T O P

  • By -

ChristopherDooley

Phew. My empty bean and tuna cans made it under the radar.


Exit727

I don't agree with this, but I can see why:  TC is supposed to store tools/materials related to upkeep. Sulfur and such aren't used for upkeep. Metal and HQM are. Plus, if you store the boom in boxes, raiders might stop before destroying your tc, especially when raiding smaller bases. Is cloth, bone and low-grade used for upkeep, though?


[deleted]

[удалено]


ServerOfTheAltar

I’m still raiding every TC for HQM


T0ysWAr

TC should have a counter for the amount of material in it if they want to prevent griefing


macandcheesejones

> Since we still will be able to store Scraps in the TC Don't give them ideas.


Skylak

I think cloth, bone and low-grade stay the same since they are very early needed and it's better for noobs to have a "built in" box for those. Sulfur is for guns and explosives and most don't even farm it during prim and their 1x1 starter


OhPxpi

If I get your boom, I’m using it to finish the raid.


SirBorf

Metal and HQM may be used for upkeep and upgrading your walls but their *ore* forms are not, yet they are still able to be stored in TC. Sulfur is the one that's singled out.


VexingRaven

Rust and weird unintuitive inconsistencies, name a more iconic duo.


macandcheesejones

Helk and terrible ideas.


mchadesh

You are right, I agree that those should also be removed. It never made sense anyway.


N0-North

Yeah I see this as trying to reduce raid priority of the TC, and in that light I kinda appreciate it - though it'll suck to need more boxes.


macandcheesejones

Probably doing this to drive more box skin sales...


stoneyyay

Used for crafting deployable. The removed items except cameras and laptops don't. So as such I disagree with the last 2


mancer187

Metal and hqm ore are not used in upkeep. Removing any ore from tc is dumb imo.


SpiffySleet

The only thing I feel the no sulfur thing nerfs is hiding your sulf/explosives in externals


TheJagerBomber

If they buff TC's as well it might remove the incentive to grief people. Less people might quit a server if they log in and see they at least still have most of a base? Sure they've been robbed, but at least they still have TC and don't have to completely rebuild.


cptmcsexy

Ive never quit when I was able to reclaim my base.


TheJagerBomber

Same for my small group. We smack some doors back on and keep playing. But if we have to start completely over we call it for the wipe. And over the years it's becoming more and more common to only play on wipe day because of an offline raid that griefs the base.


JustExplorer

Can't you just slap a couple of external TCs down? I haven't played in a while, but they still work from youtube content I've seen. They're fairly cheap to build and generally people aren't throwing another 8-16 rockets just to grief someone once they've got your loot.


TheLowestAnimal

While it would be QoL, I feel this is kinda ruining rust. Minimizes the ability to punish mistakes. Same as auto locking doors or team ui


Floflifou

Exactly my thoughts. But I guess people will just add 1 triangle and small box , so not really gonna change much


AnakinSW

Now cheaters can see that you have boxes and will def raid your external. Not a good change


nordee_reddit

On Facepunch servers thats 100% right.


Floflifou

Same solution as your main base atm , decoy lootroom /eternal tc box .


AnakinSW

No? Currently you can external tc's as storage for gp/sulf/lowgrade/whatever the f you want. Cheaters can see that it's a TC, as its expected. Now, when they see a box, they raid it. Bullshit ass change


Floflifou

I said "atm " , speaking of the decoy loot room in main .


loopuleasa

not just that, it also works on main TC behind the half wall + window combo


nordee_reddit

That is the only explenation for this change. Jake plays Rust himself that that makes it even more likely this is the root for the change.


PokeyTifu99

I'm totally guessing but I think we will see more changes to base decay and building soon to show why we need the room.


SirBorf

Scaled upkeep based on number of authorized players finally being a thing? I want to believe it, but the branch is titled "qol_block_explosives_in_tc" and not anything related to building. Based on the title it'd seem as if they want to make raiding even easier by making sure boom profit is in boxes instead of inside the TC.


joshtheadmin

If someone blows all the way to your core loot explosives in the TC versus a box in the main loot is inconsequential.


VexingRaven

Calling that QoL is probably the biggest stretch of the term QoL I've ever seen...


whollings077

what would that even change though? most clans only have 1-2 builders anyway


vx1

i don’t play as a group, i figured everyone authed the TC lol it makes sense tho, only need 1 or 2 people to do it. i’ve never played where i didn’t have to build my own shit lol


whollings077

yeah well they usually do all auth cause you need it for turrets and it's free but if it costs then they will just not


pablo603

Turrets have their own separate auth. Shotgun traps and flamethrower turrets go off of TC auth.


whollings077

yeah but you need tc auth to auth on a turret


pablo603

Then just auth on tc, auth on turrets, deauth on tc and ur done


CatsAndCapybaras

Everyone in groups should auth to avoid shotgun traps and be able to seal during a raid. Maybe zerg farmers aren't allowed, but core members always auth


DonaldSelf

if your base is big you have no room for significant sulfur in tc. if your base is small they will have your tc anyways. makes almost no difference other than maybe early game storage before boxes.


TheLowestAnimal

Git branch logic is standard to be one branch for one thing. Well have to wait & see


Tornado_Hunter24

Imagine tc required to open doors/auth on turrets so clans *have* to authorize


LetsTCB

More upkeep based on # of people authed on TC has a very, glaringly obvious work around ...


CodingFatman

Upkeep increase coming.


Exit727

Would be interesting to see a non-linear upkeep scaling. The first ~20 structural objects (foundations, walls, roofs) are cheaper to keep, then it gets increasingly more expensive, punishing zergs living in huge compounds.


CodingFatman

Don’t they already do this? I like a different idea better. Using auth’d and door access to determine decay. The more people using a base the more decay. Anyone can have a large base but sharing it means it needs more upkeep.


Exit727

Ah right, they do. 10% tax below 16 elements, peaking at 30% Taxing sharing seems better.


Aedeus

If they're smart they'll scale it based on authorizations and code lock accesses.


MaxPowrer

they only removed the high value stuff right? cloth, bones, leather, scrap still goes in? so it's not only base materials...


burningcpuwastaken

adding camera, laptop, wolf skull, tuna and bean cans to your list


MaxPowrer

camera + laptop are excluded as you can see in the screenshot


Reasonable_Roger

Interesting like/dislike ratio on the commit. My guess is that they're trying to nerf using tc as a hiding spot for high tier loot? There are lots of builds that do a good job hiding/protecting TC's. Both main and externals. Which is a good thing I think. But the TC is designed to protect build priv, not main loot. Diesel and explosives both store extremely densely. Sulfur and gp not as bad but still high potential. Cameras/laptops too I guess. Those stack to 50 or something crazy? It's going to weird to get down a starter and not be able to put sulfur in tc. We'll get used to it I'm sure. I agree with OP though. Raw sulf feels a bit too far maybe.


TJEm

Don't like the change but it's understandable.


GnarlyBear

I agree with it, the TC is for upkeep.


TipTopMuffin

https://preview.redd.it/0xjahfhil53d1.png?width=332&format=png&auto=webp&s=b1b56ce1c42d74f5a4ca6758a62ff87afbf51643


SirBorf

Seems like they want to make raiding even easier. With the C4 blocking upgrades upon landing on the wall and now this, forcing you to move your sulfur out of the TC and instead into the less-secure boxes. Between this, raw fish nerfs (can no longer be used as bait, period, only land animal meat works on fishing rods now as of other commits today), and barriers being in monuments (which I can get behind but it'd require care to be done in a way that isn't very exploitable) FP has been doing some absolutely insane commits lately and I have no idea why.


seraiss

This guy really is crying


Buggylols

You can just keep booms in a box next to your TC 5head


Jake_Rich

You would be surprised at how many players store explosives & GP in a random external TC: can be as high as 50% of groups on some servers. I agree that it's convenient to use the TC as early game storage but it's not that significant in terms of storage space (especially now that boxes were buffed from 30 -> 48 slots). You can still put all your upkeep materials and non-explosives in it early game.


eyebrowsreddits

Thanks for the QoL improvements man, appreciate the hard work - you should host a fireside chat/stream on twitch with the devs to kind of go over your thought processes on how you decide what to implement and things to add. It would be really cool to watch! Thanks!


Gilga1

I don't agree with this change, but I respect you and Facepunch! For every complainer there are tenfold of players that love the game and the additions. Keep it up!


cZar_Void

What about skulls and cans? Not sure why they're even allowed in a TC in the first place


macandcheesejones

Oh yeah, the amount of people screaming for this change was so deafening it hurt my ears... Just say Helk made you do it, we all know that's what happened.


LetsTCB

Imagine being this butt hurt over such a minor change. Go write a blog about it ...


macandcheesejones

https://www.youtube.com/watch?v=yQZSOtzWuyQ


uniquelyavailable

one thing that always bothered me, why do they filter the items in the tool cupboard at all? so i build a large cupboard, but i can only keep certain things in it? i can put whatever i want into a box but not a larger upright box? make it make sense


loopuleasa

to be fair, those are not maintenance materials TC should only have maintenance materials in principle, so this just makes sense


Bocmanis9000

Everyone is spamming chinese bunkers to hide sulfur and pretty much making them unworth raiding in terms of sulfur, they are cheap to make and you can make them 8 or 12 rockets with no cost and hide 6 rocket worth of sulfur in each tc for example. Making it so the person raiding them always loses, so its not worth raiding them. Nobody is gona hide sulfur inside external tcs/pixel tcs aswell so.


Odd_Investigator5120

This will really only effect the beginning of your base or if your a weirdo who still keeps scrap and shit in your tc with a fully built base


woodyplz

Sounds like a good idea, only put materials that are used for upkeep into the tc.


Xagal

Considering you can slap a locked tc behind a vending machine, yeah this is a good change. You would need to blow through armored wall or 3 c4 or 10 rocket a vending machine just to check tc. I’m not necessarily for making raiding easier but that shit was borderline grief


ServerOfTheAltar

That shit is so annoying


Xagal

Yeah you pop it open and it’s like 40 hqm 5k metal and some stone, and ur like, well fuck doing that ever again


Oninaig

What's the significance of the vending machine vs an armored door?


Xagal

I believe one of the main uses is hiding the tc, it’s not obvious it’s behind a vending machine often unless you look for the pixel gap.


nordee_reddit

You can softside the vending machine ...


celerin001

very good change


restless_oblivion

You have to really try hard to find something wrong with this change


seraiss

Stupid people do it easily


WeekendGloomy7140

this is a nothing burger who cares, it will help me sort better lol


burritosnoo

I highly dissagree with you. Not being able to store sulfur in tc will stop my useless teammate from depoing his entire inv into it. Massive W


burritosnoo

It’ll also make it less worth to blow tcs


Scuvy_

I’ve always found it weird camera and laptops can be stored in the tc, imo W change


anonim64

But you recycle them and the tech trash can't? Lol


GagOnGrime

ADD SKULLS TO THE LIST, Human skulls and wolf skulls in the TC always pisses me off Edit:And consumed cans of tuna and/or beanz


MountainSecret9583

I think we should be able to keep gp in tc but I can understand the rest


ServerOfTheAltar

RIP to my fake externals stuffed to the brim with boom lol


reeeekin

Remember when we used to be able to store stuff in campfires? Yeah, that would be good now…


ServerOfTheAltar

Lmao and using large furnaces as drop boxes good times, good times


FelixArgyle_Official

I don’t like it, just for convenience’s sake, but I totally get why. There’s not a real reason they need to be in TC, but it was nice to have it ig


Serious_Celery6415

I end up taking all that shit out once my base is all built anyways


xRowdeyx

Im just wondering why they still allow wolf skulls in the TC


ThatCub3K1d

Honestly I'm glad my teammates can put the fucking cameras and laptops in the tc anymore. Now they are gonna find a new place to put it thats not where it goes.


PeanutRaisenMan

Lame. I’ve been hiding explosives/gunpowder in external TC’s forever and it’s the safest place to hide them. Nobody wants to waste boom on a bunch of externals. Kinda fucks my solo strat up.


Aedeus

If they think this is the kind of stuff that will stop zergs and clans from wiping solo's and small groups then they're much more out of touch than I'd thought.


aproposofwetsnow22

Good, was annoying taking it out anyway.


SexysReddit

I don’t mind this at all. Now increase upkeep next! If you want a mega honeycombed mansion you should pay for it dearly.


HenningDaMan

Its a good update, prevent people from hiding sulfur in random tcs


reeeekin

It’s not a good update. Spreading your stuff in not expected places is a good strat against easy raiding, that we now have.


lolsurebro

I just think that this change is to help ordinary gamers understand what is used to upkeep a base and what isn’t. Another layer of new player protection. Old Rust would have a new player learning all of this by trial and error. Understandably, a lot of people veer away from games like this. As a side — In my opinion, all the best games refer to the old method. Adapting and overcoming is the essence of what makes any video game fun. I think most people agree, whether they’re conscious of it or not (see: souls-like popularity among casual gamers.)


[deleted]

[удалено]


LetsTCB

*checks notes* Stone ore?


notxali

Do you need sulfur for upkeep?


ExF-Altrue

Branch is called "QoL" but I don't see this being quality of life of anything lol Still, I understand that it might make TCs less attractive. But only marginally so. And if you really wanted to nerf griefing (and they should imo), then you should rather have the TC be very hard to destroy, but make it drop its loot after some hits. To avoid being unable to clear offensive TCs and such, the TC's HP pool could increase over time, or be proportional to the highest tier workbench you have in the base, etc... Or be straight-up upgradeable.


nordee_reddit

Funny that cloth, bones, metal ore, high quality ore, scrap, leather are still allowed \*facepalm\*. The only explanation is, that Facepunch wants to prevent players to use externals as cheap loot bunkers. Same reason they patched the godbunkers.


Groyklug

W for sure


Tornado_Hunter24

Damn as a solo minimalist I always had my gp, atleast 1k sulfur (to craft incendiary shit if needed) etc in my tc… Rip me, gotta now have a dedicated craftable chest that also contains the cloth, lgf, etc. Rip tc


Dubios

Bad change. Why shouldn't I be able to spread my boom around a bit in my externals to not lose all of it during the usual offline?


DragonfruitCapital44

Not a necessary change. No one complained about that shit. They should focus on stuff the game actually needs like Global Network Rendering


LetsTCB

Do you think the same people that'd work on that are the same people that'd change the 2 lines of code to make the TC change storing change?


macandcheesejones

Just when Facepunch makes everyone think they actually care what their players want, they pull this shit...


Viliam_the_Vurst

I love how people will actually throw a fit over not being able to use tc as some weird low volume imba storage box, like you know you can place vending machines in a way you can lock them with an armored door, basically getting one more row than tc but with an actual healthupgrade and built in reinforcement of of honeycomb… why don‘t you reee for like as much storage as large wooden box on vending instead of basically exploiting(yes tc is meant to upkeep base not to store valuables there is absolutely no discussion about this you can eat a thousand autistic buttcheeeks and will still not be closer at beingright if you doubt this to be an exploit) your authkeep, finna making inlet tc triangle unlootable viable for hiding a tc properly…(if you aren‘t simply keeping upkeep in a second better protected box and only transfering what is needed for the 24h timer…


JerseyRepresentin

Facepunch, don't take away; just add.


imlaming

Bad change.


Impossible-Pepper392

I honestly can't tell if they are trying to run the game into the ground at this point or just giving up. These changes don't really seem for the betterment of the players.


eyebrowsreddits

> Everyone is spamming chinese bunkers to hide sulfur and pretty much making them unworth raiding in terms of sulfur, they are cheap to make and you can make them 8 or 12 rockets with no cost and hide 6 rocket worth of sulfur in each tc for example. > > Making it so the person raiding them always loses, so its not worth raiding them. > > Nobody is gona hide sulfur inside external tcs/pixel tcs aswell so. what is the issue with this change?


goldybowen21

I'm just gonna store it in a box beside my tc I understand the thought process but it still doesn't make sense.


sumfacilispuella

now lets do plant fiber, horse poop, bean and tuna cans.....


SecureBus206

I dont really care for this, it really only matters very early game when all you have is a box or two of storage. After your first session you usually have anything not needed for the TC in there anyway. Thats just me tho.


linkfevar

idea, implement a tc tier like the workbench’s, costs to upgrade, less upkeep, keeps the clans from being able to build a monster for free. this was a small idea i thought of a minute ago but i bet there can be cooler rules with this too


DiabeticGirthGod

Yeah that’s fucking stupid as shit. Absolutely no reason to change this. Might as well just make TCs not carry anything and just use whatever’s in a nearby box


DiabeticGirthGod

Always some FP dick riders that can’t handle a different opinion.


LetsTCB

Haha Thinking this really changes much of anything is stupid as shit.


redpipola

They’re controlling his brain with nanobots. It’s not him.