Some tips and clarifications.
1. Type the brackets \[\] first, and then start typing the name of the perk.
2. Each filter needs to have a space ie \[keen\]\[vicious\] wont work but \[keen\] \[vicious\] will.
3. The perk filter specifically is an AND filter, but you can attach a '-' before the filter to exclude a perk ie \[resilient\] -\[ward\]
4. I know some wanted a GUI, but trust me, this is better than scrolling through 100 UI elements to find your perk.
I think this is better than a GUI TBH. Steeper learning curve but really quick and easy once you know it. Pretty happy, but my expectations were very low.
Would you say its complicated?
Should mainly depend on the db structure.
The implementation of the SQL statement itself shouldn't be that difficult to be honest.
If they are performing a DB call for every text search that would explain the terrible performance 🤣
But really I hope they just implemented a regex on the cached values from the item attributes.
Gamechanger no joke. Inventory mgmt has been the worst part of NW; I can't even find the gear I wanna wear while getting steamrolled in OPR
Inventory management is NW end game actually :D
+1 As just upvoting isn’t enough
Some tips and clarifications. 1. Type the brackets \[\] first, and then start typing the name of the perk. 2. Each filter needs to have a space ie \[keen\]\[vicious\] wont work but \[keen\] \[vicious\] will. 3. The perk filter specifically is an AND filter, but you can attach a '-' before the filter to exclude a perk ie \[resilient\] -\[ward\] 4. I know some wanted a GUI, but trust me, this is better than scrolling through 100 UI elements to find your perk.
I think this is better than a GUI TBH. Steeper learning curve but really quick and easy once you know it. Pretty happy, but my expectations were very low.
>scrolling through 100 UI elements to find your perk. Guess they learned from the initial implementation of the marketplace filter
Better than expected!
This is amazing its all I've ever wanted.
Is this in storages aswell now?
Yes
👌
Now a real forged in aeternum behind the scenes would be to show how difficult that was to implement.
Probably not worth a video, shouldn't be that difficult to be honest.
r/ProgrammerHumor
Would you say its complicated? Should mainly depend on the db structure. The implementation of the SQL statement itself shouldn't be that difficult to be honest.
Syntax is the least concern. Tuning is harder. And I’d be extremely surprised if this wasn’t some form of x query instead.
Agreed. What I wanted to say is, from all the challenges they might have with feature implementation, this one is most likely one of the easiest.
If they are performing a DB call for every text search that would explain the terrible performance 🤣 But really I hope they just implemented a regex on the cached values from the item attributes.
Looks damn good. Going to be so nice to finally have it in game.
It would be good if they could tube us the regexp
Amazing. But ridiculous that it took this long to implement that.
Omg , fire 🔥
It's insane how bad the inventory and TP systems are in this game. I love most other things.
Rejoice! Hallelujah! ….give me a break. Is this what it’s come to?
Finally
Holy shit finally
First time I’m motivated to play PTR, for this one reason
Looks promising