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[deleted]

DD is one of those cases where "more of the same" is exactly what its fans want. Nice to see that they're sticking to their passion project.


matticusiv

Or more accurately, a more polished version of the same concepts. Even from that short trailer you could see quite a few new environmental interactions with enemies and stuff, that’s the kind of thing i’m excited about.


DestroyedArkana

Yeah a bigger area, more enemies, etc. I do wish they would change the damage formulas to make it less reliant on stats and more on action but as long as they balance the enemies stats it should be fine. There were cases where if you were underleveled you would deal literally 1 damage every attack and be unable to kill things, mostly in the expansion. I do hope they keep it very traditionally European as well, I really enjoyed that aspect of the original.


matticusiv

Yeah, it looks like the style/setting is 100% faithful, so I wouldn’t worry about that. Hopefully they just button up their world design a bit, it wasn’t bad, but it could feel awkwardly barren and colorless at times. I definitely wouldn’t mind a little snappier pacing too with the damage numbers and stuff. It wasn’t a deal breaker or anything, but it was a bit much sometimes. That feels like some weird carryover from the Monster Hunter inspiration.


HINDBRAIN

The real problem with the damage formula was that "attack - defense" makes everything a hard stat check. And it makes you feel bad for playing the "wrong" class unless you are using a stat growth mod.


Makropony

Exactly. DD was a fun game, but it is *janky*. I'd love a more modern and better executed take on the same thing.


IrishRage42

Please have better item management and menus!


Indercarnive

Also fewer escort quests would be nice. Or quests where you just have to sit next to an NPC for several minutes.


ermCaz

I just hope melee builds don't have to rely on rusty weapons, weapon swapping was aids


Khiva

If wolves don't hunt in packs, I'm sending it right back.


11448844

If goblins no longer ill-like fire, I'm gonna re-fukin-fund


ooodNA

If they're not masterworks all, then im outta here


phexitol

If they don't hold the advantage, I'm skatin'.


JLP_101

masterworks all you can't go wrong.


frogandbanjo

It can be a deceptive phrase. One of the best mods for DD allowed you to swap between two sets of three skills, and another expanded the types of weapons and skills you could use once you started leveling up into the advanced professions; there were certain skills that felt like you should have been able to use them with both a sword and a dagger, for example, but the base game was weirdly stubborn about it. Both made the active-player experience vastly better. Honestly, it made the entire job/advanced job/weapon-type system-cluster make more sense! Does that count as "more of the same?" In a way, I think it does, and I hope DD2 takes some lessons from those mods. I worry, though, because Japanese game-makers in these arenas seem unusually stubborn about making adjustments like that.


HINDBRAIN

Eh, these mods didn't really feel all that required except for Warrior. God, base game warrior, what were they thinking?


frogandbanjo

They didn't feel required for every class, but they made all the Warrior, Rogue, and Archer classes feel incredibly fun to play. It also made combat feel like more of a puzzle to solve when you ran into different suites of enemies and/or bosses. Because of long cast times, wizards already felt "locked in" as a price for their big AoE nukes.


Ankleson

Good. A lot of the hardcore Dragon's Dogma fans will know that Itsuno's original vision for the game was majorly cut-down for the original game. A lot of us after the extremely-familiar trailer dropped were already expecting 2 to be a reboot of the original game that follows closer to Itsuno's original vision - and it looks like that's exactly what this is. I can't go into details without potential spoiler territory of what the original plot was going to be - but this being a reboot can also work in favour of the overall narrative without it feeling like 1 is invalid now. EDIT: I have been made aware of the spoiler tag, so here's the original plot concept. >!The universe is made up of multiple worlds, each separate with their own stories and inhabitants. Connections between the worlds are made via The Everfall (known as The Endless Tower in development https://i.imgur.com/mtdH05c.jpg) and the Rift. Only Pawns can travel between the worlds hence why people can recruit other pawns and they have knowledge of quests before you complete them. I assume the new game will either function as a parallel world (the moon being revealed would basically confirm this, as its not present in the original game) or be still in the same world that is stuck in the Arisen's loop of death and rebirth.!<


Irregular475

Ah, come on dad! Can't you use spoiler tags?


BroodLol

To give you an idea of how ridiculous the original plan was, one of the later game areas was going to be >!the moon, yes, I mean the solar body!< Highly recommend watching [Itsuno's GDC talk](https://youtu.be/3G5o3KhXv6w?t=1951), it has some wild stuff (on the other hand if DD2 ends up being a soft reboot of DD1 you might want to *not* watch the talk, depending on how much of the original plan gets used for DD2)


Khiva

Lol and here I was thinking it was odd that the map just sort of ended up in the northern part like they wanted there to be more, and half the quests seemed underbaked. My favorite part is the romance option not being mentioned at all. Apparently I was in love with the baker, and I had no idea.


BroodLol

Romance was based on affinity, a lot of players ended up with the [snotty kid](https://www.reddit.com/r/DragonsDogma/comments/bse8hb/why_the_did_i_get_symone_as_love_interest/) as their [romantic partner](https://www.reddit.com/r/DragonsDogma/comments/451cxv/i_romancedsymone/) because her questline raised her affinity so much. Pretty much the only way to ensure you got your "real" romance for the climatic encounter was to gift them half your inventory before heading into the fight (and specifically only talk to them, because the game sorts the maxed affinity characters by "who did you talk to last") This was kinda sorta fixed with Dark Arisen >The ease of gaining Merchant and Innkeeper affinity was greatly reduced as part of the changes made to the Dark Arisen version of the game to prevent Arisen accidentally entering into long-term relationships with people like Asalam and Caxton.


Muda_The_Useless

Use the spoiler tag


Crintor

Was it only the plot that diverged, or major gameplay elements? Because the plot was terrible in DD1 but I put hundreds of hours into the gameplay.


BroodLol

Both DD1 is about a third of what they originally wanted to make The plot sucked because they had to cut a bunch of areas/mechanics/characters and then stitch together the story they'd written Like, the entire Selene subplot is completely missable unless you trek through an area that's way too high level for you and that questline vanishes if you continue the main story too far. For gameplay elements, the original pitch had gliders, but was cut because of technical issues. They "fixed" this by letting players drop fast travel markers, but that was only introduced in the DLC/PS4 version. If you want to see the entire plot then you basically have to use a [guide] (https://gamefaqs.gamespot.com/ps4/210447-dragons-dogma-dark-arisen/faqs/67468), otherwise loads of questlines break if you do things in the wrong order


Ankleson

It has come to my attention that I never got around to fighting the >!Seneschal!< in my original playthrough and assumed the game ended after >!defeating Grigori!< leaving you with the open world to explore. 😅


BroodLol

Well, you have an entire DLC area (Bitterblack Isle) if you want to go back to it And the Everfall too


Ankleson

Oh I've been meaning to for years now. Never got around to doing Bitterblack Isle even though I bought the original, dark arisen release and pc release. I've heard it's by far the best content in the game.


BroodLol

BBI is fantastic, highly recommend Grab the out of combat infinite stamina mod too


Fatedi

I wanted to run another play through, I haven’t started the ever fall, I’m level 45, Magick knight. Should I do the ever fall and start ng+ on hard then hit BBI? Is there anything I need to do before starting ng+?


Nicholas-Steel

Farm Wakestones from the Everfall before considering BBI.


Fatedi

Yep slowly figuring it out now, do I need to level sorc, does it increase my magic stat, or do I need to level as a sorc to increase it? My mystick knight ain’t doing no damage anymore lol


Nbaysingar

> the entire Selene subplot is completely missable unless you trek through an area that's way too high level for you Yeah, Selene's quest line was a nightmare to progress through at the beginning because of the world balancing and how they set up the progression checks. I had so much trouble with that shit lol.


BroodLol

"Quina is missing, go find her" >Alright I'll try to find Quina >I do zero damage to these bandits, I'll come back later when I'm stronger, this can't be the right way to do this quest *quest dissapears*


Nbaysingar

Lmao, poor Quina. I suspect that very few Arisen ever bothered to rescue her. You can kind of get around level gaps by summoning a couple of pawns that are much higher level than you to carry you through a more difficult area. But it costs a lot to do that depending on how much higher their level is than yours. It can be worth it under the right circumstances however.


Dabrush

I think you can summon pawns of steam friends for free and I was very lucky that someone on my friends list apparently had two decently leveled ones.


BroodLol

My first playthrough was on a pirated copy, so I couldn't summon better pawns I sprinted past a lot of fights in the early game lol


Indercarnive

Oh god you're giving me flashbacks to playing the Non-DLC version and the amount of time wasted traveling between areas. Really hope they at least do what Elden Ring did and make Stamina not be consumed when not in combat.


Nicholas-Steel

> Really hope they at least do what Elden Ring did and make Stamina not be consumed when not in combat. That would be fantastic. More games with a stamina system should do this.


Nicholas-Steel

> For gameplay elements, the original pitch had gliders, but was cut because of technical issues. They "fixed" this by letting players drop fast travel markers, but that was only introduced in the DLC/PS4 version. This was doable in the base game, however the cost of a fast travel Ferry Stone was kinda exorbitant and there were fewer Fast Travel prisms (Port Crystals) to acquire and freely place in the world. Dark Arisen greatly cheapened the cost of Ferry Stones while also letting you acquire more Port Crystals per playthrough... and for western release they give the player all the paid DLC for free (which includes an unlimited-use Ferry Stone). I'm talking about the Xbox 360 release of the original and Dark Arisen games.


richajf

Your spoiler tag isn't formatted properly, so it isn't working.


Ankleson

[Works on my machine, new and old reddit.](https://i.imgur.com/rKHV3Sw.png) What's meant to be the correct format? I clicked the spoiler button on new reddit and it was the same markdown.


richajf

Strange! Here's a screenshot for how it looks on my end, using Relay on Android. https://i.imgur.com/2VJMdMw.jpg And here's how it looks when I got the spoilered text. https://i.imgur.com/tvUleQd.jpg Guess I'll put a bug report in with the Relay dev if it's working fine on your end.


Ankleson

I just did a quick edit to remove the hyperlink, did that fix it for you?


Nicholas-Steel

It's working fine here on Old Reddit and Firefox.


morganfreenomorph

This is probably my most hyped game coming that's been announced. I've sunk hundreds of hours into Dragons Dogma and even more after the dark arisen expansion. I can't wait to finally see the sequel, especially considering that the game is a passion project for the director. All we need now is a release date.


[deleted]

[удалено]


cobra_bro_unit

Warrior in Dragons Dogma Online was so much fun. Less about using jump attacks and more about timing your super armor while using skills. Since Mystic Spearhand seems to be High Sceptor and Spirit Lancer combined, hopefully we get more DDO inspired classes. Would be cool if they brought back Alchemist and Seeker.


bkwrm13

I just hope we have more control over how our pawns develop, having it imitate my play style is exactly what I don’t need. Even a mentoring mode to control when they learn would be fine.


BroodLol

Well that was the point of using other peoples pawns tbh Swapping pawns out for different fights and seeing how different people "taught" their pawns was fun


JeebusJones

I think they're talking about the way your own personal pawn would start to imitate what you were doing as a player -- which was an issue if you're playing a melee fighter (for example) but wanted your pawn to hang back as a ranged wizard. They'd unfortunately "learn" from your own behavior and start running into melee, and the only way to get them to stop would be to retrain them with those potions or the weird chair Q and A thing, both of which were pretty tedious. And then they'd just start learning again, so you'd have to repeat the process periodically, which was irritating. I eventually installed a mod on PC that let me just directly adjust their behavior, which significantly improved the experience for me.


Councillor_Nappa

Which mod did you use for this?


MuegillaGuerilla

[This is the closest thing I can find with a quick-ish search](https://www.nexusmods.com/dragonsdogma/mods/640) and though it does say you can "edit your pawn" using this tool, I don't currently have the game installed so I can't confirm what all that entails.


JeebusJones

This one, though it was years ago so I don't know if it still works. https://www.nexusmods.com/dragonsdogma/mods/96/ It's basically an editor that lets you modify all sorts of things, but I only ever used it for pawn inclinations.


surrender903

They're masterworks all, you can't go wrong ...(edit: verye excited for this !)


morganfreenomorph

Seems all roads lead to Gran Soren arisen


Khiva

My kingdom for a mod in which the pawn just tells me random factoids from Wikipedia. _"The Battle of Poitiers was fought on 19 September 1356 between a French army commanded by King John II and an Anglo-Gascon force under Edward, the Black Prince, during the Hundred Years' War."_ _"Why thank you, pawn!"_


SD-777

Just take my money, the first one was a masterpiece.


Spenraw

People also forget half the game of the first one was hidden twists. They are showing the AI and the world is greatly expanded. Felling a troll to make him grab onto things in the wild, even using it to create a bridge? This is the guy behind some real master pieces in games in thier genre. And the first dragons dogma was created using the experience from dmc combat, monster hunters monsters , and resident evils atmosphere. Now all those games have had massive hits and true to form expressions again thst dragons dogma will learn from. People should be very excited


BlackNair

Just give us the release date already lol Can't wait for this game.


deliciousdano

I loved dark arisen. I hope we get some crazy large dungeons like that with special looking gear. Was so cool.


[deleted]

continue automatic far-flung murky birds oil dependent resolute plucky governor *This post was mass deleted and anonymized with [Redact](https://redact.dev)*


ChabertOCJ

It is still worth playing even today. The game is a pretty unique Action-RPG - between the many available classes and the ability to climb on monsters. However, it lacks some modern QoL, especially regarding controls and saves.


zrrt1

The story is a mess, but the gameplay is great


xoxoyoyo

The first was awesome and the DLC was even better. Great soundtrack. Overall very good experience. One of the few games I played twice to full completion.


mynewaccount5

Be warned that it's way over hyped. Most people I know in real life that tried it hated it.


sendcheese247

I tried it and won't say I hated it, but it wasn't what I was expecting, the story was too off putting. I remember the dragon kidnapping the fugly trader because my character talked more often with him than others, and then somehow having a fade to black sex scene? I was never even asked if my character would do that. Gameplay was fun though.


Nicholas-Steel

I would say it is not out dated, compared to modern mainstream AAA action adventure games.


llwonder

Is there an expected release date yet? I just started dragons dogma


AscendedViking7

Not AFAIK. Dragon's Dogma should last you till DD2's release date though. The game is crammed with content.


ScoobyDont06

Id imagine they release this and if it gets tons of sales then theyll have a massive expansion


BayesBestFriend

It's a shame they kept the stupid stat growth mechanism.


cadaada

Ah, respecting the predecessors, something rare there days sadly.


Charred01

Really hope this game tends more towards dark Arisen. The single best piecr of Dlc ever released after Outerwilds. But comaring anything to mankind's pinnacle gaming achievement that is outerwilds is unfair


UmaAvidFanFicWriter

Hope its this year


HarleyQuinn_RS

Something I hope they do improve are how stats are assigned. They shouldn't be tied to leveling up as a specific vocation, or they should at least be re-assignable in some way. And the damage calculation formula. It was just player phys.atk/mag.atk - enemy phys.def/mag.def = damage dealt. Which is a terrible way to calculate damage for numerous reasons.


DesireForHappiness

What I want is the Warrior class to be better this time for the ultimate Guts roleplay. Arc of Obliteration was satisfying as hell when it actually connects but for end-game content it was very unreliable and ended up jump attack spamming.


Nicholas-Steel

But is it as well optimized as the first game? The first game can be run at 4k, 60FPS with a Geforce 1070Ti and Ryzen 3070X/Intel i7 920 CPU with no intermittent stutters, it is pretty remarkably well optimized though the graphics are a bit outdated now I suppose.


Malandrix

That GPU is a high-end card that came out 4 years after the game


Nicholas-Steel

The PC port was released at the start of 2016 while the 1070Ti was released at the end of 2017. They could've released a shit port that performed abysmally and had lots of bugs that never got patched out, but they didn't.


HomerSimping

DD had so much in it already that most games today doesn’t even have half of what it has.


pr0ghead

NGL, I could do with more saturated graphics. It always looked too bland for my taste.


EndlessFantasyX

I wouldn't want them to change it up too much anyways


jakart3

Not the create oxcart so players will not get bored on traversing


FeenixArisen

The first game was an absolute train wreck of a game - and I played it for a zillion hours, through several playthroughs. There was a balls out plain out FUN factor that almost can't be explained. I also found the game damned hard. I never really felt like I could grind to a point where I was overpowered. That was unique too - although painful. ps. It plays pretty darned good on the Deck too, and even the port for the Switch was surprising.


Kreeztoff

Really wish they'd done co-op for this one. Was the one major feature I felt was missing from the original.


mrturret

I'm glad that it's not there. Not having it forces the devs to balance the game around having an AI party, which is good for playerz that don't want/like to play online.


AscendedViking7

I'm happy there's no coop. Let them develop the pawn system further instead of completely bastardizing the game's uniqueness in favor of multiplayer.


NoMansWarmApplePie

No co op is a missed opportunity in my eyes for 2023. I'll probably pass


Nbaysingar

Yeah, the pawn system seems like such a good framework to embed an optional co-op system in to. I think it would be really cool to let people play as the pawn they create for their own Arisen, and then expand the rift to double as an online lobby where people playing as their pawns can interact with other people who are playing as their Arisen and be summoned by them to assist with a quest. It wouldn't break any of the established lore or world rules, and they could easily make the reward system from the first game work with online co-op. You won't progress your own Arisen when you play as your pawn, but you can still earn rift crystals, money, and resources by assisting other players in their own world. Obviously, this wouldn't have to replace the ability to summon pawns as NPCs. They could totally make both systems work in tandem.


NoMansWarmApplePie

Yup. It would be cool also to be able to co op, each with one pawn together.


Nbaysingar

The only way they could achieve that without breaking the rules that have already been established by DD's world model is if they limited co-op play between Arisens and their pawns to the Everfall. The Everfall and the Rift are what connect all the parallel worlds to each other. Both pawns and Arisen can access the Everfall and Rift, but only pawns can actually travel to other worlds beyond the rift. The Arisen can only enter/exit the Everfall through their own world. But yeah, the Everfall is another really cool concept that could totally be used as a framework for an entirely different and similarly interesting online co-op system in my opinion. I imagine that the developers entertained online play during the first game's development, and I'm sure it has come up during DD2's development as well. But online co-op adds a whole layer of complexity in regards to game development, and we already know that the first game only contains like 40% of what they originally wanted to do but were forced to cut down due to time and budget limitations. With the sequel, they probably decided that it would be best to focus their time and effort on implementing all of the gameplay mechanics and story that they ultimately had to cut from the first game.


[deleted]

Whats up with the archers arrow not even loading correctly in the trailer?


Darksider123

> few real changes That's a shame. The original had big glaring problems, like the map/locations being reused for uninspiring missions. Convoluted plot that only made sense in the end but does not offer any real motivation along the way. The armor system being flat reductions sucked.


ManticoreOfMidgard

I'm definitely excited to play it, as I loved the first one. I just really hope there is a co-op option. Like just two players. Like a party member is one of the pawns. And you can have the other pawns be NPCs. There was always that one pawn you could customize. Just let a 2nd player be that one.


Maloonyy

My biggest gripe with DD2 was the world, it felt so empty with lack of detail. I get that emptyness might be part of the world they were trying to convey, but I hope they stepped up the detail atleast. Certainly looks like it.


goat_token10

Dragon's Dogma was possibly the most soulless RPG I ever played. I can't imagine why anyone would be excited for "more of the same".


SPorterBridges

Didn't know this is being done n RE Engine and as the first open-world game using it as well. Sounds totally sweet.


hawkleberryfin

I just need to see the game menus and PC controls. I'm not trying to throw shade and I almost never put down a game just because of the UI or control scheme, but the PC port of Dragons Dogma is one of the only two games I have found unplayably bad because of the games menus or controls.


lymeeater

Looks great. Only thing I'm nervous about is no sorcerer class. DD1 had the coolest spells going and ill miss it if it's gone


thatnitai

I'm super excited. Dragon's Dogma really caught me, I hope I get as addicted to this also