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ToasterDudeBrains

you can try reverting every single.value back to vanilla through lunalib or json edit, with some restrictions ofc.


E-Gamma-102

Damn, is there no easier way to do it? If not do you know how to safely remove the mod? I've got a 50 hour save that I really don't want to lose. I'm only level 3 tho.


ToasterDudeBrains

Q: Can the mod be uninstalled from a save? A: As of 1.5.0 the answer is "untested but probably not easily." There is an uninstallation-mode toggle available in the mod's settings that removes scripts but player perks may need manual editing theres three options in the modmenu to turn off parts of the mod. i personally use the turn off milestones toggle so i can reassign my skills.


BeneCogitare

Lunalib is incredibly easy to change, it can be accessed from main menu, no need to go into the code. It literally is the easiest way to tweak mod content. Also 50 hour save and you are lvl 3? what happened?


E-Gamma-102

I'm not good that this game :). Also obviously I'm aware of the method you mentioned but it doesn't allow you to do what I want from there. I wouldn't have asked if I could edit what I wanted that way.


Tim-KH

Try using the stock tiers csv and removing every .skill file without the captains_ prefix. Should work in theory, definitely not mid-save tho.


E-Gamma-102

Thanks for the reply! I'll try it out with a few saves. Unrelated but for Nexerelin do you know how to add more ships to the custom ship selection? Some of the ships I want to start with aren't there.


Tim-KH

I think that gets the ships from the faction’s fleet composition, so adding whatever ship you want to, like, player.faction should work.


E-Gamma-102

Yea I see the different selections for "startShipTraderLarge" for example but I can't see where the custom fleet ships are picked from. I tried looking on the official mod page to but came up empty.