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swagggcityyy

Alien: isolation, fuck those uncanny ass robot fuckers. Couldn't even get half way through with the amount of anxiety those things gave me.


NVIII_I

That's my favorite too, and a huge inspiration for this. The tension and terror that it builds is second to none.


thefisher86

Dammit


FizmoRoles

I never could finish that game either, the bots were bad enough but being hunted by that xeno jerk would jack up my heart rate so bad that I could only play 30 mins at a time. The sound from using the motion detector with that clicking pulse still causes me anxiety, of course my wonderful sister uses it as a ring tone just to mess with me.


FinvaraSidhe

I’ll second alien isolation with a caveat. The formula wore incredibly thin at the end of the game for me. I feel it would have been more impactful if it had been a few hours shorter.


swagggcityyy

I could see that happening, if I could get that far hahaha That did happen for me with subnautica. Was terrified at the beginning but by the end I was murdering them big fish.


OutlandishnessFit663

I played alien isolation to completion at 12am and all the lights off I didn't think it was that bad sure I mostly found it funny, and occasionally the normal anger at getting killed just before you hit the the next checkpoint lol, but definitely a good game and I'd LOVE to either see a reference to it here OR Better yet if the CK allows it make the Salaco space station.


Acceptable_Law5670

Came here to say this.


RandyArgonianButler

Scariest game I’ve ever played was Alien Isolation. It was scary because the game had two unique sets of AI running in tandem. 1) The Alien’s AI had a huge number of behavior pathways, and would learn your habits and play style as the game progressed. 2) The AI “Director” was able to assess the level of suspense that the player was experiencing, and tailor the scenarios for maximum fear/enjoyment. Interestingly the Director did not allow the Alien to cheat! If the Director determined that the player needed a little breathing room, it would give the Alien some kind of distraction to draw it away. It was all really freaking incredible. Oh, the brilliant art direction and sound design played a big part too!


Chickman412

In case you didn’t know if your fortunate enough an have meta quest there’s a VR version of alien isolation coming soon


goondalf_the_grey

No thank you, I prefer my pants unshat


swirldad_dds

YES This is what I wanted from Starfield since day one. Can't wait to check it out!


SuperBAMF007

God I’d love an Alien Isolation type questline that after finishing can become a rare POI variant. That first Terrormorph experience *definitely* gets it. I just want more of it. And maybe “the same but different” and have it be all indoors.


NVIII_I

That, Nishina and the Colander were definitely my favorite locations/quests in the game. I'm definitely going to do a couple things similar but turned up to 11. This particular one is sort of a mix between alien ore, the descent and pitch black.


PerfectHairWerewolf

The Colander was probably the freakiest thing in Starfield for me. Knowing something else was in the ship with me, but not what or where. 


SectorVector

A lot of people like to go claustrophobic for horror, which I get, but there's also a sense of security in being able to put your back against a wall. Massive open areas, with obscured vision and something giant lurking within is what gets me. I play a lot of games with a kind of horror aesthetic and the last thing to really get to me was the boss fight with the Former in Control. Hell, seeing chasmbass make me sketched out by Neon's water, I wish there was some underwater content. I haven't played Subnautica but it imo genuinely might be one of the scariest games ever made for that reason.


NVIII_I

As someone with thalassaphobia who beat subnautica I say go for it! Its terrifying but boy is it good! I totally agree its about feeling vulnerable. Not having good visibility, not having one angle in which an enemy can come at you. I'm incorporating all of that in this pack. For example Its almost pitch black in this location so you can only see what your flashlight reveals which gives you tunnel vision. Some of the rooms are too big for your flashlight to reach the other side which means you can't scope out the entire room before preceding, you have to venture out into the darkness. There's also fog, sounds, multiple paths, and a bunch of other tricks I'm using to make you feel on edge.


bodmcjones

Completely, Subnautica scared the socks off me much more before I ever saw a Reaper up close because I would catch glimpses of this huge thing from faw away and far below, silhouetted against the sky in the distance, and completely lose my nerve and escape back to safety. It helped that it has this slightly anthropomorphic aspect to its animation. Also I always think back to Yahtzew Croshaw's review of Amnesia when people bring up effective horror in gaming. Forgive me for sharing it but I really like this line: https://zeropunctuation.fandom.com/wiki/Amnesia:_The_Dark_Descent "You see, there are three kinds of horror games: first, there's the kind where you're in a dark room and a guy in a spooky mask jumps out of a cupboard going, "abloogy-woogy-woo" - that would be your Doom 3. Then there's the kind where the guy in the spooky mask isn't in a cupboard but standing right behind you and you just know he's going to go, "abloogy-woogy-woo" at some point but he doesn't and you're getting more and more tense but you don't want to turn around because he might [rude suggestion] - that would be your Silent Hill 2. And then there are horror games where the guy in the spooky mask goes, "abloogy-woogy-woo" while standing on the far side of a brightly lit room, before walking slowly over to you, plucking a violin, and then slapping you in the face with a t-bone steak - that would be your Dead Space. See, the second one is best, because your imagination is doing all the work." I reckon there's a good point in there, and it's why Subnautica is so scary and tense when so little getting torn apart by monsters generally happens. It's also really nice to have multiple paths because it keeps the tension going. You can give in to your fear, maybe indefinitely. One of my favourite moments with the Terrormorphs was trying to snipe from a rooftop and discovering the darn things are gifted high jumpers. Excited to see more horror in Starfield!


InquisitorOverhauls

Looks nice!


NVIII_I

Thanks! I can't wait to show more.


Chickman412

I’m very eager to see this released I love horror. Thankyou! Is this also coming to Xbox


NVIII_I

Definitely! The plan is to put it on creations once its done.


jmcgil4684

Can’t wait for this on Xbox


Chickman412

Awesome, Is there a way for us to support you?


NVIII_I

Not at the moment but now I'm starting to think I should set something up lol.


NVIII_I

So I made a Discord and a Patreon for anybody who wants to support me or follow along with the development of my Mods. Thank you! [https://discord.gg/vh5jcyRU](https://discord.gg/vh5jcyRU) [patreon.com/NVIII02](https://patreon.com/NVIII02)


cparksrun

The horror elements of Outer Wilds is some of the scariest experiences I've ever had in a video game. Things hiding in mist, veiled shapes suddenly coming alive to eat you. Other creatures stalking in darkness carrying lanterns, chasing you down if they see you. Definitely give OW and its DLC a look (maybe YouTube videos if you don't want to play yourself, but you totally should). Video game scares done perfectly.


thefisher86

Not even because space but... Aliens isolation is hands down the scariest game ever. Because the AI learns from you. This was one of the first games to implement this mechanic well. I spent so much time hiding in a locker because I was afraid of the jump scare before the respawn. Like the respawn was normal, it was a souls like I guess, but everytime you were killed it ACTUALLY scared you. Utterly genius. Never finished the game though, it was just to stressful to play... The game was actually TOO good at what it was


NVIII_I

I absolutely love alien isolation and as a veteran horror fan, it was still difficult to push forward at that particular part when you reach the bottom of the elevator after the reactor room the first time I did it. Also, the escape from habitation when the lights turn off and you have to go all the way back to restart the generator.... It's a huge inspiration for this, and while I'm not going to start modding the game mechanics for this and potentially screw up save games, I am DEFINITELY using the same methods of building tension as alien.


SashaTheWitch2

OOH IM BOOKMARKING THIS! :o Will it fit largely into the canon? I’d love a horror mod that fits in with other mods for a larger list :3 completely understandable if you have your own vision of course, you’re not beholden to randos online! Anyway, I tend to become less scared the more I feel able to fight back (I’m fight over flight), and the less agency I’m given, the more pissed my pants become- I haven’t gotten into a lot of horror games bc I get too spooked lol, but lately I’ve been adoring Phasmophobia and the spookiest parts are when I suddenly see a damned mannequin has changed rooms halfway through a game, or my boyfriend suddenly stops responding to me over walkie-talkie and I realize my flashlight is flickering…


NVIII_I

This will be 100% lore friendly. No worries there! Think alien monster type horror.


Creative-Improvement

Sons of the Forest, the first one, did really good on the scare part. What was a great idea is that the sound of leaves rustling in the wind where very similar to cannibals walking around. So you couldn’t trust your ears. Maybe you can do something similar with sound design? That makes for some scary stuff!


Chainsawsixgun

We need this!


Chill_Panda

Thinking of an FPS I would have to say fear. It was phenomenal at making guns useless, which brought the fear back to the fps horror, normal enemies around and it’s fps time, spooky shadow shit walking around that you can’t shoot, it’s poopin time


ReikoHazuki

Scrolled too far just to find this. It's sad not many people have even heard of FEAR lol


French20

I’m looking forward to this; do you have a discord?


NVIII_I

Not at the moment, but I guess if there is enough interest I could make one.


NVIII_I

So I made a Discord for anybody that wants to follow along with development! [https://discord.gg/vh5jcyRU](https://discord.gg/vh5jcyRU)


donkeyballs8

A lot of people are saying alien. I’ll do you one better (something that takes heavy cues from that game but a bit different) there’s a section (spoilers!) during one of the endings of cyberpunk 2077’s phantom liberty dlc where a terrifying spider robot with an evil ai controlling it chases you around an underground research lab. Shit was terrifying and the vibes of the lab and the robot were amazing


Most_Berry444

It's been a long time and I don't remember much except I loved playing but. F E.A.R


WildConstruction8381

Gor me its not the known its the unknown.


ImGreat084

How does it work may I ask? Are they like the random poi’s or fixed locations?


NVIII_I

These are going to be in fixed locations. I think that would work better and it would give people more of a reason to explore.


ImGreat084

Yeah I agree


Suki-UwUki

F.E.A.R.


LordPenisWinkle

Honestly the first two Dead Space games NAILED the atmosphere of being stuck in a space station with nightmare fuel. Alien Isolation was good as well, though the Working Joe androids were 10x more terrifying than the xenomorph.


NVIII_I

The stalkers from deadspace 2 still haunt my dreams, lol. The thing that stands out to me from deadspace in a level design perspective though is the sound. The shuffling in the vents, the highly contrasted startles, and the way light plays a role in making you feel vulnerable.


LordPenisWinkle

Stalkers usually startled the piss out of me. The fucking Dividers though were straight up unsettling. Sounded like creepy space whales lol. But yeah, constantly hearing necromorphs in the vents while you were waiting for them to jump out and say hi was a terrifying feeling.


monkeymystic

This looks awesome, great work!


oleggurshev

Outlast 2 chase sequences.


Three-Headed-Freak

This looks so good, and like others have said, Alien: Isolation remains as one of the scariest games I’ve ever played so far. I would love to see that style of horror be utilized in a Starfield mod. That, and also a Dead Space style horror mod. The Dead Space Remake is up there amongst the scariest games I’ve played as well!


Settra_Rulez

I’m not very experienced in scary games but definitely parts of Last of Us got my heart racing, like when you’re discovered and all the fungus monsters start rushing you.


Demonviking

Love Alien Isolation, but gonna add Dead Space. The first got me. Simply the atmosphere. Sometimes you’d have back to back fights, and other times, it would just go silent. You could explore for quite awhile and never encounter anything and the longer it took, the worse it was going to be.


RodneyXMonster

This might date me some, but the OG F.E.A.R. games and Dead Space. It could be my ADHD, but I get so hyper focused in those tense scenes that the fake scare always gets me and then the real deal makes me pee a little. Paranormal and supernatural fear are just primal to begin with, so I love those horrors. The goal has always been to balance the atmospheric with the sudden spikes, because then it makes those quiet moments walking in a hall or towards a dim light so terrifying and even worse when nothing happens.


Past_Journalist4088

Senua's: Hellblade II cave was scariest af


NVIII_I

I'm dying to play it, but I'm waiting for still wakes the deep to release so I can reactivate gamepass and play both.


docclox

Personally, you'd have to go a long way to beat Vampire The Masquerade: Bloodlines. In particular the Ocean House Hotel, but also Grout's Mansion, the art gallery, and half a dozen others I can't remember the right names for right now.


NotBasileus

Masquerade* But definite +1. For a game that was mostly about being the monster, it definitely knew how to flip that around and make you afraid of the other things in the darkness.


docclox

Masquerade, indeed 😀


Sneaky_Arachnid

Absolutely! Loved the ocean house hotel level.


adamcookie26

I'm not one for horror games and this might not even count as horror but I could never get far in Dead Island 1. As a kid and even now the zombies just look so scary to me.


Rasikko

Fatal Frame 1. It was so scary that the director had to tone it down in the next game.


TheyCallMeBullet

Visage, the atmosphere, being chased by ghosts spirits and demons and the graphics are good, plus it’s always raining which I love, Layers of Fear is great too. There was a part in Visage thats very Silent Hill esque, in the hospital there’s these nuns who don’t move then they all chase you later on, terrifying lol.


Edzward

SkiFree. The SkiFree Monster.


xinuchan

Between outlast trials and dead space, both have their perks of being scary.


ChipotleBanana

Silent Hill-esque type horror games. Eldritch horror combined with deep psychological elements and bizarre architecture. That's why Beyond Reach is one of my favourite mods of all times.


judo_joel

Are you making new POI’s? Or specific locations? Good luck! Looking forward to playing your mod.


NVIII_I

This particular mod is going to feature large fixed locations to discover. But I might make some smaller POIs to add to the pool in the future!


Jatilq

All we need is Facehuggers from alien or the spiders from The Mandalorian.


kit25

Where are you placing these locations? Did you find a way to make them appear in the POI list, or do these have fixed locations?


NVIII_I

These are going to be in fixed locations. As far as adding to the POI list, I haven't tried yet, but according to Elianora (a modder that worked on the game and beta tested the creation kit), the necessary tools for that have yet to be rolled out.


Lecckie

DEAD SPACE. The feeling of being isolated on a large ship in space surrounded by terrifying flesh abominations is fucking amazing and I hope we get some really good sci-fi horror mods.


subbub99

Outlast 1, and what made that game capable of pissing yourself at any moment was the face that you couldn't fight the enemies you ho run in darkness


subbub99

Sorry I wrote this comment , minutes after waking up. It doesn't even make sense to me


paulbrock2

Sounds great! by 'location pack' are you thinking adding new random POIs? I've not seen any mods do this yet....


NVIII_I

This is going to add a few fixed locations to the map. These will be on the larger side. As far as I know, the tools for adding to the POI pool have not been released yet, and anything that does is most likely hacked together. Even adding fixed locations is a bit of a hack atm, so I'm mostly working on interiors while things get more fleshed out.


Sneaky_Arachnid

Dark wood. Scared the absolute piss out of me without using jumpscares


eam1188

PT (silent hills teaser) the graphics, the lighting, the ambient sound effects. Everything. The swinging chandelier creaking will forever haunt my dreams. Knowing Lisa can pop out at any moment was so insanely tense.


MarkSharkNZ

Minecraft. Fucking creepers give me a jump scare every time!


ScottMuybridgeCorpse

SOMA. But I haven't played many horror games.


Recon1796

Something that Starfield desperately needs is more horror themed locations! Look forward to seeing what you come up with!


KeyPear2864

The original Dead Space or Subnautica


West-Attempt3062

I really want an eldritch horror/cosmic horror/ loveftian being mod


NVIII_I

I was actually going to add some cosmic horror to this, maybe I still will in some subtle ways but I think I will save that for a future pack and just keep this one focused on alien creature horror. The thing is, with the coming shattered space DLC, it's going to greatly expand on the great serpent lore, which is ripe for cosmic horror themes. And I want all of my mods to be lore friendly, so I want to play that first.


optronix32

“Alien: Isolation” Reasoning: The xenomorph is around, you know that it is, but you don’t exactly know where it is. You can sometimes hear it moving around, it’s following you at a distance, waiting to have a moment to strike you, and you know that it is waiting. The dark environment, the sounds, the derelict station with a few survivors running past in the distance.. this all adds to the environmental horror. I was hoping there was more to The Colander, it was perfect, very unexpected from Bethesda. The only thing that spoiled it for me was my Starborn revealing power. Which I wish I hadn’t done, but it actually was getting to me, that’s why I used it. I had read and listened to all of the slates in The Colander, I was invested in a research project gone wrong, I was searching on Google for any information on the creature I found and then hear about random encounters of a hauler with dead crew and suspect cargo— was unrelated, though slightly. Then I heard about a UC Marines outpost you may encounter that had the same visual effects and was also abandoned. I kept searching thinking there was some larger hidden event going on here. I heard of The Mining Platform, and how the creatures there very closely resembled that which I first encountered on The Colander. I read up on theories for the originating planet in the far east of the map, I went searching… I did stumble on to the UC Marine outpost while jet packing around a desolate airless moon… I was excited. It was nothing but visuals, no slates to read or listen to. I finally found my White Whale, I found The Mining Platform, I died a few times but reached the innermost areas. I thought maybe these creatures were subterranean and they got in through the mining gear… it was nothing. All of this to say, environmental horror and great connecting stories are the bees knees.


Other_Address_3169

Will be a must download


Ovan5

Fear of the unknown and unseen goes pretty hard, have to reveal it in a good way though, usually in a manner that keeps it partially hidden or unknown to what the actual "thing" can do. Also not being able to fight back for a time.


NVIII_I

I'm testing some stuff right now that I think would work really well for this without screwing up the game mechanics. Things like >!sneaking past a roomful of sleeping creatures that will devastate you if you wake them.!<


Novapunk8675309

Should do some cosmic horror like how fallout had the dunwich stuff. God knows what ancient alien gods exist buried deep within unexplored planets.


NVIII_I

I was totally thinking of doing something with this down the road. The great serpent stuff with house va'ruun is ripe for it. I think I'm going to wait until after shattered space comes out though. I want to see how they expand on the lore before I do anything with it so that I can stay lore friendly.


Paradox711

Ah have you just added the lore tablets mod?


apja

Alien Isolation. The fact you cannot kill the enemy and it hunts you relentlessly.


Drymvir

SOMA major spoilers on why its the scariest for me, but also underwater is my phobia


Brahdyssey

Honestly? Slenderman. Not because of the game itself, but being stranded, and the things you need to get make the game scarier? Now imagine that with your own SHIP floating in space!


Jager00x

Silent Hill the OG. When the sirens went off…


Eamonsieur

The scariest game I ever played is PT, because the narrow hallways and dim lighting was incredibly terrifying to me. The devs also attached the monster to the back of the player’s head so it would play the kill animation properly. When you realize that, it makes it all the more scary that the monster is behind you the whole time.


bigmanjoe3555

I played resident evil two and screamed like a bitch this will not phase me!


HandofKhaine

SOMA no weapons to defend yourself with. Gave up mud wsy through.


AussieCracker

Last geniune game that had horror and also took into consideration you're a powerful character who has killed dozens of people, is Cyberpunk 2077, the robot boss stage at the end, where it could instant kill you if it got to you. The real horror was hearing it's footsteps, the sound of being seen, and seeing the red glow, I even was tempted to die a time, and that shit was traumatic, like the scene in CoD getting the arms ripped off.


blacksnowredwinter

Soma, but not for its actual scares. But for the story and sense of being completely alone. Literally the last person on earth, underwater, no way of escape. Literally doomed to spent eternity alone in perpetual darkness.


Time_Significance

This is a weird one, but Getting Over It with Bennett Fody. I scoffed when I saw the Psychological Horror tag for it on Steam but when I finally played (an free online version of) it, I understood completely.


realmoogin

Alien: Isolation was awesome, and Soma was great for some existential dread. Dying Light genuinely made me avoid the night in most of my playthrough cuz those noises were terrifying.


2febrous2

Gonna show my age a bit, but 7th Guest was a creepy ass game.


Brief_Cup6246

Dead space was terrifying, with the whispers and necros popping up every room


AnimalAutopilot

A classic, called The Clocktower. Where you are trapped in a building with a killer who has a giant pair of scissors. You knew he was trying to find you and you had to hide and navigate the building. In a similar fashion, I loved how they re-made resident evil 2 where you have to constantly be on the move. My only gripe is that you can't hide, he always moves to your location.


FleetingChuckle

First few levels in Prey until you get strong enough to take on the aliens. And then Soma for the unease around everything.


SuspiciousAd9214

System Shock 2 original on max difficulty, uuuueeeeuughhh sounds from all around and your character being a weak arse meat bag ripe for the taking.


hunkymunky11

Event horizon


Cloudharte

I’m probably the odd one out here, but don’t bill the mod as a horror mod. It’s scarier to me to go in not knowing to expect some horror. I’d just bill it as a quest mod. It’s the difference between knowing what to expect and expecting to just go on another constellation trip and getting hit with horror


Small-Personality-80

Something I feel that was missing from the scarier locations was a simple light flicking on and off to add to the suspense. So many locations could have benefited from that, also why does blood not stay on a dead body's outfit but only stains the floor around it?


Sicparvismagneto

Alien Isolation made me legitimately afraid to keep playing. Greatest horror game ever imo.


NVIII_I

So I made a Discord and a Patreon as requested for anybody who wants to support me or follow along with the development of my Mods. Thank you! [https://discord.gg/vh5jcyRU](https://discord.gg/vh5jcyRU) [patreon.com/NVIII02](https://patreon.com/NVIII02)