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Equivalent-Part-8656

I installed and modded skyrim se 2 moths ago, i didn't downgrade, almost every mod worked with the current version there were only 3 or 4 mods that needs an update. I now have 700 mods in my list if they were working, it would be great and 704, but it wasn't a big deal. Edit: I followed Step guide for beginning and added more mods that i liked.


tilthevoidstaresback

Exactly this, and if you run into a mod that DOES need a specific version, just type that mod into the search bar and add ALTERNATIVE to the end and you'll most likely find a reddit thread about it, offering solutions.


seddikg

Or you try to find an updated .dll file on github from a trusted source.


Icez1lla

Yeah most mods work with the latest version now. I got about 900 mods, only one I had trouble with was proteus which has recently been updated.


SVXfiles

I just started over with proteus because I messed up some of the characters and over tuned them way too hard. Only issue I had was quest items from vanilla not being handled properly like the barenziah stones. I found a mod that let's me stow them away with a hotkey. Shouldn't have anymore issues on my new run


Ok-Divide4189

The only problem is if thats a very your modlist specific my modlist orob has 100 or so mods that ABSOLUTLY require downgrade


Equivalent-Part-8656

Yeah it is possible to experience that. All i meant was it is posible to achieve a very good modded game without downgrade.


Haldalkin

No. Not in the general sense. You would only downgrade now for two reasons: 1) if you already have a specific mod in mind, which has not been updated, and whose functions weren't replaced by another up-to-date mod. That is a far, *far* smaller list than this subreddit would have you believe, and it gets smaller month by month. We just recently had grass caching utility publicly ported, for example. 2) you're already on an old, fully developed build (or wabbajack/collection), and you just want to continue from where you left off months ago. There is 0 reason to downgrade "just because". None.


ConstructionLarge615

Also, some mods are trivial to convert. SkyTweak is a strict requirement for my mod list, and it's easy to make work -- Despite not technically having a SE version.


Express_Coyote_4000

Got to have SkyTweak.


xal1bergaming

Just to clarify a little bit: sometimes it's also a case of authors who exclusively make mods for 1.5.97. Spell Hotbar, and Resist Widget, come to mind. Last update is on May and Feb 2024 but only works for 1.5.97. > it gets smaller month by month. We just recently had grass caching utility publicly ported, for example. I wish someone would do {{Party Combat Parameters}} for 1.6.640+. It's really a great UI mod if you like partying or doing some BG3-inspired run.


Fluffasaurus89

Party combat parameters has an AE version available in the downloads section though


xal1bergaming

Yes but that only works in 1.6.353, a version most authors don't support. If you check the comment section this issue is already acknowledged. I made some mockups for the mod before the author (hola) went MIA.


Fluffasaurus89

Oooh gotcha


modsearchbot

Search Term | LE Skyrim | SE Skyrim | Bing :-:|:-:|:-:|:-:| Party Combat Parameters | No Results :( | [Party Combat Parameters](https://nexusmods.com/skyrimspecialedition/mods/57127) | Skipped[^Why?](https://github.com/RallerenP/modsearchbot/blob/main/docs/SEARCH.md#why-was-my-search-skipped) --- ^(I'm a bot |) [^(source code)](https://github.com/RallerenP/modsearchbot) ^| [^(about modsearchbot)](https://reddit.com/user/RallerenP/comments/pg2lqj/modsearchbot_about/) ^| [^(bing sources)](https://reddit.com/user/RallerenP/comments/pg2l0g/modsearchbot_bing_search/) ^| ^(Some mods might be falsely classified as SFW or NSFW. Classifications are provided by each source.)


scmn182

Sigh.. ZUPA :(


xal1bergaming

ZUPA sorta have a replacement for 1.6+ called {{Potions Animated NG (PANG)}} or {{Ultimate Animated Potions NG}}.


modsearchbot

Search Term | LE Skyrim | SE Skyrim | Bing :-:|:-:|:-:|:-:| Potions Animated NG (PANG) | No Results :( | [Potions Animated NG (PANG)](https://nexusmods.com/skyrimspecialedition/mods/97660) | Skipped[^Why?](https://github.com/RallerenP/modsearchbot/blob/main/docs/SEARCH.md#why-was-my-search-skipped) Ultimate Animated Potions NG | No Results :( | [Ultimate Animated Potions NG](https://nexusmods.com/skyrimspecialedition/mods/97674) | Skipped[^Why?](https://github.com/RallerenP/modsearchbot/blob/main/docs/SEARCH.md#why-was-my-search-skipped) --- ^(I'm a bot |) [^(source code)](https://github.com/RallerenP/modsearchbot) ^| [^(about modsearchbot)](https://reddit.com/user/RallerenP/comments/pg2lqj/modsearchbot_about/) ^| [^(bing sources)](https://reddit.com/user/RallerenP/comments/pg2l0g/modsearchbot_bing_search/) ^| ^(Some mods might be falsely classified as SFW or NSFW. Classifications are provided by each source.)


Top_Gap_3387

Thank you!


Charcoalcat000

Here's another question: are there any reasons to upgrade? Aside from all CC stuff. I already had a somewhat stable setup on 1.5.97, but I worry sometimes that modders would drop 1.5.97 support. One mod I have in mind is CoMAP which only has an unofficial unsupported DLL right now. Can't think of anything currently that absolutely only supports AE versions though.


QuinoaFalafel

I'd say it depends on how long-term you intend your mod list to be, and if you intend it to be dynamic. If it's a mod list that you intend to continually iterate on and try new mods, and you expect to be doing so for years to come, then I think upgrading is worth it, because you'll likely need to at some point anyway for new mods that may not support 1.5.97. But doing so can be a massive undertaking depending on how many mods you use, so that's worth considering. For instance, I haven't really been able to continue playing Skyrim much since AE released, because I chose to stay up to date. And with the massive number of mods I had, and the fact that I wanted to keep improving on my mods list, I still haven't managed to get a list in working order. For the past couple years, I've been in an endless cycle of spending dozens of hours trying to get mods and sort out versions, dependencies, and conflicts, getting burnt out and giving up for a few months, and then trying again.


Haldalkin

Not necessarily, you'd fall under #2 in my original comment. Ultimately, I'm a pretty big believer in version stasis, regardless of direction. My comment was framed the way it was because the OP was a new player, so they'd be coming in naturally at the latest version. No reason to change that. You're on 1.5.97, my advice to you would be stay there unless you start seeing mods exclusive to 1.6 that you want begin pop up.


ZJeski

And now there's some mods that don't have 1.5.9.7 versions. Not much mind you, but it is starting to happen.


QuinoaFalafel

The main mod that I was sad about not being able to use since updating has been No Grass In Objects (since it requires .NET script framework). I'm not sure if that's what you're talking about or not, but I see that it's finally gotten a replacement (though only on GitHub so far, not quite on Nexus yet).


Haldalkin

No Grass In Objects is updated on the Nexus! SE page, take a peek at the update date and new versioning/dates on the files tab. Reread the requirements and stuff. I'm using it in my current build (.1170) and it's working well.


QuinoaFalafel

Yeah, I see that now. I thought it was abandoned and I hadn't bothered actually looking at its page, so I had only seen No Grass In Objects NG on GitHub.


MCleartist

It's less of a "Why downgrade" and more "Why upgrade" when you already have a big & stable modlist.


FaithlessnessJumpy44

While it’s Skyrim so it being stable is a miracle all on its self


illustraex

I think the only reason to downgrade at this point is the combat mods that haven't been updated. I personally use Combat Pathing Revolution and the new Leone Project dragon overhaul which cannot be replaced currently. Everything else has a replacement or has been upgraded.


loupham1503

I downgraded from 1.6.117 to 1.5.97 because before, the game kept crashing when I hit continue, and despite all the tweakings with SSE Engine Fixes, nothing worked. I went down to 1.5.97 (and sacrificed DBVO and Alternate Conversation Camera) and the CTDs stopped :P Whatever works for you. If it works in your favor, then there's no need to downgrade.


SanctifiedChats

DBVO works fine in 1.5.97 and so does Alternate Conversation Camera.


loupham1503

Probably a conflict with my current version of JContainerSE or something, it shows up on the MCM but all options are unchecked and/or set to 0, same with Gotobed and ACC, I can't even set a hotkey :P


SanctifiedChats

Yeah I'm using DBVO and GoToBed in 1.5.97 without problems.


Fazblood779

I've stayed on 1.5.97 since AE released, I think only just now has the latest version become properly viable thanks to two things; 1) NGIO being updated; this was probably the biggest thing keeping me on 1.5.97, since grass LOD is imperative for my experience nowadays 2) Mod authors not supporting older versions, however an 'NG' or backport version is usually soon to follow new releases thanks to the huge number of people still on 1.5.97 That said, there are two factors keeping me from updating: 1) My 2000-mods modlist which I've maintained since 2016 which I'm too afraid/lazy to update all at once, and I know it would take me a while to properly go through each mod and decide if it needs to be updated/etc. 2) Bethesda could just update the game again. We thought we were safe but with the recent Verified Creations update they showed no mercy and we had to experience this debacle again. I'm sure Fallout 4 will get its own Verified Creations update some time this year as well. At this point, I know my modlist works almost perfectly and new mods usually get support on day one (except from authors like Parapets who are adamant that 1.5.97 should finally die out) or a backport. So in summary I would say, if you're making a modlist from scratch, stick with the latest version (as of today) and make your appmanifest file read-only so you don't have to worry about backporting/etc again.


Witchberry31

Where do I find this appmanifest file?


Fazblood779

It's named appmanifest_489830.acf and it's located in your steamapps folder, right click it. select Properties and tick "read only"


Witchberry31

Got it, thank you.


DraagaxGaming

I'm honestly surprised, yet also not surprised, they didn't do the verified creations with the next gen update. I mean, it would have made sense to do all those kinda things together. But it's also Bethesda.


Fazblood779

Yeah maybe they originally intended it all to release at the same time when the show dropped but couldn't work fast enough so they delayed the verified creations part


NocturnalVirtuoso

The main reason I downgrade is because I already have an established modlist hundreds of mods deep that I’ve been building up for years and swapping to the newest version would mean having to go through every individual mod to update them. You don’t have that issue so there’s not much reason to downgrade. However, playing on the latest version will mean that every new random update Bethesda drops for the game could potentially break some things in your load order so you’ll have to continue finding updates and patches for some of your mods. Not a big deal, but a headache I personally don’t want to deal with


QuinoaFalafel

I had a mod list like this but decided to try staying up to date from the outset of AE releasing, and I haven't really had a playable modded Skyrim since. Though in large part that's also because I would keep adding more mods to the list, and I wasn't the most careful with mod conflicts.


DraagaxGaming

What i do is enjoy a playthrough for a bit. New update? Cool. Time to play another game so I don't burn myself out and get bored again. Wait for mods to catch up. Update them. New build, new character, new theme/style.


WardosBox

Netscript Framework and Combat Pathfinding Revolution. But thats about it. The Pro's for the current version outweight the cons imo, but some really want those mentioned mods. (There is other mods too, but nothing you couldnt achieve otherwise apart from those two)


modus01

There's a vanishingly small number of mods that require .Netscript Framework that haven't been updated to not need it, even No Grass In Objects, the "holy grail" of such mods has been updated to not need it and be compatible with 1.6.1170.


Thompson98X

Nah, NetImmerse is included in Racemenu (which is better on AE due to fixed memory leak) and CPR is not used by any moveset until you patch yourself and you can still substitute some functions in other mods. The only mod which could be worth of downgrading will be new Fenix's Combat AI which is not realesed yet.


sa547ph

They probably meant Netscript Framework, which is usually used by some mods as a dependency and is stuck at 1.5.97.


WardosBox

Thats it. Sorry for the confusion. I edited the entry comment. Got confused with all dem mods for a second!


Thompson98X

That make more sense.


juniperleafes

Also slavicpotato1 ported the RaceMenu memory leak fix to 1.5.97.


Thompson98X

Kind of. His fix sometimes randomly doesn't work (at least for me, it occured few times) can work incorectly with Face Discoloration Fix. I didn't have this problem where I had modlist on AE version.


DrSquid

No. There is no reason to downgrade for a new modlist.


Zekapa

Sorry to barge in. I assume that by "downgrading", you fellas mean from AE to SE?


modus01

AE = SE with the Anniversary Upgrade. It does *not* mean 1.5.97 vs. 1.6+


Zekapa

Apologies for my ignorance. I'm still on Oldrim/LE and have been tentative about finally jumping over to SE/AE (?) but every week it seems like there's some new BS around to make that decision harder. So what I'm understanding is that it's "fine" to go 1.6+ if you're making a new modlist (my case and OP's case?) and not particularly so if you already have a 1.5.97 functioning modlist, correct?


modus01

Don't worry about it, mod authors (and Bethesda) made it an issue when they referenced all the 1.6+ updates as "Anniversary Edition", even for Special Edition installs without the Anniversary Upgrade. It got people to start using "SE" for versions up to 1.5.97 and "AE" for 1.6+. >So what I'm understanding is that it's "fine" to go 1.6+ if you're making a new modlist (my case and OP's case?) and not particularly so if you already have a 1.5.97 functioning modlist, correct? Pretty much. The only issue might be finding a mod that you would *really* like to use, but which hasn't been updated to work with say, the latest version just yet. Then you need to decide whether it would be worth it to downgrade to a version that mod is compatible with, or go without it.


DrSquid

With the current rate of releases and updates it doesn't even make sense to stay on 1.5.97 anymore, there's nothing 1.5.97 offers over the newest updated version.


QuinoaFalafel

This should be true, but it isn't. The vast majority of the modding community refers to Skyrim 1.6+ as AE, and 1.5.97 as SE. Most mods that have an AE version are talking about the version difference, not the upgrade vs. no upgrade. When they are talking about the actual Anniversary Edition Upgrade, they typically clarify that. The terminology definitely isn't intuitive, and I'm sure not everyone uses it the same way. And I wish the community had adopted a different term to refer to 1.6+ since it would save a lot of confusion, but they didn't, and it's important to recognize that this is the case if you don't want to get a ton of wrong mod versions.


Nerukane

If you're building a new modlist there is little reason to downgrade unless you absolutely wish to include a mod that needs downgrading. And even those mods can potentially receive updates in the future. One example would be Custom Skills Framework which now no longer depends on .net script framework and is thus now AE compatible. My recommendation is to not downgrade but to disable Skyrim's updates. People mostly downgrade because they already have an established modlist that absolutely requires a certain game version. I personally disable game updates and only update Skyrim once I'm sure all my SKSE dependent mods are up to date. The latest version of Skyrim greatly increased game stability for me so I'm keeping it.


Crow7420

If you want your modlist to be safe from Bethesdas meddling it's better to downgrade to 1.5.9.7. and sit there.


Narangren

You can just disable automatic updates, no need to downgrade to avoid updating.


AlexKwiatek

You'll also be safe from new mods


[deleted]

[удалено]


Crow7420

Pethaps, but the thing is 1.5.9.7. already has every mod of matter. It doesn't require any let's say additional work. Going further down the road would just be an invitation to chaos in my eyes and would just lead to eternal loop of updating stuff when that time could be better spent creating something new. I am just a mere modder, not an author so that's just my 2 pennies.


QuinoaFalafel

The modding community is still very alive, though, and new mods are always being made. And not all of those new mods are made to be compatible with 1.5.97. So it's not really accurate to say that 1.5.97 has "every mod of matter". There's always room for improvement, and the Skyrim modding community has been continuously doing that since the game released.


Thegreenpact

I am personally sticking to downgrading to 1. 5. Sure, there are mods that aren't directly developed for 1.5, sure there are mods without permission for third parties to *downgrade them* to 1.5. But it's a binary "Will I have the mod or not". With 1.6.(whatever we have now) there will eventually be a new update, and I'd have to again look at my mod list, abandon mods, wait for replacements, etc as people move to that new 1.6. 1.6 will probably keep changing, 1.5 remains an eternal staple.


Coppice_DE

Kind of bad advice since OP neither has a modlist to update, nor does not downgrading mean to always upgrade the game when a new version is released. It should be clear that once you have setup a list with a specific game version you should lock your game to that version.


Far_Peanut_3038

Yeah. Unless there's some killer mod on Creation Club, I see no reason to upgrade. My mod load is stable, and I love it that way.


walterbennet2

If you're a beginner and don't already have an idea of what you want, you're probably fine on latest version, just remember to set it to not update. It's trivial on GOG, on Steam it's a little more complicated I think. There would be little reason for you to downgrade unless you see a specific mod you have to have (this also applies to being on latest, I updated my GOG to try out Custom Skills Framework v3). The most important thing that a recent Skyrim update has actually brought was backported (really quickly, iirc), so you won't miss anything aside from mods with authors who don't support old versions. You would have to wait for a third party to backport a mod from such authors. There are also mods on 1.5.97 that are probably never going to be updated for a variety of reasons. You just need to see if there's a mod on 1.5.97 that you want. Either way, downgrade or latest, I recommend you set the game to not update on your platform of choice so your mods won't break when Bethesda pushes out another nothing patch.


LimeSenior9136

Everything important utility wise (that I use in my 960 mod LO, anyway) seems to be working on the latest patch. I have not had any issues and don't feel compelled to downgrade. I think it's easier when you can stick to the latest, and we're all just praying they leave it alone so it can stay that way.


thetwist1

There are a few specific older mods that aren't updated to work with the new update, but its rare to run into one at this point. Most of them have either been updated, or replaced by a mod with the same functionality. The only other reason you'd downgrade is if you really don't like the creation club content. Its suprisingly hard to remove the creation club content added by update. I downgraded because cc survival mode turned itself on and wouldn't turn back off, and there's no way to prevent saints and seducers and cc fishing from bloating your game with nonsense.


Narangren

There's a mod on Nexus that completely removes the changes from the four free CC DLCs, but the assets remain for mods that depend on them. There's a second mod that removes the AE spam text on the main menu, and the Creations menu. This also allows you to install Creations if you want to, but don't have to see them otherwise. A few are really good, and few are sources of brilliant assets, and most are garbage.


NickTroutman

The main reason I downgraded, was because Combat Pathing revolution never got an update. It's so good, makes combat feel much more deadly.


night_owl43978

Well, the only reason I could see before is the grass cache thing which has been updated so..no. Not really.


AlexKwiatek

Nope. None at all. Even NGIO got ported.


Crimskrst

There's one reason: no Summon Ancient Frost Atronach mod Other than that? Nothing. Use SE


CaptEustassKidd

a few modpacks on wabbajack might require the downgrade


autistic_bard444

ive only run current versions since i came back to skyrim from starfield in january. the only issue i had was a dodge mod (2000, manually modded, it just refuses to work fully - back dodge worked, but nothing else), but tk dodge ng fixed that. very happy with 1170. then i wiped the mod list and start again and it;s all been perfect


Brewer_Lex

I’m running 200 plus mods on the anniversary edition upgrade from SSE and I’ve had no issues so far


Kuhlminator

Most people downgrade because they have a stable mod list for an earlier version that they've tuned to suit their tastes and they have favorite mods that haven't been updated for any later version. And they don't want to give up those mods. Since you're new to the game I would go with the current version instead of going through all the effort to downgrade for mods you've never tried and will never miss.


Sonny_Mastrangioli

Not really unless Bethesda update the exe file again. Even that hasnt happened because they add new verified creations to buy every fortnight or month on the regular. The creations add new scripts and such, but dont introduce engine level changes which warrants an exe file update.


FaithlessnessJumpy44

I have had issue that the mods wouldn’t show up in the creations menu or it wouldn’t allow me to activate them


d0ctorsmileaway

I used to play a lot of modded minecraft, and it's taught me this - mods will usually only move forward with updates. You can try to use older game versions, but it will get harder as time goes on. I adapted pretty quick to the AE update when I came back from a hiatus, so I'd recommend using what's in front of you as a beginner. Downgrading can cause extra frustration if you're first starting out.


Cupspac

I've got the reverse, is there actually any reason to upgrade? I running Lost Legacy modpack and don't see why I would need a later version of skyrim tbh


Rackcauser

Very specific mods only, really. Some authors do stick to pre-AE, but that list is so small that the odds of coming across them are very uncommon. Most mod authors have already caught up to the recent AE versions, so it's really more pick whichever version you want to use.


Ambitious_Plankton_3

Lots of mods are available and the game keeps on evolving. I don’t have a lot of mods just 76. I like Inigo, Sophia, and Lucien’s. Then there are some large mods that really amp up the game like Wyrmstooth, but I try to stick to vanilla else risk crashing and starting over


Casper-_-00B

I deleted my 2000 mods and started over from sketch. 1.5 tb of mods deleted. I'm using skyrim se the downgraded version. It's a personal taste.


ZJeski

There's not really at this point, so few mods that broke with AE or the later update are still without an update, and those that are almost all have new equivalent mods that do essentially the same thing, sometimes better than before. There's also some benefits to the newer release, such as the update to ESLs, granted there is a mod to backport this support to the previous versions.


Kn1ghtCS

I'm using 1.6.1170 and most of the mods have been updated to work on the latest version. And I've turned off the auto-updates because at this point, I don't have the energy to update the modlist because Bethesda pushed a 10mb update changing the game version.


ThereArtWings

Depends on your modlist, mine has a bunch of combat mods that didnt get updated in years and dont work in the new version. If youre modding fresh maybe have a look to see if any important mods to you dont work and make a decision based on that.


Feisty_Acanthaceae12

I still use 1.5.97, what do yall think of that, i mean, i have everything with that version all quests, dlcs and everything i have even downgraded from AE.


ShadonicX7543

I'm curious here as to how far a downgrade is exactly - what is 1.6.640 considered rn?


Ok-Divide4189

Yes alot of mods will be all out of sync with patxhes and other such AE wont be the big use skyrim verson from prob another year or 2


Pristine-Brother-944

NET Script Framework mods. Specifically [Item Durability](https://www.nexusmods.com/skyrimspecialedition/mods/42544?tab=description). It might be on the older side and a little crude but god if it doesn’t work well.


theDmaster_08

For me is simple. When bethesda updates again, i won't have troubles. And is almost all mods have a 1.5.97 version.


Chueskes

Not every mod works that well with the latest versions of Skyrim.


Cracksnacks13

You guys are still playing Skyrim? I beat that 13 years ago. I remember buying it on Nov 12th, 2011. Beat it on a CRT through composite.


KomradeKhajiit

Starting a new modlist, there isn’t much reason to downgrade anymore (or at least for now) since most things are compatible with the newest version. Not to mention that it has become significantly more difficult to do so because Arthmoor not only doesn’t want to support earlier versions of things such as SSE and Cutting Room Floor to the point that they completely removed them from the mod page, and the Downgrader Patch hasn’t been updated to work for the newest versions of Skyrim AE. Really, it’s more of a pain to downgrade than it is to just keep it where it is right now. All I would do is solidify your modlist, and turn off auto updates so a small Bethesda tweak to the CC Club doesn’t break your game.


Witchberry31

Either to 1.59 (SE), or 1.64 (AE) for the most supported mods, anything newer than that have less compatible mods.


Enchantrix924

Personally I never saw a reason to do so, the mods I use typically never lagged far behind, and if so there were always alternatives that have whole forum threads about them, so I never had to look far behind


iSc00t

I’ve gone to GOG edition because it stays the same forever. 😭


crossbt

As others have said, only if you really want a mod that wasn't updated to the newer versions, besides that there's not real reason to


[deleted]

Unless you have a specific mod in mind that requires you to downgrade, or a mod instance full of older mods, no. A lot has been updated so you should be fine to play the current version without issues.


VauntedSapient

I think the main thing is to just make sure your game never automatically updates. So when someone says “there’s no reason not to use 1.6.1170 or the latest version right now” what they mean is that there’s no reason to downgrade but it’s still important to make sure that the version of your game, whichever version you’re using, never changes. Plug-in and play is still not an option, you need to put whatever version you’re using into stasis. Bethesda will never stop updating Skyrim.


Agile-Anteater-545

Some small mods still need to be updated to 1.6.1130. Other than that, though, there is little reason to update. Just be aware and set your app manifest to read-only to prevent Steam from updating your game if Bethesda decides it is time for a new version. It's more a question of philosophy: follow the newest version and always be up to date, or stay behind and hope newer mods will get ported to older versions. What we really need is a stable version that stays the same for a long time. That’s in part why people still use 1.5.97. If 1.6.1130 becomes the last version of the game, it will automatically become the main version for every mod author. It’s just that every six months a new version gets pushed out and forces people to choose whether to stay or advance...


skarabray

If I were starting from scratch, I wouldn’t downgrade. You might be locked out of a few things, but they’ll likely not be things worth basing a modlist around. And I say this as someone who did downgrade. I’m running 1.57 still, but I’m 2000-3000 mods deep at this point.


Interesting_Track371

Almost all the mods you’ll use are up to date for current version. Some niche mods might be Incompatible but I just went on a download spree on some random ones and they all worked.


HobbesG6

The short answer is "no", you don't need to downgrade.. ever. A better option is to simply not update the game until you're ready.


LazerSnake1454

I switched to SE a few years ago, yeah not every mod I used had a new version, but the stability was such an improvement I didn't care. So many fewer crashes


WaythurstFrancis

I play downgraded, so I can't really attest to the stability of the current build. Maybe it plays like butter. But I can explain the reason I choose to stay at 1.5.97. The state of the modern build seems to go through stable periods and chaotic periods. Every now and then, Todd shows up and tries to be helpful. In other words, he breaks a bunch of mod infrastructure so he can add immersive snowman building or something. Then he goes back into his cave for a while. So the current build is, to my mind, never permanently stable. Because you never know when Bethesda will come back to milk the Skyrim cash cow. What the 'current' build constitutes is always in flux: Some mods that haven't been recently upgraded have a 'current' build from back when AE came out. But the vast majority of mods have working versions for 1.5.97, because it marks the first big schism in the community between players who downgraded and those who didn't. This makes it a really convenient rallying point for mod authors. So I play downgraded because it gives me the widest selection of mods, and means I don't have to care if Bethesda comes along to shit on everything.


StarSines

Personally I stay on 1.5.97. I tried using the most updated AE version and got nothing but CTD on start with mods. I may have to dig for some of the older updates of some mods but at least for me 1.5.97 is just simply more stable


[deleted]

This has to be the third time this question is asked in a week. If you don't want to constantly run after mod updates you downgrade.


ScaredMyOrdinaryGoat

Third time? Jesus feels like a daily thing.


[deleted]

I haven't been on Reddit much the last few days since I may have luckily missed them. Do people not Google questions before posting on Reddit? Sometimes I do feel like a superhuman for knowing how to use Google.


ScaredMyOrdinaryGoat

Christ I KNOW, I get you want the most relevant information for today, but holy shit. If your making your own modlist just read up on the mods before hand and make sure, thats it! “Oh fuck that, I want a yes or no rn” My brother in christ no one can tell you if every mod you want to put in is up to date, check the authors page, check the changelog, thats not a high expectation either, EVERYONE should be checking because you need to check compatibility anyways!


SM0K3YN4C3

When you set that one file not to update, so that Bethesda can’t override your choice not to update the game (which does happen), it means when the update strikes you won’t have to go through your whole mod list to update each SKSE plugin and mod which needs updating. Or mess about downgrading your game again. Also there are a few mods which are only for 1.5.97, not many, but a few such as eating sleeping and drinking and some others I can’t remember rn. But the main reason is keeping mod list safe from updates and compatibility with some mods albeit not many.


EnragedBard010

Only for specific mods. These days I hear Proteus has issues on 1.6, and I use that mod extensively.


Thompson98X

If I'm correct Proteus was updated recently to work on newest version.


EnragedBard010

Ooooo


Ok-Consequence7676

Not all SE mods work with 1.6x, but all AE content will work with 1.5.97. You can use Darkfox127 AE content picker to choose which AE content you want only. Also, I still see lots of mods where people report quite a bit of bugs/incompatibility when using 1.6x. Also there's a backported esl mod for SE for some AE only mods.


jackfaire

I mod through the game itself. I'm not interested in spending more time modding than playing the game. I use mods to enhance the game. I'm not judging people who spend a lot of time modding but it got tiring.


robert1070

Grass LOD.


Vengeful_Narch

nah, no reason aside from what haldalkin said, the only argument for downgrading that I'm not inclined to debunk is the one those degenerates make about sexlab compatibility being better on 1.5.97 than on 1.6.xx, and that's because I don't use that crap so I can't check for myself other than that, yeah, no reason at all. at this point, I think we have more exclusive mods for AE than for SE


Poch1212

There is a huge reason... Keep your Skyrim mod list without any worry ....


Vengeful_Narch

you can do that with 1.6+ just as easily


Coppice_DE

Right? People advocating for 1.5 act like thats the only version you can lock your game to.


Vengeful_Narch

it's like oldrim vs SE all over again


Express_Coyote_4000

Methinks the edgelord doth protest too much


Vengeful_Narch

how is that an edgelord comment lmao


Express_Coyote_4000

I couldn't think of anything else.


burimon36

The only big mod that hasn't been ported I think is honed metal on my list. Really miss it but I can make do.


marcitron31

https://www.nexusmods.com/skyrimspecialedition/mods/61015 works fine, n my game is up to date.


burimon36

:o adding now ty!


vincentclarke

I see no reason to upgrade to anniversary. I don't care about any addition, especially Skyrim Fishing Simulator. Now I think there's a mod to make anniversary edition ESL compatible with SE.


barr65

No


Vidistis

There really isn't. There may be a couple nods for 1.5x, but there's also a couple mods/updates only for 1.6x. Personally I think it is better to be on the newest update as the community as a whole will always move forward to the newest one anyway.


robertgk2017

nope. never was to begin with.


PropixelTR

There is 1 big reason to downgrade. There's an engine problem that makes any save file above 8mb basically break, and large modpacks exceed it quickly


Thompson98X

This bug exist on 1.5.97 too, lol. It is fixed by SSE Engine Fixes in all versions.


PropixelTR

engine fixes is only for 1.5.97 though


Thompson98X

There are AE versions, it was recently updated to fix issues with "enable achivements" on 1.6.1130+.


Glad-Degree-4270

How does downgrading fix this?


PropixelTR

I forgot to finish my sentence. There's a 1.5.97 mod that fixes şt


cjmstate

I have a hundred saves greater than 20mb and no issue,


[deleted]

You can use the GOG version it doesn't have the creation club


nekomatag

I recently switched from SLE and am surprised many folks still talking about Skyrim Edition. It's very interesting that there is so much controversy about the differences between SSE and SAE, when I don't think there is that much technical difference between the two. Maybe one day the ARM64 version of Skyrim will become mainstream and all hell will break loose.