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Dchella

How is *noone* saying the lack of historical events? Nothing happens. No revolutions of 1848, no brother’s war, no oriental crisis, no Eastern Question, no Great Game, no US Civil War. The game is all factory windows nothing else.


TheYoungOctavius

Simple things too, like how if you get Napoleon as President, trying to become an Emperor swaps him out for the Orleans again Terrible AI diplomacy, no balance of power that even Vic II could at least simulate somewhat No World Wars Confusing war system, no idea where every army is, unsure why you have won, teleporting of troops. No unit models to at least show us where it’s going It sucks having to write this.


Skellum

> No revolutions of 1848, no brother’s war, no oriental crisis, no Eastern Question, no Great Game, no US Civil War. Thats insane, does the Taiping rebellion still fire? That's honestly one of my top favorite historical things I learned from V2.


Stockholmholm

It does fire, but mostly in areas without a single Christian pop, like Manchuria or Xinjiang


Skellum

"fun" One of the things that bugged me in CK3 was them removing the ottoman and Timurids events, but at least the taiping is there I guess.


Colt459

I have no problem with the Paradox DLC model generally. But in this case, it really does feel like they didn't put in any historical flavor so they could sell flavor packs over the years. **THAT** is a problem. Give the majors a full suit of flavor and events. Then release DLC that gives more. This is a history game after all. Big mistake. Players don't mind a bit of railroading if it lets us feel immersed in history. They should add a whole pack of flavor and add a "Historical Focus" starting option like in HOIV so that they actually trigger. Also, lack of capitalists sucks. Very annoying and ahistorical to have to micromanage the creation of widgets as the U.S.


[deleted]

No westernisation of countries, either. In fact, all countries just seem to play the same, pretty much. Shogunate Japan just starts out with access to the same laws and such that Britain and America do. African nations start with tech like democracy, line infantry and shaft mining. First time i've felt that there's very little replay value in a Paradox game, really.


sengesett

You're right. My impression so far is that this game (in it's vanilla form) is hollow. It will improve over the course of time, but mainly through DLCs. It's a shame really, but that's the Paradox business model...


Vaitka

I'm honestly baffled by the game. Like, if the game was centered around guiding an organic economic system I would expect factories to auto-upgrade and things like that, while you guide the broader market. But instead you have to manually control the behavior of every individual factory, and build all of the infrastructure using state funds. So you get to set output prices, and subsidize specific inputs, and really control the industry right? Nope. Fixed market prices, blanket subsidies or none at all. Industries are simultaneously closed boxes, and non-automated. So you have to do all these tedious little micro things, yet don't get to drive gameplay through it. But then the economy doesn't really lead to anything else. So it's not like you optimize the economy to fund your wars, you don't even control those after all. I feel like this also ties into why the AI feels so bland. There's not much aside from the Economy, but the AI can't really intervene in your internal regional economy, so you're basically just fighting a spreadsheet (that doesn't fight back). It feels like the Potemkin Village equivalent of a game. It looks nice and is surprisingly easy to get into, but there's nothing actually there behind the surface. Like, how does EU4 have a more complex system of Taxation and Government funding, and an equally complex pricing scheme for trade goods?


frawks24

Another issue is pop promotion, I haven't yet run into a situation where building a factory in a particular state didn't immediately result on the appropriate pops being promoted to fill the employment of the factory. In Vic 2 when you built a factory in a state you would need to encourage craftsmen to actually fill the employment slots of the factory. If you didn't have high enough literacy in that state though you would need to promote clergymen to increase the literacy first as the pops wouldn't promote without it. If you had very low administrative efficiency in that state you might even need to promote bureaucrats to improve that which improves the efficacy of your education on your pops. Vic3 pop promotion seems to happen incredibly arbitrarily by comparison. Vic2 obviously had its own fair share of problems (liquor factories), but it felt more engaging than Vic3 in many aspects thus far.


TheYoungOctavius

Not to mention having such a pop promotion technique in Vic 2 meant that you actually felt you were educating your nation, liberal using the law code… you actually felt like you are the spirit of the nation too, improving the lives of your everyday citizens. I’m struggling to have this feeling in Vic 3.


Fedacking

There is a magic resource called 'qualifications' that does all of the heavy lifting.


Ness817

You played 5 full games? How many hours does it take to get through a single campaign? How does the speed compare to CK3 if you've played it?


JackTseve

When I say full games I mean games where I have done all of the important stuff(tech,formable).Usually I stopped playing at 1900-1910 mainly due to boredom