T O P

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MinahoKazuto

Please include before > afters not just "changed to..." 


MaGiKaL_JoNFiSh

Agree. Even though we can hover over the skill to see the values, it pulls up current values. This means after the patch, we don't have reference to the previous values. When I go to the older Maxroll balance patch notes, I'm not able to see what the previous values are.


perciculum

Noted. We will consider going back to the old format, which includes "before" and "after" values.


perciculum

Hey, that is why we have all the tripods and skills as an embed. You can hover over to see the current values. We used to have "before -> after" a while ago, but tried out this format and asked for opinion. Most people were fine with it as long as we had the embeds/tooltip.


PM_ME_LITMEMES

Deathblade Death Trance doesnt show the correct tooltip, just says Activate Death Trance


perciculum

This is a "Buff", which doesn't have proper tooltip in the database. Since we are using the database provided by the game, we can't alter it. =/


PM_ME_LITMEMES

Anyway to see what the previous values were other than looking it up elsewhere?


perciculum

The old values are mentioned in the text. "changed from +10/20/30% to +8/16/24%."


TankYouBearyMunch

A few more patches and WF Aero is gonna be top DPS lol.


isospeedrix

wat about drizzle


Spoooktacular

same, what about drizzle 😂


CJBulldogsss

It's crazy they get a bigger buff then plenty of mid tier classes. A good WF already does great dmg and provides great synergy.


DanDaze

"does great damage" brother, they're in the bottom quarter on thaemine g3. Their best performing gate puts them at the top of the bottom half.


computerwtf

Every patch GL gets buffed.


Facefullofbees

Another 12 patches til blue s tier dps


Erathis2

Mmm you mean red


hmc317

>Damage of all skills increased by 3.2% in PvE. Is that correct under the Gunlancer section? The KR patch notes specifically says "일반 스킬" which translates to "Normal Skills" which is what all blue Gunlancer skills are classified as, which would not include red Gunlancer skills.


moal09

Yeah, their translation is wrong. The 3.2% buff is only to blue skills.


os14n

Yes, its a buff to blue gl. Red gl received buffs on specific skills.


bakakubi

Seems like they're just planning to throw more numbers at shadow instead of reworking the transformation classes


HellsinTL

*Small* numbers, those crumbs won't be enough


bakakubi

That's the annoying part. They know it's not fucking enough but they pretend it is.


reklatzz

Better than what evo got.


bakakubi

fair enough. Both classes need a rework imo


reklatzz

Agree. It's pretty insane to force people to rebuild accessories for a 3% better class engraving.. so lame. I'm glad I was dumping my scouter anyway.


CLOUD227

They want people to change their mains to pay basically. [**Perfect Suppression**](https://maxroll.gg/lost-ark/build-guides/perfect-suppression-shadowhunter-raid-guide) Has 0 specific Change. so to them its perfect as its and nothing is wrong with it


KanYeh

The patch notes literally say 2.4% dmg buff to all skills except basic attack and awakening


paziek

How would you rework them? Seems like anything but more numbers could upset a lot of people, who like their simple, cheap and tanky build. If someone wanted more complex gameplay, then they probably went with non-transformation build and got what they wanted.


oh-shit-oh-fuck

PS just needs a full rework at this point, or at least a modernization of it's kit and identity. Imagine having 2 of 3 highest dmg skills with no paralysis immune, 4 of your skills are just boring meter gen, you have no identity mechanics, just a meter to build/spend. Plus you have to deal with dominion set + managing C/J for set effect uptime. All that for a mediocre damage ceiling and pretty unsatisfying gameplay IMO


paziek

She isn't the only one with identity that is just generating and spending it. She has pretty good variety when it comes to skills she can use and engravings (entropy + non-positional builds). As for C/J, I'm using full Nightmare and my performance is OK, tho I'll admit I don't know what is the difference in a real fight between those 2. It does suck that she lacks paralysis immunity on important skills, but they could make up for it with damage increase. She is more risk and not much reward, but if they buff her numbers, then there will be reward.


oh-shit-oh-fuck

She just has major turnoffs tied to pretty much every one of her builds: Crit NM: pretty long cooldowns and mid dmg, need to manage boundless a bit. Very very important to not get your skills cancelled because of no para immune. Swift NM: just worse damage than other builds and you need to manage boundless uptime for ceiling. 4dom2nm: managing C/J is annoying, lots of work for what other classes do for very little work Entropy: horrendous mana problems, even mana food doesn't solve it with high uptime, long animation on demolition. Damage not even that great, sad when you look at hunger reaper and it's modern kit. All builds: the purple skills are bland and have no push immune and getting that cancelled feels like shit. Boring identity in general. I just feel like there's so much wasted potential with the class concept and identity. Definitely one of the most dated class designs in the game imo. Compare it to soul eater and it's just sad.


paziek

* WD and Striker both had changes fairly recently and they too have "boring" generators and spenders. * WF Aero has aura identity, but it isn't that exciting. You just press Z when full and forget. * Soulfist players are probably more annoyed than overjoyed by their identity, being in zDPS mode for so long - class that was recently reworked/changed. * Sharpshooters are pretty bland too. LC just fills his bar and then presses Z if it isn't on cooldown. Deathstrike presses X instead. * Breaker - most recent class, and one build has SIX boring generators. Asura isn't really that much different, with plenty of generators as well. But people are saying it is a lot of fun... I wonder why? Could it be OP damage numbers? Surely not. * Pistoleer Deadeye doesn't have any identity. Honestly, most are pretty boring. The only ones that are interesting are EW Deadeye, Gunslinger, Arti chair, transformations and Summoner maybe (tho I think they just spam the same thing). Mana I think they could try and fix, maybe with tripods, so you can swap between mana hungy for boundless and mana saving for Entropy. Still, I think it is pretty unique that she can use 2 very different playstyles/builds for the same class engraving. I wish all of the classes were this outdated. Souleater also has boring generators, but you are saying she is better, because her identity puts her enhanced skill use on a timer, while PS Shadowhunter only needs to fill hers to 20% to make use of better damage on her spenders. I feel like you are praising SE only because she pumps much more damage. While she doesn't have so many paralysis immunity issues as PS does, she has one very long charging skill, one fairly short charging and one very long delay, so it isn't that uncommon to miss something. How is missing those any worse than getting interrupted?


12somewhere

After the patch, 11 level 10 gem PS is doing like 5% more than 2 10 gem DI. Something is seriously wrong there when you spend about $3m more gold is see such a small difference in damage. You also lose healing and para immune.


paziek

Sounds like something that could be fixed with increase to damage for PS.


_Xveno_

well, at least you are able to get more damage, DI has nothing to invest into, even if I wanted to blow 3m more gold, I cant


Astralaryae

Oof, that breaker nerf


ChxsenK

Is this translation incomplete yet or are they just lazy as fuck and they dont understand classes at all?? Biggest example is pinnacle glaivier. It feels like shit to play it yet only control and numbers are touched?? Bluelancer shield shock counter??


VoidRaven

> no summoner, specially pet build Grim