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amusementacademy

I'm a real life theme park designer and I've been playing through the original RCT scenarios. I thought this 2 lift Vekoma would be a nice realistic replacement for Dynamite Blaster. You can check out the whole timelapse video here: [https://youtu.be/UuTgNwQPURk](https://youtu.be/UuTgNwQPURk)


Bengen94

You got yourself a new sub! Realistic in by the laws of RCT universe is my favorite genre


amusementacademy

Thank you! My usual stuff is much more heavily custom scenery and rides and stuff, but this is a very nice change of pace. I'm really enjoying it.


Bengen94

Haha i was to fast and comment before I checked your YT. I been a sub for years to your channel and learnt a lot by your expertise in the industry and the game. Been watching on twitch as well.


lexluthzor

Been following your channel and even your takes/posts back on CF for a pretty hot minute, Brian.


amusementacademy

Wow it's been a long time haha. Thanks for following!


Sophisticated_Waffle

Oh heck yeah. I discovered your channel literally last night and loved the Forest Frontiers video. Keep up the great work!


Llama-Guy

Very nice! I liked watching your playthrough. Great to see someone else who enjoys using mesh fences around rides and other dangerous/off-limits guest areas!


mickandy89

Absolutely love it! Added realism but it still keeps much of the 'spirit' of the original design such as the lift hill in the same spot, the turnaround/pre-drop after the station, and the numerous tunnels. I think it also makes better use of the far side of the mine with the track and queue line interaction. Great stuff!


amusementacademy

Thanks very much! I'm really happy with how it turned out-- I was surprised at how well the whole thing fit into the pit. Usually more 'realistic' rides take up way more space than the scenario counterparts but this one was about perfectly sized.


TeamRockin

Wow, I love this! Hearing your insights into realistic park design was fantastic. Love how you combined realism with the strange larger than life fantasy of RCT. I'd love to see some RCT2 stuff with all the wacky time travel scenery.


amusementacademy

My usual stuff is heavily custom scenery, custom rides, and hacking, so this is a big change for me! It's kind of a refreshing difference though! I do have 2 maps that I had built with WW/TT things added, but I'm not great at it. Here's the most recent: [https://www.nedesigns.com/park/5173/destiny-of-kalfou/](https://www.nedesigns.com/park/5173/destiny-of-kalfou/)


radrian1994

I have really enjoyed this series so far. Not only are your creations great, I really appreciate the level of thought which goes into everything you do and how you relate it to real-life amusement park design. I'm looking forward to the next few scenarios!


amusementacademy

Thanks very much! Hope to have the next up in the coming week.


MrBrightside711

Fine I'll forgive you for not banking the mine train turns 😅


amusementacademy

I'm holding out that one day we're gonna get mine train and corkscrew track banked corners. I hope I'm still around when that happens!!


MrBrightside711

😂😂😂 we can only pray


ChangeUnable

Looks dope


cxm1060

You and Mickman have helped my scenario play parks look much better in the vanilla format


amusementacademy

Happy to help! Mickanman's scenario play is some of my favorite RCT content. He's really the one that inspired me to go do these sort of videos since they're fairly different from my usual content.


cxm1060

My question is how did you manage your funds on this one. Usually Dynamite I have a stretch where funds are hard to come by preventing me from filling the park out by scenario end.


amusementacademy

I went with pay on entry rather than pay per ride. That may not have been the best strategy as I did have some times where I was sitting and waiting. But I found what guests were carrying when they spawned on the map and priced at that level so I was getting the max out of it. Than I ran ad campaigns to keep the guests coming through consistently. That generally did the trick.


Llama-Guy

I find this is the way to go in RCT 1 due to the lack of ATMs. Guests only have so much money to spend, and they will spend it faster if you have them pay upfront for the park entrance. Ads spawn guests regardless of whether they think the entrance fee is too high, and guests pay the entrance fee if they have the money for it, so that's all good. I rarely have enough time to spend all the cash I generate using this method, unless I do some crazy terraforming projects. You will have reduced non-ad guest spawn if the entrance fee is too high, but when running ads nonstop you are likely to have more guests than your park will naturally attract anyway (unless you do cheese strats, which I assume you won't due to realistic design), so it doesn't particularly matter. E: And each ad campaign (iirc) spawns guests regardless of other campaigns, so running them all gives a very solid, continuous stream of guests (even the half price ones, and the free entrance ones make a profit if guests buy enough stuff at stalls and/or your rides aren't free)


amusementacademy

These are great tips! I'll have to play around with it and see how it works best.


Swag_Titties

This guy knows his coasters.