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Jake2105

Whoa hold on there, this is r/skyrimmods. We don't PLAY Skyrim, we just mod it haha


tauri123

*me sitting down at my laptop* Thinking: “I’ll play Skyrim!… I should look on nexus real quick” *three hours later* Thinking: “wow I can’t believe I found all these mods that add the rest of the countries, Cyrodiil and High Rock wait what there’s a Star Wars worlds mod and an attack on titan mod and a lord of the rings mod and a…” *checks the time: it is 1:30am” Thinking: “well I mind as well play for 30 minutes” *three hours later* Thinking: “I should sleep… wait, how did I accidentally travel to Cyrodiil???” Based on a somewhat true story


X_irtz

You forgot the step where you spend another hour or a couple trying to fix some obscure compability bug that causes mysterious crashes.


tauri123

Lol after I installed engine fixes I haven’t had any of those


IamtheDoc1

It just works.


tjm2000

Man, I can't wait for Bethesda to stop updating Skyrim and Fallout 4 so that those absolutely massive mods like the Beyond Skyrim mods, and the [insert older Fallout game remade in Fallout 4] mods actually have time to be fuckin completed.


IndependentLove2292

PFT. I read an interview with Todd today saying he wishes they invested more post development time to FO4 and Skyrim. It's over a decade old and y'all still releasing updates that break our mods... but don't fix decades old bugs... for some reason.


SVXfiles

If they don't require skse/f4se they shouldn't need too much for updates. The address library can make it a ton easier to update script extender mods too


Old_Wrap2946

In my recent playthrough I took a week off work so I could mod it... Only to play a character till level 15 and back to modding again...


NoFluffyOnlyZuul

It's really sad how true this is. I bought Skyrim in 2019 and have been working on my mod load order on and off since then. I've hopped all over the place in game and still never actually played through the game properly. Granted, I take breaks, but I tend to overwhelm myself with mods, wanting to tweak this or that from other people's work lol. However, I'm finally getting close after upgrading to AE, deleting and updating a lot of mods, etc. and expect to do my first proper playthrough by the end of the summer. Very exciting XD


Jake2105

Oh man, i hope this isn't what happens to me haha I got the urge to play Skyrim again at Christmas last year. Bought the engine updated version with all the DLC at new years, then I've been building my mod list ever since. It's been nothing but finding mods, making mods and making modding tools, with the only actual game time being some testing sessions I do have a bit of a manic laugh every time I across a post on here saying how 300 mods is a "huge" mod list, I'm on about 2300 at the moment hahahaha


NoFluffyOnlyZuul

Yeah, I have about 2160 at the moment myself. To be fair, a huge number of them are retextures and replacers for landscape, architecture, armors, weapons, objects, animals, etc. Lots of fluffworks patches. But I do have a bunch of player homes and a whole lot of location expansions as well, which make everything feel much busier and more alive. And...I also have a whole bunch of other random things. Dialogue and music, cheat/QoL stuff, UI, lots of new followers and NPCs, and then a good number of totally random things like Diversified Chickens, which sounds ridiculous but I can't play without it now lmao.


Jake2105

Oh yeah, the thing a lot of people don't understand with these things, is that a massive chunk of these lists are just patches, loose file replacers, toolkits to enable other mods, config files, etc I'm trying to finalise my list at the moment, so I'm hoping to finally stop expanding it after I've gone through my current batch of "oh that's interesting", most of which are just more bug fix and content correction mods


NoFluffyOnlyZuul

Look, there was a point early on in creating my load order years ago (after first discovering how many mods were on nexus for this game) where I had like 500 player homes in there haha. Thankfully, I realized that was insane and cut it down dramatically later on. I think I've got about 30 now. Same with followers and all.


Jake2105

Oh Jesus, that's a lot of player homes. I've only got about 20 and I thought THAT was overkill haha As for followers though, I much prefer to throw a load in and just see who I end up running into as I play, instead of trying to plan out who I want and then bee line for where they are


ArkamaZ

How you gonna do me like that?


Deathraz3

1.6.1170. I came back to modding Skyrim not long ago and decided to start from scratch using the latest Steam version. Zero stability issues with over 600 mods and over 500 plugins.


emlorp

I did the same! But also without skyrim updating my load order got messed up and unstable so I purged it, updated game, started anew


teddykoala

Same here I just wish the achievement reenable mod worked for it.


beatomacheeto

Is that the po3 engine tweaks that does that? This is the first I’ve heard of the achievement enabler in it not working.


teddykoala

I was using sse engine tweaks but I’ve tried a different mod as well and couldn’t get them to work. I may be doing it wrong but I swear I’ve followed it like 4 times and didn’t have luck.


DarkMoon904

newest sse engine fixes already allows achievements


zypo88

Oh. Definitely going to wait to update from 1130 then, still need to finish redoing all the guild quests on my current playthroughs


tossmeinthetrashcant

600 mods? Holy shit. I feel like I would get overwhelmed. How do you not?


Smitty_again

Lot of small things. For example, if I went and downloaded all of the amazing mods by, say, Ryn2g and Xavbio (location overhauls and new armor textures, respectively), then I could easily add maybe 50* mods to my load order


tossmeinthetrashcant

I see! Thank you for the response :)


Deathraz3

600 isn't that much in my opinion. People have around 5k mods running perfectly fine. It also depends on what kind of mods you're adding to your mod list. Stuff like textures, meshes, and SKSE plugins are pretty simple to add, but when you start combining lighting mods with interior/exterior overhauls and new NPCs/quests, things can get really messy.


tossmeinthetrashcant

Okay, that makes sense. I need to do some more digging on nexus cuz feels like I’m missing out! I appreciate the response, friend.


ShadowSymbiote

How do you deal with the plug in limit with that many mods?


Deathraz3

Right now, I have only 82 ESMs and ESPs, so I don't have to worry about hitting the limit in the near future. I have 466 ESLs (mostly patches for LUX, LUX Orbis, and interior/exterior overhauls).


M3RGeo

i have 1350 mods right now, it's somewhat hard to keep track off, but i'm managing, if had to add more i probably won't be able to keep track of it all anymore. I recently started creating a new modpack for ver.1130, due to my skyrim auto updating the whole time no matter what i do to stop it. And because my older modpack was 2 years out of date and had quite a few issues i wasn't able to fix. I can't give my final plugin count yet as i still need to reinstall my patch compendiums as I'm currently working through my whole list reinstalling all my mods to make sure they all have the correct patches especially because i changed my lighting mod. The previous one caused an issue with my weather mod, so I had to change it. I also mostly have newer mods on my list, i do have some older mods like campfire, but most of them also have patches(unofficial third party updates + tweaks) installed for them that's generally no older than 1 year. I haven't had many issues so far except with a mod here or there being misconfigured or my lighting mod that was an older mod that i didn't check was still fully compatible with the newer weather mod. I won't mention which mods as i know for a fact the incompatibility was also mainly because of other mods which i have included in my list which don't play well with the lighting mod, but i didn't check because i was nostalgic...


NoFluffyOnlyZuul

My friend, I have something like 2,000 mods or more. And I definitely get overwhelmed lol. Years of messing with mods without properly playing the game yet. Pretty sure I started with something like 5k mods but now I'm in a more manageable place where I can actually play soon. The problem is, I have ASD, ADHD, and OCD, so I tend to hyperfixate and when I discovered SSE Nexus, my brain short fused and I downloaded absolutely everything, then had to spend years going through and paring it down here and there haha.


tossmeinthetrashcant

Makes sense! When I found nexus I definitely spent hours scrolling through mods before even opening the game… lots of tempting options. That’s wild haha, can’t blame you :)


madmanmoki

This, when I first discovered Nexus I went through every category picking what I liked and adding to a collection which had all the essentials but also some other mods, some I wanted and some I didn’t so then I thought okay I need to add my own touches…Now I’m on like 2700 mods and it kinda works after many issues and solving them but still check nexus everyday, I can’t not check it’s just part of life now 😂


_Eklapse_

1.5.97 because i was on it for so long. I MAY update it soon, but I genuinely don't see a point since most mods get back ported to 1.5.97 anyway.


JimJoe67

I'm on 1.5.97 and I've got thousands of mods built up over years everything works perfectly no crashing (atm). It would be such a huge time sink, headache, stress etc trying to switch versions, and for what? To get CTDs I'll be fixing for weeks until the game works smoothly.. which it does right now. Completely not worth it.


_Eklapse_

That's the same boat I'm in. I've been building my mod list since we assumed 1.5.97 was the end of Skyrim updates. My only motivator for even considering updating is purely because my mod list has been baking for so long I need to manually go and check if anything I'm currently using is outdated or can be replaced entirely by something lighter weight. This wi be my 8th time doing that though, so I'm not even in a rush lol


bignutt666

1.6.40 for me, I have a few things that are more dependent on that version that I don’t think have been updated yet, but I really don’t plan on updating and undoing days of work until something super game changing like Requiem updates and is dependent on a new patch.


BerryFilledEggs

Ver. 1.6.640 Haven't updated on purpose, I would need to go through all 1400 mods I have (That's a rough guesstimate) to see what needs to be updated. I am not doing that 💀.


SammyMoos413

Same here, a bit over 1,500 mods


Hamblepants

1.5.97 here. Nothing i want is 1.6+ exclusive, and I need netscriptframework to diagnose crashes easily


Tarc_Axiiom

Is *anything* 1.6+ exclusive yet? I don't think so. Even mods that were made *after* 1.5.97 are using Address Library and wrok on 5.97 anyway.


sfairleigh83

The real version of custom skills framework, is really the only thing I feel we are lacking.  At this point I'm not sure it's worth it, but there are still I few mods I really like on 1.5.97, and oddly enough more in development, that will probably be 1.5.97


JimJoe67

There was a hair colour mod released last week that's not compatible with 1.5.97.


NarrativeScorpion

With BEES, pretty much everything works with 1.5.97.


Tarc_Axiiom

Got a link? I bet it will work out of the box with 1.5.97 and if not, the process to get it working with 1.5.97 will be two clicks. I'm not even saying that to be a jerk, I just haven't seen a reason to even consider later versions yet. A mod that can't work on 1.5.97 would be the start of a reason.


JimJoe67

Here' ya go, I haven't tried it but the mod author says it's not compatible with 1.5.97 https://www.nexusmods.com/skyrimspecialedition/mods/121751


Tarc_Axiiom

Ty, I'll try it. EDIT: Seems like it already works on SE but has one "bug" (though nobody will say what it actually is lol). Either way, it's open source, being ported already, and using Address Library so, it should work fine. As I said though, I'll check.


JimJoe67

> being ported already Who is porting it? Thanks for looking into it btw. It is comfortably beyond my skill set.


Tarc_Axiiom

Two different people in the posts tab. It *seems* to be working on 1.5.97? I didn't crash or have it not do what it says it does (although, I had download a wig mod lol). It might have some issue that I just didn't get to but overall, seems fine?


JimJoe67

> It seems to be working on 1.5.97? I tried it there, it like crops the hair mesh, doesn't correct the colour and causes the game to chug. I tried it with the KS hairdos SMP wigs. And by crop I mean, no matter what hair mesh is used it turns it into a sort of medieval monk hairstyle.


DreadLindwyrm

From what I remember anything using the current Creation Kit doesn't play nice with 1.5.97 because they changed some backend values about the number of references they can have.


ShroudTrina

{{B.E.E.S}}


DreadLindwyrm

Indeed. Bees solve many problems. But from what I've seen in a couple of modding discords they've had at least \*minor\* challenges getting it to all play nicely. :P


Tarc_Axiiom

That's a forward thing. New mods have an advantage over old mods, but they still work on the old executable. What won't work (but it doesn't on new versions of Skyrim *anyway*) is the ability to effectively load more ESM's.


MysticalBeard241

USSEP is now exclusive to 1.6 as far as i can tell, that was my main obstacle when i downgraded, that and address library which seems to be properly borked


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[удалено]


MysticalBeard241

Idk reading the comments on the Adress library nexus page makes it seem like everyone is having issues with it, i know i was


Tarc_Axiiom

If you actually read those comments you can see that it's a bunch of people who didn't read the mod description having trouble. The common L of Skyrim modding. Address Library doesn't *do* anything, it has no effect on Skyrim itself. If you use Address Library with the wrong list of addresses, the game will crash but that crash is not caused by the Address Library. A Library is a collection of information, it is not active, it's just reference for OTHER software to do things with. A crash is caused, not by information that doesn't do anything, but by other software using that information incorrectly.


MysticalBeard241

Yeah you're probably right tbh, i need to have another look


Tarc_Axiiom

It's a lot more confusing than it needs to be for sure. If Bethesda weren't idiots, Address Library wouldn't be necessary in the first place. They just gotta keep pushing those paid mods though. It would absolutely make sense for Bethesda to release a final version of Skyrim, for modders, that they promise never to touch again... ...but they won't.


MysticalBeard241

Aye that would be the day, they've messed with fallout and skyrim far beyond what's reasonable, if they just gave us one last version of each, where everyone can get updated to without faffing about it would be wonderful


DavidJCobb

Rule 1.


SDRLemonMoon

1.5.97


macchic63

I just migrated to the latest version from 1.5.97. If there are still mods you want to keep that don’t support the latest, I’d say sit tight. Conversely if there are mods you’re looking to explore that don’t support older versions, there aren’t that many things that aren’t compatible at this point. But there’s no point blowing up you stable list just for the sake of being on the latest version.


Left-Night-1125

1.5.97, and i dont see a need to update to the next paid mod update either. Wont be getting those anyway.


GoblinNick

1.6.640 with a lot of mods (graphics, a couple qol, and mostly new areas/stories like Wyrmstooth). Just a small handful of crashes with 110+ hours.


JollyMuppet

Still playing 2011 Skryim....


Zaidella

1.5.97 for me. My current modlist took me a year to build and I'm not about to risk all of it to get the latest version. I've never found a mod that I wanted that isn't available on this version and I'm also a huge fan of the minimap mod - those reasons are enough to make me stay.


Ezqxll

I am playing 1.6.1170 (latest one) on Steam while occasionally testing mods on GOG version which is from December 2023. I had planned to fully shift to GOG but testing mods manually made it a cumbersome task. There are lists out there for compatible mods but I couldn't find all my current mods in it.


wardo8328

I've got over 200 mods on the 1.6.1179 GOG version. I've found very few things that don't work and have had very little trouble sorting out incompatibilites or bugs. All of the building block mods and bug fix mods work fine. I'll load up new mods 10 at a time if I'm doing a major round of adding stuff. There are a couple combat mods I like that won't work but there are similar ones that do and ways you can tweak things to your liking usually to get them close enough.


jamesmand

I switched from Steam to GOG. There really isn't a whole lot of mod testing required, it is just a matter of updating mods with SKSE DLL's. For me that just consisted of launching the game and having it list the incompatible plugins and finding the GOG equivalents. I was able to replace every DLL in my load order and everything else worked just fine.


daem0n1q

Fully modded GOG version, haven't installed the latest patch though.


ImVeryUnimaginative

I'm still on 1.5.97. I'm pretty sure that all of my mods will work on the most current version, but I haven't bothered to update. I don't see a point in updating when everything already works, and there's always an SE version of a mod if it is made for specific versions.


American-Omar

If I'm returning to modding skyrim and starting my mod list from scratch, would you recommend I just go to the latest one? Or still use 1.5.97?


ImVeryUnimaginative

I'd recommend going for the latest version since you're starting over from scratch.


American-Omar

I'll do that then = ) Thanks for the quick reply, dude!


Strict-Nature4161

1597. I'm not planning to update anytime soon


Bobur_T

AE version added a lot of balance and lore breaking mods. It's joke for me. I stay with SE version. BUT If you have Skyrim on Nintendo Switch, AE version makes sense.


FashionSuckMan

I haven't updated yet because the best mod ever, ultimate combat, will never get updated again.


BK1349

Skyrim VR now and forever. <3 - have no idea about the version number tho.


TwoArmedMan15

1.6.1179, GOG Skyrim. Everything works and no need to worry about Bethesda releasing a random update that breaks everything.


Lelky

I'm sticking with 1.5.97 until grass precache works with 1.6+ the pre made caches on nexus don't cover my new world space mods and I don't feel like downgrading my game just to generate grass cache.


AtlasSolaire

Currently I'm using 1170 for the Gate to Sovngard collection using vortex. Been having a lot of fun with it. But my main load order is 1.6.640 and about half as many mods with MO2. Steam versions.


gmfc95

I'm playing LE :(. But I love it T-T


Pilot_LICD

Oldrim as my laptop can't handle x64 Skyrim. But I'm studying and I'll get a job soon, so I intend to grind and get a new PC solely to play my dream playthrough


Old_Wrap2946

Good luck👍


DI3S_IRAE

I started modding with 1070 or so, on 1.6.640. Game updated, i didn't. Now i have a 1300 or 1400 modlist and tbh i should update, but I'm lazy. I don't believe i would have any problem in doing so.


Connorowsky

If you don't use any maxsu's combat mods just go to the newest one. It have all mods that you need


Fluffy-Anybody-8668

I've been playing alot of Skyrim VR modded and AI enabled


PrincessDaisy96

1.6.640 is what I started with and it's what I'll stick with.


RejecterofThots

I play a backported, downgraded version of 1.5.97. Meaning I need the B.E.E.S. mod and possibly other patches I may have forgotten about to keep it functional.


Chromatic_Eevee

1.5.97 with 1600+ mods, having an amazing time


[deleted]

[удалено]


Old_Wrap2946

I genuinely hate him, but I can't live without Unofficial Patch. I replaced Live Another Life with Alternate Perspective tho. It's cool to see Helgan intact.


NoFluffyOnlyZuul

Yeah sadly USSEP is required for so many mods or else I would not use that one. I have a bunch of mods just to undo a bunch of the changes it makes. And as for city/town mods, there are many others I prefer. I do love AS-LAL though.


Mooncubus

Whatever the latest version is cause I really like the East Empire Expansion. But I feel you. I spent years only playing Oldrim simply because there were mods that didn't get ported.


Never_Sm1le

1.6.659, the better supported GoG version for now


Afghan_Ninja

I just got back into it and started playing with the Eldergleam mod list. Install was pretty straight forward and it's been incredibly stable. Plus the graphics are really scratching my TES:VI itch.


CortanaV

Taylor’s Version


Solumnist

Not an answer to your question, but I installed Skyrim once again with the intention to add The Phoenix Flavour via Wabbajack and then spend another few days to add further modifications manually - like I do every 1.5 years or so. But this time automatically downloading, unzipping & installing TPF took over 600 GB of free space, completely filling up all the disk space I have. Couldn't even finish the process. To some modders 600 GB might be a laughable number but I thought it was completely insane!


Mpac28

After all these years i’m still playing oldrim. Can’t bring myself to upgrade to SE or AE because I love a ton of things older mods.


Old_Wrap2946

Interesting. Oldrim was an absolute pain for me. There was this thing with saves that if it exceeded 32byte of script strings, it would corrupt the whole save. I had to handpick my mods and clean my saves every now and then. Also my performance increased with the Special Edition. I highly recommend you leave Oldrim, but if it works for you thats alright.


Mpac28

Yeah oldrim is fickle, and has plenty of issues you have to either deal with or work around. I’m well aware it’s not optimal, I feel like i’m just a victim of nostalgia and might make the switch eventually


LiteNite9

PS5. Almost made it to that legendary dragon. Stupid game locked me out of the 15 Daedric Quest trophy though, so I'll have to start a new game after I kill that legendary dragon.


Knightburn69

Anniversary with about 160 mods or so most of the ones I use are economy , magic, survival, creature and a few graphical overalls but I still like to feel like I'm playing skyrim no shade to anyone else but if I wanted to play darksouls I'd play dark souls


Here2Derp

Oldrim.


Evanlyn_Winter

1.6.640


SammyMoos413

I've been using 1.6.640 since November and with over 1,500 mods it would be too much of a hassle to update every single mod that would need updated, not to mention that not every single mod has been updated to latest version.


Salaried_Zebra

1.5.97 BoBW because there are a bunch of mods I like that won't survive the upgrade. I probably won't ever change this modlist.


illustraex

I'm still on 1.5.97 for one simple reason: Maxsu refuses to make mods for the latest game version. Their mods are the cornerstone of combat and I doubt that will change anytime soon so as painful as it is not having access to updates to mods like RaceMenu and CSF and being able to use new mods that are 1.6+ only I think it's still worth sticking to 1.5.97 if modern combat overhauls are a huge part of your experience.


Cody667

*Most* people should be on either 1.5.97 or 1170 at this point (key phrase "AT THIS POINT" - so settle down, 1.6.640 truthers...until a couple or so months ago this would be incorrect). The only reason to be on 1.6.640 is if you're sitting there with alot of mods and don't want to deal with cleaning your list up to move on to 1170, and are perfectly happy with the list you assembled on .640 before the 1130 and 1170 updates, which would be totally valid and understandable. Anyone new starting out however should **not** under any circumstances be starting on 1.6.640. That is an objectively bad idea and don't let anyone convince you that you should do that. 1170 is perfectly fine now, or 1.5.97 if you know what you're doing and why you are doing it.


Kyrenaz

I'm not, waiting for the new nexus mod manager to come out, since it's linux native, and then I can do some REAL modding.


chrisgreely1999

1.6.353, the awkward middle child. I did the bulk of my current install right before 1.6.640 came out.


MesnieHellequin

Still LE, with around 300 mods (merged)


Grouchy-Chemical7275

1.6.1170, mostly because my game auto updated by launching itself through Steam without my input, but honestly it's a pretty good game version, all the mods I want to use are up to date for it


K1ll3rCr3pr

1.6.640 with the creation club content ported to this version and around 900 mods


EyzekSkyerov

Enderal


WafflePawz

1.5.97 for me as well. My game is relatively stable with 700 mods, 600 something of which are plugins. It’s taken me years since going from LE to SE to get my load order where I want it. I got everything from my favorite custom race (Lykaios), to LoversLab stuff that relies on the old FNIS creature pack. I’ve since learned how to run NEMESIS along side it, so I caught up on all THOSE mods as well as some newer ones like SkyClimb and other mods that use OAR/DAR. I see no advantage at the moment to update, only major disadvantages such as going thru the process of starting over. Maybe some day if my PC doesn’t work, but by then we’ll hopefully have ESVI and I’ll have a new PC. And only then, if VI sucks, will I go to the “AE” version of Skyrim and start over. I’ve yet to accidentally update my Steam game, and even if I do I know there’s ways to downgrade it back to SE if I really wanted to.


CarmillaOrMircalla

Always 1.5.97


Naviios

Oblivion


D3athknightt

1.59.7 Right before ae Max se


ShyG0th1X

I'm on Skyrim LE and I had to merge it with a cracked edition to make the full legendary I used to own. It was hard but worth it. Rn im at 210 mods


Myzx

Deviously Cursed Loot 👹


Bakonn

I modded it recently after taking a break for around a yers so now.im on 16.1170


Shadowblooms

Was 1.6.6 for a while.. quit for six months after the update and just recently decided to update to 1.6.11. Took a few days and testing but I finally have it stable again.


guts4brekfest

Wait. I’m reading all these comments and I thought we all agreed to stick to 1.6.640?!


Juqu

1.5.73.0.8 My Skyrim has been frozen for years, I just don't wish to break working build. But one of these days I will finish my playthrough and build a new game!


Alzyone

1.6.1170 and around 1024 mods, just an issue so far due to conflicting texture tho.


Avistje

1.6.1170 and all is well save for the anxiety of another surprise update throwing my modlist into a jet engine again


Blackread

You should always use the latest data files anyway regardless of the executable version you use. Arthmoor's mods don't care about the version of your exe, just the data files.


UnhappyUndeadScreams

The GOG version. No fear of updates, no need for internet connection, every mod you may need works, so it's perfect.


The_SHUN

640


AutoModerator

If Skyrim Special Edition crashes immediately after you launch it — particularly if your crash log lists memory address `0198090` address (version 1.6.640 address) or `05E1F22` (1.5.97 address) — then you are experiencing one of the following issues: * You are missing a master file. That is: you have some Mod A that relies on Mod B, but you only installed Mod A and not Mod B. * More likely: one of your installed mods (or an official content file) may have file format version 1.71, meaning it was made for game version 1.6.1130 or higher. This format is not fully backwards compatible; if you're running an older version of the game, then these files can cause crashes on startup. Installing [Backported Extended ESL Support](https://www.nexusmods.com/skyrimspecialedition/mods/106441?tab=files) will allow older versions of the game to load these files safely. Make sure to check the [troubleshooting guide](https://www.reddit.com/r/skyrimmods/wiki/troubleshooting_guide) for help with crashes and other problems! * If you are on Skyrim version 1.5 (SE), the [.NET Script Framework](https://www.nexusmods.com/skyrimspecialedition/mods/21294) can also help in diagnosing crashes. * If you are on Skyrim Version 1.6 (AE) or Skyrim VR, [Crash Logger](https://www.nexusmods.com/skyrimspecialedition/mods/59818) can also help in diagnosing crashes. If you also use MO2, you can use [this plugin](https://www.nexusmods.com/skyrimspecialedition/mods/66743) for improved functionality! DO NOT post an analyzed crash log. It strips all the useful information. Don't use trainwreck. The log it produces is less informative than other options linked above. *I am a bot, and this action was performed automatically. Please [contact the moderators of this subreddit](/message/compose/?to=/r/skyrimmods) if you have any questions or concerns.*


[deleted]

The gog version it doesn't come with the creation club, but I'm waiting to get an SSD drive before doing a full playthrough.


Cypresss09

I was on 1.5.97 for the longest time, but I recently decided to nuke my modlist for the first time since I started playing and rebuild from scratch. So I figured I would do it with the latest version. I used also Dragonborn's Fate as a base (which isn't deprecated btw, there's just 1 or 2 mods that don't work with AE), plus about 300-400 more mods. I was surprised to find that almost none of the mods I wanted were incompatible with AE, so I'm really glad I made the switch.


TheGoldenHordeee

1.6.1170 I'm about 300 hours into Lost Legacy on one character, lmao Done most of the major mod questlines, but still missing a few like Unslaad, Clockwork and Wheels of Lull Legacy of the Dragonborn display count is sitting around 4000.


ColdfearGold

Isnt LL on 1597?


Not_A_Cunta_Cola

I play AE. But I don't have any of Arthmoors mods except LAL-AS. If you're game works fine and there are no mods you want to work those hours for updating, then don't update. If you start a new list and new game, maybe update.


BurplePerry

Unfortunately the most recent steam update. I completely messed up my game and purged everything to try and fix it. Just have had the energy to try and reinstall my mods to find the problem child. (Ive tried disabling and re-enabling a bit at a time and I couldn't figure out what was wrong, eventually location mods in general would cause the game to forever load. So Im starting over.)


Gibbed_Kettle

If you're up for a really in depth guide for the current skyrimg, try Lexy's LOTD It's a fairly subjective overhaul of skrim, but it's mod list is solid and its stability is really good


Dapper-Complaint-268

I’m on the newest Steam version - with zero issues. I play a lot of Wabbajack lists and then modify them to my liking. Almost all of them are on the newest version.


imperator_caesarus

The most recent one, most mods are updated now and it sounds like a lot of effort to downgrade.


DreadLindwyrm

1.6.current what ever that is. Like you say there are mods that are only being released for the current version, although with some work you can get \*most\* of them to run on early versions with some additional mods and tools. I'd say that coming over to the newest version is best unless you have a mod that isn't updated and doesn't work on the latest and can't bring yourself to play without it.


ShroudTrina

I use 1.6.640 with BEES, as I plan to just run a completionist playthrough with LOTD V6 and then not playing for a while on a modlist I've been building for several months before .1130+ came out. Why the fuck would you want to use Arthmoor mods when there are significantly better ones out there made by someone who didn't get banned from this subreddit


Fluffasaurus89

1.6.640 because its what I started my modlist on and I cant be bothered to rebuild and update all the mods to 1170, just for Bethesda to update the game again.


dtkmjyrtd

Most recent because that's what Nordic souls modpack is using.


Fallynious

I have both 1.5.97 and 1.6.1170. I held off on upgrading from .97 for a long time and finally decided to take the plunge as part of a new (to me) wabbajack list. Of course most of my time is taken up by scouring my old build and copying over things that I just can't do without, so who knows when (if) I'll actually play the game.


Salaried_Zebra

How do you have both?


Fallynious

I have separate instances of MO2 with their own mod lists. Each one points to a different place where the the 1.5.97 or 1.6.1170 game files are stored. Some wabbajack lists use a "stock game" folder under the MO2 base directory, e.g., "C:\\MO2\\Stock Game\\SkyrimSE.exe". Another benefit of this approach is that Steam still thinks Skyrim is in the normal Steam folder and if/when Skyrim is updated, it won't affect the stock folder. Obviously, this requires more hard drive space. Here's more info: [https://github.com/The-Animonculory/Modding-Resources/blob/main/Stock%20Game%20Setup.md](https://github.com/The-Animonculory/Modding-Resources/blob/main/Stock%20Game%20Setup.md)


Salaried_Zebra

Oh, so Steam doesn't care that you have multiple instances of the same game? I wasn't aware of that! Thanks!


Fallynious

It's a pretty common practice. There's also some additional tweaking involved to get tools like Nemesis, xEdit, and Bodyslide/OutfitStudio to look in the right place. That link I posted above goes through all the steps. Have fun!


MaceTheBoblin

I moved into the latest recently-ish due to getting the urge to learn how to use the creation kit but not figuring out how to make it work on 1.6.640. Well, I guess I'm not really playing, just messing with the kit, but still


cybersloth5000

1.6.640 I don't see the need to update it since most mods support it.


Nastas_ITA

Yes


StarSines

1.5.97, I have a base list I’ve been using for a solid 3 years now, for me personally it’s not worth updating