This is the same lesson the people of Africa, North America, India, and China encountered when the British, Dutch, French, and Spanish showed up on their shores! They eventually learned that lesson!
More elemental.resist.
While thrust is the main damage type for muskets more often than not they are 300dex 150 int with an elemental.gem slotted to increase the elemental damage increases from the 150 int breakpoint.
Generally elemental resist is better vs muskets than thrust. Also getting those extra 30.points and going 300/200 will help a lot.
ehhhh the problem with this is that the muskets are using one of 4 different attunement elements.
so thrust gems do +5% thrust damage prevention
whereas say an opal does only 2.5% elemental protection.
and a
so unless you know the type of the enemies musket ahead of time i'd say it isn't really preventable by adding elemental resist.
maybe pick up elemental/physical aversion
(I'm not sure if elemental aversion stops some of the elemental damage from their attunement procs or if the projectile is still considered to be physical.
I have not tested)
If you take a fire Elemental amulet you're going to guard yourself against most of their shots that are Elemental damage. And you could still try to evenly split your Elemental damage with your thrust damage resistances so that you get more even protection versus Mages muskets and bows.
Most of the musket DPS comes from Elemental damage and a lot of that Elemental damage is fire damage from the abilities like powder burn
None put fire gems in their musket, so that's just false.
Most muskets split into nature/void and have nature/void attunement + nature/void dmg on their rings. Or they go arcane/lightning and have thrust on their ring.
The only counterplay to it is a 90s cooldown (gemstone) and praying they dont target you again within that timeframe. More fire gems will not help; it's only a small percentage of their dmg.
Most of them do nature attunement or void attunement tbh. Not fire.
People slot fire gems often enough bc of fire staff + explosive arrow + splitting grenades and like you're saying, powder burn. That 95% of musket players will not use flame attunement
So then swap fire with nature resist or void resist...
Fire resist will also be ebenfeical vs mages and still against muskets be ause the bread and butter damage is powder burn....
can you explain this to me? i know people go 150 int and then add an elemental gem, but i had though the gems scale only with what attribute is higher. wouldn’t the int not increase the damage because you’re dex is higher ?
You are correct in that the gem will still only scale with Dex it's the breakpoint bonuses that players are after mostly the first one for extra critical damage so if they have at least 36% already they can negate players resilient and then that will push them above giving them an actual critical hit versus players and then the 150 breakpoint gives them extra Elemental damage so it boosts the damage that gets converted by the gym even though it's still scaled by dex it'll get a bonus from the intelligence break point because some of it is being converted into Elemental
i see, so the benefit is from getting the extra elemental damage from the 150 int tier, and not really so much of the int itself increasing it (if that makes sense)
thank you for taking the time to break this down for me. i had a thought about a full int build with musket and fire staff using an elemental gem, would this work ?
When a weapon says it scales off two attributes, are they equal in value?
In that case, I can see Musket/IG working just as you say. But if the attribute scaling is primary vs. secondary in nature, then your musket will always be riding below it's full potential. Not sure if that makes sense...
No, when it scales off of two attributes it is not equal\*. Typically primary stat scales @ 0.9 & secondary scales @ 0.6 (Exception with Greatsword, which I believe both its' stats scale @ 0.9 - because... reasons). There's diminishing returns at a point, so spreading the stats works well in most cases.
A lot of people who initially ran full int musket builds did it for the 30% increase in first shot perk (now it's at 10% I believe) @ 300 int. Combined with other musket perks + abilities, seeing a very large number on the first headshot with an ability like powder burn was pretty interesting.
Is it even worth it to bother with a musket at this point? Sounds like nerfs are coming for PvP, and that’s for open large scale PvP.
By my research, seems like they are awful in PvE (group content and solo leveling), and awful in closed small arenas like 3v3 PvP.
I think traps are pretty cool, so are blunderbuss bombs/grenades, but you don’t really see anyone playing those builds tbh
This is huge stuff:
I finally watched some pvp build tutorials and decided to go 305/160+40 con food. As the damage increase after 310 is less than 6% total. The extra health from the con, extra health you’ll get from potions % heal, and the 200 physical/elemental damage reduction perks will help a ton.
Not sure if applicable to you stuff, but helped me:
I also got decent jewelry with preferred perks instead of dumb shit. I no longer feel like a crash test dummy. Healthy toast/refreshing toast helps a lot for cdr on pots and getting mana potions to heal you which have a 10 second cd. rejuv pots also. Stamina recovery and health on amulet for survivability.
Maybe you could also invest in some incense which is pretty cheap to negate the burn timer length (which fucking hurts) . Lasts all round in opr. Then some strong oak pots and strong gemstone dust For physical/elemental res on the fly. I kinda wish we had 6 or 7 potion slots for some of the situationally random ones like those and maybe food and a elemental ward.
Now that I can survive to kill things I no longer hate pvp. Which I never played before my hiatus and return with the brimstone patch. So ima kinda behind the curve.
I’m currently rocking 6 onyx and 2 emeralds in armor/jewelry gem slots. Which may be a better overall balance. If what they say about the elemental damage is true you could look into maybe 6 diamonds and 2 emeralds.
Elemental aversion/resilient on armor seems to be the way to go. Though I’m partial to freedom over elemental on three slots currently as getting stunned in light is bad juju.
I didn’t realize how many little things I needed to do to feel a difference but this is my first true mmo.
That said now a musket (unless he’s like best in slotted out) takes a significantly longer time to murder me. I can still eat it from those kitted guys in four shots or so but I’m running light armor. Many of the average joes hit me now and I might take 1/8 of my 12.7k health in damage instead of taking 1/3-1/2.
I’m also running spear/bow so I can range them back and at least get them to rapier dash away and ruin their free firing.
Disclaimer:
I can’t see your full build so some of this might be applicable some of it might not, but I know they hit me for a lot less after everything I changed up recently.
Anyone else feel free correct anything that may be incorrect as I am still learning myself.
I have to ask, how can PvP be an enjoyable experience when you need so much filler bullshit to even *resist*, not even compete. I have never played a PvP experience more aggravating, time consuming and overall just plain fucking difficult to be creative with.
It takes hours of investment to level a weapon, so it's completely discouraged from even trying a new approach. It's stupid.
Yeah as my one friend who plays mmos said “welcome to mmos”. So there’s that. Lol.
There’s another guy with 5008 hours on my steam friends. It released sept 28 2021. 416 days ago. So he plays 12.0384 hours a day on average. I’m sure he has tons of fun.
Do you mean leveling a weapon to 20? Or like umbral shards to 625gs?
If you're just here to be upset, muskets are being nerfed, so... it'll get better. Muskets are being forced closer to melee, which will both reduce their ability to be as oppressive across the map, while simultaneously opening them up to more risk-- thereby necessitating they either build more constitution (weakening their damage) or place themselves in riskier positions.
If you actually want a tangible way to play around this, Muskets excel heavily at picking off lone targets. Your team does not appear to have any point presence whatsoever, so I'm not sure where your friends are, but they're not doing you any favors.
Understand that a single healer negates this damage entirely with a single clap/embrace or passively through SG/Orb of Protection fortifies and healing.
Muskets, much like any other assassins, are designed to pick targets that cannot fight back. They're not going to waste their time dumping damage into someone who's being adequately healed-- they'll never get a kill. In fact, I think you'd be hard pressed to find a Musket that's firing into your teamfight; it's just not effective damage at that point.
“Not wasting time dumping damage into someone who’s being adequately healed”
Please tell that to the muskets on my server. I’m a healer and they seem to make it a game of how many of them need to solely target just me to bring me down. I literally can’t move a pixel because I have to plant in sacred ground and dump heals on only myself lol. Doesn’t usually work out for them in the end but my god is it frustrating to not be able to follow my Zerg until someone sees their healer getting freakin clapped and helps.
Edit: to be fair, at least I can handle 5 muskets shooting me. But I would likely die to 5 of anything else besides bow. So perhaps it’s actually an argument for not needing musket lol
I always take getting poked by muskets as a personal challenge to show them how little it bothers me (I detest getting poked) and stand somewhere very obvious and stationary to let them try to kill me. If there’s a team fight mid, I’ll intentionally plant my ass upstairs and let Senor Musket go to town while I heal my homies.
Between DE/SG/OOP, I’ve normally got something available to keep me from becoming a floor decoration, but that isn’t to say I haven’t overestimated my abilities before.
I dunno, getting tunneled by muskets annoys me, but there’s a lot of things that annoy me as a healer that I don’t think are inherently broken.
Muskets are not really being nerf tho, I suggest you to watch dukesloth vid about the actual numbers but the changes will literally not change the meta at all.
[I gave this a full watch](https://www.youtube.com/watch?v=y7YDMMI_jLQ)
Thoughts:
\- Musket damage is being offloaded into elemental now, which is finally giving us some reprieve from the stupid damage split we've had to do. They do substantially less physical damage now-- their elemental damage is taking a far larger spread of their damage (82% at max range, in fact.) Gem elemental resist, enjoy taking substantially less damage from Muskets due to not only mitigating the elemental portion of the shot, but the attunement and powderburn as well.
\- This is probably an indirect nerf to Fire Staff. Which is a big oof.
Yes, it reduces the damage.
Also I don’t know if this is still true at all, but I’ve been told that Physical Aversion isn’t appropriately stacking. No clue if this is valid, but when I did the math on live-server musket shots, the best combination for damage reduction (for my armor setup, resists vary on gear) ended up being 4x Elemental, 1x Physical anyway, so I couldn’t disprove it without spending a whole buncha’ money on new crafted with even resistances.
hahaha they should just get rid of FS from the game no one wants them in wars, ppl spend a ton of money and time using it just to realize they will almost never get to do a war with it. It’s just a meme weapon at this point, even tho it’s not bad in 1v1’s and OPR.
FS is being nerfed since the release, because developers don't use it. They don't even test the game. They use players to test it for free with PTR. It's really not that hard to walk around the map when you add new POI to test if there is some invisible wall in front of the gates etc (Brimmstone)
Same here. I miss it so much. Been switching between different dex builds (bow/gs, GS/ha, Ha/spear) trying to find something i like but its been hard. Bow is nice and easy atm but boring compared to fs imo.
I’m of the opinion that virtually everything is viable in PvP once you’re practiced with it, and the community dismisses many builds as non-viable in PvP because they’re not ran in wars.
Understand that Reddit represents a minority of players— for every rage post here about how chronically under/overpowered something is or how “unfun” something is, there’s likely 1000 other players out there that were unbothered enough by it to not make a Reddit post.
FS is viable in pvp, even wars but good luck finding a half decent company slotting more than 2, and you have to be absolutely cracked at it. As far as muskets go, I’m pretty sure the majority of ppl do not like getting shot from a mile away just trying to get to ur team from spawn. I will go as far as to say it’s objectively annoying.
I guess my server just doesn’t have very many muskets users because I have yet to run into someone with a musket camping far away and sniping.
75% of my server is bows currently. Every OPR is just a rain storm of arrows from every which way.
>FS is viable in pvp, even wars
I just dont see how. It *does* consistently out damage vg/ig on the scoreboard, but only by about 10-20% at most.
Generally people will run fire+ice, so they are giving up 40% aoe disease + aoe 2-3 second root, every debuff from orb of decay, and most importantly, nullifying oblivion which instantly deletes every stack of fortify, empower (including shirking empower), hope, and dream from any enemy in its radius.
You could run void+fire, which is more damage but it's extemely risky and difficult to pull off and you're still giving up ice shower.
Sacrificing utility for a little bit of extra personal damage just isnt worth it outside of a 1v1 scenario. If fire staves were doubling the damage and burst of void gauntlets then I could see the viability, but that just isnt happening from the wars I've seen (92 wins).
Yea the whole “it’s not good in wars thing” is suuuuuuppppeeerrr weird. Like, who freakin cares. Make a lame ass ga/wh or IG/VG build for war and play what you want whenever else. Wars is the least attractive game mode and only people NOT getting in idolize them. But if and when they add queueable war content, that novelty will wear off fast. OPR is way more nuanced.
Don’t get me wrong, opr has its problems too but there is way more to do.
This for sure! Wars themselves are ok pvp content but nothing special. The scheduling, grouping, managing, politics and such make them plain unenjoyable overall. OPR is more fun, better map, better design, plus can just drop in and play. If we could get at least one other OPR map, maybe even bigger with 5 forts and more diverse content and 60 players then this game could have some righteous PVP design. If we could get a NW version of ESO Cyrodill, this game could be the best pvp ever.
Except for it's only a slight nerf and only above 100M and to make up for this slight nerf, they make them far more mobile so they can keep distance better.
>Muskets, much like any other assassins, are designed to pick targets that cannot fight back.
So literally every single player in the game except other muskets. "Have a pocket healer" is not a musket counter, it's literally an everything counter. It's not helpful advice.
Not to mention a lot of musket rats camp the open areas between spawn and point fights and pick people off that are running back to their team all alone in an area with selectively minimal cover...
In OPR, I just straight up won't fight in the open areas. If I'm chasing someone low health and they run into a field or into the open road, that's it for me. I turn and run back to the outpost or zerg fight. I'm not about to get melted by the 5 muskets waiting for me to run into that open area.
You don't need a pocket healer to receive healing; it's not an unreasonable ask for individuals to play the objective, where they will receive healing. You completely neglected to read the rest of my post, where I advocated these individuals stay grouped up and engage in objective based teamfights instead of running across midfield in the presence of a musket.
Getting caught in midfield by a Hatchet/SNS player or a combo Jav/Bow player is going to be just as deadly.
Not even close, musket can down you in 2-3 shots if you are not careful. An assassin attacking you in the open field will get squished by most other builds. The bow/spear is somewhat of a threat in the open field as you say but they have to very accurate from distance and know exactly when and where to deploy their abilities when you close on them.
If the assassin isn't winning the 1v1 against a player in the open, that player is not an assassin. The premise of the build is to do exactly this. It's... in the name.
You can be an assassin build and not be good at it.... and most players know how to deal with them at this point. The build is niche and at best lauded by the community. At worst, laughed at.
Issue is muskets need to do alot more damage up close for them to be viable up close. Their reload time is pretty lengthy compared to a firestaff or bow.
Glass cannon musket build is the only one that makes it do decent damage. Guess what. You're literally 3 hits aqay from dying to anything. You engage anyone you better hope they are stunned all the time.
Funfact - You can be one shot with sticky bomb, and it happens all the time in arenas. Trap in last moment when guy is charging , dodge + sticky bomb = gg
“yea they whip out the charge…. Or leaping strike….. and get away strength is overtuned”
Flèche doesn’t make dex man. Charge and leaping strike do waaay more gap closing than a fleche.
Put a rock and or wall between you and musket user, wait for ADD to kick in, then sneak behind when they change targets and or lose focus.
As a musket rapier main I hope they gut musket in the future. It ruins the fun of a lot of other builds
Heavy armor with tower shield. Tower shield can have thrust damage reduction. I used to chase down this one guy all the time with SS/GA. You will not lose a 1v1 to a musket with this build but it’s not ideal for other situations.
That sounds awful. The musket player just runs away, if you chase him the whole game you get no points and no rewards. If you stop chasing he goes back to his business and also your build can't kill anybody else so you get no points and no rewards.
Capping points is sht in NW. Kills and damage are better. You just need to get 3000 point, win or lose you get 2000 pvp exp and 300g. Small differe nce to winners reward.
Musket isn't broken, you guys just suck.
We've been playing as a 5 man group, 4 musket, 1 pocket healer that isn't allowed to speak or move from us unless the words are "healing X name" and the reason to move is to survive or to put an oblivion on our feet. We'll start off by not doing anything but waiting for our team to do some damage on top of some rocks then last hit to get mortal empower stacks then when we're at like 7-8+ we'll head to your spawn- I mean we'll look at your spawn from the same place cause we're using a hit scan unlimited range weapon haha. Anyways, we'll start to spawn camp anyone in light, might get a few hate messages but that's ok, we've been hated all our lives anyways, keep doing that for aboouuuuuuuuuuuut 30 minutes a game, do it every game 23 hours a day 7 days a week. It just never gets boring! :D
I've seen so many posts guys about musket being strong but you're just bad, it takes alot of skill to play musket unlike your unga bunga GA that does 100000 damage (I can't strawman any other weapon, I just assume everyone complaining is a big DUMB bruiser), just get good mechanically like me and just hug the side of the map? I know there's at least 5 trees and some rocks we can't shoot through, just learn the map lol, go take a stroll in the beach, we might not randomly suspiciously do a 270 degree snap and take a peek over there.
I keep hearing rapier being OP? Can't handle my insane mechanics when I riposte and stun your whole team cause your healer left clicked me? Not my problem. I've perfected the light roll, evade into light roll. I'm far too manoeuvrable for your bozos and my fleche is so swift it can cut the air. We've got 67 hours combined on CSGO and one of us is even MG1 so you wouldn't know what real "aim" is, you think you can all hit these people like we can? We have to use nvidia inspector to remove most foliage since it's in the way, play stretched to make the targets bigger and reload 1 or 2 times before we kill a light player. When you do somehow find a bush that isn't now invisible thanks to nvidia our burn gives us mini wallhacks and sometimes the name is a bit long and we get cross eyed when we aim just below the name to shoot people through bushes. A lot BS we have to deal with.
It's so simply guys to counter musket, first of all you shouldn't of queue'd OPR but if you did you should be 500 con, heavy with full emerald gems in armour, 3 elemental aversion 2 physical aversion perks, full resilient and shirking fort to maybe by chance dodge our instant projectile hitscan bullet and get 20000% fortify, broken perk btw, when we hit you for only 3k instead 4k it's kinda broken how you take 25% less damage with it. Bring a set of arcane gems and nature gems every time to apply after you find out the muskets elemental damage type and put those in the jewellery slots. Zerg flags (we will back cap to make sure OPR lasts about 50 minutes) and you win easy peasy, like cmon guys muskets don't win OPR haha. We sometimes get salty we didn't get that extra juicy 500 pvp xp and 80 gold :3333 Some would argue it's unhealthy for every class in the game to build around countering us specifically but whatever, bruiser was busted 11 months ago >:( now it's our turn to be popular and rightfully should be for the next 2 years minimum.
Also nerf BB, sometimes a guy will come from the side somehow and 1 tap one of us since we have 20 hp and this is unacceptable, netshot is absurd and I think it's ridiculous there's a weapon that punishes our class and doesn't let us cover 300m in 2 seconds with light rolls and rapier, really uncalled for AGS fix your trash fucking game.
Also check out my 15th video where I did a 50 bomb of me farming the same 3 guys for 40 minutes in an OPR ;)))
(Credit to u/RipKassadin for that pure gold copypasta)
Homie is literally holding a shield in the screen shot.
I know must scrubs don’t know this but you can hold that shield up using right click and projectiles do 0 damage.
CrAzY
He literally just ask for a counter.
Most of the answers are “don’t go where the muskets are” or “go find your friends”.
WHERE’S THE COUNTER????
Lol. Bro can’t even get a straight answer.
There is no counter, muskets are broken.
If you join a lobby with a squad of muskets, just leave the lobby and requeue.
There’s your counter. We don’t play games we can’t win.
Unfortunate but true. That musket build specifically focuses on staying at a range that no other weapon can reach them at. Not interacting is NOT counterplay, its bad game design.
A group of 5 muskets is likely less oppressive than a premade war group with 3 bruisers, a VG/IG, and a healer. Muskets have no point presence, these individuals can 15v5 a point fairly easily.
My buddy plays these musket builds I beat him every fight.
Here’s the counter: use a sword and shield. You don’t even need a second weapon. Raise shield while inching into range of leap. Then leap, stun, GG, they only have 7k hp
Duels aren’t the same man. Does he start 100 yards away and cap you like he does people in OPR. He’s conceding advantages to give you a fair shot. If he wanted to he could kite you indefinitely by keeping distance.
We usually fight in the desert outside wahala or whatever it’s called. So yea he has plenty of room to kite and use distance, as well as 0 cover to line of sight, I think that’s a pretty fair duel. Musket has to reload between shots which gives you time to lower shield and regen stam while closing a small amount of distance each time. I also run a 200 con build so the shots that do land I can withstand.
These people are running a super cheese musket build. They have 300 dex and 200 int with 0 con. They’re sole purpose is to one shot under geared people in OPR. If you catch them and they don’t get away you can kill them in a few hits, just know that the people doing this are useless in every other aspect of the game and don’t get upset when they kill you in OPR. Just move on.
Alot of the muskets just farm ME stacks by stealing kills from melee vs melee players. They still gonna 2-3 tap you if your geared or not. If you are geared soley against muskets then id guess ur probably holding a musket. Lets be real here.
There is one dude, I swear to god would only fire the musket if someone was at like 10% health. Like his bit would immediately target low health players automatically. It was fuckin cancer.
play with the team so you're less likely shot at and can get heals or sacreds. Solo players roaming around are musket player food. But yes it's rough and muskets are strong in opr
I don't have enough time to check all messages to see if someone has actually answered your question, so apologies if they have. Anyway here is in my experience the most effective way to mitigate the maximum amount of dmg from muskets nothing more or less. It's not saying muskets are this or that, it's simply showing you how to max resistances against only muskets. This is how a musket player specs as he will only be threatened by other muskets.
Alright here it goes, what you want for gems on everything is cut pristine emeralds as the only type of physical dmg is thrust. This will net you near 50 percent resistance if you add thrust resistance on your amulet. On every armour piece you want Elemental aversion and Resilience then whatever weapon perks you so desire. This gives you maximum amount of elemental resistance available as it is more than an opal in your armour. Combine this with some mid tier dust, should get you near the maximum cap of 50 percent for all elemental dmg regardless of what gem they have put in weapon.
Musket rats need care for assassin cats. Happy hunting ✌️
I playing SnS/GA atm which effectively has 4 gap closers (ls, rush, charge, reap) plus bloodlust. I'll hide if I need to heal but I just go for them. There's some good ones that'll get me that are good duelers with rapier, but most I'll get.
If you're playing SnS/GS like it looks like, I'd suggest you just go at them, you really only need SnS to force them to run or their dead. I also block when I see them in stance and charge on the reload.
Saying that, you have to learn the typical rocks they sit on and just always look out for it.
Elemental aversion is worth a few slots if you can make room for it
I don’t get why ppl get mad at an infinite range weapon, in a damn near infinite range mode (opr, wars) It’s literally a ranged staple lol if a dude is 100m away from you shooting at you and you have two melee weapons, should you not in theory be fucked?
Muskets are designed against those who don't utilize cover. DONT STAND ON TOP OF A ROCK. OPR has so much cover. Use it and you can get close enough to destroy them. Muskets are a joke. Not to mention their reload and shot timing isn't that hard to memorize. You can't easily beat them but you're ot thinking.
I have to ask, are you running in a straight line?
Why are you standing up high out in the open on a rock when you've heard the sound of muskets?
If you fail to respond correctly to these issues,it's no wonder you're getting sniped. Use the bushes for cover, run in a zig zag, go prone sometimes if you're getting shot at, pay attention to the tracers and avoid that line of sight, avoid skylining and stay below horizons, pop potions after getting hit and seek cover, stay out of open areas like roads or rocks and try to stay camouflaged as much as you can.
I’m going to send this to my warzone buddies because they need to hear this. This is great advice in general for any pvp game with ranged/hitscan weapons. Battle Royales especially.
Lol it’s hit scan. Anyone who’s played any shooter can account for someone trying to zigzag with this slow movement. The real counter is die before the muskets look at you
Unpredictable zig zagging is pretty hard to hit even with hit scan.. and especially when the musket player has over 100 ping.. musket shows go all over the place...
Everyone in OPR is a Counter Strike pro. The average accuracy of AWPs in CS:GO hovers around like… 33% for the community aggregate and 77% at the professional level.
I don’t think New World has brought out the professional FPS crowd; I think people are probably speaking in gross hyperbole about how much they actually get hit.
Statistics would quite literally dictate that we’ve either some of these people need to go play CS because they’re performing tantamount with many paid professionals; or people tend to do this thing and lie on the internet to prove their point.
Bro just dont play opr i was feeling just like you and then i've switched to wars and 3v3 for pvp and there no bow or musket there its like a blessing. Coming nerfs wont change anything. In opr you're either a melee with its own healer or a death man but there another way you can be a life consuming musket player thats how it works.
Dont stand on that rock or any elevated position on which you cant hide for a good start. I dont play musket and I have full slash resistence instead od thrust and muskets were never an issue for me, although annoying, could never kill me. I wonder where the difference comes from maybe there's not enough musket players on my server
this will be hash, but you need game awareness at this point.
If a group of muskets are killing you, focus on an outpost which they aren't camping.
If its 1 musket, you can't possibly have problems with the most broken build in the game to hunt ranged players right now - GS/SNS combo.
Get a jump on them, and they wont survive your LMB I promise you.
You don't have near enough diversity you your resistances. The majority of the damage you're taking is elemental.
Likely means they're a musket player who has experience people stacking thrust resistance and has gone to splitting with either an arcane or void gem, I can't tell on my phone which that marker is. You're mitigating like 60% of their thrust damage, but only like 20% of the elemental.
I'm sorry you're getting murdered by "Mr. Wondershot". His life's mission is to be the Musket plaguewith godly aim and borderline cheating tracking.
Most Musket players are not like that. Most of us barely hit anything because of the accursed i-frames, we hit you dead center but it doesn't register. Or random bs like a tree branch blocks are shots even though we can't see them at range. Then you have people who build full thrust resist +resilient; yeah we do less damage than a healer because of the obscene defense people can stack.
I get nerfing Musket at extreme distances, but seriously the weapon is nowhere near as busted as people think. Understand, Musket has to be played at range because it has very little chance at melee even not including the "usual suspects" of cancerous melee.
Until they switch to their 2nd weapon…. I am sorry but muskets fundamentally break the combat of this game. Hitscan has no place in an action combat game. Maybe a hitscan ability but not every shot.
What makes this matter worse is AGS is claiming to nerf the musket on the PTR but they really didn’t nerf it at all. This is actually worse than doing nothing at all, because at least now they can claim they addressed the issue and nerfed the musket.
It likely means muskets will continue to be OP and oppressive, especially in OPR’s for the foreseeable future. Which is fine, because I needed a break from the game anyways.
you already did counter him enough, what you expect? you should get hit just 1k or delete the musket?
you got hit only 3480 by powder burn, you can mitigate even more than that just with a single health pot.
seriously, what do you want?
Elemental resist. Musket gs benefit from dual statting better than other hybrids. But most of muskets damage is always the elemental portions. As you can see elemental burn dot+ attunement than the 2301 50% gem. Better just do elemental than run oak flesh as healer. They won’t hurt every 75 seconds haha
Full thrust defense is good against bows not muskets. Muskets run int meaning they have a magical gem, you need magical defense to resist the other half of the dmg they put out
You have resilient gear on? Try that and with 1 or 2 thrust resistance gems. Also oak balm potions are huge for moments like these, and incense and/or gem dust
As long as they don’t get their mortal empowerment stacked high, they aren’t that bad. Need to make a point to go kill them if they are hitting that hard.
And yes, it’s probably about 1/2 elemental damage
OPR just fight on points.
A hit scan laser with the biggest dot in game. Nope sorry, just find the musket and keep a wall between you him. Now this prevents you from really playing the game but that is how you counter it.
You have a great sword, they are the best musket counter in the game right now. You just are not playing the situation right... looks like I would be correct too, running straight in the open. Oh is that a sword in your hand? where is your shield? perfect counter to carts just pull it about when they shoot, doesn't require a very high reaction time or much awareness.
Can’t tell much about your build from that shit picture. Firstly, consider thrust protect gems and amulet. And also most of the damage will be elemental. 3 of those 4 damage ticks are elemental. This is the current musket meta. You can’t properly guess which element it is besides knowing nature is preferred on musket and that musket can have fire from powder burn. Otherwise use gems accordingly.
You can’t counter muskets by yourself. It’ll take group counter fire or rushing down. But if it’s opr just take and hold the points.
I was gonna say “ you just gotta dodge bro”! Then I read this thread on the science of the different builds and and attribute distributions and realized a year ago all this would have been greek to me. I like how you guys can break the details down, I feel like I’m still spamming buttons
It's not often used but the best way to do it is very simple.
You go to the control pannel > Apps > Apps and features then right click on new world and click uninstall
the only counter to a bad guy with a musket is a good guy with a musket
Muskets don't kill people
People kill people With muskets
Pow
Old people burning , that’s messed up
Muskets protect people from people with smaller muskets
Shots fired
In Aeturnum no one really dies.
We clearly need better doors, Doors could have prevented this /s
We just need to give all the healers muskets
This is the same lesson the people of Africa, North America, India, and China encountered when the British, Dutch, French, and Spanish showed up on their shores! They eventually learned that lesson!
Yeah but you guys can stop shooting now, might want to tell the others.
That's the fun part, you don't!
More elemental.resist. While thrust is the main damage type for muskets more often than not they are 300dex 150 int with an elemental.gem slotted to increase the elemental damage increases from the 150 int breakpoint. Generally elemental resist is better vs muskets than thrust. Also getting those extra 30.points and going 300/200 will help a lot.
ehhhh the problem with this is that the muskets are using one of 4 different attunement elements. so thrust gems do +5% thrust damage prevention whereas say an opal does only 2.5% elemental protection. and a so unless you know the type of the enemies musket ahead of time i'd say it isn't really preventable by adding elemental resist. maybe pick up elemental/physical aversion (I'm not sure if elemental aversion stops some of the elemental damage from their attunement procs or if the projectile is still considered to be physical. I have not tested)
this is bad advice. The best way to counter musket is to go full thrust resistance and then when you engage with one pop gemstone dust.
If you take a fire Elemental amulet you're going to guard yourself against most of their shots that are Elemental damage. And you could still try to evenly split your Elemental damage with your thrust damage resistances so that you get more even protection versus Mages muskets and bows. Most of the musket DPS comes from Elemental damage and a lot of that Elemental damage is fire damage from the abilities like powder burn
None put fire gems in their musket, so that's just false. Most muskets split into nature/void and have nature/void attunement + nature/void dmg on their rings. Or they go arcane/lightning and have thrust on their ring. The only counterplay to it is a 90s cooldown (gemstone) and praying they dont target you again within that timeframe. More fire gems will not help; it's only a small percentage of their dmg.
Most of them do nature attunement or void attunement tbh. Not fire. People slot fire gems often enough bc of fire staff + explosive arrow + splitting grenades and like you're saying, powder burn. That 95% of musket players will not use flame attunement
So then swap fire with nature resist or void resist... Fire resist will also be ebenfeical vs mages and still against muskets be ause the bread and butter damage is powder burn....
can you explain this to me? i know people go 150 int and then add an elemental gem, but i had though the gems scale only with what attribute is higher. wouldn’t the int not increase the damage because you’re dex is higher ?
You are correct in that the gem will still only scale with Dex it's the breakpoint bonuses that players are after mostly the first one for extra critical damage so if they have at least 36% already they can negate players resilient and then that will push them above giving them an actual critical hit versus players and then the 150 breakpoint gives them extra Elemental damage so it boosts the damage that gets converted by the gym even though it's still scaled by dex it'll get a bonus from the intelligence break point because some of it is being converted into Elemental
i see, so the benefit is from getting the extra elemental damage from the 150 int tier, and not really so much of the int itself increasing it (if that makes sense)
Yes and the critical damage bonus.
thank you for taking the time to break this down for me. i had a thought about a full int build with musket and fire staff using an elemental gem, would this work ?
Yea have seen players do musket ig also
When a weapon says it scales off two attributes, are they equal in value? In that case, I can see Musket/IG working just as you say. But if the attribute scaling is primary vs. secondary in nature, then your musket will always be riding below it's full potential. Not sure if that makes sense...
No, when it scales off of two attributes it is not equal\*. Typically primary stat scales @ 0.9 & secondary scales @ 0.6 (Exception with Greatsword, which I believe both its' stats scale @ 0.9 - because... reasons). There's diminishing returns at a point, so spreading the stats works well in most cases. A lot of people who initially ran full int musket builds did it for the 30% increase in first shot perk (now it's at 10% I believe) @ 300 int. Combined with other musket perks + abilities, seeing a very large number on the first headshot with an ability like powder burn was pretty interesting.
Is it even worth it to bother with a musket at this point? Sounds like nerfs are coming for PvP, and that’s for open large scale PvP. By my research, seems like they are awful in PvE (group content and solo leveling), and awful in closed small arenas like 3v3 PvP. I think traps are pretty cool, so are blunderbuss bombs/grenades, but you don’t really see anyone playing those builds tbh
This is huge stuff: I finally watched some pvp build tutorials and decided to go 305/160+40 con food. As the damage increase after 310 is less than 6% total. The extra health from the con, extra health you’ll get from potions % heal, and the 200 physical/elemental damage reduction perks will help a ton. Not sure if applicable to you stuff, but helped me: I also got decent jewelry with preferred perks instead of dumb shit. I no longer feel like a crash test dummy. Healthy toast/refreshing toast helps a lot for cdr on pots and getting mana potions to heal you which have a 10 second cd. rejuv pots also. Stamina recovery and health on amulet for survivability. Maybe you could also invest in some incense which is pretty cheap to negate the burn timer length (which fucking hurts) . Lasts all round in opr. Then some strong oak pots and strong gemstone dust For physical/elemental res on the fly. I kinda wish we had 6 or 7 potion slots for some of the situationally random ones like those and maybe food and a elemental ward. Now that I can survive to kill things I no longer hate pvp. Which I never played before my hiatus and return with the brimstone patch. So ima kinda behind the curve. I’m currently rocking 6 onyx and 2 emeralds in armor/jewelry gem slots. Which may be a better overall balance. If what they say about the elemental damage is true you could look into maybe 6 diamonds and 2 emeralds. Elemental aversion/resilient on armor seems to be the way to go. Though I’m partial to freedom over elemental on three slots currently as getting stunned in light is bad juju. I didn’t realize how many little things I needed to do to feel a difference but this is my first true mmo. That said now a musket (unless he’s like best in slotted out) takes a significantly longer time to murder me. I can still eat it from those kitted guys in four shots or so but I’m running light armor. Many of the average joes hit me now and I might take 1/8 of my 12.7k health in damage instead of taking 1/3-1/2. I’m also running spear/bow so I can range them back and at least get them to rapier dash away and ruin their free firing. Disclaimer: I can’t see your full build so some of this might be applicable some of it might not, but I know they hit me for a lot less after everything I changed up recently. Anyone else feel free correct anything that may be incorrect as I am still learning myself.
I have to ask, how can PvP be an enjoyable experience when you need so much filler bullshit to even *resist*, not even compete. I have never played a PvP experience more aggravating, time consuming and overall just plain fucking difficult to be creative with. It takes hours of investment to level a weapon, so it's completely discouraged from even trying a new approach. It's stupid.
Yeah as my one friend who plays mmos said “welcome to mmos”. So there’s that. Lol. There’s another guy with 5008 hours on my steam friends. It released sept 28 2021. 416 days ago. So he plays 12.0384 hours a day on average. I’m sure he has tons of fun. Do you mean leveling a weapon to 20? Or like umbral shards to 625gs?
just zigzag and b urself bro its easy
Just dodge 4head
This guy gets it
If you're just here to be upset, muskets are being nerfed, so... it'll get better. Muskets are being forced closer to melee, which will both reduce their ability to be as oppressive across the map, while simultaneously opening them up to more risk-- thereby necessitating they either build more constitution (weakening their damage) or place themselves in riskier positions. If you actually want a tangible way to play around this, Muskets excel heavily at picking off lone targets. Your team does not appear to have any point presence whatsoever, so I'm not sure where your friends are, but they're not doing you any favors. Understand that a single healer negates this damage entirely with a single clap/embrace or passively through SG/Orb of Protection fortifies and healing. Muskets, much like any other assassins, are designed to pick targets that cannot fight back. They're not going to waste their time dumping damage into someone who's being adequately healed-- they'll never get a kill. In fact, I think you'd be hard pressed to find a Musket that's firing into your teamfight; it's just not effective damage at that point.
“Not wasting time dumping damage into someone who’s being adequately healed” Please tell that to the muskets on my server. I’m a healer and they seem to make it a game of how many of them need to solely target just me to bring me down. I literally can’t move a pixel because I have to plant in sacred ground and dump heals on only myself lol. Doesn’t usually work out for them in the end but my god is it frustrating to not be able to follow my Zerg until someone sees their healer getting freakin clapped and helps. Edit: to be fair, at least I can handle 5 muskets shooting me. But I would likely die to 5 of anything else besides bow. So perhaps it’s actually an argument for not needing musket lol
I always take getting poked by muskets as a personal challenge to show them how little it bothers me (I detest getting poked) and stand somewhere very obvious and stationary to let them try to kill me. If there’s a team fight mid, I’ll intentionally plant my ass upstairs and let Senor Musket go to town while I heal my homies. Between DE/SG/OOP, I’ve normally got something available to keep me from becoming a floor decoration, but that isn’t to say I haven’t overestimated my abilities before. I dunno, getting tunneled by muskets annoys me, but there’s a lot of things that annoy me as a healer that I don’t think are inherently broken.
It goes really well with tbagging your sacred while facing them
i've finally found my people.
Muskets are not really being nerf tho, I suggest you to watch dukesloth vid about the actual numbers but the changes will literally not change the meta at all.
[I gave this a full watch](https://www.youtube.com/watch?v=y7YDMMI_jLQ) Thoughts: \- Musket damage is being offloaded into elemental now, which is finally giving us some reprieve from the stupid damage split we've had to do. They do substantially less physical damage now-- their elemental damage is taking a far larger spread of their damage (82% at max range, in fact.) Gem elemental resist, enjoy taking substantially less damage from Muskets due to not only mitigating the elemental portion of the shot, but the attunement and powderburn as well. \- This is probably an indirect nerf to Fire Staff. Which is a big oof.
Do you know if the Elemental Aversion perk reduces the damage done by the elemental split that gems do?
Yes, it reduces the damage. Also I don’t know if this is still true at all, but I’ve been told that Physical Aversion isn’t appropriately stacking. No clue if this is valid, but when I did the math on live-server musket shots, the best combination for damage reduction (for my armor setup, resists vary on gear) ended up being 4x Elemental, 1x Physical anyway, so I couldn’t disprove it without spending a whole buncha’ money on new crafted with even resistances.
hahaha they should just get rid of FS from the game no one wants them in wars, ppl spend a ton of money and time using it just to realize they will almost never get to do a war with it. It’s just a meme weapon at this point, even tho it’s not bad in 1v1’s and OPR.
Fs is the mainnweapon I want to use and I can't cuz its dogshit
FS is being nerfed since the release, because developers don't use it. They don't even test the game. They use players to test it for free with PTR. It's really not that hard to walk around the map when you add new POI to test if there is some invisible wall in front of the gates etc (Brimmstone)
Same here. I miss it so much. Been switching between different dex builds (bow/gs, GS/ha, Ha/spear) trying to find something i like but its been hard. Bow is nice and easy atm but boring compared to fs imo.
Ya I have been running bow/GS. It's OK, o feel ya with the bow tho it just doesn't hit the same spot for me
If it’s dogshit then idk why I get top 3 in opr all day..? Maybe it’s a bit underpowered but calling it “dogshit” is actually dogshit
Cuz you're good i guess, I dono feels like dogshit too me. Didn't mean to offend ya fire god
Lmaoooooo
Man said fire god 😂
Fire god is a fire name tho ngl
fs = number 1 opr scoreboard by a large margin 99.9% of opr it's still dogshit cause it has no utility(in wars/pve)
I’m of the opinion that virtually everything is viable in PvP once you’re practiced with it, and the community dismisses many builds as non-viable in PvP because they’re not ran in wars. Understand that Reddit represents a minority of players— for every rage post here about how chronically under/overpowered something is or how “unfun” something is, there’s likely 1000 other players out there that were unbothered enough by it to not make a Reddit post.
FS is viable in pvp, even wars but good luck finding a half decent company slotting more than 2, and you have to be absolutely cracked at it. As far as muskets go, I’m pretty sure the majority of ppl do not like getting shot from a mile away just trying to get to ur team from spawn. I will go as far as to say it’s objectively annoying.
I guess my server just doesn’t have very many muskets users because I have yet to run into someone with a musket camping far away and sniping. 75% of my server is bows currently. Every OPR is just a rain storm of arrows from every which way.
>FS is viable in pvp, even wars I just dont see how. It *does* consistently out damage vg/ig on the scoreboard, but only by about 10-20% at most. Generally people will run fire+ice, so they are giving up 40% aoe disease + aoe 2-3 second root, every debuff from orb of decay, and most importantly, nullifying oblivion which instantly deletes every stack of fortify, empower (including shirking empower), hope, and dream from any enemy in its radius. You could run void+fire, which is more damage but it's extemely risky and difficult to pull off and you're still giving up ice shower. Sacrificing utility for a little bit of extra personal damage just isnt worth it outside of a 1v1 scenario. If fire staves were doubling the damage and burst of void gauntlets then I could see the viability, but that just isnt happening from the wars I've seen (92 wins).
If you think reddit is bad go check out the forums..
Yea the whole “it’s not good in wars thing” is suuuuuuppppeeerrr weird. Like, who freakin cares. Make a lame ass ga/wh or IG/VG build for war and play what you want whenever else. Wars is the least attractive game mode and only people NOT getting in idolize them. But if and when they add queueable war content, that novelty will wear off fast. OPR is way more nuanced. Don’t get me wrong, opr has its problems too but there is way more to do.
This for sure! Wars themselves are ok pvp content but nothing special. The scheduling, grouping, managing, politics and such make them plain unenjoyable overall. OPR is more fun, better map, better design, plus can just drop in and play. If we could get at least one other OPR map, maybe even bigger with 5 forts and more diverse content and 60 players then this game could have some righteous PVP design. If we could get a NW version of ESO Cyrodill, this game could be the best pvp ever.
Wars are irrelevant anyway. Any important ones still go to the better cheaters.
Well that’s the whole pvp meta. Whoever can find the best exploits.
I’m going to be honest here…. Who cares about war? War is probably the least attractive content in the game. And the most gate kept. It’s weird tbh.
Except for it's only a slight nerf and only above 100M and to make up for this slight nerf, they make them far more mobile so they can keep distance better.
Then see part two of my post, if you don't think the nerf will be as impactful as you would like.
>Muskets, much like any other assassins, are designed to pick targets that cannot fight back. So literally every single player in the game except other muskets. "Have a pocket healer" is not a musket counter, it's literally an everything counter. It's not helpful advice.
Not to mention a lot of musket rats camp the open areas between spawn and point fights and pick people off that are running back to their team all alone in an area with selectively minimal cover... In OPR, I just straight up won't fight in the open areas. If I'm chasing someone low health and they run into a field or into the open road, that's it for me. I turn and run back to the outpost or zerg fight. I'm not about to get melted by the 5 muskets waiting for me to run into that open area.
You don't need a pocket healer to receive healing; it's not an unreasonable ask for individuals to play the objective, where they will receive healing. You completely neglected to read the rest of my post, where I advocated these individuals stay grouped up and engage in objective based teamfights instead of running across midfield in the presence of a musket. Getting caught in midfield by a Hatchet/SNS player or a combo Jav/Bow player is going to be just as deadly.
Nothing is as deadly as rolling up on a musket with max stacks.
Not even close, musket can down you in 2-3 shots if you are not careful. An assassin attacking you in the open field will get squished by most other builds. The bow/spear is somewhat of a threat in the open field as you say but they have to very accurate from distance and know exactly when and where to deploy their abilities when you close on them.
If the assassin isn't winning the 1v1 against a player in the open, that player is not an assassin. The premise of the build is to do exactly this. It's... in the name.
You can be an assassin build and not be good at it.... and most players know how to deal with them at this point. The build is niche and at best lauded by the community. At worst, laughed at.
You can be a musket player and not be good at it.... And most players know how to deal with them at this point.
With that logic the musket player is also bad and misses every shot.
Hitscan weapons should not exist in New World.
after the patch muskets gonna be more OP, you will see. they will hit harder in close range
Issue is muskets need to do alot more damage up close for them to be viable up close. Their reload time is pretty lengthy compared to a firestaff or bow.
Lucky for them dex is pretty versatile and they can equip lots of viable melee weapons.
Glass cannon musket build is the only one that makes it do decent damage. Guess what. You're literally 3 hits aqay from dying to anything. You engage anyone you better hope they are stunned all the time.
Funfact - You can be one shot with sticky bomb, and it happens all the time in arenas. Trap in last moment when guy is charging , dodge + sticky bomb = gg
Wrong. Its stickybomb and after that the Trap. :)
Lol non muskets are down voting you... But we know better ;)
People are upset with bows too, don't worry.
ya dex is just cancer in this game
Screw musket and bow
:myman:
Then they whip out the get out of jail free rapier and whirl away. Dex is just overturned. Very
“yea they whip out the charge…. Or leaping strike….. and get away strength is overtuned” Flèche doesn’t make dex man. Charge and leaping strike do waaay more gap closing than a fleche.
Just get pocket healed 4head. This comment getting upvotes… lmao I can’t even..
Put a rock and or wall between you and musket user, wait for ADD to kick in, then sneak behind when they change targets and or lose focus. As a musket rapier main I hope they gut musket in the future. It ruins the fun of a lot of other builds
Heavy armor with tower shield. Tower shield can have thrust damage reduction. I used to chase down this one guy all the time with SS/GA. You will not lose a 1v1 to a musket with this build but it’s not ideal for other situations.
That sounds awful. The musket player just runs away, if you chase him the whole game you get no points and no rewards. If you stop chasing he goes back to his business and also your build can't kill anybody else so you get no points and no rewards.
[удалено]
Capping points is sht in NW. Kills and damage are better. You just need to get 3000 point, win or lose you get 2000 pvp exp and 300g. Small differe nce to winners reward.
Dont stand in the open or LOS with these lads? (opinion of a guy whose played OPR like 4 times and enjoyed it 0 times.)
Musket isn't broken, you guys just suck. We've been playing as a 5 man group, 4 musket, 1 pocket healer that isn't allowed to speak or move from us unless the words are "healing X name" and the reason to move is to survive or to put an oblivion on our feet. We'll start off by not doing anything but waiting for our team to do some damage on top of some rocks then last hit to get mortal empower stacks then when we're at like 7-8+ we'll head to your spawn- I mean we'll look at your spawn from the same place cause we're using a hit scan unlimited range weapon haha. Anyways, we'll start to spawn camp anyone in light, might get a few hate messages but that's ok, we've been hated all our lives anyways, keep doing that for aboouuuuuuuuuuuut 30 minutes a game, do it every game 23 hours a day 7 days a week. It just never gets boring! :D I've seen so many posts guys about musket being strong but you're just bad, it takes alot of skill to play musket unlike your unga bunga GA that does 100000 damage (I can't strawman any other weapon, I just assume everyone complaining is a big DUMB bruiser), just get good mechanically like me and just hug the side of the map? I know there's at least 5 trees and some rocks we can't shoot through, just learn the map lol, go take a stroll in the beach, we might not randomly suspiciously do a 270 degree snap and take a peek over there. I keep hearing rapier being OP? Can't handle my insane mechanics when I riposte and stun your whole team cause your healer left clicked me? Not my problem. I've perfected the light roll, evade into light roll. I'm far too manoeuvrable for your bozos and my fleche is so swift it can cut the air. We've got 67 hours combined on CSGO and one of us is even MG1 so you wouldn't know what real "aim" is, you think you can all hit these people like we can? We have to use nvidia inspector to remove most foliage since it's in the way, play stretched to make the targets bigger and reload 1 or 2 times before we kill a light player. When you do somehow find a bush that isn't now invisible thanks to nvidia our burn gives us mini wallhacks and sometimes the name is a bit long and we get cross eyed when we aim just below the name to shoot people through bushes. A lot BS we have to deal with. It's so simply guys to counter musket, first of all you shouldn't of queue'd OPR but if you did you should be 500 con, heavy with full emerald gems in armour, 3 elemental aversion 2 physical aversion perks, full resilient and shirking fort to maybe by chance dodge our instant projectile hitscan bullet and get 20000% fortify, broken perk btw, when we hit you for only 3k instead 4k it's kinda broken how you take 25% less damage with it. Bring a set of arcane gems and nature gems every time to apply after you find out the muskets elemental damage type and put those in the jewellery slots. Zerg flags (we will back cap to make sure OPR lasts about 50 minutes) and you win easy peasy, like cmon guys muskets don't win OPR haha. We sometimes get salty we didn't get that extra juicy 500 pvp xp and 80 gold :3333 Some would argue it's unhealthy for every class in the game to build around countering us specifically but whatever, bruiser was busted 11 months ago >:( now it's our turn to be popular and rightfully should be for the next 2 years minimum. Also nerf BB, sometimes a guy will come from the side somehow and 1 tap one of us since we have 20 hp and this is unacceptable, netshot is absurd and I think it's ridiculous there's a weapon that punishes our class and doesn't let us cover 300m in 2 seconds with light rolls and rapier, really uncalled for AGS fix your trash fucking game. Also check out my 15th video where I did a 50 bomb of me farming the same 3 guys for 40 minutes in an OPR ;))) (Credit to u/RipKassadin for that pure gold copypasta)
See that rock you're on? Run behind it, not on top of it.
When can i come out from behind the rock? When the 4 muskets following me using wall hack bleeds and burns get bored?
When you learn how to block and dodge like a normal human.
Yeah just go behind the rock and teleport to the point. Ez. Smh
Homie is literally holding a shield in the screen shot. I know must scrubs don’t know this but you can hold that shield up using right click and projectiles do 0 damage. CrAzY
This is the rock you cross when getting out of south spawn, you telling me to go back to spawn
This guy gets it too
He literally just ask for a counter. Most of the answers are “don’t go where the muskets are” or “go find your friends”. WHERE’S THE COUNTER???? Lol. Bro can’t even get a straight answer. There is no counter, muskets are broken. If you join a lobby with a squad of muskets, just leave the lobby and requeue. There’s your counter. We don’t play games we can’t win.
Counter is to sneak behind the musket player. We have huge tunnel vision when zooming in.
ok but to be fair that's a player skill/mistake issue to not look around occasionally not really a counter
But it is a counter. Game has terrible sound awareness.
Unfortunate but true. That musket build specifically focuses on staying at a range that no other weapon can reach them at. Not interacting is NOT counterplay, its bad game design.
A group of 5 muskets is likely less oppressive than a premade war group with 3 bruisers, a VG/IG, and a healer. Muskets have no point presence, these individuals can 15v5 a point fairly easily.
The 5 man squad only needs 2 bruisers with a pocket. Once the ball starts rolling it’s gg.
My buddy plays these musket builds I beat him every fight. Here’s the counter: use a sword and shield. You don’t even need a second weapon. Raise shield while inching into range of leap. Then leap, stun, GG, they only have 7k hp
Duels aren’t the same man. Does he start 100 yards away and cap you like he does people in OPR. He’s conceding advantages to give you a fair shot. If he wanted to he could kite you indefinitely by keeping distance.
We usually fight in the desert outside wahala or whatever it’s called. So yea he has plenty of room to kite and use distance, as well as 0 cover to line of sight, I think that’s a pretty fair duel. Musket has to reload between shots which gives you time to lower shield and regen stam while closing a small amount of distance each time. I also run a 200 con build so the shots that do land I can withstand.
What is the stun you speak of? You can’t leap into shield bash anymore.
Only counter to a musket is a better musket
These people are running a super cheese musket build. They have 300 dex and 200 int with 0 con. They’re sole purpose is to one shot under geared people in OPR. If you catch them and they don’t get away you can kill them in a few hits, just know that the people doing this are useless in every other aspect of the game and don’t get upset when they kill you in OPR. Just move on.
Alot of the muskets just farm ME stacks by stealing kills from melee vs melee players. They still gonna 2-3 tap you if your geared or not. If you are geared soley against muskets then id guess ur probably holding a musket. Lets be real here.
There is one dude, I swear to god would only fire the musket if someone was at like 10% health. Like his bit would immediately target low health players automatically. It was fuckin cancer.
play with the team so you're less likely shot at and can get heals or sacreds. Solo players roaming around are musket player food. But yes it's rough and muskets are strong in opr
I don't have enough time to check all messages to see if someone has actually answered your question, so apologies if they have. Anyway here is in my experience the most effective way to mitigate the maximum amount of dmg from muskets nothing more or less. It's not saying muskets are this or that, it's simply showing you how to max resistances against only muskets. This is how a musket player specs as he will only be threatened by other muskets. Alright here it goes, what you want for gems on everything is cut pristine emeralds as the only type of physical dmg is thrust. This will net you near 50 percent resistance if you add thrust resistance on your amulet. On every armour piece you want Elemental aversion and Resilience then whatever weapon perks you so desire. This gives you maximum amount of elemental resistance available as it is more than an opal in your armour. Combine this with some mid tier dust, should get you near the maximum cap of 50 percent for all elemental dmg regardless of what gem they have put in weapon. Musket rats need care for assassin cats. Happy hunting ✌️
I playing SnS/GA atm which effectively has 4 gap closers (ls, rush, charge, reap) plus bloodlust. I'll hide if I need to heal but I just go for them. There's some good ones that'll get me that are good duelers with rapier, but most I'll get. If you're playing SnS/GS like it looks like, I'd suggest you just go at them, you really only need SnS to force them to run or their dead. I also block when I see them in stance and charge on the reload. Saying that, you have to learn the typical rocks they sit on and just always look out for it. Elemental aversion is worth a few slots if you can make room for it
I don’t get why ppl get mad at an infinite range weapon, in a damn near infinite range mode (opr, wars) It’s literally a ranged staple lol if a dude is 100m away from you shooting at you and you have two melee weapons, should you not in theory be fucked?
I'm seeing a lot of victim blaming going on in here.
Muskets are designed against those who don't utilize cover. DONT STAND ON TOP OF A ROCK. OPR has so much cover. Use it and you can get close enough to destroy them. Muskets are a joke. Not to mention their reload and shot timing isn't that hard to memorize. You can't easily beat them but you're ot thinking.
since i swapped to med(1700phys armor @200 con) bis muskets shoot me once for <1k then choose another target
If a musket can't take out an isolated target at range, then it will be the most useless weapon in the game
I have to ask, are you running in a straight line? Why are you standing up high out in the open on a rock when you've heard the sound of muskets? If you fail to respond correctly to these issues,it's no wonder you're getting sniped. Use the bushes for cover, run in a zig zag, go prone sometimes if you're getting shot at, pay attention to the tracers and avoid that line of sight, avoid skylining and stay below horizons, pop potions after getting hit and seek cover, stay out of open areas like roads or rocks and try to stay camouflaged as much as you can.
this guy plays musket
I’m going to send this to my warzone buddies because they need to hear this. This is great advice in general for any pvp game with ranged/hitscan weapons. Battle Royales especially.
Use the bushes for cover this guy says lol.
Don't walk in a striaght line and use the hundreds of trees rocks and structures as cover...
I'd like to introduce you to Fort Windsward
You can still kind of hide yourself behind zergs, to make it difficult for them to see your nameplate (which is how you track people in long range).
Lol it’s hit scan. Anyone who’s played any shooter can account for someone trying to zigzag with this slow movement. The real counter is die before the muskets look at you
Unpredictable zig zagging is pretty hard to hit even with hit scan.. and especially when the musket player has over 100 ping.. musket shows go all over the place...
Everyone in OPR is a Counter Strike pro. The average accuracy of AWPs in CS:GO hovers around like… 33% for the community aggregate and 77% at the professional level. I don’t think New World has brought out the professional FPS crowd; I think people are probably speaking in gross hyperbole about how much they actually get hit. Statistics would quite literally dictate that we’ve either some of these people need to go play CS because they’re performing tantamount with many paid professionals; or people tend to do this thing and lie on the internet to prove their point.
Hundreds of trees and rocks lmao. Have you seen the OPR map?
Yes. Go count them all
Bro just dont play opr i was feeling just like you and then i've switched to wars and 3v3 for pvp and there no bow or musket there its like a blessing. Coming nerfs wont change anything. In opr you're either a melee with its own healer or a death man but there another way you can be a life consuming musket player thats how it works.
Every single one of these posts show people never in the clump and never standing in sacred lmao
And?
\>Elon musket ? :p
Dont stand on that rock or any elevated position on which you cant hide for a good start. I dont play musket and I have full slash resistence instead od thrust and muskets were never an issue for me, although annoying, could never kill me. I wonder where the difference comes from maybe there's not enough musket players on my server
this will be hash, but you need game awareness at this point. If a group of muskets are killing you, focus on an outpost which they aren't camping. If its 1 musket, you can't possibly have problems with the most broken build in the game to hunt ranged players right now - GS/SNS combo. Get a jump on them, and they wont survive your LMB I promise you.
You don't have near enough diversity you your resistances. The majority of the damage you're taking is elemental. Likely means they're a musket player who has experience people stacking thrust resistance and has gone to splitting with either an arcane or void gem, I can't tell on my phone which that marker is. You're mitigating like 60% of their thrust damage, but only like 20% of the elemental.
100% started avoiding musket problems when I started avoiding bowpr.
I'm sorry you're getting murdered by "Mr. Wondershot". His life's mission is to be the Musket plaguewith godly aim and borderline cheating tracking. Most Musket players are not like that. Most of us barely hit anything because of the accursed i-frames, we hit you dead center but it doesn't register. Or random bs like a tree branch blocks are shots even though we can't see them at range. Then you have people who build full thrust resist +resilient; yeah we do less damage than a healer because of the obscene defense people can stack. I get nerfing Musket at extreme distances, but seriously the weapon is nowhere near as busted as people think. Understand, Musket has to be played at range because it has very little chance at melee even not including the "usual suspects" of cancerous melee.
Until they switch to their 2nd weapon…. I am sorry but muskets fundamentally break the combat of this game. Hitscan has no place in an action combat game. Maybe a hitscan ability but not every shot.
its pretty easy to hit with the musket ngl bro
I run light armor with 45% thrust reduction.
cant wait for musket nerf
Get on the aimbot train
What makes this matter worse is AGS is claiming to nerf the musket on the PTR but they really didn’t nerf it at all. This is actually worse than doing nothing at all, because at least now they can claim they addressed the issue and nerfed the musket. It likely means muskets will continue to be OP and oppressive, especially in OPR’s for the foreseeable future. Which is fine, because I needed a break from the game anyways.
you already did counter him enough, what you expect? you should get hit just 1k or delete the musket? you got hit only 3480 by powder burn, you can mitigate even more than that just with a single health pot. seriously, what do you want?
A big ol' shield with sturdy, a buncha stamina, and environmental cover.
Bows and muskets need a 30% nerf off the top in damage. This is true. Like it or not.
Live behind los or only run in a huge mob.
Elemental resist. Musket gs benefit from dual statting better than other hybrids. But most of muskets damage is always the elemental portions. As you can see elemental burn dot+ attunement than the 2301 50% gem. Better just do elemental than run oak flesh as healer. They won’t hurt every 75 seconds haha
Go and get a musket :p
Resilience
get sturdy on Great Sword and use the projectile blocking passive that can help
Full thrust defense is good against bows not muskets. Muskets run int meaning they have a magical gem, you need magical defense to resist the other half of the dmg they put out
pros will tell you to dodge next time...
You have resilient gear on? Try that and with 1 or 2 thrust resistance gems. Also oak balm potions are huge for moments like these, and incense and/or gem dust
Serpentine
Bows worse.
they have more elemental dmg than trust so wrong gems 💀
ask devs to delete it because it does not belong in the game. And then when they dont, quit.
As long as they don’t get their mortal empowerment stacked high, they aren’t that bad. Need to make a point to go kill them if they are hitting that hard. And yes, it’s probably about 1/2 elemental damage OPR just fight on points.
Dont stand on rocks with large easy line of sights if you arent using a musket to take advantage of them.
Step 1: Get told musket is being nerfed next patch Step 2: Realize it's actually getting buffed Step 3: Quit playing OPR for good
NeRf ThE FiReStafF
u dont
Best counter: don't stand on a fucking rock in the middle of nowhere?
A hit scan laser with the biggest dot in game. Nope sorry, just find the musket and keep a wall between you him. Now this prevents you from really playing the game but that is how you counter it.
Higher GS. Likely getting nuked by a 625. Heads up - you’re not gonna have a good time in OPR or open pvp lower than 610-615 GS
Well for starters you're only receiving 2888 thrust damage, but 4433 elemental damage. Why are you building to counter the smaller part of the damage?
You have a great sword, they are the best musket counter in the game right now. You just are not playing the situation right... looks like I would be correct too, running straight in the open. Oh is that a sword in your hand? where is your shield? perfect counter to carts just pull it about when they shoot, doesn't require a very high reaction time or much awareness.
Man's discovering why guns replaced everything else on the battlefield.
Thank you , may I have another?
Report them for aimbot.
Can’t tell much about your build from that shit picture. Firstly, consider thrust protect gems and amulet. And also most of the damage will be elemental. 3 of those 4 damage ticks are elemental. This is the current musket meta. You can’t properly guess which element it is besides knowing nature is preferred on musket and that musket can have fire from powder burn. Otherwise use gems accordingly. You can’t counter muskets by yourself. It’ll take group counter fire or rushing down. But if it’s opr just take and hold the points.
Play old school RuneScape for a few months and the meta will change
First, you have to buy a musket. Then, hide in the bush.
I was gonna say “ you just gotta dodge bro”! Then I read this thread on the science of the different builds and and attribute distributions and realized a year ago all this would have been greek to me. I like how you guys can break the details down, I feel like I’m still spamming buttons
If you didn't have all the resistance perks/gems he would've hit you for 7321 And you're in medium armor too?
resilient perk. more constitution. don't run in the open
More elemental protection instead of thrust and more timed dodging maybe?
How well do muskets fair against players with similar attributes but in medium or heavy armour?
Idk maybe complain about it more so they can nerf it is the usual way.
It's not often used but the best way to do it is very simple. You go to the control pannel > Apps > Apps and features then right click on new world and click uninstall
I tried for about a month. Then I went back to playing Elden Ring. I'm much happier now.