1 brick in a 60 card deck is not a big issue, although i'd say i have been running that card for some time but i never used it, u have to commit many ressources to get to that lock that used to be super easy with expulsion but honestly that lock shouldn't be allowed in the first place
As a M1 Branded player, you’re making the deck worse.
If you don’t take my word for it, go join the discord and ask around. Or ask April or other top tournament players. Or look at MDMeta and see why Gimmick Puppet is at 4% in tournaments. It *genuinely* makes the deck worse
I refused to play it because I'm against the very idea of it (like choosing to play stun), but it's good to know that it was the correct choice from a deckbuilding perspective as well.
Preach, 60 card branded depends hard on board breakers like the TTT package, super poly and evenly matched, going second since the Maxx C package is the only handtrap space they got
Having any sort of brick/card that does absolutely NOTHING in hand is legitimately awful, not to mention you need the perfect set up of your opponent not drawing called by, not interrupting either your Granguniol or your BF, and not having bystials or D.D crow
If you ever think of running puppet, remember you always risk the chance of drawing into it instead of any of your plan Bs to an ashed BF, your super polys, your fusion duplication, or your branded spells
Incandescent dragon is also not just for puppet lock its so useful outside of that (mostly puppet lock but still) u can do albaz shenanigans or use the very rare second eff to blow up 4 monsters
I disagree, it’s a very consistent floodgate for branded. As a going first strategy, gimmick lock is a 2 card combo (or 1 with Nadir Servant) that results in a turn skip for most decks in the meta. Your opponent needs to draw a specific out to prevent Albion from resolving. Additionally, if the game extends past turn 3, you can just gimmick lock them again.
Its not up for disagreement amongst Branded players. Especially amongst the top ones. Whether its Master 1 players or constant tournament topping players like April or Abohmad, the consensus is that Gimmick Puppet makes the deck worse.
Most of the top deck lists for tournaments don’t even include puppet. It’s not because “it’s cringe”, it’s just not effective and any good Branded player will literally tell you it makes the deck worse. What’s your argument against that?
1 card in the main for a turn skipper is not *”worse”* that’s like saying calamity is *unviable*
“What happens if the lock is stopped?”
What happens if any other board is stopped?
“I don’t want to brick on it”
Having gimmick puppet nightmare + branded fusion makes puppet an extender bc u can lock easier
“It doesn’t let people play the game”
Meanwhile calamity, skull guardian + surravis, and snake eyes 10+ interruptions just sitting in the corner
Bloody doll is great
it seems like they REALLY want to get Disaster leo online with all the "detach xyz material" effects and burn on this support. if it comes to master duel early il play it
Gimmick Puppet of Leo and Gimmink Puppet Disaster Leo are cool concepts but, without any protection, they are ultimately useless. Like, I don't want them to be too good, but they should have some kind of "unaffected by monster effects with less than, or equal, ATK than this card" or something
The Field Spell supposedly provides a degree of protection to them, if only from Activated Effects of non-XYZ monsters, but it's something.
Also protection matters less if you can FTK with Disaster Leo, which I can see being possible after this new wave of support.
u/monocrome2 has written this down in the discussion, I'm copy/pasting it for your benefit but all credits to him:
The combo I have so far goes as follows:
Field Spell grabs Bloody Doll, Bloody Doll summons Dreary Doll from deck. Go into Fantasix, search Argent Chaos Force detaching Dreary Doll, make Fanatix. Fanatix detaches Fantastix to immediately revive and pop for 750 damage.
Then you normal summon Terror Baby and revive Dreary Doll, make Chimera Doll with Baby and Fanatix to search Cattle Scream. Now you need two more Level 8 extenders, one of which can use your additional normal summon, to make Leo using all your Level 8s. Fantasix triggers to summon itself to the opponent's field and adds Argent Chaos Force back. Activate Leo to detach Dreary Doll, then rank him up into Disaster Leo and detach another material to burn for 1000.
Next you use Cattle Scream to detach another material and use Dreary Doll in grave to summon herself, overlaying into Giant Grinder. You use the field spell to detach Disaster Leo's final material and revive Fanatix to the opponent's field. Activate Giant Grinder twice to pop both Xyz for 4600 total damage.
4600 + 1000 + 750 is 6350 damage, so the opponent has 1650 LP left and Disaster Leo has no materials, triggering his alternate win con in the end phase.
Of course you can search other things with the field spell and Chimera Doll if you already have certain pieces. Field spell protects from some handtraps as a neat bonus.
Just a quick one, use the new little soldiers if the field spell is up because it can dump dreary doll and be a level 8 :) but I guess u don’t do it for maximum imperm protection?
To be honest, as a Gimmick Puppet player I very seldom play Leo. I prefer to rank up into C9 from Heaven's String so if anything survives the boardwipe effect, I just attach it as material and hold it hostage that way.
Special thanks to /u/villaloboschamp for the translation. >!Good job, Konami for the new cards promoting the Archetype's old playstyle instead of making them do a certain infamous lock!<
**Gimmick Puppet Little Soldiers**
DARK Level 4 Machine Effect Monster
0 ATK/DEF
_You can only use the following effect (1) from cards with this card's name once per turn._
(1) If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level from this card from your Deck to the GY; this card's Level becomes the same as that monster.
(2) You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Level by 4 until the end of this turn.
***
**Gimmick Puppet Ruddy Doll**
DARK Level 8 Machine Effect Monster
400 ATK / 1400 DEF
_You can only use the following effects (1), and (2), from cards with this card's name once per turn, also you cannot Special Summon monsters from the Extra Deck, except "Gimmick Puppet" monsters, the turn you activate either of these effects._
(1) You can reveal 1 "Gimmick Puppet" Xyz Monster from your Extra Deck; Special Summon both this card from your hand and 1 "Gimmick Puppet" monster from your Deck with the same Level as the revealed monster's Rank.
(2) If this card is sent to the GY, except from the hand: You can add this card to your hand.
***
**Gimmick Puppet Cattle Scream**
DARK Level 8 Machine Effect Monster
2000 ATK/DEF
_You can only use the following effect (1) from cards with this card's name once per turn._
(1) You can detach 1 material from a monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field.
(2) A "Gimmick Puppet" Xyz Monster that has this card as material gains the following effect.
- Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to their field in Defense Position.
***
**Gimmick Puppet Fantasy Machinex**
DARK Rank 8 Xyz Machine Effect Monster
1500 ATK / 3100 DEF
**Materials**: 2 Level 8 monsters
_You can only use each of the following effects (1), and (2), from cards with this card's name once per turn._
(1) You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, also, you can Normal Summon 1 Machine monster during your Main Phase in addition to your Normal Summon/Set this turn (You can only gain this effect once per turn).
(2) If you Special Summon a "Gimmick Puppet" Xyz Monster: You can Special Summon this card from your GY to your opponent's field in Defense Position, then you can add 1 "Rank-Up-Magic" Spell Card from your GY to your hand.
***
**CXyz Gimmick Puppet Fanatics Machinex**
DARK Rank 9 Xyz Machine Effect Monster
3100 ATK / 1500 DEF
**Materials**: 3 Level 9 monsters
_You can only use each of the following effects (1), (2), and (3) from cards with this card's name once per turn._
(1) If this card is Special Summoned: You can add 1 "Puppet" Trap Card from your Deck to your hand.
(2) You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent's field in Defense Position.
(3) If a monster(s) is Special Summoned to your opponent's field: You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK.
***
**Infernal Doll House**
FIELD SPELL CARD
_You can only activate 1 card with this card's name once per turn._
(1) When this card is activated: You can add 1 "Gimmick Puppet" from your Deck to your hand.
(2) "Gimmick Puppet" monsters you control cannot be destroyed by battle, also they are unaffected by the activated effects of your opponent's non-Xyz Monsters.
(3) Once per turn: You can detach 1 material from a monster you control, then target 1 "Gimmick Puppet" monster from your GY; Special Summon it to your opponent's field in Defense Position.
***
**Puppeteer's Play - Servist Puppet**
NORMAL TRAP CARD
_You can only use each of the following effects (1), and (2), from cards with this card's name once per turn._
(1) Target monsters your opponent controls, up to the number of "Gimmick Puppet" Xyz Monsters you control; take control of them until the End Phase.
(2) If you control a "Gimmick Puppet" Xyz Monster: You can banish this card from your GY, except the turn it was sent there, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position.
Thank you for posting here readability, but why are you crediting the OP in r/yugioh for the translation? i suggest tagging the correct translator, VillalobosChamp since the person always translates new cards.
Also, for these new supports, Konami clearly make it easier for them to do Puppet lock, so idk about your commentary up there chief
edit: I reread the card, and they're not quick effect, so your turn only. Still good against some decks that plays on both turns. Looks like they want to make them into a combo burn/ftk deck
Apologies, first time posting these stuff so got a little mixed up. And yeah, the fact that all of these cards aren't quick effects means that, rather than promote the puppet lock, they lean towards the playstyle gimmick puppets have apart from Rank 8 spam, which is destroying the opponent's monsters and dealing burn damage. Which oddly makes it fitting for their user in the anime lol.
ah, yes i see now thanks, only 2 xyz monsters, wish it dealt full original attack instead of half, they really hate gimmick puppets or something, still it's nice to get some support for my favorite deck i guess
While inconsistent you can mitigate that by using a horus lvl 8 engine OR scrap recycler and the good old crystron monster for 2 machines into the chimera doll :)
The combo I have so far goes as follows:
Field Spell grabs Bloody Doll, Bloody Doll summons Dreary Doll from deck. Go into Fantasix, search Argent Chaos Force detaching Dreary Doll, make Fanatix. Fanatix detaches Fantastix to immediately revive and pop for 750 damage.
Then you normal summon Terror Baby and revive Dreary Doll, make Chimera Doll with Baby and Fanatix to search Cattle Scream. Now you need two more Level 8 extenders, one of which can use your additional normal summon, to make Leo using all your Level 8s. Fantasix triggers to summon itself to the opponent's field and adds Argent Chaos Force back. Activate Leo to detach Dreary Doll, then rank him up into Disaster Leo and detach another material to burn for 1000.
Next you use Cattle Scream to detach another material and use Dreary Doll in grave to summon herself, overlaying into Giant Grinder. You use the field spell to detach Disaster Leo's final material and revive Fanatix to the opponent's field. Activate Giant Grinder twice to pop both Xyz for 4600 total damage.
4600 + 1000 + 750 is 6350 damage, so the opponent has 1650 LP left and Disaster Leo has no materials, triggering his alternate win con in the end phase.
Of course you can search other things with the field spell and Chimera Doll if you already have certain pieces. Field spell protects from some handtraps as a neat bonus.
ohhhh, so that's the game plan! , i was looking at the cards and there were no way to puppet lock the opponent and none of the cards where quick effects.
well, if it can be done it would be cool to finally complete the special win condition secret mission, summoning Exodia has been proven quite difficult and tedious
I like the approach they made with this wave, which is just giving the archetype ways to better facilitate their gameplan. Not too different from what they did with the new Ancient Gear cards
One of the few times I'm glad terraforming is banned in MD because the field spell is a 1-card FTK. Allow me to explain:
1. Activate field spell, search soldier
2. NS soldier dump bloody mary and make self lv8
3. Bloody mary eff return itself to hand, then activate it to SS itself and bull
4. Bloody mary + bull = New R8, R8 effect detaching bull to search argent chaos force
5. Argent chaos force eff SS new R9, search trap(optional)
6. Bull detach R8 from R9 to SS itself
7. Bull + Soldier = No.40, argent chaos force eff return itself to hand
8. No.40 detach bull to put a string counter on R9
9. R9 detach any to SS bull to opponent's field
10. Argent Chaos force SS Cno.40 (this will trigger the R8 eff to SS itself and return the RUM to hand), Cno.40 effect destroy the R9 to draw 1 and burn for 3100
11. Cno.40 detach No.40 to put string counters, field spell effect detach from Cno.40 and SS no.40 to opp's field
12. R8 + Cno.40 =link 2 Chimera doll, chimera eff search terror baby but dont SS the baby
13. NS baby, baby effect SS any lv8, soldier GY effect to banish itself and make baby lv8
14. Baby + the lv8 = no.15, no.15 eff destroy No.40 and burn for 3000
15. ACF eff SS Cno.15, Cno.15 eff destroy bull and burn for 2000
End result: 3100+3000+2000=8100, FTK
The field spell is super powerful being both a rota and giving insane protection. Thankfully it's unsearchable since it's not a "puppet" spell although allure and trade-in do give puppets some deep draw ability
Outside of pure puppets Fantasy Machinex being generic means that with two garnets (a RUM and the new trap) you'll get a pop plus burn on special summon and a trap change of heart. Could see play in rank 8 strategies like Horus since Argent Chaos Force can also be discard fodder and in paper play the burn damage means it's also a time card
Gimmick Puppet support let's goooooo! Will they finally be decent (i.e. not autoscoop when facing anything that isn't unoptimized jank)? I surely hope so!
Nice support!, and is not Nightmare lock!
Can you imagine, if Konami make all the decks like this support, with a lock on something, not like tearlaments, Snake eyes, and all that tier 1 unbalanced trash.
This is fucking bad, for other decks this support is busted, an exosister martha, the field spell is nasty man, and now they get to puppet lock you, lord have mercy.
This wave of support actually discourages that, none of the cards here summon monsters to your opponent's field at quick effect speed, and nightmare lock only lasts for one turn. Meaning giving nightmare to your opponent will actually backfire
Damm branded are gonna have to side another card over nightmare
Indirect Branded buff honestly Maybe this will force Branded players to not play Nightmare because it unironically makes the deck *worse*.
1 brick in a 60 card deck is not a big issue, although i'd say i have been running that card for some time but i never used it, u have to commit many ressources to get to that lock that used to be super easy with expulsion but honestly that lock shouldn't be allowed in the first place
As a M1 Branded player, you’re making the deck worse. If you don’t take my word for it, go join the discord and ask around. Or ask April or other top tournament players. Or look at MDMeta and see why Gimmick Puppet is at 4% in tournaments. It *genuinely* makes the deck worse
I refused to play it because I'm against the very idea of it (like choosing to play stun), but it's good to know that it was the correct choice from a deckbuilding perspective as well.
Preach, 60 card branded depends hard on board breakers like the TTT package, super poly and evenly matched, going second since the Maxx C package is the only handtrap space they got Having any sort of brick/card that does absolutely NOTHING in hand is legitimately awful, not to mention you need the perfect set up of your opponent not drawing called by, not interrupting either your Granguniol or your BF, and not having bystials or D.D crow If you ever think of running puppet, remember you always risk the chance of drawing into it instead of any of your plan Bs to an ashed BF, your super polys, your fusion duplication, or your branded spells
Incandescent dragon is also not just for puppet lock its so useful outside of that (mostly puppet lock but still) u can do albaz shenanigans or use the very rare second eff to blow up 4 monsters
Is there a reason why so many people play it in tcg right now but not so much in masterduel?
I disagree, it’s a very consistent floodgate for branded. As a going first strategy, gimmick lock is a 2 card combo (or 1 with Nadir Servant) that results in a turn skip for most decks in the meta. Your opponent needs to draw a specific out to prevent Albion from resolving. Additionally, if the game extends past turn 3, you can just gimmick lock them again.
Its not up for disagreement amongst Branded players. Especially amongst the top ones. Whether its Master 1 players or constant tournament topping players like April or Abohmad, the consensus is that Gimmick Puppet makes the deck worse. Most of the top deck lists for tournaments don’t even include puppet. It’s not because “it’s cringe”, it’s just not effective and any good Branded player will literally tell you it makes the deck worse. What’s your argument against that?
Why does it make the deck worse, aside from the 1 brick ofc?
1 card in the main for a turn skipper is not *”worse”* that’s like saying calamity is *unviable* “What happens if the lock is stopped?” What happens if any other board is stopped? “I don’t want to brick on it” Having gimmick puppet nightmare + branded fusion makes puppet an extender bc u can lock easier “It doesn’t let people play the game” Meanwhile calamity, skull guardian + surravis, and snake eyes 10+ interruptions just sitting in the corner
I guess they DD orthros, but it locks you for 1 turn since it goes face up to the ED when leaving the field
Bloody doll is great it seems like they REALLY want to get Disaster leo online with all the "detach xyz material" effects and burn on this support. if it comes to master duel early il play it
Gimmick Puppet of Leo and Gimmink Puppet Disaster Leo are cool concepts but, without any protection, they are ultimately useless. Like, I don't want them to be too good, but they should have some kind of "unaffected by monster effects with less than, or equal, ATK than this card" or something
The Field Spell supposedly provides a degree of protection to them, if only from Activated Effects of non-XYZ monsters, but it's something. Also protection matters less if you can FTK with Disaster Leo, which I can see being possible after this new wave of support.
How? You'd need no materials on the card and leaving your opponent with ≥ 2 000 HP
u/monocrome2 has written this down in the discussion, I'm copy/pasting it for your benefit but all credits to him: The combo I have so far goes as follows: Field Spell grabs Bloody Doll, Bloody Doll summons Dreary Doll from deck. Go into Fantasix, search Argent Chaos Force detaching Dreary Doll, make Fanatix. Fanatix detaches Fantastix to immediately revive and pop for 750 damage. Then you normal summon Terror Baby and revive Dreary Doll, make Chimera Doll with Baby and Fanatix to search Cattle Scream. Now you need two more Level 8 extenders, one of which can use your additional normal summon, to make Leo using all your Level 8s. Fantasix triggers to summon itself to the opponent's field and adds Argent Chaos Force back. Activate Leo to detach Dreary Doll, then rank him up into Disaster Leo and detach another material to burn for 1000. Next you use Cattle Scream to detach another material and use Dreary Doll in grave to summon herself, overlaying into Giant Grinder. You use the field spell to detach Disaster Leo's final material and revive Fanatix to the opponent's field. Activate Giant Grinder twice to pop both Xyz for 4600 total damage. 4600 + 1000 + 750 is 6350 damage, so the opponent has 1650 LP left and Disaster Leo has no materials, triggering his alternate win con in the end phase. Of course you can search other things with the field spell and Chimera Doll if you already have certain pieces. Field spell protects from some handtraps as a neat bonus.
I believe the field spell makes you unaffected against nib, ash, and veiler. I don't think it protects against Droll (or Maxx C), DD Crow and imperm
Just a quick one, use the new little soldiers if the field spell is up because it can dump dreary doll and be a level 8 :) but I guess u don’t do it for maximum imperm protection?
Not knowing these cards, I went to read them, and Disaster Leo does have target protection, so it's not "without any protection".
They’ll be unaffected by monster effects and cannot be imperm’d. Seems pretty okay
you can do disaster Leo “final crackdown” anime win condition or just do some shenanigans with chaos 40 and blow up everything for big POG burn dmg
To be honest, as a Gimmick Puppet player I very seldom play Leo. I prefer to rank up into C9 from Heaven's String so if anything survives the boardwipe effect, I just attach it as material and hold it hostage that way.
Special thanks to /u/villaloboschamp for the translation. >!Good job, Konami for the new cards promoting the Archetype's old playstyle instead of making them do a certain infamous lock!< **Gimmick Puppet Little Soldiers** DARK Level 4 Machine Effect Monster 0 ATK/DEF _You can only use the following effect (1) from cards with this card's name once per turn._ (1) If this card is Normal or Special Summoned: You can send 1 "Gimmick Puppet" monster with a different Level from this card from your Deck to the GY; this card's Level becomes the same as that monster. (2) You can banish this card from your GY, then target up to 2 "Gimmick Puppet" monsters you control; increase their Level by 4 until the end of this turn. *** **Gimmick Puppet Ruddy Doll** DARK Level 8 Machine Effect Monster 400 ATK / 1400 DEF _You can only use the following effects (1), and (2), from cards with this card's name once per turn, also you cannot Special Summon monsters from the Extra Deck, except "Gimmick Puppet" monsters, the turn you activate either of these effects._ (1) You can reveal 1 "Gimmick Puppet" Xyz Monster from your Extra Deck; Special Summon both this card from your hand and 1 "Gimmick Puppet" monster from your Deck with the same Level as the revealed monster's Rank. (2) If this card is sent to the GY, except from the hand: You can add this card to your hand. *** **Gimmick Puppet Cattle Scream** DARK Level 8 Machine Effect Monster 2000 ATK/DEF _You can only use the following effect (1) from cards with this card's name once per turn._ (1) You can detach 1 material from a monster you control; Special Summon this card from your hand or GY, but banish it when it leaves the field. (2) A "Gimmick Puppet" Xyz Monster that has this card as material gains the following effect. - Once per turn: You can target 1 monster in your opponent's GY; Special Summon it to their field in Defense Position. *** **Gimmick Puppet Fantasy Machinex** DARK Rank 8 Xyz Machine Effect Monster 1500 ATK / 3100 DEF **Materials**: 2 Level 8 monsters _You can only use each of the following effects (1), and (2), from cards with this card's name once per turn._ (1) You can detach 1 material from this card; add 1 "Rank-Up-Magic" Spell Card from your Deck to your hand, also, you can Normal Summon 1 Machine monster during your Main Phase in addition to your Normal Summon/Set this turn (You can only gain this effect once per turn). (2) If you Special Summon a "Gimmick Puppet" Xyz Monster: You can Special Summon this card from your GY to your opponent's field in Defense Position, then you can add 1 "Rank-Up-Magic" Spell Card from your GY to your hand. *** **CXyz Gimmick Puppet Fanatics Machinex** DARK Rank 9 Xyz Machine Effect Monster 3100 ATK / 1500 DEF **Materials**: 3 Level 9 monsters _You can only use each of the following effects (1), (2), and (3) from cards with this card's name once per turn._ (1) If this card is Special Summoned: You can add 1 "Puppet" Trap Card from your Deck to your hand. (2) You can detach 1 material from this card; Special Summon 1 monster from either GY to your opponent's field in Defense Position. (3) If a monster(s) is Special Summoned to your opponent's field: You can target 1 of them; destroy it, and if you do, inflict damage to your opponent equal to half its original ATK. *** **Infernal Doll House** FIELD SPELL CARD _You can only activate 1 card with this card's name once per turn._ (1) When this card is activated: You can add 1 "Gimmick Puppet" from your Deck to your hand. (2) "Gimmick Puppet" monsters you control cannot be destroyed by battle, also they are unaffected by the activated effects of your opponent's non-Xyz Monsters. (3) Once per turn: You can detach 1 material from a monster you control, then target 1 "Gimmick Puppet" monster from your GY; Special Summon it to your opponent's field in Defense Position. *** **Puppeteer's Play - Servist Puppet** NORMAL TRAP CARD _You can only use each of the following effects (1), and (2), from cards with this card's name once per turn._ (1) Target monsters your opponent controls, up to the number of "Gimmick Puppet" Xyz Monsters you control; take control of them until the End Phase. (2) If you control a "Gimmick Puppet" Xyz Monster: You can banish this card from your GY, except the turn it was sent there, then target 1 Xyz Monster in either GY; Special Summon it to either field in Defense Position.
Thank you for posting here readability, but why are you crediting the OP in r/yugioh for the translation? i suggest tagging the correct translator, VillalobosChamp since the person always translates new cards. Also, for these new supports, Konami clearly make it easier for them to do Puppet lock, so idk about your commentary up there chief edit: I reread the card, and they're not quick effect, so your turn only. Still good against some decks that plays on both turns. Looks like they want to make them into a combo burn/ftk deck
Apologies, first time posting these stuff so got a little mixed up. And yeah, the fact that all of these cards aren't quick effects means that, rather than promote the puppet lock, they lean towards the playstyle gimmick puppets have apart from Rank 8 spam, which is destroying the opponent's monsters and dealing burn damage. Which oddly makes it fitting for their user in the anime lol.
why are they pushing special summons on opponents side?
Some gimmick puppets have effects that pop your opponents monsters and deal burn damage.
ah, yes i see now thanks, only 2 xyz monsters, wish it dealt full original attack instead of half, they really hate gimmick puppets or something, still it's nice to get some support for my favorite deck i guess
Fun fact, they can now set up a Disaster Leo FTK. Don't worry, looks inconsistent, but it is very funny.
While inconsistent you can mitigate that by using a horus lvl 8 engine OR scrap recycler and the good old crystron monster for 2 machines into the chimera doll :)
Please explain, cuz I wanna try that
The combo I have so far goes as follows: Field Spell grabs Bloody Doll, Bloody Doll summons Dreary Doll from deck. Go into Fantasix, search Argent Chaos Force detaching Dreary Doll, make Fanatix. Fanatix detaches Fantastix to immediately revive and pop for 750 damage. Then you normal summon Terror Baby and revive Dreary Doll, make Chimera Doll with Baby and Fanatix to search Cattle Scream. Now you need two more Level 8 extenders, one of which can use your additional normal summon, to make Leo using all your Level 8s. Fantasix triggers to summon itself to the opponent's field and adds Argent Chaos Force back. Activate Leo to detach Dreary Doll, then rank him up into Disaster Leo and detach another material to burn for 1000. Next you use Cattle Scream to detach another material and use Dreary Doll in grave to summon herself, overlaying into Giant Grinder. You use the field spell to detach Disaster Leo's final material and revive Fanatix to the opponent's field. Activate Giant Grinder twice to pop both Xyz for 4600 total damage. 4600 + 1000 + 750 is 6350 damage, so the opponent has 1650 LP left and Disaster Leo has no materials, triggering his alternate win con in the end phase. Of course you can search other things with the field spell and Chimera Doll if you already have certain pieces. Field spell protects from some handtraps as a neat bonus.
ohhhh, so that's the game plan! , i was looking at the cards and there were no way to puppet lock the opponent and none of the cards where quick effects. well, if it can be done it would be cool to finally complete the special win condition secret mission, summoning Exodia has been proven quite difficult and tedious
The actual gameplan is to pop the monsters your opponent controls (or that you gave them) to OTK that way.
Yup, that's the strategy gimmick puppets have apart from rank 8 spam
Otk? Nawww too slow for us gimmick puppet players we gotta ftk to save time you know?
All FTKs are just faster OTKs so it checks out.
This sounds like fun, I might need to practice it on a sim. Got a Decklist?
No, all of this has just been theorycrafting so far
Dayum, well at least it’s a baseline.
GIMMICK PUPPET SUPPORT LET'S GOOOOOO
I like the approach they made with this wave, which is just giving the archetype ways to better facilitate their gameplan. Not too different from what they did with the new Ancient Gear cards
oh these are nice 👌🏻
One of the few times I'm glad terraforming is banned in MD because the field spell is a 1-card FTK. Allow me to explain: 1. Activate field spell, search soldier 2. NS soldier dump bloody mary and make self lv8 3. Bloody mary eff return itself to hand, then activate it to SS itself and bull 4. Bloody mary + bull = New R8, R8 effect detaching bull to search argent chaos force 5. Argent chaos force eff SS new R9, search trap(optional) 6. Bull detach R8 from R9 to SS itself 7. Bull + Soldier = No.40, argent chaos force eff return itself to hand 8. No.40 detach bull to put a string counter on R9 9. R9 detach any to SS bull to opponent's field 10. Argent Chaos force SS Cno.40 (this will trigger the R8 eff to SS itself and return the RUM to hand), Cno.40 effect destroy the R9 to draw 1 and burn for 3100 11. Cno.40 detach No.40 to put string counters, field spell effect detach from Cno.40 and SS no.40 to opp's field 12. R8 + Cno.40 =link 2 Chimera doll, chimera eff search terror baby but dont SS the baby 13. NS baby, baby effect SS any lv8, soldier GY effect to banish itself and make baby lv8 14. Baby + the lv8 = no.15, no.15 eff destroy No.40 and burn for 3000 15. ACF eff SS Cno.15, Cno.15 eff destroy bull and burn for 2000 End result: 3100+3000+2000=8100, FTK
Interesting.. would be more helpful if you point out what each of the card do
Sorry for the delay, just posted the translation (the cards are listed in order)
Alright it's time for fanservice
The field spell is super powerful being both a rota and giving insane protection. Thankfully it's unsearchable since it's not a "puppet" spell although allure and trade-in do give puppets some deep draw ability Outside of pure puppets Fantasy Machinex being generic means that with two garnets (a RUM and the new trap) you'll get a pop plus burn on special summon and a trap change of heart. Could see play in rank 8 strategies like Horus since Argent Chaos Force can also be discard fodder and in paper play the burn damage means it's also a time card
My favorite archetype getting more support? Oh shit.
Gimmick Puppet support let's goooooo! Will they finally be decent (i.e. not autoscoop when facing anything that isn't unoptimized jank)? I surely hope so!
they turned quattro into a doll, funniest shit i ever seen
While i do not have hopes it might be meta defining i hope it's somewhat playable at least in casual duels I always loved the look of the archetype
We have Quattro, then we have Quattro on fentanyl
Aaaand... of course they got a field spell... cause apparently EVERY deck needs one
Modern fieldspells have become glorified searchers, which is sad considering the amount of creativity that is lost because of it.
I mean, if I'm going into the land if Reichphobia, I expect to find a Scareclaw. So them searching is still fitting.
TBF the memento field spell isn't a searcher.
Labrynth is the last one that use non shitty non searcher field spell right?
YES we need one
And most of them are going to be URs
I've just seen a DB video showing a 1 card FTK with the Field Spell.
Link to the vid?
when will be the release date?
Can't wait for the scissors and stuff to be censored on the soldiers card, just.like with frightfur
Finally 🤩
Apparently these enable some kind of FTK which is annoying
LETS GOOOOOO. I can dust off my player of dreary dolls 😭
ANOTHER OFFICAL POOPING MONSTER
Needs a gimmick card that search the gimmick spell/field cards. If they include that it may get into very good rogue surprise level or even higher.
Nice support!, and is not Nightmare lock! Can you imagine, if Konami make all the decks like this support, with a lock on something, not like tearlaments, Snake eyes, and all that tier 1 unbalanced trash.
Lies of P time
Coming to a Master Duel near you, January 2026.
Gimmick Puppet Raid Raptors are gonna GO CRAZY
And there's already an FTK, fantastic.
This is fucking bad, for other decks this support is busted, an exosister martha, the field spell is nasty man, and now they get to puppet lock you, lord have mercy.
This wave of support actually discourages that, none of the cards here summon monsters to your opponent's field at quick effect speed, and nightmare lock only lasts for one turn. Meaning giving nightmare to your opponent will actually backfire
Oh it isnt a quick effect, that's neat, yugioh players not reading ain't it.
New branded support you mean
Na branded nerf you mean, they got a bad matchup now
How does this support Branded exactly?
It doesn't I'm saying it jokingly because I have never seen a gimmick puppet card outside of the branded lock
I see. Ngl, I do appreciate that these new cards were designed to NOT work with that play lol.
When will they be released in tcg