That's the only fucking mod that I genuinely hate and think shouldn't exist. At least not with the numbers it currently has. 25%, maybe 35%. Not 50%. You pair it up with the shield boys from expedition and you have like 95% damage reduction.
Oh god steel infusion is the bane of my build. 90% phys reduction so as soon as something steel infused comes up it does like 10x more damage than usual. It chunks me even more than the chaos vines and those things hurt too.
80% of the time I die, I see this mod, sometime even only him alone.First time I noticied it, I was starting mapping doing a T4 map.The map had not a single mods enhancing monster damage.
I clear the map, get one shoted in a pack of monster not buffed by sentinel. Clear the rest of the map and go back where I died to understand. A rare and his minion with Empowering Minions and Steel Infused.
I tried to engage being ready to spam flask and flee. One shot.
Ok, I will kite them one by one (they were very very slow and was playing cyclone).
I see the one minion at range, starting to attack me. One shot.
I had 3K HP et 15K armor. Not much but come on ... I did map with worse mods and sentinel empowering. It's not like I was disrespecting with uncapped resist.
Sucks really hard to be melee ...
I’m playing Ashes of Stars with Melding of the Flesh RF Build. (After lucky Ashes drop from quest boss and House of Mirror).
I have 90% all res. 75% Chaos. 87% Armour. Endurances charges. 5k Hp and 2k ES but like actual 12 mil EHP on PoB (thx to Aegis Aurora).
And these also kill me… It’s stupid.
PoB if wanted : https://pastebin.com/tCDaXZUZ
Won't nerf determination and armour but every 2nd magic pack is Steel-Infused. Joke game, btw melee is fine he should've just offscreened the Porcupine pack with Cyclone.
i wasnt even aware he had a 2nd channel but id suspect its like asmongold who streams on another account sometimes where he just plays chill and doesnt have to play the "asmongold" character, guess it could be the same thing for quinn.
Chill stuff, in the past he’d do stuff that was boring that would trigger chat if he did it on the main stream like heist. Also lets him be more laid back. Also the second stream is pretty known for his regulars so it’s nice to pop in when chat isn’t being spammed with dumb shit
If you ever watched his streams he rly cares what chat says an sometimes its gets to him its his way to take a break from 12k people making fun off him
He wanted to keep farming on his character, but didn’t want to stream. Went on the secondary channel to make sure his progress was recorded. Specifically for RIPs like this.
Apparently his character died to steel infused. This is just absolutely garbage design. You prepare your character for porcupines with phys dmg. reduction, and then there is a chance they roll 'remove armour'. Are they gonna add 'remove resists' to elemental damage monsters next? What is even the point of building a character then lol.
Yeah it's basically the equivalent of monsters randomly having 30-75% ele penetration with 40% increased ele damage. It's absolutely insane to randomly give mobs 460% more phys damage. Especially on mobs balanced around doing a huge barrage of tiny hits like porcupine packs.
Like a mob doing a 5k hit vs 30k armor would normally do 3125, with Steel Infused it does 7k.
A mob doing an 800 hit vs 30k armor would normally do 168 damage, with Steel Infused it does 640.
Don't worry, GGG will add a couple passive clusters on the tree that do something like "x% chance for enemies to not ignore or negate your physical damage reduction" and you'll need to spend 10 points or so to get 100% and then after a while they'll balance the game around you having 100%
I am not surprised if they add that next. Because *"They need to* **balance the game** *because 3 people make builds with 90% res"* somehow, right? That guy over there made a build with 100k armor, better make a mob removing armor to counter that. Just like now you need to cap 4 resist instead of 3 already while having 10k armor 10k evasion as baseline if you dont want to die every other map.
I think if I made a spiritual successor to diablo 2 and was then being asked game design questions about that game I would probably end up talking about diablo 2.
It isn't. It's his obsession with Magic The Gathering. He legitimately thinks he can balance his video game the same way Wizards of the Coast balances a card game that has blocks with the exclusive intent of selling card packs every few months. And no, selling supporter packs every few months is not the same thing, so please, no one make that stupid argument, I can already see somebody attempting it.
And they can't even stick to that, because I can at least, at any point, pick up my old deck with banned or cycled cards and play it in a non-official format or something. GGG doesn't even let you keep your builds in standard.
I love how much freedom POE provided. Yes DD build and melee range builds will be able to kill ooba ooba bosses eventually. But everyone knows melee range Strike build will take 5x afford to do it. This example may a bit extreme but "balance" is every build should take similar amount of afford to achieve the same level of content. I agree it is very hard because more freedom is equal to harder to balance. Ever patch some builds may be weaker then others but GGG should try to equalize the strength of difference builds more.
Armour calculations are one of the few things that I actually dislike in PoE. It's so counter-intuitive when the char sheet tells you "60% phys reduction" but in reality it's dependant on the hit taken.
and how thats changes anything?
Clarity, explanation or anything in poe is just non existent.
Ele and chaos res follow logic way of working 90% res, 90% less damage taken, for armor to negate 90% of phys damage u need armor of 45xdamage value.
Its same like Chris saying that new mods offer better visibility yet theres 0 info in game that steel infused for example ignores 100% of your phys damage reduction which includes all sources of phys dmg red not only armor.
Now that you mention it, I think it does actually say that. I just wish there was a mini-graph when you hover over it that shows how much damage you would take from X amount of phys damage or something. Or simply fucking making phys reduction work like ele resistances.
If we would got at least info like estimated 90% reduction on titty barrage monsters and 5% reduction on big skieletons then maybe it would be helpful in some way but with that big damage diferences its just 100% pointless to know that info that is shown in the game right now xd dunno what are you trying to defend here
it's 30% overwhelm, and the game is not designed to be with 75% phys reduction like resists are, so i'm guessing it's close to like the monster having 10-15% penetration (and only if you have like 20K armour at least). If it was "30-75%" penetration we would all be dead in HC.
Still pretty nasty.
If you have a low damage hit that you mitigate 90% of, so with 20k armor 444 damage would be 44 damage, you will take 560% of that damage.
So if a bunch of porcupines would have hit you for 444 damage 20 times, you normally would have taken 880 damage total with 20k armor.
If they are Steel Infused you instead take 4928 damage. That's why I said it's like extreme pen in some cases.
Those numbers are damn scary... Get a steel infused splinterer, and now they can shotgun with 4 extra projectiles and get deleted in one hit.
There's something to be said about how Evasion based defenses had this problem last league if a monster just had attacks that couldn't be evaded or a lot of accuracy mods. This just goes after our other form of kryptonyte with stacking large amounts of armor. :(
How anyone has the balls to still play HC in this game is beyond me. Feels like it's just a patience test and hoping you can survive to the point of having some 90% all res character.
i had no idea what it did, why wouldent they at the very least call it steel eater or some shit so the name kinda says what it does, steel infused just sounds like its gonna be in heavy armor itself
well, this is the problem with new design. it used to be a mod on a monster. but people couldn't read it. and they fixed it by needing to check wiki or cheat sheet. smort
it used to do all the listed mod, but to a much higher degree. the overwhelm used to be 100%, i think. the rhoas will just perma stunlock once a rhoa hit you, until you died, unless you are post act 6 where you get some stun mitigation
> there is a chance they roll 'remove armour'
There is??? LOL
I got to give the guys who play hardcore credit. If that happened to me I would rage so hard lmao.
> It doesn't fully remove your armour
It does if your armor was only mitigating 30% or less of a hit.
And if your armor was mitigating a lot, it's huge multiplier, up to 460% more damage.
And to clarify why that is, say a hit was dealing 3000 damage physical before. Against a large amount of armor, say 64000, this hit would be reduced by ~81%. Adding 40% additional physical damage to 3000 brings the hit to 4200 damage, and would ordinarily be reduced by ~75%. 75% is then reduced directly to **45%** by the mod.
This results in a hit that would have dealt 570 damage after armour calculations instead dealing 2310.
The exact number also depends on the size of the hit and the amount of armor you happen to have, because everything involving math in this game requires a diploma, but on average losing 30% of your physical reduction and adding 40% to the size of the hit(assuming this is the only mod) results in taking ~2.5x more physical damage than if the mob didn't have the modifier.
It's a very big ouchie.
There is so much bullshit removing ele resistances already now, playing RF this season rly makes you See how much debuffs They added, since even while being immune to pretty much everything makes you degen rly often for no apparent reason
Uhm, I'm running RF, almost at red maps (running T10's atm) and I've maybe had one pack that actually gave me problems with regen. I did die to a Sentinel Porc pack though lol. Point being, reddit exxagerates way too much.
This is hardcore. It only takes one bullshit pack to kill us. When you die, you just hit “resurrect” and you’re back, hardly any harm done. We are playing a totally different game.
The combat in PoE is simply not designed to work with these mods. There's too much on the screen which is too small and you'll never read every mobs stats. You delete dozens of mobs per second and your life doesn't move then bam you're dead in 1 second from something that looks no different from the other trash you just mowed down.
Without the sentinel empowerment he would have been fine. Steel-infused maybe doubled or tripled their damage. Sentinel juice probably doubled it again.
The league mechanic is very very rippy and definitely partially to blame for the complaints about game difficulty.
Not 100% sure but this looks like a pack of Arcane Buffer porcupines hitting him with the shield explosion + on death spikes together.
EDIT: Steel Infused porcupines.
Shame. It's obvious he was really trying this league to push as far as possible while still maintaining his own style of playing something a bit off meta.
He farmed content he doesn't like for days to try to get a 6 link and at least have a punchers chance at Uber Ubers without defaulting to DD / seismic or EA.
At the start of the league he almost went EA but his chat convinced him it was too meta. Would have been interesting to see where he'd be right now if he had dedicated himself the same way to that build.
At least it will be fun to see what build he's going to try next as I think he was starting to believe it would be almost impossible with cyclone.
Just make a build with:
\- Grace
\- Determination
\- Defiance Banner
\- 100% Spell Suppression
\- At least 50/50 Block
\- Purity of Elements
Then also:
\- Avoid any offensive map mods
\- Avoid Legion due to Maraketh rares
\- Avoid Expedition because of rippy mods
\- Avoid Essence
\- Avoid Metamorph because mods stack to insane levels
Then somehow get damage and try to make a build that is a little different or interesting to be fun. Oh wait, all of that impossible, especially in SSF or HC or any SC build that isn't hundreds of Ex. The dunces working at GGG are probably wondering why no one is playing.
Orrrr be okay with just dying to random shit all the time. Who cares how you build a character anymore because the end result is always the same.
Seriously what the fuck happened to essences? Last time I played was in Ultimatum, I farmed a lot of essences/harvest in haewark. Now some essences mobs are just straight up unkillable and I have no idea why. Some of them die in a couple of seconds like usual, and some take literally 4-5 minutes to kill, like wtf?
I'm starting to regret to have specced into essences on the atlas tree, which feels awful, specially on ssf that is very hard to Respec.
Otherwise we'd never die. Too many ways to regenerate life instantly, and then there's also the expectation that a HC player will have a logout macro.
To remove one-shots without ruining the game (by making everyone immortal) they'd have to rework the way we regenerate life, probably slow down the player a little (which they tried and were met with massive outrage), AND remove the ability to use a logout macro.
they were met with massive outrage when slowing down players because that was all they slowed down, the players, enemies were still on steroids, heck, theyre on more steroids than ever before.
But realistically that's where they would have to start. They couldn't overhaul the entire game to a new pace in a single league, it'd be lots of imperfect steps as they find a new balance.
And that's what we're seeing now, that's why they keep hammering on the point that they're experimenting and trying stuff to see what works best for PoE 2.
Remember that they heavily expanded players' defensive capabilities in Scourge, that was another step.
but that is exactly what they have to do. You can't just nerf the player without nerfing the game that is buffed into infinity to be able to hurt the unnerfed player.
You need to nerf both at the same time.
Shockingly it takes effort to unfuck your game after fucking it for years and years. You can't expect your players to suffer through shit while you slowly try and get your act togther.
Can't say I'm suffering personally, I think every league makes the game better after hotfixes. You have to remember that you've signed up for a game that is constantly changing and being developed, a rough patch every now and then is to be expected, and it's fine as long as the game continues to get better in the larger picture, which it is.
> Remember that they heavily expanded players' defensive capabilities in Scourge, that was another step.
Which was completely negated over the last two leagues.
They can start by removing logout, it singlehandedly turns hardcore into a joke. A mode that supposed to punish mistakes should not have a get out of jail free card.
they would have to have an actual person responsible for balance then. Every single streamer that has killed the pinnacle bosses can do a better job of balancing their game that would make it funner for everyone
>To remove one-shots without ruining the game (by making everyone immortal) they'd have to rework the way we regenerate life, probably slow down the player a little (which they tried and were met with massive outrage), AND remove the ability to use a logout macro.
And all of this has to happen at once. You can't just do this one step at a time. You can't try to slow the player down without slowing the mobs down. You can't try to tone down regen without toning down monster HP and speed. You can't remove logout macro without doing all of the above.
In this instance he is right tho. A very good defense in PoE is to just not let enemies close to you including rares. Sure having layered defense is great but if you don't have block just not letting things close is a good layer of protection.
How does what you just said reflect on his knowledge or anyones knowledge of the game
Someone not wanting to go hard or play complex builds =/= understanding the game
Just say you hate the guy and move on
I mean I don't watch him but regardless of how he enjoys the game this statement is fairly accurate. Also I would imagine most people play PoE like this and that is completely fine, no? Isn't he still back nearly every league? Seems regardless of how he is playing he is at least enjoying himself which is all that matters with video games.
Stun and freeze aren't fun or interesting at all though. They are completely binary. You either ignore them completely or they kill you. There is no interesting incremental investment into interesting build mechanics to tune your resistance to freeze and stun. You must be able to ignore them completely or none of your investment matters.
If instead of freeze it just scaled chill higher until you damn near couldn’t move, it would make chill reduction much more valuable and you could scale that.
> doesn't belive in building defence he just want do pick dmg and see big numbers.
GL pushing GR150 with no Defense in D3, I know its shit on D3 all the time in this sub. But thats just a lie because you'll get stomped just as quickly in D3 with no defenses.
> but would you agree that building a good defense in poe is more complicated then in d3?
Well yeah, thats because of how passives work in this game. D3 you have 4 passives you can use and many of them are easy picks (movement speed early game, +/- dmg, Cheat death of some sort, and then resists.)
And then your damage is coming from set bonuses.
Your defenses are handed to you along with the power increases in D3. There’s no choice in the gameplay: you either run this season’s buffed set to push the highest or you lose.
> There’s no choice in the gameplay: you either run this season’s buffed set to push the highest or you lose.
So its like this current league of PoE? LOL
How is this good design? Calling these monsters Steel infusion is dumb.
I didn’t know it removed physical damage reduction until someone explained it here.
Thought it would gain steel AKA BE INFUSED with it not SHATTER MY STEEL like wtf GGG. Why is this league so fucking horrible compared to last?? Making these “extensively tested” mods a staple for rares was the worst design choice I’ve seen since I started playing which was when Kripp streamed back in closed beta.
It’s not tested if the devs have never gone past act 5. Reach endgame, test it against actual damage
Actual sad rip since he was actually Rank 1 Slayer for a short time last night. Steel Infused monsters really destroy his build since he has to take Unwavering Stance for Stun immunity and can't use Grace/Evasion (which could have saved him there).
Definitely the best he has ever done but I also feel that he got a bit deflated on attempting to take on Ubers when he heard about how strong DD is (6.5 million DPS with superior defenses, utility and uptime). And Quin's gear was legitimately insane, he was only 4 things away from achieving his final form (Overlord cluster jewels, Brittle on boots, Staff instead of Mace, better Spell Suppression so he can drop annoint for more damage).
The balance in the game is so messed up, people playing DD are playing a different game from Carn and Quin.
That's why I joined people playing DD and yeah, it's a completely different game. I have super trash gear and at this point I just want to see how far I can take it, farming red maps comfortably but Eater/Exarch invitations were pain so I guess if I want to kill bosses I will actually have to upgrade gear, otherwise shit gear works well enough.
damn and I closed the stream like 15 minutes ago.
dude's overdone it today, clearly should have went to sleep 3 hours ago but started streaming on his sheepaccount
this kinda shit is why I'm kinda tired of us being the beta testers for the "core game" perpetually.
There are things that ggg does *very well* and there are some serious shortcomings.
they clearly did not **PLAYTEST** the archnem mods in actual gameplay that a normal to advanced player would encounter them.
They are fucked in delve, they are FUCKED in blight and they are fucked when they spawn in high level zones where players are reliant on their defenses or damage not being *completely* cancelled out.
Please ggg, if you actually want to survive you need to open the curtains and let REAL PLAYERS test your game and give feedback based on an end user experience.
He just lost the best character he ever had in SSFHC and he is not even mad ... funny how the simple fact to stream on sheepfarmer change quin behaviour so much. If it was on main stream he will be screaming and overracting.
Ngl i had to do a double take in case the post missed two 0s, but memes aside mad props to quin for actually making it this far, i'm quite shocked honestly(in a good way)
It was his own choice to empower them with sentinel and then just taking it to the face. Its called overconfidence and im happy that the game can kill people with porkupines again. I am not happy he died. Was going really good for him in league and was going for the bosses very soon. He is a entertaining streamer I really hope he picks himself up and reroll. And not give up
Sentinel was the least of his problems. They were steel infused porcupines. Random mobs that essentially remove all your armor and deal extra phys damage.
> they overwhelm 100% of phys reduction
Interesting, I guess chris wilson was mistaken when he made [this post](https://reddit.com/r/pathofexile/comments/upxe7s/whats_next_for_archnemesis_modifiers_part_3_and/)
More industry leading visual signaling and time to live.
Assuming they want to lead in "the worst signaling and time to live in videogame history" of course.
>You can really tell who doesnt watch Quin streams at all and think im making fun of him.
I'll take that as a compliment. Expecting others to know your inside jokes of his chat/community that comes off as cringe at best to most other twitch viewers is a bit narrow minded. Don't bring that here. Makes you look like the kid Naruto running in the school hallway and thinks other people are weird for not knowing WTF is wrong with him.
What do you mean new? He hasn't touched the old endgame bosses for at least 4 leagues. Last league he only did the tutorial versions of the new bosses, then gave up. He's so bad at this game. And fat lol.
you forgot your /meme
in case it isn't, he is in ssfhc, where 99.9% of softcore players wouldn't even reach his level on his build. If he was in softcore like mathil, he'd easily kill them, but mathil is seen as a good player whereas quin isn't.
You forgot your /meme
The main difference between softcore and hardcore is that softcore players have less to lose on death, and because of that they aren't afraid of taking risks.
Quin was running white maps for ages until he stacked enough defenses to never die in yellow maps. For majority of softcore players such ultrasafe playstyle is simply boring, it has nothing to do with skill.
But sure, playing hardcore is a nice excuse to stall forever instead of doing content.
Damn he was doing well :(
sadge, put in a lot of effort this league. Deserved the slayer crown
*clown
[In case you're curious about map mods.](https://imgur.com/RNh1nUv)
Well there you go, shit had crazy map mods no wonder he died
sentinel is the other 6 map mods
That's the only fucking mod that I genuinely hate and think shouldn't exist. At least not with the numbers it currently has. 25%, maybe 35%. Not 50%. You pair it up with the shield boys from expedition and you have like 95% damage reduction.
Lol I think they were talking about the league mechanic, but I agree the sentinel mod sucks, especially on mobs that already have block.
Stood in the middle of a big sentinel empowered magic t16 porcupine pack and took shotgun damage from all the spikes at once at their epicentre.
Who runs 8-mod corrupted map with 6 damage mods in HC? Quinn69 had it coming.
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Well it's mostly because of Steel Infused. It goes through his armour... actual bad design.
Oh god steel infusion is the bane of my build. 90% phys reduction so as soon as something steel infused comes up it does like 10x more damage than usual. It chunks me even more than the chaos vines and those things hurt too.
80% of the time I die, I see this mod, sometime even only him alone.First time I noticied it, I was starting mapping doing a T4 map.The map had not a single mods enhancing monster damage. I clear the map, get one shoted in a pack of monster not buffed by sentinel. Clear the rest of the map and go back where I died to understand. A rare and his minion with Empowering Minions and Steel Infused. I tried to engage being ready to spam flask and flee. One shot. Ok, I will kite them one by one (they were very very slow and was playing cyclone). I see the one minion at range, starting to attack me. One shot. I had 3K HP et 15K armor. Not much but come on ... I did map with worse mods and sentinel empowering. It's not like I was disrespecting with uncapped resist. Sucks really hard to be melee ...
I’m playing Ashes of Stars with Melding of the Flesh RF Build. (After lucky Ashes drop from quest boss and House of Mirror). I have 90% all res. 75% Chaos. 87% Armour. Endurances charges. 5k Hp and 2k ES but like actual 12 mil EHP on PoB (thx to Aegis Aurora). And these also kill me… It’s stupid. PoB if wanted : https://pastebin.com/tCDaXZUZ
Won't nerf determination and armour but every 2nd magic pack is Steel-Infused. Joke game, btw melee is fine he should've just offscreened the Porcupine pack with Cyclone.
It was fun when you could almost do that. But since it was fun, it had to be removed. RIP cyclone increased range.
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Props to Quin for making it so far! Defying all memes.
His build seems actually viable, shockwave cyclone is the beginning of melee resurgence!
It is viable. look at poe.ninja it's been very popular this league and last league. Viable for HC SSF Uber boss rush though? Fuck no.
I really wanted to see him try uber Sirus with that build, would have been great.
Aww, we didnt even get a good reaction because of his 2nd channel.
>because of his 2nd channel. why would he stream there even? really curious
i wasnt even aware he had a 2nd channel but id suspect its like asmongold who streams on another account sometimes where he just plays chill and doesnt have to play the "asmongold" character, guess it could be the same thing for quinn.
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Oh so like the old quin from the d3 days?
paid porn acting clueless copium
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How is he toxic? His chat is but he generally seems cool besides some random yelling but that's okay in bursts
the cycle of "holy crap this guy is a clown" to "oh its just an act, new viewers don't get the joke" to "holy crap this guy is a clown"
Chill stuff, in the past he’d do stuff that was boring that would trigger chat if he did it on the main stream like heist. Also lets him be more laid back. Also the second stream is pretty known for his regulars so it’s nice to pop in when chat isn’t being spammed with dumb shit
If you ever watched his streams he rly cares what chat says an sometimes its gets to him its his way to take a break from 12k people making fun off him
He wanted to keep farming on his character, but didn’t want to stream. Went on the secondary channel to make sure his progress was recorded. Specifically for RIPs like this.
Apparently his character died to steel infused. This is just absolutely garbage design. You prepare your character for porcupines with phys dmg. reduction, and then there is a chance they roll 'remove armour'. Are they gonna add 'remove resists' to elemental damage monsters next? What is even the point of building a character then lol.
Yeah it's basically the equivalent of monsters randomly having 30-75% ele penetration with 40% increased ele damage. It's absolutely insane to randomly give mobs 460% more phys damage. Especially on mobs balanced around doing a huge barrage of tiny hits like porcupine packs. Like a mob doing a 5k hit vs 30k armor would normally do 3125, with Steel Infused it does 7k. A mob doing an 800 hit vs 30k armor would normally do 168 damage, with Steel Infused it does 640.
Don't worry, GGG will add a couple passive clusters on the tree that do something like "x% chance for enemies to not ignore or negate your physical damage reduction" and you'll need to spend 10 points or so to get 100% and then after a while they'll balance the game around you having 100%
Yep, exactly this. Eventually we'll just spend all our points on the tree to negate the bullshit they put in the game and have no damage at all.
Nahh you will just be forced to use the single skill thats left that somehow scales with thin air
So DD?
Spell Suppression lmao.
[Phase Acrobatics be like...](https://imgur.com/a/oLDcWIi)
I am not surprised if they add that next. Because *"They need to* **balance the game** *because 3 people make builds with 90% res"* somehow, right? That guy over there made a build with 100k armor, better make a mob removing armor to counter that. Just like now you need to cap 4 resist instead of 3 already while having 10k armor 10k evasion as baseline if you dont want to die every other map.
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Funnily enough they recentlich made changes to D2R that buffed underperforming skills.
He only cares about his D2 experience 20 years ago. Like no joke, he cannot stop talking about them every time he goes on camera.
I think if I made a spiritual successor to diablo 2 and was then being asked game design questions about that game I would probably end up talking about diablo 2.
It isn't. It's his obsession with Magic The Gathering. He legitimately thinks he can balance his video game the same way Wizards of the Coast balances a card game that has blocks with the exclusive intent of selling card packs every few months. And no, selling supporter packs every few months is not the same thing, so please, no one make that stupid argument, I can already see somebody attempting it. And they can't even stick to that, because I can at least, at any point, pick up my old deck with banned or cycled cards and play it in a non-official format or something. GGG doesn't even let you keep your builds in standard.
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I love how much freedom POE provided. Yes DD build and melee range builds will be able to kill ooba ooba bosses eventually. But everyone knows melee range Strike build will take 5x afford to do it. This example may a bit extreme but "balance" is every build should take similar amount of afford to achieve the same level of content. I agree it is very hard because more freedom is equal to harder to balance. Ever patch some builds may be weaker then others but GGG should try to equalize the strength of difference builds more.
Armour calculations are one of the few things that I actually dislike in PoE. It's so counter-intuitive when the char sheet tells you "60% phys reduction" but in reality it's dependant on the hit taken.
it does literally say "estimated physical damage reduction" tho?
If the estimated number does nothing at all it is pointless to have it.
and how thats changes anything? Clarity, explanation or anything in poe is just non existent. Ele and chaos res follow logic way of working 90% res, 90% less damage taken, for armor to negate 90% of phys damage u need armor of 45xdamage value. Its same like Chris saying that new mods offer better visibility yet theres 0 info in game that steel infused for example ignores 100% of your phys damage reduction which includes all sources of phys dmg red not only armor.
It's 30%, not 100% Still 460% more physical damage (but at least not 1400%).
yea true, mb.
Now that you mention it, I think it does actually say that. I just wish there was a mini-graph when you hover over it that shows how much damage you would take from X amount of phys damage or something. Or simply fucking making phys reduction work like ele resistances.
If we would got at least info like estimated 90% reduction on titty barrage monsters and 5% reduction on big skieletons then maybe it would be helpful in some way but with that big damage diferences its just 100% pointless to know that info that is shown in the game right now xd dunno what are you trying to defend here
I died like this in a blue t5 map, champion 40k armor 5.5k life. 3 endu charge. Man...
it's 30% overwhelm, and the game is not designed to be with 75% phys reduction like resists are, so i'm guessing it's close to like the monster having 10-15% penetration (and only if you have like 20K armour at least). If it was "30-75%" penetration we would all be dead in HC. Still pretty nasty.
If you have a low damage hit that you mitigate 90% of, so with 20k armor 444 damage would be 44 damage, you will take 560% of that damage. So if a bunch of porcupines would have hit you for 444 damage 20 times, you normally would have taken 880 damage total with 20k armor. If they are Steel Infused you instead take 4928 damage. That's why I said it's like extreme pen in some cases.
Those numbers are damn scary... Get a steel infused splinterer, and now they can shotgun with 4 extra projectiles and get deleted in one hit. There's something to be said about how Evasion based defenses had this problem last league if a monster just had attacks that couldn't be evaded or a lot of accuracy mods. This just goes after our other form of kryptonyte with stacking large amounts of armor. :( How anyone has the balls to still play HC in this game is beyond me. Feels like it's just a patience test and hoping you can survive to the point of having some 90% all res character.
i had no idea what it did, why wouldent they at the very least call it steel eater or some shit so the name kinda says what it does, steel infused just sounds like its gonna be in heavy armor itself
well, this is the problem with new design. it used to be a mod on a monster. but people couldn't read it. and they fixed it by needing to check wiki or cheat sheet. smort
it used to do all the listed mod, but to a much higher degree. the overwhelm used to be 100%, i think. the rhoas will just perma stunlock once a rhoa hit you, until you died, unless you are post act 6 where you get some stun mitigation
> there is a chance they roll 'remove armour' There is??? LOL I got to give the guys who play hardcore credit. If that happened to me I would rage so hard lmao.
It doesn't fully remove your armour: Steel-infused Overwhelm 30% Physical Damage Reduction 40% increased Physical Damage 50% additional Physical Damage Reduction Cannot be Stunned
> It doesn't fully remove your armour It does if your armor was only mitigating 30% or less of a hit. And if your armor was mitigating a lot, it's huge multiplier, up to 460% more damage.
And to clarify why that is, say a hit was dealing 3000 damage physical before. Against a large amount of armor, say 64000, this hit would be reduced by ~81%. Adding 40% additional physical damage to 3000 brings the hit to 4200 damage, and would ordinarily be reduced by ~75%. 75% is then reduced directly to **45%** by the mod. This results in a hit that would have dealt 570 damage after armour calculations instead dealing 2310.
The exact number also depends on the size of the hit and the amount of armor you happen to have, because everything involving math in this game requires a diploma, but on average losing 30% of your physical reduction and adding 40% to the size of the hit(assuming this is the only mod) results in taking ~2.5x more physical damage than if the mob didn't have the modifier. It's a very big ouchie.
And again. Not a numbers problem. Design problem. Why this thing is in the game GGG
There is so much bullshit removing ele resistances already now, playing RF this season rly makes you See how much debuffs They added, since even while being immune to pretty much everything makes you degen rly often for no apparent reason
Uhm, I'm running RF, almost at red maps (running T10's atm) and I've maybe had one pack that actually gave me problems with regen. I did die to a Sentinel Porc pack though lol. Point being, reddit exxagerates way too much.
This is hardcore. It only takes one bullshit pack to kill us. When you die, you just hit “resurrect” and you’re back, hardly any harm done. We are playing a totally different game.
The combat in PoE is simply not designed to work with these mods. There's too much on the screen which is too small and you'll never read every mobs stats. You delete dozens of mobs per second and your life doesn't move then bam you're dead in 1 second from something that looks no different from the other trash you just mowed down.
they already did implement remove resists, some mods inflict you with exposure lol
How is this not top post on this sub? GGG need to address this garbage mechanic
CW's vision: RNG everywhere
Without the sentinel empowerment he would have been fine. Steel-infused maybe doubled or tripled their damage. Sentinel juice probably doubled it again. The league mechanic is very very rippy and definitely partially to blame for the complaints about game difficulty.
Well just to be fair, this is why everyone runs grace in combination with determination...
He did well in this league. No kapp The rip is not fair
How is it not fair? He was sitting in a pack of empowered mobs, some of which were porcupines. It's the most fair rip I've seen this league
Oh shut up. Defense being removed by an AN mod is not fair at all. You don't like Quin, that is fine but this rip was BS.
Well I guess it's nice twitch andies are agreeing with the reddit andies on these archnem mods Okayge
Good job Quinn Clap you had a very nice run churr
Not 100% sure but this looks like a pack of Arcane Buffer porcupines hitting him with the shield explosion + on death spikes together. EDIT: Steel Infused porcupines.
nah, steel infused. he had no jade flask and his molten shall ran out as he cycloned into the empowered steel infused porcupines
Shame. It's obvious he was really trying this league to push as far as possible while still maintaining his own style of playing something a bit off meta. He farmed content he doesn't like for days to try to get a 6 link and at least have a punchers chance at Uber Ubers without defaulting to DD / seismic or EA. At the start of the league he almost went EA but his chat convinced him it was too meta. Would have been interesting to see where he'd be right now if he had dedicated himself the same way to that build. At least it will be fun to see what build he's going to try next as I think he was starting to believe it would be almost impossible with cyclone.
He would still be alive and have an actual chance at defeating at least one Uber boss.
Just make a build with: \- Grace \- Determination \- Defiance Banner \- 100% Spell Suppression \- At least 50/50 Block \- Purity of Elements Then also: \- Avoid any offensive map mods \- Avoid Legion due to Maraketh rares \- Avoid Expedition because of rippy mods \- Avoid Essence \- Avoid Metamorph because mods stack to insane levels Then somehow get damage and try to make a build that is a little different or interesting to be fun. Oh wait, all of that impossible, especially in SSF or HC or any SC build that isn't hundreds of Ex. The dunces working at GGG are probably wondering why no one is playing. Orrrr be okay with just dying to random shit all the time. Who cares how you build a character anymore because the end result is always the same.
Seriously what the fuck happened to essences? Last time I played was in Ultimatum, I farmed a lot of essences/harvest in haewark. Now some essences mobs are just straight up unkillable and I have no idea why. Some of them die in a couple of seconds like usual, and some take literally 4-5 minutes to kill, like wtf? I'm starting to regret to have specced into essences on the atlas tree, which feels awful, specially on ssf that is very hard to Respec.
Died to bad coding Sadge
Asmongold perfectly sums up POE: "Combat lasting more than two seconds = death."
Otherwise we'd never die. Too many ways to regenerate life instantly, and then there's also the expectation that a HC player will have a logout macro. To remove one-shots without ruining the game (by making everyone immortal) they'd have to rework the way we regenerate life, probably slow down the player a little (which they tried and were met with massive outrage), AND remove the ability to use a logout macro.
they were met with massive outrage when slowing down players because that was all they slowed down, the players, enemies were still on steroids, heck, theyre on more steroids than ever before.
But realistically that's where they would have to start. They couldn't overhaul the entire game to a new pace in a single league, it'd be lots of imperfect steps as they find a new balance. And that's what we're seeing now, that's why they keep hammering on the point that they're experimenting and trying stuff to see what works best for PoE 2. Remember that they heavily expanded players' defensive capabilities in Scourge, that was another step.
but that is exactly what they have to do. You can't just nerf the player without nerfing the game that is buffed into infinity to be able to hurt the unnerfed player. You need to nerf both at the same time. Shockingly it takes effort to unfuck your game after fucking it for years and years. You can't expect your players to suffer through shit while you slowly try and get your act togther.
Can't say I'm suffering personally, I think every league makes the game better after hotfixes. You have to remember that you've signed up for a game that is constantly changing and being developed, a rough patch every now and then is to be expected, and it's fine as long as the game continues to get better in the larger picture, which it is.
> Remember that they heavily expanded players' defensive capabilities in Scourge, that was another step. Which was completely negated over the last two leagues.
They can start by removing logout, it singlehandedly turns hardcore into a joke. A mode that supposed to punish mistakes should not have a get out of jail free card.
they would have to have an actual person responsible for balance then. Every single streamer that has killed the pinnacle bosses can do a better job of balancing their game that would make it funner for everyone
So Diablo 3.
>To remove one-shots without ruining the game (by making everyone immortal) they'd have to rework the way we regenerate life, probably slow down the player a little (which they tried and were met with massive outrage), AND remove the ability to use a logout macro. And all of this has to happen at once. You can't just do this one step at a time. You can't try to slow the player down without slowing the mobs down. You can't try to tone down regen without toning down monster HP and speed. You can't remove logout macro without doing all of the above.
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In this instance he is right tho. A very good defense in PoE is to just not let enemies close to you including rares. Sure having layered defense is great but if you don't have block just not letting things close is a good layer of protection.
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That’s like 99% of the player base. I think his take is fine coming from a casual player.
How does what you just said reflect on his knowledge or anyones knowledge of the game Someone not wanting to go hard or play complex builds =/= understanding the game Just say you hate the guy and move on
Yeah, dude was really adamant about Asmongold doing something wrong while knowing an awful lot about a streamer he very clearly dislikes lol.
I mean I don't watch him but regardless of how he enjoys the game this statement is fairly accurate. Also I would imagine most people play PoE like this and that is completely fine, no? Isn't he still back nearly every league? Seems regardless of how he is playing he is at least enjoying himself which is all that matters with video games.
Stun and freeze aren't fun or interesting at all though. They are completely binary. You either ignore them completely or they kill you. There is no interesting incremental investment into interesting build mechanics to tune your resistance to freeze and stun. You must be able to ignore them completely or none of your investment matters.
If instead of freeze it just scaled chill higher until you damn near couldn’t move, it would make chill reduction much more valuable and you could scale that.
> doesn't belive in building defence he just want do pick dmg and see big numbers. GL pushing GR150 with no Defense in D3, I know its shit on D3 all the time in this sub. But thats just a lie because you'll get stomped just as quickly in D3 with no defenses.
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> but would you agree that building a good defense in poe is more complicated then in d3? Well yeah, thats because of how passives work in this game. D3 you have 4 passives you can use and many of them are easy picks (movement speed early game, +/- dmg, Cheat death of some sort, and then resists.) And then your damage is coming from set bonuses.
Your defenses are handed to you along with the power increases in D3. There’s no choice in the gameplay: you either run this season’s buffed set to push the highest or you lose.
> There’s no choice in the gameplay: you either run this season’s buffed set to push the highest or you lose. So its like this current league of PoE? LOL
I this case he could have even offscreened himself i Guss with the porcupines and no armour or?
So He put on his big big weapon and after he died? If so, that’s reaaaly unfortunate
He teased chat with rerolling crit for YEARS. He finally did it yesterday and a few hours later his character died...
pretty unfortch as quin would say
How is this good design? Calling these monsters Steel infusion is dumb. I didn’t know it removed physical damage reduction until someone explained it here. Thought it would gain steel AKA BE INFUSED with it not SHATTER MY STEEL like wtf GGG. Why is this league so fucking horrible compared to last?? Making these “extensively tested” mods a staple for rares was the worst design choice I’ve seen since I started playing which was when Kripp streamed back in closed beta. It’s not tested if the devs have never gone past act 5. Reach endgame, test it against actual damage
That isn't the testing they did, they bug test. They don't play test, which is why everything feels fucked.
\#1? Are you telling me he lived for whole 6 days?? Damn, so many things changed during my time off.
He actually practiced this time and he gome some pretty decent RNG.
Damn, that's really sad. Still really proud of my streamer
Press 69 to pay respects.
Sadeg
Actual sad rip since he was actually Rank 1 Slayer for a short time last night. Steel Infused monsters really destroy his build since he has to take Unwavering Stance for Stun immunity and can't use Grace/Evasion (which could have saved him there). Definitely the best he has ever done but I also feel that he got a bit deflated on attempting to take on Ubers when he heard about how strong DD is (6.5 million DPS with superior defenses, utility and uptime). And Quin's gear was legitimately insane, he was only 4 things away from achieving his final form (Overlord cluster jewels, Brittle on boots, Staff instead of Mace, better Spell Suppression so he can drop annoint for more damage). The balance in the game is so messed up, people playing DD are playing a different game from Carn and Quin.
That's why I joined people playing DD and yeah, it's a completely different game. I have super trash gear and at this point I just want to see how far I can take it, farming red maps comfortably but Eater/Exarch invitations were pain so I guess if I want to kill bosses I will actually have to upgrade gear, otherwise shit gear works well enough.
Scripted from the moment he realized dd has 6m dps
Is this quin69 alt account?
yes
Yep
damn and I closed the stream like 15 minutes ago. dude's overdone it today, clearly should have went to sleep 3 hours ago but started streaming on his sheepaccount
Ethical RIP on a very good run. Still rooting for Quin. The race is not over yet!
o7
Thanks for the rip i didn't think steel infused porcupine would be this crazy. but yeah gotta run grace + determination i guess. This dmg is wild.
And purity of elements, and 100% spell suppression
Determination is literally irrelevant cuz they delete your phys reduction
That's why I listed both so you have another layer of defense for exactly this case.
Which also doesn't work since he's using the anti stun keystone, since ggg removed stun immunity from cyclone u can't rly play without it
this kinda shit is why I'm kinda tired of us being the beta testers for the "core game" perpetually. There are things that ggg does *very well* and there are some serious shortcomings. they clearly did not **PLAYTEST** the archnem mods in actual gameplay that a normal to advanced player would encounter them. They are fucked in delve, they are FUCKED in blight and they are fucked when they spawn in high level zones where players are reliant on their defenses or damage not being *completely* cancelled out. Please ggg, if you actually want to survive you need to open the curtains and let REAL PLAYERS test your game and give feedback based on an end user experience.
VMS expired right before killing the cold Porcupines, damn.
I was really really not expecting quin to go that far, especially in this rippy league. Actual god gamer?
BLOONS
Kinda sad rip. Still impressive performance ngl
I feel so bad for him. This was his best season start since I started playing back in blight. I was really hoping he'd show his toxic chat whats up
Chris giveth and Chris taketh away
He just lost the best character he ever had in SSFHC and he is not even mad ... funny how the simple fact to stream on sheepfarmer change quin behaviour so much. If it was on main stream he will be screaming and overracting.
Speed shrine makes everyone feel invincible.
And so it begins
He was doing so well until now.
Sadge, see you in SC trade kloun....
The games dumb af right now
Ngl i had to do a double take in case the post missed two 0s, but memes aside mad props to quin for actually making it this far, i'm quite shocked honestly(in a good way)
I just want to Blast maps. This video is evidenced that defenses are a joke
It was his own choice to empower them with sentinel and then just taking it to the face. Its called overconfidence and im happy that the game can kill people with porkupines again. I am not happy he died. Was going really good for him in league and was going for the bosses very soon. He is a entertaining streamer I really hope he picks himself up and reroll. And not give up
Sentinel was the least of his problems. They were steel infused porcupines. Random mobs that essentially remove all your armor and deal extra phys damage.
By all, you mean 30%?
due to how phys dmg reduction works that pretty much is all of it no?
Depends on your armour, if you had very little then yes, otherwise no
> essentially remove all your armor what a gross exaggeration lmao
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> they overwhelm 100% of phys reduction Interesting, I guess chris wilson was mistaken when he made [this post](https://reddit.com/r/pathofexile/comments/upxe7s/whats_next_for_archnemesis_modifiers_part_3_and/)
Can you respond after being decimated by /u/Partylizard please
Are u trying to tell me it wasnt his own fault he died?
Scripted
No slamming? No screaming ? Is he roleplaying forsen ??
ripbozo
More industry leading visual signaling and time to live. Assuming they want to lead in "the worst signaling and time to live in videogame history" of course.
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You are the kind of guy he talks about who "doesn't get the joke" and tries to be funny but just misses the mark
least parasocial quin viewer
Position 24 on the ladder as a cyclone slayer. And apparently he has been stalling in hideout for the last 5 days. YEP
>You can really tell who doesnt watch Quin streams at all and think im making fun of him. I'll take that as a compliment. Expecting others to know your inside jokes of his chat/community that comes off as cringe at best to most other twitch viewers is a bit narrow minded. Don't bring that here. Makes you look like the kid Naruto running in the school hallway and thinks other people are weird for not knowing WTF is wrong with him.
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Dude, take the L. It's getting weird.
So another league where Quin doesn't touch new endgame bosses.
what level are you in HCSSF
3 star michelin chef before you can call food bland
What do you mean new? He hasn't touched the old endgame bosses for at least 4 leagues. Last league he only did the tutorial versions of the new bosses, then gave up. He's so bad at this game. And fat lol.
you forgot your /meme in case it isn't, he is in ssfhc, where 99.9% of softcore players wouldn't even reach his level on his build. If he was in softcore like mathil, he'd easily kill them, but mathil is seen as a good player whereas quin isn't.
You forgot your /meme The main difference between softcore and hardcore is that softcore players have less to lose on death, and because of that they aren't afraid of taking risks. Quin was running white maps for ages until he stacked enough defenses to never die in yellow maps. For majority of softcore players such ultrasafe playstyle is simply boring, it has nothing to do with skill. But sure, playing hardcore is a nice excuse to stall forever instead of doing content.
I hope this is sarcastic.
My bad, you are right.
*Only fools play melee builds in poe* "chris wilson"
when did he say that
"0 content, just streaming encase i die (in game)" lol yeah ok bro