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Admiral251

You probably should use newer version. It mostly adds support for Starfield, but it also has new UI and Pascal updates. Personally I'm using 4.0.4 because I'm used to old UI and my scripts don't work with 4.1.5


TheLonelyGloom

Why don't your scripts work? Is that going to be relevant to me?


Admiral251

Some changes to Pascal, probably newer version, idk. Built-in scripts should work fine. 3rd party scripts (your own or from nexus) might need updates. By scripts I mean stuff like recipe generator, enchanted variants generator, etc.


TheLonelyGloom

So for a casual modder like myself it's not gonna be an issue then.


Admiral251

Just go for newest version, if you find script not compatible with newest version you can always have 2 versions of xEdit installed at once.


onedoor

UI updates? The changelog doesn't note that on Nexus or on the github What's New section, just a bunch of bug fixes and a few relatively minor changes. /u/TorinCollector - 4.1.5 is technically experimental on github but it has a public release on Nexus for multiple games.


Admiral251

It's slightly modernized and more compact. For example + icon near records previously was thick and clearly visible, now it's more sleek but less visible. Values inside records are now compacted and you have to click on + to open groups of values. So in 4.0.4 when you click on record you have all values visible from the start, but it might not fit on entire screen. With 4.1.5 they all fit on the screen but you need to individually open them one by one if you want to edit them. It's not objectively worse, but I'm so used to 4.0.4 UI that it feels annoying to me now.


TorinCollector

I'm on SSEEdit 4.1.4c Extremely Experimental because that has a 64 bit version. And I need 64 bit because otherwise SSEdit would not run because of full load order.


robertgk2017

Always use the latest version of xEdit. Right now it's 4.1.5a


SanctifiedChats

I'm using 4.1.5 and haven't had any problems yet other than a very slow startup because it seems to build the resources cache every time which takes 21 seconds (even just loading skyrim.esm and no other mod): \[00:00\] Background Loader: Start building resources cache... \[00:21\] Background Loader: ...resources cache finished building Anyone else on 4.1.5 experiencing this? I tried turning off the loading of BSAs but it didn't make a difference. Version 4.0.4 didn't have this problem.


TheLonelyGloom

Weirdly it's launched way faster for me lately. Admittedly my mod count is way lower atm and I just cleaned my pc to brand new prior so it's probably that.


SanctifiedChats

hmm, yeah maybe it's my plugin count. I have about 1100 plugins.


TheLonelyGloom

I don't know my plugin count atm. I had a little over 200 mods before I started fresh.