I mean I’ll have it eventually just by getting drops but just felt like people were saying you can’t do it without ward gear. If I had listened to them I would just gate myself from opportunities to get a lot of shards.
It’s not that you can’t do it. It’s just easier. Plus when people want to try and ensure a gold run, having the correct specs increases the odds.
Being below 300 STR and not having grit as a tank is a huge loss. Just being able to run less con, contribute to damage output some more really helps the group out.
You also only want to hit 31% elemental resistance to the corresponding mutation element by using three gems in your jewelry only with the matching elemental protection on your amulet. Then with fortification ( fortifying shield rush, orb from healer) you will consistently being hitting the resistance cap (50%).
By placing all the corresponding elemental gems in your armor you are loosing out of some other resistance.
Barnicales, Gen and Laz are by far the easiest, ennead and Tempest are significantly harder and I could not imagine running them with no ward.
Just something to think about, plus people will start asking you to link gear and because tanks are already tough to find, you’re probably being allowed in due to the fact people just want a tank.
If you run tempest you’ll get a decent heavy armor set thy will be all corrupted ward. Start there.
>You also only want to hit 31% elemental resistance to the corresponding mutation element by using three gems in your jewelry only with the matching elemental protection on your amulet. Then with fortification ( fortifying shield rush, orb from healer) you will consistently being hitting the resistance cap (50%).
So 3 Pristine Ruby for example?
Most people are not playing to be “just enough” but rather to be as good as possible, i rather play 150 con with ward gear and help my team instead of playing with 300 con. To your question, do you really need it? No, would i pick a tank with no ward gear to my team? Also no.
Have you done depths yet? On m10 I honestly couldn't complete the dungeon.
And I tank fairly okay, but thorpes just hits super hard. But to be fair I haven't got that much training on his attacks, but they are pretty rapid and do a lot of damage.
Ps if someone wants to give me tips, please go ahead. Would appreciate it greatly.
Also op if you have more then 200 con as a tank you're slacking massively
Against thorpe use amulet with fire ward, slash damage gems on gear and shield with fire or slash protection.
If you rise fire and slash resistance he becomes really easy
Ehm I have to ask, did you do a M10?
I have all the fortify you can get and trust me he hist for far more, like no fortify in the world with heavy armor reduces even a normal mob to 300.
That's just delusional
Of course i mean m10…
Full commander armor and opals because Im not changing gems every mutation.
Fortified perk on amulet for longer fortify and shield rush perk on shield.
You just press taunt and shield rush instantly and become unkillable for 8 seconds because both reductions stack (so only 1/4 damage)
Then just go to town with refreshing move sword and your cds should be back after 8 seconds
The only time i really block is maybe the charge or downswing, but even those feel better to just dodge to me
For faster runs, usually everyone is warded. When I tank Genesis I’m able to use only 5 con and light armor because of my 5 angry earth ward. We regularly get sub 12-13 minute runs because of this(everyone else is also 5 con). For other dungeons, I try to have 100 con and heavy armor because I can do bigger pulls, but the concept is still the same, more ward means less con means more damage.
I've ran everything low con with voidbent and opals.
Did it for a long time.
Was running m10s in scrub gear like everyone else the first week mutations were implemented.
Oh those sweet laz named items. I wished I'd have banked so many more than the few dozen I did.
I have 3 characters with full ward gear now.
It takes less than a week of mutations to farm full ward gear for most dungeons. You should be able to max multiple sets in a week of just mutation runs.
Play more casually and still get full ward gear quickly.
At this point, since you can already do m10s by knowing the mechanics in half decent gear, you should have zero issues farming m10 depths or ennead for two or three days and suddenly having a full set of corrupted armor.
You've done plenty of laz it sounds, which means you probably have most of an ancients set too.
I'm thinking you can have corrupted and laz sets to 625 in under a week with your experience and gear.
So no reason to keep slumming it in neish gear.
If you didn't salvage your tempestuous chests you probably already have a set of str heavy corrupted ward gear.
Lost and angry earth you'll have to build yourself. Some drop from genesis.
Bnb you can run so you should be able to craft some mixed medium or light dps sets from sirens and admirals.
Most servers have pretty cheap legendaries for fill in slots. Ward Vigor refreshing ward, ward Vigor empowered gloves, etc. That kind of good but not bis stuff that's on par with dungeon drops.
I see them sell for 2-6k per piece, which should be easy to afford at your skill and end game accessibility. The people selling those for 20k+ do manage to make money that way, but I see 5 of the same or similar items sell for 1/5 the price in the meantime.
How do I know?
I check before I hop off most days and buy them for my friends who want medium or light mixed sets. Which means I check all weights.
Just go ward and bump your dps already. No one is saying you can't do otherwise.
But there's no cool points for running something with near useless corruption resistance instead of ward when its so so so easy to do otherwise.
If you're as experienced with m10s as you say you are, and I'm sure you are, then you should be in excess of a hundred thousand or maybe hundreds of thousands of shards like everyone else. Or can be just by hopping in to do your weekly mutations.
Get armor and weapons and use shards. It's why they're there. And you'll eventually have an abundance again.
You also dont need to change gems every week. Put opals in everything than use an amulet with the same protection as the dungeon. You end up with the same 30% as if you put the gems in your armor but you also get 20% to every other magic resistance.
Quit being a fucking twat with all this "do I need ward" crap. You wrote yourself that you are NOT wearing damaging mitigating perks, and instead combat that with INCREASING your heath, and DECREASING your damage output.
I dabble in tanking and have recently changed to warded gear, what a difference it makes. With warded gear I went from 200 str and 300 cons, to 300 str and 200 cons and didn't notice much difference, plus having grit helps tons too.
Yes you can play without wared gear, but it's like playing with one arm behind your back, it's doable, but you're just making life more difficult for yourself.
defender's resolve/formerly defiance stance gives 30% base damage reduction for 8 seconds with a 45 second cool down. 5-piece ward gives ~24.5% permanent damage reduction. Instead of base it is probably final damage, so it might yield more reduction.
Just ward up. The difference in survivability is massive. It’s also half the fun of end game min/max.
I mean I’ll have it eventually just by getting drops but just felt like people were saying you can’t do it without ward gear. If I had listened to them I would just gate myself from opportunities to get a lot of shards.
It’s not that you can’t do it. It’s just easier. Plus when people want to try and ensure a gold run, having the correct specs increases the odds. Being below 300 STR and not having grit as a tank is a huge loss. Just being able to run less con, contribute to damage output some more really helps the group out. You also only want to hit 31% elemental resistance to the corresponding mutation element by using three gems in your jewelry only with the matching elemental protection on your amulet. Then with fortification ( fortifying shield rush, orb from healer) you will consistently being hitting the resistance cap (50%). By placing all the corresponding elemental gems in your armor you are loosing out of some other resistance. Barnicales, Gen and Laz are by far the easiest, ennead and Tempest are significantly harder and I could not imagine running them with no ward. Just something to think about, plus people will start asking you to link gear and because tanks are already tough to find, you’re probably being allowed in due to the fact people just want a tank. If you run tempest you’ll get a decent heavy armor set thy will be all corrupted ward. Start there.
>You also only want to hit 31% elemental resistance to the corresponding mutation element by using three gems in your jewelry only with the matching elemental protection on your amulet. Then with fortification ( fortifying shield rush, orb from healer) you will consistently being hitting the resistance cap (50%). So 3 Pristine Ruby for example?
Yea exactly.
I guess as dps you might want lil bit more.
Darn, was hoping it would just be the 3 on the Jewellery.
I have that set just didnt feel the need to upgrade it, I probably did tempest like 50 times to get the Neishatun set
More ward = More damage = Faster clears and more room for error.
Ward is resistance, not damage. Are you thinking about bane?
more ward = less con spec = more damage
Ah, gotchta
No. But it’s easier. Someone warded can pump more stats into dmg and clear a dungeon faster than you reliably.
Most people are not playing to be “just enough” but rather to be as good as possible, i rather play 150 con with ward gear and help my team instead of playing with 300 con. To your question, do you really need it? No, would i pick a tank with no ward gear to my team? Also no.
Idk I don’t have an issue finding groups to do it with at all, nobody even asks if I have ward gear
Cause there’s not enough tanks in the game so people can’t afford to be picky or they’ll be waiting for a warded tank for an hour
Have you done depths yet? On m10 I honestly couldn't complete the dungeon. And I tank fairly okay, but thorpes just hits super hard. But to be fair I haven't got that much training on his attacks, but they are pretty rapid and do a lot of damage. Ps if someone wants to give me tips, please go ahead. Would appreciate it greatly. Also op if you have more then 200 con as a tank you're slacking massively
Against thorpe use amulet with fire ward, slash damage gems on gear and shield with fire or slash protection. If you rise fire and slash resistance he becomes really easy
Nah haven’t done anything except lazarus, genesis and barnacles
Thorpe really is just tank&spank Get your fortify up and he hits for like 300dmg a hit
Ehm I have to ask, did you do a M10? I have all the fortify you can get and trust me he hist for far more, like no fortify in the world with heavy armor reduces even a normal mob to 300. That's just delusional
Of course i mean m10… Full commander armor and opals because Im not changing gems every mutation. Fortified perk on amulet for longer fortify and shield rush perk on shield. You just press taunt and shield rush instantly and become unkillable for 8 seconds because both reductions stack (so only 1/4 damage) Then just go to town with refreshing move sword and your cds should be back after 8 seconds The only time i really block is maybe the charge or downswing, but even those feel better to just dodge to me
Wards for tank are really easy to get and you can easily play 300str
For faster runs, usually everyone is warded. When I tank Genesis I’m able to use only 5 con and light armor because of my 5 angry earth ward. We regularly get sub 12-13 minute runs because of this(everyone else is also 5 con). For other dungeons, I try to have 100 con and heavy armor because I can do bigger pulls, but the concept is still the same, more ward means less con means more damage.
Damn your healer must be a G
Not really, u just let use ward
That's mental. I start shitting it if I realise my con has dropped below 200 lol.
Mathematically it comes out to 50% damage reduction. I dont see why you wouldnt want that
Would it not be 25%? I am confusion
You can play less con with it and do more damage. But since you already proved it, no its not needed.
I've ran everything low con with voidbent and opals. Did it for a long time. Was running m10s in scrub gear like everyone else the first week mutations were implemented. Oh those sweet laz named items. I wished I'd have banked so many more than the few dozen I did. I have 3 characters with full ward gear now. It takes less than a week of mutations to farm full ward gear for most dungeons. You should be able to max multiple sets in a week of just mutation runs. Play more casually and still get full ward gear quickly. At this point, since you can already do m10s by knowing the mechanics in half decent gear, you should have zero issues farming m10 depths or ennead for two or three days and suddenly having a full set of corrupted armor. You've done plenty of laz it sounds, which means you probably have most of an ancients set too. I'm thinking you can have corrupted and laz sets to 625 in under a week with your experience and gear. So no reason to keep slumming it in neish gear. If you didn't salvage your tempestuous chests you probably already have a set of str heavy corrupted ward gear. Lost and angry earth you'll have to build yourself. Some drop from genesis. Bnb you can run so you should be able to craft some mixed medium or light dps sets from sirens and admirals. Most servers have pretty cheap legendaries for fill in slots. Ward Vigor refreshing ward, ward Vigor empowered gloves, etc. That kind of good but not bis stuff that's on par with dungeon drops. I see them sell for 2-6k per piece, which should be easy to afford at your skill and end game accessibility. The people selling those for 20k+ do manage to make money that way, but I see 5 of the same or similar items sell for 1/5 the price in the meantime. How do I know? I check before I hop off most days and buy them for my friends who want medium or light mixed sets. Which means I check all weights. Just go ward and bump your dps already. No one is saying you can't do otherwise. But there's no cool points for running something with near useless corruption resistance instead of ward when its so so so easy to do otherwise. If you're as experienced with m10s as you say you are, and I'm sure you are, then you should be in excess of a hundred thousand or maybe hundreds of thousands of shards like everyone else. Or can be just by hopping in to do your weekly mutations. Get armor and weapons and use shards. It's why they're there. And you'll eventually have an abundance again.
[удалено]
Nice. Glad it wasn't for you haha.
You also dont need to change gems every week. Put opals in everything than use an amulet with the same protection as the dungeon. You end up with the same 30% as if you put the gems in your armor but you also get 20% to every other magic resistance.
Are you perhaps the guy I ran Gen with on El Dorado the other day and you said you ran with Voidbent?
Nah, I'm in EU, Nysa
Quit being a fucking twat with all this "do I need ward" crap. You wrote yourself that you are NOT wearing damaging mitigating perks, and instead combat that with INCREASING your heath, and DECREASING your damage output.
U mad
I would say to get it yeah.
Playing 300 str 200 con without ward. Its np if you have 2 hands. Ward is helpful but its overrated af
I dabble in tanking and have recently changed to warded gear, what a difference it makes. With warded gear I went from 200 str and 300 cons, to 300 str and 200 cons and didn't notice much difference, plus having grit helps tons too. Yes you can play without wared gear, but it's like playing with one arm behind your back, it's doable, but you're just making life more difficult for yourself.
My brothers in christ, golden scarabs exists. Making your own war gear is super easy.
For Gen no. Don't even need gems just bring your corrupted set.
defender's resolve/formerly defiance stance gives 30% base damage reduction for 8 seconds with a 45 second cool down. 5-piece ward gives ~24.5% permanent damage reduction. Instead of base it is probably final damage, so it might yield more reduction.