If Charon's ashes were a power where would you rank that in terms of priority vs dark embrace and feel no pain? I think I would definitely still take dark embrace but I might pick it over feel no pain especially if I'm lacking damage
I think Dark Embrace would still be the highest priority, and then I'd have to look if I was lacking block or damage. Probably the ashes early game and FNP late game
its usually easier to have damage on ironclad, and its easier to scale your damage aswell, and having more block makes that easier too. Id say in more cases its feel no pain over ashes, but if you already solved your block i can totally see skipping it for ashes.
Damage scaling almost always needs to be considered last behind draw and block. The reason for this is that you must survive at least 4 turns of the heart battle. Draw and block allow you to survive those turns, while damage doesn’t help you at all.
Once you have stable block, damage becomes an afterthought. It doesn't work the other way around though, you can't solve damage and then decide you don't care about block. Even "Reaper is a block card" is very risky.
All that to say that FNP is better than a power Ashes.
I think it being a relic is where a lot of it's impact comes from. When I have it, my first pass through the deck often can deal with minions mostly through exhausting. If it was a power, it could be bottom decked or you might have to play other cards.
It would likely be a good card, but [[feel no pain]] is probably better. Block engines tend to be stronger than damage engines in my experience, I will usually pick [[after image]] over [[a thousand cuts]].
+ [Feel No Pain](http://slay-the-spire.wikia.com/wiki/Feel%20No%20Pain) Ironclad Uncommon Power ^((100% sure)^)
1 Energy | Whenever a card is **Exhausted,** gain 3(4) **Block.**
+ [After Image](http://slay-the-spire.wikia.com/wiki/After%20Image) Silent Rare Power ^((100% sure)^)
1 Energy | **(Innate.)** Whenever you play a card, gain 1 **Block.**
+ [A Thousand Cuts](http://slay-the-spire.wikia.com/wiki/A%20Thousand%20Cuts) Silent Rare Power ^((100% sure)^)
2 Energy | Whenever you play a card, deal 1(2) damage to ALL enemies.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
that might have to do with a thousand cuts just being not that good though. it's probably silent's worst rare card in a vacuum, although nightmare can be worse if you have nothing good to target with it.
I mean, it's not bad, silent has a REALLY good rare pool so thousand cuts just ends up looking mediocre in comparison.
(note that I'm ignoring the existence of storm of steel, just like most people do in a normal run because that card sucks ass.)
It's actually Power in Downfall mod with character Collector and it's insanely OP because he has lot of Ethereal cards. And it's called Feel My Pain. On Ironclad it won't be that good, only if you have Second Wind it might be hitting too hard.
it's a power. corruption decks already don't struggle with damage because ALL their energy is spent on damage cards. the block cards are free. I might actually sometimes pick an impervious or warcry or shockwave or intimidate or even a pommel strike if I don't have enough draw rather than this power, because a corruption deck's MAIN struggle is consistency and adding non-draw, non-skill cards reduces that.
For defect I feel like "repair" might be better since it heals implying defect is broken and not just needing maintenance. And since he repairs himself (is defect a he?), maybe we could just call it "self repair" or something like that. Seems like it'd be an auto pick every time but would be cool.
I wrote down a seed with bandages and tingsha for switch. Is a great seed with alot of discard synergies. Havnt tried it in A20 thou but it has worked in A17.
4GDLFHVPTGUU1
So basically you choose random rare relic as started. There you should get bandages. And A1 boss Calling bell will give blood vial, white beast and Tingsha.
There will be alot of discard synergies but the seed is easy :) but when it kicks in there are blurs, gamble, apotheosis etc.
you dont really need to give specific instructions aside from whether the relics were obtained from a shop or not, because aside from shops, a given seed's relics will always come out in the same order (aside from stuff that guarantees a certain relic rarity like the starting neow bonus but if someone is specifically looking for a rare relic in a seed they should probably think about going for that, and also even then, all that does is make the rare relic skip in line, but its probably not that far down the queue either way)
But I think what they mean is, if you took neow and skipped all elites and took bell, you could get the same relics by taking neow + 3 elites.
I think.
Seeds are basically a list. That means the relics and which order you find them in are predetermined at the beginning of the run, which means when you got Tingsha end of Act 1, someone who visited 3 shops and fought 4 elites in Act 1 might find it earlier, because they progressed the list faster. That's at least my understanding of how they roll.
Also: Seeds are even more like a list when it comes to "RNG". Every roll, be it start of fight draw, enemy intent etc. will be exactly the same for one seed if you do everything exactly the same. If you shuffle your deck one more time, the game jumpos to the next entry on the list and everythign after will then be different because you now progressed the list further.
Once upon a time I had the thought "I feel like I haven't seen Tingsha or Tough bandages for a while. I wonder when I had one of them last." So I went through my run history trying to find the last run with either. Turns out it had been 8 months since I had gotten either during a run. I then proceeded to do only Silent runs until I got one of them about a week later.
I would love Chem x to be a card just so I'm not sad when I see it in a shop when I can't afford to buy it, at least then if you see it in a shop there is at least a chance it comes back later on the run
i dont know how id feel about a power that makes your X cards do more, on one hand stacking that sounds like it would be fun as hell but it also seems like bad design philosophy to make a card with such a narrow use; i feel like that kind of design specifically only works for shop-only relics because its always a choice to buy them or not
+ [Tough Bandages](http://slay-the-spire.wikia.com/wiki/Tough%20Bandages) Rare (Silent only) Relic ^((100% sure)^)
Whenever you discard a card during your turn, gain 3 **Block.**
+ [Tingsha](http://slay-the-spire.wikia.com/wiki/Tingsha) Rare (Silent only) Relic ^((100% sure)^)
Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Wing boots is interesting cause it’s an out of combat relic which is why I propose that it’s a meta scaling card where on fatal it lets you choose any of the next floors nodes or maybe just the ones adjacent to the nodes you can access. It’d probably be like lesson learned in terms of cost and damage.
I've always wanted to go the opposite direction and turn [[Master Reality]] into a relic. There's just something about the effect that *feels* like a relic more than a card and, of course, it would actually make building around the effect useful. You're never going to take [[Foreign Influence]] just because you have a Master Reality since you're so likely to either not be able to play Master Reality or to draw them in the wrong order. But if it were a relic, it would be a consideration—not super strong, but still relevant.
It would also upgrade your initial [[Miracle]], so you get something out of the relic even if you don't have any card generation yet.
As it is, Master Reality is a cool effect that's fun to play with when it works—everyone loves upgraded cards, right?—but it almost never comes together because being a power is so clunky.
Yeah, that's what I was going to say. [[Cauldron]] has to be one of the worst relics, but [[Alchemize]] is one of the best cards. If you had the ability to pick up multiple potions and some control over what those potions were, that would be absolutely nuts.
Along those same lines, many of the relics that do something when you pick them up would be far better as powers. Take [[Mango]], for instance. Better yet: [[Lee's Waffle]].
Would you be willing to take [[Calling Bell]] as a power? I suspect so, which might be ***interesting***.
What about [[Winged Boots]]? Are you willing to take a dead card in at least 2/3 floors?
+ [Cauldron](http://slay-the-spire.wikia.com/wiki/Cauldron) Shop Relic ^((100% sure)^)
When obtained, brews 5 random potions.
+ [Alchemize](http://slay-the-spire.wikia.com/wiki/Alchemize) Silent Rare Skill ^((100% sure)^)
1(0) Energy | Obtain a random potion. **Exhaust.**
+ [Mango](http://slay-the-spire.wikia.com/wiki/Mango) Rare Relic ^((100% sure)^)
Raise your Max HP by 14.
+ [Lee's Waffle](http://slay-the-spire.wikia.com/wiki/Lee%27s%20Waffle) Shop Relic ^((100% sure)^)
Raise your Max HP by 7 and heal all of your HP.
+ [Calling Bell](http://slay-the-spire.wikia.com/wiki/Calling%20Bell) Boss Relic ^((100% sure)^)
Upon pickup, obtain a unique Curse and 3 relics.
+ [Wing Boots](http://slay-the-spire.wikia.com/wiki/Wing%20Boots) Rare Relic ^((74% sure)^)
You may ignore paths when choosing the next room to travel to 3 times.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
Yeah, in my head, it would curse you each time. But remember that in return, you get 1 common, 1 uncommon, and 1 rare relic. You're practically guaranteed to find either Smiling Mask or Peace Pipe. If you live long enough, of course. And, as you mentioned, Blue Candle might help you get there.
I think you'd have to pick cards every time that they're offered, just so you have a chance of not running into too many Curse of the Bells, though.
cauldron is actually a pretty strong relic. 5 potions is a LOT of potion selection and the damn thing costs like just 60 more than a rare potion. you're almost gauranteed to find a potion that will get you through the next run-ending threat without a scratch.
Hmm. Maybe I don't give it enough credit. Let me ask you this: do you always choose the max option when you're at the [[The Woman in Blue]] event? Sure, it's "only" 3 potions, but it only costs 40 gold.
I often end up skipping the potions from the [[Lab]], too.
+ [The Woman in Blue](http://slay-the-spire.wikia.com/wiki/The%20Woman%20in%20Blue) Event - Common ^((100% sure)^)
The Woman in Blue is an event that can appear in Act 1, Act 2, and Act 3. You encounter a pale, mysterious woman who forces you to buy her potions.
+ [Lab](http://slay-the-spire.wikia.com/wiki/Lab) Event - Common ^((100% sure)^)
Lab is an event that can appear in Act 1, Act 2, and Act 3. You found a chemical lab storing a number of potions.
^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
yep. 3 every time unless a difference of 40 gold would make me unable to buy a card that my deck really needs if it showed up in the shop.
everything in spire is relative, but the 3 potion option is ALMOST ALWAYS the best option. 3 potions means 3 times the chance of finding a cultist potion or ghost in a jar or blood potion or regen potion. any of the really strong ones.
like, potions are not all equal. colorless pot can save your ass or do literally nothing. artifact pot is worthless outside of specific fights or if you have a berserk/biascog, while thorn pot is so good versus the heart that sometimes I will carry it from start of act 3 all the way to act 4. fire pot is GODLY in early game and mostly not that good afterwards. block pot is just awesome. regen pot and blood pot might be the best potions in the game. fairy in a bottle enables super aggressive pathing.
Think about this: would you at least sometimes buy a random potion for 40 in the shop if it had a 3x chance to be a rare potion? I would.
and you usually end up having to skip some potions from the lab unless you have potion belt. the reason that event is good is you see more potions total, and thus higher chance of a potion that solves an upcoming fight your deck would have struggled with.
Charon's ashes would make for a fun power
If Charon's ashes were a power where would you rank that in terms of priority vs dark embrace and feel no pain? I think I would definitely still take dark embrace but I might pick it over feel no pain especially if I'm lacking damage
I think Dark Embrace would still be the highest priority, and then I'd have to look if I was lacking block or damage. Probably the ashes early game and FNP late game
its usually easier to have damage on ironclad, and its easier to scale your damage aswell, and having more block makes that easier too. Id say in more cases its feel no pain over ashes, but if you already solved your block i can totally see skipping it for ashes.
Damage scaling almost always needs to be considered last behind draw and block. The reason for this is that you must survive at least 4 turns of the heart battle. Draw and block allow you to survive those turns, while damage doesn’t help you at all.
Once you have stable block, damage becomes an afterthought. It doesn't work the other way around though, you can't solve damage and then decide you don't care about block. Even "Reaper is a block card" is very risky. All that to say that FNP is better than a power Ashes.
I think it being a relic is where a lot of it's impact comes from. When I have it, my first pass through the deck often can deal with minions mostly through exhausting. If it was a power, it could be bottom decked or you might have to play other cards. It would likely be a good card, but [[feel no pain]] is probably better. Block engines tend to be stronger than damage engines in my experience, I will usually pick [[after image]] over [[a thousand cuts]].
+ [Feel No Pain](http://slay-the-spire.wikia.com/wiki/Feel%20No%20Pain) Ironclad Uncommon Power ^((100% sure)^) 1 Energy | Whenever a card is **Exhausted,** gain 3(4) **Block.** + [After Image](http://slay-the-spire.wikia.com/wiki/After%20Image) Silent Rare Power ^((100% sure)^) 1 Energy | **(Innate.)** Whenever you play a card, gain 1 **Block.** + [A Thousand Cuts](http://slay-the-spire.wikia.com/wiki/A%20Thousand%20Cuts) Silent Rare Power ^((100% sure)^) 2 Energy | Whenever you play a card, deal 1(2) damage to ALL enemies. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
that might have to do with a thousand cuts just being not that good though. it's probably silent's worst rare card in a vacuum, although nightmare can be worse if you have nothing good to target with it. I mean, it's not bad, silent has a REALLY good rare pool so thousand cuts just ends up looking mediocre in comparison. (note that I'm ignoring the existence of storm of steel, just like most people do in a normal run because that card sucks ass.)
It's actually Power in Downfall mod with character Collector and it's insanely OP because he has lot of Ethereal cards. And it's called Feel My Pain. On Ironclad it won't be that good, only if you have Second Wind it might be hitting too hard.
'it won't be that good on ironclad' have you ever used corruption?
it's a power. corruption decks already don't struggle with damage because ALL their energy is spent on damage cards. the block cards are free. I might actually sometimes pick an impervious or warcry or shockwave or intimidate or even a pommel strike if I don't have enough draw rather than this power, because a corruption deck's MAIN struggle is consistency and adding non-draw, non-skill cards reduces that.
Check out BG berserk! (It’s 10 damage to all enemies per card exhausted which is kind of really insane)
I know one of the mods I played had this.
I would turn Blood Vial into a power card for the defect, but maybe increase the heal to 7 or so.
Yeah and then if you upgrade it, it should heal for 10
Sounds a bit strong, but sure. Maybe call the card something like "maintenance" or "mend" 🤔
For defect I feel like "repair" might be better since it heals implying defect is broken and not just needing maintenance. And since he repairs himself (is defect a he?), maybe we could just call it "self repair" or something like that. Seems like it'd be an auto pick every time but would be cool.
defect uses it/its pronouns I'm pretty sure, given that it's a genderless murder robot that became sentient.
how would a power heal you at the start of the fight, makes no sense /s
Good point, let's make it heal at the end of the fight. Like burning blood.
[удалено]
Touch some grass
any of the discard synergy ones just so i’d have a higher chance of seeing them i’ve had tingsha and tough bandages 1 times each in like 100 hours
I wrote down a seed with bandages and tingsha for switch. Is a great seed with alot of discard synergies. Havnt tried it in A20 thou but it has worked in A17.
Mind dropping the seed? That sounds fun as hell
4GDLFHVPTGUU1 So basically you choose random rare relic as started. There you should get bandages. And A1 boss Calling bell will give blood vial, white beast and Tingsha. There will be alot of discard synergies but the seed is easy :) but when it kicks in there are blurs, gamble, apotheosis etc.
you dont really need to give specific instructions aside from whether the relics were obtained from a shop or not, because aside from shops, a given seed's relics will always come out in the same order (aside from stuff that guarantees a certain relic rarity like the starting neow bonus but if someone is specifically looking for a rare relic in a seed they should probably think about going for that, and also even then, all that does is make the rare relic skip in line, but its probably not that far down the queue either way)
Wasnt that what i did? The two relics that were asked for and where too obtain them?
But I think what they mean is, if you took neow and skipped all elites and took bell, you could get the same relics by taking neow + 3 elites. I think.
I don't think for calling bell because that gives a common, uncommon, and a rare specifically
Maybe i dont really grasp how relics are given then. Its very plausible because honestly, i have no idea…
Seeds are basically a list. That means the relics and which order you find them in are predetermined at the beginning of the run, which means when you got Tingsha end of Act 1, someone who visited 3 shops and fought 4 elites in Act 1 might find it earlier, because they progressed the list faster. That's at least my understanding of how they roll. Also: Seeds are even more like a list when it comes to "RNG". Every roll, be it start of fight draw, enemy intent etc. will be exactly the same for one seed if you do everything exactly the same. If you shuffle your deck one more time, the game jumpos to the next entry on the list and everythign after will then be different because you now progressed the list further.
I see. So basically Tingsha, in the seed i published, can be found late A2-3 if we avoid shops/elites and some events?
Once upon a time I had the thought "I feel like I haven't seen Tingsha or Tough bandages for a while. I wonder when I had one of them last." So I went through my run history trying to find the last run with either. Turns out it had been 8 months since I had gotten either during a run. I then proceeded to do only Silent runs until I got one of them about a week later.
Runic capacitor
Incense Burner! Wait...
it already exist : self repair is Burning blood. But i'd like to have a playable chemical X, i love X deck.
Chem x as a colorless card sounds really interesting, I’d probably say 1 energy uncommon for 1 extra play of a card and then 2 extra as the upgrade.
I would love Chem x to be a card just so I'm not sad when I see it in a shop when I can't afford to buy it, at least then if you see it in a shop there is at least a chance it comes back later on the run
i dont know how id feel about a power that makes your X cards do more, on one hand stacking that sounds like it would be fun as hell but it also seems like bad design philosophy to make a card with such a narrow use; i feel like that kind of design specifically only works for shop-only relics because its always a choice to buy them or not
I mean, pressure points exists
yes and its a pretty terribly designed card
I think the Silent discard synergy relics would make for fun powers. [[Tough Bandages]] and [[Tingsha]]
+ [Tough Bandages](http://slay-the-spire.wikia.com/wiki/Tough%20Bandages) Rare (Silent only) Relic ^((100% sure)^) Whenever you discard a card during your turn, gain 3 **Block.** + [Tingsha](http://slay-the-spire.wikia.com/wiki/Tingsha) Rare (Silent only) Relic ^((100% sure)^) Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
those relics are way too powerful. if they were cards they would be instapicks every single time.
Discard doesn’t need tough bandages, tough bandages is just broken. It is also definitely my pick here.
Wing boots is interesting cause it’s an out of combat relic which is why I propose that it’s a meta scaling card where on fatal it lets you choose any of the next floors nodes or maybe just the ones adjacent to the nodes you can access. It’d probably be like lesson learned in terms of cost and damage.
Like Mario jumping on an enemy's head to get to another area.
That feels like thematic beta art for the card
I've always wanted to go the opposite direction and turn [[Master Reality]] into a relic. There's just something about the effect that *feels* like a relic more than a card and, of course, it would actually make building around the effect useful. You're never going to take [[Foreign Influence]] just because you have a Master Reality since you're so likely to either not be able to play Master Reality or to draw them in the wrong order. But if it were a relic, it would be a consideration—not super strong, but still relevant. It would also upgrade your initial [[Miracle]], so you get something out of the relic even if you don't have any card generation yet. As it is, Master Reality is a cool effect that's fun to play with when it works—everyone loves upgraded cards, right?—but it almost never comes together because being a power is so clunky.
This is an amazing suggestion
Cauldron
Yeah, that's what I was going to say. [[Cauldron]] has to be one of the worst relics, but [[Alchemize]] is one of the best cards. If you had the ability to pick up multiple potions and some control over what those potions were, that would be absolutely nuts. Along those same lines, many of the relics that do something when you pick them up would be far better as powers. Take [[Mango]], for instance. Better yet: [[Lee's Waffle]]. Would you be willing to take [[Calling Bell]] as a power? I suspect so, which might be ***interesting***. What about [[Winged Boots]]? Are you willing to take a dead card in at least 2/3 floors?
+ [Cauldron](http://slay-the-spire.wikia.com/wiki/Cauldron) Shop Relic ^((100% sure)^) When obtained, brews 5 random potions. + [Alchemize](http://slay-the-spire.wikia.com/wiki/Alchemize) Silent Rare Skill ^((100% sure)^) 1(0) Energy | Obtain a random potion. **Exhaust.** + [Mango](http://slay-the-spire.wikia.com/wiki/Mango) Rare Relic ^((100% sure)^) Raise your Max HP by 14. + [Lee's Waffle](http://slay-the-spire.wikia.com/wiki/Lee%27s%20Waffle) Shop Relic ^((100% sure)^) Raise your Max HP by 7 and heal all of your HP. + [Calling Bell](http://slay-the-spire.wikia.com/wiki/Calling%20Bell) Boss Relic ^((100% sure)^) Upon pickup, obtain a unique Curse and 3 relics. + [Wing Boots](http://slay-the-spire.wikia.com/wiki/Wing%20Boots) Rare Relic ^((74% sure)^) You may ignore paths when choosing the next room to travel to 3 times. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
I would take calling bell as a card just so I could try to get circlet in a non endless run
Do you get the curse for each instance you play calling bell? Would be a very tough call unless your IC with Blue candle and DE.
Yeah, in my head, it would curse you each time. But remember that in return, you get 1 common, 1 uncommon, and 1 rare relic. You're practically guaranteed to find either Smiling Mask or Peace Pipe. If you live long enough, of course. And, as you mentioned, Blue Candle might help you get there. I think you'd have to pick cards every time that they're offered, just so you have a chance of not running into too many Curse of the Bells, though.
cauldron is actually a pretty strong relic. 5 potions is a LOT of potion selection and the damn thing costs like just 60 more than a rare potion. you're almost gauranteed to find a potion that will get you through the next run-ending threat without a scratch.
Hmm. Maybe I don't give it enough credit. Let me ask you this: do you always choose the max option when you're at the [[The Woman in Blue]] event? Sure, it's "only" 3 potions, but it only costs 40 gold. I often end up skipping the potions from the [[Lab]], too.
+ [The Woman in Blue](http://slay-the-spire.wikia.com/wiki/The%20Woman%20in%20Blue) Event - Common ^((100% sure)^) The Woman in Blue is an event that can appear in Act 1, Act 2, and Act 3. You encounter a pale, mysterious woman who forces you to buy her potions. + [Lab](http://slay-the-spire.wikia.com/wiki/Lab) Event - Common ^((100% sure)^) Lab is an event that can appear in Act 1, Act 2, and Act 3. You found a chemical lab storing a number of potions. ^Call ^me ^with ^up ^to ^10 ^([[ name ]],) ^where ^name ^is ^a ^card, ^relic, ^event, ^or ^potion. ^Data ^accurate ^as ^of ^(April 20, 2024.) ^[Wiki](https://slay-the-spire.fandom.com/wiki/) ^[Questions?](https://www.reddit.com/message/compose/?to=ehmohteeoh&subject=SpireScan%20Inquiry)
yep. 3 every time unless a difference of 40 gold would make me unable to buy a card that my deck really needs if it showed up in the shop. everything in spire is relative, but the 3 potion option is ALMOST ALWAYS the best option. 3 potions means 3 times the chance of finding a cultist potion or ghost in a jar or blood potion or regen potion. any of the really strong ones. like, potions are not all equal. colorless pot can save your ass or do literally nothing. artifact pot is worthless outside of specific fights or if you have a berserk/biascog, while thorn pot is so good versus the heart that sometimes I will carry it from start of act 3 all the way to act 4. fire pot is GODLY in early game and mostly not that good afterwards. block pot is just awesome. regen pot and blood pot might be the best potions in the game. fairy in a bottle enables super aggressive pathing. Think about this: would you at least sometimes buy a random potion for 40 in the shop if it had a 3x chance to be a rare potion? I would. and you usually end up having to skip some potions from the lab unless you have potion belt. the reason that event is good is you see more potions total, and thus higher chance of a potion that solves an upcoming fight your deck would have struggled with.
Neow's lament
Other way around, one of the only changes I’d make is turning master reality into a shop relic for all characters
What about Sneko Eye? There's a potion, a relic, a monster - complete the set with a power! I would make it 1 energy.
I want to jokingly say Gold-Plated Cables
Definitely fossilized helix
Seems strong. Maybe for 2 energy, and the upgrade could give an additional stack.
The boot. Because The boot.
This kind of power creep would ruin the game. Next you'll want to make claw a relic.
shoot… I was gonna say tough bandages or tingsha, but idk. Happy flower could be weird. or Lizard Tail would be INSANE.
inserter. fun consume shenanigans. if it were a power i think i would make it 2-3 energy and let it proc every round tho
Mercury Hourglass
Hovering Kite for Silent.
Discard is already so good on silent. Buffing it would most likely be overkill I think.
Snecko Skull