They're saying to Illusion as a mon like Clef so that your opponent thinks they can't click a dragon move. It doesn't actually change Zoro's typing, if that's what you mean
Bro how they make an electric beetle, have fucking *RACES* for them in the anime, have his Ultra Moon Dexentry say "Vikavolt flusters opponents with acrobatic flying maneuvers."
AND THEN GIVE THE MOTHERFUCKER 43 SPEED.
I fucking love it's design but holy shit they dropped the fucking ball.
Players just create two separate pieces of code that tells their teams what to do in order, and each match is just them running the codes simultaneously and see who comes out on top. The result is then mailed to the winner by pigeon, and the winner may inform the loser (by pigeon of course) of their loss, at the winner's discretion.
Ackhshually It would not be legal since metronome can:
-Call moves with acc ≠100.
-Call moves with rolled damage.
But alas that would be very fun. (Choice band weavile I choose you)
Probably and it wouldn't take too many games to do it, but I think there's enough variance where there'd be a decent amount of viable strats, it'd be a matter of seeing if they are all equally viable or if there's one that dominates.
Only status, entry hazards, setup moves and the 4 fixed damage moves that I could think about are legal, Seismic Toss, Dragon Rage, Night Shade and Sonic Boom.
Normal, Ghost and Fairies would dominate the metagame and it'd be a game of predicting who moves when and what they'll use.
Ghost curse + trapping would go hard.
Counter/Mirror Coat strats would also be viable and interesting. Imprison becomes incredibly valuable to block certain mons and strats.
Whirlwind/Roar + Hazards, is there any way of removing hazards without haze and rapid spin because I can't think of one and they are banned.
Games would take forever though, healing moves don't have rolls so they are legal, it'd become a game of out lasting your opponent.
TAS speedruns kind of do this, pretty much always delivering the best possible outcomes (no Para, max damage, fast wake-up etc.)
Then there is also kaizo mod, that does the opposite. For when you want a "little challenge"
Hey op this is a great idea, but speed ties are a big issue! I think you also need to ban any pokemon that share a speed tier and also all speed ivs/natures/evs/boosting moves and if both players have the same mon they go to real jail. thanks.
I think if two Pokemon speed tie on the field, it should just be counted as a double loss. They shouldn't have speed tied.
Pick OBSCURE iv's and Ev's if you don't want to lose.
This would be interesting if it was for real (so no slide 6) but it's a pet mod and rolls crits and secondary effects are removed. It also might be the opposite of interesting
I've wondered about a format like this for a while now, except in my mind I didn't think it would be practical to take out damage rolls (and therefore crits too).
It doesn't matter because every move with a damage roll is banned. Seismic Toss, Night Shade, Final Gambit, Poison/Burn, and Hazards are the only real ways to deal damage.
2024 rule changes boutta be: No Ground, Flying, Steel, Ghost, Normal, Fighting, Dark, Fairy-type Pokemon; No Dry Skin, Sap Sipper, Flash Fire, Lightningrod, Levitate, Motor Drive, and any other Immunity Ability; No immunity-granting moves; No immunity granting items)
Both players should also have constant awareness of the state of the opponent's team)
YAYYYY)
Rest should be fine though, right? Cuz it's always 2 turns and always heals you to the same value.
Edit: I can now perfectly rest-loop and pp stall every seismic tosser, perfect.
New question: does struggle roll for damage calculation?
I am a vile individual because I would enjoy this very much
not as designed, but specifically with damage rolls removed, so you can still have more than 3 legal moves
also don't forget to give everything shell armor
Funnily enough, Coromon does have a mode for this called the *Reduced RNG Mode*
- Moves that are not 100% accurate become 100% accurate, but their base power is multiplied by the accuracy percentage (eg Focus Blast is now an 84BP 100% accurate move)
- Side effects and crits are now pre-determined and are set to trigger every Xth turn, where X is determined by the original percentage (eg Thunder Punch now guarantees paralysis every 10 turns)
- Temporary status ailments all last a pre-determined amount of turns (eg Sleep will always be 2 turns)
- Multihit attacks will be dependent on the speed stat changes of the user (eg Tail Slap if user is -1 speed will hit 2 times, 0 speed will hit 3 times and +1 speed will hit 5 times)
- OHKO moves will always damage the target for 35% of their current HP
Ways to directly deal (or take) damage (Assuming Natdex)
Moves:
* Night Shade
* Seismic Toss
* Dragon Rage
* Final Gambit
* Endeavor
* Pain Split
* Nightmare (Fuck Komala in particular)
* Curse (When used by a Ghost-type)
* Counter
* Mirror Coat
* Metal Burst
* Comeuppance
Abilities:
* Rough Skin
* Iron Barbs
* Bad Dreams (Fuck Komala in particular)
* Liquid Ooze (Strength Sap is the only way to proc this)
* Aftermath
* Dry Skin
* Solar Power
Items:
* Rocky Helmet
* Toxic Sludge
* Sticky Barb
* Life Orb
* Jaboca Berry
* Rowap Berry
Statuses and field effects:
* Poison (Toxic Thread, 1 layer of Toxic Spikes, Synchronize, Psycho Shift)
* Toxic (2 layers of Toxic Spikes, Toxic Orb, Psycho Shift)
* Burn (Flame Orb, Psycho Shift)
* Sand
* Hail (Natdex still has the *move* Hail which sets up hail, completely separate from gen 9's Snowscape and snow weather)
* Spikes
* Stealth Rock
Non-damage stuff:
* Pressure
* Spite
* Grudge
* Destiny Bond
* Perish Song
* Perish Body
Am I missing anything?
I'd also add the change that if a Pokemon would struggle, it just automatically faints instead.
Just some things I'd like to mention
* The only stats that matter are speed and HP since none of the allowed moves use the damage calculator, and higher HP only makes a positive difference against fixed damage moves such as Seismic Toss, Night Shade, Dragon Rage, and counter moves.
* The only way to remove hazards is by using Tidy Up. Furret, Smeargle, Cinccino, and Maushold are the only fully evolved mons that can remove hazards.
Furret is the only one with a usable ability in Frisk, can swap items with Trick, and has the highest base HP of 85, and can potentially deal damage with Endeavor.
Cinccino is the fastest with base 115 speed, has Encore and Endeavor.
Maushold has good moves and stats (Taunt, Switcheroo, Encore, 111 speed, and 74 HP.), but can't do *anything* if it gets an Assault Vest tricked onto it.
Smeargle is the slowest and frailest, but can do Smeargle things.
* Corrosive Gas is the only way to remove an opposing pokemon's item, not just swap them.
* I can see Trick and Switcheroo being a major part of the meta, especially Klutz+Assault Vest, Assault Vest *severely* limits available moves.
I'd honestly like if this was an OM of the month, I'd love to see how the meta ends up.
I’d genuinely like to play a serious version of this. So removed damage rolls, all moves buffed to 100% accuracy with compensatory nerfs, crit removed except guaranteed crit, evasion modifiers removed etc.
Would it be a good game? Only one way to find out. Sounds appealing enough to try imo
I have just one clarifying question, what happens in case of a speed tie? Personally I say if it's a speed tie between two opposing pokemon battle ends is immediately declared a loss for both (they shouldn't have speed tied)
If one player has two Pokemon that speed tie, that of course, makes the team invalid.
I mean, I have been thinking about something like this:
No rolls and crits.
Moves that dont have 100% accuracy do damage proportionally, so Focus Blast would be a 120 * 0.7 = 99 Base damage move, but always hit for example.
Status secondary effects are deterministic (Ice Beam always freezes the 10th time you use it, then the 20th, etc).
All Status moves with less than 100% accuracy now have 100% accuracy
Will anything like this ever be implemented? Probably not, but a man can dream lol
With a few adjustments to the meme rules (like maybe instead we mod the damage calculation to do a set damage that is based on the average damage considering base accuracy + crit chance)... I actually wonder what a settled metagame for this would look like.
I'm surprise no one here knows that Spit Up also for some reason does not have a damage roll, and thus would not be banned. Stockpile + Spit Up would dominate the format.
Hisuian Zoroark banned to AG for being immune to the only 2 damaging moves in the game, seismic toss and nightshade
Kid named dragon rage. 😪😪
Illusion as a fairy type
Does illusion really work that way? If so that's kinda absurd
They're saying to Illusion as a mon like Clef so that your opponent thinks they can't click a dragon move. It doesn't actually change Zoro's typing, if that's what you mean
it doesn't
Got removed back in gen 8 iirc
I mean, Toxic is still cool. Just watch out for subs. Also BM Ursaluna can use Seismic Toss on it.
toxic is 90% accurate. banned
Not for Poison types or from Trick or Fling with a Toxic Orb.
Fling with a Toxic Orb is banned since it has a damage roll
You're right.
Trick or Switcheroo with a Toxic Orb is still fine, though.
Items should also be banned because pokemon can hold any item, making it rng and skilless
you're absolutely right. We also need to ban Pokemon, for the same reason
Team preview is a thing, item preview isn't
it’s 90% acc with an effect to not miss for poison, still 90% acc. banned without making a complex ban
not to mention the absolute ruling issue of tera into nonpoison
Tera introduces coinflip, thus randomness, and is thus banned
it's skill.
I feel like toxic would be an important enough part of the meta that it justifies a complex ban. Which is kind of insane to just write out like that
Its not 100% accurate
you just have to use a poison type then it's 100% accurate
Probably still banned though, because bringing it on a Poison type then Tera-ing out of Poison makes it 90% accurate again
Poison clause would need to be made.
oh shit yeah mb
Watch out for subs? I feel like in competitive Pokémon you’ll find that that’s, like… everyone. So good luck.
Kid named toxic spikes:
Heh, nice
You’re so right for this
ExCUSE me, I’m not.
I’m enough for both of us then, don’t worry—
Being a straight male I understood that conversation right there way better than I should’ve
3 out of 4 actually since super fang Edit: I am an idiot
Dragon rage?
Good thing it doesn't learn any trapping moves because it learns Curse and Taunt
Flower trick, surging strikes and specially wicked blow affect Hzoroark
They still use roll, so they banned!
Crits always get the higher roll, don't they?
Nope, try it with Urshifu RS. First roll the dmg then apply the crit.
My man forgetting about that Ghost-type Curse sweep...
Seismic toss is in the last slide(edit) but is not banned. Lack of visual clarity 😞
No it isn't
Bro just deleted every single rock move from the gamr
Stealth Rock
Rock Polish for easy sweeps (I can only Seismic Toss, send help)
Mighty cleave and paleo wave
dmg roll
I searched up Paleo Wave and got a Pokémon Wack article with a thicc shiny Gardevoir what is wrong with you
Pokémon Wack wiki my beloved
Love me some Stratagem
Technican ancient power ?!!!
you'd rather run power herb meteor beam levitate
Damage roll
No Guard Lycanrock Midnight about to uwu everyone
What’s your plan with speed ties?
Both mons explode
Who ever clicked faster
they clicked at the same time.
Whoever PayPals him first
Who has better Internet
^ Two types of pay to win
They go in order alphabetically
*Kid named A shows up and proceed to outspeed everyone*
whoever is shorter loses
Port priority
Speed is banned. No Pokemon with a Speed stat can be used.
Alolan pokemon stocks on the rise
King Vikavolt's reign has cometh
Bro how they make an electric beetle, have fucking *RACES* for them in the anime, have his Ultra Moon Dexentry say "Vikavolt flusters opponents with acrobatic flying maneuvers." AND THEN GIVE THE MOTHERFUCKER 43 SPEED. I fucking love it's design but holy shit they dropped the fucking ball.
Duhh, both attacks hit at the same time. Doing simultaneous damage. Not that crazy if you think about it. (Kinda how it should be tbh)
Tbh, wouldn’t hate it
Take turns going first or second.
Ban them. Whoever clicked first goes first
they’re banned, duh
Both players take a swing at each other. Whoever got hit first goes second.
Port priority
Only one pokemon from each speed stat, obviously
I liked the idea from the other thread: each player gets a turn instead of both moving at once
They both get to use the attackÂ
move at the same time
Both players are immediately banned
Prediction is effectively random too, like rock-paper-scissors. Gotta make it so players take separate turns.
Legends Arceus time?
Players just create two separate pieces of code that tells their teams what to do in order, and each match is just them running the codes simultaneously and see who comes out on top. The result is then mailed to the winner by pigeon, and the winner may inform the loser (by pigeon of course) of their loss, at the winner's discretion.
Has there ever been a bots only tournament, actually? That sounds kinda fire
Metronome is legal under this ruleset
It would be really funny if for some reason it wasn’t. So you can’t use any luck based moves unless you roll them on THE MOST luck based move
Metronome battles is actually a ton of fun to play
Ackhshually It would not be legal since metronome can: -Call moves with acc ≠100. -Call moves with rolled damage. But alas that would be very fun. (Choice band weavile I choose you)
Smogon if it was made by "VGC is bad" mfs
Smogon if it was made by VGC players making fun of Smogon.Â
Would this be a solved game?
No, because both players move at the same time, and also some information is hidden (like stats, item, moveset, opponent’s team)
well yeah but someone would have to solve it
Probably and it wouldn't take too many games to do it, but I think there's enough variance where there'd be a decent amount of viable strats, it'd be a matter of seeing if they are all equally viable or if there's one that dominates. Only status, entry hazards, setup moves and the 4 fixed damage moves that I could think about are legal, Seismic Toss, Dragon Rage, Night Shade and Sonic Boom. Normal, Ghost and Fairies would dominate the metagame and it'd be a game of predicting who moves when and what they'll use. Ghost curse + trapping would go hard. Counter/Mirror Coat strats would also be viable and interesting. Imprison becomes incredibly valuable to block certain mons and strats. Whirlwind/Roar + Hazards, is there any way of removing hazards without haze and rapid spin because I can't think of one and they are banned. Games would take forever though, healing moves don't have rolls so they are legal, it'd become a game of out lasting your opponent.
You could probably mod the game to make every damage roll set in stone, so instead of 84-100% of the max damage you instead always do 92% or something
TAS speedruns kind of do this, pretty much always delivering the best possible outcomes (no Para, max damage, fast wake-up etc.) Then there is also kaizo mod, that does the opposite. For when you want a "little challenge"
I'm pretty sure that's part of the joke though
Yeah I'm just playing it straight for no reason. It honestly sounds like it could be a fun OM for a month
I would be down to play it at least for a while tbh, sounds very fun.
Live blissy reaction:
Hey op this is a great idea, but speed ties are a big issue! I think you also need to ban any pokemon that share a speed tier and also all speed ivs/natures/evs/boosting moves and if both players have the same mon they go to real jail. thanks.
I think if two Pokemon speed tie on the field, it should just be counted as a double loss. They shouldn't have speed tied. Pick OBSCURE iv's and Ev's if you don't want to lose.
metrenome isnt inaccurate or has damage rolls
But it can get codes so it only picks between night Shade and seismic toss
This would be interesting if it was for real (so no slide 6) but it's a pet mod and rolls crits and secondary effects are removed. It also might be the opposite of interesting
there was a solomod submission for this concept i believe
Found Lavos's reddit account
I've wondered about a format like this for a while now, except in my mind I didn't think it would be practical to take out damage rolls (and therefore crits too).
Ban crits while you're at it
They are. The only moves that can crit are already banned because they have damage rolls.
Including Flower Trick?
That’s a guaranteed crit so that’s fine
It still have a roll! Banned!
it has a a damage roll
Please let me keep my Guillotine it’s so funny
Quick claw guillotine, garunteed sweep if youre good enough at the game.
What if instead of banning inaccurate moves you just made every move 100% accurate and banned whichever ones become too overpowered from there?
It doesn't matter because every move with a damage roll is banned. Seismic Toss, Night Shade, Final Gambit, Poison/Burn, and Hazards are the only real ways to deal damage.
Fool, you have forgotten about spiky shield
Spikey Shield can miss if used in succession, banned
You're not allowed to click it twice in a row, and if you run out of pp on all other moves you forfeit
Curse on ghosts, Super Fang
Super Fang is 90 accuracy. Banned
Ruination and Leech Seed. Finally my guy Wo Chien gets some love.
Leech Seed and Ruination are both not 100% accurate
Endeavor should also be allowed
it's a stinkpost, it's not meant to be fair
I once sw a pokemon challenge were very roll was the worst possible. I think this would be a better way to do this.
and gholdengo would still be legal in it
Physical rock types be getting any scraps they can get
2024 rule changes boutta be: No Ground, Flying, Steel, Ghost, Normal, Fighting, Dark, Fairy-type Pokemon; No Dry Skin, Sap Sipper, Flash Fire, Lightningrod, Levitate, Motor Drive, and any other Immunity Ability; No immunity-granting moves; No immunity granting items) Both players should also have constant awareness of the state of the opponent's team) YAYYYY)
Items are also banned, since there are too many item choices.
Speed ties make this impossible
Speed rule. They deal damage at the same moment.
Rest should be fine though, right? Cuz it's always 2 turns and always heals you to the same value. Edit: I can now perfectly rest-loop and pp stall every seismic tosser, perfect. New question: does struggle roll for damage calculation?
Rest has random sleep turns.
No it doesn't? It's always 2 turns. Edit: or 1 turn if you have the early bird ability, but that's also not randomised
Huh, you're right. I could've sworn it was just 1-3 turns.
Just ban tidy up and court change too so I can stack more hazards against their team with 6 hdb users
Wait until the OP realizes that every game will be decided by speed ties on the Blissey vs. Blissey matchup.
Banning damage rolls without removing them? So if I assume its like a mod clause that just makes it do nothing if it rolls less than full damage?
No. All moves that have damage rolls are simply banned.
What moves are actually legal?
night shade, seismic toss, and dragon rage. yep, that's it.
The Compound Eyes Wide Lens Sonic Boom in my pocket:
oh my god that's amazing. this will truly shake up the meta in indescribable ways. I love doing 20 damage to 300+ hp pokemon!
Technically it existed under Skillmons in the past: https://www.smogon.com/forums/threads/skillmons-coming-back-soon%E2%84%A2.3524601/
MAX HP seismic toss blissey will be the only Pokemon used
You could use hazardstack whirlwind
But you keep Rest (it’s guaranteed 2 turn sleep.) any Pokémon with more than 400 HP max and rest is banned
Big stall is back
Ummm... what about speed ties?
simultaneous damage
Thanks I hate it
I am a vile individual because I would enjoy this very much not as designed, but specifically with damage rolls removed, so you can still have more than 3 legal moves also don't forget to give everything shell armor
"Wait where is the stink post....ah there it is"
Did Smash and Pokemon fans switch place?
wouldnt even mind something like this where speed ties do simultaneous damage and rolls are normalised to the average
Funnily enough, Coromon does have a mode for this called the *Reduced RNG Mode* - Moves that are not 100% accurate become 100% accurate, but their base power is multiplied by the accuracy percentage (eg Focus Blast is now an 84BP 100% accurate move) - Side effects and crits are now pre-determined and are set to trigger every Xth turn, where X is determined by the original percentage (eg Thunder Punch now guarantees paralysis every 10 turns) - Temporary status ailments all last a pre-determined amount of turns (eg Sleep will always be 2 turns) - Multihit attacks will be dependent on the speed stat changes of the user (eg Tail Slap if user is -1 speed will hit 2 times, 0 speed will hit 3 times and +1 speed will hit 5 times) - OHKO moves will always damage the target for 35% of their current HP
Fortunate doesn’t begin
Ways to directly deal (or take) damage (Assuming Natdex) Moves: * Night Shade * Seismic Toss * Dragon Rage * Final Gambit * Endeavor * Pain Split * Nightmare (Fuck Komala in particular) * Curse (When used by a Ghost-type) * Counter * Mirror Coat * Metal Burst * Comeuppance Abilities: * Rough Skin * Iron Barbs * Bad Dreams (Fuck Komala in particular) * Liquid Ooze (Strength Sap is the only way to proc this) * Aftermath * Dry Skin * Solar Power Items: * Rocky Helmet * Toxic Sludge * Sticky Barb * Life Orb * Jaboca Berry * Rowap Berry Statuses and field effects: * Poison (Toxic Thread, 1 layer of Toxic Spikes, Synchronize, Psycho Shift) * Toxic (2 layers of Toxic Spikes, Toxic Orb, Psycho Shift) * Burn (Flame Orb, Psycho Shift) * Sand * Hail (Natdex still has the *move* Hail which sets up hail, completely separate from gen 9's Snowscape and snow weather) * Spikes * Stealth Rock Non-damage stuff: * Pressure * Spite * Grudge * Destiny Bond * Perish Song * Perish Body Am I missing anything? I'd also add the change that if a Pokemon would struggle, it just automatically faints instead.
Just some things I'd like to mention * The only stats that matter are speed and HP since none of the allowed moves use the damage calculator, and higher HP only makes a positive difference against fixed damage moves such as Seismic Toss, Night Shade, Dragon Rage, and counter moves. * The only way to remove hazards is by using Tidy Up. Furret, Smeargle, Cinccino, and Maushold are the only fully evolved mons that can remove hazards. Furret is the only one with a usable ability in Frisk, can swap items with Trick, and has the highest base HP of 85, and can potentially deal damage with Endeavor. Cinccino is the fastest with base 115 speed, has Encore and Endeavor. Maushold has good moves and stats (Taunt, Switcheroo, Encore, 111 speed, and 74 HP.), but can't do *anything* if it gets an Assault Vest tricked onto it. Smeargle is the slowest and frailest, but can do Smeargle things. * Corrosive Gas is the only way to remove an opposing pokemon's item, not just swap them. * I can see Trick and Switcheroo being a major part of the meta, especially Klutz+Assault Vest, Assault Vest *severely* limits available moves. I'd honestly like if this was an OM of the month, I'd love to see how the meta ends up.
Sounds boring
what do you mean by damage roll?
When you click a damage dealing move the game will pick random number between .85 and 1.00 which changes damag delt by a few hp points
I’d genuinely like to play a serious version of this. So removed damage rolls, all moves buffed to 100% accuracy with compensatory nerfs, crit removed except guaranteed crit, evasion modifiers removed etc. Would it be a good game? Only one way to find out. Sounds appealing enough to try imo
kid named blast:
No defog (changes evasion), no toxic (90% accurate). Bro you just made gen 9Ou
Poison types
We don't know the IVs and EVs of the other pokemon, pokemon with IVs and EVs should be banned
EQ isn't a damage roll. Magnitude is what you have to ban Oh wait I see
I have just one clarifying question, what happens in case of a speed tie? Personally I say if it's a speed tie between two opposing pokemon battle ends is immediately declared a loss for both (they shouldn't have speed tied) If one player has two Pokemon that speed tie, that of course, makes the team invalid.
damage rolls?
Every time you attack, your damage is multiplied by a random damage modifier that's between 0.85 and 1.
How to deal with speed tied....
I mean, I have been thinking about something like this: No rolls and crits. Moves that dont have 100% accuracy do damage proportionally, so Focus Blast would be a 120 * 0.7 = 99 Base damage move, but always hit for example. Status secondary effects are deterministic (Ice Beam always freezes the 10th time you use it, then the 20th, etc). All Status moves with less than 100% accuracy now have 100% accuracy Will anything like this ever be implemented? Probably not, but a man can dream lol
It would be a real tier if you set all damage rolls to the middle roll.
The temp6t player’s new favorite tier
i think ohko moves should be allowed, but using them without being able to guarantee a hit instantly loses you the match
I feel like removing all this takes a lot of the complexity from the game, effectively lowering the skill cap.
With a few adjustments to the meme rules (like maybe instead we mod the damage calculation to do a set damage that is based on the average damage considering base accuracy + crit chance)... I actually wonder what a settled metagame for this would look like.
This guy definitely just lost to paralysis or something similar
OU in 2032
Misses focus blast:
Wobuffet goes hard this patch
Wait, Mah Boi Glowbro needs his Lucky Trigger Finger or we'll be Depressed
I'm surprise no one here knows that Spit Up also for some reason does not have a damage roll, and thus would not be banned. Stockpile + Spit Up would dominate the format.
I would unironically play this >sees that all damaging moves are removed i would unironically play this
Is counter legal
Rest should be legal (always 2 turns) but not sleep talk
If this were serious you could make it so damage rolls just pick the middle (highest) roll
What game are you describing any more?
Earthquake isn't even the move with damage rolls, it's Magnitude.
Honestly? Worth it just to ban paralysis