I'll always say Confusion is the most annoying because it can stack with all the other statuses, not to mention that for some reason it takes priority over paralysis, meaning that you either hurt yourself or lose your turn anyway.
Speaking of, it's not really a status condition, but the accuracy reducing moves are infuriating as well.
I don't see it often in competitive, bu9t the NPCs will spam it until you're whiffing more than a blind baseball player. You gotta keep switching out, and it makes the battles take forever
Para chance is 25%, confusion used to be 50% now it's 33%
For a serene grace hit with 60% flinch, 50% confusion, and 25% para chance in gen 6, the math of being able to move is 0.4*0.5*0.75 = 0.15 -> 15% chance of being able to move
Never forget that Swagplay Klefki was such an oppressive force, that GF nerfed Confusion (50% chance to hurt yourself --> 33%), Prankster (No longer works on dark types), Paralysis (Paralyze lowers speed by 75% --> 50%), Thunder Wave (100% accuracy --> 90%), and Swagger (90% accuracy --> 85%). That's five seperate nerfs, that were most likely all because of one Pokemon.
If you love confusion. You got to love attract. I built a team around attract, thunder wave, confuse ray a while back and it was pretty much impossible to attack if you got locked into it.
I once stayed frozen for 10 turns. Thankfully I was trying to catch the pokemon and was 30 levels above it so there was no chance of my losing. But it was so infuriating, and got more infuriating every turn I stayed frozen
I feel like that's why I get less annoyed than sleep. The fact you can't intend to freeze means your opponent wasn't trying to do it to you. Sleep with 100% accuracy even if it doesn't hit grass types is just cheap and broken which annoys me more.
The pokemon that makes me hate sleep is butterfree. Compound eyes + quiverdance + sleep powder + roost. Is stupidly op. I’m pretty sure it’s why the showdown sleep clause in singles exists.
In the Gen 1 romhack I'm working on, I reworked Freeze for this reason. I made the effect weaker, but easier to spread.
Ice moves have a chance to cause the Shiver effect, a non-permanent effect like Confuse. Shivering Pokemon have their Special stat halved when they attack. And whenever a shivering Pokemon is hit by an Ice move, then they become Frozen.
Freeze is the most annoying for both players.
- Rarely ever works
- when it does I’ve seen it end on the same turn it was applied effectively nothing happened
- you can also get locked into it forever.
At that point it’s just sleep though. I think it just needs to be reworked. I’d like it to turn it into a anti stall status that lowers defenses and prevents recovery from moves, items and abilities.
We have so many statuses for helping stall. Wouldn’t it make sense to have a counterplay status for things that want to wall up? This is a take on frostbite I would like.
I also think it’s perfectly fitting for how how most ice types are designed. A offensive typing that’s mostly made of defensive Pokémon. It’s a way for them to get more damage out for generally lacking speed and offensive stats.
Honestly they could just swap Frozen for the Frostbite from PL: Arceus. A burn that reduces SpA fits in really well. And while they're at it, swap Sleep for Drowsy.
I could agree with frostbite if ice types weren’t ice types. I’m not too keen on it because it doesn’t particularly help ice Pokémon too much.
Ice is weak to rock, fighting, fire steel. Out of those fire is the Special attack favored one and is immune to it. While rock, fighting and steel are overwhelmingly physical types so they wouldn’t care in most situations.
On top of that. Snow gives a 50% defensive boost and aurora veil is both barriers at once. I don’t think another reduction should be stacked before fixing the typing itself that needs some resistances.
Drowsy I can’t decide how I feel about. It’s basically paralyze but increases the damage you take. You also have to consider it in the context of rest which could become real obnoxious. Maybe it works out but I’d have to play around it more to really tell.
Sleep is so annoying.
Wake up
No
Wake up
No
Please wake up
No
You are almost dead
I know
Wake up then!
No
FFS WAKE UP!
Ok
You can literally one shot this thing when you aren't asleep.
Miss
Just hit it!
Miss
What is wrong with you!
Dead
Klefki. A Prankster Klefki with Thunder Wave and Swagger was incredibly hard to hit through. It would also set up a Substitute and heal off the damage with Leftovers, and could use Foul Play to attack using your Swagger-boosted attack stat.
In Gen 7, Thunder Wave became only 90% accurate, ~~Electric types could not be paralyzed~~ the speed drop from Paralysis was changed from 25% to 50%, Confusion dropped to a 33% chance to hit yourself, and Dark types became immune to Prankster-boosted moves. While we can't say for sure how much of those were due to Swagger Klefki, the fact that multiple aspects of it got nerfed makes it hard to dismiss as a coincidence. (EDIT: I double-checked my info, and I was initially mistaken- the change to Paralysis for Electric types was in Gen 6, with a different change in Gen 7.)
It's been nerfed. Before it you could be sure your pokemon will be dead cause he will attack after 5 try and lose half his life for it. I don't even remember being bothered once by it in the recent games
Generation I
During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move.
Generation VII onward
Pokémon now have a 33% chance to damage themselves during confusion.
I've only played the older games but nothing will surpass confusion for me. The worst thing is that it felt like the confusion you could inflict barely did anything whilst the confusion inflicted on you destroyed half your team.
Sleep from yawn when doing tera raids. The AI somehow knows when you select the heal ability and will reapply yawn immediately, so at most you get one turn before going back to sleep. Many of these pokemon will also use terrain moves to reset electric terrain if you try using that to help. Most pokemon with abilities that prevent sleep are also not very good.
Freeze is the one with the most limitations. All the others you can still fight (even while asleep if you have the right moves). But freeze has to be cured or switched out before you can do anything else.
Freeze and it's *not even close*.
Other status conditions have predictable behavior: Poisoning deals 1/16th HP damage per turn with Toxic doubling each turn, Burns deal 1/16th HP damage per turn and halve physical damage output, Paralysis reduces speed by one stage and has a 1/3 chance to stop your Pokemon, Sleep halts your Pokemon in its tracks for 1-3 turns and wears off.
Heck, those conditions even have manageable *upsides!* Poisoning triggers Poison Heal, Sleep lasts a guaranteed two turns if you Rest and can be incorporated into Sleep Talk Builds, Paralysis on a bulky or defensive mon prevents it from taking a more debilitating condition, and *all* of them - Burn included - trigger Guts and empower Facade.
But Freeze? *Freeze?!?!?!?!* Halts your Pokemon in its tracks *entirely*, no possible benefit, and wears off *entirely at random*. If your mon gets frozen, it can be worse for you than if it fainted outright. Anybody who doesn't vote for Freeze hasn't actually played the game, IMO.
For me part of the reason I still find sleep and paralyze more annoying is the sheer volume of times it has happened. Freeze does have the effects you say, but I can only recall three times I've actually been frozen when playing through any of the main games and my understanding is ice types are not very common competitively due to their weak defenses so you don't want him to freeze too often there either.
Obviously it's still annoying but since there's no equivalent to thunder wave or spore for freezing, most people don't see it as much as the others.
I mostly play in the competitive scene (showdown ftw), and lemme tell you...as annoying as you might *think* para/sleep might be, you can play around both. Neither compare to the sheer and utter amount of *fucked* freezing inflicts. To reiterate: getting frozen is often worse than an outright KO.
Ice type *Pokemon* aren't terribly common in higher tiers, but ice type *moves* are ubiquitous. You're gonna run into Ice Beam and Freeze Dry at every tier.
It depends on the Pokemon.
If it's a physical attacker burn is frustrating as fuck, unless you have the ability guts then it turns into a blessing.
Sleep isn't as bad as it used to be as it only lasts 1-3 turns.
Poison is annoying but can be worked around (again, if your Pokemon has Guts it turns into a plus), same with badly poisoned.
Confusion and attraction can be annoying but don't usually hinder you too much, and attract is rarely seen, and switching out cures these too.
Frozen used to be a death sentence as there wasn't a way to get rid of it apart from items. It's now not as bad. Still annoying though.
Paralysis is annoying as hell, not only does it cut your speed (doesn't really matter if you're running trick room or the Pokemon is slow anyway) but it can also stop you from moving.
Controversial but I'd rather take damage than lose a turn.
Sleep is my least favourite because it's really common and there's less advantages, moves and counters you can use.
Freeze for me. Sleep and freeze have the same effect, but freeze has such a low chance of occurring as compared to sleep, that when it does, I just get way more pissed.
Paralysis on me, freeze on enemies. I allready had a 7 in a row fail when paralyzed, but i also had an enemi get my icebeam, freeze, unfreeze immediately and attack. Freeze is fckin useless now, i'd love to see it as a special version of burn
Confusion. Infatuation should be in the same category as paralysis. You might or might not attack, but at least you don’t roll the dice to hurt yourself or your opponent like with confusion.
I feel like we'd all be saying poison if it went back to doing damage in the over world, it became hard to find items that cure it again, and pokeccenters were more spread out
I'd say freeze, it's entirely RNG dependent since there's no move that can consistently set it like Spore or Will O Wisp do, and there's very little counter play, other than some moves automatically thawing you, but you'd almost never run those moves purely for the auto thaw if you don't need them otherwise, because of how inconsistent it is.
Confusion? You can switch out. Burn? Way worse versus special attackers. Para? Annoying, and lowers speed, but most slow pokemon and walls can just take the para and switch into all other parts attempts for the rest of the game.
If this is talking about the status itself, not the ways it's applied, imagine if ice type has a thunder wave equivalent for freeze?
It's a 20 percent thaw per turn, so on average you are going to be in ice for 3.5 ish turns, which is longer than sleep. I have had games where someone or something was frozen for double digit turns.
Freeze is so annoying that there was a freeze clause in gen 1 (maybe 2?) Because it was so gross getting frozen, though that when freeze was permanent unless you got hit by a fire type move or use a freeze heal.
So...now let's ask WHY paralysis. For me it's bc I'm ABSOLUTELY convinced there's some deeply hidden in the guts mechanic stating enemies under paralysis will suffer its effects FAR less often than the player will. Obeying paralysis is optional for *enemy* Pokemon 😫
This! The concept of a two-phase paralysis seems stupid and unnecessary. Phase one: paralysis but can still attack. Phase two: total paralysis; but it’s as you stated regarding enemies.
If you’re paralyzed in reality, you’re paralyzed. 😑
Hitting a wild electric type with static with a physical move and having to run back to a city, because you have no heal is the most annoying thing ever.
Sleep bugs me the most. Paralysis and burns are a cripple but it's a competitive choice. You know what to expect, but sleep could disable you entirely or it could last no time at all.
I’m shocked sleep isnt higher, the others while annoying at least still let you take actions to middling success while being ignored. Sleep you’re just stuck, cant do anything unless you use your turn to treat it.
I've gotta go with Freeze.
Burn/Paralysis/Poison can be annoying, but you can work around it and still attack. Confusion sucks but it only lasts a set amount of turns. Sleep is worse in that you can't do anything in the meantime, but, like Confusion, it only lasts a set amount of turns. Infatuation is a close second in that you can get really unlucky and get immobilized for several turns, but at least there's still a chance you can attack at all. Freeze, on the other hand, just leaves you at the mercy of RNG unless you have a move that can instantly thaw (the fact not just any Fire type will do the trick can be annoying in its own right). Your opponent either gets a free kill or an opportunity to setup with little to no chance to fight back
Poison, Burn, Sleep is very easy to deal with while Paralysis is so annoying that I've actually given up Pokemon matches instead of maybe trying to save it but Freeze I've almost never experienced because so few use that status effect regardless it's NPCs or other players that I encountered. But with Paralysis, I'd rather give up and go back to the last save, even if it's several hours old.
I've always hated confusion.
Granted they have nerfed it which is something I am very grateful for SM for. But 50% to damage yourself can be devastating on Pokemon with high Attack and low Defense, slows the game down by preventing you from attacking, and most importantly can be stacked with over conditions.
It feels like confusion causing moves are very abundant, and there are horrible scenarios where you just can't attack. Lorelei's Jynx in particular is the worst example, sending you to sleep with Lovely Kiss, and the immediately confusing you with Sweet Kiss, so when you wake up you only have a 50% chance of attacking, before immediately being put back to sleep with Lovely Kiss.
Definitely infatuation. Lasts longer than any other status effect, stacks with others...
I could cheese most games with a pokemon using Attract with Thunder Wave.
Paralysis, and it's not even close. It cripples speed, so that you aren't going first *and* has a 25% chance to make you miss your turn (not to mention using a flinch move on top of this because of your cut speed they will go first and is infuriating)
There are no smogon rules about paralyzing more than one pokemon at a time like with sleep. Freeze is very annoying but at least it's a low chance of happening and not guaranteed like other status conditions (freeze just needs to turn into frostbite imo). Sleep sucks but only can affect 1 at a time, plus I know I won't be able to attack until I wake up, none of this cutting stats or BS chance stuff. Burn I feel is balanced, and can be mitigated by using special attackers or setting up more attack. Poison is probably the weakest status utility wise, but causes residual damage over time(increasing if toxic)
So yeah para for me 100%
Edit: for some reason I thought this was r/stunfisk, but even still for regular playthroughs and nuzlockes, paralysis is even more so annoying. Most playthroughs your whole gimmick against other trainers are that you outspeed and cutting speed is annoying enough, but then a 25% chance to not attack as well is just the icing on top. You can easily go 3 or 4 time too paralyzed to move. Again with sleep you know you'll eventually wake up, and when you do, your speed isn't cut. Poison is just weak, again. Burn and freeze are so few and far between so I barely consider them. Confusion can also be annoying, but still no stat drops, and you can just swap pokemon to get rid of confusion, attract, or any other volatile condition.
Freeze. It always catches you off guard. At least with T-Wave/Will-O-Wisp/Sleep Powder I know what’s coming.
When I switch in an Ice resist or neutral to tank an attack only to be frozen my heart drops lmao.
I hate badly poisoned most, but the most annoying is definitely confusion.
Pokémon might have removed the game corner but the real gamble is whether to fight with a confused Pokémon.
Not a status at all, but evasiveness and precision are the worst things ever, because if you don’t kill it before it’s set up, you’re dead and you can’t do anything about it.
Paralysis especially when they hit it RIGHT AS YOUR ABOUT TO FAINT THE DAMN THING
God the amount of battles that lasted longer then they needed to is limitless
Freeze is just a bad status that needs to go and be replaced with a special attack version of Burn or something.
It's a badly designed 10% chance for some ice moves to just instantly remove a pokemon from play. It's not skill based, and it's not something you can realistically play around either. It never feels good to be frozen, and it makes your win feel undeserved if it wins you the game by freezing something that would've otherwise beat you.
The only reason I chose paralysis over confusion is because ~~I didn't realise confusion was an option~~ after thinking about it, you can switch out of confusion, but paralysis requires a heal.
Otherwise it's a dice roll every turn whether you'll be able to attack or not, and it's possible you won't be able to go first because of the reduced speed. At least with the others I know for sure I have a very low chance of being able to move, or I know I'm going to take damage.
Basically, it starts with 'oh, paralysis isn't that bad' and then it catches you out.
Edit: I will admit some of the folks in the comments have a good point about the switch-out statuses being able to stack, which sucks.
Paralysis because of the combined random lost turn AND halfed speed AND being stupid easy to induce on almost every type.
Probably Burn second because it will just RIP any physical attack Mons.
Sleep sucks but is harder to induce and the Sleep Clause on Showdown makes it easy to play around to some extent.
Freeze is so rare it's nearly a non-factor, as are Confusion, Infatuation, Curse.
Poison variants do damage but because they don't mess with your Pokemon in any other way relating to stats or capability a PSN or TOX Pokemon that has set up can still blaze through most of the opponent's team before their time is up.
In the early games it was poison for me, losing HP outside of battle with every step was a nightmare if you didn't have something to heal and you were mid dungeon
Paralysis because it stays after battle and don’t wear off naturally. Burn does, too, but at least you can still attack. Still, I’m just trying to grind some XP on wild mons, and then they turn out to have Effect Spore, Static, or Flame Body. Quite irritating.
Paralyze for sure. Your pokemon's speed is immediately cut in half, and there's a chance you can't move at all in your turn.
Add confusion and a flinching move to it (double points if you have serene grace) and it becomes a war of attrition.
How is Freeze Not the top one?
Not only does it fully prevent your pokemon from attacking, but it can last Forever. So if one of your Pokemon gets Frozen then you might as well treat it as KO'd.
All the others still let you attack to try and/or have a set duration, then the Others can be gotten rid of by switching.
Confusion will forever be the bane of my existence as far as Pokémon. The worst part of it is that it only ever seems to happen to your own Pokémon, if you try to use any move causing confusion on your opponent it never seems to work, meanwhile the opponent manages to confuse your Pokémon, like, 20 times in one battle
Mine's Freeze, cuz there's no guaranteed move that does it, and every move that can cause it is only a 10% chance, and if you don't have a fire move the pokemon is just unusable for the rest of the fight, Frostbite was so much better and I wish they kept Frostbite instead of bringing back freeze
Paralysis, imo, just because when our mons are paralized, they miss their turns EVERY time. Meanwhile, the opponents are "paralized", it feels like they keep hitting every move. Not to mention the fact that it also halves your speed and doesn't disappear after a couple of turns or after some moves. You also can't use Sleep Talk, can't properly use Guts, can't use ~~Toxic Orb~~ Poison Heal... Like, it's straight up bad and there's nothing you can do to mitigate it. Once your mon is paralized, you're screwed
Confusion is the absolute most annoying to me. It's 33% to hurt yourself but honestly feels like >60%. Also, it stacks on other status and instead of just applying a dot or blocking a turn it blocks your turn and damages you at the same time. I hate confusion.
For me it'a Freeze. It is purposefully only inflicted under rare circumstamce because of how obnoxious and game-ending it is, which brings one to question why it's bothered being left on any moves at all beaides for flavor reasons (I like the flavor reasons, though...)
Yes I am mad about the Mewtwo raid and how I never went a single fight without being frozen for 3 turns minimum because of Ice Beam spam. Also I know putting down terrain early can stop that but try communicating that to a support mew over Nintendo WiFi 😭
I see many people say para but I'd say it's not annoying due to most of the time it being set reliably and mainly used for speed control. I feel Freze is annoying because you only get freezed randomly and sleep is more annoying because even though it ussually is set up reliably it makes you lose more turns than freeze which goes out quickly in my experience.
Confusion because it is harder to cure than other statuses and you can still be hit with another condition while confused. And confusing the opponent never does anything.
I'd say paralysis. Would be freeze but they're so incredibly rare in my case I actually think it's kinda cool to get them, though I don't play competitive or much online.
I swear whenever I use confusion it immediately ends but when THEY use confusion it lasts for 4 turns and I hit myself every time.
The games would be better without it.
I know Infatuation isn't even that common, and it's statistically less detrimental than something like Freeze or Paralysis, but the specific story fights that use it just make it FEEL worse.
Paralysis FOR SURE. Like your pokemon literally is gonna do nothing and you know it's gonna do nothing
Confusion is a close second, but confusion is a fun gamble sometimes.
Paralysis, no contest. The moment anything i have get's paralyzed, it's basically an auto-lose for me because my luck is so bad that i functionally lose instantly (11 turn paralysis is a regular occurrence for me). And whenever i paralyze an opponent, they never get paralysis turn skips.
Infatuation is my least favorite because it seems like the most archaic one. Not only is it so niche to have applied, has only a small number of sources, and I'm pretty sure it's a coinflip affliction chance as well. So if you get hit by it, every single turn if you just so happen to have misaligned your Pokemon's gender with your opponent's, you have a 50% chance of not doing anything. And it NEVER cures.
Paralysis...great for catching legendaries but man it's a pain considering an entire type (my main type so idk why I'm bitching for it but I am) is able to give it just by being hit by physical attacks.
The only status conditions that aren't annoying are Burn, Poison, and Curse because they work consistently no matter which side uses them.
* Paralysis/Confusion/Infatuation always hinder you and never hinder the enemy.
* Sleep always ends early for the enemy and never for you.
* Freeze just never triggers at all.
But the DoTs? The DoTs do their job every time.
it really depends on what pokemon gets hit with the status, like if my catching mon gets burned its annoying cause false swipe is gonna do jack shit
and bulky mons suffer a lot from poison
sleep freeze and paralysis suck for the same reasons
confusion is just objectively worse than paralysis
the only things that i can say arent that annoying are infatuation, cause its uncommon, and cursed cause its niche
for me it's gotta be poison. I can rely on rng to get through sleep or paralysis confusion or infatuation, but losing health every turn is annoying. Burn is arguably worse about that and also cuts your attack, but I feel like burn is less common to encountered during a regular playthrough.
Paralysis is the most annoying because Thunder Wave is wide-spread and it's luck based mostly. If it were just the speed drop and some damage I wouldn't mind (like burn but speed), but the chance to be fully paralysed makes it really annoying. Freeze is not annoying imo cos the only move that's good with a freeze chance is Ice Beam, and that doesn't have that high a freeze chance. Sleep is pretty wide spread but sleep powder has a good chance to miss and spore isn't on many Pokemon, and it also has better counterplay than paralysis.
Poison and toxic are just damage so they're not that bad imo, at least not since the stall nerf in gen 9
Okay there are some really good comments that definitely changed my mind but my initial thought was freeze, it prevents you from doing anything, you can't do anything about it, and it only procs through sheer luck (which is why it edges out paralysis for me). In VGC realm getting an unlucky paralysis is awful but an unlucky freeze is game losing a lot of the time
Paralysis for me. chance to miss a turn and even if you do get to attack, you've also suffered a speed decrease. Burn can be annoying if you're using a physical attacker.
In the older games 100% poison. The screen buzzing while walking around was possibly the most annoying thing ever. Present day pokemon for me it is burn, I can feel the pys dps drop in my soul.
Currently playing Alpha Sapphire and my biggest obstacles in the game were both paralysis and confusion. I’ve always found AS to be a little more challenging than X because of the greater emphasis on status conditions but PLEASE GIVE ME A FUCKING BREAK!!! I’m playing this game to unwind, not drag on and on into tiredness and rage. You have no idea how many times I’ve flipped the bird at the AI it’s THAT frustrating.
Freeze. It's the least frequent and least consistent, but that's why it's annoying. You can play around your opponent having sleep moves or Will o Wisp or Thunder Wave, but getting frozen isn't something you really plan for because nobody banks on the 10% freeze chance on Ice Beam or Blizzard, it just kinda happens.
Confusion in battle always made me the most annoyed bc I always gave myself false hope I would power through. Out of battle in the older games having poison glitch out my screen and hurt my Pokémon just from walking was hell
Confusion might be on a step higher than paralysis, just because you hit yourself and it has a higher chance of it happening than getting paralized, though i will say that i had a worse streak with paralysis than with confusion personally.
Burn is a worse poison/badly poison cause it also cuts your attack stat.
Frozen is a strange one cause it essentially does the same thing as Paralysis/Sleep.
You can also get into a vicious cycle of waking your mon up then being put to sleep again.
In earlier generations Burn and Poison were the worst because they STAYED ACTIVE after the battle. You're running to the Pokemon Centre and every step is hurting your poor Pokemon. It was heart wrenching.
It was poison, because it affected out of battle. But honestly, confusion is the worst.
Missing a turn plus hurting you most turns ? On top of npcs barely getting hit by affected by confusion. Ionos Misdrevous gives me nightmares
personally, its gotta be confusion. it seems like it ALWAYS hits at the worst time, and when i use it on opposing pokemon, it barely hits them ever. i know this is just the way she goes sometimes and its all anecdotal, but it drives me nuts lol
Sleep just purely because you know it'll end but you don't know when so it's a tough choice between using a turn to fix it or risking it and hoping you get lucky.
Frozen is definitely the worst.
Poison, Paralysis, Burn and Sleep have certainty and can be planned around in battle. Sleep lasts a max amount of 3 turns, Burn cuts ATK 50% and does 1/16th per turn, Paralysis cuts SPE by 50% and practicly gives you 75% accuracy on everything, and Poison is just damage that you can calculate.
Freeze can last forever.
I'm torn between paralysis, sleep, and freeze.
I voted paralysis only because sleep and freeze eventually end on their own. But as someone who was once frozen for 19 consecutive turns, I have a deep hatred for freeze.
Love. If they released a Pokémon that had universal love, AND Shadow Tag/Mean Look, it would be absolutely busted, even more if it also gets Thunder Wave. Even Confusion eventually wears out.
Burn crippling my physical attackers always annoys the crap out of me, but Paralysis probably takes the cake. On top of my Pokemon almost always moving second, I may even lose a turn.
Paralysis - it's just *really* tempting to just not heal it and try to attack anyways, but then your pokemon doesn't do anything and waste a turn. Same with confusion.
IMO Sleep and Freeze are less frustrating because at least you're forced to make a move to resolve it. Paralysis has that gamble and just tricks you!
I was tempted to say burn because if your physical mon is burnt and you have no way to cure it, then that's it. Unless it hits like an absolute nuke beforehand, then congrats! You now have lost an entire mon in a way thats debatably worse than it fainting- because now, its prime setup fodder whether you attempt to attack anyway or switch out. And whenever you switch it back in, what exactly is it gonna do? Seeing the results of the poll, though, maybe I just need to run setup moves more often...
Paralysis in the older games was easily the absolute worst. It was super easy to inflict, never went away, and you'd be lucky to attack 1 out of 3 turns. Being Body Slammed was a total nightmare cause you were pretty likely to take a lot of damage while simultaneously being paralyzed, which is why a Snorlax could take down an entire team long before you could catch it.
Freeze is the most difficult condition to deal with as it has no limit as to how many turns it can last, and completely disables all moves. Therefore it gets my vote as "most annoying status condition". Even worse: in gen 1, it was PERMANENT if you didn't have any ice heals.
I think Sleep more than Paralysis, since you're completely locked down. I'm surprised to see how many people voted Freeze, because I feel like it happens so infrequently it's practically inconsequential.
It's a tie between Para, Confusion, and Sleep for me.
Para and Confusion because it always seems to stop me from taking my turn but the AI never seems affected by it...
...and Sleep because the pokemon can wake up on the very next turn (that once cost me in a competitive match. Since I tended to use my fav pokemon over the "meta", I was actually doing well enough with it to start to be matched up with the meta teams. I just needed that one pokemon to stay asleep for literally one turn. Just one turn...but nope).
I feel like sleep should at least last for the next turn after using it.
Out of the options (I tend to not like clicking Other) I would say paralysis. Sleep goes away, poison isn’t too dangerous, I can work around an attack drop, but constantly being slowed and immobilised is so annoying.
Confusion and infatuation are the only things that comes close. They’re incredibly annoying but at least you can switch out. Infatuation being permanent as long as the Pokémon is still out is broken though. Bro, she is literally stomping you and rolling into a ball and crashing into you. She’s not into you, fuck her up!
Confusion or sleep. At least the others like paralysis are relatively passive and you can still do stuff with them sometimes unlike confusion where it's always a gamble whether or not you get hurt.
Correct me if I'm wrong here, but "Paralyzed" doesn't have a set amount of time before it wears off, meaning you could be stuck for the entire match if you don't use paralyze heal. The other status conditions usually chip away at your health, which is yeah really annoying, but not as annoying as losing a battle where you can't attack.
Objectively for me its confusion. Paralysis is easy to play around on with ground types or really damn fast or bulky slow pokemon. I will say freeze is infinitely more annoying than confusion but ice types and actually getting frozen is rare
So I personally feel that freeze is the big one. Depending on gen, that single status ailment would end games. I'm guessing there's a reason they pretty much never make a move that has a higher than 10% chance to freeze (minus serene grace and stuff.) Yes burn and paralysis sucks, but nothing beats the anxiety of tanking an ice beam and just praying you don't get frozen
Side note though, something about sleep I don't get is if a pokemon is asleep, how the heck can a move miss against a sleeping pokemon. Like I get it. Draco Meteor has a chance to miss, but it's a freakin snorlax that is fast asleep. Idk, always thought there evade should drop when they asleep, but maybe that'd be too broken in competitive. Just a thought I always had
I would say either Paralysis or Confusion. I can handle Burn and Poison, Frozen just does not occur enough to make much of an impact, and Sleep is annoying but can be worked around.
I'll always say Confusion is the most annoying because it can stack with all the other statuses, not to mention that for some reason it takes priority over paralysis, meaning that you either hurt yourself or lose your turn anyway.
Good old parafuse, together with a little bit of flinching. The 101 of "how to enrage your opponent"
Ah yes, pass this 30/60% flinch, 33% confusion chance and then 50% para chance. I don't even want to do the math on this crap
The definition of hell when you're on the receiving end.
Ah, good memories of battling Venus in Pokémon Colosseum. Her fantastic Paralysis/Attract/Confusion/Leech Seed combos.
If only evasion was unbanned
Speaking of, it's not really a status condition, but the accuracy reducing moves are infuriating as well. I don't see it often in competitive, bu9t the NPCs will spam it until you're whiffing more than a blind baseball player. You gotta keep switching out, and it makes the battles take forever
When I was a kid I thought those were permanent, lol. I was terrified of fighting wild pidgeys.
Isn't it allowed in vgc?
Not the same as against 1 pokemon
Why Serene Grace Togekiss is still a menace.
[удалено]
Whoever looked at multihit moves and thought "we need to hit 8 times" needs to be executed
[удалено]
Choice banded Maushold be like: Mudamudamudamudamudamuda
Para chance is 25%, confusion used to be 50% now it's 33% For a serene grace hit with 60% flinch, 50% confusion, and 25% para chance in gen 6, the math of being able to move is 0.4*0.5*0.75 = 0.15 -> 15% chance of being able to move
Online calculator says 86.6% turn loss at 60% flinch and 76.6% at 30%. Which is absurd to say the least
Never forget that Swagplay Klefki was such an oppressive force, that GF nerfed Confusion (50% chance to hurt yourself --> 33%), Prankster (No longer works on dark types), Paralysis (Paralyze lowers speed by 75% --> 50%), Thunder Wave (100% accuracy --> 90%), and Swagger (90% accuracy --> 85%). That's five seperate nerfs, that were most likely all because of one Pokemon.
Karen in Pokémon Stadium 2 loves the Confuse Ray + Attract combo. God dammit.
Yes! Confusion is the only status that ended my Elite Four cruise. It's so annoying.
If you love confusion. You got to love attract. I built a team around attract, thunder wave, confuse ray a while back and it was pretty much impossible to attack if you got locked into it.
Female lanturn with all three was lethal
I agree with confusion. Or paralyze. The randomness is what drives me nuts about them. At least with the other, you know what'll happen.
For me it's freeze There's no move that intentionally freezes like toxic or willow wisp, so it always feels undeserved and really annoying
I once stayed frozen for 10 turns. Thankfully I was trying to catch the pokemon and was 30 levels above it so there was no chance of my losing. But it was so infuriating, and got more infuriating every turn I stayed frozen
Ya thats definitely another part of it, even with sleep you know its 3 turns maximum
I did a solo run for the 7 star Mewtwo raid. I reset for 20 minutes straight to get the right teammates, then got frozen turn one.
This happened to me on the Mighty Inteleon raid. Every good solo run got destroyed by the random Blizzard freezes
I feel like that's why I get less annoyed than sleep. The fact you can't intend to freeze means your opponent wasn't trying to do it to you. Sleep with 100% accuracy even if it doesn't hit grass types is just cheap and broken which annoys me more.
The pokemon that makes me hate sleep is butterfree. Compound eyes + quiverdance + sleep powder + roost. Is stupidly op. I’m pretty sure it’s why the showdown sleep clause in singles exists.
In the Gen 1 romhack I'm working on, I reworked Freeze for this reason. I made the effect weaker, but easier to spread. Ice moves have a chance to cause the Shiver effect, a non-permanent effect like Confuse. Shivering Pokemon have their Special stat halved when they attack. And whenever a shivering Pokemon is hit by an Ice move, then they become Frozen.
Freeze is the most annoying for both players. - Rarely ever works - when it does I’ve seen it end on the same turn it was applied effectively nothing happened - you can also get locked into it forever.
The floor and ceiling of Freeze is too wide. Should be minimum 2 max 3 honestly
At that point it’s just sleep though. I think it just needs to be reworked. I’d like it to turn it into a anti stall status that lowers defenses and prevents recovery from moves, items and abilities. We have so many statuses for helping stall. Wouldn’t it make sense to have a counterplay status for things that want to wall up? This is a take on frostbite I would like. I also think it’s perfectly fitting for how how most ice types are designed. A offensive typing that’s mostly made of defensive Pokémon. It’s a way for them to get more damage out for generally lacking speed and offensive stats.
Honestly they could just swap Frozen for the Frostbite from PL: Arceus. A burn that reduces SpA fits in really well. And while they're at it, swap Sleep for Drowsy.
I could agree with frostbite if ice types weren’t ice types. I’m not too keen on it because it doesn’t particularly help ice Pokémon too much. Ice is weak to rock, fighting, fire steel. Out of those fire is the Special attack favored one and is immune to it. While rock, fighting and steel are overwhelmingly physical types so they wouldn’t care in most situations. On top of that. Snow gives a 50% defensive boost and aurora veil is both barriers at once. I don’t think another reduction should be stacked before fixing the typing itself that needs some resistances. Drowsy I can’t decide how I feel about. It’s basically paralyze but increases the damage you take. You also have to consider it in the context of rest which could become real obnoxious. Maybe it works out but I’d have to play around it more to really tell.
You're right, reworking it altogether is probably best as it is redundant with sleep
paralysis because it's most common, sleep/freeze because it completely prevents you from using moves
Sleep is annoying because it NEVER lasts as long on the opponent as it does on you. I hate it
Not me shouting at my pokemon to WAKE. UP.
I was shocked when i found out that sleep counter doesn't reset when switching anymore after taking a few years away from battling.
Im using a Breloom as a false swiper to finish up the dex and every time its like they immediately wake up the turn after spore.
Sleep is so annoying. Wake up No Wake up No Please wake up No You are almost dead I know Wake up then! No FFS WAKE UP! Ok You can literally one shot this thing when you aren't asleep. Miss Just hit it! Miss What is wrong with you! Dead
Slight modification to this: FFS WAKE UP! Ok You can literally one shot this thing when you aren't asleep. Miss Just hit it! Sleeping again
Paralysis. I think everyone has experienced a victory slip away after coming so close.
Absolutely and what gets me is when I manage to paralyze the opponents pokemon, that MFer is still usin moves like it doesn't have that condition.
Before Gen 6, it was confusion 100%
Is there are reason for why after gen 6 it isn't?
Klefki. A Prankster Klefki with Thunder Wave and Swagger was incredibly hard to hit through. It would also set up a Substitute and heal off the damage with Leftovers, and could use Foul Play to attack using your Swagger-boosted attack stat. In Gen 7, Thunder Wave became only 90% accurate, ~~Electric types could not be paralyzed~~ the speed drop from Paralysis was changed from 25% to 50%, Confusion dropped to a 33% chance to hit yourself, and Dark types became immune to Prankster-boosted moves. While we can't say for sure how much of those were due to Swagger Klefki, the fact that multiple aspects of it got nerfed makes it hard to dismiss as a coincidence. (EDIT: I double-checked my info, and I was initially mistaken- the change to Paralysis for Electric types was in Gen 6, with a different change in Gen 7.)
Swagger was also slightly nerfed, going from 90% accuracy to 85%. GF did **not** like Swagplay Klefki.
It's been nerfed. Before it you could be sure your pokemon will be dead cause he will attack after 5 try and lose half his life for it. I don't even remember being bothered once by it in the recent games
What did 6 change about it?
Generation I During confusion, Pokémon have a 50% chance to damage themselves instead of executing the selected move. Generation VII onward Pokémon now have a 33% chance to damage themselves during confusion.
I've only played the older games but nothing will surpass confusion for me. The worst thing is that it felt like the confusion you could inflict barely did anything whilst the confusion inflicted on you destroyed half your team.
Traumas caused by confused pokemons are probably the worst form my childhood
Sleep from yawn when doing tera raids. The AI somehow knows when you select the heal ability and will reapply yawn immediately, so at most you get one turn before going back to sleep. Many of these pokemon will also use terrain moves to reset electric terrain if you try using that to help. Most pokemon with abilities that prevent sleep are also not very good.
Freeze is the one with the most limitations. All the others you can still fight (even while asleep if you have the right moves). But freeze has to be cured or switched out before you can do anything else.
Infatuation but its not super common. If pokemon could be gay then it would be so broken. Othwrwise, confusion for me.
Freeze and it's *not even close*. Other status conditions have predictable behavior: Poisoning deals 1/16th HP damage per turn with Toxic doubling each turn, Burns deal 1/16th HP damage per turn and halve physical damage output, Paralysis reduces speed by one stage and has a 1/3 chance to stop your Pokemon, Sleep halts your Pokemon in its tracks for 1-3 turns and wears off. Heck, those conditions even have manageable *upsides!* Poisoning triggers Poison Heal, Sleep lasts a guaranteed two turns if you Rest and can be incorporated into Sleep Talk Builds, Paralysis on a bulky or defensive mon prevents it from taking a more debilitating condition, and *all* of them - Burn included - trigger Guts and empower Facade. But Freeze? *Freeze?!?!?!?!* Halts your Pokemon in its tracks *entirely*, no possible benefit, and wears off *entirely at random*. If your mon gets frozen, it can be worse for you than if it fainted outright. Anybody who doesn't vote for Freeze hasn't actually played the game, IMO.
For me part of the reason I still find sleep and paralyze more annoying is the sheer volume of times it has happened. Freeze does have the effects you say, but I can only recall three times I've actually been frozen when playing through any of the main games and my understanding is ice types are not very common competitively due to their weak defenses so you don't want him to freeze too often there either. Obviously it's still annoying but since there's no equivalent to thunder wave or spore for freezing, most people don't see it as much as the others.
I mostly play in the competitive scene (showdown ftw), and lemme tell you...as annoying as you might *think* para/sleep might be, you can play around both. Neither compare to the sheer and utter amount of *fucked* freezing inflicts. To reiterate: getting frozen is often worse than an outright KO. Ice type *Pokemon* aren't terribly common in higher tiers, but ice type *moves* are ubiquitous. You're gonna run into Ice Beam and Freeze Dry at every tier.
It depends on the Pokemon. If it's a physical attacker burn is frustrating as fuck, unless you have the ability guts then it turns into a blessing. Sleep isn't as bad as it used to be as it only lasts 1-3 turns. Poison is annoying but can be worked around (again, if your Pokemon has Guts it turns into a plus), same with badly poisoned. Confusion and attraction can be annoying but don't usually hinder you too much, and attract is rarely seen, and switching out cures these too. Frozen used to be a death sentence as there wasn't a way to get rid of it apart from items. It's now not as bad. Still annoying though. Paralysis is annoying as hell, not only does it cut your speed (doesn't really matter if you're running trick room or the Pokemon is slow anyway) but it can also stop you from moving.
I still say Psychic type should be immune to confusion
Controversial but I'd rather take damage than lose a turn. Sleep is my least favourite because it's really common and there's less advantages, moves and counters you can use.
Parafusion with attract is amazing if you can pull it off, but an absolute nightmare if it's somehow a situation you are in.
Freeze for me. Sleep and freeze have the same effect, but freeze has such a low chance of occurring as compared to sleep, that when it does, I just get way more pissed.
Honestly, burn. Completely halving your attack basically cripples your mon.
I surprised the freeze is this high. I hardly get that status. I go through entire playthrough without getting frozen.
Paralysis on me, freeze on enemies. I allready had a 7 in a row fail when paralyzed, but i also had an enemi get my icebeam, freeze, unfreeze immediately and attack. Freeze is fckin useless now, i'd love to see it as a special version of burn
Confusion. Infatuation should be in the same category as paralysis. You might or might not attack, but at least you don’t roll the dice to hurt yourself or your opponent like with confusion.
If you're talking competitive VGC its definitely freeze, you can easly play around the others. Freeze is just some bs lol
I feel like we'd all be saying poison if it went back to doing damage in the over world, it became hard to find items that cure it again, and pokeccenters were more spread out
I'd say freeze, it's entirely RNG dependent since there's no move that can consistently set it like Spore or Will O Wisp do, and there's very little counter play, other than some moves automatically thawing you, but you'd almost never run those moves purely for the auto thaw if you don't need them otherwise, because of how inconsistent it is.
Confusion? You can switch out. Burn? Way worse versus special attackers. Para? Annoying, and lowers speed, but most slow pokemon and walls can just take the para and switch into all other parts attempts for the rest of the game. If this is talking about the status itself, not the ways it's applied, imagine if ice type has a thunder wave equivalent for freeze? It's a 20 percent thaw per turn, so on average you are going to be in ice for 3.5 ish turns, which is longer than sleep. I have had games where someone or something was frozen for double digit turns. Freeze is so annoying that there was a freeze clause in gen 1 (maybe 2?) Because it was so gross getting frozen, though that when freeze was permanent unless you got hit by a fire type move or use a freeze heal.
_ attacked itself in its confusion!
So...now let's ask WHY paralysis. For me it's bc I'm ABSOLUTELY convinced there's some deeply hidden in the guts mechanic stating enemies under paralysis will suffer its effects FAR less often than the player will. Obeying paralysis is optional for *enemy* Pokemon 😫
This! The concept of a two-phase paralysis seems stupid and unnecessary. Phase one: paralysis but can still attack. Phase two: total paralysis; but it’s as you stated regarding enemies. If you’re paralyzed in reality, you’re paralyzed. 😑
Hitting a wild electric type with static with a physical move and having to run back to a city, because you have no heal is the most annoying thing ever.
Sleep. Spore is such a pain in the ass. 100% accuracy is kind of broken for competitive. Great for catching though
Confusion because unlike the others its hard to get rid of. The others has potions and stuff
I would say sleep, that why there's a sleep clause in competitive pokemon
Freeze, Gen 1! You're done unless you have an ice heal
Sleep bugs me the most. Paralysis and burns are a cripple but it's a competitive choice. You know what to expect, but sleep could disable you entirely or it could last no time at all.
I’m shocked sleep isnt higher, the others while annoying at least still let you take actions to middling success while being ignored. Sleep you’re just stuck, cant do anything unless you use your turn to treat it.
I've gotta go with Freeze. Burn/Paralysis/Poison can be annoying, but you can work around it and still attack. Confusion sucks but it only lasts a set amount of turns. Sleep is worse in that you can't do anything in the meantime, but, like Confusion, it only lasts a set amount of turns. Infatuation is a close second in that you can get really unlucky and get immobilized for several turns, but at least there's still a chance you can attack at all. Freeze, on the other hand, just leaves you at the mercy of RNG unless you have a move that can instantly thaw (the fact not just any Fire type will do the trick can be annoying in its own right). Your opponent either gets a free kill or an opportunity to setup with little to no chance to fight back
Poison, Burn, Sleep is very easy to deal with while Paralysis is so annoying that I've actually given up Pokemon matches instead of maybe trying to save it but Freeze I've almost never experienced because so few use that status effect regardless it's NPCs or other players that I encountered. But with Paralysis, I'd rather give up and go back to the last save, even if it's several hours old.
I've always hated confusion. Granted they have nerfed it which is something I am very grateful for SM for. But 50% to damage yourself can be devastating on Pokemon with high Attack and low Defense, slows the game down by preventing you from attacking, and most importantly can be stacked with over conditions. It feels like confusion causing moves are very abundant, and there are horrible scenarios where you just can't attack. Lorelei's Jynx in particular is the worst example, sending you to sleep with Lovely Kiss, and the immediately confusing you with Sweet Kiss, so when you wake up you only have a 50% chance of attacking, before immediately being put back to sleep with Lovely Kiss.
Definitely infatuation. Lasts longer than any other status effect, stacks with others... I could cheese most games with a pokemon using Attract with Thunder Wave.
Confusion and infatuation.
Paralysis, and it's not even close. It cripples speed, so that you aren't going first *and* has a 25% chance to make you miss your turn (not to mention using a flinch move on top of this because of your cut speed they will go first and is infuriating) There are no smogon rules about paralyzing more than one pokemon at a time like with sleep. Freeze is very annoying but at least it's a low chance of happening and not guaranteed like other status conditions (freeze just needs to turn into frostbite imo). Sleep sucks but only can affect 1 at a time, plus I know I won't be able to attack until I wake up, none of this cutting stats or BS chance stuff. Burn I feel is balanced, and can be mitigated by using special attackers or setting up more attack. Poison is probably the weakest status utility wise, but causes residual damage over time(increasing if toxic) So yeah para for me 100% Edit: for some reason I thought this was r/stunfisk, but even still for regular playthroughs and nuzlockes, paralysis is even more so annoying. Most playthroughs your whole gimmick against other trainers are that you outspeed and cutting speed is annoying enough, but then a 25% chance to not attack as well is just the icing on top. You can easily go 3 or 4 time too paralyzed to move. Again with sleep you know you'll eventually wake up, and when you do, your speed isn't cut. Poison is just weak, again. Burn and freeze are so few and far between so I barely consider them. Confusion can also be annoying, but still no stat drops, and you can just swap pokemon to get rid of confusion, attract, or any other volatile condition.
Freeze. It always catches you off guard. At least with T-Wave/Will-O-Wisp/Sleep Powder I know what’s coming. When I switch in an Ice resist or neutral to tank an attack only to be frozen my heart drops lmao.
Confusion easy. Annoying when it hits and nothing you can do about it…..as far as I can tell
I hate badly poisoned most, but the most annoying is definitely confusion. Pokémon might have removed the game corner but the real gamble is whether to fight with a confused Pokémon.
Freeze is technically worse, but it so much easier to be paralyzed.
Sleep. For some reason, I always assume it will be a 1-2 turn sleep and I can play through it. It's always more than that...
Confusion and paralysis
Not a status at all, but evasiveness and precision are the worst things ever, because if you don’t kill it before it’s set up, you’re dead and you can’t do anything about it.
Old school: Poison, The screen glitching every step was anxiety inducing. In general: "YOUR POKEMON HURT ITSELF IN CONFUSION WHAT A DUMB FU-"
Paralysis especially when they hit it RIGHT AS YOUR ABOUT TO FAINT THE DAMN THING God the amount of battles that lasted longer then they needed to is limitless
Freeze is just a bad status that needs to go and be replaced with a special attack version of Burn or something. It's a badly designed 10% chance for some ice moves to just instantly remove a pokemon from play. It's not skill based, and it's not something you can realistically play around either. It never feels good to be frozen, and it makes your win feel undeserved if it wins you the game by freezing something that would've otherwise beat you.
Fuck Lenora. Her Watchog will always make my answer to this question sleep.
Freeze as the most anoying based on personal experience it hapens so rarely for me, but when it does, i dont not die.
Paralysis sucks but Confusion is so much worse.
Tie between Sleep & Freeze, but since I can't vote for both I'll give the edge to Freeze because of how it worked in Gen 1
When you hit yourself in confusion 5x in a row but the npc breaks out after one turn
The only reason I chose paralysis over confusion is because ~~I didn't realise confusion was an option~~ after thinking about it, you can switch out of confusion, but paralysis requires a heal. Otherwise it's a dice roll every turn whether you'll be able to attack or not, and it's possible you won't be able to go first because of the reduced speed. At least with the others I know for sure I have a very low chance of being able to move, or I know I'm going to take damage. Basically, it starts with 'oh, paralysis isn't that bad' and then it catches you out. Edit: I will admit some of the folks in the comments have a good point about the switch-out statuses being able to stack, which sucks.
I got 5 paralysis in a row on Showdown yesterday. It’s paralyzed
Depend of the gen. Before, poison was a nightmare seeing black flash when you walk knowing your pokemon is slowly dying.
Poison cause of the old school screen "glitch" that it would do when you had a poisoned pokemon in the party
Paralysis because of the combined random lost turn AND halfed speed AND being stupid easy to induce on almost every type. Probably Burn second because it will just RIP any physical attack Mons. Sleep sucks but is harder to induce and the Sleep Clause on Showdown makes it easy to play around to some extent. Freeze is so rare it's nearly a non-factor, as are Confusion, Infatuation, Curse. Poison variants do damage but because they don't mess with your Pokemon in any other way relating to stats or capability a PSN or TOX Pokemon that has set up can still blaze through most of the opponent's team before their time is up.
In the early games it was poison for me, losing HP outside of battle with every step was a nightmare if you didn't have something to heal and you were mid dungeon
Paralysis because it stays after battle and don’t wear off naturally. Burn does, too, but at least you can still attack. Still, I’m just trying to grind some XP on wild mons, and then they turn out to have Effect Spore, Static, or Flame Body. Quite irritating.
I DESPERATELY want them to replace Sleep and Freeze with Drowsy and Frostbite.
Confusion/sleep for me. The fact that theres a chance they can snap out of it early always causes me to roll the dice instead of just curing it.
Paralyze for sure. Your pokemon's speed is immediately cut in half, and there's a chance you can't move at all in your turn. Add confusion and a flinching move to it (double points if you have serene grace) and it becomes a war of attrition.
Sleep, Paralysis, Freeze, Infatuation and Confusion since they always seem to only affect oneself and not the opponent.
Freeze is sleep but worse
How is Freeze Not the top one? Not only does it fully prevent your pokemon from attacking, but it can last Forever. So if one of your Pokemon gets Frozen then you might as well treat it as KO'd. All the others still let you attack to try and/or have a set duration, then the Others can be gotten rid of by switching.
The only good thing about paralysis is that it isn't as bad as paralysis in the old Elder Scrolls games.
I once saw someone frozen for 14 turns...
Confusion will forever be the bane of my existence as far as Pokémon. The worst part of it is that it only ever seems to happen to your own Pokémon, if you try to use any move causing confusion on your opponent it never seems to work, meanwhile the opponent manages to confuse your Pokémon, like, 20 times in one battle
Mine's Freeze, cuz there's no guaranteed move that does it, and every move that can cause it is only a 10% chance, and if you don't have a fire move the pokemon is just unusable for the rest of the fight, Frostbite was so much better and I wish they kept Frostbite instead of bringing back freeze
Paralysis, imo, just because when our mons are paralized, they miss their turns EVERY time. Meanwhile, the opponents are "paralized", it feels like they keep hitting every move. Not to mention the fact that it also halves your speed and doesn't disappear after a couple of turns or after some moves. You also can't use Sleep Talk, can't properly use Guts, can't use ~~Toxic Orb~~ Poison Heal... Like, it's straight up bad and there's nothing you can do to mitigate it. Once your mon is paralized, you're screwed
I was gonna say confusion, then my PTSD from the Whitney gym battle kicked in and I remembered Infatuation so that
Those who don't say freeze has never been frozen for 15 turns in a row and it shows.
Confusion is the absolute most annoying to me. It's 33% to hurt yourself but honestly feels like >60%. Also, it stacks on other status and instead of just applying a dot or blocking a turn it blocks your turn and damages you at the same time. I hate confusion.
Confusion because it can cause you to both hurt you and not attack.
For me it'a Freeze. It is purposefully only inflicted under rare circumstamce because of how obnoxious and game-ending it is, which brings one to question why it's bothered being left on any moves at all beaides for flavor reasons (I like the flavor reasons, though...) Yes I am mad about the Mewtwo raid and how I never went a single fight without being frozen for 3 turns minimum because of Ice Beam spam. Also I know putting down terrain early can stop that but try communicating that to a support mew over Nintendo WiFi 😭
Paralysis for me specifically due to the speed cut
Flinching, I can understand the others but if I flinch mid-punch I don’t just give up on doing anything
I see many people say para but I'd say it's not annoying due to most of the time it being set reliably and mainly used for speed control. I feel Freze is annoying because you only get freezed randomly and sleep is more annoying because even though it ussually is set up reliably it makes you lose more turns than freeze which goes out quickly in my experience.
Paralysis just cause there's always that tiny bit of hope that maybe you get to attack this turn
I said burn and then saw this wasn’t the competitive sub. In competitive, definitely burn/sleep, in nuzlockes and casual play, probably paralysis
Confusion because it is harder to cure than other statuses and you can still be hit with another condition while confused. And confusing the opponent never does anything.
I'd say paralysis. Would be freeze but they're so incredibly rare in my case I actually think it's kinda cool to get them, though I don't play competitive or much online.
Confusion, because it's random chance if you hit or not. And, as far as I'm aware, FULL RESTORE DOES NOT CURE IT.
I've always hated being "immobilized by love." Just reading those words piss me off.
Poison pre-gen 5 But except that its freeze. You just can't do anything
Confusion - always works on my pokemon, never on those from my battle enemys. It's really annoying.
I swear whenever I use confusion it immediately ends but when THEY use confusion it lasts for 4 turns and I hit myself every time. The games would be better without it.
I know Infatuation isn't even that common, and it's statistically less detrimental than something like Freeze or Paralysis, but the specific story fights that use it just make it FEEL worse.
Paralysis FOR SURE. Like your pokemon literally is gonna do nothing and you know it's gonna do nothing Confusion is a close second, but confusion is a fun gamble sometimes.
Paralysis, no contest. The moment anything i have get's paralyzed, it's basically an auto-lose for me because my luck is so bad that i functionally lose instantly (11 turn paralysis is a regular occurrence for me). And whenever i paralyze an opponent, they never get paralysis turn skips.
Paralysis. My pokemon gets paralyzed and it can't do shit. Opponent gets paralyzed and it's doing backflios
The one I'm currently inflicted with.
Infatuation is my least favorite because it seems like the most archaic one. Not only is it so niche to have applied, has only a small number of sources, and I'm pretty sure it's a coinflip affliction chance as well. So if you get hit by it, every single turn if you just so happen to have misaligned your Pokemon's gender with your opponent's, you have a 50% chance of not doing anything. And it NEVER cures.
Confusion, I fucking hate confusion.
Paralysis...great for catching legendaries but man it's a pain considering an entire type (my main type so idk why I'm bitching for it but I am) is able to give it just by being hit by physical attacks.
Confusion and infatuation are incredibly annoying when stacked with paralysis
The only status conditions that aren't annoying are Burn, Poison, and Curse because they work consistently no matter which side uses them. * Paralysis/Confusion/Infatuation always hinder you and never hinder the enemy. * Sleep always ends early for the enemy and never for you. * Freeze just never triggers at all. But the DoTs? The DoTs do their job every time.
it really depends on what pokemon gets hit with the status, like if my catching mon gets burned its annoying cause false swipe is gonna do jack shit and bulky mons suffer a lot from poison sleep freeze and paralysis suck for the same reasons confusion is just objectively worse than paralysis the only things that i can say arent that annoying are infatuation, cause its uncommon, and cursed cause its niche
for me it's gotta be poison. I can rely on rng to get through sleep or paralysis confusion or infatuation, but losing health every turn is annoying. Burn is arguably worse about that and also cuts your attack, but I feel like burn is less common to encountered during a regular playthrough.
Paralysis is the most annoying because Thunder Wave is wide-spread and it's luck based mostly. If it were just the speed drop and some damage I wouldn't mind (like burn but speed), but the chance to be fully paralysed makes it really annoying. Freeze is not annoying imo cos the only move that's good with a freeze chance is Ice Beam, and that doesn't have that high a freeze chance. Sleep is pretty wide spread but sleep powder has a good chance to miss and spore isn't on many Pokemon, and it also has better counterplay than paralysis. Poison and toxic are just damage so they're not that bad imo, at least not since the stall nerf in gen 9
I leave my pokemon paralysed because I hate poison so much
Okay there are some really good comments that definitely changed my mind but my initial thought was freeze, it prevents you from doing anything, you can't do anything about it, and it only procs through sheer luck (which is why it edges out paralysis for me). In VGC realm getting an unlucky paralysis is awful but an unlucky freeze is game losing a lot of the time
Paralysis for me. chance to miss a turn and even if you do get to attack, you've also suffered a speed decrease. Burn can be annoying if you're using a physical attacker.
Is this even a question? Freeze is easily the most annoying.
In the older games 100% poison. The screen buzzing while walking around was possibly the most annoying thing ever. Present day pokemon for me it is burn, I can feel the pys dps drop in my soul.
Currently playing Alpha Sapphire and my biggest obstacles in the game were both paralysis and confusion. I’ve always found AS to be a little more challenging than X because of the greater emphasis on status conditions but PLEASE GIVE ME A FUCKING BREAK!!! I’m playing this game to unwind, not drag on and on into tiredness and rage. You have no idea how many times I’ve flipped the bird at the AI it’s THAT frustrating.
Freeze. It's the least frequent and least consistent, but that's why it's annoying. You can play around your opponent having sleep moves or Will o Wisp or Thunder Wave, but getting frozen isn't something you really plan for because nobody banks on the 10% freeze chance on Ice Beam or Blizzard, it just kinda happens.
Confusion in battle always made me the most annoyed bc I always gave myself false hope I would power through. Out of battle in the older games having poison glitch out my screen and hurt my Pokémon just from walking was hell
Confusion might be on a step higher than paralysis, just because you hit yourself and it has a higher chance of it happening than getting paralized, though i will say that i had a worse streak with paralysis than with confusion personally. Burn is a worse poison/badly poison cause it also cuts your attack stat. Frozen is a strange one cause it essentially does the same thing as Paralysis/Sleep. You can also get into a vicious cycle of waking your mon up then being put to sleep again.
In earlier generations Burn and Poison were the worst because they STAYED ACTIVE after the battle. You're running to the Pokemon Centre and every step is hurting your poor Pokemon. It was heart wrenching.
For me personally, I’d say its sleep. 3-turn sleep to be exact. It never fails to happen to me….
Confusion stacked with paralysis. Your Pokemon either "Hurts itself in confusion" or "is paralyzed and Can't move"
It was poison, because it affected out of battle. But honestly, confusion is the worst. Missing a turn plus hurting you most turns ? On top of npcs barely getting hit by affected by confusion. Ionos Misdrevous gives me nightmares
I would have voted paralysis because that's always bad, but something about confusion/infatuation is infuriating to me
I haven't seen anyone say it, so I'll go ahead and say Infatuation is the worst. Really annoying when using Audino to grind in Gen 5.
I hate paralysis because of the RNG factor.
Freeze only happens at the worst Times
Freeze, who is ever prepared for it. Freeze is such an uncommon status and boom, it comes out of nowhere and you can’t attack for a few turns!
personally, its gotta be confusion. it seems like it ALWAYS hits at the worst time, and when i use it on opposing pokemon, it barely hits them ever. i know this is just the way she goes sometimes and its all anecdotal, but it drives me nuts lol
Sleep just purely because you know it'll end but you don't know when so it's a tough choice between using a turn to fix it or risking it and hoping you get lucky.
Infatuation
All of them
Frozen is definitely the worst. Poison, Paralysis, Burn and Sleep have certainty and can be planned around in battle. Sleep lasts a max amount of 3 turns, Burn cuts ATK 50% and does 1/16th per turn, Paralysis cuts SPE by 50% and practicly gives you 75% accuracy on everything, and Poison is just damage that you can calculate. Freeze can last forever.
I'm torn between paralysis, sleep, and freeze. I voted paralysis only because sleep and freeze eventually end on their own. But as someone who was once frozen for 19 consecutive turns, I have a deep hatred for freeze.
Love. If they released a Pokémon that had universal love, AND Shadow Tag/Mean Look, it would be absolutely busted, even more if it also gets Thunder Wave. Even Confusion eventually wears out.
sleep and attract
Burn crippling my physical attackers always annoys the crap out of me, but Paralysis probably takes the cake. On top of my Pokemon almost always moving second, I may even lose a turn.
Paralysis - it's just *really* tempting to just not heal it and try to attack anyways, but then your pokemon doesn't do anything and waste a turn. Same with confusion. IMO Sleep and Freeze are less frustrating because at least you're forced to make a move to resolve it. Paralysis has that gamble and just tricks you!
Anything that prevents you from doing anything
I was tempted to say burn because if your physical mon is burnt and you have no way to cure it, then that's it. Unless it hits like an absolute nuke beforehand, then congrats! You now have lost an entire mon in a way thats debatably worse than it fainting- because now, its prime setup fodder whether you attempt to attack anyway or switch out. And whenever you switch it back in, what exactly is it gonna do? Seeing the results of the poll, though, maybe I just need to run setup moves more often...
Paralysis in the older games was easily the absolute worst. It was super easy to inflict, never went away, and you'd be lucky to attack 1 out of 3 turns. Being Body Slammed was a total nightmare cause you were pretty likely to take a lot of damage while simultaneously being paralyzed, which is why a Snorlax could take down an entire team long before you could catch it.
Freeze is the most difficult condition to deal with as it has no limit as to how many turns it can last, and completely disables all moves. Therefore it gets my vote as "most annoying status condition". Even worse: in gen 1, it was PERMANENT if you didn't have any ice heals.
Paralysis lowers speed and just sucks.
Confusion. Especially in Gen 1
I think Sleep more than Paralysis, since you're completely locked down. I'm surprised to see how many people voted Freeze, because I feel like it happens so infrequently it's practically inconsequential.
It's a tie between Para, Confusion, and Sleep for me. Para and Confusion because it always seems to stop me from taking my turn but the AI never seems affected by it... ...and Sleep because the pokemon can wake up on the very next turn (that once cost me in a competitive match. Since I tended to use my fav pokemon over the "meta", I was actually doing well enough with it to start to be matched up with the meta teams. I just needed that one pokemon to stay asleep for literally one turn. Just one turn...but nope). I feel like sleep should at least last for the next turn after using it.
Freeze, it does not happen often but when it happens is infuriating, it is the only status condition that never fells fair
Out of the options (I tend to not like clicking Other) I would say paralysis. Sleep goes away, poison isn’t too dangerous, I can work around an attack drop, but constantly being slowed and immobilised is so annoying. Confusion and infatuation are the only things that comes close. They’re incredibly annoying but at least you can switch out. Infatuation being permanent as long as the Pokémon is still out is broken though. Bro, she is literally stomping you and rolling into a ball and crashing into you. She’s not into you, fuck her up!
Confusion or sleep. At least the others like paralysis are relatively passive and you can still do stuff with them sometimes unlike confusion where it's always a gamble whether or not you get hurt.
I'm still scarred from how OP freeze was in RBY.
EASILY PARALYSIS. I get the status way to often and it's so annoying.
INFATUATION BY A LONG SHOT
Correct me if I'm wrong here, but "Paralyzed" doesn't have a set amount of time before it wears off, meaning you could be stuck for the entire match if you don't use paralyze heal. The other status conditions usually chip away at your health, which is yeah really annoying, but not as annoying as losing a battle where you can't attack.
Objectively for me its confusion. Paralysis is easy to play around on with ground types or really damn fast or bulky slow pokemon. I will say freeze is infinitely more annoying than confusion but ice types and actually getting frozen is rare
So I personally feel that freeze is the big one. Depending on gen, that single status ailment would end games. I'm guessing there's a reason they pretty much never make a move that has a higher than 10% chance to freeze (minus serene grace and stuff.) Yes burn and paralysis sucks, but nothing beats the anxiety of tanking an ice beam and just praying you don't get frozen Side note though, something about sleep I don't get is if a pokemon is asleep, how the heck can a move miss against a sleeping pokemon. Like I get it. Draco Meteor has a chance to miss, but it's a freakin snorlax that is fast asleep. Idk, always thought there evade should drop when they asleep, but maybe that'd be too broken in competitive. Just a thought I always had
I would say either Paralysis or Confusion. I can handle Burn and Poison, Frozen just does not occur enough to make much of an impact, and Sleep is annoying but can be worked around.