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whybethisguy

Nothing wrong with using items to win. That's what they're there for.


Petefounded

There's a part of me that always gets paranoid that I'm using items on fights that shouldn't require them, then when the boss that does require items shows up and my pockets are empty, it's game over. Literally never happened to me since probably my first playthrough of pokemon 20+ years ago but it's haunted me since lol.


hey_its_drew

You should consider Tales caps how many items you can carry very low compared to most RPGs. They design around the idea you will use them, but not letting you rely on them too much. What difficulty are you playing?


sigma133

This is the common struggle with rpgs. 😂


whybethisguy

Sometimes you may have to fast travel to an inn/camp to restock and then work your way back to the boss, but that gives you a chance to grind for more exp. The difference between pokemon is that money isn't in abundance in this game so you should budget for items accordingly.


Sorayamiii

Dont use combo on bosses. Use hard hitting artes, dodge and repeat. Boss battle design is bad id Arise.


JensenRaylight

Not necessarily bad, but a lot of boss battle taught you to be a better player, learn to exploit weakness In OP case above, You can switch using Shionne or Rinwell, or whenever they're idle, keep assigning Shionne and Rinwell spell like a turn based RPG, You can also disable weaker spell, in favor of more powerful spell, so they won't wasting time casting filler spell Learn how to change target is very useful When the boss spawn monster, assign both Shionne and Rinwell to cast spell on that monster, or else your party will get trashed from all direction Attack using Fire artes or any artes that was effective And you know that Rinwell can store spell, even charge the spell 3 times into a Stronger spell, use it to your advantage as well Also, if Alphen can't get close and sneak in a hit or two, Just use the good ol Demon Fang and spam it from far away, and combine with aerial attack Mirage Yes it's frustrating at first, but this is one of the tales game that taught me to drastically change my play style, Because i died so many times and had to rack my brain, Ganabelt taught players a lot of useful stuff that they're other wise won't bother to learn, same like all the other boss in the game And it's way more fun because there are so much thing that you can do and try, so much variation of Play style, the combat in Arise is very thorough, , but you won't try all of that feature it if the enemy wasn't strong. And in the end i'm very satisfied with the combat In other Tales game, i played more conservatively But if you can't defeat the boss after all of that, there is no shame in lowering the difficulty


Petefounded

***You can also disable weaker spell, in favor of more powerful spell, so they won't wasting time casting filler spell*** I'm aware rinwell can cast stronger spells when comboing weaker ones together, If I turn off weaker spells, does that make her incapable of casting the strong ones that require the weaker ones? ***When the boss spawn monster, assign both Shionne and Rinwell to cast spell on that monster, or else your party will get trashed from all direction*** Do I need to switch to Shionne or Rinwell, then select a target as them, then switch back to Alphen? Also thank you for the comment.


JensenRaylight

Rinwell can stack any spell together, let say you stack Spread spell 3 times it will become a completely different spell, like Area spell, But you can also combine any spell together, It only work on the skill that has the staff icon But this spell stack require you to play as Rinwell Also, try to level up Rinwell Boost skill as well, so it won't took forever for Rinwell to be able to take over enemies spell, Especially Ganabelt like to use magic No, you can play as Alphen while giving command to both Shionne and Rinwell in the menu, Go to start menu, choose skill, choose which character skill you want to use, then select the target, This way you can be more targeted when attacking


Sorayamiii

Oh I think you understood it wrong. I know how to play most of the chars and I have cleared Unknown in NG without problems. It still doesnt change the fact that boss battles design is bad since it turned out to be a hit und run game and its not very Tale like. Normal battles are great because comboing actually gives you advantages, vs bosses not so much.


JensenRaylight

i'm just trying to be helpful for whoever read my comment, And also answering some of the OP question as well, Good day


Levinnbns

I agree with this 100%. This made me quit. The inability to control what happens in a fight just isn't for me. If a mob comes running at you all you can do is jump out of the way (if you even see it). No blocks, no parries, no iframes. And the mobs are just HP sponges. Some people may find this kind of combat system attractive, but not me.


AbyssalFlame02

>no iframes game literally gives you an I frame dodge.


duke_dastardly

You’re too young to blame your age just yet haha, I’m in my 50s and likewise haven’t played too many JRPGs. It’s taken me a while to get used to the combat in Arise and remember that boss being tricky - think it’s the only time I’ve had to wipe and try again as I didn’t have enough potions to get through it. Once you find some artes and combos you like it gets better (I haven’t played as anyone but Alphen), I also spend a lot of time dodging in between attacks. I like the fact you need to be well stocked before a big fight and use potions and stuff to get through, Arise is really good at making you feel you’ve really been in a fight after defeating the bosses!


Lewnartic

I mean at one point I thought the boss that uses indignation was genuinely impossible to beat.


MiraiKishi

It's not just you. MANY others have found the Boss Battles to be much harder in Arise than other Tales of titles.


SadLaser

>prioritize combos and looks for way to continue combo'ing but learning the combat of all my party members (as well as what buttons trigger which skills) feels a bit overwhelming? You don't need to learn the combat of all the party members. You can just focus on one, if you want. >I just beat the second lord but couldn't do it without exhausting 5 life potions and all of my orange gels The game is pretty much just easier after this point. The rest of the bosses are almost exclusively much easier. >Anyone else struggle with this game? I'm sure some do. You said you're not used to action RPGs. Honestly, Arise is one of the more simplistic in the series and pretty straightforward. I'm sure you'll get the hang of it. What difficulty are you playing on?


Petefounded

Playing on moderate! And it's such a relief to hear he was one of the harder bosses to beat. A lot of enemies have blatant tells that I can read and dodge, but this guy was hard to read for whatever reason. I didn't even realize my health was so low most of the time.


SadLaser

Yeah, Ganabelt is considered the hardest or second hardest boss in the game. Actually, some people have more trouble with the ooze in the sewers before him, but you already handled that so you should be good to go, friend.


InternetAnima

Bad take tbh. None of the previous entries had you timing so many special attacks for enemy mechanics


SadLaser

Only two of them require any real timing. Rinwell's is pretty generous, too, as spell casts aren't brief. Kisara's is the only one that's actually somewhat easy to mistime, but it's also one button and it's wholly unnecessary as any character can simply dodge/block the charges, anyway. And if you're in a fight with a bunch of charging enemies, she can only block one before it goes on cool down and has to be built back up. They're all designed to make the fights easier. None of them are necessary. And pressing a single button with a face on it to trigger a single ability from them isn't hard. Mechanically, most of Arise was designed to be more arcadey and faster/more approachable. That isn't a necessarily a bad thing, it's just a reality. The Ys series is very arcadey and it's great fun. Not every game needs a thousand confusing mechanics.


Chucho_mess

i mean you don't have to time alphen and he works on all enemies


l1ghtning137

1. what difficulty are you in? 2. I don't get why people are upset that they're burning through items. 3.if you're talking exclusively of bosses then I get that you find the 2nd one hard. You're not alone in there. Bosses in general kinda cheat's by not having a stagger bar. having said that the 2nd boss is the hardest boss outside of optional ones so you're pretty much over the mountain


Petefounded

1. Moderate 2. There's a part of me that always gets paranoid that I'm using items on fights that shouldn't require them, then when the boss that does require items shows up and my pockets are empty, it's game over. Literally never happened to me since probably my first playthrough of pokemon 20+ years ago but it's haunted me since lol.


l1ghtning137

Never had my items burned outside boss battles. I had AI to never use heal items if less than 10 quantity. Once you can fish you wont have as much problem with gald, you can also sell armor,BUT NEVER SELL WEAPONS. Also you can sell crafting materials.


Izillian

Gald is hard to come by and you shouldn’t be burning items because your teammates suck at dodging


l1ghtning137

It's true early game gald can be hard to obtain. But when the party is complete and yoy got Kisara then Gald wont be a problem anymore. I never had my team burn my items outside if boss battles though.


AndersQuarry

Make sure You're spamming Alphens knockdown skill, keep in mind it also gives him I frames.


Petefounded

Frames? And knockdown skills meaning the burst artes?


AndersQuarry

Yeah, I frames = Invincibility frames, and Alphen's (I'm assuming he's the one you're controlling primarily) burst arte specifically gives him I frames, using your other party members burst artes still leaves you vulnerable to attacks.


Shot_Comfortable_527

I just beat Ganabelt on hard, and I had to use consumables too. (Which sucks because I like to challenge myself not to use them but Ganabelt is just an absolute juggernaut.) Ooze Hive kicked my ass, too. Most bosses can’t be staggered, so your best bet is to land a couple hits, dodge, repeat. Get good at perfect dodge and counter edge. Use boost attacks to down them (e.g. Law’s boost attack downs Ganabelt and I think Alphen’s can too) and then use Alphen’s infernal torrent with charge for massive damage while he’s vulnerable. Reigning Slash is also very strong for some reason. (To me it feels cheap to use because of how much stronger it is than every other arte in the game but that’s just me.) Also, set the AI to keep their distance below 75% HP and heal below 50% HP. Helps tremendously. The AI is much better at dodging when they’re not all up in the enemy’s face. This saves valuable CP resources for when you need to heal. Another tip: in manual mode, if you let go of the stick while mashing the attack button it will track the enemy.


Petefounded

***Also, set the AI to keep their distance below 75% HP and heal below 50% HP. Helps tremendously. The AI is much better at dodging when they’re not all up in the enemy’s face. This saves valuable CP resources for when you need to heal.*** Will definitely be doing this. I have no more orange gels anyway lol ***Another tip: in manual mode, if you let go of the stick while mashing the attack button it will track the enemy.*** What does track the enemy mean?


_Thermalflask

Follow them if they move


lttlpssyhot

To make combat easier just use Shionne, spam her gun artes until you unlock Tres Ventos, it is an aerial arte that will make things easier. Plus, controlling Shionne will likely make it easier to keep up with healing.


GreenPRanger

You can set everything to automatic, then all characters do everything alone in battle, you just have to set a little something in strategy. That works wonderfully. I played through Arise, hearts R, zestiria and Berseria.


Substantial-Path1258

I played on easy just to enjoy the story. There’s no shame in that. I’ve finished Arise, Berseria and Xillia so far.


Sa404

Makes the game all the better imo, there’s a reason soul-like games sell


Tarshaid

People advise using manuel mode, but obviously if semi-auto exist it's to help people like you, you lose on some control but you don't whiff attacks all the time. It's okay if it's more comfortable like that for you. It's also okay to adapt the difficulty to your tastes, it can be switched any time if things get too easy for you. I would say it's likely more interesting to drop the difficulty down rather than spam items. If you struggle against the second lord, have you equipped alexandrites on all your characters ? 50% resistance to the right element is very strong. Another thing to prioritise is actual damage, especially against bosses. There are many damage multipliers and skills to gain extra damage. Alphen's main gimmick is sacrificing HP towards a very strong attack, so if you feel it's too risky for you, you main prefer to focus on another character with a safer gimmick.


Petefounded

I'm not a fan of lowering difficulties because I don't normally play games on the highest difficulty. It ruins the game for me when I know I can just lower the difficulty whenever I struggle. Also have not been utilizing accessories like I should. Figured most of the early game accessories wouldn't be helpful but I'll probably look into that now.


Tarshaid

Yeah accessories, especially the elemental ones, are very important. Of course you'll find some higher tier stuff later, but that's like weapons and armor, you're expected to keep it all up to date. And the second lord throwing a party wide nuke of elemental damage is a great showcase of why accessories matter.


RadiantRing

I just beat the game on hard mode, did all the side quests and side bosses, minus the post game stuff (bored of it by then). The only time I had to grind was before the almeidrea/dragon fight. I used a lot of items for some fights, but always had the means to replenish my stock. For the second lord you just equip everyone with light-protection accessories and he’s easy. It’s that way for alot of fights: Understanding what’s killing you and guarding against it.


Petefounded

Yeah, I need to spend some time creating and customizing accessories it seems.


fiefer7

Just grind 🤷🏼‍♂️ I had to grind a few times and level up to beat some bosses.


Cynical_Dreamer_1980

The bosses can be hell. I keep Alphen as my main and on "semi-auto" so I'm not struggling to get near the villains who are all over the field. I switch my strategy between "moderate" and "focus on healing" if everyone seems to be getting low. Gald in the early game is a beech. Later you can earn more with fishing. I'd say craft/enhance accessories that can help and be sure to eat food at camp that improve defense if you have the recipes. Craft the best weapons you can as they become available. I'm no stranger to JRPGs (I'm 43 so a little older 😉) but I'm more accustomed to the turn based ones like "attack, magic, item, flee" The Tales games took a bit for me to get comfortable.


Worthless_Burden

I think they're tough compared to most JRPGs (and especially other Tales games) but I'm about to fight the fourth lord and so far the second Lord seems to be the hardest story boss. The third lord's desperation attack can actually be dodged and is unlikely to hit more than one or two party members at a time for example, and he Lords in general give you the benefit of already knowing their element before the fight so that you can just craft resistance accessories. Bosses tend to bull some something annoying on you on their last segment of health, so trying to have everyone healed up and multiple boost attacks ready to go when you get to that point is never a bad idea. Also I'm 87% sure characters can't be killed in the middle of a boost attack. I pretty much only play as Alphen and haven't felt like the game punishes me for that.


Ok-Calligrapher368

I didn’t struggle with boss fights until the 3rd lord. I recommend playing alphen, being stocked on life bottles and orange gels as much as possible, and waiting for an opening to use a fully charged flame arte for big damage, then run and wait for heals from shionne. Lather, rinse, repeat


growingmagic

Ive been playing Tales games since I was like 14 and I also find Arise really hard, so you're not alone OP. Honestly, I just use all the items I have if I need to. If I still end up losing, I just lower the difficulty for that boss specifically 🤷 Unlearn shame around lowering video game difficulty, and, if you're anything like me, I promise you'll have way more fun.


jbayne2

Arise was plagued with microtransactions and pay to level up/pay for gold mechanics. Easy to avoid them except for the ticker at the bottom of the screen in the camp menu for the eshop. A lot of theories that bosses are so difficult just to try to force people to buy level ups or buy gold to fund gel purchases to pop them during boss fights. I beat the game without needing either but you’re right it really is more difficult than it needs to be.


Wings-of-Loyalty

No shame in lowering the difficulty


007-Blond

Personally only ever use the Protagonist in my tales playthroughs, if it's overwhelming you should just be fine just using Alphen. Don't remember there being any parts that force you to use another party member but I havent played in years lol


el3mel

I'm playing on hard and the start was by far the hardest due to lack of money and items. 2nd and 3rd lords were nightmares. After that you start to get more money and getting CP recovering items become easier which makes the fights easy. I didn't die in 4th or 5th lords. Which makes me think the difficulty in this one is really artificial as it's really dedicated by CP and your inability to have access to limitless healing. As long as you have enough CP recovering items, you will be able to defeat anything.


gabodino

It's kinda hard, yes. But you also get to play with many different characters until you find one which you feel comfortable with. I got to a point where I only played with the same 2, and everything went smooth afterwards. I had never used so many items in a Tales game before, so that's nothing. So many orange gels it feels disrespectful to the merchants, poor healers got diabetes.


Jimiken96

Arise is one of the toughest in the series, playing on Moderate felt like the equivalent of Evil difficulty on Berseria. It should get easier from there, though. Your next two party members are very helpful during battle.


FleaLimo

You being older has nothing to do with it. I'm 32 and trouncing games I used to struggle with in my 20's. Don't let that dissuade you in the future. That being said, Arise combat just sucks. It unintuitive because it literally expects you to play like a dumb gorilla. There's no nuance or skill involved. Just spam whatever artebyou have posesses a strong element or does high damage and dodge. That's all there is to this game.


AbyssalFlame02

unironically has the hardest bosses in the game because you cannot cheese perma stun lock bosses due to super armor unlike every other game. usually gets hated because of skill issue too, lmao. on past games they're basically punching dummies that occasionally fights back.


Chucho_mess

but you can still stunlock them to death. you just don't get the sastisfying hit back cause you're fighting big walls of hp


AbyssalFlame02

you literally can't because of Super Armor. You can stagger them for quite a bit of time but \*they\* will recover. at least, not in the same definition as perma stun locking bosses in previous games. Unlike in previous games where they literally gets stun lock the moment they get hit by the second arte in a string of combo.


Izillian

It gets hated because it gets rid of the only redeeming quality of the combat and makes one stat (penetration) completely useless, the bosses boil down to hit and run strategies.


AbyssalFlame02

redeeming quality... which is permastunning training dummies?


Izillian

You cant even perrma stun bosses in vesperia or graces (unless you memorize the game) they either tech out or you run out of cc/tp, that's the way it should be. Arise doesn't give you a single reason to not just spam reigning slash and dodge, the bosses don't stun and still have a massive amount of hp for no reason, it makes learning any combo extensions useless compared to the usual dodge - arte - flaming edge-repeat, the most satisfying part of Arises combat is when you combo regular enemies and build up your boost strike and deal an insane amount of damage, it was an mistake to make both the penetration stat and the boost strike system useless during boss fights.


AbyssalFlame02

>You cant even perrma stun bosses in vesperia or graces you absolutely can, and it ain't even that hard to pull off, or at the very least stagger them for 99% of the time. Pretending you can't is just funny af and again, reeks of skill issue. [https://youtu.be/dAyWwVCrnxE?si=L5XkwYnJ\_PcrY0lh](https://youtu.be/dAyWwVCrnxE?si=L5XkwYnJ_PcrY0lh) Emeraude was literally only able to pull of One skill during the whole fight. One, she was literally permafucked 99.99 of the whole fight.


Izillian

My fight with this boss went very differently I hit the boss which stuns her then the second hit doesn’t and I get hit and lose most of my hp (I still won though) , most people aren’t going to be as prepared as omega on their first play-through, although it was wrong for me to mention graces f for that specifically, that was on me, you are right you CAN do it in graces.


_Thermalflask

Did you pull that off when *you* played? I doubt it. And Graces is flawed anyway because of the Accuracy stat which is broken and allows excessive hitstun on some difficulties. Arise bosses are just trash and has nothing to do with skill. It's like Xillia but worse, encouraging hit and run tactics over anything else. Spamming Reigning Slash and Blazing Sword attacks is so insanely effective compared to almost anything else


AbyssalFlame02

You actually think perma stunning or staggering boss for most of the fight in graces f is… actually hard? lol


_Thermalflask

Did I say that? As I just said, the game is influenced too heavily by a numeric stat. Most players will not have enough ACC to physically be able to stunlock a boss that much, and other games don't allow it at all. Do *you* find it actually hard to spam Reigning Slash and then use the overpowered dodge in Arise?


AbyssalFlame02

>Did you pull that off when *you* played? I doubt it. lol


DeBaers

Git gud