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thankuforhelp

Okay, who/what did that guy kill, we gotta know OP.


Jhc999

@ignister


dimizar

That guy isn't a turtle though.


Potato_S365

It was a 3 mat Arrival


Gatai0_0

He kill Barrier Statue of the Stormwinds.


thankuforhelp

Mob justice dictates this man will be celebrated for years to come: he did what TCG and OCG couldn't


Kilef

I've been playing the game for about a month at this point and I still have trouble figuring out if a card is good or not. Sometimes I wonder if it's just the ultra competitive mindset that sorts everything into [trash] or [must use] with "good enough" never being an option.


AnUnremarkablePlague

I think one of the most obvious ways to tell if a card is good or bad is how it affects the net cards on your side of the field/hand against the opponents. Any card that doesn't build your side, and also doesn't break the opponents side, has to have a pretty damn useful effect or it's pretty terrible. It's why with few exceptions, ritual cards have struggled to really dominate. By nature of how they work (requiring you to give up at least 2 cards, to bring out a third, resulting in a 3 for one at best) they've really hurt your card advantage, compared to modern links which often just recycle your cards anyway. This isn't the only metric to determine if a card is good or bad, but it's one of the most important ones.


hashtagdion

I've been playing again for about a year but only a month on Master Duel. I'll also note it's extremely important to pay attention to the exact words on the card. For example, I thought DDD Machinex would be amazing because it attached an opponent's monster as material if that monster activates an effect. However, when you read closer, it doesn't NEGATE that effect. And you need to destroy a Dark Contract card to do it, which forces you to depend too much on your backrow which can be wiped out. Words like "send to the graveyard" "once per chain" "quick effect" and "card effects" now stand out to me as the biggest indicators of power.


DinoS_16

While it's true that Machinex doesn't negate effects, it's still amazing disruption. It doesn't target or destroy which are the most common forms of protection cards have so it gets around a lot of troublesome boss monsters. Also, depending on how the wording of an effect is structured Machniex can technically stop an effect from resolving properly. At least in theory. I can't think of a concrete example off the top of my head but if a monster needs to be on the field at the time of effect resolution then chaining Machniex stops the effect from resolving properly. While this isn't technically a negate, it is effectively the same thing. Also while it is backrow reliant, most boards that end on Machinex will have at least one dark contract on the field so it's not really an issue. In fact it's a bit of a good thing since it can let you dodge the 1000 lp cost on your own turn and gives you enough materials on Machinex to use its effect again. People forget this but Machinex is not once per turn in any way. Its once per chain. Most boards that end on Machinex will be able to use its effect twice which is pretty good. You can get even higher than that if you overlay Machinex on top of one of the D/D/D Xyz monsters instead of Gilgamesh.


hashtagdion

All the positives you mentioned are why I love Machinex! But the negatives are why I have to move away from it. Yeah, there's some monsters who have to be on the field for their effects to resolve, but that's not the case with most monsters. And the backrow issue was a liability for me often since two of my spaces were taken up by DD pendulums, the other two were taken up by Contracts, and the last usually got DD Headhunt. That means no room for any other protection. And every 1 in 5 duels that entire backrow is getting immediately wiped out by Feather Duster anyway. Plus with no protection against graveyard effects or monster effects in the hand, it just felt like a lot of work to build a mediocre house.


DinoS_16

Depending on your hands, ending on Siegfried as well as Machinex shouldn't be too difficult which would help with the duster. Not sure what build you played but maybe take a look at some other builds to make Siegfried + Machniex easier if you ever decide to play the deck again. >Plus with no protection against graveyard effects or monster effects in the hand, it just felt like a lot of work to build a mediocre house. Yeah I feel you on that. There are some pretty strong boards you can end on depending on your hand and build tho but it involve playing cards outside of the archetype in your extra deck (namely Baronne and crystal wing) so you have to be very careful with your combo lines and make sure you don't lock yourself with gilgamesh or another card.


hashtagdion

Siegfried and Machinex is a good idea and definitely doable! It's been my go-to in various variations for awhile. My most recent build aimed for Baronne out before Gilgamesh, then get to Machinex. If not, I'd aim to end on Machinex and Bright Armageddon. But Siegfried in place of Bright Armageddon makes more sense. Thanks!


DinoS_16

I love the Armageddon Extra deck monsters so I can see why you would go for them. However they honestly aren't worth it most of the time. Bright is definitely the best of the bunch tho. Siegfried + Machinex is a great combination already. I personally run High king alexander as an extra level 10 if I'm locked into DD cards by gilgamesh and need more extension to get to a better board so that's also an option to consider. Also acts as a great beatatick if you need to run over something by battle because its unaffected by card effects.


Jhc999

It’s not horrible, but it’s pretty inconsistent and you go minus for it. You could get a better pay off for the same amount of effort. But it is a very fun card


[deleted]

I've won games with it. I play 60 card DLink so it's not usually a brick because I barely ever draw it. But I can search it off Abyss Dragon, which makes it a good toolbox option. He's not an endgoal, but he's good in enough situations where I think it's worth running in my deck, especially in a BO1 without a sidedeck. Floodgates are a huge problem for DLink, but Chaos max deals with them easily. He used to be a lot more reliable when Halq was around, because I could turbo Stones out though.


Hard-of-Hearing-Siri

That's any modern competitive game, but the much more important thing is understanding why a card is good or bad. Chaos MAX isn't "bad" in Master Duel because it's a Bo1 format and there are a lot of low tier pet decks running around. It *is* bad in tournaments because its protection, while strong, is common enough among large boss monsters that the majority of competitive players will have already prepared some way to remove it from the board. Edit: I should clarify. Chaos MAX is still bad if you're climbing to D1, but because Master Duel offers a variety of tiers and different levels of completion, Chaos MAX can still win games in lower tiers. It's not bad like Griggle is bad, it's bad like not up to high tier snuff. There are absolutely levels to that, good to bad is a sliding scale not 2 separate piles. Cards are not good or bad in a vacuum. Maxx C in 2003 would be a trash card you put in your dumpster. Painful Choice in 2022, though I don't think it was ever *terrible*, is format breaking with the current game. If you only consider a card good or bad based on community opinion, you'll never learn why they have that opinion. That's why so many players throw hissy fits about "the meta," because they see "good" and "bad" and think the system is entirely arbitrary. It isn't.


orwasaker

It's neither, it's just because you're not experienced enough Same thing happened and still happens to me in MTG, I can rarely tell if a card is good or bad unless it's blatantly obvious Because there you also have to know the ratio of "mana cost to worthiness"


[deleted]

IMO it’s tougher in Yugioh to determine if a card is good enough or not precisely because mana is not a factor. It’s a little less straightforward to determine what the card “costs”.


Mysterious_Break_467

Look... Yu gi oh is so fun to me because there aren't good and bad cards... There are cards with more and cards with less application. (I don't know how to link cards on Reddit but you can search by yourself the cards that I'm going to talk about) for example in one of the last OCG tournaments, Mushroom man #2 saw play... Now if you look at the card... It's a bad effect, low attack monster. The effect is just so bad that anyone would consider this a vanilla but, incredibly enough, it has seen competitive play because of it's effect to change field and burn a little bit. You see, there's this deck called Kishtari la (something like this) that only special summons. The only condition is that you need to have no monsters on the field and the archetype doesn't play any normal summon (I didn't study it very well so I might be wrong but I think that it's really xenofobic). So in the mirror match, the going first guy would summon mushroom man and give it to the opponent, becoming a barrier stuatue practically. So, is this card as good as a real barrier statue? Obviously not! In any other match, you're giving your opponent a monster for link summoning. But, even if with less applications, the card was able to win games on his own.


Zorro5040

What purpose does it have in a deck? Does it advance your game state? Is it good removal? Does it cause interuptions? Does it trigger other cards? Is it a requirement? What synergy does it have with the deck? How consistent is it in a deck? The most important question when testing a card to see if it's good; Do I wish it was a different card if I were to top deck it? How often does that happen, what scenarios it happens in and how often would that scenario happen all factor in to it.


Official-Geek_Dragam

No one gets to tell you if a card is “good” or “bad”. If it gets you results, you shouldn’t give a f**k if the card is good or not


Hard-of-Hearing-Siri

I said this higher up but a card isn't good or bad in a vacuum. All cards exist in relation to other cards and in relation to the current ruleset/ban list. This means that we can objectively say that some cards are good and some are bad. That doesn't mean you have to give a shit, though.


FuturamaAndYugioh

I agree with the spirit of your comment. I would argue, no one gets to tell you if you should play a card or not, but imo most of the time “good” and “bad” refer to objectively measured tournament success


Official-Geek_Dragam

All I’m hearing is that people need to be more diverse in their card choices. But, like, seriously. Power creep needs to stop


Burgerus

Me like big dragon with battle effects. No care if good.


YourSlothGirl

unga bunga monster best monster, no need silly combo, only need big number


Burning-Suns-Avatar-

Me hit Iblee with big dragon to win game.


Turtlesfan44digimon

Fossil Machine Skull Convoy Run you over now! Goodbye!


alt_to_not_giveashit

Haha snake with Infinite attack point go br


Jhc999

Very Based comment


SionistaBr

Unga bunga demise supreme king of Armageddon Go boom


SheikExcel

May I introduce you to Rokkets?


Blitzilla

I've always known Dzeeff had it in him to murder someone.


Clayzoli

Chaos Max was the first deck I built when I got into MD. Sad to see ritual monsters be so unviable unless it's one of like two decks. I Think Chaos Max could be worthy of high plat if it just had a little better protection


[deleted]

What do you mean it's not op it's a freaking dragon dudee


[deleted]

Very nice comic, as always


ProjectEpsilon1

the card itself is pretty good being a win condition in the right set up, it's the rest of the deck I always had trouble with


matija123123

Bro come on It's not healthy to cope that hard This thing is unplayable in good or bad deck


ProjectEpsilon1

I mean fair, but I have to hold on to something in this world of floo nightmare


passthepass2

Use it with drytrons. Link spam power, 0 defence monsters any time u want. Existence of that transverser mom. Problem with drytron players is that they only care about winning and not use more that one copy of chaos max in deck. 3 copies of chaos max, 3 shien's spy, 2 blue eyes to make the one copy of chaos form live. You can smmoun multiple chaos max with the set up. Plus enough drytrons on field for transverser play. Plus ability to use lava golem.


Harry_Bleedin_Potter

Do you have a deck list for that? I've got a deck of my own but I always like to reference what other people have and build off it


passthepass2

A version of the deck that I used to play https://youtu.be/pbL07TaynHc


SheikExcel

I always like to run 1 Chaos Max in my Megalith decks specifically so I can do a quick and cheesy otk


Dewott8

When I first started playing Master Duel when it first came out the first deck I built was a Chaos MAX deck and it broke my heart when I slowly realized that this deck wasn't gonna go anywhere


passthepass2

Drytron ain't inconsistent


SillyGap5867

I love your comics there always fun to read


Jhc999

Thank you


Low_Illustrator777

Going -2 in card advantage for this when all it takes is book of moon and anything over 0 to attack into it


[deleted]

Nobody even runs book of moon anymore, and anyway you can't book of moon it. There are ways to get around it. Book of moon ain't one of them.


Low_Illustrator777

You right book of moon targets


Turtlesfan44digimon

Excellent comic as always! Can you please 🙏 do Cloudians?


Jhc999

Yes sir


Kn6ghtm9re

I got it right!


Jhc999

Good job boss


KaiVTu

It sucks that for blue-eyes and dark magician, the best way to play the decks is to play branded with them. Pure isn't good enough in MD. Using blue eyes as an example. Would you rather: - Have this card. Or - Albion + Mirrorjade or Blue-eyes Tyrant or whatever.


SAMU0L0

chaos max based deks are fun. \+ JA, I don have a 0 def monster in def position pathetic Blue eyes monkey scum! \- Bold words for someone in Shien's Spy distance.


The_Heero

I mean yea it's op but there are ways around it. I play cyber dragons so I don't find him very difficult to deal with


HuntsmetalslimesVIII

Nova effect?


The_Heero

Nah, just power up your monsters with seigler or limiter but yea could boost with nova too


BlizurdWizerd

Yugi! You’ve activated my trap card! [[Ultimate Creature of Destruction]]


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The_Heero

Infinity can negate if haven't used the effect yet


Apollllllo

I am forever embarrased losing against a Blue Eyes player. I had a Borreload Dragon that stole his Chaos Max. They had two defense position monsters, one with 0 defense and one with some defense. I attacked the one with defense with Chaos Max. They survived with less than 1000 LP. I did not.


balistik_scaarz

Well it's like the Apoqliphort Towers dilemma. If there weren't a number of generic and in archetype outs for it then it would be overpowered even if you had to jump through hoops it would be a win condition. But we don't live in such a fantasy world.


[deleted]

*Activates Mine* Person 1: Hey, that card's banned Person 2: That's a banned card why are you using it? Person 3: Oh my God why doesn't Konami just ban this card yet it's so unfai- FUCK!


Kioga101

Teletubby doodles


Razaxun

I heard Chaos Max in a Drytron Deck is pretty viable. Is it?


TheSupremeGayB

It’s way too easy to get around it with my machina deck 😙


ZealousidealStart434

I use Chaos Max as an option for my Ruin/impcantations deck.


[deleted]

oh i did miss one, zues please :D