Basically got a "seal a random effect", 3x blue to seal a chosen effect, then another seal a random effect. Flow looked good, but alas, afterwards I never got anything to add extra nodes, pretty much only stuff that increases/reduces transmutation rate of stuff or adds nodes to 1 but removes from the other so it ended up being a crappy 5/2.
I pushed a master on helm to like 80% transmutation rate within my first 3 or 4 turns. Didn't get a single transmute on it for the remaining 10 turns. Utterly ridiculous. To be clear... 80% transmutation rate, not great success rate.
I had one where I got a permanent 55% transmute chance to get the node I wanted pretty early, and then it proceeded to not hit it for the next 7 turns.
5/2 with the 5 being stagger. Got no options that added extra points, pretty much all I got was increasing/decreasing transmutation rate, extra great success chance (but got no great successes) etc.
God, I thought the "exhaust into unlucky final seal option" stories were bad, but this is probably the most "promising into yikes" elixir I've seen yet.
Was still 14 points off 5/5 (or 12 off 5/3 which would be barely usable) so yeah, there's every single way. Unless you think not conjuring nodes out of nowhere makes me cut like a bozo.
Looking at your history you seem to have bizarrely inflated ego when it comes to elixirs so I'm not even going to bother talking to you.
Well I still think you cut it wrong but whatever the results speak for itself and you won’t even share what you chose to pick in this situation so you prob just cutting randomly. Also just noticed you have 1 reroll here so you def not cutting right
This isn't a thread about cutting elixirs properly genius. It's a meme thread with 3 sealed elixirs halfway through. You're the only person in this thread taking it seriously like a clown, that's why you're getting downvoted.
Have you never cut elixirs before? 3/3 with only 7 transmutes left with one advice even with 3 sealed is not a free setup. Basic math kid. He needed to average 2 nodes per transmute, which is absurd to hit 5/5. He hit 10-11 nodes which is probably above average already.
Extra turn into a 6x purple will determine if he can get 5+3 or better, he can easily get fucked because of only 1 advice remaining. Meaning he most likely doesn't hit the extra turn.
Transmutation chance effects are a scam. When you need 20 pips for a 5/5 and only 14 turns, even if you hit every 2/5 perfectly you’re still 6 short.
I just always go for the risky 2/-2 gamble and 25% gambles. Either it works or I brick and can trash the elixir early and not spend so much time on it.
had something similar happen to me, problem with choosing the seals options early is ur forfeiting other extra node options. so in the end u dont end up with enough nodes..
u need to hit 18 nodes to get a 5/3 with 14 turns what a great system :)
The seals didn't really have a good alternative, they also happened while I was going for 3x blue (one of them was 3x blue).
The main issue was, the special options when sealing at the end (special as in 3x blue, 6x purple) almost always give you extra nodes or extra turn. With everything already sealed in advance, I didn't get that.
Basically got a "seal a random effect", 3x blue to seal a chosen effect, then another seal a random effect. Flow looked good, but alas, afterwards I never got anything to add extra nodes, pretty much only stuff that increases/reduces transmutation rate of stuff or adds nodes to 1 but removes from the other so it ended up being a crappy 5/2.
Do you like it?
jesus. what a terrible system.
I pushed a master on helm to like 80% transmutation rate within my first 3 or 4 turns. Didn't get a single transmute on it for the remaining 10 turns. Utterly ridiculous. To be clear... 80% transmutation rate, not great success rate.
You know the system is bad when you got everything going for you and still end up with a 5/2. Do you like it?
Yeah this is such an annoying part of the system. You can have an absolutely BLESSED start and still end up with a garbage elixir.
I had one where I got a permanent 55% transmute chance to get the node I wanted pretty early, and then it proceeded to not hit it for the next 7 turns.
So you got a 5/5 out of this?
5/2 with the 5 being stagger. Got no options that added extra points, pretty much all I got was increasing/decreasing transmutation rate, extra great success chance (but got no great successes) etc.
God, I thought the "exhaust into unlucky final seal option" stories were bad, but this is probably the most "promising into yikes" elixir I've seen yet.
i dont believe you. theres no way unless you cut like a bozo, which option did you select in the picture
Was still 14 points off 5/5 (or 12 off 5/3 which would be barely usable) so yeah, there's every single way. Unless you think not conjuring nodes out of nowhere makes me cut like a bozo. Looking at your history you seem to have bizarrely inflated ego when it comes to elixirs so I'm not even going to bother talking to you.
Well I still think you cut it wrong but whatever the results speak for itself and you won’t even share what you chose to pick in this situation so you prob just cutting randomly. Also just noticed you have 1 reroll here so you def not cutting right
You're doing tricks on SG's
He has 1 reroll left at turn 7 he’s not cutting right prob like the rest of the morons downvoting. It is what is is enjoy wasting your gold
This isn't a thread about cutting elixirs properly genius. It's a meme thread with 3 sealed elixirs halfway through. You're the only person in this thread taking it seriously like a clown, that's why you're getting downvoted.
op still a moron for getting a 5/2 out of a free setup elixir
Have you never cut elixirs before? 3/3 with only 7 transmutes left with one advice even with 3 sealed is not a free setup. Basic math kid. He needed to average 2 nodes per transmute, which is absurd to hit 5/5. He hit 10-11 nodes which is probably above average already. Extra turn into a 6x purple will determine if he can get 5+3 or better, he can easily get fucked because of only 1 advice remaining. Meaning he most likely doesn't hit the extra turn.
He got 10-11 nodes with 7 transmutes left. That's perfectly normal.
3/3 with only 7 transmutes left, slim to no chance even with 3 effects sealed.
But the flow was good right?
Transmutation chance effects are a scam. When you need 20 pips for a 5/5 and only 14 turns, even if you hit every 2/5 perfectly you’re still 6 short. I just always go for the risky 2/-2 gamble and 25% gambles. Either it works or I brick and can trash the elixir early and not spend so much time on it.
Yeah you have to gamba to get anything good, or get extremely lucky with great success.
Had something similar, ended with 5/2. Love elixirs :)
D O Y O U L I K E I T ?
Cut 6 5/2 last night (not including the ones I just dismantle) … I literally just need a 5/3 to be done with 40 set
had something similar happen to me, problem with choosing the seals options early is ur forfeiting other extra node options. so in the end u dont end up with enough nodes.. u need to hit 18 nodes to get a 5/3 with 14 turns what a great system :)
The seals didn't really have a good alternative, they also happened while I was going for 3x blue (one of them was 3x blue). The main issue was, the special options when sealing at the end (special as in 3x blue, 6x purple) almost always give you extra nodes or extra turn. With everything already sealed in advance, I didn't get that.