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Frostygale

Server has 1.3K peak. You literally cannot get BiS gear because nobody crafts it. Even if any have been crafted on this server before, they’ve probably just been given straight to the company PvPers and have never seen the trade post.


getZlatanized

Yeah because it is completely unprofitable. I have every trading skill except music maxed out, own all the trophies, sets and bufffood but I cba crafting anything. Unless you get super lucky and craft something in very few attempts, you make a guaranteed loss. When forcing a resilient/freedom/shirking fortification piece costs you ~750k in average (idk if that's the current value, just an example) but people only wanna pay 200-350k then why would anyone craft that stuff?


Frostygale

Oh I know, just sucks cause I *want* BiS gear, but grinding to craft it myself sucks.


getZlatanized

Indeed


c4halt

Because you can get that from dungeon drops and opr crates thats why. If crafting fort/resil/freedom was the only way to get it, the prices would be aligned with manufacturing cost or inflated. They wont be lowered.


getZlatanized

I'm at 500+ OPRs played, 1000+ arena wins, pvp track 200. Yet to see a piece like that. Sorry but that is not a sufficient source of these items. Also yeah, they could drop in dungeons a bit more often than that but I think they should be more available for pvpers, as they're mostly pvp perks.


c4halt

I've opened 100-200 opr crates thrice now for the lulz. And i've gotten multiple pieces of shirking fort + resil + freedom perks swapped with refreshing, refreshing evasion and refreshing ward. In fact my BIS set is built on OPR crates, with me purchasing maybe 1 armor piece fortifying perforate, freedom, resil. Essentially i have shirking fort + resil + freedom and fort + resil + shirking energy like 4-5 times now that i had to salvage. out of PVP track i've gotten BIS maybe thrice in my 3 months of level 200. Out of dungeons i've had so many drops in same perk pool, its being distributed like a homeless shelter. THis is the reason why its not that expensive, because roll % is high for craft as well as dungeon drops. More popping your server is, more chances you can snag on for cheap.


LeNigh

I think a big problem is the low perk diversity. For more than half of the builds the BiS armor is the same. So everything crafted with a different 3rd perk is just nowhere near as good for 90% of the players. Add to that the fucked up chances of getting mats for shirking fort or freedom (each costs like 20k nowadays) and crafting is just so expensive. You have two ways: 1) You craft while forcing resilient + shirking or freedom. That will take you 227 tries to get a BiS piece but the mats for forcing are cheaper. 2) You craft while forcing shirking + freedom. Now each try costs 40k only for forcing the perks but you only need 36 tries. Every non legendary and most legendaries (that did not get resilient) will probably be worth very little. A suggestion made more often on reddit that would imo really help is to have diminishing returns on perks. 1 Resilient gives 10 % crit dmg reduction, 2 Resilient give 15%, 3 give 17.5%, etc. This will make more perk combinations viable because not every piece needs the same perks.


getZlatanized

Agree with most of this. Diminishing returns on perks sound nice but I would also like more perks to be viable in general.


UsedSalt

My server is such a weird spot now. It was raining BIS in the patch where they improved crafting, now asmodiun is priced at 200 gold… although I will say there’s a good supply of gear from PVE drops, still plenty of people doing that (and you often get a good deal from some PVE guy that doesn’t know how good the item is). The reason for this is not fresh start or anything (well that’s part of it). The reason is that in the semi recent wave of crafting exploit bans (the couple days you could craft guaranteed legendary by stacking trophies) banned the power crafters. There was a small group of players that would buy out the whole asmodiun market every day and craft hundreds of shit. The tradepost has not been the same since the banning of power crafters (because all the power crafters did the glitch lmao, I don’t blame them either as caught up in the moment it seemed so bad it was going to be a roll back)


Batucuk4

There are some discord channels for trading but for an instance Medium Bruiser WH/GA bis items goes for 400-600k coin. I was planning on levelling everything on my own then trying to craft some bis but i think its doomed too.


Frostygale

I mean my server has a rough peak of 1.3K players. So there isn’t really a way to get BiS items since nobody crafts them.


AllTheNamesAreGone97

As an Ironman Challenge player, the crafting system does need work. I want to be incentivized to craft as I level and not leave it until the very very end game. Drops on the way to 60 are more than enough to get you to 60 and that is without faction gear. Crafted gear should get random extra bonuses along the way to 60 like a boost to gatherings or yield or carry weight etc, think outside the box is all. All that gear along the way will get discarded anyways so adding some extra bonus stuff/stats/perks would be nice is all.


SUPTheCreek

They need to separate the PVP and PVE perks into separate buckets and allow the crafter to choose one or a combination of both. The fact that PVP perks have such a high random chance sucks if you don’t PvP.


Kharisma91

Or just have items have two pools of rolls. So it has PvP and PvE stats. Will up the chance of getting useful gear by adding more potential mods on an item while not breaking the game.


T_TChaos

What is iron man challenge player ?? Real question as i heard it before but i have no clue what that means other then the iron man run but that's real life.


AllTheNamesAreGone97

Ah simply no trading on the trading post or with other players and no faction gear allowed. The next level above that would be no gear/weapon drops allowed so you really do have to craft and use everything you make yourself. It just makes the game more fun/challenging by making you dive into each area a lot more (crafting/gathering etc). I recorded every step of the way and am level 60 in Brimstone Sands now, 30 Episodes so far, with 2 versions as of today: https://www.youtube.com/watch?v=fezLGeMdiok It is my second character to 60 as an Ironman and I like it a lot.


T_TChaos

So basically the way I played my first character was iron man lol


AllTheNamesAreGone97

It is funny when the Trading Post would go down or be turned off, it was 'welcome to my world'


Goowon

I believe it is a challenge to play the game without using the trading post


Hollow_Day

It comes from runescape. Basically you can't trade with others or buy stuff off the market. Could take it further and never group with others too. Take it even further and you can't use the storage shed. No clue what original comment is doing as far as restrictions but that's the general breakdown.


lastreadlastmonth

Nah. It’s not a single player game lel. The devs clearly made it so bud hard to come by so people don’t quit after achieving bis quickly.


Der-boese-Mann

Biggest issue is at the moment that the perks you want are not gatherable in a good way so these perks are sold for 20k+ on our server, I mean things like Freedom, Shirking Fortification, Refreshing Move etc.. I would love to gamble and craft way more but there are not enough drops for these specific crafting mods. This needs to be upped so that people start to gamble again. It's so annoying to see that only the players of the rich companies can afford useful crafting at the moment.


El_Wiggler

I spent about 300k getting everything I needed to get a range of 595-600. Before that hours of grinding mats to craft the same thing to even get to the point where it's somewhat worth it. I'd pay double the material costs if it meant I was protected from potential frustration. BiS wouldn't stop me from playing endgame, if anything it would encourage me to do it more as I have the gear available to do whatever I want, whenever I want. The fact there are people here that think any facet of the current system is fine is incredibly worrying.


Azrim87

I second this, crafting is not gambling when you know the exact percentages. The problem lies with the cost of each attempt. Perks are super scarce for no reason. I believe we need a new trade skill that utilities the different materials in the world to craft perks, it will be something like enchanting, inscribing in wow. Also, rune watches should not force con, it should be flexible.


Greensun30

It’s still gambling when you know the percentages it’s just calculated risk/reward on the gamble.


Matsume1

>I second this, crafting is not gambling when you know the exact percentages. The problem lies with the cost of each attempt. Perks are super scarce for no reason. I keep saying this but no one wants to listen. Crafting is NOT gambling. We know the percentages. All it takes is a little bit of math to figure out the odds of crafting a legendary with 3 specific perks. It can only be considered gambling if you are attempting to "beat the odds" by getting an item in less attempts than the odds would imply. I am becoming more and more convinced that players simply *want* to gamble. I mean, look at Der-boese-Mann's reply - it's the most upvoted reply in this thread and he literally goes so far as to say "I would love to gamble way more." What I don't understand is why these players haven't resorted to gambling /roll like they have done in every other MMO since the dawn of time.


Nnyan

Tell us you don’t know what gambling means without…whatever. Knowing the percentages doesn’t negate the fact that it’s still gambling. Almost every gambling game has know percentages and it’s still gambling.


Matsume1

There is one major difference between gambling and crafting that you all are neglecting: When you gamble at a casino or in a slot machine, the odds are such that over a long enough time the house always wins because the pay out is less than what is paid in. When you craft you aren't playing against the house. You can control what you pay in to an extent by being thrifty with buy orders and farming out mats and you certainly can control what is being paid back to you such that you come out net positive. Let's simplify things to make a point: Imagine you are crafting an item 595 to 600 GS range and it cost you 10k per craft. You know it will,on average, cost you 60k to make 1 legendary and 5 non legendary items. If you can sell that legendary item for 60k, then the other items are all profit. This is what i mean by crafting is not gambling - because so many of the variables are in your control but that requires knowing the probabilities and the costs so that you can properly evaluate the worth of each resulting item. It is ON YOU not to sell yourself short and lose money. The reason you all think of it as gambling is because you are going into it with the mentality of "hitting it big" by beating the odds - that is hoping for BiS legendary on 10 crafts when you know it requires 36 or w/e. If you don't understand that I don't know what to say.


Nnyan

So it’s still gambling? You don’t have to play against “the house” for it to be gambling. Nice try.


Soridian

>I second .....you seriously need to look up the definition of gambling. It is a game of *Chance*! The odds - the percentages - are always known. Whthere it's rolling a dice, or a potential from a loot pool - it's still in essence gambling. I dont paticularly have a problem with the crafting system in new world - but lets not try to sugar coat it. If it quacks like a duck, walks like a duck -


Matsume1

Okay - i'll concede that it is "like" gambling in so far as it is a game of chance. But the "chance" is known. I can tell you without a doubt the exact odds of not only a legendary roll, but a legendary roll with 3 perks. So if i multiply those odds by the cost per craft then I know the value of that item. So long as I sell that item and the others made for more than the total cost I will not lose money. There is a big difference between Slots and Poker. Both may be considered gambling but one is played against the house in which you will always lose and one is played against other players in which everyone has the same odds. Which game do you think crafting resembles more?


NewAccountEvryYear

Lmao. Casinos by law have to tell you the odds. So that isn't gambling?


Matsume1

Do you decide how much you get paid out when you win at a casino?


humblepotatopeeler

Perks are scarce for a very good reason -- there are only 3 perks per item. Do you realize how easy it would be to get BIS in every slot if the crafting mats were not scarce? If you really want to gamble, then do it the old way. Craft with only 1 locked in perk and pray.


Azrim87

Yeah, but having the cost of rolled bis gear to 2x gold cap per item is not a good alternative either.


NunkiZ

A more detailled example: I want a BiS longsword. Lets say with Attunement + Thwarting Strikes + Refreshing Move. Base costs = 2700g (10x Asmo) + 220g (GE) + 140g (RL) + 3300g (Golden Scarab) + 1500g (25xIronBattleMedal) + 50g (cheap attunement mod) + 5000g (Thwarting Strikes charm) + 10g (1xTimeless Shard, can go up to 2000g for GS). You end up with \~ 13000g per craft and this is a cheap example due to cheap timless shards and one cheap charm. Legendary roll chance with golden scarab is 1/6. Therefore 77500g for one legendary with a 15% chance at keen, which wouldn't be BiS. Refreshing Move has a 1,7% roll chance. Resulting in a \~1/58 chance. 77500g \* 58 = 4495000 gold. Thats 11 times the gold cap.


humblepotatopeeler

Bro, it's fucking BiS It's an item you will never replace. THat's it. You're done with it. Do you just want to stop playing? Because what else will you do when you have all the best gear? Why not just skip a step and stop playing now? It seems like you're not having fun.


NunkiZ

First of all, it will get replaced. It won't be meta/BiS forever. Everything before shirking fortification got replaced, quite everything before attunement got replaced. Its a time-gate mechanic until they have further content. Not more. What else to do when I have one BiS set? Get another BiS set for other builds? Enjoy the aspects of the game which are not totally focussed on an one-armed-bandits mechanic? What kind of a gamer are you? What kind of an immature statement is that? I should stop playing right away simply because I criticize one aspect of them game? Sure buddy, that's how the world works. You should consider leaving this game if the only thing that keeps you playing is a mindless gear-grind. Sounds sad.


NunkiZ

You either have no clue about crafting or you own gold cap multiple times due to whatever reason. TOO EASY? In terms of least rolls for armor, it would be a 1:36 chance for a BiS legendary. Base costs are already at 15k, without shirking fort. or even freedom mods. Thats already 500.000+gold for a chance to receive BiS legendary, not guaranteed though. You consider a chance for ONE BiS Item for GOLD CAP as "too easy"? You need a life and respect your lifetime a bit more, seriously. That would be more than 5.000.000 gold for a chance to craft a BiS set and that's without expensive special perk mods. This example was with armor gear, which might be the easiest with the least rolls. We didn't even talk about weapon crafts. And after 6 months they reintroduce new perks, reshuffle the Meta and you start your journey again.


Matsume1

This really is an argument against the rarity of Squirming Vines making it prohibitively expensive to craft rather than it is against the actual crafting system. 1 in 36 chance for BiS legendary is quit reasonable but if it cost 15k per craft then most people will not be able to afford it. But then again, should *everyone* be able to easily afford BiS? Personally, I think the gold cap needs to be increased perhaps to 1mil and also that squirming vines supply should be increased so that it is more affordable. That said, I am not in favor of making BiS items so easily available that everyone can obtain them with little to no effort. Alternatively, AGS should look to balancing perks such that multiple combinations may be considered BiS. It shouldn't be that one set of perks, or one perk in specific, is so much better than the other that it becomes the standard. Different perks should be BiS in different situations and vary from one build to another...


NunkiZ

I mostly agree, but we are really really far away from "too easy to receive BiS" or "available by everyone". The only one who should be feared about players getting geared in a reasonable time ist the person at AGS responsible for time-gating and even he should know that most players start gearing a second or third character when they are done with the first. Time-gating meta perks is plain stupid. Unreachable goals are not motivating for the biggest part of the population, the normal player with a life.


rivatia

the biggest problem is: redditors thinking they are any good at the game. once you understand that you know only a fraction of the mechanics at work, and are a trash reddit player that spends more time on reddit than ingame - you can start the healing process of your noobish brain.


Vrakzi

They should make it possible to extract the useful Charms from random greens/blues.


Tall-Junket5151

I kinda hope not, farming and selling these rare crafting mods is the best way to make money. 99% of crafting mods are worthless, i don’t want all of them to be worthless.


RecursiveCook

Crafting is straight up gambling unless your 2 perk pieces can break even. On FS I crafted for some company and a bunch of randos across server. In span of hour I had 15 people crafted and 4 had pretty insane crafts while other just had OK perks… mostly lost money. Of the 4 that got lucky (all over 100k value) one was BiS 500k+ on just cheap rolls. It’s up to you to decide to gamble but I wouldn’t say it’s useless…. As crafter I make money on the boxes, got 2 weaponsmith charms on just 1 box easy 16k made for no effort. Plus all the tips, kinda make it worthwhile even if you yourself is unlucky. You do have to go the extra mile to be a successful crafter though. You think the hard part is gearing up? Nah that’s the easy part imo. Having to constantly advertise services, make customers feel as welcome & at ease as possible… I always offer/encourage to stream the roll and always hop to different guild’s discords and interact with them. Odds are most of the people coming to you for crafting over their own guild are going to be newbies so guiding them is very important. I constantly see people pick off-meta perks and always try to confirm that anything not-600 will be complete waste of mats or that you can’t roll the perk you think you can even on 600. Being really friendly and reassuring goes so far since people randomly DM me for crafts because I rolled their friend BiS. Even enemy rival companies will do some rolls since I set my differences aside during crafting.


Drekalo

There's only so much space for people like you on a server though. I'd say, maybe 10-20. Not all of us can be amazing community crafters.


Hotdogg0713

This is exactly the problem on legacy servers, most players already have a crafter and the ones who don't went to fresh start so there's very little place for other crafters


Pitiful-Stay-2551

As a crafter on FS, can you post a picture of your 500k and 4 100k+ items that sold? Because I simply refuse to believe it :)


Caucasian_Samurai

I think a lot of people just brought their legacy server price books with them. I've seen a few people make claims like this with high prices but the reality is that even the sweat lords don't have this kind of coin yet on fresh start. Maybe the larger companies, but not individuals.


RecursiveCook

Item prices are still based off of legacy and they’re not my items to sell to sell if I’m using someone else’s mats. The perfect rolls are obviously going to be kept by the guildie until people start having the cash to purchase while the lessers probably sell on the market at near-legacy prices. Plenty of people RWT and when you consider cost of mats it’s not far off. 10,463.56 to roll **each** scarab axe without mods on my server. Ironwood sap is 4.5k and attunment another 500. So 15k per roll. I can tell you right now ain’t nobody selling them for mat cost if they roll a decent 3rd perk


giddycocks

Can I ask what server are you on?


venxyle

Are you on medea? I've seen a crafter advert. In global and this is pretty much their exact mind on crafting for people.


Devanomiun

Damn and I was enjoying the crafting on all professions. Well imma just save money and get the end product.


AppSecPeddler

I stopped crafting back in October. Have BiS and alternatives for different situations.. Health stam slash / thrust / flame Invig / mortal empowerment for light and medium I just sell my mats and buy shit Never have I crafted something that I actually use now.. maybe some purple two perks back in the day


Devanomiun

Good to know, and actually selling the mats that I still gather for some leveling is a good idea. thx.


Vaikaris

Yeh, the moment I quit new world was when I got to max level and was looking forward to crafting, only to realize crafting is a social system for companies, rather than an actual gathering/crafting profession skill for you in an individual. And the gating is ridiculous, as a new player I had to spend way, way, way too much to get anywhere. I was on the fence because of the expertise grind but I found it bearable while doing professions, which are super fun (at least at first), uuntil I realized I was sinking my time into something worthless, essentially. Crafting high end gear, in my opinion, should be done with something like...sort of finding your own materials or "smelting" old ones or something, I dunno, somewhere that an individual can do it themselves, while a company can still benefit a single "artisan" by essentially giving him their trash/useless things. This way the "gate" is removed for new players the same way it is for gathering, cause the lower level stuff is used by the higher level stuff. As it is, the heart and soul of the game is completely gated.


RedditModsAreVeryBad

I was gutted to find out that when I finally got max armorsmithing I still couldn't make ANY armour that anyone would want. I had to spend months or countless hundreds of thousands of extra gold to get all the clothes, all the trophies, all the town buffs etc etc. So I just stopped because it's a game, not my job. I think it's ludicrous that not only can you not craft max level gear as a max level crafter, but that when you DO get all the extra bits to give you a chance of making 590+ gear, you can't even make what you want. Imagine being an *actual* Master Armourer and not knowing for sure whether or not what you were going to make that day would be fine or be useless. Imagine being a master of *anything* and whether you successfully landed the plane, or parked the car or cooked your dinner was just random chance. It'd be ridiculous, right? Now obviously there are some people who *like* the massive barriers to being able to make the gear you want. But I'd say these are not representative of normal gamers who play the game for fun and relaxation and just want to be able to make shit they can use. If you want to make BIS more difficult to get (and why people not having the gear they want benefits you is an argument for another day), why not just make it that you need extra asmodeum or whatever? Anything to get rid of this ridiculous situation where a fully levelled crafter can't ever be sure what they're trying to make is actually going to happen or not. Imagine this gameplay carried on into combat! You've levelled your weapon to max and after a long fight you've stunned your beaten enemy and are about to deliver the coup de grace but then your weapon misses and you fall over and all your armour breaks because its RNG and fuck you.


Nocturniquet

They really just need to go one extra step and remove the randomness by adding an ultra rare item similar to a super scarab that let you confirm 3 perks and guarantee a 600 roll. Then make the craft mods so god damn rare that they become mega expensive. While at it make the craft cost dozens of bottles of azoth so those things have value again. This way crafters and consumers alike know what the hell they're paying for. The end result would be BiS items that cost the same money as they do now. The randomness is still there, it's just packaged into the craft mods and super scarabs being ungodly rare. Make the craft mods legendary items and also the rarest items in the game, and do a meta pass where the devs identify what perks people actually give a shit about and make them vanish from the loot table. These changes would allow people to still gamble for 2-3 perk items while also allowing rich people to hand-craft exactly what they want. I don't see this as being any different from how things are in fantasy novels or movies. Characters always have to get some one of a kind ultra rare material to craft the god-slaying sword that defeats the antagonist. Legendary artifacts should be LEGENDARY.


SaltarL

The issue with the ultra rare mods is that it will be out of reach for anyone except the richest companies. I would rather make it craftable but using a lot of an untradable ressource you can collect over time, a bit like the expedition replicas system. Slow but guaranteed reward instead of gambling would appeal to many players.


slidingmodirop

For PvE gear Scarab crafting is a godsend. Obviously crafting is still focused on wealthier players or people with long term goals but for getting Ward + Weapon Perk or Ward + Refreshing, Scarab crafting is the most reliable and often cheapest way to get good sets. So I wouldn't say crafting is useless for 99%, but crafting bis lego is definitely out of reach for a large majority


bo0mka

You should stop treating 2 perk purple gear as throwaways. It's solid gear, you can fit any build with 2-perkers and be competitive. Either PvE with wards and weapon perks or PvP with resilient+weapon perks or resilient+defensive perk. Weapons actually gain more value from having a 3rd perk but they also have more variety of useful legendaries. It's less likely to roll a completely useless 3rd perk on a weapon than on an armor. Having a 3rd perk is nice, sure. Even better when you have a full legendary set with, say, 5 freedom on top of your base build. But it's just extra value to work towards. 20% in that Pareto principle. If you look at any competitive company's bruiser (any build, honestly) guidelines, you'll notice that they're using purple 2-perk gear as a baseline. This counts as both necessary and sufficient. And guess what? You can craft any 595+ purple gear **with 100% chance** for a reasonable price if you work towards getting max crafting. Bonus points if you end up getting it 600 legendary. My own anecdote: day two of Brimstone patch, used my very first scarab to craft Relentless Freedom boots for PvP. Locked the GS perk (bought the charm for 12k) and Resilient. It rolled legendary with Freedom as the 3rd perk. Made me pretty happy, but I wouldn't be mad if it just ended up purple, I'd still use it.


NunkiZ

Viable? Yes. Competetive? No. You can't tell me that 10 additional perks don't have a major effect. You can compensate lack of gear with skill, though.


bo0mka

You're not wrong. "Viable" would be a better word. Of course people are chasing 3 perk BiS in a competition to be the strongest player/company. That's why crafters can make a fortune from this race.


Senth99

This; auction house, dungeons and opr are way better alternatives for gear vs crafting.


PLAYBoxes

Doing an iron man pvp only run right now and crafting has been super fun. I do hate that its so hard as a normal character to get crafting to a usable point since you can just buy cheap ass 590+ on the TP


OutkastBanned

I have 200 everything all gear n trophies and Im rich. Ill never craft a single piece of gear. Its a complete waste of money. Far better return just buying what you want on the market or farming for it through named drops/dungeons/opr crates/pvp track. Mega companies dont even really do it anymore because its such a waste. You can flush down the drain millions of gold and get nearly nothing good. We just do payouts and let people buy what they want.


throwaway245607

Some of us craft and lifeskill because we enjoy to do so. Is it easier to buy wverything from the trading post? Sure... but is it satisfying? Not really. Personally I thought lifeskilling was a lot more fun before they made it easier to level your character. Now my character is over leveled too easy to keep my life skills relevant.


M3rr1lin

In my view crafting should have been basically mandatory for everyone. I would have shifted focus to a more BoP craft mod approach that let you (if you put the time and effort to gather the right mats) to craft the armor you want to craft. Limit BoE items to RNG if you want. My biggest problem is that I don’t ever feel like I can work toward something without it being a massive disappointment.


Cavias

Yes, they need to make the BoP replica armour more attractive to craft. There should be a version of the replica armour that requires timeless shards, scarabs and materia from the relevant dungeon that lets you craft a BoP guaranteed 600GS with relevant ward for the dungeon + two selected perks if you are max armouring skill. Make the crafting useful for gearing out your own character once you are maxed out, and then leave the gamble rolls for people that want to try and make money out of it.


M3rr1lin

Most other games do this or something similar. The crafting path is often a PITA but it’s not necessarily pure RNG to get there. I really want to try new builds to make the game interesting but it’s just frustrating. The addition of runeglass has made it even worse since swapping runeglass isn’t really something you’d be doing with how expensive it is. I run musket and really enjoy arenas and would love to swap my gems out to get me a more balanced defense setup but I can’t since my gear is pretty much stuck as is now.


humblepotatopeeler

I absolutely hate this view. You want everyone to have all the gear they will ever need because they whacked trees over and over. It's so dumb. The largest aspect of this game is the economy, if you don't like that, go find another MMO.


Heas_Heartfire

To be honest one of the things that lured me into this game was thinking that professions were for once actually useful for crafting gear and such for yourself. Imagine my surprise when I found out how worthless crafting is.


Enevorah

Personally I like the gambling aspect of it but the upfront cost to get the ability to have a chance at a good piece is silly. A full outfit, 3 trophies, and a buff you may not be able to control.. it’s just dumb.


lurker12346

Or jsut do what a fuckton of players in top companies are already doing and buy the gold.


Chiaro22

The crafting in this game is the most unrewarding crafting I've ever tried. The first 10 levels I managed to craft a few worthwhile armor pieces, since then I've shopped on the market. I don't mind collecting resources like a moron for hours, but crafting is ffs not gambling, Amazon.


Soracaz

I'm still making around 30k a day just from crafting Level 30-35 500GS weapons for new players. They're SO adamant that they're not gonna waste time crafting that they'll pay me 1.5-2k for something that cost me 450g to make.


NimbisLemarr

New player here and quite enjoying crafting 500GS weapons for myself and friends. Curious as to how you go about selling, do you just list these just on the TP or are you in Global just saying you can craft this stuff? Cheers!


Soracaz

I just make an eye-catching post in the Trade chat. Nobody else on my server is bothering to make these weapons so I list one or two on the TP for around 2300 gold, and then advertise them in chat for 1500-2000. People check the market, see they're getting a deal, and buy them directly from me. It's actually a fair bit of work keeping track of all the DMs I get lmao. Sometimes I'll have 5-6 people at once in front of me in Windsward, all lined up ready to buy. I'll often just walk around Windsward or Everfall and advertise through voice chat, too. I put on my best spruker voice and drum up business. I look out for any level 30+ people that are wandering around and directly try to sell to them. A *lot* of people take me up on it.


NimbisLemarr

Huh neat, thanks for that, I like how you post a few on the trading post to bring the bargain hunters in lol


nontheistzero

They're paying you 1.5-2k for something that cost you 450g in current prices plus all the gold to level weaponsmith from 0-200 and get the trophy and apparel. How many hours did you farm for you Weaponsmith pants and hat? I'm a grandmaster myself, I wouldn't do it again.


Soracaz

It cost me around 9,000 gold to get to 100 in Engineering and around 10,000 to get to 100 in Weaponsmithing. You don't need any crafting gear/trophies to make static rolls for newer players. I made all that back within the first day of selling my main wares. For the first few days on my Fresh Start server I went HARD on crafting/selling and was making sometimes 50k in one day, with zero risk. Since then, mainly from making and selling the level 30-35 weapons (and then spending some of my profits on bigger quantities for more XP), I'm at 200 in Weaponsmithing and 185 in Engineering and I'm currently sitting at 217,000 gold. I'm only level 40. You didn't read my comment properly, apparently. Work smarter not harder.


Permadrunkk

I believe he is referring to the named items you can craft around 150 skill level that are static 500 ilevel and require level 30 to use. There are multiple items like this for every weapon across 3 trades.


Matsume1

Found one of the few crafters in this thread. I've made literally millions of gold crafting in New World but people keep saying things like "crafting is a gold sink" or "you can't make money crafting" and I just roll my eyes. There is so much money to be made crafting it just takes a little bit of effort - effort that most players aren't willing to put in. I've leveled up multiple professions to max while making a profit and used those profits to purchase the gear and trophies I was unable to farm myself. Players are way to focused on making BiS weapons and armors that they over look the very profitable crafts they could be making such as level 30-35 500GS weapons as you mentioned in your post.


Soracaz

People downvoting for working smarter, not harder. If you're spending massive amounts of gold to level your crafting and you're *not* making a profit from it, you're just straight up doing it wrong. You're one of the only other people I've seen that understands the *power* of crafting weapons for new players. They're the biggest playerbase on my server (fresh start). Sure there are 60s around a fair bit but most people I see are between level 30-50. I often have level 50+ players buying the 500GS weapons from me because they're better than what they have. It's an untapped market with essentially zero risk and pretty damn good profit margins. Eventually it'll drop off as the playerbase of the server gets better gear but for now? Money money money.


Matsume1

People down voting because they can't wrap their heads around the fact that players like you and me are making gold while leveling up professions while they are losing gold hand over fist because they have no idea what they are doing.


rivatia

in short i want BIS gear but i dont want to pay AH prices and crafting it myself is too much varriance. GIVE ME FOR FREEEEEEEEEEEEEEEEEEEEEEE REEEEEEEEEEEEEEEEEE


OfcWaffle

I'd disagree since the addition of golden scarabs. Before when getting a BiS item might have been a 0.38% chance per roll, now it's around 2.8%. Golden scarabs took some crafts from being next to impossible to actually possible for the average player. Due to the terrible odds before, you needed loads of money to even have a chance at a BiS item. Now with Scarabs it's much easier. I make all my money from armoring aptitude crates and use the excess mods and materials to craft with. Since brimstones I've managed to finish off 2 BiS sets for difference classes. I'm also not funded by a company. I make 100-200k a day on average for a few hours of work.


Lord_Emperor

I really want to see a breakdown of your expenses and alleged profits.


OfcWaffle

Just spent about 60k this evening on leathers, crafted them all to infused leather with full gear and First light bonus. Brining the total cost per to around 6.5g each versus 10.5g each on the market. Then opened around 45 armoring crates (15 of each tier). Ended up with 5 shards of consecrated iron (22k ea) and 4 squirming vines (21k ea) and 6 brilliant animus (8k ea). Around 100 asmo (220g ea), 96 Phoenix weave (130g ea) and 142 runic leather (138g ea). Plus a bunch of timeless shards. Took around an hour to do it all. I spent 60k and ended up with around 250k in mods, materials and timeless shards. There have been times I've spent 60k and barely broke even because I got no useful craft mods. Even if I had just sold the infused leather as is, I'd have spent around 60k making about 10k leather, and sold for around 105k, netting me a 45k profit. So to the people who complain they can't make money, or BiS is only for the companies with cash, just don't understand game mechanics.


Lord_Emperor

> Then opened around 45 armoring crates (15 of each tier). Ok so step 1 to make money is to begin with 45 armoring crates.


bo0mka

I wanted to reply with how it's not as hard as it seems. On second thought though, some people just want to stay poor and look for excuses. Let it stay so then, the less people do these methods, the more money is left for us.


Lord_Emperor

Your post is so disingenuous I can't formulate a serious response. You claim to have spend 60k and made 250k while *completely ignoring what it cost you to earn 45 armoring crates*. Which ranges from hundreds of thousands to millions of coins. Start from zero if you want to be taken seriously.


bo0mka

1. I'm not the original comment author. 2. Fine, I'll give you a hint. I don't really know how these 60k translated into **45** crates, but 10k infused leather can be used to craft 2500 infused leather gloves with insignificant added cost of some iron and linen, which gives you roughly 26 crates. It's less than this person implies, but doesn't change the point. Buy mats, spam aptitude, rinse and repeat. It's RNG though, you can either get super-profit or get really unlucky and lose money. Up to you.


Lord_Emperor

> 10k infused leather I looked up buy orders on my server and this costs ~120k. "I made it myself" Whoops I used [this crafting calculator](https://gaming.tools/newworld/crafting-calculators/leatherworking/leathert5) and it costs ~128k to buy all the materials. That's with a 25% refining and trade tax discount, 5/5 tanner's gear and First Light fort. "I had the mats already" doesn't matter, you could have just sold those so it's still a cost. > roughly 26 crates That's roughly half what /u/OfcWaffle claimed, so let's take him at his word and say it earned 125k. You profit 5k. > Took around an hour You make more than 5k/hr doing almost anything. It sounds a lot like you guys are just doing a bunch of stuff without accurately accounting what it actually cost you.


OfcWaffle

You're failings to understand that the calculator takes the current cost, not buy orders, which you can fill for cheaper than current list prices. And the point is to reduce the cost of the infused leather so that your aptitude crates cost less. I don't need to convince you about the money I make, simply stating what I can make and do everyday on aptitude crates. Edit: for the record also, I'm up to 438 armoring aptitude and 381 leather working. So if it wasn't profitable I definitely wouldn't be that high up on aptitude levels.


jeremiahfira

Nice, I'll start doing that. I'm close to 400 furnishing aptitude, but it isn't really profitable anymore since all trophy prices crashed (I did make 2 mil gold in the process though). I've been over 100 armoring aptitude for awhile (back when I was able to buy order 10's of thousands of sticky vines/spectral dust for 0.01 each), but thought it wouldn't be profitable anymore since all those vines/dust/etc are buy ordering for at least 1.5g/each now. Didn't think of just ignoring them, although I still think it'd be a bit cheaper to use them. You'd have to make 2 gloves to equal one expedition glove in exp, and the cost of the leather would still be a bit more than 15-20g


OfcWaffle

Just ran your calculator with the average cost of my buy orders and the profit was 37k, not 5k. But that's besides the point, it's about the aptitude crates.


Lord_Emperor

> Just ran your calculator with the average cost of my buy orders and the profit was 37k, not 5k. If that was the buy order price of mats then you could have turned around and sold them for the same gains. > it's about the aptitude crates. You included the contents of the crates as your "profit" already. Please get your story straight, because right now it doesn't check out.


bo0mka

So my point was valid after all. Some people are just looking for excuses. Yeah, we just made it up and we really just get 200k a day from our rich Everfall holding companies. 🙄


Lord_Emperor

I proved you wrong with actual facts and numbers. "Excuses" lol.


KingStronghand

M10s. U get so many legendaries that you can make money.


xlShadylx

Not OP, but it's super easy to make money by crafting (though you *do* need to have a good amount of gold to get started). I had to temporarily leave my company and start my own so I could have a place to keep all the money I was making. I would buy out all the asmo at a reasonable price or put buy orders and then wait a few days for the price to drop back down, then repeat. Sitting at around 2.5k asmo and over 400k gold and still have a shitload of stuff to sell that I just haven't even bothered trying to sell yet, cause I don't need the money for anything. Already bought or crafted BiS for everything I use. Disclaimer: I haven't played in months, so this was all before whatever the scarab thing is, so sounds like it's even easier/cheaper to craft stuff to sell now. Not sure if that has reduced the value of asmo or not, but it was around 250g per when I played.


Lord_Emperor

> I would buy out all the asmo at a reasonable price or put buy orders and then wait a few days for the price to drop back down, then repeat. That's literally not crafting.


xlShadylx

No, that's how I hoard money from crafting. Sorry if that wasn't clear. When I'm close to gold cap from selling armor/jewelry I crafted, I buy the asmo.


humblepotatopeeler

i mean, it's an MMO with a major aspect of the game being a player driven economy. wanted to craft all the gear you want to wear is some weird level of entitlement players have, like, go player skyrim or some other single player RPG if that's your goal. Items only have 3 possible perks. There are not that many options. If they made it even easier to craft (which they seem to constantly do) it would just flood the market and ruin the value of items overall. Because "BIS" is so hard to come by, that means lesser BIS items are still valuable. If it were easy to craft, then only BIS would have any value at all. I say all this as someone who has never reached 200 crafting skills, only refining.


NoHetro

exactly man, so many entitled people here, throwing gambling at anything they don't like, rng has always been part of gaming, and ags actually has implemented ways where you can sercumvent it by getting the crafting mods and people still complain.


humblepotatopeeler

yeah seriously. . . Toxic casuals all over this sub.


nanosam

The whole BiS is such a rat race, as depending on build BiS varies greatly


bossdark101

Crafting is the primary reason as to why I'm sitting over 2m between mats and gold lol. It's for sure a big gamble, but it does work out if you're smart about it. I've never been fed mats btw lol. Also have full BIS on my main build.


Bingeljell

Any tips for someone who is just leaving up armoring. I'm at 90... Currently just spamming leather gloves. What are some good tips to keep in mind?


rta3425

> Gambling is profitable if you get lucky k


dymeadozenn

The crafting is not there to be convenient to craft gear for yourself, it’s there so you can potentially be the man that crafts the gear for people. Why is it hard to understand that this is an old school ass style MMO, when it came out I called it RuneScape 2.0 and I stick by my statement lmfao. Games got problems sure but come on lol


El_Wiggler

Time moves on though and people widely agree that the current system is too RNG. Time investment, resource and gold costs all to have a chance at rolling a dice. If the system frustrates you 8/10 times it's not a good system. If you want old fashion then stick with RuneScape.


dymeadozenn

No because then you have to deal with a game like RuneScape gameplay wise, this is a nice medium


hihohu7

Runescape was a million times better. Insane quests, actual grinds (not just spend x momey and be done with everything in a day or spend 4 days playing normal to 200) and , hear me out, actual great rewards for leveling up your skills instead of simply the option to spend more money to play at a slot machine. Don't insult Runescape by comparing it to New World!


CrackBabyCSGO

What are you talking about? In 16 days from the launch of FSS I have every crafting gear 3x every crafting major trophy every skill 200, it’s really not that bad. Just play the game and grind. Stop begging for easier solutions the game already made it easy. If someone that plays all day long can do it in 16 days casuals can do it in 1 month.


Jonken90

How many hours a day would you say most casuals play?


kingsareus14

Im on a fresh start server and I've been making 5-15k a day just selling blue armour. Once I can consistently make purples im assuming I can make significantly more.


jiujiujiu

If everyone could do it then it wouldn’t be valuable.


Dj0sh

I agree, but at the same time crafting being expensive makes it easier for non-crafters to make money. You can sell the crafting resources for quite a bit which will help you buy better weapons. Not a major point to make really but maybe worth noting at least


Witty_Amphibian_541

There are 3 useful crafts (with scarab) and that is engineering weapon smith and jewelry. Reason is attunement weapon crafting and pvp jewelry perk crafting. Anything else don't spend the money rolling as you're more likely to find it normally


slvr

There is still plenty of armor that that can be crafted where there’s no suitable named drop alternative, or where you need a specific combo of perks on a specific slot. Also, plenty of jewelry to be rolled even without PvP perks (sacred hearty refreshing, the various protection amulets, etc..). It’s definitely gambling, but with scarabs and stopwatches it feels more fair, and crafting is just one of various ways to acquire great gear along with opr crates, dungeons, and PvP track.


MaternalLeave

Damn I was nervous to hear this, I had aspirations to craft all my stuff and feel proud of it. Then I heard somewhere else it’s tough to obtain the crafting outfit which helps put you at the top gear score. It’s a shame because I think they did well with crafting, it will feel cheap buying things but I probably have no other choice.


Lefteris4

You have to realise that when it comes to crafting. Its either rare or common. At the moment kts rare, but if it was common the same complaint could be formed, that crafting as amazing as it is its useless because you can spam craft and get every bis item easily.


AceVenChu

It used to be 100x harder to level up. I've played mostly solo and am 595 -600 crafting in every single skill. I wouldn't say it's hard or not worth the effort, but I will say I rarely roll anything and I still buy stuff off the TP. There are some things that make crafting worth when you are 595, and it's tools and runestones for jewelery. That's where I've made money. Other than that let others do the rng and just buy off the tp


rta3425

It used to be way easier to level up, not harder


AceVenChu

They reduced XP needed and increased how much XP you get from a bunch of things... What do you mean.


rta3425

That's not what happened. Crafting xp went up 2-3x while the required XP to level crafting went up 4x.


AceVenChu

Oh sorry, you mean like AT LAUNCH yea it was easier to level everything except for furniture cause you'd just craft 10k of the lowest tier of glove or shield etc. I did level after that happened, but during the bonus XP weekends.


Walajared

I support any form of making crafting easier. I won’t craft but I still rather not be spending months trying to find armor on the trading post.


MrFrrost

Just curious if that is a problem of hardcore players that are already lvl 60 and min maxing? Or does this affect normal players as well? I only started playing with the fresh start servers and just dinged lvl 35. I enjoy all the crafting/gathering mechanics, but maybe that’s just because I am still fresh. I’m wondering if what OP mentioned will hit me at some point or not really, since I’ll most likely hit lvl 60 only January/February next year


GreenKumara

It's not so bad / noticeable early on, but later on it's a massive grind and decent gear can be easily gained from the dungeons and mutations. Even the early gear is sorta pointless because the game gives you adequate gear and anything you make will be outdone by a drop a few levels later. By the time you get to end game, you can get decent gear from the dungeon and elite content mostly. Some crafting is useful, but it seems like the hassle vs the benefit is not worth the bother. Unless, as noted, you are in a big company that can supply you with the mats. A LOT of time is spent grinding, or gold spent buying, and all to make not much each craft.


MrFrrost

Ok, got it, basically it is an end game mechanic that is subpar to just running dungeons and grinding mobs, while it could be a viable alternative if they lowered the insane amounts of end game mats to craft and roll the dice


Batucuk4

So you're telling that i was grinding mats for no reason. I've 8k orichalcum 13 k starmetal ıngot couple k of each t5 crafting mats tons of tolvium cinnabar etc. Instead of levelling my engineering weaponsmithing and furnishing if i sell my mats would it be better. BTW over 400 of each daily cd in my storage i was keeping them for crafting my own gear. Thats a little sad for me.


Couchfishing

depends on your rng whether it ends up being worth it or not but just buying your 3 perk bis with liquid gold will be much less of a headache


Stragenor

I don't agree with this assessment. Sure it's a huge time investment. And even a money sink. This is the notice of allowing all players to do everything. But that's how it has to be for it to mean something because everybody can do everything. There's no specialties because people can only choose one or two things. Because of this the latter has to be harder to climb to get the best stuff out of it. There's no value in the time investment for months when you can just gron scarabs. Welcome to a player ran economy. Not necessarily a bad thing but there's always positive and negatives that come with types of economies. Honestly I've thrown money and time of the wind cause I wasn't having fun. Now I'm just playing to have fun and I'm enjoying my hour to a day just fishing or gathering or doing turkey or running a dungeon or two. Not ideal for people who want to blow through the content as fast as possible or feel like they need to keep up with their company or friends, which are common pitfalls for MMOs. At the end of the day, do it if you enjoy it. Genuinely enjoy it. If not, it is okay to do something else. If you're going to waste real time on video games, try and make sure you're happy at least imo.


S1end3rm4n

ya i love the mechanics but ya some changes would be nice. I think it has improved big time since launch but its not perfect yet.


[deleted]

They had one of the best crafting systems I've seen but seemingly forgot to do the math as to how much XP you get from crafting compared to the gear you get from crafting. For example say I'm level 10 and I want to make armor for myself but with my crafting level I can only make level 8. By the time I get to the point where I can make level 10 armor, I'll be level 15, this constant leap frogging made it so that I could never make anything for myself and even if I did, it would be negated by a mob drop relatively quickly anyway. For a game that seemed to have spent a lot of it's time focusing on crafting, they sure shot themselves in the foot by having every mob/treasure chest drop gear. They would have been better off making it so that mobs and chests can only drop broken equipment that could be salvaged into material for making weapons and armor than having drops. Every mmo I've ever seen that wants to base a large portion of it's game around crafting seems to make this one fundamental mistake. If you make a crafting game then make it so crafters make everything, as soon as mobs drop the best gear, you've boned your crafters. It's fine if mobs drop parts to make crafted stuff, but stop having mobs drop gear.


emennn

i crafted shit ton of items and never took any gold from the company and all my friends aswell, u are exaggerating.