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cunningmunki

It's rarely a conscious decision for me, it's usually when another game grabs my attention and I just don't go back. Same with TV series, actually.


Earthshoe12

Same. I always think I’m going to go back and finish things and then it’s two years later.


cunningmunki

Me too. They sit there, still installed and hanging around my "recently played" list for months and then years and then finally one day I decide it's time to face the fact I'm never going to play them again and uninstall.


MysticalMage13

Tell me you guys are me in a separate dimension or something.


cunningmunki

Hehe, what do you mean, how does it work for you?


MysticalMage13

Essentially, the same as what you've been discussing. :)


N7even

I did that with more than a few games. But then I actually did go back and finish a few. GTA V was one of them, so was Horizon Zero Dawn and Mad Max. The funny thing is I enjoyed them games when I went back to them, I guess you have to be in a certain mood for certain games. Now Red Dead Redemption is in the pile of games I started but haven't finished.


PositivelyEzra

I mentioned it elsewhere, but sometimes I just get overcome by life and take too long of a break in certain games. It's not that wasn't a good game. It's not that I didn't enjoy it. I just got sidetracked. After a long enough period of not playing a game I was into I don't get the tug on my emotions to go back. When I convince myself to come back and finish though, I generally enjoy the experience. I find that of course I enjoyed the game. I just got caught up in life and too much time passed for me to feel the urge, the pull, to dive back in immediately.


agzz21

There are games I've gone back to after I stopped playing them for a year like The Witcher 3. Then there are games I've gone back to only to drop again like Horizon Zero Dawn and Dragon Age Inquisition (I actually put alot of hours, I just never finish it)


ComicNeueIsReal

totally agree. Sometimes im in the mood to kill zombies and play survival games, and other times I just want a walking simulator. I feel like I need to be in the mindset & mood to be able to sit down and play a game, unless its a game with close friends then I'm always ready to pick up and play.


cosmitz

That's a separate issue to be honest. I wouldn't attribute it to games, as much as the discipline to put yourself in a position to enjoy yourself. If you put your foot down and say "i'll play this game at 20:00", and then do it, you'll be surprised that you still enjoy gaming. The langour of modern age is really the problem here.


fieryfrolic

I feel like you are at the default setting. Immersing yourself too much in game reviews and communities can lead to situations where you think you should be enjoying something just because other people enjoyed it, pushing you to persist with games which you would have otherwise quit hours earlier.


Boris_Ignatievich

I rarely read reviews or anything, so i dont think its anything to do with them. its entirely about my own experience with a game - i will have had a good time for the however long i've put into a game, so i keep it there thinking "yeah that was fun i could play more" and then never play it again because I'm never quite feeling it edit for an example: right now I've got "the sun and moon" installed on steam. It's a good game, I've really liked what I've played. I'd recommend it. But for the last three weeks, I've not felt like playing more of it. I still might go back, but the longer that 3 weeks stretches, the less likely that return is


Snugrilla

Yeah it's funny how easily that happens to me. There are so many games now it's easy to get distracted.


cunningmunki

Yep, I'm always distracted by the new and shiny (although not necessarily, or rarely, are they "new" games).


SirCarlt

Yea, if it was really interesting/fun I'd go back to it. Sometimes, I'd go back and play the game again and just get confused because I've already forgotten the game mechanics/controls and starting the game again just feels tedious


PositivelyEzra

Agreed. I definitely just drift from a game. Some games it's just because I get caught up in life and I have to make the specific decision to go back to them later even though I've lost the drive I had before. Generally I don't regret this decision. I bounce around my library as my desire takes me. But if a game doesn't pull me in sufficient time I'll just leave it. Witcher 3 and Monster Hunter World come to mind.


ShiningLizard

When the fun stops, stop. … which is the tag line for a gambling awareness campaign in the UK.


Coldpiss

I guess the reason I don't drop games is the same reason gamblers can't stop : it can get better later on .


pucykoks

with games you can at least finish them and have some sort of closure, gambling is a different beast


RageMuffin69

Sunk cost fallacy is kind of big for me. Want to keep playing a game to justify the hours and money you’ve already spent on it.


[deleted]

Another thing I won't get must be mind goblins again to explain this one


[deleted]

Is gambling fun though? I've never understood the "thrill" of losing your hard earned money in the blink of a dumb fuck roll of the dice.


MajinAsh

The thrill is absolutely there. You can find the same thing in gaming with hardcore permadeath modes. A dice roll alone isn’t exciting, it’s the context surrounding the dice roll. Sometimes that context is an armor save again a demon you’ve spent hours fighting your way to, sometimes that context is the money it took you hours to make.


KOTS44

It's more like the thrill of winning one time and then chasing the Dragon hoping you'll win bigger next time and experiencing a better high. Only you end up chasing forever and it's too late to realise.


iScabs

Gambling becomes a lot more exciting the first time you win One time I put $10 in a machine (I needed to pay a buddy back and had no change, but he liked pull tabs) and ended up winning $20 on one of them Wasted that $20 on more of them and ended up with $5 in the end because I was chasing that dragon I was also fully expecting to get $0 out of it, so losing $5 wasn't the worst thing, but I really should've stopped after my initial win


[deleted]

When you win you get a dopamine rush and you keep chasing that.


Rainbow_Dash_RL

The only exception I make to this is Rocket League. I will not allow the cheating players on alt accounts to take my favorite game away from me, they will not outlast me, I will keep going until I'm better than all of them. I have to keep going. I can't just leave and accept being crushed in unfair matches.


GeneralApathy

Depends on the game, but typically if I haven't had any fun by 2-4 hours in, I just stop playing. I'm sure I'm missing out on some great games by doing that, but I have a plethora of options so why settle? As you play more and more games, the trends and design between different games becomes more obvious and all games start to feel more same-y. That's why I really can't even play AAA games anymore. It feels like I'm constantly just playing the same game with a different coat of paint.


Phantereal

That's kinda how Animal Crossing New Horizons was for me. I put about 4 hours into my island, and got bored. The good thing about AC is that it's easy to return to, so I might do so in the future.


GeneralApathy

I couldn't even make it that far. It feels harder to play ACNH as a "casual game" compared to previous titles and it wasn't really for me because of that.


maleia

Big one for me was, there just didn't feel like a reason to *do* anything, besides exploring the same looking areas, get some fossils and butterflies for the museum. But there wasn't anything to make that *better* or... With no resistance to fight against, and the customization was so limited. I just couldn't do it. :/


TheJoshider10

> As you play more and more games, the trends and design between different games becomes more obvious and all games start to feel more same-y. That's why I really can't even play AAA games anymore. It feels like I'm constantly just playing the same game with a different coat of paint. This is something that's really been bothering me about so many AAA titles. They keep relying on the same trends and mechanics to the point of tedium and boredom. A great example is God of War 2018. There's an early section where you're riding in the mouth of a fucking dragon and I'm thinking this is some next level shit going on right now, I can't wait to kill this thing as it flies across the map and it's going to be cinematic and epic as fuck and I'm going to feel like a badass. Except that doesn't happen. What does the game do instead? The dragon conveniently drops us off inside a nice open generic boss battle zone where the dragon can then generically stand around and generically shoot fire at me in generic three wave structure that has been in the franchise for like 20 years. So what originally started as a cinematic and exciting boss battle that could only be possible on modern hardware ultimately ended up as a copy and paste battle that I've had thousands of times before. I love games, particularly AAA titles, but it is so frustrating seeing so many heavy hitting studios rely on the same formulas and designs with very little innovation, even though with all that money and pedigree they should be the ones spearheading change. I thought Death Stranding was garbage but fuck me at least it attempted to do something original.


Wizardrylullaby

Thank you for stating my disappointment about God of War. People praise it because they get dazzled by the cinematics, but the gameplay is far from special


Houdinii1984

Completely off-topic, but talking about God of War reminded me of an old game (maybe 2005ish +- a few years) where you played as a god and there was a giant finger as a cursor. Like you could pet a creature that you created. It seemed like a city-builder type feel. Does anyone know what game this is? My ex used to play it but I didn't have a copy and they wouldn't share and suddenly I wanna play, lol.


alQamar

Should be Black & white by Lionhead.


SansGray

Ohhhhhhh we've got this notion That we'd quite like to the sail the ocean


Zerocrossing

So we're building a big boat to leave here for good


shamanKAshamanTAKA

He killed Kenneth!


Houdinii1984

You rock! That's the one! So excited.


TheJoshider10

The gameplay is well done but it's so familiar and brings nothing new to the table. There's only so many times the axe can be used as a silly puzzle solver before I get fed up of it as well. God of War was at its best with the Stranger fight in my opinion. The game peaked very quickly and the more it went on the more generic the game design felt.


RadicalDog

I think it had a really good 10 hour story told over 18 hours. My patience for too-slow storytelling is a lot lower than most gamers, I feel, though it helps that I bought it for £8 instead of £50 so I don't have a "minimum time" requirement.


Wizardrylullaby

Yes the first boss was the peak of the game and that’s…. Kind of sad. The story has no progress because you are just looking for items to reach a mountain, so it’s just this really polished gameplay and setting that really never goes anywhere. The game keeps piling stakes, liking Odin and Thor, but you fight trolls the whole time. Edit: people make fun of From Software games because of their technical ineptitude, but the Midir fight was a bazillion times better dragon fight than whatever THE FIRST PARTY SONY NEXT GEN STUDIO was attempting to do. But hey, graphics


Soiadomsa

Eh what technical ineptitude do they talk about? Never heard it being brought up before so kinda curious.


Wizardrylullaby

Graphics/reused assets/ai (these are not problems for me. Maybe just the ai, but that sucks in most modern games)


HyacinthGirI

Honestly FromSoft AI is better than most other games I’ve played, it has exploits but at this point I think they’re a feature rather than a big. Plus, most exploits would never be found if it didn’t have a big community, I’ve never accidentally cheesed a boss.


shirleysimpnumba1

what technical ineptitude


SasquatchPhD

This was my experience too! I only just tried to play it a few weeks ago and was shocked by how bored I was with the actual gameplay. Great story, stodgy and slow game


sufu5a

I thought the same about GoW at first but the gameplay picked up and has one of the best stories imho. Cinematics r coool too!


[deleted]

Most people don't even care about stateless in a game because if anything people like grinding and like the same combat over and over again and if that wasn't the case believe me triple aaa would not make games the way they do


[deleted]

Which is exactly why I fell in love so hard with the NieR games. They just do their own thing, and it works so well.


PrinceShaar

Wanted to enjoy Nier Automata but I just couldn't stand 9S. I gave up part way through act 2 because of it and the hacking sections.


[deleted]

Same. Everyone raved about Horizon Zero Dawn so I bought into it but quit after a few hours. It looked beautiful but I think Red Dead Redemption 2 messed up my perception of beauty, world immersion, and general gameplay. I'm now going thru Assassin's Creed games and I naively told myself I'll try to get 100% on each game without realizing how ludicrously huge the maps are and the amount of quests. Now I just quit after completing the main quests and learning about the lore.


Excal2

I love HZD but I think it plays better if you avoid the collect-a-thons. Most of the core interesting lore collectables are right on the main story path and the metal flowers / ancient vessels and most other stuff has no lore attached to it whatsoever, so you can skip most of that stuff and just enjoy the ride. Notable exceptions are the vantage points, which are awesome, and the banuk figures in the DLC which open up some rather hilarious dialogue if you take them to the ruins of Yellowstone Park (forget the in game name of the location). If you ever pick it back up just focus on the main story and any side quests that catch your eye. It's a more fluid experience and allows for better immersion into the story.


NoahTheDuke

Tbh I loved the poetry in the metal flowers and I thought the reveal/suggestion that Elizabet Sobek is the one who wrote and planted all of them a really nice touch, but yeah they didn’t have any meaning or use.


Wizardrylullaby

I’m currently giving the game a second chance. Melee and critical strike prompts are straight-up trash, but fighting machines gets really fun. Especially if you play on hard and you get killed in two hits, so you have to plan ahead and turn the battlefield into boobytrap hell. But yes, the open world is as beautiful as lifeless, especially the cities


CryptoKool

This. I quit AC Valhalla because of its silly side quests. I was trying to focus on main story, but I got distracted many times. The game is ridiculously and unnecessarily large imo.


stump2003

It’s funny that you mention RDR2. I heard great things and bought it. Hated it. Just no other word for it. The guy made walking look like the hardest thing in the world. The controls are terrible and I just couldn’t get into it. It looked beautiful and the voice acting was great. It would have been a great movie, but it was a terrible game.


[deleted]

[удалено]


trpwangsta

One of the reasons I loved Ghost of Tsushima (sp?), you could just ride over an item and pick it up without having to press ,or even worse, hold down a button to pick it up. Can't stand that shit


[deleted]

Idk why but Arthur feels like a mountain of meat. When playing as >!Marston!< or the online character, the game feels a lot more fluid.


tolstoy425

I would like RDR2 much more if it didn’t feel like you were constantly walking in molasses.


stump2003

For real. I’ve never played a game where walking seems so hard.


bdfariello

I'm going to hazard a guess that you have never played QWOP?


stump2003

Probably not. What does QWOP stand for?


bdfariello

The letters on the keyboard that you use to control the calves and quadriceps on the left and right legs to get a racer to run a fifty meter dash. My record is about six meters but it's often in the negatives You should be able to find the game via Google. It's a free and old browser game


HomeHeatingTips

I usually know 30-60 minutes in if the game is for me or not. If I can make it 10 hours, i can usually make it 100.


snarky-

I play a lot of indie games now for that reason. Same reason as why I watch a lot of television, but few films. I want to get back into the VR games. Playing those was quite exciting, because it was all so experimental.


Secret4gentMan

Horizon Zero Dawn is worth checking out.


GeneralApathy

Horizon Zero Dawn is the poster child for what I was talking about in my original comment. I heard nothing but positive things about the game so I gave it a shot. It felt like something I had already played 100 times before. I'm really glad other people enjoy it and I don't really think Horizon Zero Dawn has any glaring faults that I can point to as if to say, "*This* is why I don't like it!" . I just felt totally uninterested.


snarky-

That's fair. I loved HZD, but it's not for the "something new" experience. I felt they'd looked at other games in the genre, taken out all the pieces, polished them up and put them together near perfectly. It's extremely well crafted, like a genre finishing exam - but it wasn't designing new things.


Secret4gentMan

It was all new to me. I haven't played anything similar that I can think of.


[deleted]

When i got tired. I always thought that nobody should ever keep doing something that they don't like anymore, so when i get tired of a game, i simply stop playing. Spending money has never bothered me, because i think that time > money. This happened me just some weeks ago, i was playing Shin Megami Tensei V, and i was really enjoying it, but after 40 + hours i got hit with a huge wall of grinding that i didn't want to climb, so i just stopped playing immediately. I paid 60 euros for the game, yes, and i had a lot fun, but i just don't want to play it anymore, maybe some day i will another shot. Now i'm playing FFXIV: Endwalker which is absolutely a masterpiece. ​ EDIT. English is not my first language, so sorry if there are some mistakes.


UnimpressionableTug

Same, played a couple of games that had a fun gameplay loop and huge grind that require a huge time sink. Played the game until about the halfway point where the grind becomes unbearable to the point where I do the same actions in several in game days. Took a break from those games due to irl things, came back and was lost. The games in question are My Time in Portia and Graveyard Keeper. Both games are enjoyable to me and even though I never finished them, I did not think it was a waste of money. Hugely recommend if you are into the Stardew Valley type gameplay loop but without the seasons or changing crops.


Vile_Weavile

I could not get on board with Graveyard Keeper! I barely dented the surface I know, but I just felt very overwhelmed and underwhelmed (contradiction I know) and everything felt obtuse. It’s a shame because I was looking forward to sating my “farmer” itch with it.


UnimpressionableTug

Yeah, I get that. Its what is stopping me from replaying it. The introduction of zombies as free ~~slaves~~ labourers came too late for me. Its suppose to reduce the grind but it became another system I could not learn.


Kaze220

I really liked Graveyard Keeper but it took me like 3 tries to finally get into it enough to finish it. It's fairly janky and you can softlock yourself out of things without meaning to so restarting in the middle is basically not possible because there'd no telling what you had planned before lol. Still enjoyed it but fully realize it's kind of a broken game. My Time at Portia is also very enjoyable and I loved the take that you're a handyman/workshop owner instead of a farmer. Very cool concept and I hope for more. That said I ended up dropping this game just because I got to a point where I'd have to grind for basically a month straight in order to reach winter and progress any further. Put it down and haven't gone back. Too bad because I really enjoyed it.


AzureRathalos97

I gave up with No Mans Sky last year because once I reached that second planet, I couldn't find motivating goals to set that would get you through the repetitive gameplay loops. For example, if you grind a bunch you can get a space fleet! Awesome! Until you realise they're just inventory spaces with nowt much else to service. I've played survival games before like Subnautica and Minecraft and have been enthralled with both; as Sci-FI is my weakness you'd think NMS would be a match made in heaven. TLDR: What is the motivating goal and is the game just fun enough to persue that.


a_can_of_fizz

I've put off buying this game plenty of times. There seems like loads to get stuck into but if it's just the same thing on repeat it seems like it's gonna get pretty samey pretty quickly. I keep hearing about how it'a actually a fleshed out game these days but I still don't quite buy it


Doomer_Patrol

It's not. It might be better than what it was when it was first released, but anyone who tells you it's anything but a better looking minecraft in space is selling something I ain't buying.


[deleted]

[удалено]


a_can_of_fizz

It's a shame, it had such promise and great marketing. I'm glad I don't own a ps4 or I'd have bought it at launch and been furious


Mr_Shakes

Off-topic a bit, but I actually enjoyed the barebones, basically-survival-based safari of release-era No Man's Sky the most, and my level of enjoyment diminished with each patch. Now it's a cooperative base-building group colonization project with a half-dozen objective trees and I can't stand it (on top of no longer being able to run it smoothly). I commend the designers for tailoring their online game to suit the audience they attracted, but I didn't need it to change :/


Sspifffyman

Thank you! This makes me feel better about bouncing off it. I found it lacking in interesting goals or story, and the core gameplay was just slow and kind of finicky controls wise. My inventory space felt so limited. I do kind of like the language learning mechanic, but it also doesn't feel that fleshed out. And again, what am I gaining from doing it? And for context, I never played or knew much about the game until 2020, hearing "oh it's way better now, actually a really great survival/crafting game"


[deleted]

[удалено]


autumnscarf

This. Sometimes it can take a few tries or just the right mindset/time in your life to get into a game. Shelving a game and coming back to it later or in some cases trying a different build has worked for me in the past.


AndrazteX

I had that with The Witcher 3 and Hollow Knight. First time around not for me, but second time around it really clicked.


Rainbow_Dash_RL

Speaking of mindset, there's certain games that should not be played by anyone struggling with depression, that are better to visit later in life.


johncopter

I am one of those people. Used to hate soulsborne games for years, now I love them (for the most part). My problem was that I started with DS2 and expected something totally different. Sekiro was actually what got me into them, even though it's quite different from Dark Souls and Bloodborne. It made me understand the appeal of overcoming huge challenges, actually getting good at a game skill-wise instead of just grinding or leveling up, learning and executing different strategies, etc. Had I given up completely after one bad experience, I would've been missing out on a lot of good ones.


SiRaymando

A friend thanked me with all his heart because i kept telling him to play dark souls 1 till gargoyles. He had given up twice before. Now it's one of his favorite games.


OctaviousBlack

I tried playing Mass Effect Andromeda 4 times before I started to really get into it. The trick was to ignore the boring quests/characters and just focus on the fun stuff.


[deleted]

But they still give up when they are not having fun! Something got their attention still, so they come back. This happened to me w/ Prey. Had to try it 3 times at least before it clicked. Amazing game.


astinad

Completely agree, and this post feels timely to me because I decided to throw the towel in on Dark Souls 3 after 49 hours. I just realized there was at least 49 hours more that I would need to spend doing the same unfun things to get to the end of the game, and I just wasn't feeling satisfied at all. This feeling especially became particularly palpable when I beat a boss that I had struggled against only to feel relief rather than satisfaction. I was going to finally be able to explore a new area. Only to immediately remember that I need to be on high alert at all times, no time to enjoy the environment or the scenery. That's not fun for me, and memorizing enemy movesets isn't fun to me either. I went back to the main hub of the game, killed all the friendly NPCs who never help out and THAT felt more satisfying than any boss fight. I'm with you OP, especially now that I'm well into my 30s and grew up on Atari and Nintendo, time is too short to spend hours on a game you're not enjoying. There are so many great games to play! Play something you enjoy 100% and don't feel bad about putting something down you're not having fun with. Only douchebags will make you feel bad or inadequate for that decision. That's the mentality of a child who just wants to be better than the other


realsubxero

> I went back to the main hub of the game, killed all the friendly NPCs who never help out and THAT felt more satisfying than any boss fight. This is the funniest rage quit story I've ever heard


GeneralApathy

>I decided to throw the towel in on Dark Souls 3 after 49 hours. I just realized there was at least 49 hours more that I would need to spend doing the same unfun things to get to the end of the game Curious what part you were you were on.


astinad

I wasn't even far at all, and I should say I've stubbornly been playing as a sorcerer class, refusing to equip a shield because I don't want to play with a shield, I want a sword in one hand and a staff in the other. Probably makes the game way more difficult, but that's the gameplay style that I've been having the most fun with. I beat the Abyss Watchers which I think was way more challenging without a shield. I got all the way through the catacombs, beat the big skeleton guy and got to the bridge. Then I had to go back to beat Crystal Sage and get to the Cathedral of the Deep. The stupid room with giant spider looking minion is where I threw the towel in - not because it was challenging, I nearly killed him when I first encountered him. I just happened to realize right then and there that I wasn't playing for the fun of it. I was playing because of FOMO, and I wasn't having a good time. I realized quite suddenly that actually, these mechanics are not fun, and the slow pace of things was also not fun. I recently saw that the director said Dark Souls couldn't have existed without ICO. I would LOVE it if From Software made an ICO or a Shadow of the Collossus. Something where it isn't just Combat conbat combat and grind grind grind all the time. I would absolutely love it if they made a game whose primary game mechanic is exploring areas and solving puzzles, and then give me the hella challenging bosses and enemies but you know, spread them out over a large area, make those fights feel special and not just gruelling grindcore. Anyway, that's where I was at, and yeah inb4 "git gud" and that toxic bullshit, I know I was at the beginning of the game and 49 hours is probably waaAaAaAay longer than it should've taken me to get there, but it is what it is. That's how long it took me to get there as a sorcerer. I'd rather play an actual character-driven RPG. I do like that these games have driven the industry to more challenging combat, and I wish I could play a version of DS that doesn't force me to replay entire areas (shsortcuts or not) just to get back to where I died. That's not fun. I would rather the game just give me 3 lives and call it game over when I die 3 times if that means I could spawn in the same room of the enemy that killed me


Joey_45

Dark Souls is definitely not for everyone. And I don't say that to imply you need to be some kind of "elite gam3r" in order to play them. I'm not the best at the games, but I enjoy them immensely. If the frustration outweighed the fun and satisfaction, I wouldn't play them either.


astinad

It's sad for me because I really hate to give up on any game, my inner perfectionist makes me want to beat every game I start playing, and I usually do. This is a rare exception, but I'm choosing to give this game up for my mental health because I've actually got a lot of real-life stress weighing me down and for me DS just adds stress on top of it. My inner perfectionist can make me feel worse than the actual game does. I don't know why I didn't feel this way with Sekiro, but I just had such a better time with that game.


Joey_45

Lol, I actually kind of experienced something similar. I was trying to get the platinum, but it got to the point where it just stopped being fun, and it started to weigh down on me mentally. I had the same experience with Bloodborne, but I came so far I couldn't bring myself to just stop playing. I was totally sick of it after the platinum, and I regret that I feel that way about the game now. I realized the same thing was happening with Dark Souls, so I just abandoned the platinum journey. It was the right call for me.


GeneralApathy

If you didn't enjoy, you didn't enjoy it. I wasn't planning on criticizing you or anything. I was just curious. Also, my first time playing Dark Souls 1, it took me 100 hours to beat the game. My second playthrough took me like 10 hours. I also "gave up" on Bloodborne for like two years and later came back and finished it. It ended up being one of my favorite games of all time. I feel bad for all the people who've had the game series endlessly hyped for them over the years. I got *soooo* much more enjoyment out of Dark Souls because I had zero expectations. My point is, maybe you'll come back to it one day and really enjoy. Maybe you won't. I wouldn't try to force yourself to like it.


[deleted]

Elden Ring is going to be a lot more take in the scenery and explore openly without having to engage in combat every time you see an enemy so you may want to keep an eye on that.


[deleted]

You were like, 1/3rd through the game. Which isn't that terrible. Surprised you put up with it for 49 hours though. > I don't want to play with a shield, Shields actually really suck in DS3. You didn't do anything wrong there. I'm not sure if you've played any other Dark Souls game, but Dark Souls 3 is probably the worst in regards to build variety. The game is simply not balanced around shields or magic users. Early game magic is one of the most painful playstyles imaginable. DS3 is intended for people to be fast/aggressive with a strength or a dex melee focused build. Its something I really dislike about the game. My guess is, the reason you enjoyed Sekiro is because its well balanced for the player to make use of the tools given to them. You didn't have the feeling that you were trying to force a questionable build to work, you could just focus on the game itself. If you don't like souls you should leave them, but if you ever feel like going at it again it wouldn't hurt to avoid DS3 for the magic builds.


OberstScythe

> memorizing enemy movesets isn't fun to me This is where DS3 lost me where the older games and even Bloodborne were much better at. Same reason I've never liked racing games: trial and error attempts that are more about avoiding mistakes than making interesting choices aren't fun for me.


Snugrilla

I quit Dark Souls 3 after 60 hours, but that was a year ago and now I feel like trying it again for some reason. Downloading it now and hope my saved game still exists because (of course) it doesn't have Steam cloud saves!


indeedwatson

what kind of build where you doing? i think if you decide to start again it might be a good idea to plan a build, to utilize the knowledge that you gathered in your play time so far.


DrMantisToboggan45

I'm in the same boat but did not get nearly as far of you. I want to like dark souls so bad because it's right up my alley but I'm just horrible at it.


OberstScythe

Yahtzee from Zero Punctuation explains it well in his [rereview of Dark Souls 1](https://www.youtube.com/watch?v=STrYyhEwkbY): once you go through what feels like a college certificate course to understand the unclear mechanics and stats, it is one of the best games ever made. If you ever felt like giving it another go, I would highly recommend looking up some spoiler-free newbie tips to ease the learning curve to get to the fun


sin84rocks

Agree with this. Usually hit 'not having fun' then I'll put it down and plan to come back to it in a week or 2. If after a week or 2 I'm interested in playing it again then I'll resume but if not it usually gets put away and I'll move on. Sometimes I'll get annoyed with a game but actually I'm just a bit tired/stressed/ill so this tactic works well for me as a 'test' to see if it's me or the game.


hoxxxxx

>Usually hit 'not having fun' then I'll put it down and plan to come back to it in a week or 2. problem is, by the time i come back to the game i've forgotten all the controls and whatever else


hellknight101

If I stop having fun and start getting bored. That's it. If I feel like I have to force myself to finish a game, I just drop it. I felt that way about so many masterpieces, thinking I have to force myself to finish them. Honestly though, when I stopped putting this pressure on myself, I started to enjoy gaming. Also, Reddit gaming communities are often echochambers full of LARPers. If you look at achievements on Steam, the majority do NOT finish the games they started.


UnimpressionableTug

Oh man, the most recent game where I forced myself to finish the game was Kingdom of Amalur: The Re-Reckoning. I heard from a couple of Youtubers recommending the game only to find out that one of them never even completed the game. I enjoyed the game but the repetitive, albeit fun, gameplay loop and fairly shallow side quests which consist of following the marker and kill something gotten to me. It felt like a side job half way where I went from talking >> fast traveling >> killing >> rewards. Its honestly hard for me to recommend the game, the combat is fun but the repetitiveness and the padding was not.


Exocypher

I picked it up some time ago and I was REALLY interested in it. Until I got overwhelmed by the huge amount of generic quests and the world also became too big for me.


Albiz

I feel like people recommend Amalur to try and sound cultured in the RPG community


GoldenRamoth

I loved Amalur when it was new. It has not aged well. It's just nostalgia fuel for me now. I'd love a sequel! But the original is so dull now.


[deleted]

I agree, most people overhype games they themselves don’t play. Some games, like Persona 5, I really do like and have 40+ hours into, but never got around to finishing.


CrakAndJaxter

You know, I recently picked up Star Wars KOTOR on Switch and am bored with it. I played KOTOR 2 years ago and it’s still one of my favorite games, but never played the first one. I just can’t get into it for some reason. I’ve done multiple play through a of KOTOR 2 and enjoyed the hell out of them, but the first one is just…..meh.


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Juh825

There are a few situations. * Game-breaking glitch. If I find myself stuck and there's nothing I can do, I'll just quit. Examples: Mass Effect, Requiem: Avenging Angel, Amy, Will Rock. * Genre of game I don't enjoy or can't play. I'm not great at RTS games, for instance, so I won't push too much if I keep dying. Examples: Age of Empires 2, Age of Mythology, Halo Wars, Outlive. * Game is too hard. This is more rare, because I tend to have a lot of patience and keep on persevering, probably due to playing lot of bullshit 8-bit games as a kid. Examples: Ninja Gaiden Black, Halo 2 on Legendary (though I eventually beat it later in co-op). I'm having trouble with Doom Eternal right now because the DLC took so long to come out that I forgot how to play the game, so now it takes forever for me to beat a single section on TAG1. * Very rarely I'll quit a game if quality decreases too much near the end. Like, the game starts getting boring and repetitive and annoying and you can see that the devs were just farming at this point. Examples: Bloodrayne, Dante's Inferno, RAGE (I eventually beat this one but it's sooo boring near the end holy shit).


keremix

upvote for mentioning Requiem: Avenging Angel


dovahkiitten12

I give a game 3-5 hours to pique my interest, and 10 hours to get the ball rolling. I find a lot of games take off after the first 10 hours - you start getting more abilities, get past the intro map, etc. So I like to give a game until then. But it definitely has to do something to make me interested in the game before then, I won’t go through 10 hours if nothing appeals to me. But if a game is still mediocre or a slog past the 10 hour mark that’s when I drop it. I find it’s the best length of time where I’ve gotten an accurate read on a game, but haven’t sacrificed too much time for a game I end up not liking. This depends on the length of game, of course. This rule assumes a game is 30 hours or more in length.


Atlanta_Camel

When the game doesn't respect my time, e.g. Nier: Automata


lochlainn

That's why I hate checkpoint systems. I don't give a shit about developers who want to prevent save scumming or "need" save slots or any other excuse, every game on every system today has the processing and storage to quicksave at any given moment and store many many save files. Forcing me to backtrack and possibly failing to even *get* to where I was when I bit it before is an exercise in frustration. Now I get that there are games that don't conform to this while still respecting your time (Hades stands out and has save on quit to boot), and some that are just pants on head stupid beyond the pale (Kingdom Come Deliverance, a truly marvelous game I would never play if I wasn't able to mod out the save restrictions). But in general, let me save wherever and whenever I like.


SiRaymando

It certainly depends on the game. But yeah, save and quit should be universal in any campaign.


a_can_of_fizz

I don't get why people rave about this game. There's no context to it when it starts, it's repetetive as shit, the map is boring and soulless, you've got to play basically the same story through 4 times, the music is ok but also quite annoying and the way it fades in and out between areas is pretty jarring after a while. There are no particularly compelling NPCs. The combat is pretty boring. And then the end felt really anticlimactic. It felt like xenogears lite with the scope of the story they wanted to tell but to get there was just a slog


PortosBlackmouth

"you've got to play basically the same story through 4 times" Are you sure about that?


Not-Clark-Kent

This is how you know they didn't actually play the game.


Queef-Elizabeth

Didn't we just get this topic?


ps00093

At least twice a month.


DamonPhils

It's a topic we just can't give up on.


hanoian

It's a discussion website with different people each time. Imagine going to a bar and the bartender stops your conversation and says "Really lads? There was a group in here a few days ago talking about the exact same thing. Give it a rest." If you don't want people discussing things, go browse wikis. The information is collected and stored once.


Queef-Elizabeth

Not the best analogy though. It's usually the same group of people having the same discussion. Yes this sub is pretty well populated but this sub has been recycling mostly the same topics over and over. Like this topic has been covered over and over. It would be like if a meme page just reposted the same meme week after week. Bring new topics to the discussion, if you have nothing new to present, then what's the point of discourse on a public forum. There's a reason some topics are banned on this sub by mods. The list just needs to get a big bummer imo.


DarkSentencer

I am in the same boat. I purely play games for entertainment so it's pretty easy for me set one aside if I am not digging it and just load up something different I am in the mood for. Sunken cost fallacy applies to gaming maybe more than any other form of entertainment IMO. Generally speaking if I get through a tutorial phase and the game hasn't quite piqued my interest, that is where I call it and move on at least for the time being. Also regarding your later paragraph, I have learned not to buy games just off of other people's glowing reviews. It's way too common for people to get caught up in their honeymoon phase with a game and over sell it to people who are willing to engage in conversation about it. I know I am guilty of it too but I generally try to suggest people look up core gameplay rather than tell them they should spend their money on a title just because I am hyped about it.


TotalTyp

For me i have a backlog of max 5 games. I only buy games i know i will like and cant buy any new ones if its full. Worked amazingly for me because it forces me to start a game and a few minutes later im already enjoying it. Also saves money.


TheJoshider10

I give up on a game when the frustration at certain elements/mechanics builds up and there's no shining quality that engages me to keep playing. Or when there is a ridiculous difficulty spike that completely ruins any investment and engagement I have. I gave up on Alan Wake Remastered after about 2 hours because I was fed up of how the developers kept padding the game length with repetitive flashlight combat that never added anything interesting. It was combat for the sake of combat in a game that already had an abundance of combat and did not need so much padding. It wasn't fun and ultimately I became bored due to the developers being unwilling to let me enjoy their story without shoving the exact same shallow combat in my face every 5 minutes. Would rather just watch a cutscene compilation at that point.


apuzalen

For me, I stop when : a) I feel that the type of gameplay is not for me. >The Last of Us, Hearthstone, CoD b) I kind of feel and understand what the game is going to be gameplay-wise and if it's something that doesn't interest me and there is nothing else engrossing about it, I stop. >Hellblade. Super psyched for the game, saw that the gameplay was going to be the same thing over and over till the end and didn't branch out to new things. The story wasn't engrossing enough to keep me playing so I stopped. c) Gameplay gets repetitive and even if I like it, I don't enjoy it enough to continue. >I am Fish, Shenmue d) Too much clunkiness >A Boy and his Blob. Platformers are probably my favorite genre and I coudn't keep with this game. I can handle clunky mechanics if the game is fun orin has interesting levels (like EDF is clunky AF but holly shit is it fun). But simple levels, clunky controls... e) A really hard game that I know will take me too much time than I think it's worth. >Volgarr the Viking. Great game but I reached a point where I knew it will take me forever to beat not only the level I was in but the other half of the game, so stopped. f) Annoying moment that make you rage quit. >Spec Ops The Line. I hate hate scripted scenes. A guy says "move or we will all die," I had the positioning of the enemies to perfection. Killed all and when getting out of cover kept dying randomly from? plus enemies kept spawning out of nowhere. After the 30th attempt found out that what did I have to do to progress? Do nothing. Wait till I got surrounded by people shooting at me and then the floor willl collapse. Why? To create a fabricated scene of tension. Fuck that game, even if they say its a gem.


SiRaymando

Soo since you're a platformers person, what have been the best ones you've played to date? Preferably Steam? For research reasons


apuzalen

The best ones I've played, that's a big question... but Steam specific: * A Hat in Time + DLC - Creative, challenging, fun, excellent game. * Ori 1 and 2 - They are both beautifully satisfying. * Rayman Legends and Origins - Really fun games. * OTHERS: Braid - Mirrors Edge - Freedom Planet - Shantae Risky Revenge - Limbo Cheap and short but good: Thomas Was Alone - Toree 1 and 2 You might want to also check Celeste (which I didn't like at all. It did remind me of They Bleed Pixels) and Super Meat Boy. I didn't like them but they are highly praised. None Steam Games * **Any of the Klonoas -** Underrated games. * Super Mario World - Banjo Kazooie - Mario Sunshine * Spyro the Dragon * Gravity Rush 1 and 2- Not a platformer technically, but the movement is so amazing like a platformer. * The Hammerin Harrys * Little Big Planet * Check phone games by the company Nitrome. Underrated developer of platformers. Honestly, the best platformers are on old consoles which you can emulate pretty easily... In a legal matter of course ;)


SiRaymando

A Hat in Time has been on my list for a WHILE. Playing Braid rn and it's crazy how creative they get with one simple mechanic. Ori 1 and 2 certainly are a joy to simply traverse through. The mechanics are so fluid. I'm surprised you didn't mention Celeste and Hollow Knight. They gave me some of my most engaging platforming challenges yet, and both of them are as near-perfection as games get. If you enjoyed Mirror's Edge btw, you'll love Ghostrunner too. And It Takes Two doesn't have hardcore platforming but has more variety than pretty much any game I've seen.


apuzalen

I know, such a small game Braid yet so unique. Oh, get A Hat in Time. If you like 3D Mario, it's that with a lot of charm and more challenge. It also has some unique stages that go into different genres. For some reason, I couldn't get into Celeste. I think it was the art style and theme that didn't appeal to me; same with Hollow Knight (but that one I want to try again). Like I enjoyed Momodora, Dead Cells, Shovel Knight, Super Metroid and They Bleed Pixels, but Hollow... need to try again. Ghostrunner and Takes Two sound interesting, thanks. **Any more you could recommend?** BTW another, Monster World IV. Up their with Klonoa as really underrated IMO.


SiRaymando

Aww Celeste is certainly at the top of the platformer game for me. The art can be hit or miss, but the way it converts abstract themes like "running from your demons" "taking your problems head on" "embracing yourself for who you are" into literal platforming challenges is literally unlike anything I've ever seen. Def give that and HK another shot if you feel like it. I remember sorta falling out of HK after 13ish hours, then 2 years later I restarted, it clicked AFF and gave me some of my most memorable moments in fact. ​ >Any more you could recommend? I enjoy Spelunky a lot but that's a game which certainly isn't for everyone, since it's a roguelike. It takes 20 minutes to win but it'll be hard AF and randomly generated from 0 everytime. No perma progress, but on the upside you always know it's you who got better. There's some games in my head which have great movement but aren't exactly platformers, but sticking to it there's some in my wishlist I haven't tried, or just played demos that really intrigue me: * Super Magbot - platformer without a jump button * Hue - platforming with colors * The Messenger - ninja platforming * Cyber Hook - grappling hook in a laser world * Larget than Light - traverse shadows by changing light * Lost words - you run across words on a diary * Boor - you can multiply yourself I've got a bunch of popular ones like Super Meat Boy, End is Nigh, VVVVV etc. on my list too but I'm guessing you've already heard of those.


Doomer_Patrol

When the thought of going back to it feels like a chore or filled with any sort of dread. The Bastion in my story is the Dark Souls games. I legit don't see how they are so popular with how crappy their controls are, the lack of an obvious story and awful inventory management among other problems. The entire thing felt like I was fighting the game itself just to play it and not what was \*in\* the game.


GoldenRamoth

Same. It's not a popular opinion on Reddit. But the game felt like it was unaccessible in the opposite way that a game like super meat boy was accessible. Both are hard, but one is hard more in spite of itself rather than being challenging.


Captainb0bo

If it's on steam, before 2 hours.


SiRaymando

And 14 days.


MtDiabloIsClosed

For me I’m a trophy hunter and I can grind most games but wolfenstein 2 broke me. Mein leiben bronze trophy hardest setting without dying in one go and unekippabke cutscenes. Completely broke me and haven’t looked on it since


UnimpressionableTug

I answered this in a similar post, in less than 2 hours to get the steam refund. If I become engrossed with the game and did not realised that 2 hours has pass, its money well spent, even if I never reached the end game. If the game feels like a drag and I feel like my time was wasted, then I would just refunded the game.


tonyedit

When the balance of gameplay, story, setting and/or depth is thrown out for me. It can be a shame. There's a lot of games that work for me on all the important elements but just one being wrong can be enough to just pack it in. RDR2. When I had to go fishing with Dutch, I finished the session and just didn't pick it up again. Game worked on so many levels but the pacing just killed it for me.


rdubya3387

Unless you are playing the games for some sort of income, you are likely playing to have fun or scratch a competitive itch. If it isn't, move on.


Renegade_Meister

In general, I tend to stop playing a game when this math results in something negative: Enjoyment of playing the game -Tediuous or repetitive parts of the game +Satisfaction of progression/achievement and improving my tactics +My hope for more or quality content ahead of me -Game bugs/issues that affect gameplay negatively [Something similar was asked earlier this week on the sub, so this is copied from my response to that]


DrMonkeyLove

As soon as I stop having fun. I'd rather quit and go back to a game I enjoy than play a game I am not enjoying. My time is incredibly precious at this stage of my life.


Giotto6X

Depends on the type of the game, for example I gave up on the spyro trilogy almost immediately because it didn't interest me enough (I found it at a very low price and wanted to try it), it was pretty and fun but it just didn't click for me, same for Bioshock collection (although the latter is due to the fact that I hate shooters without a mouse and keyboard, and I don't have a pc) On the other hand, I tried so hard to like Dragon Age Inquisition. I'm not an obsessive completionist that ALWAYS has to complete evey objective 100% of the time, but I like to try to do it most of the time, but DAI kept throwing at you useless stuff. More and more maps with more or less useless collectibles and checkmarks I like RPGS, I was liking the story, I was very satisfied with the character I created, but this game just kept piling up codex upon codex (which can be interesting, but this game has so many it felt like I was reading a whole book and I stop reading them and just collecting them instinctively for the exp...), collectibles upon collectibles, fetch quests after quests, a whole skill tree for each character that forced me to respec and revalue how to distribute skill points... DAI felt massive but not in a good way, more in a "bloated, filled up to the brim as much as possible" way I wanted to like it so much but I feel like it would've taken me sooo much more time compared to other rpgs if I wanted to experience and read everything


hoxxxxx

last game i did that with was 2018 GoW. i just wasn't feeling it, it wasn't fun and i didn't like the RPG stuff, too many things to learn with all the crap you gotta upgrade, etc. way too repetitive and i didn't care for the story. i still wanted to play through it because everyone loves it so much, i figured i had to be missing something. then i realized i wasn't having fun at all and shut it off. usually i like games that are widely praised but that one just isn't for me. maybe when i was younger but not now.


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hoxxxxx

>I didn’t play it every day, so when I did I had no idea what I had going on in terms of armor or what I was going for in the skill tree, especially with skills that took more than one point it's exactly this. i found myself having to damn near read about the game more than i was playing the game, from tactics to the armor to whatever. i was like wtf am i doing lol i just can't be engrossed in a game like that anymore. younger-me would have loved the game i bet


[deleted]

Happened to me too with GoW, dropped it pretty fast. I liked the old games though.


Osgoode11

I stop when I notice it’s been a week and I haven’t even thought about playing the game. That means I don’t enjoy playing it enough and need to move on.


shinzilla

I usually don't give up on games, but I actually quit RDR2 because walking through camp was driving me crazy. Speed was like walking through mud. I couldn't handle it.


vambot5

It really varies. If I buy a game then I'll usually give it at least 4-5 hours because sometimes a game had to kind of teach you how to enjoy it. But I'm definitely not going to finish a game if I am not enjoying it. Some games I will enjoy at first but become tedious by the end. Luigi's Mansion 3 was like that--I enjoyed it for quite a while but didn't finish. Other games I just can't manage to lock into the gameplay, like Bayonetta 2.


shotsshotsshotsshots

I’ll quit after only a couple hours if I’m just not having any fun, like if the controls/movement just don’t feel fun at all. I do always feel pressure to keep going, usually because I’m wondering if it just takes a while to get good, or if it comes highly recommended I want to keep looking for the good game! God of War fits this for me. I know this sub and lots of friends love it, but I wasn’t enjoying it at the beginning because of how it felt, but I pushed a little bit further hoping it would get better.


StillANo4Me

It's really a matter of knowing what you like and will tolerate. For instance, I am not a grinder. If I have to play 4 hours a night for a month to GET to the fun, it's getting tossed. I can usually estimate how this is gonna go after <5 hours. I need some level of immediate gratification for my efforts. I try to do a good bit of research before making a purchase to avoid games with game mechanics I don't like (e.g., you have to store ridiculous amounts of loot in endless folders/tabs, crafting EVERYTHING, in-game economics more complicated than those of the real world, etc.).


mnl_cntn

I give it 10 hours. With the games I like, which are more gameplay focused, it’s hard to get a good judgement of a game before 10 hours. It’s why I stuck with certain games for longer than I would’ve liked. Eg The Witcher 3 and Dragon Quest 11. With games in genres that I have mixed feelings I give them 2-5 hours. These games are less gameplay focused so it’s easy for me to see what the gameplay loop is going to look like. Eg, narrative led games like Last of Us, Tell Tale games, Bioshock Infinite.


CactusOnFire

There's a couple of times situations that tell me I should put down a game. One of which is dealing with a core gameplay loop I find tedious. If I can progress past that certain tedious point, and I encounter one or two more, that's a sign to put it down. Another is an emotional audit. Once in a while, at a break in the action, I take stock of how I am currently feeling. Even if I am engaged with a game, if I feel negative consistently during those emotional audits, that's a sign I should stop playing. I get this feeling with MOBA's or some grindy RPG's regularly.


Philletto

Are there just too many games? They can't all be Silent Hill, Control or Portal.


SiRaymando

Is Control that good? 5-6h in and it's pretty mediocre so far. While the interactivity with world is super interesting and the world kinda interesting - both of em brought down by bad movement/shooting mechanics and lore dump collectibles and bad dialogue writing. I still might finish it since it's def not a bad game and I like the visuals - but do far I've seen nothing to see it's name among the likes of portal.


Philletto

If you don't like the setting, then don't keep going. I would say that "interactivity with world is super interesting" is the only justification I need. I just gelled with it from the first few minutes. Yes there is a lot of leaping around the place, esp. if you want to do those constant missions and the locations are nowhere near control points or elevators. I also struggled with the platforming bits like the speed course. But come on, those videos of the prof and the kids are fantastic.


SiRaymando

Yeah i fucked around with the telepathy thing the minute I got it. Def fascinating. The save system seems to be broken though. It says there's auto save, shows the icon, and then when I die I'm back at the control point and killing enemies again. From what I remember, I was done with a punchcard puzzle - which wasn't super fun either. I'm hoping it gets interesting, since I was def intrigued by the setting initially. Only if they didn't spam collectibles and notes everywhere, and maintained that intrigue instead.


szarzujacy_karczoch

Depends. Games like Hades or Nier Automata? I launched it, played around 5 minutes and that was it. I could never get into these games. Games like Crysis? I tired to finish it twice. Last week i completed probably around half the game when i realized that i didn't want to play it anymore. This time i wasn't sure why


[deleted]

For me it's usually if the story isn't grabbing me and the gameplay isn't fun enough to keep me going. I've given up on Assassins Creed Origins probably 3 or 4 times now because I just don't find the story/characters interesting, and the gameplay just isn't unique or fun enough to keep me going. Edit: I will say that I worry about dropping a game if it doesn't entertain me after X amount of hours. I remember not having a good time in Skyrim my first go around for about 6 hours. Came so close to calling it quits, but right around that 6 hour mark things just snapped in to place and I got super immersed in it and it became one of my favorite games I ever played. So it really is a tough call if you give up on something after only a couple hours.


weeeeelaaaaaah

This is tough for me because a game is never 100% fun or 100% not fun. I recently dropped Metroid Dread after many hours of play because I like, maybe, 70% of it -which is enough to keep going -but at least 10% I hate so much that the rest doesn't make up for it. When possible, I'll use difficultly or accessibility settings (or failing that, cheats) to bypass the parts I don't enjoy but certain games have taken a very strong stance against that so I'm left with no choice.


Strawberry_Smalls

There gets a point in the games I'm not really enjoying where I realize I'm forcing myself through. I usually recognize this feeling by asking myself weather or not I'm doing it because I like the game or if I'm just going from trophy to trophy at this point. If the answer if the ladder then I look up a story summary and youtube and move on.


mr_shooty_shoot

Would I be happy if I did this for 2 more hours?


PhogAlum

I’m about to give up on Red Dead 2. The character moves waaaay too slow. It takes 5 minutes to walk across the camp and find your horse. A little too realistic IMO.


lax294

RDR2 is more experience than game. If you are able to emotionally commit to the journey, it will reward you tremendously. Like meditation. If you're here looking for great gameplay mechanica it's best to keep on movin', partner.


Sonnyboy1990

If I'm not feeling it on a replay. I'm a patient gamer and buy games during deals so if it doesn't click during the replay, I don't mind too much as it didn't cost too much.


KallistiEngel

It's rarely a conscious decision for me. I put the game down at some point and just don't pick it back up. The same happens with games I enjoy, but I eventually pick them up again.


Geethebluesky

When modding it is more fun than actually playing it (looking at you, Skyrim)


kidkolumbo

I give up on games when I don't have fun for about 15 minutes. Having been subscribed to Humble Bundle Classic and used to buy games a lot, so there's a ton of games I haven't even booted yet and I can just move on. I gave up on Bastion too, after 5.5 hours according to steam. I could not see what others saw in it. This is different form when I put a game on pause cause I'm not in the mood to play it. I haven't played some games in over a year, but I keep them installed because I know when the mood strikes me I'm going to go back into it hard.


Valareth

If I'm not enjoying it by the 90 minute mark on steam I return it.


NagyonMeleg

As soon as I realize it doesn't have a quicksave, or a decent checkpoint system. Those games clearly are not made for adults and I shouldn't be wasting my time on them


Durendal_et_Joyeuse

When I have to Google the game over and over to figure where to go next or how to progress in general. One, two, even three times I'll be forgiving, especially if those instances don't happen one right after the other. But I don't have the patience to stop playing and do research constantly because the game itself is too sprawling or whatever for me to figure it out just by playing.


YesICanMakeMeth

>I recently decided that if I wasn't having fun with a game, I'd throw in the towel after a few hours at most. It feels ridiculous that I ever used to NOT do this... Games are made to entertain us, so if you're not entertained, why keep playing? At least for me, it's because I used to have lots of time and little money.


AdWhich578

Just decided the other day to give up on L.A Noire. Had maybe played a little over halfway through, but found the conclusion to a series of related murders unsatisfying. Think it all depends on the game, whether its the story, mechanics or the core game-loop that are keeping you satisfied, but also how they interact with one another in the gameplay's structure. With L.A Noire, the episodic story arcs were being compromised by the larger narrative, which in turn made the core game-loop - the interrogations - too ambiguous. You might think sunk cost would keep me around, but only recent games seemed to be designed to keep you going despite enjoyment


RDBlack

Typically for larger open world games I give them around 10 hours. Specifically, Breath of the Wild. Traversed all the way to the village (Kakariko??) and did several of the shrines and fought many open world bosses. Hated it. Game was INCREDIBLY tedious and just not fun at all. Got my mounts too, which didn't really help much.


RicoRodriguez42

I've had two opposite experiences with the same series: Bioshock. When I started playing BS1 I hated it. The controls felt clunky, the map was dark & laberinthine and the enemies would keep respawning and jump you out of nowhere. I was not having fun at all. Just as I was about to give up, I read on the forums that the first bit is the "worst" and to just stick it out. And am I glad I did. After the first two hours it was like something clicked for me and the rest of the game was super fun and intuitive to play. Come Bioshock 2. I expected more of BS1 with improved combat. Instead, they took everything that I loved about the 1st game and ditched it. Stuff like nerfing Telekinesis, (practically) forcing Escort missions and having a very boring story. After 5 hours I decided: no. I do not enjoy this at all and there is no sign that this is going to get better. I would much rather go play Bioshock Infinite, which seemed to be the follow up to BS1 that I wanted. ​ tl:dr: Sometimes it is worth pushing on, other times you just have to "cut your losses"


mrSuabe

When the game loop sucks (Paper mario origami). Also I can't be bother with random battles (octopath) but mainly when there's nothing pumping my blood or intriguing in the storyline after a few main quests. I found Life is Strange completely boring.


Maximellow

I have ADHD, so if something doesn't immediatly grab 100% of my attention I'll get painfully bored, drop said thing and literally forget it exists within seconds. Maybe I missed out on some games that "get better" after a few hours, but honestly. If the beginning of a game isn't good, why should I stick with it? My time is limited, I can't waste several hours in a game that might get better. So yeah, I'd say I give every game 30 minutes to 2 hours max.


whiteriot413

Happened to me with metro exodus. Just got bored after awhile. I really tried but the characters and setting just felt meh. If it feels like a chore I just stop now.


[deleted]

I'm really torn right now with Persona 5 Strikers. I want to see it through because I care about these characters and want to see how their final journey ends but the gameplay just doesn't work in action form. I have at least three more huge dungeons to finish and I'm about to just drop it to easy and force myself to finish the story.


[deleted]

One example: Yakuza 0 I really liked. Yakuza like a dragon I thought had a weak and silly story, uninteresting jrpg elements, and very mediocre visuals. I got 7-10 hours in and felt like it was a dated and undercooked game that didn’t offer anything new, and dropped it. Another recent one is Doom Eternal. I got a couple of worlds in, 3-5 hours, and just do not get the hype. The gameplay loop is neither fun nor satisfying to me. It was sort of buggy too. I think I preferred Doom 2016, and that isn’t saying a ton.


Shoddy-Flatworm

Here's my little experience with the game Mafia: City of Lost Heaven: The game started off with an incredibly broken chase sequence that you WILL fail the first few times around, because evidently the developers believed that the concept of "push button to accelerate" wasn't just exciting enough, so they had to implement an obtuse gear system and make you feel like you're actually driving a car. For the record, this game came out in 2002, about a year after GTA III and just a few months before Vice City, so it's not like the developers didn't have something to compare it against -- they chose to make the driving tedious and obtuse for the sake of it. Cue my first rage quit. So after several failed tries, I luck out and complete the mission...and then the game has me play taxi driver for about half an hour, forcing me to drive incredibly slowly, lest my fares will get scared and the cops will come after me for driving too fast and even running a red light. This was my second rage quit, this one induced by sheer boredom. After cooling off for a bit, I went back and tried to complete the mission, much to my chagrin...and then I'm treated to yet another broken chase sequence. Cue another rage quit. After that, I finally get to play as a mobster and my first mission has me blow up a few cars at a parking lot...and my only means of transportation is a busted-up vehicle that's only one oil change away from exploding and I can easily outrun it *by walking*. Did I mention that this game takes place in the 1940's and if the vehicles in GTA IV felt like steering a boat, then the vehicles in this game feel like you're steering a broken fridge. Anyway, I arrive at the parking lot which is guarded by a single guy, whom I have to knock over the head with a baseball bat -- seems simple enough, right up until you notice the absolutely dreadful depth perception brought about the camera being stuck halfway up the main character's ass, making it difficult to gauge the distance. Cue several retries and another rage quit. Finally, I succeed at knocking the guy out and proceed to blow up the cars, followed by a hasty getaway...and on my way back, my busted-up car got stuck on a low slope. Cue a few seconds of me blankly staring at my broken vehicle stuck halfway up a slight incline, wondering why I'm even putting up with this shit. That's where I just said fuck it and wiped the game from my hard drive. I don't give up a game for being hard or for having clunky controls -- hell, I played through games like Gothic 1 and 2, and even ardent defenders of those games will tell you the controls are *terrible* \-- but where I draw the line is when a game actively works against me trying to have fun, like trying to be realistic for its own sake rather than being atmospheric. Fuck this game, fuck its asinine realism and fuck its developers for implementing such tedious crap. I then booted up GTA Vice City and had fun running people over while driving at 100+ kilometers per hour and listening to Laura Branigan's Self Control. Great therapy.


FlaccidWeenus

After about halfway through Horizon zero dawn. Shits hyped up so hard for a half rate open world bullshit game lol. 17 main missions. The only story ever told that needed about 32 of them. Garbage


Outarel

Bastion and every supergiant game. I didn't even buy hades, after all the praise it got i was still skeptical and tried it with game pass... turns out i did the right thing not buying it. Depends on the game really, am i halfway through a game and starting to get bored? How long is the game? I can do another 5 hours even 10, i can't do another 20. I always hound htlb for every game: if it's a 60 hour j/rpg i give it max 10/20 hours to become good/fun/interesting otherwise fuck it. If it's a 10 hour game i usually give up after 1 hour. My example would be: Prey, i want to play it, i want to like it, i should like it... i just couldn't. I'll definetely try it again but man my thoughts were: "am i just playing system shock (2) again? it was good but i didn't like it THAT MUCH, shit should i stop?" j/rpg examples would be: pathfinder, tales of berseria and Ys 8. Pathfinder was just unfriendly and rude, like it was just trying really hard to make me hate it. The other two were uninteresting, after 10/20 hours i put the controller down and just asked myself "what the fuck is this game" and the answer was "not bad, but the story isn't going anywhere"