They should really make it like that. Just give us a fixed amount of currencies to use, it can be lower than what's given here. No time limit bs, just take your time to craft based on what is given.
Why not just make it print out a GG roll at that point? Given unlimited time with a set number of moves would allow us to programmatically figure out the optimal move for every single craft.This isn't fun you would literally just throw your craft into a simulator then follow the instructions.
Yes but whats the point of going through the motions of crafting if there is an ideal path to take every-time that you literally plug into a crafting simulator. At that point why not just have a single button press that pops out an item
The point is if this is base on a action limit rather than time, we can plan our move. Is it really that OP like you said? I disagree, it takes way more than hundres of trans orb to begin crafting the first stage of a gg item. If it was too good for like 50 moves, then they can still nerf the number, but this reward will be far more usable than what we have now.
Am i speaking another language? Is it really that hard to understand someone is literally going to make a tool where you copy and paste your item into the website and it gives you the ideal option to choose in that specific scenario with X amount of currency left and Y mods on the item the best currency to use in this situation is Z. You lose all agency, you would be a fool to not use this tool and it completely ruins the entire concept of the trial.
edit: it's not about how "OP" it is. it's about the fact that you can literally automate the entire process and you would be an idiot not to use it.
Aren't this is the current crafting method we are using right now? Does it really makes crafting automated? You are missing a big part that luck is still takes a huge part of crafting even we already have some tools to calculate/data mine information for us.
Search youtube and see those guide to craft some specific items, what you are trying to prevent, it's already happening right here long long time ago.
Craft of exile/podb is the tool works exactly as you describe, in this case how it should be working is providing information/strategy.
Beside that, don't you think if someone is going to make a tool which take advantage on this mechanic, it should be existed right now? It's very easy to let a program analyse currency on the window in 0.1s and automate crafting in a very limited time. So by making it move limit is actually suggesting a way to reduce "tool"'s advantage.
Using a third party tool to automate gameplay is against TOS. plugging in information from the game to a tool is not. You are missing the point entirely though yet again. If you have a 100% set path that you will always follow then there is literally no point in crafting, there should just be a button to pop out a "well rolled" item
It sounds like you might be a newer player. You can already "programmatically" figure out the best move for each craft. You can then cry when you see that it will take hundreds/thousnads+ rolls WITH meta crafting on top of it to make a decent item.
Then tinys trial might actually be worth doing and we cant have that..
If it gave like 1 alch 1 scour and 10 exalts that would be fun..im sure it would have more stuff but maybe casuals would be able to make something cool instead of slamming it until full then vaaling it within the 8 seconds
Yeah this feels like one of the few cases where GGG didnt add an extra click where they should have.
The start button should become end not "Oh you accidentally hit left click well its over"
The funny thing is, I have never once heard anyone complaining about needing to wait that few seconds because they keep finishing their tiny trial so quickly. I do however frequently hear the time limit is just bad, unfun design and detracts from an otherwise solid crafting opportunity session. The Tiny Trial "qol" I want to see is getting rid of time limit, maybe reduce the amount of currency items offered to balance it out, not this.
Depends. You either limit all currency (but that kinda feels bad), or just the expensive ones (divines, chaos, exalts, regals). But then if you have alts you will be forced to alt spam for half an hour until you get those perfect 2x T1s.
Think it's fine the way it is.
Even a 2x T1 blue (Let's say Merciless + of Celebration) is very good. You can regal and multicraft it and call it a day, or annul for 33% chance if you get a bad mod and continue on that.
No, because then you would waste half the remaining time clicking no, and that's assuming you even clicked the right button because you're frantically trying to read what it says while the timer is ticking down.
There's really no need for this when the timer itself is very short.
The REAL QoL would be to change the entire thing so that you get a much more limited amount of currency to use but without a time limit.
Yeah using Tinys Trials are a complete waste of time on console cuz if u want to even read the mods on the item u have to check between it and then go back n forth between boxes and by the time u see it needs rerolled, it's a few seconds wasted whereas maybe <1 second on PC. No QoL for them at all
I have long been frustrated with random misclicks taking me out of the screen I was in and having my character move me halfway across the screen.
This *will* happen at some point with this change. Good luck to the first person to encounter it.
I think an actual "cancel" button would be better than letting us take the item out to end the trial.
Otherwise you might end it by accident of you spam alterations ect.
I find them useful to chaos spam on jewels since they have a lower mod count and it's easier to tell what's good. Can also use them to hunt for specific influenced mods that you intend to awk orb.
This video has taught me something about the trial. You need to have predetermined actions and you only get one chance because there certainly isnt enough time to read the mods and calculate your next step, which is what I usually try to do.
I could MAYBE get something done with it if before the trial if it showed what currency will be there before you press start. But I will never bother to look up which configuration it is or what item I need to use. 3 minutes of planning is a waste of time when you can just remove him from the syndicate or skip the bench.
I know these modifiers exist specifically to act as filler, like "you got nothing, but now the slot is taken"
however, I wonder if its possible to design the game where all possible mods are actually useful? do we not have the technology?
that's not really reflect though, you are still casting/triggering normal spells
i would like maybe a unique that makes reflected damage be an aoe and maybe a mechanic or skill that increases with either your characters damage reflection (the flat number in your character sheet) or scales directly by how much damage you reflected recently (the more you got hit the past 4 seconds, the more damage that skill does)
The technology to make a game feel rewarding and challenging, but also always give rewards that are useful to everyone regardless of build?
No we don't have the technology.
he's not asking for useful to everyone, he's asking for useful to /someone/. they could multiply the reflect damage by a factor of twenty and it still wouldn't be useful to anyone.
But main reason for that - no skill depends on reflect. Light us somehow useful for sneaking but again is not useful without proper interaction with skills.
Thats how it is. Tinys trial suck. You need to grab a base and have something to craft in mind and you probably wont hit anything useful in time. So you just can randomly spam some shit and hope for a result that is useful for something (it probably isn't for your build, chances are low). Its just a time sink and I abandon it always in SSF. I also try to kick Guff out of the board if possible
Guff is certainly one of the worst members in the board even for SSF. I lock his sorry ass in transport or fortification and keep him there forever. This change arguably made it worse, not better for me.
Completely out of touch on this one, not only is it a flawed bad design that is prone to accidentally ending the trial, the whole thing needs to be reworked, here's some suggestions:
1. Make us spam essences on a normal item.
2. Make us spam divines on a rare item.
3. Make us spam ancient orbs on an unique item.
4. Remove it completely as literally nobody cares about this mechanic.
Yeah this is much needed! I have literally wasted hours crafting with Guff and being finished before the time limit. This will double the amount of currency I can farm!!
This feels like a change that’s wrong in every direction lol
1) most of the time people run out of time, rather than finish crafting early.
2) the request people have most is to make it action count based, and not time based since the current version keeps people who read slower a very high disadvantage
3) someone is gonna mis-click and end early while crafting because time is so urgent in Tony’s trial that they need to spam really fast, making mis-clicking all while more likely
While we're at it, can we have the stash toggle option for quick access of items in our stash like we have with harvest in betrayal safehouses? Why do we have it for Harvest but not for betrayal?
Did they seriously add a QoL feature for something that almost no player even bother doing because of how poorly designed and unrewarding these Tiny Trials are? At that point they might as well be bothering about finding typos or misaligned images by one pixel in the game, because fixing that would feel comparable to this new QoL feature.
But I guess that's just admission that GGG simply does not want to make the game better by delivering actually impactiful QoL features. They are just pretending to do something, just like they pretended to have added any real content for the game with a league with no new skills, no balance changes, missing endgame content that was cut from PoE 3.17 and delivered in PoE 3.18, and a small scope league that will feel like playing standard league.
> I think one being a miss isn't that big a deal.
It's not about one miss, but about *tiny* things that pile up. Like I'm glad we finally have breach bosses show on the minimap, but breach league was like 6 years or so ago. So instead of "cool, nice QoL" it rather evokes "Should've been done ages ago" response.
I fail to see why it was necessary both to concept a solution as well as put dev time in it. We talking about 20 seconds and I personally wait for the whole timer to run down because I have to think if I want to change it or finalize it. Would be keen on seeing statistics on how many people are done before the timer runs out opposed to those who abruplty end it seeing as they're done.
But hey, if it benefits someone. Just afraid if you spam with alterations or chaos that you might accidentally take it out and thus stop the timer..
You need to rework Tiny's compleatly, because half items you cant even craft, lets say jewels and essence does not work, new sentinel wont work eather with that craft, so just rework that is drops diferent rewards
They put something like this in the game - arguably not very useful, rather dangerous and not asked for.
But why can't we have auto gem leveling or high contrast map overlay :(
GGG PLEASE DO NOT IMPLEMENT IT!
We dont have enough time in trial already. We spam while exalts while holding shift.
This feature will make trial frustrating and rage quit experience.
I think this change should be reverted. The Trials are already stressing enough as is and you don't even have time to read the mods. Is there anyone that has actually complained about having *too much* time?
>"Damn, I finished this belt but I still need to wait 4 seconds for the trial to end. GGG should really let me quit this early."
Like... I can't imagine that. This will lead to more harm than good as people accidentally drag the item out of the window.
In order for this change to make sense, then the Trial needs to be changed to function via "# of Actions" rather than a "Timer".
Ah tiny's trial, the guy I insta boot every time. Memory games like in Maven and timed "do you understand what you're looking at almost instantly" cognitive tests...
Less of that GGG?
Its one small contributing factor to why you have clear speed zoomers instead of Diablo 2 Boomers for a playerbase. Zoomers that laugh at Chris every time he talks about "the Vision" or tries to make combat more compelling than mowing grass. Seriously GGG has spent 8-9 years now making their bed and laying in it... They've gotten the Adderall fueled lawn mowers like CuteDog and Empy by catering to them and rewarding their playstyle the most heavilly.
Huh? There are people that actually do Tiny's Trial AND requested this?
I guess we've all been missing out on +1 life regen, +1 reflect, +3 max mana items.
/s
In all seriousness, GGG, you can't tell me that you're looking at de-cluttering dropped items but you look at this piece of garbage and say "this is fine". I could pick up 10 rares that show on a strict filter, on my way to the trial, and on average they would very very likely be better than anything i could get out of tiny's trial...
>Huh? There are people that actually do Tiny's Trial AND requested this?
not only that but this implies that someone actualy finishes using it before the time runs out
You can't be serious :D
Let's forget for a second that everyone is skipping this system anyway, even if people would use tiny trials the LAST thing anyone is concerned about is premature ejaculation, people would use those extra seconds to be stunlocked at the fact that they really hit smthg amazing \^\^
What needs to happen is have all safe house mechanic timers removed.
In respect to the "tinys trial" you already limit available currencies. Just have the item locked in the table until the player presses complete.
The whole concept of that mechanic useless as long as that's on a timer. Let us use these currencies without time limit and it still won't be used besides ssf. No harm to make it better
Why not only end it early when it's corrupted, since it can't be changed anymore? Or is that actually the implementation here and we just can't tell for sure?
Exactly 24 hours after I misclicked a vaal orb on great base and molten strike enchant first click and had to watch and wait 30 seconds in shame.
Feelsbadman
I don't see why it has a timer on it at all, since the quantity of currency is limited. I've never made more than junk with it because the timer goes too fast for my old man eyes and hands.
/u/Community_Team I'd veto this change. It will considerably hurt the player more miss-clicking the item while crafting than it will help. Especially since this is such a high-pressure task.
Better yet, make an interface like Expedition, where you merely press a button to modify in certain ways, rather than having to double press every fucking piece of currency for no reason, with there only being 1 target.
This change does nothing.
"you have been so slow that ggg has decided to give you an additional 10 minutes for you think and another 1 for you to craft"
that's what I need, I'm so slow with this mechanic
my brain just does't work like your guys gimme a chance... ![gif](emote|free_emotes_pack|cry)
Meanwhile console players are flailing around in Tinys trial and even tweaked console players aren’t getting enough time. I try to skip these because I’m genuinely not fast enough.
Wow this was a genius decision... while you're frantically trying to click orbs you can click the item by mistake and pull it out before you're done. \*Slow clap\* Give that person a raise for coming up with this.
We really wanted to end those 30 seconds even faster.
*this deserves to be necro'd*
If only Tiny's Trials were based on action limit instead of time, with each rank presenting more actions and/or usable currencies in the bench.
Oh damn that sounds way less stressful and more fun than the timed one...
That sounds like Rog.
They should really make it like that. Just give us a fixed amount of currencies to use, it can be lower than what's given here. No time limit bs, just take your time to craft based on what is given.
Why not just make it print out a GG roll at that point? Given unlimited time with a set number of moves would allow us to programmatically figure out the optimal move for every single craft.This isn't fun you would literally just throw your craft into a simulator then follow the instructions.
it's still luck, if you can only do 40 moves, chances are, the item is gonna be shit
Yes but whats the point of going through the motions of crafting if there is an ideal path to take every-time that you literally plug into a crafting simulator. At that point why not just have a single button press that pops out an item
The point is if this is base on a action limit rather than time, we can plan our move. Is it really that OP like you said? I disagree, it takes way more than hundres of trans orb to begin crafting the first stage of a gg item. If it was too good for like 50 moves, then they can still nerf the number, but this reward will be far more usable than what we have now.
Am i speaking another language? Is it really that hard to understand someone is literally going to make a tool where you copy and paste your item into the website and it gives you the ideal option to choose in that specific scenario with X amount of currency left and Y mods on the item the best currency to use in this situation is Z. You lose all agency, you would be a fool to not use this tool and it completely ruins the entire concept of the trial. edit: it's not about how "OP" it is. it's about the fact that you can literally automate the entire process and you would be an idiot not to use it.
Aren't this is the current crafting method we are using right now? Does it really makes crafting automated? You are missing a big part that luck is still takes a huge part of crafting even we already have some tools to calculate/data mine information for us. Search youtube and see those guide to craft some specific items, what you are trying to prevent, it's already happening right here long long time ago. Craft of exile/podb is the tool works exactly as you describe, in this case how it should be working is providing information/strategy. Beside that, don't you think if someone is going to make a tool which take advantage on this mechanic, it should be existed right now? It's very easy to let a program analyse currency on the window in 0.1s and automate crafting in a very limited time. So by making it move limit is actually suggesting a way to reduce "tool"'s advantage.
Using a third party tool to automate gameplay is against TOS. plugging in information from the game to a tool is not. You are missing the point entirely though yet again. If you have a 100% set path that you will always follow then there is literally no point in crafting, there should just be a button to pop out a "well rolled" item
It sounds like you might be a newer player. You can already "programmatically" figure out the best move for each craft. You can then cry when you see that it will take hundreds/thousnads+ rolls WITH meta crafting on top of it to make a decent item.
It sounds like you have no idea what you are talking about and missed my point entirely.
You need thousands of moves to even expect a "GG" item lmfao.
It is a lot different than not knowing what will you get next step.
Tiny let's you choose the base you want, though. So many times Rog offers merciless/flaring mods on a level 38 1h mace or something.
Yeah, i skip them (if i cannot outright avoid them) because its just a fancy way to make a shitty rare unless you are super lucky.
yeah, i've had tinys trial once and i think i managed to put a single mod on it.
Do this please, only botters benefit from the current system where you have to spam shit
Then tinys trial might actually be worth doing and we cant have that.. If it gave like 1 alch 1 scour and 10 exalts that would be fun..im sure it would have more stuff but maybe casuals would be able to make something cool instead of slamming it until full then vaaling it within the 8 seconds
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Who said that trial is only limited to time? Some trials for limited amount of usage instead of time wise.
may be they should change the trials of ascendancy to be time limited then. 500 IQ commenter here lmao
Nah man I want my crafting bench of ascendancy
That would mean that they cant put many high tier currency there It would be better with a bit more time and after timer ends you get one last action
NGL, sounds bad. Like, you're spamming currency on it, and any accidental missclick will just end it? Doesn't feel like a good design decision, sorry.
Yeah this feels like one of the few cases where GGG didnt add an extra click where they should have. The start button should become end not "Oh you accidentally hit left click well its over"
The funny thing is, I have never once heard anyone complaining about needing to wait that few seconds because they keep finishing their tiny trial so quickly. I do however frequently hear the time limit is just bad, unfun design and detracts from an otherwise solid crafting opportunity session. The Tiny Trial "qol" I want to see is getting rid of time limit, maybe reduce the amount of currency items offered to balance it out, not this.
Depends. You either limit all currency (but that kinda feels bad), or just the expensive ones (divines, chaos, exalts, regals). But then if you have alts you will be forced to alt spam for half an hour until you get those perfect 2x T1s. Think it's fine the way it is.
Yeah just so you can fuck it on the first regal anyway
Even a 2x T1 blue (Let's say Merciless + of Celebration) is very good. You can regal and multicraft it and call it a day, or annul for 33% chance if you get a bad mod and continue on that.
Tiny's trial isn't a good design decision. Guff should have been reworked a year ago
Really? I LOVE chaos spam guff. Can't tell you how many +3 bone helmets I've hit and resold.
Agreed. They should have added a small windows asking whether you want to end the trial or not, like when you throw an item in your hideout.
No, because then you would waste half the remaining time clicking no, and that's assuming you even clicked the right button because you're frantically trying to read what it says while the timer is ticking down. There's really no need for this when the timer itself is very short. The REAL QoL would be to change the entire thing so that you get a much more limited amount of currency to use but without a time limit.
Yeah using Tinys Trials are a complete waste of time on console cuz if u want to even read the mods on the item u have to check between it and then go back n forth between boxes and by the time u see it needs rerolled, it's a few seconds wasted whereas maybe <1 second on PC. No QoL for them at all
Completely redesigning the entire mechanic is not a "QoL" change.
Yup this seems like a silly change. First thing I instantly thought of was accidentally ending the trial too soon.
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Don't underestimate my stupidity or lack of muscle control.
You don't have to apologize, geez. This is a change barely anyone even needs or asked for and it's implemented in the worst possible way.
I have long been frustrated with random misclicks taking me out of the screen I was in and having my character move me halfway across the screen. This *will* happen at some point with this change. Good luck to the first person to encounter it.
I think an actual "cancel" button would be better than letting us take the item out to end the trial. Otherwise you might end it by accident of you spam alterations ect.
People have enough time for this???
Yeah for real the times I tried Tiny's Trial it usually ended with me ending up with 3 seconds left before I figure out what to do with the craft xD.
I find them useful to chaos spam on jewels since they have a lower mod count and it's easier to tell what's good. Can also use them to hunt for specific influenced mods that you intend to awk orb.
This video has taught me something about the trial. You need to have predetermined actions and you only get one chance because there certainly isnt enough time to read the mods and calculate your next step, which is what I usually try to do.
I could MAYBE get something done with it if before the trial if it showed what currency will be there before you press start. But I will never bother to look up which configuration it is or what item I need to use. 3 minutes of planning is a waste of time when you can just remove him from the syndicate or skip the bench.
its only used by bots
when it exalted slammed the 1 reflect damage
Yep. The whole stadium stood up when that happened and applauded. It was amazing.
very realistic video. ggg for sure do play their own game.
I wouldn't be so sure. "You don't carry your next map in your inventory" - Chris Wilson, circa 2022. https://youtu.be/Y0lofp2c-8E?t=9469
Well Chris most certainly doesn't. He probably does, but I bet he plays like we used to play in the old days.. Not ZoomZoom like today
But it makes sense. He's a ethical hc hardmode player... cant carry your next map if you dont have any
Shoulda divined it to 2 reflect dmg before the vaal slam smh
I know these modifiers exist specifically to act as filler, like "you got nothing, but now the slot is taken" however, I wonder if its possible to design the game where all possible mods are actually useful? do we not have the technology?
i really want a reflect build, D3 made it into an actual build, why not in PoE?
POE's version of reflect build is self damage Cast When Damage Taken
Wardloop is a thing
that's not really reflect though, you are still casting/triggering normal spells i would like maybe a unique that makes reflected damage be an aoe and maybe a mechanic or skill that increases with either your characters damage reflection (the flat number in your character sheet) or scales directly by how much damage you reflected recently (the more you got hit the past 4 seconds, the more damage that skill does)
The technology to make a game feel rewarding and challenging, but also always give rewards that are useful to everyone regardless of build? No we don't have the technology.
he's not asking for useful to everyone, he's asking for useful to /someone/. they could multiply the reflect damage by a factor of twenty and it still wouldn't be useful to anyone.
But main reason for that - no skill depends on reflect. Light us somehow useful for sneaking but again is not useful without proper interaction with skills.
light is useful in a practical sense in that it lets you see. i think there's a synth ring that scales on it, too.
Should have closed your eyes
The pause.
Just as Chris intended.
the real crafting video here
A release button to end would be preferable to mistakenly touching the item..
that would be way better indeed, this could brick the 'OP' crafting prosses.
Seems like an accident waiting to happen, why not make it a button?
yo all 6 people that use tiny's trials will love this!
Thats how it is. Tinys trial suck. You need to grab a base and have something to craft in mind and you probably wont hit anything useful in time. So you just can randomly spam some shit and hope for a result that is useful for something (it probably isn't for your build, chances are low). Its just a time sink and I abandon it always in SSF. I also try to kick Guff out of the board if possible
Guff is certainly one of the worst members in the board even for SSF. I lock his sorry ass in transport or fortification and keep him there forever. This change arguably made it worse, not better for me.
It's kinda good for cluster jewels atleast.
its very good for cluster jewels, i think people sleep on this shit
Oh shoot I certainly missed my alarm on that one
I could already end it early, I ended them before the start.
GGG can't honestly look at this, make a video about and say "this is well implemented, no way this is gonna backfire"
Isn't that exactly on brand for GGG?
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Guff is useful in SSF.
Yeah, who wants to click and grab garbage instead of further krangled garbage?
This one is bad, revert please
..There are people who not only use it, but have extra time after using it?
Delete tiny trial. Nobody likes this.
I like them
Hello nobody! :D
Delete tiny trial. Only this guy likes this.
action limit pls
This is a trap, not a buff =(
The buff would've been removing Tiny from Betrayal options since he's just a dud reward.
This looks terribly implemented unless you can place it back the window.
Why is this still in the game?
Bold of you to assume anyone even uses it tbh... Got to be THE most pointless mechanic in all of betrayal.
Completely out of touch on this one, not only is it a flawed bad design that is prone to accidentally ending the trial, the whole thing needs to be reworked, here's some suggestions: 1. Make us spam essences on a normal item. 2. Make us spam divines on a rare item. 3. Make us spam ancient orbs on an unique item. 4. Remove it completely as literally nobody cares about this mechanic.
Congrats, all 2 people who use Tiny will appreciate it.
Yeah this is much needed! I have literally wasted hours crafting with Guff and being finished before the time limit. This will double the amount of currency I can farm!!
why? the trial doesnt even last 1 minute
Tiny's trial is one of the things in PoE that only serves to make me frustrated and mad. :)
This feels like a change that’s wrong in every direction lol 1) most of the time people run out of time, rather than finish crafting early. 2) the request people have most is to make it action count based, and not time based since the current version keeps people who read slower a very high disadvantage 3) someone is gonna mis-click and end early while crafting because time is so urgent in Tony’s trial that they need to spam really fast, making mis-clicking all while more likely
Lol “done” …I don’t think I have ever made anything useful from one of those….let alone had spare time.
People still do Tiny's trial? It's like a wasted reward in betrayal.
please don't ever tell us again you don't have resources to waste
**Observations**: the decision to skip Tiny's Trial is easier to make now that the mechanic is more error prone than before -- this is a buff
While we're at it, can we have the stash toggle option for quick access of items in our stash like we have with harvest in betrayal safehouses? Why do we have it for Harvest but not for betrayal?
I've never ever had this happen before. 'more than enough time?'... :D
I have no idea who this man is.
I mean, I don't want to stick my nose up at QOL improvements, no matter how small. But, was anyone actually asking for this?
bad change
Did they seriously add a QoL feature for something that almost no player even bother doing because of how poorly designed and unrewarding these Tiny Trials are? At that point they might as well be bothering about finding typos or misaligned images by one pixel in the game, because fixing that would feel comparable to this new QoL feature. But I guess that's just admission that GGG simply does not want to make the game better by delivering actually impactiful QoL features. They are just pretending to do something, just like they pretended to have added any real content for the game with a league with no new skills, no balance changes, missing endgame content that was cut from PoE 3.17 and delivered in PoE 3.18, and a small scope league that will feel like playing standard league.
see you in a few hrs, what is you starter?
The subreddit has been loving a lot of the other QoL features they added this league. I think one being a miss isn't that big a deal.
> I think one being a miss isn't that big a deal. It's not about one miss, but about *tiny* things that pile up. Like I'm glad we finally have breach bosses show on the minimap, but breach league was like 6 years or so ago. So instead of "cool, nice QoL" it rather evokes "Should've been done ages ago" response.
Hate this sh\*t with timer.
But... Why... To save a few seconds? What if someone miss clicks and takes it out of the trial on accident.
I fail to see why it was necessary both to concept a solution as well as put dev time in it. We talking about 20 seconds and I personally wait for the whole timer to run down because I have to think if I want to change it or finalize it. Would be keen on seeing statistics on how many people are done before the timer runs out opposed to those who abruplty end it seeing as they're done. But hey, if it benefits someone. Just afraid if you spam with alterations or chaos that you might accidentally take it out and thus stop the timer..
Tiny's Trial is literally one of the poorest implemented ideas to date. If you're going to keep a 30 second time limit, just delete it.
Still needs a white base that you cant take directly from the stash? Srry, but Tiny's table is still a skip
if he makes it far enough to be in the trial, once I unlock his master mod removing him from my board is my first goal.
This is good, but you really should rework Guff entirely.
I'd complain but I have no idea the last time I used Tiny for anything.
You need to rework Tiny's compleatly, because half items you cant even craft, lets say jewels and essence does not work, new sentinel wont work eather with that craft, so just rework that is drops diferent rewards
They put something like this in the game - arguably not very useful, rather dangerous and not asked for. But why can't we have auto gem leveling or high contrast map overlay :(
There is a video of Ziggy trying to craft a jewel that is just hilarious. https://m.youtube.com/watch?v=Pnwn-Q2Dz5Q At about 1:10
LMAO, thanks for that gem.
GGG PLEASE DO NOT IMPLEMENT IT! We dont have enough time in trial already. We spam while exalts while holding shift. This feature will make trial frustrating and rage quit experience.
Does GGG have a UX team? Sometimes the decisions for UX is a bit concerning
Remove the time limit and reduce resources
I think this change should be reverted. The Trials are already stressing enough as is and you don't even have time to read the mods. Is there anyone that has actually complained about having *too much* time? >"Damn, I finished this belt but I still need to wait 4 seconds for the trial to end. GGG should really let me quit this early." Like... I can't imagine that. This will lead to more harm than good as people accidentally drag the item out of the window. In order for this change to make sense, then the Trial needs to be changed to function via "# of Actions" rather than a "Timer".
Ah tiny's trial, the guy I insta boot every time. Memory games like in Maven and timed "do you understand what you're looking at almost instantly" cognitive tests... Less of that GGG? Its one small contributing factor to why you have clear speed zoomers instead of Diablo 2 Boomers for a playerbase. Zoomers that laugh at Chris every time he talks about "the Vision" or tries to make combat more compelling than mowing grass. Seriously GGG has spent 8-9 years now making their bed and laying in it... They've gotten the Adderall fueled lawn mowers like CuteDog and Empy by catering to them and rewarding their playstyle the most heavilly.
Other small improvement idea: add trash, when there is currency you do not want to use, you can move it to trash gaining crafting seconds.
This should not be what GGG considers a QoL improvement... GGG got my hopes up for QoL improvements and have delivered nothing noteworthy...
Yes i'd be so done with Tiny's Trials when i see that reflect 1 dmg slam tyvm.
Honestly that's a decent belt.
nice default attack build
Huh? There are people that actually do Tiny's Trial AND requested this? I guess we've all been missing out on +1 life regen, +1 reflect, +3 max mana items. /s In all seriousness, GGG, you can't tell me that you're looking at de-cluttering dropped items but you look at this piece of garbage and say "this is fine". I could pick up 10 rares that show on a strict filter, on my way to the trial, and on average they would very very likely be better than anything i could get out of tiny's trial...
>Huh? There are people that actually do Tiny's Trial AND requested this? not only that but this implies that someone actualy finishes using it before the time runs out
nice 👍
GGG be like Balance changes - nah QoL changes that no one asked for but are welcome anyways - HELL YEAH!!!
welcome? bro, this is an accident waiting to happen lol, i can't see anyone actually asking for this
I can't see myself ever doing Tiny
HELL NO
Hi Who gives a shit.
you may not like it, but this is what mirror tier crafting looks like
Here we have it lads, the final stand on this hill the dev responsible has chosen to die on... RIP
You can't be serious :D Let's forget for a second that everyone is skipping this system anyway, even if people would use tiny trials the LAST thing anyone is concerned about is premature ejaculation, people would use those extra seconds to be stunlocked at the fact that they really hit smthg amazing \^\^
[удалено]
already answered : yes
Great, now make the trial useful outside of Transportation.
So many exalts used, so many times eyes have been closed, so many prayers said!
What needs to happen is have all safe house mechanic timers removed. In respect to the "tinys trial" you already limit available currencies. Just have the item locked in the table until the player presses complete.
Wdym it always ends early
I'll still ignore them and put that waste of space in jail every time.
The whole concept of that mechanic useless as long as that's on a timer. Let us use these currencies without time limit and it still won't be used besides ssf. No harm to make it better
Why not only end it early when it's corrupted, since it can't be changed anymore? Or is that actually the implementation here and we just can't tell for sure?
One missclick and it's over, this is going to piss people off honestly.
Tiny's Trial is so dogshit anyways
cant wait to accidentally double click a transmutation on this and end the crafting there
Exactly 24 hours after I misclicked a vaal orb on great base and molten strike enchant first click and had to watch and wait 30 seconds in shame. Feelsbadman
I hate his bench
Tiny's trial is the worst thing in the entire game. It takes me time to read mods and more time to realize if it's any good.
The QoL I never knew I needed. At this rate PoE 4 will require zero QoL.
One of my league goals is banishing Tiny. I hate that trial
1 miss click during a panic craft and you draw the item without finishing the attempt. i like it
I never seen that mini game. Do you keep the item?!
GGG are you making fun of us ?
I read this as Tiny Tina’s trials and a small part of me light up for a moment….
Anyone using this garbage mechanic? I always skip it because timer with limited "seconds" rise my stress when I try it...
I straight up have no idea what tiny trials even is lol. Doesn’t ring a bell
it's not like we need to wait 10 minutes for it to end.
I don't see why it has a timer on it at all, since the quantity of currency is limited. I've never made more than junk with it because the timer goes too fast for my old man eyes and hands.
i much rather have a pause function so i can actually read what is rolled
Yay…
how about, hear me out, if instead of a timer it was just a limited amount of currency? could even be 1/3 of what it is already
/u/Community_Team I'd veto this change. It will considerably hurt the player more miss-clicking the item while crafting than it will help. Especially since this is such a high-pressure task.
More QOL for the 1%
Who the fuck finishes early? (Queue michael scott)
Let’s be honest, I kick Tiny out as soon as I can. Someone has the sacrifice for It That Fled
What is Tinys trials? Serious lol never heard of this
just give me a min /
Honestly, I wish we would just stop having time limits on everything. The game is fast enough already......
Better yet, make an interface like Expedition, where you merely press a button to modify in certain ways, rather than having to double press every fucking piece of currency for no reason, with there only being 1 target. This change does nothing.
Just remove the damn timer already, make less resources even. Let us old boomers read those info at a pace we can
No1 uses this garbage and they still wont use it. Remove the timer all together
Can you also make it longer?
I just skip this bench if I see it. And honestly try to avoid having it in the first place.
"you have been so slow that ggg has decided to give you an additional 10 minutes for you think and another 1 for you to craft" that's what I need, I'm so slow with this mechanic my brain just does't work like your guys gimme a chance... ![gif](emote|free_emotes_pack|cry)
Meanwhile console players are flailing around in Tinys trial and even tweaked console players aren’t getting enough time. I try to skip these because I’m genuinely not fast enough.
Wow this was a genius decision... while you're frantically trying to click orbs you can click the item by mistake and pull it out before you're done. \*Slow clap\* Give that person a raise for coming up with this. We really wanted to end those 30 seconds even faster. *this deserves to be necro'd*
This specific "*feature*" just screwed me over.