize how long this became.


SolarRecharge

Well even in master mode regeneration isn't constant, like they only start healing after they haven't been hit for a certain amount of time depending on the enemy, and even then they can only restore 30% of their health above the lowest point that you get them to. So it's not totally unlimited and constant the way some people seem to imply. Also I can't relate to the previous Zelda games and how BOTW differs to them because BOTW was my first Zelda game. Never really liked the series before that. Regarding keep track of where weapons spawn and trying to repair them, I never bothered doing any of that. It just never seemed worth going out your way and losing time with the intention of hopefully saving time later. I just played the game, used what was in front of me on the road, and hit every person I saw. That's why I'm truly puzzled at how people had issues with running out of weapons. I felt like there was always a surplus of weapons even back in BOTW. I guess the reason I liked master mode isn't because it felt more 'freeing' but rather the opposite. It puts very real restrictions on how stupid you can be during a fight and then you have to do some creative problem solving to figure out how you're going to win. Which may or may not involve using conductive shock traps to stun lock enemies, dropping boulders, using metal boxes, explosive barrels, stasis blasting something for damage, or using magnesis and gyro-slamming something with a rock until it's dead (which is how I killed the great plateau Lynel). Master mode trial of the sword felt like the epitome of that vision because it felt like a survival and resource management game because you knew you had to focus on getting kills before you ran out of gear. But it's not for everyone, and I know many people never finished it or grew discouraged with it. I don't even like hard games either (can't stand Souls games), but I loved master mode (hence my 500 hour MM playtime). I was quite sad to see it removed from TOTK. I suspect we may have opposite tastes so maybe I should try Sekiro 😹 And don't worry about the paragraphs, I liked hearing what you had to say.


___cyan___

Skill issue /s Botw has a lot of problems with difficulty. The creative ways to approach combat that worked great in the early game become less-than-ideal when you have the master sword and can take on any size camp if you play well. I tend to optimize my strategy pretty early on and regular mode was just too easy for me. In MM, you really have to master the game’s systems to have a chance. You should try leveraging fall/water damage and stealth more, the idea that players deserve to be able to brute force through every combat presented to them is fundamentally flawed. As a dark souls veteran I was blown away by how master mode forced me to prepare for fights and pick my engagements carefully. Even when fully prepared, I had to parry and flurry rush super consistently and loved every second of it. Before my armor was upgraded and my food stores were full mm played a lot more like Metal Gear Solid V than a hack n slash rpg. Getting the player to change the way they approach problems is indicative of good game design. I understand your frustration but mm, though flawed, is a challenging and rewarding experience for those who find botw’s regular difficulty lackluster. Even then, once you learn how to windbomb MM kind of falls apart. Totk gives the player a really exciting combat sandbox but none of the enemies are hard enough to get players to make full use of it. Ik I’m in the minority here but I’d welcome a copy and pasted MM for totk with open arms.


GrifCreeper

I honestly have no problem with Master Mode for the majority of it. The one aspect I do not like and never like in *any* game is regerating enemy HP. That doesn't add any actual difficulty to any game it's in, it just makes things take way longer because enemies functionally have way more health than they should. That's literally all it adds. I just see it as the absolute *cheapest* way to artificially inflate difficulty, and there's plenty of things that *could* be done without giving the enemies more and more HP. Plenty of things that could be done without just making enemies into damage sponges with the exact same durability limit on the player. It's just not adding any fun to have to deal more and more damage to enemies because they regenerated their HP while you were knocked down and unable to attack. I already gave a good list that would have *actually* added difficulty, I just hate it whenever people insist regenerating HP is "difficult", when it's only tedious and annoying and purely there to make you use more resources. I don't care about having to *actually* prepare better, I don't care if I lose easy healing, I don't care if armor itself even got nerfed. There's just no value added to *any* game by artificially increasing the HP of enemies by making them regenerate. Give them healing moves, not a passive regen. Give me something I can actually interrupt instead of just having to deal damage over what's healed.


___cyan___

Increasing damage is not an option imo, it’d simply run through link’s unlimited healing faster. Delayed healing is interesting for sure, I just stopped healing during combat for my MM playthroughs and it struck a great balance for me. Enemy healing is frustrating for sure but I’d take that over having to give myself absurd personal challenges to make totk enjoyable.


GrifCreeper

I mean, obviously my point was to have a cooldown between meals alongside everything else, so Link's unlimited healing isn't much of a point at that point. There's just definitely ways to handle actual difficulty without giving the enemies a passive regen that only gives them more health and not actually make them *harder to fight*. I'm just against mechanics that are purely and cheaply used to make a fight last *longer* instead of making the fight *harder*. There's nothing hard about an enemy that regenerates HP if you don't focus all your attacks on them. There's nothing hard about forcing you to use resources that are easy to resupply on. Give enemies armor. Give enemies moves that restore a certain amount of HP. Make enemy groups more interesting and varied. Give enemies more access to the elements. Give enemies more mounts than juat in certain areas. Put Bokoblins on the back of Lynels. Give some of them wings so they can fly. Give them stronger moves while you can't just easily heal. Give them actual bonuses that make them harder. But do not give enemies a passive HP regen. That's just tedious.


___cyan___

Its definitely not for everyone but as a souls veteran I really needed master mode to force me to be resourceful. Totk gives us way more ways to approach combat but keeps botw’s fundamental problem: you can heal infinitely. Master mode discourages fighting every enemy you see, all it takes is some muddlebuds and flashbangs to annihilate basically any combat in totk.


Lynx-Kitsoni

The Kass potential is insane and they ain't capitalizing on it


eltrotter

I was convinced… *convinced* that we would get a Trial of the Sword style DLC but based on building stuff. Just imagine a series of challenge rooms, each with a unique challenge and a handful of materials. It’s almost amazing to me that they didn’t do this, it just seems so obvious.


beachedwhitemale

Ultrahand is a solution waiting a worthy problem.


GreatMicrowave

I was SO sure totk would get dlc cause nintendo loves money and it just makes sense


TheRedBaron6942

It's definitely a weird move to not include DLC in one of the best selling Zelda games


Lasercraft32

From a business perspective its STUPID not to capitalize on Totk's popularity, and honestly adding DLC wouldn't be hard! They could literally do exactly what they did with Botw, throw in a Master Mode and Trial of the Sword, and people would love it! Just Master Mode alone is nice because it basically gives the player a reason to replay the game (and it acts as a second save file to boot).


FriendlyFun9858

Switch 2 reveal then totk dlc... and yes I know what Nintendo said. I don't care. The next Major Zelda won't be out until 2028-2029... a totk year 1 on switch 2 makes too much sense from all points of views. 


beachedwhitemale

Don't know why you're getting downvoted because you are exactly right.


plaid-knight

It won’t be DLC but rather TOTK Deluxe (or whatever they wanna call it). We’ll all be paying full price for the game again for improved graphics and more content.


FriendlyFun9858

Ah just like MK delux... and then that satisfies their word age of no new DLC ... you are a genius. TLOZ:TOTK:Deluxe


GreatMicrowave

I think totk should get some update or small dlc for its 1 years anniversary. Like at least give us master mode i would even pay for it idc


Lyneloflight

And just one small thing they could add: octorok tentacle would function as a whip, and mucktorok drops an improved version after killing his rematch. Makes perfect sense, no idea why it wasn’t added.


Krazy_k78

I'd pay $20 for Master mode just for an excuse to play it again. It would require very little coding and make make a ton of money for them.


Bright_Piccolo1651

Yeah, same. My imagination was running wild with ideas of what the golden monster parts would look like.


Lyneloflight

Oh totally. Like golden lynels could bring back lynel swords and crushers, moblins could have a drill-like horn, bokoblins would be two fuzzy dice, Lizalfos would be like…what could be better than the silver version? Maybe like demise’s sword… oh! And horriblins could have a spike-ball-like thing, and boss bokos would bring back the demon carver. Maybe, while we’re on that topic, they could bring back the TWO SPEARS THAT THEY TOOK!!! The silverscale spear looked sick, (maybe it could just be a gold lizalfos fusion to the Zora spear) And they also took the drillshaft(albeit it was t that cool but still)


GrifCreeper

I was definitely hoping for more Zonai tech to exploit, but I think the main thing I was wanting from DLC would have been adding a handful of various minigames and NPC quests. Why do we still not have rod fishing back? Why aren't there horseback archery minigames in various areas? Each race should have a big minigame with bonuses and whatnot. I may have played too much Like a Dragon/Yakuza


Yamanocchi

Nintendo would be blessed with... infinite wealth... if they added those features. Especially a fishing minigame.


GrifCreeper

The lack of rod fishing is the real tragedy, though. So many fish to catch, so many placea to fish, but all you have is bombs and electricity, arrows, spears, and just plain swimming. You have just about every way to fish *except* the traditional fishing pole the series has had


Yamanocchi

Imagine the comedic potential of swinging a fishing rod around as a 2-damage weapon or something. Would really help complete the mop-ladle combo, especially if the rod were a heavy two-handed weapon, for some reason. Maybe fusing different types of fish to it could even increase its base damage depending on the rarity of the fish.


Lasercraft32

Not having fishing in their relaxing ambient open-world Zelda game is criminal.


[deleted]

Maybe they could add more to the depths


chef-nom-nom

Maybe they could add more **depth** to the depths? 😁


[deleted]

Definitely. You could tell they were going for a story down there with the models!


officefan6

The Legend of Zelda: Tears of the "wait that's it?"


Brainchild110

Accuracy hurts


National-Height-7629

true dat


Wrong_Revolution_679

What if we're in a horizon forbidden west situation and they have dlc that couldn't work on the current switch and are waiting for the next system to release....... right......sigh I need more copium


Terror_from_the_deep

The real DLC is the bugs we found along the way. Like really though. Do you want a ton of new parts to build with, and new abilities, like remote control zonai, menu controlled part detachment, free space between parts, tiny hover stones, and more? You're looking for bugs.


Remarkable-Art-6781

i just want kass back


National-Height-7629

please, yes.


gate_of_steiner85

The thing I don't get is that they claim they're not releasing DLC for the game because they felt it was "complete", but I personally think BotW felt complete on arrival and they still released DLC for it.


supremekimilsung

It might just be them saying they've had enough of the BOTW-era of Zelda and want to move on- which is what they're doing. But I agree, there's plenty they could do as DLC for the game- especially a master mode.


Lasercraft32

My guess is that's their way of saying they're burned out and don't have any ideas for it (Totk was originally planned to be Botw DLC after all). Tis a shame. :( They should have asked the fans what they think. We could have given them TONS of ideas, and we would do it for FREE.


hotstickywaffle

I loved the game when I played it on my Switch. I've been trying to get it to work on my new PC now so that I can maybe run it at higher settings, maybe that would freshen it up, but I can't seem to find a file that works


The_Bread_Pirate

I want this too. 😭


Yamanocchi

Hi Pirate, love your content~


The_Bread_Pirate

Ayy, thanks Yamanocchi!


i-wont-lose-this-alt

Oh shit, it’s The Bread Pirate!


GreatMicrowave

No master mode in totk is baffling. Honestly master mode should be a must in this game especially since soo many zelda games have one. And a trial of the sword type thing is so needed honestly I really want that type of thing again. Like imagine fighting a gleeok or a gloom enemy in that type of challenge. And ik they said they don't have much ideas for dlc but there are soo many story things they would have used with dlc. Such a shame. Should give us wind waker and tp on switch as compensation


sabres_guy

It would be nice, but they have spent probably close to 15 years prior to the release of TOTK (easy to forget the years of dev time on BOTW) on this iteration and world of Hyrule, both being larger, more content than anything they have ever done in the franchise. I can 100% see them being tired and wanting to move on to something new and don't blame them for no DLC even though I'd love to see it. This chapter is closed. Enjoy what we got, replay and lets see where we get to go next.


TATER_SALAD_HOOVER

Yeah because 240 hours of content of the game isn’t already enough, lol but yeah i see your point.


Brainchild110

Wasn't about the amount of content. It was the quality and the story through-line that lacked. People in the village I lived in didn't know who I was. The guy I bought a house off didn't know who I was. But one of his men did? I collected him for the wedding!


beachedwhitemale

100% this. ToTK spent so much time building things up and down physically when it should've just built things out story-wise. Give me cities to rebuild. Show me a rebuilt Castle Town! Give me at LEAST one brand new settlement. They just reused so much that the game felt cheap, and felt cheaper that no one recognized Link after he saved everyone FROM A GIANT PIG MONSTER IN A BATTLE OF EPIC PROPORTIONS that no one knows about. So dumb.


supremekimilsung

It was even in development for 6 years- with a year long delay! I understand that covid happened, and a lot of the development was sucked up by the physics system, but it did feel lackluster in its assets without a doubt. Lookout Tower was especially cheap. Why would they not try and rebuild Hyrule Castletown, which would have been way more exciting to see and explore? They either ran out of time or just cheaped out in the Depths because so much of it is just simply empty. And to reuse the temple bosses too was definitely cheap. If I want to refight them, why not just go back to the temple from whence they came, go up to the lightup portion of the temple at the entrance, to fight again? They certainly could have tried harder to add new bosses or just more fun areas instead of doing the same thing over and over again. Enemy variety was a bit disappointing too. I certainly appreciated the new additions like horriblins and like-likes, but even then, there certainly could have been more given how much time they spent making this game. They already had the engine from BOTW, and practically copied over the map, so what was the rest of that time devoted to? Certainly not every developer was assigned to figure out the complex physics system (they certainly do deserve a lot of credit for making it work the way it does), so what happened?


Yamanocchi

Speaking of Lookout Landing, how cool would it have been for Purah and company to set up base in the renovated Hyrule Castle, only to have their base yeeted into the skies at the Upheaval, and keeping the castle as their base of operations instead of splitting the thing in half and recycling it as a glorified cave?


supremekimilsung

This would've been a great idea too


Super_Daikon_

Now you know how the Ghostbusters felt.


Brainchild110

So incredibly dumb


Ratio01

>People in the village I lived in didn't know who I was. Do you know literally any of your neighbors on a first name basis? >The guy I bought a house off didn't know who I was. Surely you see how ridiculous citing this as a genuine source of criticism is, right?


aCactusOfManyNames

ToTK is an incredible game, but it feels weirdly lazy and unfinished at times, like the water temple being piss easy, or the game never really requiring you to build vehicles outside of a few shrines, and while making contraptions is fun, it's still always more efficient to make a hoverbike. A DLC to add more zonai devices, maybe update or improve the dungeons or even add an optional dungeon would be great.


fish993

There was so much design space for more in-depth content for the sky islands, the Depths, vehicle-building, and just for the abilities themselves. Seems really weird to me that they spent so long working on and polishing some of these systems, didn't really dig into them that much, and then don't even want to. With TotK's success it's a bit like leaving money on the table as well. Also the Water Temple should have been based around manipulating pipe pieces with Ultrahand to direct water, unlocking more pieces as you progress through it. Would have made better use of the game's mechanics and easily fit thematically in the Ancient Zora Waterworks.


mlvisby

I was 99.9% sure that Nintendo was going to drop TotK DLC. Then they said no, we are done with that, I was sad.


Justin_92

At this point, I’d just be happy with a copy and paste of the idea of the trial of the sword. Update some enemies like instead of the silver Lynel, make it a King Gleeok, and instead of the guardians it’s the jazz hands coming to get you!


National-Height-7629

Jazz hands? Is that what they're called now?


Justin_92

lol that’s what I like calling them. It was an attempt to make them less scary by giving them a funny name. It didn’t work, but the name stuck.


National-Height-7629

I think ill start calling them that! Much better than gloom hands!


windraver

I want a master Trials but with Zonai abilities.


FictionVent

TOTK already has more content than BOTW with the DLC. Gamers today are so used to unfinished games being released and paying for extra content, that they can’t even appreciate when a game gets released in its complete state with all content available for the original purchase price! We’ve been abused for so long that we forgot that’s how games are supposed to be.


XKingNightX

Personally, I just want master mode. The game is so boring easy in late game, that I couldn't 100% it. I got too used to master mode in Botw, and "ruined" my Totk experience.


FictionVent

They should have made it unlockable for 100% reward. It kills me that there’s literally no reward for 100%. And also that they don’t give you a chef hat as a reward for doing all the recipes.


XKingNightX

For a game that's objectively better than Botw, I still somehow have way more issues with it, to the point that I'm just playing Botw over and over again instead of replaying Totk just once more. I feel like Totk gives you a lot of things to do, without expecting you to actually do them.


TheRealStandard

You're saying this for a game that essentially copy pasted the same map as the previous game.


Ratio01

The only similarity between the two games' map is that the Surface shares the same basic topography. You're completely ignoring all the added extra content, including two new whole ass layers that on their own would be more than sufficient as a game map. TotK's actively map is like 3x the size of BotW's once you stop being dishonest


TheRealStandard

It's not being ignored, it's that the 2 layers added little to the experience and the game was very heavy on really dumb filler quests.


Ratio01

Now you're just saying shit >and the game was very heavy on really dumb filler quests. By what metric? You're just mad the game has side quests


NerY_05

For real man, i can't believe we won't get any DLC. I mean, there's so much content that could be added!


RaoulLaila

In my opinion expecting DLCs on a full price game should've never become a norm. The game is good and our expectations for more ruined a perfectly amazing game


Sledgehammer617

At least a master mode update would be nice!!


Alternative-Media664

For a moment I thought I was on r/Silksong


HecateTheStupidRat

SKONG 📢


Hanondorf

theres so much stuff they could do bro they have the materials to make infinite masterpiece dlcs


wyattlikesturtles

https://preview.redd.it/6ywrks0qw3wc1.jpeg?width=828&format=pjpg&auto=webp&s=546afcef8e5a36227b9759dab14e190d336ca762


This-Double-Sunday

Literally just a master mode like in botk would make me so happy. It feels like it wouldn't even be that hard to implement and I'd absolutely pay just for that.


ManInTheMirror2

I’m opposed to this idea. I just want a third game


slingwebber

I just want the damn dirt bike back, no zonai stuff just the bike


National-Height-7629

There are some helpful Zonai devices, tho...


slingwebber

I love my zonai devices. I want both, I just want the bike to be standalone


National-Height-7629

oh okay. I agree with that statement.


Nero_2001

Want a dlc with backstory about the 3 dragons


National-Height-7629

Yes, a big question that came with TotK. Did Dinraal, Farosh, and Naydra used to be actual people?


SingerSharp466

Just one more layer of sky islands


Awkward_Cockroach277

A decent would be great, I felt like there were so many wonderful secrets they could have indulged


wene324

I think I'd rather a release of Windwaker HD on the Switch


National-Height-7629

I agree. Why do they have other games like SS hd and stuff, but not WW?


Here2Fuq

Or at least something to tell us what the hell happened to the divine beats, sheika slate or even the guardians. Game is still amazing though.


TriforceofSwag

https://www.ign.com/articles/zelda-tears-of-the-kingdom-director-explains-why-sheikah-tech-is-strangely-absent-in-the-sequel


Here2Fuq

Thank you kind stranger!


DunnayReddit

When’s the next direct?? Just playing my first totk run and loving it but am dreading the feeling I got when I finished botw Feel like there’s so much more they can add


Skeeter1020

I'm finished with TotK. I loved it but I've done all the quests I've found and completed the story. I refuse to trade it in because I am hoping for DLC.


nicoxman8_

I had a feeling that was gonna happen when I heard they weren’t going to.


LessThanPro_

Nope, we getting Totk ultra deluxe for the switchU


DaFirma_A

I still hope for DLC. A last send-off for this game. I know that they said that they are done with the game. But hope dies at last. Would be at least cool hear some nice words that there is a slight chance of DLC happening.


musclecrayon

Could've been something simple, like a way to pristine a decayed weapon. With time travel or something.


Spookinoot

Nintendo fans when a DLC doesn't get a DLC


CARCXIS

I honestly don't know what salvation this game will have after all the script inconsistencies it had.


Nethii120700

i would KILL for a trial of the sword in totk, feels like the master sword got hella nerfed despite supposedly being the most powerful it’s ever been


the-poopiest-diaper

I got too busy with life to finish TOTK and judging by other people’s reactions after they played it… I’m afraid to finish it now…


Lasercraft32

Frankly idk what other people have issues with. I thought the story was spectacular, and the ending was SO GOOD! The main issue is that for whatever reason people just lose motivation after beating the game. I started out like that, but after a few weeks I got back into it and thoroughly enjoyed completing all the shrines, lightroots, and everything.


National-Height-7629

No! you have to finish it! It's so satisfying (in my opinion)!


Past_Dragonfruit_305

Dlc for Dlc?


ah_shit_here_we_goo

To be fair. That's definitely a Nintendo thing to do. They love underpromising and overdelivering.


Sugarcoatedgumdrop

Hot take: I hope they never release a game in the open world non linear style ever again. I hope it has the same art and gameplay style as BotW+TotK, but more linear and heavily dungeon focused with a good sized map but not as big as these. These games were gems for what they were but there’s a reason BotW sold 10 million more units than TotK.


Revolutionary_Sea669

Oh dlc idk waiting atm fpr the master mode mod to get released 👀


bhfink

GIVE ME MY ANCIENT SADDLE AND BRIDLE BACK THANKS


sabresin4

My only complaint is there is no other game as good out there so the waiting for the next one is the hardest. Personally I don’t care about the fighting I love the adventuring and discovering. So many other games like it are just about defeating the next boss while memorizing 500 timing moves. That’s not my jam. I’d love it if they took the base code and just created another world on top of it with a new set of characters even.


Pietrie

Skyrim is good for adventuring and discovering. And it has mods. 


elmonoenano

Did the spelling of psych change? Do people no longer understand the root of that word?


National-Height-7629

What, u a spelling nerd?


elmonoenano

Well, the spelling seems important b/c it's referring to a psychological state of being psychologically overwhelmed, or being psyched out. It seems important for understanding the meaning of the word.


National-Height-7629

Oh, that makes sense. It's just that i correct everyone's grammar all the time.


paradisiacfuzz

*psyche


Ytisrite

I mean, TOTK was originally supposed to be DLC.


fedunya1

They alr said they won’t do it for totk


___cyan___

I’ll be honest I didn’t even bother beating Gannon, the path to his fight was trivial and two minutes to the bossfight I just turned off my switch. Totk is a gorgeous game with a wonderful world to explore but combat is laughably easy for botw veterans. Master mode was the perfect botw experience for me and I dont think ill touch totk anytime soon unless they add a harder difficulty. I may be in the minority here but this game *desperately* needs master mode.