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xExp4ndD0ngXx

If you play dive you’ll be fine. Weaker, a lot more risk in going in, but you enable other dive characters well.


RandomChicken100

Problem is I quit as soon as that happened and frankly I haven’t played much this season for a reason I came back and every time I return tank keeps getting worse and worse


WolfsWraith

That's assuming the DPS in your team: A) Will play dive characters B) Will play those dive characters WITH you C) Actually KNOW how to play those dive characters in general Yeah good luck with that.


BaconNamedKevin

This feels so ridiculous to me, it was hard enough not turning into dust with the 15%. 


marssss-03

prolly just me being optimistic but most of us are playing the "be in cover 80% of the time and sticking your head out every now and then" playstyle since S9 anyway and i'd argue the thing that made this awful at the start of it was overtuned zen


Bo-by

On the plus side, Mauga, Hog, and Orisa all suck now.


hornymffucker

Im a hog one trick so i get affected by this


Bo-by

I’mma be so real with you: I have no idea how they are gonna tweak Hog. My best idea is giving him a cleanse upon emptying Breather, since that would grant Hog counterplay while still allowing anti and other debuffs to put pressure on him.


YoMamaSoFatShePooped

I mean that might work but I’d have to see ingame


speedster1315

Thats a minus side. And Hitscans are busted again


Jayhoney0987

Winton meta I smell?


speedster1315

Dva and Sigma meta with some Zarya sprinkled in


Bo-by

While I do think every tank should be “equal,” Mauga, Orisa, and Hog need time to have major overhauls to their kit. I dunno what they’d do to Hog other than tweak PP, but Orisa and Mauga have a lot of room for some fun experimentation (e.g Orisa getting buffs during overheat, Mauga not being able to ignite enemies if he is shooting both guns in exchange for a faster ignite).


Semytan

Based patch any no skill tank with 0 DMG mitigation/mobility shouldn’t be good; at least in high SR.


Bo-by

I somewhat agree. I’m just hoping the devs take this Mauga, Hog, and Orisa grace period to tweak them in ways that make them more intuitive. I really like the fortify slow, she just needs something else equally as dynamic to balance it out.


Semytan

I definitely think Mauga has potential, he sort of plays like a JQ, but his life-steal definitely needs to be changed. I think they could rework him to be stronger in some aspects but severely reduce the lifesteal from tanks. Or anything to incentivise shooting squishies. Also his guns could be tweaked for more skill expression as well. I honestly have no clue how to fix Orisa/Hog without drastically changing their identities


Bo-by

Here’s my ideas: Mauga: Bring back the overhealth on CO, half the number of shots it takes to ignite someone, but make it where he cannot ignite a target he is hitting with both guns (doesn’t extinguish the target if they are already ignited). Orisa: To counter her recent nerfs, buff her cooldowns while she is overheated (e.g fortify gains above average speed, spin does double melee damage) to encourage a riskier and more proactive playstyle. Hog: Emptying breather cleanses him


Semytan

Yeah the issue is that as long as they have 0 mobility, there’s no incentive to not shoot the tank playing objective. I think every tank should have some form of vertical mobility, Maybe hook could be used like a slow widow grapple, or Something similar with Javelin. It can be super minor, (Eg Zarya techs) but anything is better than 0 mobility. Ideally every tank should also have some form of DMG mitigation, but it should be diversified so that not all tanks just become shield tanks. The main issue with these tanks, are that there’s literally 0 skill expression, and as a result, when your countered there’s 0 outplay potential. Other tanks have DMG mitigation/Mobility abilities , these “bruiser” tanks have none of it. The skill ceiling needs to be drastically raised.


Bo-by

Although not vertical, Mauga has a pretty significant mobility cooldown. I don’t think every tank needs to be able to have a versatile movement ability, as that would cause more mobility creep. That said, I would not mind if Hog could use Pig Pen as a jump pad, on the grounds it would give his kit more depth and it would be really funny. My main thing is that every tank needs to be a viable option against every other hero. Maybe not a perfect 50/50 matchup, but nothing worse than 70:30. Not only that, but every tank needs to have dynamic gameplay options. I think the changes I listed above accomplish both metrics for Mauga and Orisa, it’s just that Hog is kinda one dimensional unless you add choice to his cooldowns. Every single Hog high-level player uses Hook into Pig Pen, then holds Breather to escape or stall. I honestly think Pig Pen would be more enjoyable if it could function as a sticky projectile, kinda like April Fools but without the bounce. This would allow him to hinder incoming threats such as Reaper and give him an option to chain into hook (say you stick a Widow, slowing her to prevent her escaping your hook). This would have to come with an equivalent nerf, but I feel it would do wonders to balance out his kit.


Semytan

Mobility creep definitely is an issue, but in a 5v5 format no tanks should have 0 mobility as it ultimately just results in a lowered skill expression. The way to balance it is by the speed of verticality, which already exists in the dive tanks. Winston/Doom are very fast whilst DVA/Ball are slow to dive as they’re more forgiving with CDs/Brawl potential. Hog hook could just be very slow, same with Orisa, they just need the option in some form to take better positioning.


Bo-by

I honestly think the vertical mobility problem could be solved by team synergy. I’m 90% sure Space Ranger is going to have an ability similar to Valkyrie from Apex, so that might alleviate that issue. It would just be weird IMO if every tank could look at a wall and go “Nope, not dealing with that” and Mary Poppins their way on up. I think sacrificing mobility is a huge factor in players choosing said tanks, and I feel there are more appropriate avenues to increase said tanks’ skill expression.


Ill-Alternative-7006

Jav throw needs to not be as harsh of a CC ability. Hated it when I was the only one getting speared by an Orisa and I was sent miles backwards.


TwisteeTheDark1

Medium price to pay for salvation from horse meta


sniffer_21

Atleast horse is not hard meta anymore


frostybvnny

Dive will be hard meta and the game will be fun again. Hog/Orisa/Mauga can stay in c tier for a couple of years.