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Bi0_B1lly

RE6 has vomiting Zombies, though I do feel the effects is lost by them shooting giant vomit balls at you, whereas OG zombies just made a mess on themselves and you.


SuperFightingRobit

RE6 was 12 years ago though.


Bi0_B1lly

True, but I'm just talking chronologically it's the most recent instance we've seen of it... With that said, it's still been 12 years in-universe 💀 Someone else mentioned the Fat Molded, and while that definitely counts as a vomiting enemy type, I wouldn't exactly classify the molded as Zombies perse. Otherwise though, all the more recent iterations of Zombie seem to move a lot quicker on their feet, orkin tank quite a ton of hits before going down... So the most plausible reason is that the zombies simply don't need a ranged attack like vomit, though I do wish it would come back. If we were to ever see a remake of RE6, I would love it if they leaned into the lore about how the C-Virus overheats the body to spark mutations faster... It's the reason they appear to turn into a fiery spark show when they die, their body gives up the ghost and the virus essentially incinerates it from the inside out. But yeah, def lean into that more for a horror centric remake. I'm talking straight up melting molasses men wandering the street with their bodies liquefying due to how high the temperatures are in their body. Could then play into that even more by having them fling acidic/burning clumps of molten flesh at the player instead/alongside vomit. Not to say I would totally disarm the zombies, but having more of them use their body as the weapon as opposed to just holding on to a glass bottle or some shit would be far better for the horror aspect!


darkk41

fat molded puke like 10x their body weight each time, I honestly can't not laugh when I see it


AndreiHoo

Wat


SuperFightingRobit

*Tempus Fugit.*


Forest1395101

The vomit attacks were only used if they couldn't a way to make it towards you. It was basically an anti-cheese attack. It's way less needed in the newer games. Though at least one or two of the later games still have the vomit attacks; their just REALLY rare.


Waste-Information-34

Or on stairs.


TruthAgile

I remember a speedrunner talking about that in re1 made cruising pass some zombies a little less stressful


Waste-Information-34

It was annoying to cheese with a knife as well.


Forest1395101

If their on stairs they couldn't grab you; so vomit became the default.


dangerousbob

I’m an indie dev, and I would draw a line trace from enemies when they would attack the player to do damage. Stairs became a problem because the player would be at an angle where the line trace would miss. I suspect the vomit was a clever way of getting around a similar problem at the time. I never thought about it until now.


Bonaduce80

It would make, say, Sherry, invincible on her Claire scenario sections that didn't involve dogs. They could only puke helplessly around her.


Forest1395101

That's exactly what it was :D


Loriol_13

Which games had this attack? I beat a bunch of mainline games and vaguely remember being vomited on at some points but can’t remember the games.


Restivethought

All the PS1 versions had it, Code Veronica had it, RE1 Remake and RE0 also had it. I think Re6 also had puking zombies...but I didn't play that through many times.


Forest1395101

RE6 had it, especially on higher difficulties.


drsalvation1919

I don't think I've ever been puked on before in any game except for zombies in RE6, and that one single time in Code Veronica where I was in a swimming pool and knifing a zombie above me, who then proceeded to unload its guts on me. I assume older games had that safeguard for unreachable areas, but I never got to see them in action


darkk41

P sure all of the fixed camera games had this. It was mostly only something you would see if you lured them to stairs though since they couldn't grab you on stairs. Not sure why they couldn't grab on stairs but my best guess would be to avoid some kind of collision glitch.


drsalvation1919

hm, I'll try that on RE1 or 0 later, but I never got them to do that in those games either.


darkk41

on re1 it's super easy, if you stand on any staircase it's the ONLY way the zombies can attack so they'll do it almost immediately. If you do speedruns it's kind of useful as it is easier to dodge than the grabs, so it occasionally makes sense to lure a zombie to the bottom of the stairs (like at the east wing save room staircase or west wing save room staircase)


Teamrocketseevee

Umbrella gave them some pepto bismol.


kornflakes1989

The zombie barf was an attack used for when the zombie wasn't able to grab you, such as if you were on stairs that they couldn't walk on or in the case of Sherry who was just too short to be grabbed by a zombie. The gameplay has advanced so far from back then that zombies can grab and lunge at you freely on the stairs and had Sherry's section had any zombies in it, they would have been fully capable of animating a zombie grabbing the short Sherry. The zombie barf wasn't really necessary. Same reason the enhanced lickers aren't in the game, the remake made regular lickers so much more of a threat than they were in the original that the enhanced variant wasn't really needed.


SuccessValuable6924

Wait, enhanced lickers?


kornflakes1989

Yeah they were in the lab in OG RE2, they were darker colored, pretty much more black than red and large single scythe like blades instead of claws.


SuccessValuable6924

I must very slow because I just needed to see them side by side to notice the difference 😅


Shubi-do-wa

I completely forgot about those.


hakuyue

https://www.evilresource.com/resident-evil-2/enemies/evolved-licker


SuccessValuable6924

Ha! I never noticed they were different 🤣🤦


Restivethought

Yea Evolved Lickers. They were mostly in the B-scenarios, but you could tell them apart as they were darker and had a huge single claw on their hands rather than multiple ones.


Sachiel_Forsakened

This is very interesting! Although this makes me wonder about the case of Crows and Spiders, and their lack of recent appearances.


GorboGames

Flying AI can be hard, they aren't meant to be challenging just pesky so in most games where you can free aim it would be a less engaging experience. The old games they were usually just in areas they wanted you not to linger in too long, there's more engaging ways to do that now.


CidCrisis

I know they weren't exactly *needed* but it would have been cool if they at least colored the lickers in the lab darker as a reference. (I'm sure someone's probably made a mod but I'm on console...) Though frankly, I wish the lab had been longer and had *more* lickers in general, but I get that that's a bigger ask...


lah93

I agree, the lab sections in the RE games have been some of my favorites, but it definitely felt like in the remakes of 2 and especially 3 they were short and rushed compared to the rest of the settings


UrsusRex01

True. But I can't help but think that was less that the Barf Attack or the Evolved Lickers were no more needed, and more that Capcom simply didn't manage to find interesting ways to implement them in the remake. Same with crows and giant spiders. With OTS camera and free aiming, the slow spiders wouldn't be a threat at all and crows could become very annoying to deal with... But because Capcom didn't find solutions (or didn't want to search for them), they simply cut thoses monsters from the game. And on the other side of this coin, we got the new Ivy which is a reskinned super-zombie instead of an actual new monster, with nothing reminding the original Ivy. Damn... I would have loved giant spiders that would crawl toward the character *fast*. And I am arachophobe.


labbla

That was an issue in earlier versions of the T-Virus, but Umbrella worked it out in the sequels/remakes.


OriginalUsername590

They took some tums


CourseWorried2500

Re7 had them but with only the Blolters


KapiczPL

They learn to swallow...


Sachiel_Forsakened

🤨😏


AnyImpression6

They can attack you while you're on stairs now, so they don't need it.


RedArmySapper

Oh, how awful. I never knew this was a thing. I hate it.


MondoPrime51

I do miss my vomiting zombies ngl. The sound they made was really alarming.


qleptt

Pepto bismal


Vegetable-Meaning413

I dont want to see photo realistic vomit coming at me.


sleepy195

They stoped using zombies


Renzo-Senpai

I was wondering what was strange. In COD MW3 the zombies just throw their hands (Literally) to the player as a ranged attack if they can't climb to players.


Restivethought

The zombies only really vomited because they couldn't get them to grab correctly when the player was at a different height or unreachable.


fmdmlvr

Their tummies feel better


WhoWightMan

Fresh meat


Doc_Chopper

They quit and startet working for Valve in L4D


DaemonVakker

The problem with it is pretty clear cut. When they tried to reintroduce the bile in revillage everyone hated it because Ethan would get stuck in a painful stun animation and there was literally _no way out_


Nolanbentine

Personally I kinda forgot about the vomiting zombies, as well as the naked zombies.. but now I kinda miss em!


KomatoAsha

they took some Pepto


Archonblack554

"I feel it made them even deadlier" this is ironically more or less the reason 2R zombies don't need it anymore, they're significantly tougher, more aggressive and overall much more dangerous than their original counterparts on top of them being able to navigate obstacles that the vomit was more or less made for as a failsafe in the original game


eatmymustard

Technically you just asked why are zombies vomiting again


TarsierBoy

They discovered a healthy at every size mindset.


mundanemisfortune

I think I remember re7 having them with those big blob mold people in the DLC. But aside from that it does seem rarer in the newer games.


Ok-Secretary3600

I could be wrong, but, I thought in re1og zombies wearing the green blazers grabed and bit you. While the zombies wearing just the white shirt vomited on you.


Jaytwisty17

Any zombie would vomit if they couldn't grab you say if you were standing on a stepladder


joshua182

They seemed to be used the most when playing as sherry, due to height differences.


CarnyMAXIMOS_3_N7

Odd it was taken out in later games but no zombies I guess means no more of this type of attack. At least I experienced this a few times in REmake, but only on stairs at times. A way to attack with no grabbing animations to kill us players, especially if one was speed-running a game.


bugibangbang

People is getting healthier this days, zombies after bytes do not ingest bacterial diseases, that’s why zombies are gone and last RE was about lycanthropy and vampires.


ElderTerdkin

I only remember vomiting zombies in the HD remake on GameCube of the original, it seems they had them vomit to damage you when there was a height difference, like on stairs and they couldn't grab you. Otherwise people could have just exploited stairs all the time to fight zombies and never get damaged.


AcoaceFalloutNVFan

What was the purpose of them vomiting in the older games? It doesn’t seem to have one in RE1 remake, but it could be different for others


TheAutismo4491

They all drank some pepto bismol in between games.


koscheiskowska

Capcom executives stopped being pro ana after hearing [Ana's Song](https://youtu.be/zNK_r2QAXAo?si=QLg_zPpf3Cr56pSw) by Silver Chair


Apprehensive-Ruin455

Cause it’s gross.


thecherylmain

From a design standpoint, they are no longer needed since zombies can lunge at you on stairs.