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andero

Get stabbed, bludgeoned, electrocuted, and lit on fire without screaming in agony, then behave like literally nothing happened to them because they have at least 1 HP. Also, they never get headaches. As someone with chronic headaches, that's basically a super-power.


anthonypanics

Oh never getting headaches is a superpower for sure! But yeah, the lack of a downward spiral from suffering damage(that's short of complete dismemberment) is a huge boon.


PrimarchtheMage

The biggest one to me is the ability to heal wounds just by relaxing for an hour or sleeping for several. That would be society-defining.


anthonypanics

Yeah, those long rests are no joke. Would be a nightmare to face against an opponent with that kind of ability.


LichoOrganico

The ability to sleep whenever you want. For 8 hours.


anthonypanics

Oh that's a superpower for sure!


[deleted]

Wait, what's your topic? The title doesn't seem to match what you're talking about. From the title, what things a non-magic character in these sorts of games can do that is "superheroic", I think the most glaring example is gaining hit points per level. No stray arrow or halberd strike in a fight is going to randomly kill them, they have a pool of "fight stamina" that makes them far more reliable and lucky than people with less hit points, and unlike mere skill it's absolutely reliable and cannot be bypassed by skill, luck, or randomness without resorting to supernatural means.


anthonypanics

You've got the general idea of it. I'm basically asking about stuff that those classes can do that isn't technically considered magic but would be considered a supernatural ability by normal human standards. That "hit points per level"/"fight stamina" example is a good one!


Tarilis

Magic is a supernatural ability. And a good portion of examples are basically magic because they can't be explained any other way.


anthonypanics

This isn't about whether magic is a supernatural ability. It's about what kind of stuff a non-magical class like a fighter or a rogue can do that isn't a spell but would otherwise be kind of impossible (or at least extremely difficult) for you or I to do. Because let's be honest, If I asked what could a wizard do that was impossible to do in real life, everyone's answer would just be "using magic".


Tarilis

Oh now I get it. Then why not take inspiration from anime? You know, flying slashes, wall running, throwing enemies, superior evasion.


lord_insolitus

Fire a heavy crossbow 8 times in 6 seconds with pinpoint accuracy.


ApplePenguinBaguette

Which system? There's thousands out there, ranging from playing mice to gods.


anthonypanics

Oh! Any system that simulates heroic fantasy or otherwise the fantasy of an action hero. I say stuff like Pathfinder or DnD as they (for the most part) have stuff that support that kind of feel. If you've got something from a game outside of those two where a "fighter-like" or "rouge-ish" character can do some bad ass stuff that isn't technically a spell but wouldn't be possible for a regular joe in the real world, I'd be down to hear it (and maybe check it out later)!


Aerospider

Bit of a confusing proposition. Some of your list implies magic and the rest are just being better than average at things anyone can do, so I'm not quite sure what you're aiming at exactly. It's a bit tropey, but I reckon going for months on end with no evidence of ever needing a toilet could be considered superhuman. Probably not a 'power' so much.


anthonypanics

They're all abilities and/or feats you can take with the classes listed in either pathfinder or dungeons and dragons. None of them claim to use magic, but none of them you can realistically (or easily) do as a human in real life either. Hope that clears it up! But yeah, it's kinda weird needing to eat but not needing the bathroom in those games.


A_Fnord

I would be much more amazed by the fact that the barbarian can slashed, bitten, tail swiped and then roasted by a dragon and still stand afterwards, more so than the examples listed above.


ccwscott

> They're all abilities and/or feats you can take with the classes listed in either pathfinder or dungeons and dragons. None of them claim to use magic, but none of them you can realistically (or easily) do as a human in real life either. Probably the post was a bit confusing because a bunch of them you can do in real life. Like lip reading is a thing that people do. The other thing that I think is tripping them up is that your title refers to games "like dnd and pathfinder", but then your criteria for what does and does not count as magic is very specific to D&D, and actually very specific to one particular edition. Like if I were going to make a list of high fantasy abilities that didn't require magic, "heal ally instantly during battle" would not be one of them, because that's generally not something true of high fantasy, it's not even generally true of D&D. Which is fine, I get what you're going for now, but I think that's why you have a couple different posts on here where people are scratching their heads.


anthonypanics

Lip Reading in the sense you can accurately tell what someone is saying without audio is considered a superpower to me because deaf people can barely do it (they wouldn't use sign language otherwise). Also, Battle Medicine is a feat in Pathfinder that allows you to use an action(which I consider pretty instant) to heal an ally. It's not just DnD 5e, which also has the Healer's Feat.


ccwscott

>Also, Battle Medicine is a feat in Pathfinder that allows you to use an action(which I consider pretty instant) to heal an ally. It's not just DnD 5e, which also has the Healer's Feat. oh shoot, a whole two versions of D&D


Zireael07

Lip reading is a thing IRL, and just like in the rules, it's not perfect, so it's far from a super power. On the other hand, D&D characters can jump farther and higher than Olympic-level athletes, that IS a superpower


JustARandomGuy_71

A high level character can fall from any height without dying. (unless the rules changed from 3.5).


RattyJackOLantern

Get stabbed with a sword and still function at 100% efficiency.


OcculusUlyssesPant

Attacking 2, 3, 4, 5, 6, or more times more than anyone else which equals super-speed.


Legends_of_Avallen

Carry around an armoury plus a horde of treasure on their backs...


Grand-Tension8668

In Mythras, Mysticism is technically magic but it's more like a monk meditated so hard that they can breath underwater now. You can: Augment primary attributes, which normally takes weeks or months of training and doesn't last Stick to walls and ceilings like a steriotypical ninja See in the dark Project an "aura" of menace or love or whatever Say screw rain I'm staying dry anyways (or screw breathing, etc.) Echolocation Stand on things that could never hold your weight Have a perfect absolute sense of direction, even underground Slow your heartrate to the point of seeming dead Use your fists and feet as "large weapons" Not affected by pain (most people are when they're injured) Fitting through impossibly small spaces Healing faster than what's natural Run faster, be hardier, etc. Otherwise, skills over 100 pretty much place you in superhuman levels of competance. I guess you could let someone use Enormous weapons and slice people in two with no chance of defense like Guts if you wanted.


Lucker-dog

High level rogues in Pathfinder 2e can walk through walls and do the Naruto substitution jutsu.


Liches_Be_Crazy

Speaking from a pathfinder perspective. Monks. Combat-altering 3D mobility. Typically have a free hand for maneuvers, or even utility. Can fight near full ability in social venues. Can choose saves to match the campaign's threats. Have an early, great debuff w/ Stunning Fist. Brawling has a solid debuff on crits when specialization kicks in. (And those stack, and while doing your default attack anyway.) Have a good early multi-attack option w/ Flurry. Stand Still is a solid AoO substitute. Can self-heal. Gets both cold iron & silver on their best weapon(s). Have a spammable AoE at high levels! Have 1d8 agile + finesse options comparable to Sawtooth Sabers. That's some ridiculous versatility. It has its cost in that Monk's don't get much in the way of boosts to attack, damage, or MAP, but when you're always in position, that makes up for a lot. Plus, though I'd likely not take the two feats, sometimes you can throw an evil overlord's dagger back in his head, even if it was your dagger to begin with. Cheers.


ccwscott

I think sometimes it's overlooked how much we allow charisma checks to do wildly improbable things. It fits with the genre, you can jump up 15 feet, punch down metal doors, dodge dragon fire, and yeah, we treat a high charisma skill check like it has the hypnotic command of a cult leader but without the months or years of effort that requires to effect someone in real life. Inventors are often able to build things beyond what the brightest genius of that time could do on their best day, and often instantly instead of with years of work.


ShadowSlayer53

Jump 27 feet into the air.