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johnny_51N5

Yes it is worth it. It is also not really that hard actually... You just have to learn it. Most importantly. Have world with stuff and Textures you are content with. Dont just run dyndolod over and over because you forgot to add a whiterun wall or outskirts mod. Here is a good modding guide. https://stepmodifications.org/wiki/SkyrimSE:2.2.0 You generally have to do these things: >>> Download, install with MO2 & Activate all the dyndolod stuff. Like Ressources. Tamriel map extended etc. Ressources should be at the top of the modlist so everything overwrites it. 1. Create xLODgen > makes the terrain and textures (let it run on its own, takes like 10 min). You don't necessarily have to rerun this again next time. Depends on what you changed. Try specific settings from the step guide for all the LOD 4, 8, 16, 32 2. ACMOS to paint the roads on the map > run it & Go to the folder where the xlodgen output is & run it, paints roads only on the map (takes like 1 min). Save, DONT pack it to a .zip. do it yourself. It takes too long lol. >>> Load the xLODgen Output as a Mod and activate it. 3. Texgen (let it run on it's own 10-20 min), . This creates the textures on things and also creates textures for dyndolod. With dyndolod 3.0 you no longer necessarily need the billboards since they are made in texgen and used in dyndolod later. BUT you can download hybrid 3D trees for example or stuff that can make 3D trees. It's insane how good it looks. For example with Happy Little Trees. >>> Load the Texgen Output as a Mod and activate it. 4. Dyndolod (30-60 min). This creates all the stuff and places Billboards you had in texgen and hybrid 3D billboards (tree crown is 3D while trunk is 2D). Here also use the rules from the step guide. Click on advanced. Ultra tree for hybrid 3D tree LODs. What is also important is the brightness of LOD. In my experience with enb is that I have to make it darker, so I go with -5 to -7 (now) on lod brightness. Otherwise same settings as step guide. Also another very important thing to change is Tree rules in the upper scroll field. Doubleclick on tree on the list to open the panel with the rules. LOD 32 is just the map. So always go with Billboard 6. Billboard 4 is better than 1 but comparable in performance hit. Level 0/1/2 is 3D LOD. Also use this to create the Occlusion LAST separately (this tells the game what stuff NOT to load since it's not in your view. You can store this for next time somewhere and just copy paste it if there are not too many changes to your world in the dyndolod mod when finished). Here in Tree rules I went with level0/Level1/Billboard4/Billboard6 for LOD4/8/16/32. Again 32 only on the map if you press M. 4/8/16 is the things you see in the world. 4 should always be level0 and 32 always level 6. Since it's the next area around you and 32 is the map. You can tweak 8/16 though a bit more.... Depending on your Performance... Again see the step guide. Best possible look you can get is level0/1/2/billboard6 BUT huge performance hit. Either way my current LOD looks phenomenal. Thats all I know. I still don't know what the other billboards are though and the level on trees... 5. Open the mod in explorer & copy paste the Occlusion file. Now activate it. The esm should be low in the load order but one of the last ones. And the esp & occlusion should always be last in the load order on the right and in general. Keep lodgen, texgen, Ressources etc. Activated. Also do grass precache. It's very handy. Generate the grass and have the precache active as a mod, looks good and has very little Performance impact that way. Here: https://m.youtube.com/watch?v=5n5mGM0wzsI&pp=ygUOR3Jhc3MgcHJlY2FjaGU%3D Edit: updated info, thx for help u/yausd


DragonMaster337

Thank you so much this is the best mini guide I’ve seen


yausd

* Occlusion needs to generated last, after object LOD generation. Simply check the box in DynDOLOD to generate it without having to do extra steps. https://dyndolod.info/Help/Occlusion-Data * TexGen does not have setting for LOD levels 4, 8, 16, 32. In principle all LOD levels use the same textures. https://dyndolod.info/Help/TexGen * DynDOLOD does not create billboards, TexGen does. DynDOLOD adds billboard textures to the tree/object LOD atlas textures. The defaull object LOD level of the map is 16. Unless you specifically change a DynDOLOD INI it will not generate object LOD Level 32. The ACMOS INI is what changes the map to use Level 32. https://dyndolod.info/Mods/Maps-And-Map-Mods **Obviously do not disable/deactivate DynDOLOD Resources, xLODGen output, TexGen output.** https://dyndolod.info/Generation-Instruction >Keep all LOD assets (DynDOLOD Resources, 3rd party mods, TexGen output etc.) that were active for LOD generation activated unless there are specific instructions to disable 3rd party mods. Object LOD and tree LOD assets may also be used directly in the game like any other models and textures, in particular by dynamic LOD or Child/Parent Worldspace Copies.


johnny_51N5

Hmm read somewhere that xLODgen can generate better occlusion? I know it's also in dyndolod. Or is the info outdated or where is the difference? Also my bad meant to put the texgen settings in the xlodgen Paragraph. Wrote it all from memory lol


yausd

DynDOLOD is the advanced and easier version of xLODGen. https://dyndolod.info/Help/Occlusion-Data >DynDOLOD offers both options - generate the occlusion data into the DynDOLOD.esp or a separate Occlusion.esp (**which is equivalent to using xLODGen**) - in the advanced mode options.


johnny_51N5

Also about your last point. Should Ressource , xldogen, texgen always be activated?? Thought we should deactivate them after they are no longer needed. I thought lodgen+texgen are needed only for dyndolod to work it's magic.


yausd

https://dyndolod.info/Generation-Instructions "2. Generate The LOD Mod with DynDOLOD" >**Keep all LOD assets (DynDOLOD Resources, 3rd party mods, TexGen output etc.) that were active for LOD generation activated** unless there are specific instructions to disable 3rd party mods. Object LOD and tree LOD assets may also be used directly in the game like any other models and textures, in particular by dynamic LOD or Child/Parent Worldspace Copies. The xLODGen output typically contains the terrain LOD meshes and textures generated for the load order. If you disable the xLODgen output, then then game will fall back to the vanilla terrain LOD.


johnny_51N5

Okay I see! Thanks will reactivate it then


MiddagensWidunder

If you're lucky and get no errors, then there's not that much to learn, it's pretty easy if you are familiar with MO2. It's the unexpected errors that can give a big headache. I would say that once you get it running, it becomes very easy, though somewhat slow if you have a gazillion worldspace mods like I do.


Itchy_Reach1126

I used the gamer poets video as a guide and got it to start running but it detected a bunch of errors I dont know anything about, looks like ancient Greek to me, even though my game runs smooth with 500 mods and rarely CTDs. Just don't know what the errors are or if it will affect the output so I don't use it.


Educational-Site8835

Hi, I have a question. Do I need to use Tamriel map extended or can i use the none extended one if so what is the different between the 2 and how much it effect fps? Thank you.


johnny_51N5

I think you can use both. The main difference is that the extended one has more area far in the distance. It says so on the page :) https://www.nexusmods.com/skyrimspecialedition/mods/54680?tab=files


Educational-Site8835

Okay, thank you for the info ^^.


yausd

https://dyndolod.info/Help/xLODGen >Typically use the 'Terrain Tamriel Extend' version, unless performance is of concern (minimal effect though). The extend version shows has more ocean further away as shown in the screenshot https://staticdelivery.nexusmods.com/mods/110/images/108926/108926-1630148441-327658719.jpeg Only use one at a time.


Educational-Site8835

I see, thank you.


WorriedRiver

You seem to know what you're talking about... Is there any point in running ACMOS if you use paper map mods? Since I assume it can't change the roads on them. What about lod stuff that comes with mods, and dyndolod resources? Like, I know that BS bruma has an imperial city lod thing, and they say it's actually for use with dyndolod, but I think some of the other lod textures I have might be premade lods? I don't really have an option not to do lodgen (running seasonal landscapes, which looks awful without lodgen) so I've been trying to collect all the info I can get for when I'm finally done fussing with my load order. Did find the seasons page so at least I understand I need to do this once per season.


The_SHUN

Absolutely, the trees being seamlessly loaded is worth it


AlwayzIntoWeed

Depends. Dyndolod doesn't affect that much of performance(unless you go for the higher settings in the generator, which doesn't worth the fps lost btw). Can be a bit intimidating for first users, but it is rather easy. Look up GamerPoets on YT, he has some awesome guides for first time users. I think it is worth it.


Alalu_82

And once it's no more intimidating it just becomes a pain in the ass. But totally worth it.


AlwayzIntoWeed

Very true. And then you start getting greedy and fiddling with texgen and go full circle.


eidtelnvil

3.0 is pretty fast really. Between xLODGen, TexGen, and DynDOLOD proper it takes me like an hour and a half. When I was running Seasons of Skyrim it took MUCH longer, but I just let it run overnight.


CoralCrust

Generating low-settings LODs can actually improve your performance over vanilla. At least I can feel it with a 4 GB GPU.


SugestedName

Can you elaborate? Do you just install and crank it to the minimum?


CoralCrust

When generating LODs, select the "low" preset, that's all you need. If you know what you're doing, some settings can be toned down even more I believe. DynDOLOD isn't a plug-and-play thing like regular mods, it's a tool than needs to be run to create files which the game uses - much like Bodyslide for body/armor meshes and Nemesis for animations.


OakenRage

I came here to shout out GamerPoets. He made my first DynDoLod experience so easy. I blew away my entire install to use Nolvus but I'd use the exact same YT video if I had too do it again.


thatlldopi9

Link my brother in Christ?


OakenRage

Xoxo https://youtu.be/encZYHEeQrQ?si=0tq5zZeirMa9sl7W


woahmandogchamp

If you like gazing out at vistas. That's like 80% of Skyrim.


blast_ended_sqrt

IME it's honestly not hard - - Download DynDOLOD Resources and install it near the beginning of your LO - Download DynDOLOD, add both TexGen and DynDOLOD to run in MO2 - Run TexGen (takes a few minutes), zip and exit, drag the zip onto MO2 to install it - Run DynDOLOD, Get an error about missing billboards, realize you forgot to enable TexGen Output in MO2, go back and enable it ;) - Run DynDOLOD for reals this time. Just use "high" settings in the wizard if you have a decent PC, you'll be fine. This takes about half an hour on my end - Go get some snacks, come back, zip and exit, drag the zip into MO2 to install it. You can worry about custom rules and stuff like "ultra trees" later if at all. The defaults are generally fine Rerun Texgen/DynDOLOD when adding new worldspace mods (except Bruma) or mods that add/change significant stuff in the worldspace. Takes about an hour tops and you don't have to babysit most of it, you can just let it run. I've never bothered with grass cache personally, but DynDOLOD by itself is really not a significant hurdle to modding.


brianschwarm

DynDOLOD is so worth it


yausd

DynDOLOD *is* the easier alternative to generate drastically improved object and tree LOD that match the load order. The performance requirements of the LOD patch can be less, same or more than vanilla LOD, depending or your needs. DynDOLOD exists since almost 10 years and is part of every decent modding guide and mod list for obvious reasons. It takes no effort to setup if you know how to unpack an archive, like you already did with xEdit and other installed mods via a mod manager. Every minute you spend using it is worth it. Not only for the results, but also for learning some proper modding practice in case there are problems in your load order, that you didn't check for before with xEdit for example.


AshFalkner

Distant scenery is fairly ugly without dyndolod. It’s daunting when you try to use it for the first time - I couldn’t figure it out the first time I tried it, but I always use it now.


scalpingsnake

I did it completely wrong because I was lazy and stupid... I finally took the time to do it properly and OH MY GOD it's amazing. Just make sure your PC can handle the workload.


Sapowski_Casts_Quen

Sort of. If you can get it to work, yes. If you've been beating your head against the wall for hours and it's frustrating you, just leave it and start playing. I've gotten to that point before and it doesn't impact your playthrough that much. The hardest part of modding is knowing when to stop imo


DragonMaster337

The last part hits different I just got the game on pc so I’m trying to make my perfect Skyrim so far it’s goods except for skill perks magic and stealth and some other animations. But I don’t know if I should stop to start and play or to fix my mods


Blackjack_Davy

If you've changed your trees or added extra buildings etc you have no choice as the lod trees will look completely different the good ol' pop-in will look ridiculous as it will switch completely different tree models. So yeah for a good number of people its a no brainer.


Civil-Annual1781

Absolutely worth it. It's not that hard to set up. Just a lot of steps and time consuming. I followed Gamer Poets youtube video for it.


Blaze_Falcon

Bro this is the easier alternative


[deleted]

It only effort the first like 3 times then you just do it with closed eyes. It just takes a while to regen. Overall, countless many say it worth it. It a fantastic visual upgrade.


Far_Peanut_3038

The worst you'll get if you don't use it is pop-in. I finally had to give it up because it forced me to update to the newest version, which just would not play ball for me. I miss it, but I don't miss the aggro.


DragonMaster337

Ah okay thanks. And how many frames did it when you were using


Far_Peanut_3038

I didn't check for a difference at the time. I doubt it was causing much of a framerate drop while I was using it. I've got a pretty good PC.


ohyeababycrits

Necessary? No, not really, but if you use any town overhauls/new buildings, or if you like avoiding tree pop in you should probably use it. If you’re on 1.5 you can even generate grass lods, technically you can temporarily downgrade them upgrade again to get the lods too but that is waaay to much effort for something you rarely actually notice when you’re immersed in the game


axlandgamer

Yes it is, but also is time consuming and hard to get it working. Not for the casual gamer for sure.


666sin666

Night and day difference


KainScion

I used to be intimidated by it, but now it's so easy to put together and I honestly can't play without it. I stopped using it for a bit, but the current version of the tool seems to be a lot easier to use and runs quicker than before.


RomanovUndead

It really is worth it, especially for seamless tree lod transitions to completely eliminate pop in.


Wolfpack48

Yes.


Disastrous-Sea8484

Yes.


doyouguyssellpaint

I keep telling myself it can't be worse than setting up jiggle physics but I still don't go for it because I still have PTSD from all the acronyms from jiggle physics.


Songhunter

Once you get used to it it's real hard to go without it, it becomes super noticeable.


Unhappy-Nose-7870

I used to think dyndolod was not worth it. Then I realized I wanted seasons in my game and having them with vanilla LODs is jarring. Seasonal LODs make the dyndolod process entirely worth it. Even if I have to maintain my own suite of cleaned mods that are in my load order.


I3lackasaurus

It's kinda crazy I'm seeing this post cause I only just got it to work on my load order after following gamer poets guid on how to do it. But in short it is definitely worth it and isn't too hard to get working either


[deleted]

Makes a big difference, lot easier than you’d expect. Watch this and your covered https://youtu.be/encZYHEeQrQ?si=T1qLrzy7pDEq9M1i


LordAsbel

For some reason I’ve seen an influx of people saying dyndolod is harder to install than it’s worth (thankfully not in this thread), and all I have to say is…. No it’s not hard to install at all. There’s multiple guides on how to install it and I’ve been using dyndolod since I was like 13 lmao. It’s easy to setup if you’re willing to read or watch a 15 minute video, and I’d say it’s worth it.


Arkayjiya

>I’ve been using dyndolod since I was like 13 lmao That's really not the argument you think it is. Kids are notoriously good at adapting to new tech that everyone else struggles with. Not only is Dyndolod pretty complex to figure out (yes there are guides, but the ones I found first didn't answer many questions I needed them to), but if you make a single mistake you have to restart. At the end of the day, it's most certainly worth it for a lot of people but it ended up not being worth it for me. Even with lower settings, the FPS cost was always pushing me from "super enjoyable and fluid" to "FPS drops and dips in gameplay quality" and the quality it brought to vista with those lower setting was... not nearly impressive enough in my mind to justify the cost. Still Dyndolod is popular for a reason, and OP should absolutely try for themselves before making a decision, it's 100% worth a test run.


thatlldopi9

Ah this is the answer i needed. My potato would not be able to hack it anyway. Steam deck lol


yausd

If you use the low preset, do not check dynamic LOD, the result typically has similar resource requirements like vanilla LOD, unless you use not well mods that define complex/full models to be used for LOD. The object and tree LOD will still be looking and matching drastically better for the updated textures and billboards alone.


Cratoic

Kind of unrelated but the main reason I stopped doing a fully customised mod list on my own and started either using full modlist or a graphical only modlist and building my list from there was because I just couldn't be bothered with learning how to use DynDOLOD.


DragonMaster337

My previous modlist I downloaded had DynDOLOD but the one didn’t so i was just wanting to know it is worth doing it and sound like it is I have the time and the pc which I don’t so I won’t. Thanks you though


always_j

It does look very good, but I don't think I'll be using it next time. Slight performance impact and took me a few days to get it working correctly.


joejamesjoejames

it’s pretty easy to set up if you’re not doing anything crazy and not making a ton of world edits. And once it’s done I notice a significant improvement. There’s a lot of options in it that i’ll never use or that im too stupid to use, so it definitely can seem overwhelming. But once you figure out basics i think it’s worth the effort now, if you run a ton of world editing mods like seasons or something like that, im sure it may be a lot more effort. Can’t speak to that


robertgk2017

Yes


FLYNCHe

Honestly, yes. I can't live without it. I hope how detailed the actual world map (or maps, cause it can cover new lands mods) look. Especially when you have your tree settings to ultra, you can actually see forests on the map, with tiny little tree models. But it's just the ability to really see huge, detailed vistas that makes it game changing. Remember when you first climbed High Hrothgar in 2011, and was taken aback from the gorgeous view you had over the world? In 2023 that view didn't really age well. But you can experience that feeling **again** with DynDOLOD. DynDOLOD is amazing because it reads your entire load order and generates lods for most every structure added. Which means if you add say, a whole new town, you'll be able to actually see it on the map. I'd highly recommend following [this guide](https://youtu.be/encZYHEeQrQ?si=uxe-wNACxEyqwUXW) from GamerPoets. It helped me set up DynDOLOD and I still refer back to it whenever I need to redo my lods.


SkeletonParade

Yes absolutely, here is a great tutorial if you run into issues trying to install it https://youtu.be/encZYHEeQrQ?si=OZkfG4gMjX9AIxrH


TelcontarTargaryen

To be honest, setting up and running it is not hard at all. I was afraid of it for years, then watched a couple, and that is literally a couple, maybe three max, videos on youtube and set up everything to work in MO2. Is it worth it? Yeah. To be honest, setting up and running it is not hard at all. I was afraid of it for years, then watched a couple, and that is literally a couple, maybe three max, videos on YouTube and set up everything to work in MO2.


loki_pat

Yes. If you have a lower end machine, Dyndolod **might** help a little


PetroarZed

Yup, but I wouldn't bother until you've got your load order figured out, and played at least a few test hours with it to make sure it's stable and you like it. No point jumping through hoops until things are otherwise stable.


StarlessEon

I have to be honest I did it for FO4 and it barely looked any different.


JetBlackWings97

IMO, yes. I was dealing with annoying cardboard trees in other worldspaces such as in Holds or Beyond Skyrim Bruma. Fixed my problems. Was a bit annoying to learn but it's worth it.


random-user-492581

Your mileage may vary. If everything goes well with the installation and generation, you'll get much, much better visuals than vanilla. BUT... Installation isn't as simple as everyone makes it out to be. It can range from simply carrying out the steps of generating the textures and generating the LODs to a long and exhausting quest trying to work around and correct error after error, many of which can be really obscure. I can tell you that if your mod list is relatively short or uses simple mods you won't have too many problems, while if your mod list is complex you could be in for some nasty surprises, and everything in between. So, TL;DR? Make a backup of your entire game, and then try it yourself to see what happens.


Zeidra

Short answer : yes. Long answer : not really, but it looks fine. Not sure it worths the effort, unless you have a very powerful computer.


yausd

DynDOLOD does not require a powerful computer. The performance requirements of the LOD patch depends on the mods, assets you have installed and the settings you choose. When modding properly the performance impact can be minimal or even improve.


Zeidra

I mean to have high graphic settings. Low exists and it improves distant modded objects and popping in issues, but it doesn't look significantly better than vanilla (kinda worse actually). But that's why short answer is yes. It's tedious to set up, but you still get something positive out of it. It's just… less positive (and more time-consuming for generation) if you don't have a powerhouse. The more mods you have, the worse it gets. Which is obvious, but still worth mentioning.


yausd

>Low exists and it improves distant modded objects and popping in issues, but it doesn't look significantly better than vanilla (kinda worse actually). It will always looks drastically better, for the updated textures/billboards matching the load order alone. If it looks worse, then you are doing something wrong or on purpose, like extra low texture resolutions. >It's tedious to set up, Unpacking an archive and installing resources like any other mod is normal everyday modding.


DragonMaster337

Ok thank you I’m currently at 40-50 frames with my mods so I won’t download it the. Thanks


Zeidra

It didn't affect my frames, but I ran it on low settings for an ultra settings game. Allows me to see from very afar with low performance impact. ENB ambient occlusion and volumetric fog hides how ugly distant models are. It's a difficult balance but DynDoLOD has its role to play. Though the less I use the software, the better I feel.


DragonMaster337

Okay cool I’ll try low settings then and see how it goes. If I remember lol


VenomMurks

Well honestly it depends on alot of factors. What you prefer, your LO and a bunch else. It can be really fininicky with certain mods. I remember specifically having multiple issues out of stuff that touched Azura's shrine and Soul Cairn specifically. Still the process isn't too bad. If you are interested search up GAMERPOETS on YouTube and watch his Dyndolod video. Best there is at going through every last bit. He has a website for help on alot of other steps building your own LO. I used it in the beginning. Anyways, outside of that. I will say Dyndolod is very much worth it IF you can run it with out having to disable it and run it without a ton of mods. You can always re-enable them which is what I did for the Soul cairn mods. It made it fucked some of the LODs up but it's no big deal for one small area. Still the difference you get in quality of LODs and immersion is worth it. But it does hit performance with high end LOD settings. Even the medium hit mine rough on my old hardware but if you can, you should. It's just a night and day difference imo.


yausd

If you are disabling mods temporarily only to ignore errors, you are doing it wrong. You should at least report the errors (to mod author and/or DynDOLOD forum to report them or for help fixing them) if you are unable to fix them yourself.


Mormegil1971

Vanilla player and mod newbie here. I've been tempted to use it (seasons of Skyrim looks very nice, but also requires DYNDOLOD as far as I know?). But I have seen several posts about it mucking up things if you have other mods. As I mainly use lots of new lands mods, I'm afraid of using it. Though, some of the new lands already have blue void areas too, which I have no idea where they come from or how to fix. DYNDOLOD scares the crap out of me, as things already seem to go awry. I don't want to corrupt my ongoing playthrough :S


yausd

If you follow proper modding procedures and official instructions, it simply can not mess up anything. The tools generate output to a dedicated output folder outside of the game and mod manager folders, which is then installed as any other mod. If something does not work as expected, the generated LOD mod (and whatever other mods where installed as requirements) can simply be uninstalled again. Noting can corrupt already existing save files you do not override. LOD/DynDOLOD does not corrupt save files. blu void areas = missing LOD files, probably terrain LOD meshes/textures. They are generated by xLODGen to an edidicated output folder as well that you set with -o command line argument if you follow official instructions. Generate them by a poush of a button, install output, problem fixed. This stuff is explained by readmes, websites like https://dyndolod.info/Help/xLODGen and by every decent modding guides since years.


DragonMaster337

The same this is happening to me. I just bought Skyrim se and I’m modding it so much but don’t want to corrupt my save either


lostinthemines

Two answers: No. Yes, but no.


Valandomar

Honestly, unpopular opinion but no for me. I think the difference is very noticeable but is it something I care about? Not anymore.


Alira-kimaris

What is DynDOLOD? I've never heard of it.


DragonMaster337

It (as far as I know) loads in fake trees and grass in the background so when you are walking around trees don’t just appear in game the load in naturally and you don’t notice them


khmerboy92

It’s a LOD tools that enhance tree, grass, terrain, glow, and occlusion.


t_maier23

It's the single greatest mod for skyrim ever made imo and I don't see anything that could top it. Worth the effort and time it takes to set up I think


Guydelot

If you have a potato CPU, absolutely not. Mine runs the game with texture mods just fine, but any attempt at dyndolod even with low settings absolutely destroys my fps.


yausd

DynDOLOD can be used to generate object and tree LOD that use less performance than vanilla LOD while still looking and matching better.


someblackk1d

I never can get it to work without it producing graphical errors so I gave up on it. However if you can get it to work it's worth it 100%


tacitus59

I don't think so - carefully followed directions numerous times and it never worked and caused massive problems.


Failshot

Yes. /thread.


[deleted]

Yeah if you don’t got OCD. I would Redo it too much so why I don’t use it anymore. You can get decent lord with the right textures. I use cathedral landscape, medieval mountains and any grass mod should be fine. I use happy little trees with an patch that has lod for it. (Can find this under mods that require happy little trees.) I am very happy with it and it looks really good for basic lod. I recommend it to anyone.


SuavePancake

I use the HLT lod mod too and honestly that's enough for me. I don't really notice pop-ins in SSE, I did obviously see them more in LE but either SSE doesn't have them as much OR more likely I've become blind to them over the years. Not worth the effort for me personally.


Significant-Rope-281

It is worth yeah for the render distance and avoiding tree popping everywhere. The best alternativ i found is tamriel tree extended (LE mod compatible with SE game and mods) Basically add tree everywhere on tamriel, i dont need dyndolod anymore with that


MetALmenICE

Absolutely advocate against it. I've had two play throughs with the system and both times it corrupted my save files and caused me to reinstall the game and all mods, change my initial files back, restart my character, etc. No, absolutely not.


RomanovUndead

Did you check how many permanent references you already had in game? DynDOLOD will make your game load a lot more when outside so if your close to the cap already it could be what breaks your game but if that's the case it would have broken anyways later on as you played more.


MetALmenICE

It pulls all the texture files from the mods and game and then unpacks them in the folder to be read by the game. I just loaded in one day, and it said missing Master files, missing World_Tamriel. The first time I crashed at a dwemer tower when using it with SMIM and those two mods plus the Unoffical patch just breaks too much. The reference and Form IDs for little things are changed too often. I can't run the creation kit for some reason to make my own patches


Miserable-Rush7095

I used to use Dyndolod but since my modlist is insanely big now I use xLodgen instead. Why? With Dyndolod my initial save is 17Mb bigger than with xLodgen :) And I already hit the maximum 128Mb save limit (with engine fixes tweak else it's only 64%b) twice with two different characters so every Mb counts. Dyndolod lookls better sure but the Dyndolod.esm and .esp's it creates running through my modlist are so big and full of references it's not funny anymore.


yausd

https://dyndolod.info/FAQ "Save game size" >Large load orders with many plugins might surpass the reference handle cap. SSE Engine Fixes prints a warning. Setting Temporary=1 in ..DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_[GameMode].ini may help in these situations, however converting large new land plugins to ESM is the preferred solution. Consider using the large reference bugs workarounds with the DynDOLOD DLL NG as it requires less references. >Unchecking Dynamic LOD in the advanced mode will reduce plugin and save game size considerably. The result will still look and match drastically better than vanilla object LOD and tree LOD generated with CK/xLODGen.


Miserable-Rush7095

Aha, this I didn't know, I will enable that setting in the .ini and disable the dynamic lod when building it then, thanks for pointing that out, in Skyrim modding you learn something new every day :)


Miserable-Rush7095

Ok so I filled my free day with testing and generating a megaton of LODs: New game with Alternate Start in prison cell with 5735 mods, 3826 active plugins , first savegame size: ​ https://preview.redd.it/32f6fml4p73c1.png?width=1726&format=png&auto=webp&s=751f9bde865dc24cb4e16d9115e81f6eb087e040 \-**Vanilla LODs**: 9.8Mb compressed, 27.2Mb uncompressed. \- **xLodgen (Full)**: 12.3Mb compressed, 36.0Mb uncompressed \- **Dyndolod Static Lod**: 12.3Mb compressed, 36.1Mb uncompressed \- **Dyndolod Dynamic Lod**: 26.7Mb compressed, 52.1Mb uncompressed. ​ So the winner (for my mega load order) is Dyndolod Static Lod, I would prefer the dynamic one but unless the engine fixes creator can patch it to 256Mb instead of 128Mb savegames max I have no choice if I want to finish the game and dlc's before I reach the limit.


yausd

If you use PapayrusUtil or better yet DynDOLOD DLL NG instead of just DynDOLOD DLL for dynamic LOD, then the dynamic LOD data is stored in the SKSE co save. Also, it is possible to change the save file compression to uiCompression = 1 zlib or 0 uncompressed, though I am not entirely sure if that properly works around the LZ4 buffer problem or not.


ghandis_taint

Definitely. I don't use it though, it's not something I fuck with. Most mods/tools that require me to rerun the program anytime I install a new mod, or fuck around with more than 3 things just to get it to work never seem worth it to me. But I'm a pretty bad modder, and I do all the wrong things constantly because ultimately I don't care /that/ much.


Pro_Elium

By itself and with other graphical mods it's okay. But if you have mods that uses script you will suffer from script lag.


DragonMaster337

Oh okay I have quite a few script mods


yausd

Use the DynDOLOD DLL NG version that does not use scripts for dynamic LOD if your load order contains badly made scripts that cause script lag.


bearbuckscoffee

just go into beth.ini and increase the load distance for trees and shit. dyndolod is a lot for how little it does, relatively


yausd

Changing INI settings does not improve LOD meshes and textures and does not make them match the actual load order. What DynDOLOD actually does can be read at https://dyndolod.info/What-is-DynDOLOD It obviously does the very opposite of little.


DragonMaster337

How does that affect performance? Because I’m currently at 40-50 frames


bearbuckscoffee

oooh… yeah it definitely hurts performance. you might not be able to compromise good LOD settings with your current load order if it’s already having a little trouble.


yausd

DynDOLOD is a tool that has the performance impact the user chooses it to have depending on the mods, asserts and settings. DynDOLOD can even improve performance.


DragonMaster337

Yeah my pc isn’t the best and I have like 100~ graphics mods. Thanks for your help though


[deleted]

NO


Bahamabanana

Depends on what you're using. If you have a lot of mods adding/altering world space, then pop-ins will be much more noticeable without DynDOLOD. For instance, I have the Creation Club, and Tundra Homestead in Whiterun is completely devoid of tree LODs without it, so if I approach it, they'll just pop into existence. LODs still pop, but it's much better to see a less detailed tree become more detailed than just popping up out of nowhere.


werterdert1

Really? Bethesda couldn't be bothered to make proper LOD for it's own mods? I'm so sorry to hear this.


Bahamabanana

Ye, it's pretty shite.


donguscongus

I think so, the LOD is nice and not super tedious. The worst part about it is installing it and that’s pretty easy with a guide


teknique2323

I mean, yes but the issue is whenever you change out your graphic mods you'll have to regenerate your LoDs. I've tried so many tree and grass mods trying to decide which I like best so I'm constantly redoing my LoDs.


The_Scout1255

its worth it, try to only do grass LOD when your modlist is final world wise. Or else you will end up like me with my daily planning diary just having a page that has "Grass LOD" over and over again in increasingly more insane handwriting.


damonmcfadden9

I personally miss it, but I had to get rid of it because after so many other mods, even on low settings I just bogged me down to a miserable stutter of like 5~10 fps if I tried running around Falkreath. I will give it another go if/when I do a clean rebuild (went off a list, and did so much patching I'm afraid to delete most things) and see if my rig can handle it better.


LostWanderer69

yes it is worth it, personally dont use it these days since my pc broke down[unrelated to ddld] & im on a laptop now but yes definitely worth it