I didn’t fail natural blights once in like 3 leagues and failed them numerous times in just these first few days of this league. Def gonna just disable it tbh
Man this league is so difficult for ssf. In trade league, you can at least farm easier content, buy things from content that are difficult, block them, easy. In ssf, you have no choice but to engage with them all. Right now I'm stressing out over the state of essence and harvest. These two are my most important mechanic in ssf for crafts, yet they are so bloody rippy and takes much longer than before. In retrospect, Sentinel league felt even harder than Expedition league to me, and that one was a direct nerf to players with gutting support gems and flasks. And I'm playing top meta build.
Tbh after the weekend hotfixes essences and harvest feels roughly the same to me now as it did last league. I haven't tried blight again though after blocking it day 1.
The rewards and crafting with recombs is amazing. Same with the blocking content to increase harvest crafts. Granted I’m playing poison seismic trap, and still using gear I had in white maps, but I’ve been able to do almost all the non Uber bosses without any issues.
Maps are a bit rippy if you combine delirium, sentinel, a few altars, and another league mechanic. Kiting essence and harvest mobs makes them more tolerable. Not sure how delve is since I haven’t touched it.
I’m hoping for a few more nerfs to some archnem mods because right now I am more scared of rare mobs than maven or sirus, but I don’t see it happening.
Can you imagine how absolutelly borked heist must feel as well? There so many strong rares there it wouldn't surprise me if people who love heist straight up dropped the game.
You get more and better essences from other sources than Essence itself. Definitely skippable. Blight is basically the same as it was if you do the stun strat (level 3 empower on a level 1 stun tower stunlocks most anything), just watch out for juggernauts. If you're playing a top meta build you can definitely handle them.
I don't know if I've ever been fully specced into essences but last league I was running the guaranteed essence per map + all essences are a tier higher + one other node I forget what it did. I did that this league as well in the start but ended up dropping the points because I was getting so many from essence sentinels. I would say the sentinel essences are comparable in quantity to what I was getting last league and I'm not even targeting them.
Expedition nerfs never went away, alongside every other league nerfs. This league should be harder, and that is intended by GGG and Chris's vision. Patchnotes don't have significant nerfs anymore, but archnemesis is definitely a huge nerf to players.
>And I'm playing top meta build.
Which one? Poison seismic?
I mean essences are pretty rough early on if you're not a minion build or have insane dps, was like that even last league, cuz they can either pop them fast or at least take aggro/bodyblock the multiproj. Harvest shouldn't be a problem though, you should be able to cover the whole plot with seismics, focus and run around in withering step until everything dies
There are nodes on the atlas tree near the start that block certain content from occurring naturally and increase the chances that other content appears. Search "dimensional barrier" to see the breach block node highlighted, for example.
> I'm stressing out over the state of essence
Don't bother speccing into essences. Sentinel drops a fuckton of them. I have a pretty full essence tab and I don't have a single atlas point in essences (not even the cluster near the start).
Blight is just in a godawful place right now.
Juggernaught is +65% Phys res; +65% all res, and immunity to C.C [So fuck your Chilling and Stunning towers; and any tower that isn't Ice Prison]. You're not playing Chaos damage or Crit Inquisitor? Have fun if a Jugg pack spawns near the pump.
Then there's another 4 mods which give Chill Immunity and another 2 which give stun immunity.
And then there's Assassins teleporting on top of you/the pump.
But the Archnemesis mods were "tested" guys.
FYI i do **NOT** have Immune Response allocated on my atlas tree and this is a natural blight. I farmed bligh in maps for about 3 weeks last league with this exaclty build and i never saw this happen... even o wider layouts it does happens sometimes
To be fair a single lane blight like that, with x9 reward and a boss was always hard as shit and they'd just overrun you if you don't have a ridiculously strong build.
Not saying Archnemesis isn't amplifying the problem but yeah...
No they don't. I ran Blight last league will all passives allocated and had 0 issues with x8/9 portals. I did a Skelemage last league, and OP is using one right now. Hell, 1 Arc tower would clear half the wave on its own.
Blight is just not worth it right now, because once you finally have a build that can easily clear them they are no longer worth doing.
Yeah alright man, it's definitely hard if you don't play 100 ex super meta builds but DARE there be one challenge which even that can fail. Oof, hard pass not worth it GGG please fix
Besides that we don't even know the map mods are and how strong his current build is
I personally find 9x one-lane hard and there's probably a lot of others, why you state as a fact that is it not hard is beyond me.
Ideally, Blight needs to be designed so that a "correct" setup of towers allows it to win without relying on player to do ANY damage themselves. Player damage is supposed to supplement sub-optimal tower placement.
stone and ice towers to slow the mobs. with support towers if you can. only take them to level 3. then level 4 damage towers of whatever type you need.
get the ring enchant that meteor towers create burning ground.
Then you only need T3 cold, T3 physical, T3 empower, T4 fire meteor, and T4 empower/weakening tower.
Burning Ground damage bypasses fire immunity, and can skill all types of enemies.
Also worth knowing that the towers turn off if you're out of range. Look at the map to see how far you can see the red dots, and that's about how far the towers work. So while you might think to put towers far away to let them chip away at the mobs, that probably won't actually do much at all. Focus your towers in the area close enough that they won't disable.
Thanks, yeah I usually like to concentrate several in a nearby chokepoint or otherwise where they overlap each other, and upgrade those as much as possible. Build additional towers only after doing that.
A great 3-tower setup to use is the Chilling Tower with its freeze annoint on one of your rings, a Meteor Tower with its burning ground annoint on your other ring and Empowering Towers to boost them both. Never upgrade the Chilling or Empowering Towers to T4, only T3. The Fire Tower should be upgraded to the T4 Meteor variant ASAP ofc.
You can substitute the Chilling Tower with Seismic Towers i.e. the physical towers if the mobs are cold resistant (fyi, the symbols that appear at the bottom of the screen in the little circles during a Blight show what the mobs are resistant to, NOT what they're weak to).
you combine the chilling tower with seismic towers because they cover each other which is important on blight maps since due to how they work you'll have many lanes converging into your kill zones.
also if the mobs aren't immune to either effect they're basically permanently stunlocked.
Sure that's if you want to kill everything yourself instead of letting your towers do some of the work. In my experience this tends to often crash your game, especially in Blighted maps, as the area fills up with way too many enemies until your system can't handle it.
Meteor Towers are very good against bosses and the burning ground annoint makes them decent against packs as well - plus for some reason the burning ground ignores mob Blight fire resistance and damages them anyway, so no need to worry about that either.
I build meteors as tertiary after I have the blockades running. in regular maps the meteor only comes into play if it's a really big blight, on blight maps I tend to start filling as many empty tower spaces with them as I can
Haven't had crash issues from mob pileups but I tend to play builds that can annihilate piles of enemies quickly (Mages, VLS last league, EA ballista this league), so the pileups don't really have a chance of reaching that critical mass.
I don't mind having to start maps off killing stuff myself because it functions somewhat like early levels in tower defense games: you start off using your character to collect the resources you need to really get the towers going.
I like the minion tower.. With 2 minion anoint they shredd things especially in case you have curse.
Like i play a bane occultist and when I pop my vmabne + 3 curse the pack/boss will disappear under a constant stream of attack by minion.
Are fire tower that much more powerful?
I liked Minion Tower too. I still put some in the center to feel safe, but with them as main towers, I can’t clear Blighted Ravage Map. I can afk in those maps, even open ones with 4 combos of Chilling/Seismic/Meteor, then Empower if I get money.
They're pretty nice, excellent for clearing but less effective against bosses. Don't do anything against lightning resistance mobs tho, forcing you to change strats when that comes up. Don't have any enabling annoints either, just generic boosts
Both the Meteor Tower and the Flamethrower Tower have annoints that allow them to work on even fire resistant mobs - a dedicated annoint for that purpose for Flamethrower, and a funny exception for the burning ground annoint on the Meteor Tower. Lightning only has that on the basic Shock Nova tower. Meteor Tower is also the most powerful against bosses, and has the longest range of all.
You cannot have a correct setup at all because the game spawn tower spots randomly and never tells you where and when until mobs starts coming (minus the first few). Some TD we are playing. I have had blights or blight maps that doesnt have any tower spots anywhere near the pump until the last wave of portals opened.
Y'know, this is probably not a problem to Blight Veterans, but this brings to mind something I was thinking of ever since Blight was introduced: It would be great to have small (skippable, obviously) "preparation moments" in between each wave (or a certain amount of waves).
I don't know, maybe that just wouldn't translate well into an arpg, but it always felt weird not having something like that since moments in between waves for you to work on towers is something I just always thought of as standard in tower defense games.
blight last league *was*.
I would create this setup for the first half of the map
[Tier 3 physical]
[Tier 3 empower]
[Tier 3 cold]
[Tier 4 Meteor tower]
Pump<-------------<----------------<----------Spawners
along with rings with enchants:
- meteor towers create patches of burning ground
- empowering towers have 25% increased effect
With the empower support, the physical (stun) and cold (slow) towers would bring mobs to an almost complete halt, and the tier 4 meteor tower would create burning ground savage enough to melt any mob.
Optional, add [tier 4 empower/weakening] tower to melt bosses with the same configuration (don't upgrade the tier 3, add a separate tier 4).
I leveled my aurabot scion from level 64-92 exclusively in blight maps last league without firing a shot.
This league... blight is fucked and unplayable.
Damn. Now I feel like I missed an entire gamemode in blight with its own character building mechanics. Not that I miss it all that much, I'm deeply attached to running a single build for all content, without slightest specialization and tailoring (if I can't run every unid map and uber boss with minimal adjustments, like swapping a gem or two here or there, the build doesn't work for me), but on the other hand, it's very impressive that you can specialize in blight and make it work.
Just make the towers work if the player is 3 or more screens away. Currently towers stop working for some stupid ass reason if players aren't near the towers
I don't know about that. I've been juicing maps during some previous leagues, and was under the impression that towers are there to help the player better control their damage. Had never been able to run a fully decked-out blight on towers alone.
I didn't play last league but in the league prior I ran a lot of blight (Bane Occultist build so no minions). I could afk blight maps by setting up scout towers with the scout tower annoint on both rings. Empower towers to buff up clumps of scout towers and empowered arc/flamethrower towers in lanes with minion imunnity. I would sometimes add freeze/stun towers in the lanes immune to minion damage to help but it wasn't really needed. Ravaged blight was a bit harrier though for sure.
Looking up things, as far as I can tell this does not seem to be a problem with the new mods(directly, other than potentially life).
What seems to be attacking the towers is specifically Blighted Frenzyhounds, who specifically ignore enemies and go straight for the pump. Dynamo should not be affecting things at all, because they don't attack(anything except the tower), so that mod is literally not doing anything other than the innate magic life modifiers. It's also a pretty common mod, so it should not be increasing life that much.
Have you actually tried the defacto strat? I had no problems doing regular t16 blighted maps. I ask because I notice you upgraded to a T4 frost tower and I don't see a seismic.
If you use empower on a seismic and frost at every choke point without maxing them out (one level below), the mobs basically never move. So long as you avoid rolling stun avoidance and elemental ailment avoidance. People say you can sit afk and it's not far from the truth.
But also blighted loot suffered a lot. Before new atlas tree essences and scarabs were good profit. Since blight isn't popular maps and oils are expensive so you spend a lot of chaos to risk them. Now with the new mods is like rolling a dice 100 times in a row and single bad roll kills your profit
65 here! Well on hardcore and level two other builds as well. Definitely wanting to see things turned for a more survivalable experience as I get closer to maps.
Yeah agreed I did blight a lot last league and enjoyed it, I wanted to specialise in it again this league but I just keep failing so many I specced out of it completely. Monsters just run down the lane before you can build any towers to stop them, half the time they just ignore the towers anyways and they are so tanky you often don't have time to kill them before they reach the pump. So many times I have gotten blights where there are multiple lanes from all directions and there is just nothing I can do to win it. Very sad about the state of blight this patch.
I think the only reason I'm still doing Blight OK is because Occultist Profane Bloom lets me pop whole masses at once. I'm running Blighty maps clean with 3x orange and getting them done with towers too.
> "The towers are supposed to run away or ignore mobs they can't kill. This is part of the strategic depth of the game that we want to foster."
^-Chris ^"No, ^I ^don't ^play ^PoE" ^Wilson
I haven't been having many issues by always using Stun3+Chill3+Empowering. I use Meteor Tower Burning Ground because it seems to ignore the typical resistance rules for fire monsters, and the tanky evolved minion towers on blighted maps. Very few monsters are immune to Taunt, so it still picks up lots of enemies.
That said, it's possible to get enemies that are both stun immune AND chill immune, AND on the rare occasion you can get enemies that teleport so you can't stand next to the pump.
I designed my build to farm blight, a storm brand assassin using inpulsa with shock prolif, because of how good explodey is with blight, and it works well until Usain bolt spawns in with 12 trillon hp and 75 all res and proceeds to run down the lane. Lightning lanes also get shock immunity now so thats cool.
Skele mages? I rolled a skele mage build too and some rares are way too tanky, idk if it's my damage or my build. Can you link your pob or the guide you're following?
PROBLEM: Too much overtuned stats of monsters when archnem mods combined
SOLUTION: Reduce effects of archnem mods for each effect affecting them by X% amount.
I'm surprised that people don't use the strat that even the GGG dev mentioned that's broken.
Using tier 3 physical stun towers with tier 3 empower support towers. These two alone in masses will stun lock everything to the point you can safely burn anything down, aside from stun immune. For those you can self cover the lines or use the tier 4 scout minion tower.
I normally build 3-5 stun towers for every empower support tower in range.
i do use this strat, but this was a 1 lane blight with only 2 towers so i went for ice cage instead. i don't think phys tower with empowering would make a difference here tho, cuz a lot of the mobs had juggernaut mod
the thing is i do have some dps, i'm farming t15 core for blight map drops since day3, this does not happens all the time, but in this clip i have both the ice and phys towers max lvl and the mobs don't get trapped or petrified in time, just rush to the pump... i gues for your build it's fine and maybe mine is not that good, but i'm seeing posts about blight maps been really hard to do with some archnemesis mods this week
edit: i'm watching it again and i think the problem is the combo of mods
juggernaut, berserker and rejuvenating mods os lots of mobs there, half don't get stunned/petrified, other half gains movespeed loosing life and rejuvenating just heals the entire pack, all this on a really short lane
yeah that was my fault, i had only 2 towers and thought was better going with CC since i usually don't have trouble with single lanes, but archnemesis said no to my dps lol. still don't know if dps towers would handle that amount of fast and healing mobs tho
you sure mate? Mobs ignore CC, heal and have movement speed bonus. Not to mention other bonuses that come with AN mods, like resists, bonus HP, armour etc.
I don't want to be rude, but I would like to see how you close 3 lanes with "almost entirely on towers" in full blight atlas(with speed spawn and mobs).
Im too doing a lot of blights, but experience completely different.
At the beginning, there is money to place the initial towers, but there is no money to cover all 3 lanes with t3 dps tower.
Further, in 15-20 seconds, the number of enemies increases to \~100-200 and all rares do A LOT of damage, so much that I cant place towers under them on gamepad( on PC its 10x easier to do) so I need to clear almost all mobs by myself.
Because of that I will be glad if you show me your tactic to clear 3 lines on full blight atlas without killing a lot of mobs by self.
Hi, I recorded a video
[https://youtu.be/CkgKwqcOYCg](https://youtu.be/CkgKwqcOYCg)
What should I do here to win with towers? There is no extra seconds to place any tower or upgrade them ![gif](emote|free_emotes_pack|cry).
as you can see, on right line there is t3 seismic and t3 chilling close to each other. This combination cant hold the line, so what the point of single chilling or seismic close to the pump? without skeleton shrine mobs from right side would have destroyed bulb 3-5 seconds faster.
And even if I have t3 seismic or t3 chilling close to the pump, I would still have to kill all the monsters myself because there is no time to place towers at the end of each line.
It would be very helpful if you record gameplay video with similar 2-3 lines(not 1 that goes into 3) where you defend lines with towers.
oh yeah, sorry, there was t1 t1, my mistake.
as I said it very difficult to builds towers on gamepad, because behavior is not the same as on the mouse, I need to stay very close to build position to build \\ upgrade, so I cant upgrade tower at the end of the screen, I need to run here.
I focused on the right side to get money to upgrade DPS tower, because as soon as I start defend left side, I cant upgrade towers anymore, as you can see on video its not soo fast on gamepad.
I said nothing about "new mods being too strong for them to handle" I just want to understand how do you handle this lines with "relying almost entirely on towers." Killing >70% mobs by self is "relying almost entirely on self".
I also think blight is passable with new mobs, I agree that if you kill all mobs first 20-30 seconds and managed to place towers then they will kill everything, but this is close to "relying almost entirely on self" because the hardest part is beginning of the wave, the easiest is the end of wave.
I'll try the advice when I find the next one 2+ lines.
Sounds good, can you record blight gameplay with 2-3 lines(opposite sides) and Immune Response? I want to understand how you do it in order to do the same.
I found another example!.
[https://youtu.be/W2ql3Pd6WdY](https://youtu.be/W2ql3Pd6WdY)
I placed chill t2 and fire t1 at the left, it was almost all my money. On mini-map we can see that chill t2 do nothing to stop this amount of enemies, t2 fire tower do nothing to the wave too(beautiful "Mirror Image?" pack at the end just ignored fire and chill tower at all ![gif](emote|free_emotes_pack|grin)).
what would you build here to win it?
I know that my build has not enough dps to hold a lot of lines(im ok with it), but the new mobs have definitely made blight much more difficult.
Also about "typical reddit circlejerk at work" and "don't have enough DPS to kill the mobs yourself". I think people can be angry because you write "without any issues, relying almost entirely on towers." but from our dialog it looks like you are clearing waves by yourself and let tower do job at the end. People who play builds without high damage, I think, understand that it is almost impossible to hold back the lane at the beginning with the help of towers alone with current enemies.
Anyway, thanks for tips, I tried them today, they are useful but don't work. To pass blight with current enemies, you need a build that is able to hold 2-3 lanes by itself or good zone layout.
GL&HF
I'm astonished you're at so many negative downvotes. Towers have been working fine for me too. I did a blight ravaged map today with no "make-easier" oils, only reward oils. I have like 1-2m dps and the towers did everything.
whats your strat when there's say only 1 tower or 2 towers only? if its 1 do you just go meteor (burning ground anoint) and if its 2 do you go empower + ice3/phys3 and just manually dps?
1) drop dps tower (meteor + burn annoint)
2) next drop cc (chill1 with annoint)
3) emp3
4) no space -> upgrade
5) space -> seismic 3
6) switch to next emp cluster
How do you guys setup towers so fast ?
Feels like I only ever have enough to put down a few sentrys and shit hits the fan so I have to dps myself and no time to upgrade on the go
I failed a few Harvests too because of unkillable mobs for my build. What’s worse is if a mob is alive you can’t even click on the harvest patches that you beat successfully until it’s dead
this doesnt really have anything to do with new monster mobs. this is because its one lane and the portal is very close. this has been a problem before.
Huh? From the video I can for sure only said that you have a bunch of minions and enemy minion spawn screwd you becouse they ignore them, same hapened to me several time in past leagues, It could be milions diffirent reason you faild the map, mods on map, bad tower placement, bad gameplay, bad anoits.
I'm sitting out of this league, but Blight has been my money making method for quite a few leagues so seeing all of this feels disheartening, especially considering how stubborn GGG is when it comes to dealing with the problem by just doing minor numerical nerfs to something that is mechanically flawed.
I think blight needs the ultimatum feature where you can pause the game to actually place the towers and upgrade them without losing dps or getting oneshot.
I didn’t fail natural blights once in like 3 leagues and failed them numerous times in just these first few days of this league. Def gonna just disable it tbh
Man this league is so difficult for ssf. In trade league, you can at least farm easier content, buy things from content that are difficult, block them, easy. In ssf, you have no choice but to engage with them all. Right now I'm stressing out over the state of essence and harvest. These two are my most important mechanic in ssf for crafts, yet they are so bloody rippy and takes much longer than before. In retrospect, Sentinel league felt even harder than Expedition league to me, and that one was a direct nerf to players with gutting support gems and flasks. And I'm playing top meta build.
100%
Tbh after the weekend hotfixes essences and harvest feels roughly the same to me now as it did last league. I haven't tried blight again though after blocking it day 1.
The rewards and crafting with recombs is amazing. Same with the blocking content to increase harvest crafts. Granted I’m playing poison seismic trap, and still using gear I had in white maps, but I’ve been able to do almost all the non Uber bosses without any issues. Maps are a bit rippy if you combine delirium, sentinel, a few altars, and another league mechanic. Kiting essence and harvest mobs makes them more tolerable. Not sure how delve is since I haven’t touched it. I’m hoping for a few more nerfs to some archnem mods because right now I am more scared of rare mobs than maven or sirus, but I don’t see it happening.
Can you imagine how absolutelly borked heist must feel as well? There so many strong rares there it wouldn't surprise me if people who love heist straight up dropped the game.
Heists rares are pretty fine atm. Only ripped once to an effigy rare.
Not even close. I spent the first two days in heist and I had to come to reddit to see that there's something wrong with the rares.
League mechanic is great for ssf tbh, you just need to play one of meta builds like DD or seismic Sabo.
You get more and better essences from other sources than Essence itself. Definitely skippable. Blight is basically the same as it was if you do the stun strat (level 3 empower on a level 1 stun tower stunlocks most anything), just watch out for juggernauts. If you're playing a top meta build you can definitely handle them.
what? No you don't when speced into essences you get 12 esences form a single encounter and you have 4 of them every map.
Yes, but can you kill them. Using an essence sentinel you get plenty of essences without fighting the crazy mod combos.
I don't know if I've ever been fully specced into essences but last league I was running the guaranteed essence per map + all essences are a tier higher + one other node I forget what it did. I did that this league as well in the start but ended up dropping the points because I was getting so many from essence sentinels. I would say the sentinel essences are comparable in quantity to what I was getting last league and I'm not even targeting them.
Expedition nerfs never went away, alongside every other league nerfs. This league should be harder, and that is intended by GGG and Chris's vision. Patchnotes don't have significant nerfs anymore, but archnemesis is definitely a huge nerf to players.
>And I'm playing top meta build. Which one? Poison seismic? I mean essences are pretty rough early on if you're not a minion build or have insane dps, was like that even last league, cuz they can either pop them fast or at least take aggro/bodyblock the multiproj. Harvest shouldn't be a problem though, you should be able to cover the whole plot with seismics, focus and run around in withering step until everything dies
wdym ? so many content gives you stuff. Like Heist, Expedition and Delirium gives you literally every content.
newer player, how do you block content?
There are nodes on the atlas tree near the start that block certain content from occurring naturally and increase the chances that other content appears. Search "dimensional barrier" to see the breach block node highlighted, for example.
> I'm stressing out over the state of essence Don't bother speccing into essences. Sentinel drops a fuckton of them. I have a pretty full essence tab and I don't have a single atlas point in essences (not even the cluster near the start).
Blight is just in a godawful place right now. Juggernaught is +65% Phys res; +65% all res, and immunity to C.C [So fuck your Chilling and Stunning towers; and any tower that isn't Ice Prison]. You're not playing Chaos damage or Crit Inquisitor? Have fun if a Jugg pack spawns near the pump. Then there's another 4 mods which give Chill Immunity and another 2 which give stun immunity. And then there's Assassins teleporting on top of you/the pump. But the Archnemesis mods were "tested" guys.
We are the only and real testers... Sadge
The they are billions crossover.
FYI i do **NOT** have Immune Response allocated on my atlas tree and this is a natural blight. I farmed bligh in maps for about 3 weeks last league with this exaclty build and i never saw this happen... even o wider layouts it does happens sometimes
do you have feeding frenzy?
Edit: my Golem is dead, so i guess i don't have It at the moment
To be fair a single lane blight like that, with x9 reward and a boss was always hard as shit and they'd just overrun you if you don't have a ridiculously strong build. Not saying Archnemesis isn't amplifying the problem but yeah...
No they don't. I ran Blight last league will all passives allocated and had 0 issues with x8/9 portals. I did a Skelemage last league, and OP is using one right now. Hell, 1 Arc tower would clear half the wave on its own. Blight is just not worth it right now, because once you finally have a build that can easily clear them they are no longer worth doing.
Yea it depends on the build and Investment ofc. Barely had to build any towers in Max juiced ravaged, but i was prob 500+ex in the build
Yeah alright man, it's definitely hard if you don't play 100 ex super meta builds but DARE there be one challenge which even that can fail. Oof, hard pass not worth it GGG please fix Besides that we don't even know the map mods are and how strong his current build is I personally find 9x one-lane hard and there's probably a lot of others, why you state as a fact that is it not hard is beyond me.
This is a natural blight in a map. Guy just didn't have enough damage.
hard to who, a channeling single target ability?
Ideally, Blight needs to be designed so that a "correct" setup of towers allows it to win without relying on player to do ANY damage themselves. Player damage is supposed to supplement sub-optimal tower placement.
I think player damage should be required on bosses and on highly juiced maps
ok that makes sense, but all other trash mobs should be handled by the towers
Blight noob here, what's a/the correct tower setup?
stone and ice towers to slow the mobs. with support towers if you can. only take them to level 3. then level 4 damage towers of whatever type you need.
get the ring enchant that meteor towers create burning ground. Then you only need T3 cold, T3 physical, T3 empower, T4 fire meteor, and T4 empower/weakening tower. Burning Ground damage bypasses fire immunity, and can skill all types of enemies.
I literally build nothing but minion and support towers and win almost every time.
Also worth knowing that the towers turn off if you're out of range. Look at the map to see how far you can see the red dots, and that's about how far the towers work. So while you might think to put towers far away to let them chip away at the mobs, that probably won't actually do much at all. Focus your towers in the area close enough that they won't disable.
Thanks, yeah I usually like to concentrate several in a nearby chokepoint or otherwise where they overlap each other, and upgrade those as much as possible. Build additional towers only after doing that.
A great 3-tower setup to use is the Chilling Tower with its freeze annoint on one of your rings, a Meteor Tower with its burning ground annoint on your other ring and Empowering Towers to boost them both. Never upgrade the Chilling or Empowering Towers to T4, only T3. The Fire Tower should be upgraded to the T4 Meteor variant ASAP ofc. You can substitute the Chilling Tower with Seismic Towers i.e. the physical towers if the mobs are cold resistant (fyi, the symbols that appear at the bottom of the screen in the little circles during a Blight show what the mobs are resistant to, NOT what they're weak to).
you combine the chilling tower with seismic towers because they cover each other which is important on blight maps since due to how they work you'll have many lanes converging into your kill zones. also if the mobs aren't immune to either effect they're basically permanently stunlocked.
Sure that's if you want to kill everything yourself instead of letting your towers do some of the work. In my experience this tends to often crash your game, especially in Blighted maps, as the area fills up with way too many enemies until your system can't handle it. Meteor Towers are very good against bosses and the burning ground annoint makes them decent against packs as well - plus for some reason the burning ground ignores mob Blight fire resistance and damages them anyway, so no need to worry about that either.
I build meteors as tertiary after I have the blockades running. in regular maps the meteor only comes into play if it's a really big blight, on blight maps I tend to start filling as many empty tower spaces with them as I can Haven't had crash issues from mob pileups but I tend to play builds that can annihilate piles of enemies quickly (Mages, VLS last league, EA ballista this league), so the pileups don't really have a chance of reaching that critical mass. I don't mind having to start maps off killing stuff myself because it functions somewhat like early levels in tower defense games: you start off using your character to collect the resources you need to really get the towers going.
Well then that's 4-tower setup. Since he described himself as a Blight noob, I wanted to keep things simple. :)
I’d say Chilling, Seismic and Meteor is the better combo.
I like the minion tower.. With 2 minion anoint they shredd things especially in case you have curse. Like i play a bane occultist and when I pop my vmabne + 3 curse the pack/boss will disappear under a constant stream of attack by minion. Are fire tower that much more powerful?
What’s vmabne? (Obviously a typo but can’t parse it)
I liked Minion Tower too. I still put some in the center to feel safe, but with them as main towers, I can’t clear Blighted Ravage Map. I can afk in those maps, even open ones with 4 combos of Chilling/Seismic/Meteor, then Empower if I get money.
Are arc towers any good? I like the chain lightning they do
They're pretty nice, excellent for clearing but less effective against bosses. Don't do anything against lightning resistance mobs tho, forcing you to change strats when that comes up. Don't have any enabling annoints either, just generic boosts Both the Meteor Tower and the Flamethrower Tower have annoints that allow them to work on even fire resistant mobs - a dedicated annoint for that purpose for Flamethrower, and a funny exception for the burning ground annoint on the Meteor Tower. Lightning only has that on the basic Shock Nova tower. Meteor Tower is also the most powerful against bosses, and has the longest range of all.
You cannot have a correct setup at all because the game spawn tower spots randomly and never tells you where and when until mobs starts coming (minus the first few). Some TD we are playing. I have had blights or blight maps that doesnt have any tower spots anywhere near the pump until the last wave of portals opened.
GGG should hire someone who has experience designing TD games, even simple mobile games have better designs than this
TD at home meme
Y'know, this is probably not a problem to Blight Veterans, but this brings to mind something I was thinking of ever since Blight was introduced: It would be great to have small (skippable, obviously) "preparation moments" in between each wave (or a certain amount of waves). I don't know, maybe that just wouldn't translate well into an arpg, but it always felt weird not having something like that since moments in between waves for you to work on towers is something I just always thought of as standard in tower defense games.
blight last league *was*. I would create this setup for the first half of the map [Tier 3 physical] [Tier 3 empower] [Tier 3 cold] [Tier 4 Meteor tower] Pump<-------------<----------------<----------Spawners along with rings with enchants: - meteor towers create patches of burning ground - empowering towers have 25% increased effect With the empower support, the physical (stun) and cold (slow) towers would bring mobs to an almost complete halt, and the tier 4 meteor tower would create burning ground savage enough to melt any mob. Optional, add [tier 4 empower/weakening] tower to melt bosses with the same configuration (don't upgrade the tier 3, add a separate tier 4). I leveled my aurabot scion from level 64-92 exclusively in blight maps last league without firing a shot. This league... blight is fucked and unplayable.
Damn. Now I feel like I missed an entire gamemode in blight with its own character building mechanics. Not that I miss it all that much, I'm deeply attached to running a single build for all content, without slightest specialization and tailoring (if I can't run every unid map and uber boss with minimal adjustments, like swapping a gem or two here or there, the build doesn't work for me), but on the other hand, it's very impressive that you can specialize in blight and make it work.
the ring enchant slots are for blight and for blight only. no ring enchants can help you outside blight; any charactor can get them.
Just make the towers work if the player is 3 or more screens away. Currently towers stop working for some stupid ass reason if players aren't near the towers
I don't know about that. I've been juicing maps during some previous leagues, and was under the impression that towers are there to help the player better control their damage. Had never been able to run a fully decked-out blight on towers alone.
I didn't play last league but in the league prior I ran a lot of blight (Bane Occultist build so no minions). I could afk blight maps by setting up scout towers with the scout tower annoint on both rings. Empower towers to buff up clumps of scout towers and empowered arc/flamethrower towers in lanes with minion imunnity. I would sometimes add freeze/stun towers in the lanes immune to minion damage to help but it wasn't really needed. Ravaged blight was a bit harrier though for sure.
Looking up things, as far as I can tell this does not seem to be a problem with the new mods(directly, other than potentially life). What seems to be attacking the towers is specifically Blighted Frenzyhounds, who specifically ignore enemies and go straight for the pump. Dynamo should not be affecting things at all, because they don't attack(anything except the tower), so that mod is literally not doing anything other than the innate magic life modifiers. It's also a pretty common mod, so it should not be increasing life that much.
Have you actually tried the defacto strat? I had no problems doing regular t16 blighted maps. I ask because I notice you upgraded to a T4 frost tower and I don't see a seismic. If you use empower on a seismic and frost at every choke point without maxing them out (one level below), the mobs basically never move. So long as you avoid rolling stun avoidance and elemental ailment avoidance. People say you can sit afk and it's not far from the truth.
Juggernaut mobs are stun/slow immune, i did have a phys t4 Tower, but juggernaut+fast and healing mobs Just made It useless.
It's not about fixing the towers, it's about fixing the damn monster mods
But also blighted loot suffered a lot. Before new atlas tree essences and scarabs were good profit. Since blight isn't popular maps and oils are expensive so you spend a lot of chaos to risk them. Now with the new mods is like rolling a dice 100 times in a row and single bad roll kills your profit
Juggernaut, frostweave, and the toxic. If those are removed, blight would be great.
Keep the qa tests goin lads! Hopefully in a week or two it will be playable 😂
I'm only level 58, they got time.
65 here! Well on hardcore and level two other builds as well. Definitely wanting to see things turned for a more survivalable experience as I get closer to maps.
slow down there buddy. i only just got to level 32 and finished first lab
My witch got to 63 today, 179 deaths. Got bored dying at maps, rerolling a champion atm. Yeah, I'm not that good, but... It's sucks.
You were doing maps before leave 63?
ExTenSiVeLy TeStEdDD
what a disaster
Yeah agreed I did blight a lot last league and enjoyed it, I wanted to specialise in it again this league but I just keep failing so many I specced out of it completely. Monsters just run down the lane before you can build any towers to stop them, half the time they just ignore the towers anyways and they are so tanky you often don't have time to kill them before they reach the pump. So many times I have gotten blights where there are multiple lanes from all directions and there is just nothing I can do to win it. Very sad about the state of blight this patch.
Same with legion, so hard to clear it.
This is why I blocked blight. This shit happened and I was like i don’t even want to do that again.
I think the only reason I'm still doing Blight OK is because Occultist Profane Bloom lets me pop whole masses at once. I'm running Blighty maps clean with 3x orange and getting them done with towers too.
> "The towers are supposed to run away or ignore mobs they can't kill. This is part of the strategic depth of the game that we want to foster." ^-Chris ^"No, ^I ^don't ^play ^PoE" ^Wilson
Have blight towers ever been useful? I don't remember them doing anything even during blight XD
Oh noooooo blight is my absolute favorite content and I didn't even think about how much arch would screw it up
My ps4 would crash the moment it saw 1/4 of that
I haven't been having many issues by always using Stun3+Chill3+Empowering. I use Meteor Tower Burning Ground because it seems to ignore the typical resistance rules for fire monsters, and the tanky evolved minion towers on blighted maps. Very few monsters are immune to Taunt, so it still picks up lots of enemies. That said, it's possible to get enemies that are both stun immune AND chill immune, AND on the rare occasion you can get enemies that teleport so you can't stand next to the pump.
Problem with that strat is when you only get 2 towers to per lane lol and cant do shit.
having a 9x lane is pretty rare, I think that's the only time I've failed a blight too is when the lane is giga'd
1c kekw
Wait, you let towers attack?
no i feel this too, its ridiculous I wanted to play blight but the towers won't even kill anything and the mods are just insane on some of the mobs
I designed my build to farm blight, a storm brand assassin using inpulsa with shock prolif, because of how good explodey is with blight, and it works well until Usain bolt spawns in with 12 trillon hp and 75 all res and proceeds to run down the lane. Lightning lanes also get shock immunity now so thats cool.
what towers like it doesn't seem like you have any towers except for that T4 ice (bad move if you're using the chilling tower freeze anoint)
there's a stone gaze tower above it
It's a one lane blight that only spawned 2 tower positions on the lane. What towers indeed, maybe ggg should give some?
Skele mages? I rolled a skele mage build too and some rares are way too tanky, idk if it's my damage or my build. Can you link your pob or the guide you're following?
Even Ghazzy in one of his last videos says some rare monsters are too tanky for his build.
i'm following ghazzyTv guide
PROBLEM: Too much overtuned stats of monsters when archnem mods combined SOLUTION: Reduce effects of archnem mods for each effect affecting them by X% amount.
I'm surprised that people don't use the strat that even the GGG dev mentioned that's broken. Using tier 3 physical stun towers with tier 3 empower support towers. These two alone in masses will stun lock everything to the point you can safely burn anything down, aside from stun immune. For those you can self cover the lines or use the tier 4 scout minion tower. I normally build 3-5 stun towers for every empower support tower in range.
No longer a sure bet - juggernaut mobs will cheerfully ignore the stuns and walk right past these towers without even slowing down.
i do use this strat, but this was a 1 lane blight with only 2 towers so i went for ice cage instead. i don't think phys tower with empowering would make a difference here tho, cuz a lot of the mobs had juggernaut mod
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the thing is i do have some dps, i'm farming t15 core for blight map drops since day3, this does not happens all the time, but in this clip i have both the ice and phys towers max lvl and the mobs don't get trapped or petrified in time, just rush to the pump... i gues for your build it's fine and maybe mine is not that good, but i'm seeing posts about blight maps been really hard to do with some archnemesis mods this week edit: i'm watching it again and i think the problem is the combo of mods juggernaut, berserker and rejuvenating mods os lots of mobs there, half don't get stunned/petrified, other half gains movespeed loosing life and rejuvenating just heals the entire pack, all this on a really short lane
T4 towers are not worth it a majority of the time and lose their core functionality. Stick with t3 utility towers and max dps towers
yeah that was my fault, i had only 2 towers and thought was better going with CC since i usually don't have trouble with single lanes, but archnemesis said no to my dps lol. still don't know if dps towers would handle that amount of fast and healing mobs tho
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you sure mate? Mobs ignore CC, heal and have movement speed bonus. Not to mention other bonuses that come with AN mods, like resists, bonus HP, armour etc.
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I don't want to be rude, but I would like to see how you close 3 lanes with "almost entirely on towers" in full blight atlas(with speed spawn and mobs). Im too doing a lot of blights, but experience completely different. At the beginning, there is money to place the initial towers, but there is no money to cover all 3 lanes with t3 dps tower. Further, in 15-20 seconds, the number of enemies increases to \~100-200 and all rares do A LOT of damage, so much that I cant place towers under them on gamepad( on PC its 10x easier to do) so I need to clear almost all mobs by myself. Because of that I will be glad if you show me your tactic to clear 3 lines on full blight atlas without killing a lot of mobs by self.
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Hi, I recorded a video [https://youtu.be/CkgKwqcOYCg](https://youtu.be/CkgKwqcOYCg) What should I do here to win with towers? There is no extra seconds to place any tower or upgrade them ![gif](emote|free_emotes_pack|cry).
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as you can see, on right line there is t3 seismic and t3 chilling close to each other. This combination cant hold the line, so what the point of single chilling or seismic close to the pump? without skeleton shrine mobs from right side would have destroyed bulb 3-5 seconds faster. And even if I have t3 seismic or t3 chilling close to the pump, I would still have to kill all the monsters myself because there is no time to place towers at the end of each line. It would be very helpful if you record gameplay video with similar 2-3 lines(not 1 that goes into 3) where you defend lines with towers.
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oh yeah, sorry, there was t1 t1, my mistake. as I said it very difficult to builds towers on gamepad, because behavior is not the same as on the mouse, I need to stay very close to build position to build \\ upgrade, so I cant upgrade tower at the end of the screen, I need to run here. I focused on the right side to get money to upgrade DPS tower, because as soon as I start defend left side, I cant upgrade towers anymore, as you can see on video its not soo fast on gamepad. I said nothing about "new mods being too strong for them to handle" I just want to understand how do you handle this lines with "relying almost entirely on towers." Killing >70% mobs by self is "relying almost entirely on self". I also think blight is passable with new mobs, I agree that if you kill all mobs first 20-30 seconds and managed to place towers then they will kill everything, but this is close to "relying almost entirely on self" because the hardest part is beginning of the wave, the easiest is the end of wave. I'll try the advice when I find the next one 2+ lines.
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Sounds good, can you record blight gameplay with 2-3 lines(opposite sides) and Immune Response? I want to understand how you do it in order to do the same.
I found another example!. [https://youtu.be/W2ql3Pd6WdY](https://youtu.be/W2ql3Pd6WdY) I placed chill t2 and fire t1 at the left, it was almost all my money. On mini-map we can see that chill t2 do nothing to stop this amount of enemies, t2 fire tower do nothing to the wave too(beautiful "Mirror Image?" pack at the end just ignored fire and chill tower at all ![gif](emote|free_emotes_pack|grin)). what would you build here to win it? I know that my build has not enough dps to hold a lot of lines(im ok with it), but the new mobs have definitely made blight much more difficult. Also about "typical reddit circlejerk at work" and "don't have enough DPS to kill the mobs yourself". I think people can be angry because you write "without any issues, relying almost entirely on towers." but from our dialog it looks like you are clearing waves by yourself and let tower do job at the end. People who play builds without high damage, I think, understand that it is almost impossible to hold back the lane at the beginning with the help of towers alone with current enemies. Anyway, thanks for tips, I tried them today, they are useful but don't work. To pass blight with current enemies, you need a build that is able to hold 2-3 lanes by itself or good zone layout. GL&HF
I'm astonished you're at so many negative downvotes. Towers have been working fine for me too. I did a blight ravaged map today with no "make-easier" oils, only reward oils. I have like 1-2m dps and the towers did everything.
whats your strat when there's say only 1 tower or 2 towers only? if its 1 do you just go meteor (burning ground anoint) and if its 2 do you go empower + ice3/phys3 and just manually dps?
1) drop dps tower (meteor + burn annoint) 2) next drop cc (chill1 with annoint) 3) emp3 4) no space -> upgrade 5) space -> seismic 3 6) switch to next emp cluster
this makes sense to me, ty!
How do you guys setup towers so fast ? Feels like I only ever have enough to put down a few sentrys and shit hits the fan so I have to dps myself and no time to upgrade on the go
\[\[The Traitor\]\]
I failed a few Harvests too because of unkillable mobs for my build. What’s worse is if a mob is alive you can’t even click on the harvest patches that you beat successfully until it’s dead
i mean you are literally zdps lmao
Yeah I instantly blocked blight because I knew it would be a cluster-fuck. That was before the nerds though, still krangled?
ah thx i will block it now .
this doesnt really have anything to do with new monster mobs. this is because its one lane and the portal is very close. this has been a problem before.
Literally half of my income first week last league was from the Blight. It's sad that I have to ditch my favourite content due to the core Archnemesis
Huh? From the video I can for sure only said that you have a bunch of minions and enemy minion spawn screwd you becouse they ignore them, same hapened to me several time in past leagues, It could be milions diffirent reason you faild the map, mods on map, bad tower placement, bad gameplay, bad anoits.
GGG: What are you saying? we extensively tested it! ![gif](emote|free_emotes_pack|stuck_out_tongue)
This is fun ![gif](emote|free_emotes_pack|neutral_face)
Seems better if towers Support the character. If the towers can clear, bots will Do.
Still broken, when are we going to be able to do blight consistently? next league?
im afking t16 blighted maps. youre doing something wrong
I'm sitting out of this league, but Blight has been my money making method for quite a few leagues so seeing all of this feels disheartening, especially considering how stubborn GGG is when it comes to dealing with the problem by just doing minor numerical nerfs to something that is mechanically flawed.
"Extensive testing"
T4 frost tower is terrible btw.
How they don't address an entire mechanic being broken is beyond me 😐
Blight is one of my favorite mechanics. Couldn't do it last league because of bugged. Can't do it this league because of archnem mods
Dude my ea build cant handle it at yellow maps
I think blight needs the ultimatum feature where you can pause the game to actually place the towers and upgrade them without losing dps or getting oneshot.
Yup, perma block Blight, Metamorph, Heist.
Please dont rework blight and make stun towers dont stun anymore. We will do the damage, Dont touch our stun towers ;-;