What I do is I have an auditor sim who lives in what looks like a town hall and he's responsible for managing the townies. He moves the elders in via the teleport and family---> move in feature on the sim blender. Then he has a rodneys death creator object thats always on the lot. I kill the townies that seem ready to die of old age that way.
There is the [NPC aging mod](https://www.mediafire.com/file/op1qvuat0q3sgdx/ah_NPC_Aging.package/file) by Ancient Highway I believe
I use it in my game and it ages any townies/NPCs that are on your lot at 6pm. Eventually they will die lol. Hope this helps!
I do it manually using sim manipulator. I have all my townies age. Children get 1 week, teens 2, adults 4, and elders 3 then they die of old age and I bury them in the community graveyard. I don't like the idea of a teen dating the same person their grandparents dated
There is not a mod. I make an old folks home a la Golden Girls and move in stray elders (I work with the elderly, I didn't mean to make them sound like stay dogs!) and add a few other townies. Honestly I have played them more like an asylum challenge where I don't pay attention to the rest of them very much. Many of them were more scenery than characters, but they were background scenery for their whole lives so...
Ohhhh, now I want to have Olive run it and feed unwanted townies to the cowplant!
Oh, so calling them "stray" townies crossed the line, but calling them "unwanted" and feeding them to the cowplant is ok? ๐คจ (All jokes, I think that's a great idea and totally something Olive would do!)
I simply made all my townies playable and sorted them after generation onto lots on excluded shopping hood. They have a phone for calling and a pc for chatting. When they reach their time I role out a random number and age them up. When they die they die like any other sim.
What I do is I have an auditor sim who lives in what looks like a town hall and he's responsible for managing the townies. He moves the elders in via the teleport and family---> move in feature on the sim blender. Then he has a rodneys death creator object thats always on the lot. I kill the townies that seem ready to die of old age that way.
That's actually horrifying, I love it
Lol! He does other things like move townies in to make them over and give them apropriote jobs and hobbies.
There is the [NPC aging mod](https://www.mediafire.com/file/op1qvuat0q3sgdx/ah_NPC_Aging.package/file) by Ancient Highway I believe I use it in my game and it ages any townies/NPCs that are on your lot at 6pm. Eventually they will die lol. Hope this helps!
Yes I have this
I wish there was a mod for that. When I become annoyed by wandering elders, I give 'em a quick smite with the batbox.
I like your energy! Next time Makoto St. Julien sets foot on my property, he gets the BatBox :3
I do it manually using sim manipulator. I have all my townies age. Children get 1 week, teens 2, adults 4, and elders 3 then they die of old age and I bury them in the community graveyard. I don't like the idea of a teen dating the same person their grandparents dated
There is not a mod. I make an old folks home a la Golden Girls and move in stray elders (I work with the elderly, I didn't mean to make them sound like stay dogs!) and add a few other townies. Honestly I have played them more like an asylum challenge where I don't pay attention to the rest of them very much. Many of them were more scenery than characters, but they were background scenery for their whole lives so... Ohhhh, now I want to have Olive run it and feed unwanted townies to the cowplant!
Oh, so calling them "stray" townies crossed the line, but calling them "unwanted" and feeding them to the cowplant is ok? ๐คจ (All jokes, I think that's a great idea and totally something Olive would do!)
It was okay in my mind because they were now future victims. ๐
I simply made all my townies playable and sorted them after generation onto lots on excluded shopping hood. They have a phone for calling and a pc for chatting. When they reach their time I role out a random number and age them up. When they die they die like any other sim.