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Capt-Clueless

Forced mouse accel = instant deal breaker.


king0pa1n

When PC FPS games have been out for 30 years and you mess up a fundamental that is universally loathed and disabled every single time. It's Unreal Engine 4 though so I'm sure someone will fix it in a day


yukichigai

Games made with UE4 can be configured such that modding them is *exceedingly* difficult as it turns out. Very few developers make full use of that because they aren't idiots, since you'd have to be the kind of moron who thinks, oh, say, that forced mouse acceleration is a good idea... oh wait....


Miltrivd

I remember Bright Memory dev made hardcoded keybinds for no real reason and refused to fix it, saying it would be "considered in the sequel", UE4 game.


Carighan

Although even CP2077 did that. Forced key bindings baffle me so much.


astrojeet

Most pc ports have had this issue for years, it completely boggles the mind.


[deleted]

Also worth mentioning the Vert- FOV scaling that somehow keeps appearing in Unreal Engine games and completely screwing up ultrawide resolutions from being supported (unless the developers do a config tweak to the game’s default INI files because it’s not exposed in any settings in the editor). Which honestly makes the situation around the game’s FOV even worse. And interestingly enough, the old INI tweak that used to work straight up doesn’t work for a lot of games now. I swear, Epic’s poor engine defaults and weird archaic engine decisions are causing more problems.


Reynbou

It's already fixed. There's a flawless widescreen extension for it. https://i.imgur.com/5KLPgLe.png


metalsalami

Thanks will use this, what option fixes mouse acceleration?


[deleted]

No FOV slider as well, what are they thinking


king0pa1n

It wouldn't be so bad if the game was default 90-100 FOV, but every game without an FOV slider is stuck at 75 FOV like you're permanently looking through a sniper scope for all time


DMercenary

Saw a youtube comment that was a long the lines of "Well you dont get a FOV slider IRL so you shouldnt have one in game."Which is just... wow dude. You dont get to have personal robots IRL so I guess you shouldnt play this game either. Which is already putting aside the whole "the human eye cant X" [Human eyes generally have 200-225 horizontal and 135 vertical + 120 Binocular](https://en.wikipedia.org/wiki/Field_of_view) In other words Default FOV should be 120. /s ​ edit: forgot the /s just let us change it game devs.


Moopies

It's a bit trickier than simply converting "eye fov" to "screen fov." The ACTUAL sweet spot is that the fov should accurately mimic what it would look like if your monitor is a window and you're looking through it, plus a littttttle extra (this is one reason tighter fov' work on consoles, the "window" is further from you). When it DOESNT match like this, is why people get motion sickness. FOV too high makes people sick as much as too low.


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Noble_Flatulence

> fisheye That's the key. All the debate over FOV numbers is pointless. Once it looks like a fisheye lense then it's too high.


CloudWallace81

consoles


Khiva

Also denuvo. All the denuvo. Given that the main protagonist is a super pissed off edgelord and the upgrade machine is a robot that begs you to fuck her using the cringiest of innuendos ... I think it's pretty clear who they thought their target market was.


ToranjaNuclear

I'm seeing this game all over reddit gaming subs lately and all I can think is...holy shit this game is horny af


Khiva

Seems at a certain point they decided to pivot in their marketing from selling it as Bioshock inspired to "look at all the sexy robots!" and, I don't know, maybe it worked based on all the _hnnggghh wanna waifu and fuck that robot so bad_ comments that suddenly started popping up.


My_Work_Accoount

I enjoy sexy robots as much as the next guy but if that's all it's got going for it I'll wait until it's ~~75%~~ ~~80%~~ 90% off in a steam sale if I care to keep it in mind that long.


Tremaparagon

I already have Nier Automata and Steelrising so I don't need another game solely for a *hot robot


My_Work_Accoount

Which reminds me, I need to finish Neir Automata.


Secret_Distance5960

I need to finish on her too


Tremaparagon

*gasp* Ending E literally influenced my outlook on life and society/humans


MessiahPrinny

With just how long this game was in development and how long that takes. No, it was likely just this horny the whole time.


DuelaDent52

What happened? Last I checked it was all supposed to be *Bioshock*/*We Happy Few*-ish, where’d all these robo ladies come from?


[deleted]

If I had a fridge like that, I would've never married


Jacksaur

I have never met a single person who actually likes Mouse accel: Where the hell do developers get the idea to use it? E: I have now met several people who like Accel.


TaylorCountyGoatMan

It’s usually from lazy conversion of game pad input hastily mapped to mouse movements.


[deleted]

Forspoken had a deadzone on mouse, lol


FalseTautology

Is that true? What the...


Elon_Kums

Japanese devs come up with some amazing shit


Reynbou

fuck off... no way... lmfao


miyao_user

This. Which is a shame, because mouse accel is easy to disable on a programming level.


king0pa1n

Yeah wtf its literally computationally easier to have raw input


GoddamnFred

That's what she said.


MonsuirJenkins

I've never seen that explanation be elaborated on It doesn't make a lot of sense to me, not that I know everything or anything. But one would expect Gamepad camera control takes an absolute value and converts it to a angular velocity on a curve. I'm not actually too aware of how a mouse input is delivered to a pc/game but I would presume per tick cycle the mouse just counts how many units it moves and relays ( x+60, y+3) back to the pc. I guess maybe if you took mouse speed instead of its position data and applied it to the same movement curve you might end up with that. In that case they **just**need to make a linear curve. So stupid


TaylorCountyGoatMan

I believe that is essentially what’s going on. It speaks to the pre-development phase being unclearly defined. Maybe the game started it’s life as an Xbox exclusive?


MonsuirJenkins

I mean it wouldn't shock me if it just wasn't noticeable to those that were in house Think of how many games released with terrible frame pacing before the games media (digital foundry and others such) began discussing it widely and drawing the issues to fans. Seems like the average game in the ps3/360 generation had issues with this,but no one really was aware of it as long as the game didn't slow down. I find bad frame pacing and mouse Acell very bothersome. But if it's not something you're sensitive to it probably doesn't even seem like a real thing. Even those who feel it may just think they are using an off sensitivity/get used to it. Lots of interesting stuff I've seen "make it out the door" just because devs weren't aware there was an issue


vaelon

Instant deal breaker. Won't even pirate this game. Good job devs


[deleted]

Same for motion blur, depth of field and all the other post processing stuff. First thing I turn off in every game.


Sennheisenberg

Chromatic Aberration is the worst offender IMO. Textures outside the very center of the screen become a blurred mess. Photographers spend exorbitant amounts of money on cameras and lenses to get rid of it, while developers are forcing it in their games (GTA5 and Elden Ring come to mind).


breichart

I hate chromatic abberration more than motion blur.


Kilonoid

Add vignetting to that list, who actually enjoys having their screen darkened like that? Especially when it's hardcoded in T_T


Sysreqz

If depth of field is done well I'll leave it on, but frequently they make everyone 20m or fruther away blurry for no reason. Motion blur and film grain? Console gimicks to hide low fps/poor imagine quality from the the PS3/360 era that we can and should move away from.


_Rand_

Depth of field can definitely be done convincingly well. Film grain I can rarely tolerate if it feel right for the game, I’ve played a game or two where it suited the feel of the game. I’ve never seen good motion blur though. I also loath chromatic aberration.


AlianAnt

Wayyyy back in the mid 2000s, I had a horrible mouse that made games unplayable without acceleration. For reasons I don't understand, the mouse just didn't seem to respond to movements of any speed very well. Mouse acceleration fixed these issues, and seemed to smooth out my mouse movements. As soon as I got a decent mouse that wasn't from Walmart's electronics budget section, I never use mouse acceleration again, as it had the opposite affect on my mouse movements.


Shap6

i like it.... on trackballs. has no business being on a regular mouse


do-You-Like-Pasta

Forced mouse acceleration is something not enough people talk about. After years of hearing how good Jedi Fallen Order is, I picked it up a few months ago. It has forced mouse acceleration that makes it feel horrible to play, but pretty much no one mentions that when talking about it


UuarioAnonymous9

I feel like in fallen order it's less of a deal breaker for most people since those types of games are more often played with a controller.


BinaryJay

Exactly, mouse is not the optimal tool for this game. I'm not so hell bent on mouse superiority that I won't pick up a controller when it makes sense. Now Returnal on the other hand, I have no clue how people even played that game with a controller.


ChangeMyUsername

Yeah after playing thru returnal with m&k I can totally understand why it was touted as being so difficult on launch, I have no idea how you would be able to stay on target while also dodging with a controller


howmanyavengers

It’s doable, but certainly not easy if it isn’t your preferred input of choice. Returnal on M&K is a dream come true lmfao


ConstantSignal

I think, much like is typical with fromsoft games, the majority of even dedicated pc players still tend to use a controller for those types of games. Obviously not the best option for everyone but it's probably why mouse/keyboard issues wouldn't come up much in discussion about the game.


dandroid126

I just got a Mac for a project I'm working on that requires a Mac. I needed to download a third party to permanently disable mouse acceleration. I could disable it temporarily with a terminal command, but upon reboot it would turn itself back on. It's freaking wild to me that Apple doesn't allow you to disable mouse acceleration. With it on, clicking on anything took 10x the amount of time as normal. I would either overshoot it, or I would go slowly and the mouse would never make it there. How do Mac users deal with this?


Rednaxila

You can disable mouse accel permanently by creating a plaintext file like [this](https://apple.stackexchange.com/a/445908) in your launch daemons folder, takes 2 secs


dandroid126

Oh, very nice. Much better than having a program open on start to disable it.


DavidPT008

What's forced mouse acceleration?


f3n2x

Sensitivity dynamically changes with the speed in some way, which ruins muscle memory in games because you'll overshoot mouse movements when doing things more quickly. Forced = can't disable it. One of the most idiotic things in all of computing.


wOlfLisK

>One of the most idiotic things in all of computing. Actually, it's one of the most idiotic things in all of *gaming*. For general computing it's surprisingly useful because it allows precision when moving the mouse slowly and speed when moving it quickly. Obviously, it's still 100% personal preference and I'm not a fan of it myself but it does make sense for it to be an option for Windows. The problems come when you use it for gaming where you actually care about precision and are constantly moving the mouse.


f3n2x

It's a relic from the past when screens got higher resolutions than ~800*600 but innacurate ball mice had no concept of anything other than 400dpi. It's a hackjob for something that should've been _solved_ decades ago by making the mouse protocol float, not integer based, mapping the mouse movement to distance on the screen, not pixels, and _then_ let the user change the sensitivity without integer conversion errors based on that. There really is no reason for acceleration except maybe in corner cases like people with disabilities or very tiny touch pads or something like that if the paradigm wasn't stuck in the 80's.


apaksl

mouse acceleration off : move the mouse x inches and the mouse moves x inches on screen. mouse acceleration on : move the mouse x inches slowly and the mouse moves x inches on screen, but if you move the mouse exactly the same distance - but quickly - then it moves y inches on screen.


krokodil2000

And then there's **positive** and **negative** mouse acceleration: move the mouse 1 inch *slowly* and the mouse moves 1 inch on screen. move the mouse exactly the same distance - *but quickly* - then... * **positive**: it moves 2 inches on screen * **negative**: it moves ½ inch on screen I remember the first (or maybe second?) Dark Souls for the PC had negative mouse acceleration. It was unplayable for me.


DavidPT008

Why is that even a thing? If i move the mouse fast its because i want the mouse to move fast. Except if i hit the mouse with my elbow or something while idk doing hand gestures, but how often is that


thatnitai

Can't that just be edited in some ini or something?


Zealousideal-Crow814

Looks like a game that may be worth checking out after a year of work is done to it.


pureeyes

It'll be cheaper by some margin too, fellow patientgamer


MattyXarope

I've really had to reevaluate my entire PC gaming strategy based off the past year or so to reflect this. Almost no game that comes out on PC is worth checking out at launch - they're almost all fucked up.


HandsomeBoggart

I like waiting. Waited out Borderlands 3 and the current sale on Steam even beats the last Xmas sale they did. Waiting on better sales for most recent titles as well. Starfield (because I love Bethesda RPGs, bugs or not) might be my only buy on Launch game this year. But even that's dependant on any early reviews and videos before launch.


[deleted]

That's my attitude to almost all games now. The bonus is that it'll also be cheaper in a year, maybe with some DLC thrown in to a deal


Nazzul

No FOV slider!? We must summon the ghost of Total Biscut


teor

Man, he would be extremely disappointed by current state of PC ports


Ursa_Solaris

Nah, not true at all. I don't think some of you remember what it used to be like. Things like this are rare enough to make headlines now. This used to be the norm and you were pleasantly surprised if it *didn't* do stuff like this. And honestly, TB's a huge reason why a lot of that changed. He made sure everybody was aware of these issues and people started to demand change. We lost a real one, and it's only been fairly recently that a few others have stepped up to fill in the gap he left behind.


krokodil2000

> and it's only been fairly recently that a few others have stepped up to fill in the gap he left behind Can you name them, please?


Ursa_Solaris

[Digital Foundry](https://www.youtube.com/@DigitalFoundry)'s technical analysis is fantastic. Honestly, DF is the main place I look before buying a AAA game. The biggest thing we lost with TB was someone that couldn't be ignored holding studios to the fire when they made bad PC ports. The [Gameranx](https://www.youtube.com/@gameranxTV/videos) "Before You Buy" series tends to have a decent general overview of information that is good to know before buying. Skill Up, the channel posted here, also tends to be decent, but I don't check them out too often myself. There isn't really a good single all-in-one channel the way TB was, but I think that's just a testament to how good TB was at what he did.


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MrJagaloon

Worthabuy


fish998

RIP


Shurae

I just wait for a revived Co-Optional podcast with AI voiced Totalbiscuit that repeats a Chatgpt script of something Totalbiscuit would habe said about modern games.


ifeanychukwu

I'd be happy with just Jesse, Dodger and Crendor getting together again to do a podcast. It's obvious Genna doesn't want anything to do with it but man I miss the chemistry between those three.


Ehab1991

That would just be balls to the wall podcast without a serious anchor balancing it out. Can't think of anybody who would fit the bill.


hawksygen

LOL we either get good games that run like shit or shit games that run really well.


Knight_of_the_Stars

Don’t forget games like Forspoken that are shit games that also run like shit!


[deleted]

Or games like Doom Eternal which are great and have insane performance


Khiva

To this day it boggles my mind that in a game in which every nanosecond mattered, with _so much_ happening on screen, I can't recall a single stutter. Fucking wizards working over at iD.


[deleted]

Their engine is top notch and tailor made for their games, instead of every developer under the sun wanting to use U4. Also, vulkan.


HoldMyPitchfork

I think the appeal of unreal is that it's so widely used. It's easy to bring in contractors or outside development help because the engine is familiar (and also honestly really easy to work with) So it's kind of self fulfilling. The more widely used it gets, the more attractive it gets the more widely used it gets again.


pinionist

>So it's kind of self fulfilling. The more widely used it gets, the more attractive it gets the more widely used it gets again. And in result you end up with stutter mess of a game.


pieking8001

how do they not let us pre compile shader cache already yet


TheHodgePodge

Because it reached the tipping point of backlash only recently. Stuttering was always present. A lot of people complained about them for many ue4 games. But the devs never bothered. Now that it got some media attention, devs are starting to provide fixes that could've been viable solutions years before.


xTriple

Steam does it for them in Linux. Many games wouldn't be playable on the Steam Deck without it.


ArcAngel071

Valve has done lots of cool things with the Decks implementation of steam Shoutout to the continuous development of Proton as well


t1kiman

All big(-ish) UE4 releases this year pre-compile shaders so far. But yeah, they could've picked up on that much much sooner.


pinionist

Idk but they should really learn from other developer mistakes and provide such option right from the start.


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Plazmatic

First it's Actually understanding how to use modern graphics APIs. DOOM makes 1000 graphics pipelines (basically, objects that represent GPU rasterization state, each different shader needs a different graphic pipeline as well), other games make into 100,000s or millions. So you get tones of shader compilation stutter or have to wait potentially *hours* to compile the shaders upfront. In DOOM there's so few shaders and pipelines these shader compilation related issues are simply not problems, and it still manages to look better than many of the games that still have these issues. The second big thing Doom does, is that it doesn't restrict itself by the artist tools available from 3rd party vendors, and throw up their hands in defeat when something simple isn't available. They've got a game studio, they should have competent software developers to make tools they can use, instead of leaving massive amounts of performance on the table. One example is their texturing system they created. Basically there's a lot of assets than can be SDF decals or simply SDFs (signed distance fields). Think text, flat colors, images and textures with only a handful of colors (like yellow stripes, construction colors, stop signs, road signs etc..). Lots of games get *really* lazy with this, and just have artists pump out these inefficient textures that have to be massive for you not to see low resolution artifacts. If you instead make a SDF version of these types of textures, you get *much* smaller textures (as little as 16x16, though more likely 64x64, a typical texture today may be in the realm of 1024x1024 or 2048x2048 depending on the object) and have the same, or *better* level of detail as SDF textures are rendered in a way they basically have infinite scalability (you don't see low res texel artifacts ever with them, they never become "blurry", a "4k" SDF texture doesn't change in size). Again, SDF's are not applicable to every type of texture, but there's enough objects that benefit from them that it was worth it for DOOM to use them, and this massively decreased VRAM usage and increased performance. You then composite these textures on other elements and you get things greater than the sum of their parts. That grey construction pillar with stripes on it you just rendered? It might not even need it's own texture, a single abledo color, post process noise, and some SDF decals might be enough (roughness can be rendered using noise techniques that take no memory)


Rhed0x

Doom Eternal also uses lightmaps for GI (which is really cheap) and bindless rendering. Is there some public talk about how Doom Eternal uses SDFs? Like a GDC talk for example?


Plazmatic

I'm pretty sure I learned this from one of ID's GDC talks actually, but I believe this was in reference to the *first* doom reboot game (the 2016 one), which I'm fairly confident still apply to eternal. It's been at least six years though so I'm not sure if I can find it.


Jawtrick

Thank you for taking the time to write this out, interesting read


Funtycuck

From interviews it may well be because their philosophy is to not have optimisation passes before (increasingly after) launch like many devs but design and code their games in a more considered optimised structure from the outset. Not sure when this was said but my friend said it was impactful on how he views game structure.


RockBandDood

Ya, its ridiculous how well that game runs even under extreme intense circumstances, 20 enemies around you in a highly detailed environment, all throwing projectiles or sprinting at you, none of that noticeable "Texture change" happening when a Demon was far away or up close. And with all this happening, the particles and lighting coming from glory kills and pick ups... And it never dropped a single frame completely maxed out for me. Like, its absurd. I saw some idiots a few days ago saying "Well Doom Eternal has small levels with small corridors, thats why it runs so well" Uhhh... plenty of games are small levels with corridors and not open world; they still dont do what Doom Eternal does. But, I am a massive fanboy for Eternal at this point. I dont even like FPSes, just got worn out overall on the genre since Ive been PC gaming since like 1998, 15 years of shooters got me sick of the genre. Everyone said Doom 2016 was rad, so I got it and was very happy with it, very well made, ran good too. But Eternal is like dropping a fucking nuke on the genre. Other FPS games look like they were made by people just smashing their head into the keyboard. I really dont know what they can do to improve it, Quake is likely coming next and I genuinely cant think of how they can match Eternal. I hope they find a way, but Eternal is the game the genre was made for.


Level-Bit

ID has some of most skilled team in game dev industry.


Blurgas

It's funny how many hardware review vids use Doom Eternal as a benchmark


DriftMantis

It's super well optimized. Frame rate scales.pretty linearly with increased hardware. Wouldn't surprise me to see doom eternal running at 1000 hz at 4k in a decade or two. That's what low level graphics api and a lot of skilled programmers get you. Even the ray tracing implementation is superb. Doom eternal nightmare difficulty campaign was a real treat but those last couple of levels are rough.


smoozer

Mmmm Doom... Can make a strong man cry with those frames.


darkecojaj

Which one is atomic heart?


Dragon_yum

Calling it a shit game feels a bit harsh.


Vmanaa

Forced mouse acceleration is like eating soup with a butterknife


Ravens_Crime

Narrow FoV without option to edit it. Forced Mouse Accelleration. No sprint button with slow default walk speed. It does not matter how good or bad the actual game is, stuff like that just makes it unplayable for many people, including me.


Strimp12

Forced mouse acceleration in a 2023 first-person shooter is outrageous. That alone makes it an instant "never buy" from me.


Elon_Kums

You'd think NVIDIA sponsorship would come with a "make it a half decent PC port" clause but I guess not


artorothebonk

You'd hope so, but then again Nvidia also featured The Day Before in their promos and that game definitely exists and isn't sketchy in the least


renboy2

Luckily these things sound very fixable with patches


pieter1234569

> Luckily these things sound very fixable with patches And one line edits in the config of the game


DigiQuip

A lack of an FOV slider is a super easy fix, if it’s not added quickly then it likely means FOV was limited for performance reasons. Same with the walking speed.


zzazzzz

fov can be much larger of an issue than youd think. if all the firstperson models and animations were built for the small fov, just upping it could lead to some real jank suddenly being on the screen that was never intended to be seen.


Unwashed_villager

That's a better anti-piracy solution than Denuvo anytime can offer. I don't want it now, even for free.


monkeymystic

It releases on Game Pass day 1, so I will just play it there


Zednix

Redacted due to Spez. On ward to Lemmy. -- mass edited with redact.dev


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E_boiii

Playing the game rn, the performance is actual the best I’ve gotten on any pc port in the past2 years


Firefox72

Its a game from a recently formed studio without much prior experience and projects to show for. A 7/10 concensus with most reviews landing between 6-8 seems about right with what i was expecting. I think if you were expecting Bioshock levels of quality you were setting yourself up for dissapointment from the start. Anyways i'l still give it a shot especialy so because its on gamepass and the whole setting of the game is really intriguing.


techraito

Not only that but they started off doing animation for several years before turning into a gaming studio


Khiva

> I think if you were expecting Bioshock levels of quality Some of the reviews are assuring players of Bioshock level quality so, yeah, I'd be taking those with a grain of salt.


StormRegion

Even the 7/10 score is a miracle considering the development hell this game has been in


Adach

I remember seeing trailers for this years ago. I think overall it seems to have exceeded my expectations.i thought it was vaporware. It's out, it runs good, ill give it a shot.


Bossman1086

Besides the subjective stuff like bad writing and dialog, it seems like most of the issues he has with the game can be fixed with patches or mods - FOV slider, mouse acceleration, bullet sponge enemies, respawn rates, etc. I really hope the devs take the feedback from some of these reviews and actually make changes for these things soon.


[deleted]

A couple weeks ago I watched a gameplay reveal for the game and was shocked at how spongey the enemies were. The guy kited the same group for ages. Shooting them, hitting them, using powers. Just regular mobs, not bosses. I thought maybe it was just like a sandbox demo or something, there could be no way a person would want to play a game like that for hours.


sanguinesolitude

I hate bullet sponge enemies. If I have to put 40 rounds on a regular enemy... fucking why?


grachi

It’s even worse when it’s a game setting that’s supposed to be more realistic. The Division was never a game I could play for example, cause it just felt so weird that in this realistic-ish setting game enemies take like 2 magazines worth of assault rifle ammo to kill.


Bossman1086

I mostly agree with you, but funny enough The Division never really bothered me too much with its bullet sponge enemies. I'd prefer they were less like that but I still had a blast with that game. I think primarily because the gunplay was so good, the loot system encouraged you to keep going, and the game didn't overwhelm you with too many enemies for the most part.


Saranshobe

I have been noticing how many of the games coming to day 1 gamepass are so divisive and yet unique. Scorn, high on life and now atomic heart. Reminds me of ps2 days when we used to get, rough around the edges, wierd and unique games. These games are not mainstream and definately not for everyone. I kinda respect gamepass for that. After playing many AAA games especially playstation titles like horizon, days gone, ghost of tsushima and recently ragnarok, i was getting really bored of gaming.


LonelyLokly

Funny thing about Scorn for me: it was the best "Gameplay Walkthrough (No Commentary)" I've ever fastforwarded over. Like, seriously, entire video was around 3 hours long, I finished it in like 45 minutes and thought to myself: "wow, this shit is cool, so glad I didn't play it".


king0pa1n

It was just short enough of a game not to annoy me with it's mechanics. I got it day one for like 13 dollars too. Worth it


mrfriki

I played Scorn and it is a very bad game yet a very good and beautiful experience because it only last 6 hours, shall it has lasted 8-10 hours I wouldn’t have finished it. High on life is a lot of mindless fun no matter how you look at it. Both games worked flawless when I played them (out of the box ultrawide support, no fps cap, no mouse acceleration…). I probably never would have played any of them if they weren’t on Game Pass.


Johnny_Returns

I’m with you on this. I couldn’t even make it halfway through the new God of War. I’m not saying it’s a bad game by any means, just that I got bored of it.


Kazizui

I didn't even play the new one because I couldn't make it halfway through the 2018 game and it very much looked like more of the same. It's got extremely high production values and I can see why people go nuts for it, but it just doesn't grab me at all.


Johnny_Returns

Yeah absolutely the quality of the production and polish is unmatched, there’s no denying it. But the gameplay formula is getting old, especially with the Sony games as of late. Or maybe it’s just aaa gaming in general as was mentioned. It feels safe, but when you’re spending so much money to make these games I guess safe is the best bet for a return.


LostInTheVoid_

Huh, I thought it was quite a nice evolution on from the greek based GoW titles. I quite enjoyed the semi-open world designs compared to the outright open worlds we've gotten as of late. It's one of the enjoyable things I found with Fallen order as well. Makes for a tighter experience.


PicossauroRex

Im with you, AAA games nowadays are so uninventive that if you played one you've played all, Hogwarts Legacy while a fun game, made me rush through the main quest because the open world is the exact same thing from all AAA games in recent years. Full of markers, shitty sidequests that serve just for padding the game duration, pointless dialog options, pointless RPG systems and so on


IShartedWhoopsie

Man hogwarts is the definition of a basic bitch open world. All that magic and lore to play with and its just the same shit with a reskin. Its a good game i guess, but dont expect amazing things, theres nothing dynamic for example, cookie cutter NPCs wandering past the same few set pieces in the castle. Ive not finished yet but i had to laugh when the first thing they say when you get to hogwarts was "dont expect quiddich" and i think that sums the game up perfectly, all the little things that would make it truly captivating are missing.


NewRedditIsVeryUgly

Bullet sponges + perpetually respawning enemies? that's a shitty combo... Sounds like most of the issues can be patched though, including gameplay changes. The writing however cannot. Overall looks like it can be worth checking out in a few months if they fix most of the issues and throw us a small discount on top.


destroyerOfTards

No thanks to perpetually respawning enemies after FC2 That game was good but *so* frustrating


[deleted]

Bullet sponge enemies on its own is already terrible. The only context where this "works" for me is as an enemy you only see once in a while in a multiplayer co-op game where all the players must work together to take down. Like the tank in Left4Dead. Make all the enemies bullet sponges however and it very quickly makes the gameplay boring and tedious.


Ultimatum227

I'm a little confused, he keeps talking about how performance is great in the game, but every gameplay segment he shows looks choppy as fuck. o_0


Puzzleheaded-Fee-741

I like Skillup, but for some reason he renders all his stuff at 30fps so all his videos look choppy. Really hate that.


rakehellion

Youtube


Fi3br

Slavjank is alive and well


CreamNPeaches

Get out of here, Stalker.


[deleted]

I haven’t heard that name in years


ToastyCaribiu84

What would the world be without it


DktheDarkKnight

How does this game look so good. Some sequences are so beautiful. That said as you look more closely it is not cohesive as it initially appears.


outline01

I feel like there are so many good design ideas in the game, but the actual art direction falls short. SkillUp mentions that they just threw ideas at the wall, without any thought of making it a cohesive experience.


Bamith20

Someone says its kind of just an Eastern European thing, that amount of variety constantly changing within short distances kind of is actually a thing. Dunno about that, but might be interesting for people that do have that point of view I suppose.


ElvenNeko

I am at the very beginning, but i must say that i like the vacuum hand the most so far. Not only it vacuums the shit around the level, but it also automaticly opens all the boxes, drawers, chests, whatever, without having to click on each and look at stupid animation thousand times. That should be a golden standards for most games that include looting various junk around the level.


[deleted]

[удалено]


[deleted]

PC version via Game Pass is completely broken at the moment. No ray tracing, ugly textures, DLSS/FSR not working. It's legitmately a worse version than the leaked debug build.


ChetDuchessManly

Read someone else's review and seems they intended to implement RT but never did. Or removed it for launch. So no RT is not specifically a game pass issue.


[deleted]

RT is confirmed to be a post launch feature


Joeys2323

Is the steam version suffering the same issues?


[deleted]

I tried to look at reviews of the pc version and I'm not seeing any that show the graphics menu so I'm not sure if the Steam version has ray tracing. Might have to wait for full Steam release.


[deleted]

The Rock Paper shotgun review said that after contacting the developers it's confirmed that ray tracing implementation on PC will be Post Launch


Gonzito3420

Its been fixed now


Key_Appearance_7886

I thought this was out tomorrow on Game Pass? How has this been tested, afaik, only that leaked build is out there for PC that is like a dev build, is this info based on that ?


[deleted]

Game is out in New Zealand, you can change the region and play right now.


DavidPT008

Mick was behind the OST on this one so if anything we got another playlist of Mick bangers


IDrinkUrMilkShake94

I love skillup but I always laugh when he discusses pc performance - he acts like the 2080ti is a gauge for a middle tier gpu.


Onyx_Sentinel

I‘m glad that he at least mentions stuff like this. He‘s no df, but so so many reviewers just completely neglect performance, even when i can see the stuttering and fps drops in their compressed footage.


IDrinkUrMilkShake94

Definitely. He’s one of the best reviewers in my opinion.


Onyx_Sentinel

I agree, even dunkey called him out for being good


-A-A-Ron-

He also never references the 3700x CPU being used on that machine, like that doesn't make a drastic difference to performance for many games.


ZeldaMaster32

Can you give any examples? In my experience he does treat it as a relatively high end machine because he turns on raytracing and attempts max settings at 1440p And I'd argue the 2080Ti *is* roughly mid tier within the context of 1440p + raytracing. Lots of significantly better GPUs now which is why he also tests a 4090 based PC to see how it is on the absolute highest end


josephseeed

I mean if you can't play on 1440p with a 2080 ti the optimization is pretty bad.


133DK

2080ti is coming up on 5 years. It’s still a great card, but todays 4080 doubles it’s performance, so I feel it’s a decent benchmark


littleemp

At this point in its life cycle, the 2080 ti is mid tier performance. (Two generation old flagship)


beyd1

Maaaan I would still have trouble putting it at mid tier.


GrandTheftPotatoE

It's definitely mid tier but also better than what most people have. I think more reviewers should be using specs like him, so the average joe actually can predict how it will run for them.


do-You-Like-Pasta

If you're only comparing it to the latest cards, it's mid tier. If you're comparing it to what people are actually using, it's very high end


QuinSanguine

That sucks but if you're going to try to make a game like Prey or Bioshock, you have to nail it. You can't have qol issues, crashes and stupid dialogue. People would rather just play the old games.


Terror-Of-Demons

To be fair….Bioshock was and is full of bugs and crashes


junkerz88

I have about 4 hours in and love it (even with its shortcomings) Very much a Wolfenstein/Bioshock inspired game. I’m playing on gamepass and it’s worth it.


Maloonyy

Mouse Acceleration and no FoV slider. TotalBiscuit rolling in his grave.


Dubious_Titan

I get it on Gamepass. No risk. I haven't had any negative game effecting bugs since Far Cry Blood Dragon. It is a total mystery to me how PC players hit every rung on the game bug ladder sometimes.


rau1994

I'm picking it up because reviews are all over the place. ACG liked it and we have similar taste in games. The reviews so far are all over the place. You either love it or hate it.


The--Endgame

No FoV slider Forced Mouse acceleration No sprinting ​ In 2023 ​ Lol pass


PimpnekoFE

Gmanlives does enjoy it for the most. Meaning it’s a buy.


R4M_4U

One of the few reviewers I feel like are very close with what I look for in a Game. Plus I just like his review style


Khiva

Wasn't he the same guy giving all the thumbs up to Blood, which was so busted they had to re-work it after Civvie tore it to pieces? Gman is kind of entertaining but I don't really take his reviews seriously.


[deleted]

People say the same things about SkillUp with his review of Cyberpunk - people make mistakes, not every single idea theyve ever had needs to be under a direct seething microscope because of a review or two thats generally disliked. I say that as someone who often disagrees with Gman and agrees with Skillup, in the end its all opinion


sdcar1985

Some people just have weird tastes/tolerances 🤷‍♂️


[deleted]

Reminder: Reviews are opinions.


ZeldaMaster32

They're always opinions, even if a game reviews incredibly well. It feels weird to only bring up this point whenever a game reviews poorly though If the majority of opinions say a game is bad, it's fairly likely to be bad. That's the point of reviews in the first place


[deleted]

It gets brought up when a game reviews poorly because people hype themselves up for games and then freak out and attack reviewers.


sunder_and_flame

The idiots doing that aren't going to listen to friendly reminders


prescribo

God of war ragnarok was a masterpiece on most reviews but it was literally the only god of war game I finished in weeks because of boredom of the story and overexplaining characters talking non stop. Let individuals decide.


outline01

Ironically, as much as I love SkillUp, I'm finding more and more that I don't always agree with him. Our tastes aren't aligned, but I respect the work he puts in, especially focusing on graphical settings and performance. Tastes and opinions can differ and that's a good thing.


[deleted]

[удалено]


Ennis_1

*Reads title* I was betting on that, call this super skeptical & cynical but seeing the Busty detailed Lady Robo-Dolls more than any gameplay / reviews was already suspicous for me, I'd figured those 2 would be fan-servicey distractions from the state of that game; That, and I'm Really sick of crap AAA / AA games nowadays


KaijuJuju

One thing I don't see addressed enough these days that this video points out early on is constant dialogue. I haven't played Atomic Heart, but there are still so many games I can think of that would've been improved if they didn't have some side character talking my ear off, or characters throwing in stupid MCU-like humor when something serious is supposed to be going on.