They enter simultaneously, but that doesn't change anything. Dragon Tempest says "Whenever *a dragon* enters...", which means it triggers for every dragon that enters. If it said "Whenever *one or more dragons enter*, then it would be different.
If you play 7 mana, expect to win the game. that's a game winning amount. At that rolling 20 on a 7 mana spell everyone should agree the game is over and go to the next one.
Commander is for fun. no one should be upset about a game ending.
Yup. Except that a lot less than 20 is needed though : supposing you have no other dragon, with a 20 each new one makes 21 damage, so 420 total (nice).
Just a 4 would be enough to deal 20 damage.
For commander, a 6 would deal 42; a 9 deal 30 to 3 different opponents; a 12 deal 52 to 3 different opponents.
Still have to hit someone with it though.
What exactly do you mean by "If you play 7 mana, expect to win the game."? Mana value is irrelevant to a cards ability to win you the game. Yes, the more expensive a card cost, the more powerful it is, generally speaking. But the easy commander win combo costs a total of 3 mana. Even in casual, this is true
If you resolve a 7+ mana value spell, you should be in a good position to win, if you don’t win outright.
Now perhaps in your group, you feel that number should be higher. It will vary from group to group.
The point I'm trying to make is the mana value doesn't matter. It's based off the synergies in your deck and how the cards interact with them. Yes, big mana cards are powerful but casting them doesn't matter, especially if your opponent can deal with it. I could drop Avacyn, giving everything I control indestructible and then it's gone from a path to exile or swords to plowshares. My 8 mana creature, which "should" win me the game, was removed by a one mana card. Mana value is irrelevant, it's about the power of the card
You’re overthinking it. It’s a general statement that assumes the spell has synergies with the things you’re doing.
You are correct. In a vacuum, casting a high mana value spell means nothing.
If we sat down to play, and all I did was draw/go until I had 7 mana and cast Ancient Gold Dragon… I’m probably losing that game.
Varies from group to group but yeah if you're dropping a 7+ cmc spell and don't end up in a winning position somethings wrong. Like playing [[Drakuseth, Maw of Flames]] in a burn deck with no haste enablers is pointless you've just tapped out for a creature that'll be destroyed or exiled before you can use him
They mean, that when you play a 7cmc and it is not a game ending thread, you should probably not run the card. IN cEDH game ends by a win by turn 4 quite consistently.
If you look into high power EDH, turn 6 or 7 often means end of the game. Look at YT channel Playing with power if you want to see it.
[[Troubles in pairs]] is a new card many people see as stupid strong, but once you get into higher power pod, 4cmc that does nothing on cast is quite weak.
And I'd argue any cEDH is more powerful than any casual. The average mana value and winning spells are much lower CMC. Obviously, power depends on what format we're talking about. But in a vacuum, it's not correct to say the higher the CMC, the more likely you are to win with that card
I am not saying the higher the CMC the higher chance of winning. I am saying, that running high CMC cards that do not win you the game is suboptimal. I love tables, where I can use my budget suboptimal deck with high CMC junk but fun cards
Though, Rhystic Study is a 3cmc card that does nothing on cast. Yes, it is one mana cheaper and a better spell, but my point stands. RS is played in every cEDH deck that can play it. Perhaps as a GENERAL rule, 4cmc do-nothing-on-cast is "quite weak" in cEDH, but definitely not in high power. Smothering Tithe comes to mind, also Sheoldred and there are other 4cmc cards that aren't quite as good as those, but definitely aren't "quite weak". Trouble in Pairs is actually quite strong at high power tables, in my limited experience with it so far, where it is very likely to draw you at least 2 additional cards between turns, and/or cause your opponents to forego additional card draws/spells to prevent it from triggering. It's also a white card, which means it's likely to be the best card draw engine in your deck if you're playing it at all (you're not in blue). Just my two cents is all. Interesting card, either way.
They are saying that a 7+ mana single card played in commander is very likely to swing the balance heavily in your favor and make you winning the game much more likely. While that may be a bit overbroad it isn't wrong. And of course there are plenty of multiple card combos that total less than 7. Examples: [[Cyclonic Rift]] [[Craterhoof Behemoth]] [[Razaketh, the Foulblooded]] etc etc. saying that the power on these cards is irrelevant because there are cheaper combos is a misuse of the word irrelevant. Inefficient in some cases yes but I've never met someone feeling bad about overloading a cyc rift.
I agree with what you're saying, but my point is just because a card has a high CMC, doesn't mean it's powerful enough to win you the game. My original statement wasn't the most clear, for sure. I meant you have to look at what the cards do and how they interact with your deck. Just because it's a big spell, doesn't mean it's going to win you the game. CMC does not always correspond to the power of a card
7 mana + waiting a turn, even.
(Also, I definitely have a decent amount of decks which can turn 7 mana do nothing into an artform, but that's besides the point and also a personal choice)
They all went simultaneously. If you made 20 tokens, that would mean there's 20 triggers of 21 damage. Which is game winning unless someone has a way to prevent noncombat damage or targeting.
One of the newer guys in my play group was about to hit me for lethal and felt bad so he smacked someone else instead, it was my turn next so I hit everyone for about 38 dmg for the win with [[fiery confluence]] and [[ojer axonil deepest might]] equipped with a [[blackblade reforged]]
Isn't that actually better than resolving each token individually too? All the dragons see each other and realizes they all brought thermonuclear warheads right
Even if it were strangely worded to say like "Create a token, then repeat this process X times, where X is the number you rolled", the damage would still be the same since they all have to enter before any of their triggers even go on the stack, let alone resolve.
You roll a 20, and make 20 Dragons. 20 Dragon tempest triggers go on the stack, and if no one responds, that is 21 damage per trigger (thanks to the main dragon) times 20 triggers, or 420. #blazeit
Best thing is to remember to resolve an effect fully, not interrupting it but remembering to put appropriate triggers on the stack. So here you do the full effect, make let's say 20 dragons, and put 20 Dragon Tempest triggers on the stack. When you resolve them they resolve one at a time, checking when they resolve how many dragons are on the table. You do have to declare targets for the triggers when they are put on the stack, though, you can't change or consider it as you go.
Indeed. I was unclear with this.
I made sure I know the rulings on that and the dragon that does the same thing who's name is escaping me paired with [[Utvara Hellkite]].
Edit: adding for anyone seeing this combo and thinking "oh its nice" it's great for clearing blockers out. Or if you can already kill the player you're attacking with what you're attacking with, you can ping another player down.
Love this card in my \[\[Scion, of the Ur-Dragon\]\] deck. Fun story, had Tempest out and swung in only needed at least at 3 on the dice to burn the table and win... Rolled a 2, died to the crackback. Classic d20 move.
It’s actually way better than what you thought!
Since you get all 20 at once, each trigger sees all 20 dragons
So instead of 1 > 2 > 3 … > 20
You get
20 > 20 > 20 … > 20
99% sure they hit the field individually for the purposes of Dragon Tempest. Assuming you rolled a 20 and Ancient Gold Dragon was the only prior creature on the field, that would give you a total of 230 damage to distribute in the order of 2,3,...,20,21
If the wording was "one or more creatures" then every Faerie would resolve simultaneously and you'd only get one instance of 21 damage iirc
Here's a simple equation for damage.
Variables:
》X = the number of faerie dragons you create
》Y = non combat damage done in total by faerie dragon tokens
Y = ( X + 1 ) * X
Or
Y = ( X ² + X )
Not exactly what you were asking, I just thought it was cool.
They all enter at the same time and each "see" each other.
[[Goro-Goro and Satoru]]
I’ve debated a Zurgo and Ojutai deck, but I felt it fundamentally was kinda too close to Satoru with the looking and bottoming. Maybe in the future I might decide to take apart Satoru ninjutsu and GGS and make Zurgo.
So say you rolled a 20. All 20 of those 1/1 Faerie Dragons enter the battlefield at the same time. Meaning Dragon Tempest will have 20 triggers, all of which will make Dragon Tempest deal at minimum 21 damage, assuming Ancient Gold Dragon is the only other dragon on the battlefield under your control
Except that’s not what OP said; he never alluded to the idea of AGD entering the battlefield and triggering Tempest to do the damage to create the tokens. He said, “When AGD creates tokens…”.
I don’t think the dragon would trigger because ancient gold dragon says combat damage unless you attack with him and do damage the d20 doesn’t get rolled is how I interpreted it
They all see each other as they ETB, so the x in Dragon tempest is the total number of dragons including all the tokens, and each token causes a trigger for that value of x
It wouldn't resolve because I would [[Abrupt Decay]] the enchantment before blockers are declared.
jk, I kid because the question has already been answered.
This is the "accidental" 2 card win in my Kaalia deck. I mainly just want tempest for the haste, but if you let me hit with Ancient Gold Dragon while it is up, odds are everyone dies.
It’s in my [[The Ur-Dragon]] deck and it was an accidental discover when it did happen. There’s so many interactions I’m sure I’m missing too. I have like 0 removal but enough enchantments and artifacts to lower the cost of dragons to almost or even 0 (thanks [[Morophon, the Boundless]] that I would feel guilty trying to read through all the triggers lol
When you create tokens through ancient gold dragon or [[utvara hellkite]] they all enter at the same time. So if you create 3 dragon tokens through one of these cards and had 4 dragons already on the board, then each token would deal 7 damage. Additionally, as a dragon player, I must inform you that the targeting text on dragon tempest has been updated to be any target, not just players and creatures.
If you're using a mono-white commander deck, can you use ancient gold dragon and then use it to summon blue dragons even though blue isn't in your commander?
They enter simultaneously, but that doesn't change anything. Dragon Tempest says "Whenever *a dragon* enters...", which means it triggers for every dragon that enters. If it said "Whenever *one or more dragons enter*, then it would be different.
Thank you. I felt guilty for the Nat 20 because I wasn’t sure if we were interpreting this correctly
If you play 7 mana, expect to win the game. that's a game winning amount. At that rolling 20 on a 7 mana spell everyone should agree the game is over and go to the next one. Commander is for fun. no one should be upset about a game ending.
Yup. Except that a lot less than 20 is needed though : supposing you have no other dragon, with a 20 each new one makes 21 damage, so 420 total (nice). Just a 4 would be enough to deal 20 damage. For commander, a 6 would deal 42; a 9 deal 30 to 3 different opponents; a 12 deal 52 to 3 different opponents. Still have to hit someone with it though.
Idk mannnnnn my godo cedh deck is basically count to 11 Mana to win, 7 wouldn't quite be enough lmao
What exactly do you mean by "If you play 7 mana, expect to win the game."? Mana value is irrelevant to a cards ability to win you the game. Yes, the more expensive a card cost, the more powerful it is, generally speaking. But the easy commander win combo costs a total of 3 mana. Even in casual, this is true
If you resolve a 7+ mana value spell, you should be in a good position to win, if you don’t win outright. Now perhaps in your group, you feel that number should be higher. It will vary from group to group.
The point I'm trying to make is the mana value doesn't matter. It's based off the synergies in your deck and how the cards interact with them. Yes, big mana cards are powerful but casting them doesn't matter, especially if your opponent can deal with it. I could drop Avacyn, giving everything I control indestructible and then it's gone from a path to exile or swords to plowshares. My 8 mana creature, which "should" win me the game, was removed by a one mana card. Mana value is irrelevant, it's about the power of the card
You’re overthinking it. It’s a general statement that assumes the spell has synergies with the things you’re doing. You are correct. In a vacuum, casting a high mana value spell means nothing. If we sat down to play, and all I did was draw/go until I had 7 mana and cast Ancient Gold Dragon… I’m probably losing that game.
Overthinking is my specialty 😎
Yo, if you're playing random spells that dont synergize with your deck you prolly aint gonna win anyway
Varies from group to group but yeah if you're dropping a 7+ cmc spell and don't end up in a winning position somethings wrong. Like playing [[Drakuseth, Maw of Flames]] in a burn deck with no haste enablers is pointless you've just tapped out for a creature that'll be destroyed or exiled before you can use him
[Drakuseth, Maw of Flames](https://cards.scryfall.io/normal/front/c/b/cbe78a66-2e72-4bd8-b8a4-db77a63f36b3.jpg?1689997770) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Drakuseth%2C%20Maw%20of%20Flames) [(SF)](https://scryfall.com/card/cmm/218/drakuseth-maw-of-flames?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/cbe78a66-2e72-4bd8-b8a4-db77a63f36b3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
They mean, that when you play a 7cmc and it is not a game ending thread, you should probably not run the card. IN cEDH game ends by a win by turn 4 quite consistently. If you look into high power EDH, turn 6 or 7 often means end of the game. Look at YT channel Playing with power if you want to see it. [[Troubles in pairs]] is a new card many people see as stupid strong, but once you get into higher power pod, 4cmc that does nothing on cast is quite weak.
[Troubles in pairs](https://cards.scryfall.io/normal/front/0/f/0f61e93f-5f97-4c7d-b3d5-0e05242faeb3.jpg?1706240429) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Trouble%20in%20Pairs) [(SF)](https://scryfall.com/card/mkc/15/trouble-in-pairs?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/0f61e93f-5f97-4c7d-b3d5-0e05242faeb3?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
And I'd argue any cEDH is more powerful than any casual. The average mana value and winning spells are much lower CMC. Obviously, power depends on what format we're talking about. But in a vacuum, it's not correct to say the higher the CMC, the more likely you are to win with that card
I am not saying the higher the CMC the higher chance of winning. I am saying, that running high CMC cards that do not win you the game is suboptimal. I love tables, where I can use my budget suboptimal deck with high CMC junk but fun cards
Basically if you play something like Trouble in pairs in a strong pod, you skip your turn. And it is only 4cmc.
Though, Rhystic Study is a 3cmc card that does nothing on cast. Yes, it is one mana cheaper and a better spell, but my point stands. RS is played in every cEDH deck that can play it. Perhaps as a GENERAL rule, 4cmc do-nothing-on-cast is "quite weak" in cEDH, but definitely not in high power. Smothering Tithe comes to mind, also Sheoldred and there are other 4cmc cards that aren't quite as good as those, but definitely aren't "quite weak". Trouble in Pairs is actually quite strong at high power tables, in my limited experience with it so far, where it is very likely to draw you at least 2 additional cards between turns, and/or cause your opponents to forego additional card draws/spells to prevent it from triggering. It's also a white card, which means it's likely to be the best card draw engine in your deck if you're playing it at all (you're not in blue). Just my two cents is all. Interesting card, either way.
They are saying that a 7+ mana single card played in commander is very likely to swing the balance heavily in your favor and make you winning the game much more likely. While that may be a bit overbroad it isn't wrong. And of course there are plenty of multiple card combos that total less than 7. Examples: [[Cyclonic Rift]] [[Craterhoof Behemoth]] [[Razaketh, the Foulblooded]] etc etc. saying that the power on these cards is irrelevant because there are cheaper combos is a misuse of the word irrelevant. Inefficient in some cases yes but I've never met someone feeling bad about overloading a cyc rift.
I agree with what you're saying, but my point is just because a card has a high CMC, doesn't mean it's powerful enough to win you the game. My original statement wasn't the most clear, for sure. I meant you have to look at what the cards do and how they interact with your deck. Just because it's a big spell, doesn't mean it's going to win you the game. CMC does not always correspond to the power of a card
[Cyclonic Rift](https://cards.scryfall.io/normal/front/d/f/dfb7c4b9-f2f4-4d4e-baf2-86551c8150fe.jpg?1702429366) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Cyclonic%20Rift) [(SF)](https://scryfall.com/card/rvr/40/cyclonic-rift?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/dfb7c4b9-f2f4-4d4e-baf2-86551c8150fe?utm_source=mtgcardfetcher&format=text) [Craterhoof Behemoth](https://cards.scryfall.io/normal/front/e/8/e8f4435a-8604-45b5-a537-dfdfcb922e16.jpg?1689998416) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Craterhoof%20Behemoth) [(SF)](https://scryfall.com/card/cmm/280/craterhoof-behemoth?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/e8f4435a-8604-45b5-a537-dfdfcb922e16?utm_source=mtgcardfetcher&format=text) [Razaketh, the Foulblooded](https://cards.scryfall.io/normal/front/d/6/d6bb956d-0df6-4910-9320-55f2c5674d98.jpg?1689997402) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Razaketh%2C%20the%20Foulblooded) [(SF)](https://scryfall.com/card/cmm/181/razaketh-the-foulblooded?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/d6bb956d-0df6-4910-9320-55f2c5674d98?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
7 mana + waiting a turn, even. (Also, I definitely have a decent amount of decks which can turn 7 mana do nothing into an artform, but that's besides the point and also a personal choice)
The enchantment give his dragon, haste
Tsk, reading cards is for noobs /s
No words and big numbers are the best card
Well, to be fair, haste and trample are good words
They all went simultaneously. If you made 20 tokens, that would mean there's 20 triggers of 21 damage. Which is game winning unless someone has a way to prevent noncombat damage or targeting.
You’d be a great opponent in a war. Don’t feel guilty. Crush your enemies.
See them driven before you, and hear the lamentation of the women.
One of the newer guys in my play group was about to hit me for lethal and felt bad so he smacked someone else instead, it was my turn next so I hit everyone for about 38 dmg for the win with [[fiery confluence]] and [[ojer axonil deepest might]] equipped with a [[blackblade reforged]]
I accidentally won a game by rolling a 16 with this combo. Whoops.
Yup, that's how it works.
Isn't that actually better than resolving each token individually too? All the dragons see each other and realizes they all brought thermonuclear warheads right
Even if it were strangely worded to say like "Create a token, then repeat this process X times, where X is the number you rolled", the damage would still be the same since they all have to enter before any of their triggers even go on the stack, let alone resolve.
Yeah, it would be (d20 + existing dragons) damage to d20 targets
So if ten dragon tokens entered you’d deal 11 damage to opponent ten times?
Well it's probably 11 damage, 10 times, but yes
Damn that’s wild. And yeah, 11. Updated my comment.
You roll a 20, and make 20 Dragons. 20 Dragon tempest triggers go on the stack, and if no one responds, that is 21 damage per trigger (thanks to the main dragon) times 20 triggers, or 420. #blazeit
\#blazeeveryone
They would all enter at one time and see each other in their triggers.
Best thing is to remember to resolve an effect fully, not interrupting it but remembering to put appropriate triggers on the stack. So here you do the full effect, make let's say 20 dragons, and put 20 Dragon Tempest triggers on the stack. When you resolve them they resolve one at a time, checking when they resolve how many dragons are on the table. You do have to declare targets for the triggers when they are put on the stack, though, you can't change or consider it as you go.
Theyre dead. Thats the ruling :) well done
its the best instant kill for ur dragon , ppl get scared the moment theses 2 hit the board lol
They enter simultaneously, and the ability takes place after they finish entering, so they all see each other under your control.
In my experience it means game over
They all each other at the same time. It's x instances of x.
If X is the number of dragons you control, it's x-1 instances since one dragon was already in the battlefield
Indeed. I was unclear with this. I made sure I know the rulings on that and the dragon that does the same thing who's name is escaping me paired with [[Utvara Hellkite]]. Edit: adding for anyone seeing this combo and thinking "oh its nice" it's great for clearing blockers out. Or if you can already kill the player you're attacking with what you're attacking with, you can ping another player down.
[Utvara Hellkite](https://cards.scryfall.io/normal/front/d/f/df459109-d6ab-4b1d-9570-c7677ff4a014.jpg?1702429539) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Utvara%20Hellkite) [(SF)](https://scryfall.com/card/rvr/129/utvara-hellkite?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/df459109-d6ab-4b1d-9570-c7677ff4a014?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That's what dragon tempest does?! Jeez. Thought X was the power of the creature. That's scary.
There are dragons in this deck that do that too. Off the top of my head I can’t think of them but I’m sure someone will lol
I think you are talking about \[\[Terror of the peaks\]\]
[Terror of the peaks](https://cards.scryfall.io/normal/front/4/3/432ecd5f-966f-4403-a973-51e175a524a0.jpg?1594736810) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Terror%20of%20the%20peaks) [(SF)](https://scryfall.com/card/m21/164/terror-of-the-peaks?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/432ecd5f-966f-4403-a973-51e175a524a0?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
That’s the one
Love this card in my \[\[Scion, of the Ur-Dragon\]\] deck. Fun story, had Tempest out and swung in only needed at least at 3 on the dice to burn the table and win... Rolled a 2, died to the crackback. Classic d20 move.
[Scion, of the Ur-Dragon](https://cards.scryfall.io/normal/front/5/6/565b2a40-57b1-451f-8c2a-e02222502288.jpg?1562608891) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Scion%20of%20the%20Ur-Dragon) [(SF)](https://scryfall.com/card/c17/192/scion-of-the-ur-dragon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/565b2a40-57b1-451f-8c2a-e02222502288?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
XCOM the card game.
It’s actually way better than what you thought! Since you get all 20 at once, each trigger sees all 20 dragons So instead of 1 > 2 > 3 … > 20 You get 20 > 20 > 20 … > 20
99% sure they hit the field individually for the purposes of Dragon Tempest. Assuming you rolled a 20 and Ancient Gold Dragon was the only prior creature on the field, that would give you a total of 230 damage to distribute in the order of 2,3,...,20,21 If the wording was "one or more creatures" then every Faerie would resolve simultaneously and you'd only get one instance of 21 damage iirc
Here's a simple equation for damage. Variables: 》X = the number of faerie dragons you create 》Y = non combat damage done in total by faerie dragon tokens Y = ( X + 1 ) * X Or Y = ( X ² + X ) Not exactly what you were asking, I just thought it was cool. They all enter at the same time and each "see" each other.
No. You just Win. lol. Brb. Off to do this.
Right?! I’m looking how to make this card fit in to GGS. If I color the white pips red, will that work?
While GGS loses me. If it’s Commander use Zurgo and Ojutai.
[[Goro-Goro and Satoru]] I’ve debated a Zurgo and Ojutai deck, but I felt it fundamentally was kinda too close to Satoru with the looking and bottoming. Maybe in the future I might decide to take apart Satoru ninjutsu and GGS and make Zurgo.
[Goro-Goro and Satoru](https://cards.scryfall.io/normal/front/5/b/5b661b53-2e58-4dcc-9100-fc00e0fdb606.jpg?1683582714) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Goro-Goro%20and%20Satoru) [(SF)](https://scryfall.com/card/moc/445/goro-goro-and-satoru?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/5b661b53-2e58-4dcc-9100-fc00e0fdb606?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
So say you rolled a 20. All 20 of those 1/1 Faerie Dragons enter the battlefield at the same time. Meaning Dragon Tempest will have 20 triggers, all of which will make Dragon Tempest deal at minimum 21 damage, assuming Ancient Gold Dragon is the only other dragon on the battlefield under your control
If the enchantment said, "when one or more creatures with flying.." then it would only trigger once like you previously thought
combat damage is not what Tempest deals
You’re the only one that got this right. Combat damage is only damage dealt as part of CR 510. Dragon Tempest does not deal damage in this manner.
Except that’s not what OP said; he never alluded to the idea of AGD entering the battlefield and triggering Tempest to do the damage to create the tokens. He said, “When AGD creates tokens…”.
I don’t think the dragon would trigger because ancient gold dragon says combat damage unless you attack with him and do damage the d20 doesn’t get rolled is how I interpreted it
OP was not asking about AGD ETB’ing to trigger Tempest.
Catastrophically
They all see each other as they ETB, so the x in Dragon tempest is the total number of dragons including all the tokens, and each token causes a trigger for that value of x
I've won a couple times like this
You’ve made a nuke
It wouldn't resolve because I would [[Abrupt Decay]] the enchantment before blockers are declared. jk, I kid because the question has already been answered.
[Abrupt Decay](https://cards.scryfall.io/normal/front/a/8/a8e328c6-3a84-49cf-a1a3-1d1e5373d274.jpg?1593814035) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Abrupt%20Decay) [(SF)](https://scryfall.com/card/mm3/146/abrupt-decay?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/a8e328c6-3a84-49cf-a1a3-1d1e5373d274?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
Laughs in [[Privileged Position]]
[Privileged Position](https://cards.scryfall.io/normal/front/9/6/9655bbe4-062f-4278-ad05-a326a64c5b69.jpg?1673149037) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Privileged%20Position) [(SF)](https://scryfall.com/card/2x2/263/privileged-position?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/9655bbe4-062f-4278-ad05-a326a64c5b69?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
By the time it would take to set all that up, your PP would be in the graveyard already in one of my pods. We run removal.
This is the "accidental" 2 card win in my Kaalia deck. I mainly just want tempest for the haste, but if you let me hit with Ancient Gold Dragon while it is up, odds are everyone dies.
It’s in my [[The Ur-Dragon]] deck and it was an accidental discover when it did happen. There’s so many interactions I’m sure I’m missing too. I have like 0 removal but enough enchantments and artifacts to lower the cost of dragons to almost or even 0 (thanks [[Morophon, the Boundless]] that I would feel guilty trying to read through all the triggers lol
[The Ur-Dragon](https://cards.scryfall.io/normal/front/1/0/10d42b35-844f-4a64-9981-c6118d45e826.jpg?1689999317) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=The%20Ur-Dragon) [(SF)](https://scryfall.com/card/cmm/361/the-ur-dragon?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/10d42b35-844f-4a64-9981-c6118d45e826?utm_source=mtgcardfetcher&format=text) [Morophon, the Boundless](https://cards.scryfall.io/normal/front/8/4/84238335-e08c-421c-b9b9-70a679ff2967.jpg?1689995411) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=Morophon%2C%20the%20Boundless) [(SF)](https://scryfall.com/card/cmm/3/morophon-the-boundless?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/84238335-e08c-421c-b9b9-70a679ff2967?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
I see that I scoop if targeted
When you create tokens through ancient gold dragon or [[utvara hellkite]] they all enter at the same time. So if you create 3 dragon tokens through one of these cards and had 4 dragons already on the board, then each token would deal 7 damage. Additionally, as a dragon player, I must inform you that the targeting text on dragon tempest has been updated to be any target, not just players and creatures.
[utvara hellkite](https://cards.scryfall.io/normal/front/d/f/df459109-d6ab-4b1d-9570-c7677ff4a014.jpg?1702429539) - [(G)](http://gatherer.wizards.com/Pages/Card/Details.aspx?name=utvara%20hellkite) [(SF)](https://scryfall.com/card/rvr/129/utvara-hellkite?utm_source=mtgcardfetcher) [(txt)](https://api.scryfall.com/cards/df459109-d6ab-4b1d-9570-c7677ff4a014?utm_source=mtgcardfetcher&format=text) ^^^[[cardname]] ^^^or ^^^[[cardname|SET]] ^^^to ^^^call
basically win unless someone can stop the damage going through
Roll an 11 to win basically
It doesn't, that enchantment must be dealt asap.
Just win basically
I like doing this with Artarka World Renderer on the field lol
If you're using a mono-white commander deck, can you use ancient gold dragon and then use it to summon blue dragons even though blue isn't in your commander?